This is where you think of the idea, then create with what occurs. Thinking of the idea to make exist. Then, if you wish to understand the basic idea that happens. You relate with what occurs as you think positive. The reality check then is creating with life and understanding the circumstances. Think of the idea and you know what to do.
Some spells follow
\Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
Jinxing; The rocket launch to space is not jinxed no matter what.
Ashley; She will be alright, no matter what occurs. yet, she doesn't return to pd1.
SpaceX; Think and do, the spaceX launch is done, and the weather clears up and cooperates to make things idewal for launch, no matter what.
Creativity; The more you drink, the more clear headed you become. Think and you create, by doing, you become unaddicted to the substance.
Chi actions; Actions empower your will and the actions cause your will to occur. Doesn't matter what you do. You see it builds up chi energy.
The more chi you have the more you get results. Each action builds up a certain amount of chi. Yes.. the more chi you get, the more chance there is to getting a result. You start at 50% and build up from there. Its not instant, so don't get me wrong. An example is when you feel cold, moving around causes you to feel warm..its chi energy. So by exercising, you have allot of chi yourself. So its easier to get your will done. Your will, btw, is what you think to create. So think and you know what to do.
I only just realised airbenders are based on tibetans.
I realised waterbenders were based on inuit.
So firebenders are japanese and earthbenders are chinese right.
Turko-mongolic peoples are metal benders in life.
room 9; The lady that lives in room 9 doesn't mind my advances and what I did or do no matter what I do or did.
Ease; I feel at ease now no matter what occurs.
nothing; nothing bad happens to me no matter what I admit.
Democrats; They the democrats get a much higher approval no matter what and keep the rating high.
jebus; he gets better quickly no matter what.
smokey; I don't find insult or snubbery with whatever he does, no matter what.
for dnd
Using a d6, this effect has a duration effect unless if instant. Puce red or Deep red is for Emotion and you only need to rub and intensify the puce red or deep red particles. This is to get a emotional effect that can make things interesting where the targets get emotional over the idea and get focused with a +5 to their rolls. Think of the emotion to raise in you or the targets, like love of you or to do things with the feel or the right mood and feel to do things. Then, rub the puce red particles together to cause it. Then as you think of your need the targets are effected as you want them to be effected. You could cause the targets the feelings to kill themselves by suicide. This can also cause hating things, so you avoid the idea or the targets avoid you in the area.
Otherwise, you could make them feel like attacking each other if a group is your opponents. Also, you can raise emotions to distract the targets as the more emotions the more distracted they are. So, the targets will think of nothing but their emotions, that's as they're overwhelmed with the feel coming from their emotions. They do nothing else for 1d10 rounds. Otherwise, if you stop focusing deep red or puce red particles, then they feel like doing things again. This is putting them in the right mood. The right mood can also be achived by scrubbing the particles, that's to get horniness or the feel that things are right. So they agree with what you say. Basically, you can make them feel like doing anything. This emotion does no real damages.
feat: Cops visage; This feat allows you to seem like a cop and work like one with a sudden booming voice. Add +10 to your strength and +5 to your charisma. Also, you get a +3 to your weapon accuracy proficiency.
feat: Persona visage; This feat causes the visage of your persona or spiritual self wherever you need it to appear. It can appear like anything you want and makes you gain +5 Charisma, +10 strength, +5 Dexterity or Agility and +5 Constitution. You gain the skill unless you already have it of Knowledge: All as Knowledge: All (Int) 10. This is where you have 10 skill ranks and is an automatic success. It can disguise itself or fake things as it must be to pass inspection. Its not detected if not needed to be detected. This Visage creates the ultimate listening in point, that's as you know what it hears and it can be anywhere. This feat gives you the improved ability of elementalism, where in the area you gain +5 in all Element related rolls including damage and gaining back what you lost except for weight. In the moment you need it to, it will fight beside you and for you otherwise. It has your stats and 100% health and spiritual forms of your weapons that deal spirit energy damages. The damage amount is the same as your normal weapons. You use the same BAB or Base Attack Bonus. That your character has for its attacks.
Path interruption; Think to intrude in the mind of the targets, and the soul causes them to not get things done. This is where they find something in their way to attack you.. attack aborted.
Path interrogated; This is where your soul interrogates the targets and learn the way to go.
Retirement; This is the effect of stepping down and doing what is necessary to subsist.
Thought effect; The thought effect is where you wan't to knock out the targets, that's done by thinking they get knocked out. The energy of the thought builds up in their minds, think and the targets get overwhelmed as they get knocked out for 1d6 minutes..outside of battle. In battle, they get knocked out for 1d6 rounds.
Thought kill; Thought killing someone is thinking they get a condition, that kills them in the end. It builds up the thought energy and they get overwhelmed and they get knocked out as the condition appears in the targets. The condition knocks them prone and kills them instantly, so no damage has to happen.
Thought change; This is where you think at the targets and change them as you will your soul to create what you want in them, including death to or reviving the targets.
additions to dnd
If you knock the targets prone, you cause them to be unable to arrest or attack you. Also, you knock them out for 1d6 rounds. You knocke them prone by taking out 1/4 the Health of the targets. Any spell or effect they have on you, they lose their focus and the effect disappears. Any summons disappears. This is a known effect.