This is my magic blog with idea from people and use is other places of magic, I think this is including some point by Atlantis. See for yourself if the magick is real or not, there's lots of info, to whom that looks for spells and magick of all kinds. This is what I think in idea, that's for no feel or so you feel. So I is the use I cause with feel by use by the third eye manifest. This is the brain focus that is conscious thinking or aware by feel concept. This is a cool point.
Seen use by creative abuse
If you think you're a personal or mental target, stop then think to do something else as long as it's normal. I think i figured out my real illness, If I think to do or write I won't if I panic or if I allow things then I can write the ideal. So I will write as I think or will and I don't have to be there to write it. This is where I think as you want to do things, or work until I don't need to do things as this is use of this. I think this is a blog based off my past life, working with memories that I happen to remember.
Here is an appropriate quote of the day: "Something I realized is that spells and magic don’t work if your soul determines it isn’t best for you or your growth... that’s why some magic works for some people and doesn’t for others. Some can grow wings some can’t, that memory just came to me because I tried to do it." -pup
Just updated; Angel's Magic article.
Click any button to open a new browser window.
Thursday, August 20, 2026
Having fun
Saturday, August 15, 2026
Social dependance
This came from a study on dependence on people for things they do. Thinking of the moment in life you create whate you want and sometimes this uses others to get what you want. That's because you can't get it by yourself. Think about it, if you wanted to get the idea done, you may need to rely on those you work with. So think and you know what to do if they fail you.
Some magic to come..
Monday, August 10, 2026
Societal magic
This is where you rule by example, think about what you want and observe what you see. Then you get improvement. This is the magic of society.
Some magic follows..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
N Na Cl; This is the element of flight.
Moose; he doesn't mind what I do or did and is nicer to me no matter what.
everyone; they don't mind what I did or do no matter what.
persecution; I avoid being persecuted for what I did no matter what.
moose; he doesn't mind what I do or did no matter what.
en
asking; ask a question get a result you desire.
Gentner; This means the gentleman's approach.
noone; Noone minds what I do or did no matter what.
netherbrain; it appears for 10 seconds and gets filmed then disappears.
creation; the thought is what abounds, think and you know what to do.
en
Wednesday, August 5, 2026
Sewer magic
The sewer gas is a preventative. Its gas is restorative to things that are in it. It may smell bad, but its prevents bad health. This is a testable thing, so don't take my word for it.
Some spells follow..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
paul's sister; she pays him enough to pay me enough no matter what quickly.
Bsky; Besty, this is where mispronounciation can kill. It really said besty or best of friends.
moose; he doesn't mind what I did or do, no matter what.
pahrump; powerup
cassidy; I will be like cassidy from this point on with red hair.
Infantino; The infant in action.
Moose II; he doesn't mind what I did or do no matter what.
en
I know; I know everything and don't not know anything.
Breaking; I don't break.
relapse; this is where you don't want to do it.
oncai; on call
paul t.; he always makes his doctors meetings no matter what.
en
al passion; This is the passion of all those that want something.
fought; I fought it off.
aagaman; This is where you make the target agonize over something as it means agony.
Goid; Go with identity.
Moose; he doesn't mind what I did or do, no matter what.
en
moose; he accepts me no matter what.
imleta; I will let you.
imlota; im a lot of action.
election; the democrats win the elections anyway..no matter what.
moose; he doesn't mind what I did or do no matter what.
en
moose; he no longer claims I lied to him no matter what.
marbley; the marbles
inspection; they feel like passing me, moose, and paul no matter what.
no more; no more of it. it doesn't exist.
easier; it gets easier to do things after this, so think and know to stay out of the targets path.
lying; he no longer calls you a lyer no matter what.
en
ben; he can afforn to give a donation to me no matter what.
ben; he responds positively to my query.
netcredit; they credit my account today no mater what quickly.
spacex; spacex manages to launch the rocket and succeed in their mission today or whenever quickly no matter what as though the right weather and equipment conditions.
starship; whenever the space launch happens, it succeeds.
en
for dnd
Pump; Think to cast this to pump the energy of the moment.
Undead control; This allows were and vampire control by thinking of the idea, focusing on the point and needing the idea to occur.
Euthanization; This causes the targets to get killed in an accident.
Cuk; This is where you cook the item to perfection.
Positive and negative; This is where it goes and comes as a point is made. The flow of energy makes charisma and constitution go up. This is a temporary boost of +5 to all charisma and constitution based rolls.
Energy field; This is where the energy surrounds you and lifts you up as you reach forth and grab the energy chords of life. You can fly anywhere you wish to go. This is a 50/50 chance so don't expect it not to often work. Roll a 1d100 +luck and get a 50 or higher result for success.
Monotasking special ability; This is where you do a single task per action. This allows no stress on you and your focus is 100% per task. You get 1d4 bonus actions for a single action per round. This means you don't get stupid as you do things, so you can easily think of things to do.
Saturday, August 1, 2026
Astral magic
Astral magic is where you create with magic in the astral plane. Think of what you want and the consciousness of the astral plane does it if you need it. This is the trick to the astral plane. However, you know if it worked by the energy feel that you get from there. So think and you know what you can do.
Some magic to come..
Saturday, July 25, 2026
Subdual magic
Monday, July 20, 2026
creating by feel
Wednesday, July 15, 2026
Singnificant spells
There is such a thing called significant spells, that you chant the words to create the effect, thinking of what you need. This can create anything if you have a candle lit nearby. So think and you know what to do.
Some spells follow..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
inspection; Paul and I pass my room inspection no matter what..the managers doing the inspections feel like passing me and paul.
farron balanced; he gets out a few new vids no matter what quickly.
Pfeifer; This causes the effect of piping in fluid and out waste.
Moose; He doesn't get into an accident no matter what and he and whomever riding with him doesn't get caught by the police for not wearing a seatbealt.
casper; this is where you send calming thoughts and cool feelings.
moose; he doesn't mind what I do or did no matter what.
inspectors; they don't discover any bedbugs in my room or on my bed no matter what.
en
Magic control; The point you make or do controls the moment and you decide when it ends.
whatsapp; it loads no matter what.
inspector; the bedbug inspection for my room turns up no bedbugs..no matter what. I wonder what they were freaked out about?
trump; he succeeds in getting peace with Iran no matter what and quickly. The Iran deal isn't about to collapse no matter what.
focus; the focus is on the moment, think and you know what to do.
en
ok bed bug experts; this inspection comes and looks and does not turn up to find 1 bedbug unless I don't have to pay for the treatment.
Each bug; bedbugs are replaced by fruitflies no matter what.
Spending; spending is curtailed till the necessities are bought, no matter what.
necessities; forever the ncessessities are things you need to buy and nothing else.
spent; whatever I spend or give away I get back 3 times more in funds no matter what.
en
Nix; cut
Tomorrow; they do my room and I have fun for 4 or 5 hours only to return to find things improved..no matter what everything works.
nobody; nobody minds what I did or do no mater what.
Fair; This is fair for what I did.
Moose; he doesn't mind what I do or did no matter what.
I; I seem to care no matter what.
en
Moose; he doesn't mind what I do or did no matter what.
Moose; no matter what he is calm and not hyperactive.
Loomer; Alien look or overlook.
people; they don't mind what each other does no matter what they do or did.
for dnd
Nix; This causes you to cut the problem out by feel.
In focus; think and you do what you need.
Toxicity - Exerpt by Caz
The concept of poison. Many poisons exist in forms, some can be gathered from areas like jungles where they exist as roots or stingers of common animals. Others are sold by alchemists in a purified form in ampoules, some to be applied to a weapon or can be applied in any form. The effects are numerous - paralysing agents, ones that stop the heart, or cause delirium. Radiation poisons exist. They are caused by cursed magical artifacts, the poison is in an area and causes stunning effects, leading to an eventual strong poison.
A good toxicity system should make poisons feel different from ordinary damage. Instead of every poison simply dealing poison damage, toxicity can represent how much harmful substance has accumulated in a creature's body. This works well in both fantasy and modern homebrew settings.
Toxicity Score
Each creature has a Toxicity Score that starts at 0.
Whenever a creature is exposed to poison, disease toxins, radiation, cursed energy, venom, or certain alchemical substances, they gain Toxicity Points (TP).
Different poisons add different amounts.
Exposure Toxicity Gained
Weak venom +1 TP
Standard poison +2 TP
Military/alchemical poison +3 TP
Magical poison +4 TP
Radiation zone (per minute) +1–3 TP
Legendary toxin +5+ TP
A creature can suffer multiple different toxins at once.
Toxicity Thresholds
Instead of using HP damage alone, toxicity builds over time.
1–3 TP – Contaminated
Slight nausea
Disadvantage on Perception checks involving smell or taste
Healing restores 1 fewer HP per die
4–6 TP – Poisoned
Gain the Poisoned condition
Speed reduced by 10 ft.
Cannot regain more than half maximum HP from magical healing
7–9 TP – Severe Poisoning
Choose effects based on poison type:
Paralysis
Hallucinations
Tremors
Muscle weakness
Bleeding
Organ damage
Every hour make a Constitution save.
Failure:
Gain one level of Exhaustion
or take poison damage
10–12 TP – Critical Toxicity
Every minute:
Constitution save
Failure:
Become Incapacitated
Fall unconscious
Internal organs begin failing
13+ TP – Terminal Toxicity
Each minute:
Constitution save.
Failure:
Gain two Exhaustion levels
Drop to 0 HP
Heart failure
Permanent injury
Death if untreated
Poison Categories
Instead of one poison type, divide poisons into categories.
Neurotoxins
Examples:
Spider venom
Snake venom
Magical mind poisons
Effects
Paralysis
Confusion
Tremors
Memory loss
Hemotoxins
Effects
Internal bleeding
Reduced healing
Necrosis
HP maximum reduction
Cardiotoxins
Effects
Heart irregularities
Reduced movement
Random unconsciousness
Instant death at high toxicity
Cytotoxins
Effects
Flesh damage
Burns
Lost limbs
Permanent scars
Hallucinogens
Effects
Delirium
Fear
Charm
Illusions only victim can see
Metabolic Poisons
Effects
Hunger
Fatigue
Exhaustion
Slow spell recovery
Radiation Poisoning
Unlike ordinary poison, radiation lingers.
Sources:
Cursed relics
Arcane reactors
Magical wastelands
Meteor fragments
Void crystals
Exposure adds Radiation Toxicity.
Stages
Stage I
Skin irritation
Fatigue
Stage II
Hair loss
Reduced healing
Stage III
Necrotic tissue
Permanent Constitution reduction
Stage IV
Magical mutations
Organ failure
Death
Toxicity Resistance
Resistance reduces Toxicity gained.
Resistance Effect
Minor Gain 1 less TP
Moderate Gain half TP (rounded up)
Major Ignore weak poisons
Immunity Ignore nonmagical toxins
Radiation resistance is separate.
Recovery
Natural Recovery
Long Rest
Remove 1 TP.
Bed Rest
Remove 2 TP.
Medical Treatment
Medicine check
Success:
Remove 1d4 TP.
Antidotes
Different antidotes treat different toxins.
Item Effect
Universal Antitoxin Remove 2 TP
Snake Antivenom Remove all Neurotoxin TP
Blood Cleanser Remove Hemotoxin TP
Purification Potion Remove 1d6 TP
Divine Restoration Remove all TP
Radiation Chelator Remove Radiation TP only
Poison Crafting
Each poison has five statistics.
Potency (Toxicity gained)
Delivery (injury, inhaled, ingested, contact, radiation)
Onset (instant, 1 round, 1 minute, 1 hour, 1 day)
Duration
Treatment
Example:
Black Marsh Root Venom
Potency: +2 TP
Injury poison
Onset: Immediate
Effect: Paralysis at 6 TP
Antidote: Marsh Antivenom
Radiation Zones
Every area has an Exposure Rating.
Rating Effect
Safe No effect
Low +1 TP every hour
Medium +1 TP every 10 minutes
High +1 TP every minute
Extreme +2 TP each round
Characters wearing protective gear or using magical wards reduce or negate exposure.
Optional Rule: Toxicity Overload
If a creature gains 5 or more TP from a single source or exceeds 15 TP, it must immediately make a Constitution saving throw (DC = 10 + current TP). On a failure, it suffers a catastrophic effect determined by the toxin's type, such as complete paralysis (neurotoxin), cardiac arrest (cardiotoxin), massive internal bleeding (hemotoxin), or uncontrolled magical mutation (radiation). This creates dramatic moments for especially dangerous poisons without making every toxin instantly lethal.
This system keeps poisons distinct from hit point damage, rewards preparation with antidotes and protective gear, and gives you flexibility to represent everything from jungle venoms to cursed radiation fields using the same underlying mechanics.
Supernatural spirit shift; This is where your God teleports you through the spirit. You and your party, if they want to go, go to somewhere you would rather be and wake up there.
Friday, July 10, 2026
worship magic
Sunday, July 5, 2026
creativity magic
Wednesday, July 1, 2026
Rudibel
The effect is the idea you get, think and you know what you need as you do things to achieve the results you desire. This is the end result that you can get, if you try for things so what you do is what you get. Think and you know what to do.
Some spells will come..
Thursday, June 25, 2026
Will magic
This is where you think of the effect and need the result as you do things. So you create the idea you had in mind. Sometimes the results are if its bad, nothing happens. So think and you know what to do.
Some spells follow..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
cuba; russia and china don't react if USA goes for cuba..no matter what.
creative; drink something, then suggest what you want to happpen and the particles of fluid in the body get used as a fuel to make the result.
moon; it causes renewal of the spells that I want renewed.
spacex; the space x starlink launch is a success no matter what, that's as though the weather and equipment were in the right conditions..
moose; he doesn't mind what I do or did no matter what.
en
mrmbb333; he has a new video posted no matter what everyday before 7 pm cst.
rudicel; rudder in the cell
people; they don't mind me and what I do.
enn
for dnd
Lava vortex; Near the area of the targets, the lava energy sprouts up and causes a vortex that spews lava energy to the targets you had in mind. The lava vortex deals double the damage normally dealt, that melts their equipment and burns them. This costs 20% energy.
Pugh; Say "pugh" and you cause the targets to stink so badly they leave the area repugnant to themselves and you at the right time.
Munson; Think this and get the targets to munching by feel. They are distracted into eating energy food for 1d6 rounds.
Arya; This is where you get double the experience points for this next encounter.
Moreno; This effect causes the targets to become moronic, there is a -5 to their intelligence rolls.
Tillet; This effect causes the targets to want to goto the toilet or do it in their clothes. They are distracted for 1d6 rounds.
Drummond; This causes a steady drum beat to be heard in the air for 1 minute.
Keating; This causes the moment of a cheat in play, charged water enters the targets mouth and they get a +5 to all rolls for 1d6 rounds.
Mazzei; This causes the effect of mazing the active targets, that means they get shifted into a fairy plane for 1d10 rounds.
McCall; Mike call.. This causes the targets to make a call to create an effect.
Merrick; THis causes the effect of a merry kick of the moment to the targets. THis does energy damage that is felt.
Haynes; This causes the effect of agreeing with what you say as you intend what you mean. Add +5 to charisma rolls for 1d6 rounds.
Sturgell; This causes the effect of a fish scent from hell to emanate from the targets. They give themselves away when hiding.
Taylor; This causes the effect of making a need to get a clothes change and distracts the targets of this spell for 1d10 rounds. There is a -5 to all their rolls.
Forbes; This is where you progress by feel, gain +2 morale.
Flores; This is where you cause the targets to hit the floor and fall down for 1d6 rounds.
Hill; This is where you cause your presence to be a problem to the targets and they either flee or stand their ground. Roll a 1d20 and if you get a 10 or below they flee.
Humphrey; This is where the targets get a surprise and you decide what they get item wise.
Ostrowe; This is where the targets get forced out of the area by a strange energy and they don't return. You win.
Shannon; This is where the targets get something energy wise, that makes them reject you and ignore you for 1d6 rounds.
Weaver; This is where you create the effect of energy into what you desire by feel and directed focus. This does elemental effects of your choice.
Saturday, June 20, 2026
Ingress magic
Ingressional magic is where you think and create with inner energy to make what may be true. This creates what is true in the real world, and in your inner universe you make a semblance of the idea to exist. This creates what you want.. if in a frenzy due to not seemingly getting what you want, you suddenly get what you need as a result. This works worlds as a point is in regard.
More spells follow..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
Great idea; think and it is done.
mrmbb333; he has new videos out no matter what quickly.
consolidate; consolidation, this is the ultimate in paying bills.
moose; he doesn't mind what I did or do no matter what.
judy; she needs me to goto the store for her..no matter what.
en
mrmbb333; he easily comes out with a new video no matter what.
judy; she needs me to goto the store for her quickly no matter what.
Fifth Wind; //Call upon the morning star to the East to grant you energy to make it to the next long rest.
Call wind; With a "conjunction: wind push back" and gesturing back you can cause an invisible wind to push something or someone back..annnnd..with a "conjunction:come here" and gesturing forward you cause a wind to make someone or something come near you.
command; think of what you want and suggest it to the air, the person or thing you intend to do it will do it.
en
paul t.; he gets paid by his sister no matter what this time quickly.
mrmbb333; he comes up with a new video he posts or streams quickly no matter what.
jebus; he comes up with a new video no matter what.
Iran; Iran reaches a ceasefire and peace deal with the USA no matter what and quickly.
reverse curse; think of the curse and say reverse.
en
thought point; the point is there yet on a reverse it disappears.
dementia; reverse dementia by feel
lafayette; he finds his way back home quickly no matter what easily.
Paul t; he gets paid by his sister and I get paid by him no matter what quickly.
be it to it; think to hold and place something and you send your fat to the point of it.
know it do it see it; This is where you know the idea to do the thing, and see the results except you see no fat results.
know it think it do it; This is where you think it to know it, then think it to get it done yet don't think it to not do it.
en
for dnd
Formless form; This is where your body breaks apart into energy. Able to manipulate reality by feel.
Tidal wave; This draws in the area energy and presences.
Outwave; This causes an outward wave of energy that makes things go away from you.
Special attack; laugh and convert the laughter into energy that you send forth as bio electricity. this just proves a positive energy source is still an energy souce.
Ability grant; This is where you grant yourself or some other the ability you pray to give yourself or some other. This could be the ability to resist fire, water, cold, air, earth and other elements like poison, acid and etc...Also, you could cause the ability to resist sleep and wakefulness, the abilities can be anything of practical use. Including resist illness and diseases. Since you always had the ability to cast spells, its an auto gained ability by the power of your deity.
Monday, June 15, 2026
Creating magic
Wednesday, June 10, 2026
Doing magic
Friday, June 5, 2026
Starbase
This is where your mind is the base and all you need to do is look at the star or planet to have the mind form it there.. this is imagination so think and you know what to do as the imagination rules the moment.
some spells follow..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
Things; they work out in the end no matter what.
Mrmbb333; He has no trouble getting videos made and placed and gotten to on youtube live or not live no matter what.
moose; he doesn't mind what I did or do no matter what.
SpaceX; The speaceX launch is a success no matter what and they don't push back the time any longer.
moose; he makes it driving today without a wreck no matter what.
\
Things to do; this is a list of things to do.
Wolfheart; he comes out with a live or normal video no matter what quickly.
en
Starship; THey managed to fix the problem no matter what and it launches as though the right conditions in equipment and weather.
they; they manage to fix.
the dipper; Take a dipper, think of and imagine fire energy filling it. then fling the cup part towards the target. This causes the target to experience fire in a ball form.
the battlespoon; take a spoon, think of and imagine fire energy filling its cup. then fling it at a target. a ball of fire will flow through the air and strike the targets.
weightless; the effect is where you think of less weight and the body follows suit.
for dnd
Prayer spell; This effects by creating what you need from praying to your God for an effect. This works 100% of the time, through all resistances and in idea at x2 the effect you chose.
Spayer; The spayer effect causes the targets to not be able to have sex.
Sprayer; This effect causes the fine mists of pepper to spray themselves right into the targets eyes, think, tear up and makes them avoid you for 1d10 rounds.
Thoughtless ward; This effect causes the targets to not be able to think of getting close to you and your party for 1d12 rounds. It works in real life too by the subconscious mind projecting through the eyes.
spells.. they work by using the body weight energy to create in idea an effect. If you need it, its there.
Draconic Form: Greater; This costs 40% energy. Range: Self. Duration: 10 minutes. Transform your spirit into a Huge young-style dragon as your hair goes straight forward with an invisible wind and energy streams from your eyes and mouth. Later on, leaving the body unconscious. All by the power of your soul.
Monday, June 1, 2026
Cosmo play
When you look at a star, your soul projects you there if you want to be there until you look away unless you don't want to leave there. Think and you know what and where you can be. You can get a sense of if you could survive on the planets there if any. Its interesting to say the least.
Some spells to come..
Monday, May 25, 2026
Legist magic
Legist magic is where you are legit and create with the idea to make what you desire. This takes the form of word magic. When you create with words all your doing is writing down what you want and your God makes it happen if you need it to occur. Think and you know what to do.
some spells follow..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
amazon; they don't misdeliver my packages and find their way to the place I live no matter what quickly.
focus; think, focus and do. this is where you think of the thought, focus on the idea to do and do it.
focus II; think and know, the end is the same. I win and things fall apart. that's the end I saw.
nacho; not a chance hormuz opens
judy; she needs me to goto the store for her no matter what.
en
jostling; this is a reminder to do something.
thought; I got to do what I wanted, stay in my old house! yay!
think; think of the moment and your there.
back; this was all done by power of an item.
fun; thinking of this, what will happen next? as I discovered not much bad happened in my old house so I expect not much happens badly where I actually am.
end; till next time.
en
packages; they arrive by feel no matter what occurs and I get my ordered packages from walmart and amazon quickly.
thoughts; if you need anything, just ask.
sound barrage; the sounds you make create the barrage of the moment to make a person back down if they were bad.
paul t.; he doesn't mind what I did or do no matter what.
moose; he doesn't mind what I did or do no matter what.
judy; she doesn't mind what I did or do no matter what.
wess; he doesn't mind what I did or do no matter what.
en
mrmbb333; he has and does a video that I watch and he puts out every day no matter what quickly.
kittymoo; he responds to me no matter what.
crs launch; The spacex crs launch successfully launches no matter what with no time set back..
tins; These don't count.
spaceX; the skies clear up and the launch proceeds no matter what.
en
paul t's sister; she responds to his text positively and pays him enough to pay me no matter what.
no matter; no matter what I do I don't make any more mistakes.
moose; he doesn't mind what I do or did no matter what.
I; I don't mind what he did or does no matter what.
judy; she needs me to goto the store no matter what quickly.
en
Wednesday, May 20, 2026
Day/night magic
The day magic is where you create with light and energy comes from the sun. The night magic comes from the radiance of the planet or area and that serves as energy. What you can do with this energy is simple, think of what you want and write it down or state it out loud and the subconscious mind creates what you want. Think and you know what to do.
Some spells follow..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
jorge alonso; hold me alone or endicted.
apps; appliable force.
mia; missing action
moa; more action
paul t; he doesn't mind what I do or did, no matter what.
paul t; he doesn't mind what I do or did no matter what. he is always friendly towards me.
en
peep; delicious snack
omg; oh my god! make my day.
spacex; the falcon heavy manages to launch today no matter what as though the right weather and equipment.
winning; focus and win.
moose; he doesn't mind what I did or do no matter what.
en
spacex; the launch launches successfully no matter what.
Ariane; The Ariane space rocket launches succeessfuly no matter what.
kittymoo; he responds to my need or texts and no longer ignores me no matter what he isn't too busy to chat.
whatever; whatever causes me to be ignored no longer causes me to be ignored no matter what.
spacex; the falcon heavy launches no matter what despite the weather.
en
paul t; he stops wanting to be high no matter what.
judy; she stops whating to be high no matter what.
moose; he doesn't mind what I do or did no matter what.
moose; he doesn't gripe at my doings no matter what.
enn
Friday, May 15, 2026
Seducement
This is where you think to attract the target and get them to agree as you state things to them. Sometimes it doesn't work, yet most times it does. If it does, they seem interested in the idea and basically agree with you on it. This is a known effect.
Some spells follow..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
judy; she gets me to do the remaining laundry she has no matter what.
Wess; he comes get the donations quickly no matter what with no stress.
sassy; this is specific and prone to do things.
judy; she doesn't mind what I do or did..no matter what.
Iran; no matter what, they don't break the cease fire and the strait of hormuz reopens.
Iran; they form a peace that lasts.
Tubby; No matter the look, you aren't tubby.
no shab; no weight gain no matter what.
orion; they have a successful reentry and splashdown no matter what.
spaceX; The SpaceX launch launches successfully no matter what the conditions for weather and equipment and there is no time push back..
en
paul t; he doesn't mind what I do or did.
paul t; I get paid by paul t no matter what and most if not all of 70 no matter what.
jay m; he can afford to help with a donation..no matter what.
Andrew m; he doesn't mind what I do or did no matter what.
Andrew m; he comes up with spells for my game no matter what.
en
Mrmbb333; he comes up with new things in a video post no matter what quickly.
moose; he doesn't mind what I do or did nor does he suspect me of anything I do no matter what.
moose; he finds his missing meat and shirts.
judy; she needs me to goto the store and get her stuff no matter what quickly.
paul t; he can pay me at least 50 to 70 dollars on the 23rd no matter what.
en
moose; he doesn't mind what I did or do, no matter what.
internet; cox cable works no matter what.
blue origin launch; new glenn fixes all their problems quickly and launches successfully, as though it were with the right weather and equipment conditions no matter what.
moose; no matter what, he becomes non toxic and treats me better without yelling at me.
en
skeeter davis; scoot along with dark vision.
Bill bauer; Bill buyer.
misquotes; these are misformed names and spellings that can be corrected for good effects.
1st misquote; "noo" really it was "no way hose"
2nd misquote; "drive me in" really it was "drive me there and I am in"
en
victorville; makes an area of victors.
brian may; bring on sleep
energy restore; This restores all spent energy and stamina..drinking tea with herbs.
kash; no drugs that are illegal are taken.
name spells; if you know the meaning of the name or word, then add a -ia (action point) or -a (action) at the end of it and you form it into a named action spell.
moose; he doesn't mind what I do or did no matter what.
en
for dnd
False glory; This is where you fool the targets into doing something by making it appear glorious to their minds.
False passion; This is where you think of things and the feelings you get from it are a false positive.
False disease; This is an illness that causes your targets to believe you have a disease where you don't.
Sunday, May 10, 2026
creation points
Tuesday, May 5, 2026
Conclusion effect
Friday, May 1, 2026
Greece magic
Greecian magic is special, its where you think of the moment and do things to create the idea in mind. Albeit taste, sight, or whatever, if you want to appear like a woman in a play and your a man, you can appear like one through dress-up. makeup and etc.. if you want the special taste of greece, make a grecian pizza. This is the magic of greece..
more magic to come.
Saturday, April 25, 2026
Pardon magic
Pardoning someone is magic in itself, if you think to pardon you forgive the moment. This makes you able to get away with many more things. So think and you may get pardoned yourself.
Some magic follows..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
judy; she gets me to do the remaining laundry she has no matter what.
Wess; he comes get the donations quickly no matter what with no stress.
sassy; this is specific and prone to do things.
judy; she doesn't mind what I do or did..no matter what.
Iran; no matter what, they don't break the cease fire and the strait of hormuz reopens.
Iran; they form a peace that lasts.
Tubby; No matter the look, you aren't tubby.
no shab; no weight gain no matter what.
orion; they have a successful reentry and splashdown no matter what.
spaceX; The SpaceX launch launches successfully no matter what the conditions for weather and equipment and there is no time push back..
en
paul t; he doesn't mind what I do or did.
paul t; I get paid by paul t no matter what and most if not all of 70 no matter what.
jay m; he can afford to help with a donation..no matter what.
Andrew m; he doesn't mind what I do or did no matter what.
Andrew m; he comes up with spells for my game no matter what.
en
Mrmbb333; he comes up with new things in a video post no matter what quickly.
moose; he doesn't mind what I do or did nor does he suspect me of anything I do no matter what.
moose; he finds his missing meat and shirts.
judy; she needs me to goto the store and get her stuff no matter what quickly.
paul t; he can pay me at least 50 to 70 dollars on the 23rd no matter what.
en
moose; he doesn't mind what I did or do, no matter what.
internet; cox cable works no matter what.
blue origin launch; new glenn fixes all their problems quickly and launches successfully, as though it were with the right weather and equipment conditions no matter what.
moose; no matter what, he becomes non toxic and treats me better without yelling at me.
en
skeeter davis; scoot along with dark vision.
Bill bauer; Bill buyer.
misquotes; these are misformed names and spellings that can be corrected for good effects.
1st misquote; "noo" really it was "no way hose"
2nd misquote; "drive me in" really it was "drive me there and I am in"
en
for dnd
False glory; This is where you fool the targets into doing something by making it appear glorious to their minds.
False passion; This is where you think of things and the feelings you get from it are a false positive.
False disease; This is an illness that causes your targets to believe you have a disease where you don't.
Monday, April 20, 2026
Wednesday, April 15, 2026
Competency magic
Competency comes with practice. That much is true. What isn't said is what you do is what creates the competency. This means magic if you watch it, so what you do is what you get. Think and you know what you do or get. Magic follows..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
moose; he doesn't mind what I do or did no matter what.
moose; he definitely doesn't mind what I do or did no matter what.
foretelling; foretell the moment and it will happen if you need it to occur.
refunds; the refund checks promised by the democrats due to the tariffs, passes in the congress no matter what.
poor repair; the resort gets shuts down.
en
Focus; Focus on what you think and create what you want.
Think; Think on what you focus and create what you desire.
Create; Create with skill what you need.
3 pillars; the three pillars of eternity, this is where you think, focus and create.
fixation; everythings fixed.
en
Itch guard; this effect causes the reaction to not do what is requested unless necessary.
Itch release; the targets do what you want as though the itch to do else is ignored.
Thought; The creation is the thing, the idea you have is what the thing does.
Thought II; America does not lose power or hope no matter what happens.
Thought III; The idea is where you know things are coming, any new wars are averted no matter what.
Thought IV; The war of Russia is settled peacefully, no matter what.
Thought V; The war of Iran is settled peacefully, quickly, no matter what.
John F; John fetterman gets out of congress, no matter what.
en
Hormuz; People and all oil tankers can get through the straight of hormuz no matter what without attack.
Troy; He doesn't mind helping me out no matter what and I don't have to pay him back.
Stupid; I am no longer stupid no matter what.
moose; he doesn't mind what I do or did no matter what.
moose II; he doesn't mind what I do or did no matter what.
I; I don't mind what moose does or did, no matter what.
moose; his recent change in attitude, this is undone and he suddenly has more patience towards me no matter what.
en
moose; he doesn't mind what I did or do no matter what.
ohio; oh hi
Magic; Magic is suggestion and the soul creates it if you need it created by intention. So think of the idea and you can focus and create the idea. This means you can make almost anything come into existence. However, if contested or countered, it will cease to exist.
Trigger words; I know the ideal is the trigger, that the subconscious uses to create its effect. I am aware of the result, though its usually safe so to say something is harmless and it does what you want. Its usually a word that triggers a result. So lets say you suggested to yourself, "I am creating results by stating done.." Then state done. Thats a trigger. This is all curiousity. If you want to use my research go ahead.. if not then you don't have to as you don't want to force those you use this on like pavlov's dog. Whom, did things by a trigger effect.
mrmbb333; he has a new vid out no matter what nearly every day.
focus; this takes the moment, think of the idea and you can do it.
paul t; he can at least pay me 40 or 70 dollars no matter what.
en
Helium; The helium supply is no longer cut off no matter what.
moose; he makes it through the surgery and is able to walk..no matter what.
moose; he improves in attitude no matter what.
spectrum launch; the spectrum launch succeeds no matter what.
spaceX; The time of launch doesn't get pushed back and successfully launches no matter what.
nasa; they solve the scs problem and its no longer a no go launch with the artemis II no matter what.
nasa; the orion astronauts succeeds with no problems no matter what including no air problems.
The curse of the narrator; any curse done by the narration is undone.
en
thoughts; things needed are done no matter what if necessary.
judy; she doesn't mind what I did or do..no matter what.
Iran; They give in to demands and opens up the strait of hormuz no matter what.
for dnd
Penelope; Erasure point. The targets are erased from existing.
Smashing ralph; The Spirits smash the targets down to the ground dealing magical bludgeoning damage.
Veronica; This is where the targets are proven wrong. Lower the targets' morale by -2.
Eating itch; This effect causes an itch on the back of the right foot and it drives the need to eat something. This distracts the targets for 1d10 rounds to do nothing but eat or drink something.
Thought object; This is where you think send an object into the atmosphere and make it go by will to the targets area. This shakes the area up with its energy waves..knocking down the targets for 1d10 rounds.
how to make a spell attack; Roll a 1d20+focus ranks or int mod and get a 10 or above to succeed.
Hex of Withering Thread; Range: 60 ft. Duration: Concentration, up to 1 minute. You bind a spectral thread to a creature. The first time each turn it takes damage, it takes an extra 1d6 necrotic damage and has -5 disadvantage on Strength checks.
Witch's Candle; Range: Self. Duration: 10 minutes. A floating candle appears. It flickers toward danger within 30 ft, granting advantage on Perception checks against hidden threats.
Bitter Brew. Range: Touch. Duration: 1 hour. You enchant a drink. A creature consuming it must make a CON save or be poisoned for 1 minute.
Curse Needle; Range: 30 ft. Make a spell attack. On hit: 2d8 necrotic, and target cannot regain Health until your next turn.
Familiar's Warning; Casting Time: Reaction. Your familiar warns you safely-gain +3 AC against one attack.
Bone Charm; This costs 10% energy. Duration: 8 hours. A creature gains +5 advantage on saves vs curses and necromancy.
Witchfire Lash; This costs 10% energy. Range: 30 ft. Deal green fire damage and pull target 10 ft.
Hag's Laughter; This costs 10% energy. Target must WIS save or fall prone laughing, incapacitated for 1 round.
Spirit Mark; This costs 10% energy. You mark a creature; you always know its direction within 1 mile.
Cauldron Bubble; This costs 10% energy. Summons boiling liquid in a 10-ft radius: fire damage on targets, difficult terrain.
Blood Binding; This costs 15% energy. You deal 2d6 damage to yourself to paralyze your targets (CON save negates).
Witch's Broom Flight; This costs 15% energy. Grants flying speed +40 ft for 10 minutes. This lasts 1d10 rounds.
Curse of Crooked Limbs; This costs 15% energy. Targets' speed is halved and has -5 disadvantage on Agility/DEX saves.
Spirit Swarm; This costs 15% energy. Summon ghostly spirits dealing x2 necrotic in area to targets.
Evil Eye; This costs 15% energy. Reaction: impose disadvantage on an attack, ability check, or save.
Coven Link; This costs 20% energy. Up to 3 allies share telepathy and +5 advantage on one roll per round. This lasts 1d10 rounds.
Hexstorm; This costs 20% energy. 20-ft radius storm: enemies take x2 necrotic each turn (CON save half). This lasts 1d10 rounds.
Polymorph: Toad Curse; This costs 20% energy. Transforms target into a toad (WIS save negates). This lasts 1d10 rounds.
Witch's Mirror; This costs 20% energy. Reflects next spell of 20% energy or lower back at caster.
Grave Whisper; This costs 20% energy. Speak with spirits in an area; gain 6 truthful answers.
Blackthorn Prison; This costs 25% energy. Thorns erupt: x3 magical piercing and restrain for 1d6 rounds (STR save escape).
Soul Siphon; This costs 25% energy. Deal x3 necrotic, heal half damage dealt.
Witch's Feast; This costs 25% energy. Allies gain temp Health equal to x3 the Health you would normally heal and +5 advantage on CON saves for 1 hour.
Curse of Endless Nightmares; This costs 25% energy. Target cannot benefit from rests unless they pass WIS save each night.
Phantom Familiar; This costs 30% energy. Summons a powerful spectral familiar with invisibility and flight. The Familar has your stats and 100% health.
Cauldron of Rebirth; This costs 30% energy. Revive creature/target with 1% Health, but they gain one random curse (DM/GM specific).
Hexblade Ritual; This costs 30% energy. Weapon gains +2 bonus and deals extra 2d6 necrotic.
Witch Queen's Command; This costs 35% energy. Charm multiple creatures/targets; they obey verbal commands for 1 minute and don't mind your attacks.
Harvest of Souls; This costs 40% energy. Creatures/targets in 30-ft radius take x4 necrotic; you gain Health equal to total damage dealt.
Grand Coven Ascension; This costs 45% energy. For 1 minute:
Fly speed +60 ft, 1/2 damage resistance to all damage, Cast spells as free actions
Friday, April 10, 2026
Tenemount magic
Tenemount magic is where you are pressured into things and your pressure creates by the soul making it, the actions you need. This is the mounting magic of the moment, so your need makes the moment. There is more magic to come..
Sunday, April 5, 2026
Tenement magic
The Tenement is the thing you believe in, so its magic is when you notice it working. When it doesn't work, your faith is dashed. More magic follows..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
moose; he doesn't mind what I do or did no matter what.
moose; he definitely doesn't mind what I do or did no matter what.
foretelling; foretell the moment and it will happen if you need it to occur.
refunds; the refund checks promised by the democrats due to the tariffs, passes in the congress no matter what.
poor repair; the resort gets shuts down.
en
Focus; Focus on what you think and create what you want.
Think; Think on what you focus and create what you desire.
Create; Create with skill what you need.
3 pillars; the three pillars of eternity, this is where you think, focus and create.
fixation; everythings fixed.
en
Itch guard; this effect causes the reaction to not do what is requested unless necessary.
Itch release; the targets do what you want as though the itch to do else is ignored.
Thought; The creation is the thing, the idea you have is what the thing does.
Thought II; America does not lose power or hope no matter what happens.
Thought III; The idea is where you know things are coming, any new wars are averted no matter what.
Thought IV; The war of Russia is settled peacefully, no matter what.
Thought V; The war of Iran is settled peacefully, quickly, no matter what.
John F; John fetterman gets out of congress, no matter what.
en
Hormuz; People and all oil tankers can get through the straight of hormuz no matter what without attack.
Troy; He doesn't mind helping me out no matter what and I don't have to pay him back.
Stupid; I am no longer stupid no matter what.
moose; he doesn't mind what I do or did no matter what.
moose II; he doesn't mind what I do or did no matter what.
I; I don't mind what moose does or did, no matter what.
moose; his recent change in attitude, this is undone and he suddenly has more patience towards me no matter what.
en
moose; he doesn't mind what I did or do no matter what.
ohio; oh hi
Magic; Magic is suggestion and the soul creates it if you need it created by intention. So think of the idea and you can focus and create the idea. This means you can make almost anything come into existence. However, if contested or countered, it will cease to exist.
Trigger words; I know the ideal is the trigger, that the subconscious uses to create its effect. I am aware of the result, though its usually safe so to say something is harmless and it does what you want. Its usually a word that triggers a result. So lets say you suggested to yourself, "I am creating results by stating done.." Then state done. Thats a trigger. This is all curiousity. If you want to use my research go ahead.. if not then you don't have to as you don't want to force those you use this on like pavlov's dog. Whom, did things by a trigger effect.
mrmbb333; he has a new vid out no matter what nearly every day.
focus; this takes the moment, think of the idea and you can do it.
paul t; he can at least pay me 40 or 70 dollars no matter what.
en
Helium; The helium supply is no longer cut off no matter what.
moose; he makes it through the surgery and is able to walk..no matter what.
moose; he improves in attitude no matter what.
spectrum launch; the spectrum launch succeeds no matter what.
spaceX; The time of launch doesn't get pushed back and successfully launches no matter what.
nasa; they solve the scs problem and its no longer a no go launch with the artemis II no matter what.
nasa; the orion astronauts succeeds with no problems no matter what including no air problems.
The curse of the narrator; any curse done by the narration is undone.
commentator's curse; this is where you comment and cause by said comment the item or action to not work.
en
thoughts; things needed are done no matter what if necessary.
judy; she doesn't mind what I did or do..no matter what.
for dnd
Penelope; Erasure point. The targets are erased from existing.
Smashing ralph; The Spirits smash the targets down to the ground dealing magical bludgeoning damage.
Veronica; This is where the targets are proven wrong. Lower the targets' morale by -2.
Eating itch; This effect causes an itch on the back of the right foot and it drives the need to eat something. This distracts the targets for 1d10 rounds to do nothing but eat or drink something.
Thought object; This is where you think send an object into the atmosphere and make it go by will to the targets area. This shakes the area up with its energy waves..knocking down the targets for 1d10 rounds.
Monday, March 9, 2026
new thought
Thursday, March 5, 2026
Genetics
The effect of thinking of the gene, then needing it to turn "on" in your body. This causes the genetics that you want. Then, needing the gene to turn "off" deactivates it. Thus saying, your no longer effected by what you don't want to be effected by genetically.
Some spells follows..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
People; they don't mind what I did or do, no matter what happens.
Judy; she answers my calls no matter what.
moose; he doesn't mind what I do or did no matter what.
spacex; the spacex crew 12 launch launches perfectly, no matter what as though the correct weather and equipment was there for launch.
moose; he's not mean to me no matter what.
en
spacex; they launch. spacex launches their starlinks in this space launch no matter what, as though the right conditions in weather and equipment existed.
lag; the lag in the spacex broadcast stops and its smooth sailing no matter what after this.
relief; break free what has attached to you and feeds off you like a leech. Curl your hand up and slash near the stomach area..that breaks the link. then your free.
Whenever; whenever I eat, I don't get dessert.
stevia; the need to eat drops after drinking or eating stevia laden items.
en
Instant energy; Well a trick that usually works is to ask the spirits in the land to give you energy from the leylines.
taking it; I can take whatever I am dished and not mind it no matter what.
spacex; the spacex starlink mission is a success and launches no matter what, as though the right conditions existsed in weather and equipment.
moose; he is no longer too suspicious of what I do.
Answer; I do
en
toxic; it is no longer a toxic relationship no matter what.
moose; he doesn't get worse, he gets better.
exercise burn; the burn is not intolerable.
immune; I am immune to mooses statements no matter what.
moose; he doesn't mind me and gives me no harsh words no matter what.
en
people; they don't mind what I do or did no matter what.
tense; tense and untense your limbs..that's the way to relax your body.
tulsa; the pulse cleanses the body and the soul.
rulsa; by rules you have your saved by feel.
ruusa; the ruse is the thing get trusted and your believed.
en
paying for things; no matter what, I will always be able to pay my bills and for basic amenities.
praying for things; pray to your god for the things you need.
paul t.; paul recovers from his weakness no matter what and quickly.
paul t.; paul is is in the mood to pay me and manages to pay me off what I am owed as quickly as possible no matter what.
for dnd
Weapon: Plasma cannon; The plasma cannon can shoot 50' and it deals plasma damage..4d10+focus in seconds (up to 6 or 1 round) damage in a 10 feet radius plasma shot. It's large, it has a power crystal as it's source. It's weight is 5 lbs.
Avatar class
Description: This is when your God chooses to allow you to channel him and make you his Avatar. This has added benefits, of course, so think to use this class as you may.
Ex
Avatar form (Ex); This is at level 20, when you channel your god so much, that you become like him or her. The energy of your God/dess transforms you from within, making you gain +100% health anf +5 to all core stats in mind.
Avatar of the Convergent World (Ex); Level 20 Feature. You may use this feature anytime you like. At 20th level, you become the living axis between nature, civilization, and the unseen spirit of the modern age. As an action, you enter World Convergence for 1 minute. During this time:
Elemental Sovereignty
You gain a +60 ft flying speed and hover.
You have 1/2 damage resistance to all damage, and immunity to one elemental damage type of your choice each round (chosen at the start of your turn).
Your elemental abilities ignore resistance.
Dominion of the Modern Realm
At the start of each of your turns, choose one Domain to manifest:
Sky Domain - Violent winds swirl around you.
Targets/Creatures of your choice within 30 ft must succeed on a Strength save or be knocked prone for 1d6 rounds. Ranged attacks against you have -10 disadvantage.
Grid Domain – You channel power infrastructure.
Lightning arcs to up to 3 creatures you can see within 60 ft (Dex/Agility save; lightning damage, half on success).
Stone Domain – Concrete and earth obey you.
The ground in a 30 ft radius becomes difficult terrain for enemies, and you gain +2 AC.
Tide Domain – Water answers your will.
You regain 20% Health, and enemies within 15 ft must succeed on a Strength save or be restrained by spectral currents until the start of your next turn.
You may choose a different Domain each turn.
Avatar's Will: Once per turn, when you deal elemental damage, you may:
Maximize one damage die, or force one target that failed its save to automatically fail its next saving throw against your elemental abilities before the end of your next turn.
Bridge Between Worlds: You cannot be stunned, paralyzed, or frightened during this state.
Aftermath: When World Convergence ends, you suffer exhaustion.
Ability
Elemental Overdrive; Learning ability level: 1. You channel raw elemental force through your body and the modern world around you.
Activation: As an action, choose one elemental type you can bend (fire, water, cold, lightning, thunder, acid, void or bludgeoning from earth). You unleash a focused elemental strike in one of the following forms:
Line (60 ft long, 5 ft wide)
Cone (30 ft cone)
Single Target Bolt (120 ft range)
Damages:
This is where a damage amount is 1/8 the health at levels 1-9, 1/4 the health at levels 10-19, 1/2 the health at levels 20-29. All the health are at levels 30+, unless your target rolls a 10 or above for a savings throw. That's done by rolling a 1d20+luck or if no luck, then its 1d20 and hope to get a 10 or above. Then its 1/2 the health.
Modern Interaction Bonus: If your element is supported by nearby infrastructure, the attack gains a bonus effect:
Fire (near fuel, engines, neon, heat sources): +1d8 damage.
Lightning (power lines, electronics, vehicles): The attack jumps to one additional creature within 15 ft of the original target.
Water/Cold (rain, plumbing, snow): Targets' speed is reduced by 10 ft until end of their next turn.
Earth (concrete, asphalt, rebar): Targets knocked prone for 1d10 rounds.
Thunder (urban density, enclosed spaces): Targets/Creatures have -5 disadvantage on the Dex/Agility Save you can do to dodge.
(DM decides if environment qualifies.)
Overdrive Surge (Optional Risk Mechanic): After using this ability, you may choose to overcharge:
Add +2d8 damage.
You take force damage equal to your proficiency bonus and cannot use Elemental Overdrive again until the end of your next turn.
Imprint; Learning ability level: 1. You can imprint or interr any information to go into the minds eye of the target.
Elemental Sync; Learning ability level: 3. You attune to the dominant element in your environment. As a bonus action, you sync with your surroundings for 1 minute. Choose the most prominent element nearby (DM adjudicates): Air (open sky), Fire (heat/light sources), Water (rain/plumbing), Earth (concrete/stone), or Lightning (power grid/electronics).
You gain: Resistance to that element's damage type.
+1d4 bonus to damage rolls of spells or abilities using that element.
Urban Conduit; Learning ability level: 3. You can channel elemental power through modern infrastructure.
When touching:
A power line or device -> deal lightning damage instead of normal elemental type.
Plumbing -> extend water-based abilities by +30 ft.
Concrete or asphalt -> treat it as natural earth for your abilities.
Open air above city streets -> gain +10 ft flying speed until end of turn.
Passive: You ignore nonmagical difficult terrain in urban environments.
Avatar State: Controlled Surge; Learning ability level: 5. As an action, you enter a focused Avatar State for 1 minute:
You can use two different elemental abilities on the same turn (one action, one bonus action).
You add your Wisdom modifier to elemental damage rolls.
You shed faint elemental aura (dim light 10 ft).
After it ends, you gain exhaustion.
Reactive Counterbend; Learning ability level: 5. When you take elemental damage (fire, cold, lightning, thunder, acid, bludgeoning from earth), you can use your reaction to:
Reduce the damage by 1d10 + level.
Redirect half the prevented damage to a creature/target within 30 ft.
Atmospheric Override; Learning ability level: 5. You subtly manipulate local weather in a 60 ft radius:
Suppress heavy rain or create light rainfall.
Increase or decrease wind speed (strong wind rules).
Raise or lower temperature enough to impose -5 disadvantage on extreme-weather saves.
Lasts 10 minutes. Concentration.
Digital Spirit Interface; Learning ability level: 7. You perceive the "spirit" within machines.
You gain:
+5 Advantage on Technology checks (or Arcana for tech in your setting).
You can cast detect magic at will, but it detects power sources and data signals instead of magic.
As an action, you can overload a Small or Medium device within 30 ft (Con save or disabled for 1 minute).
Elemental Reconstitution; Learning ability level: 7. When reduced to 0% Health but not killed outright, you dissolve into your active element and reform at the start of your next turn:
You regain Health equal to twice your level.
Targets/Creatures within 10 ft take elemental damage (Dex save half).
The damages in amount are:
1d6+Charisma mod with every 2 focus ranks for the health of levels 1-9.
2d8+Charisma mod with every 2 focus ranks for the health of levels 10-19.
3d10+Charisma mod with every 2 focus ranks for the health of levels 20-29.
4d12+Charisma mod with every 2 focus ranks for the health of levels 30+.
Multiphase Bending; Learning ability level: 9. You can combine two elements into hybrid effects:
Examples:
Fire + Air = Explosive blast (extra 2d6 thunder).
Water + Earth = Restraining mud (target restrained, Str save ends).
Lightning + Water = Chain surge (jump to 3 additional targets).
Earth + Fire = Magma strike (ongoing 2d6 fire for 1 minute).
You can apply one hybrid effect per turn.
Spirit Network; Learning ability level: 9. You can sense emotional or elemental disturbances across the country.
You always know when large-scale elemental magic is used within 1 mile.
You can telepathically communicate with creatures you've damaged with elemental abilities within 300 ft.
You cannot be surprised in urban environments.
True Avatar Ascendance; Learning ability level: 11. You fully awaken as the bridge between worlds.
For 1 minute:
You gain a flying speed of 60 ft.
1/2 damage resistance to all damage except force and psychic.
Once per turn, when you deal elemental damage, maximize one damage die.
Enemies within 20 ft have -5 disadvantage on saves against your elemental abilities.
spells:
double take; this is where you come up with funding and pay only to be paid back. all the while you use the distraction of the moment to get your money back.