This is my magic blog with idea from people and use is other places of magic, I think this is including some point by Atlantis. See for yourself if the magick is real or not, there's lots of info, to whom that looks for spells and magick of all kinds. This is what I think in idea, that's for no feel or so you feel. So I is the use I cause with feel by use by the third eye manifest. This is the brain focus that is conscious thinking or aware by feel concept. This is a cool point.
Seen use by creative abuse
If you think you're a personal or mental target, stop then think to do something else as long as it's normal. I think i figured out my real illness, If I think to do or write I won't if I panic or if I allow things then I can write the ideal. So I will write as I think or will and I don't have to be there to write it. This is where I think as you want to do things, or work until I don't need to do things as this is use of this. I think this is a blog based off my past life, working with memories that I happen to remember.
Here is an appropriate quote of the day: "Something I realized is that spells and magic don’t work if your soul determines it isn’t best for you or your growth... that’s why some magic works for some people and doesn’t for others. Some can grow wings some can’t, that memory just came to me because I tried to do it." -pup
Just updated; Angel's Magic article.
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Wednesday, May 14, 2025
interesting focus tech
Saturday, May 10, 2025
Enviro effects
These are enviro effects, where you use the environment energy to empower what you do as you "program" it to do things with thoughts being spoken and the thought energy is the program you need it to do. Think and you know what to do.
Some spells follow:
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
Sexiness; This causes the person you target with this spell, to become sexy in the eyes of the beholder.
nothing; nothing happens that is bad, no matter what.
Andrew; He doesn't mind playing DnD and works with the idea I present no matter what and doesn't mind what I do.
Focusing; This is where you focus energy to create with your idea that you need the soul to create. You can create anything with this effect.
Ice; This is focusing cold energy to effect the targets.
Fireball; This is focusing the energy into a sphere and thinking its compressed, then it will be created where you want it created. Think to project it forth and consume the targets and turn them to ash. The smaller the compressed sphere, the more powerful.
Waterball; This uses water in the air, as vapors form by will and become a ball of water energy that you project by will to split off and "hit" the targets unerringly. If you have a fire being, use a water ball to extinguish it.
Impeachment; The effect is done, Donald Trump is impeached, no matter what.
Ashley's phone; no matter what it doesn't misbehave and do erratic stuff. Even if around the person living in room 9.
en
for dnd
Archon with all the kills; The one good thing that came out of EA. This summons an Archon, that does spell damages on the targets at x3 the damages. It has 100% health and your stats otherwise. This costs 30% energy.
Summon nishruu; This being eats energy to survive, so it is drawn to those that have magic and you want targeted. It has your stats and 100% health. It deals energy attacks that drain the targets energy. This is where each attack causes the targets to not do anything for their turn.
Summon God; You win every time as the targets either dissolve into dust or no longer wish to fight. On a 1d3: Roll a 1 to dissolve them, roll a 2 to have them leave peacefully, roll a 3 so they peacefully get along with you.
A single freaking Athiest; Nope... We made the chart you silly. Checkmate Thiests. This causes the targets to not be able to make a move for 1d6 rounds.
Zeitmeist; This forces the targets to change their minds and allow whatever you want by information being exposed.
Richard Dawkins; Say the spell and you can defeat God with a stick figure... Wow that was dumb.
Signalgate; Any gate used in a sentence, creates a scandal in the making. That distracts the targets for 1d6 rounds. As they're distracted they do nothing to you.
Watergate; This forms a gateway in the air out of water particles. That can shift you and your party to wherever you want to go.
Green Slime; This summons a green slime that forms in the area to attack the targets. It deals energy damage as it attacks with your stats. It has 100% health. You like to eat? Well if you eat this you lose with poison death.
Acid Slime; This summons an acid slime that forms in the area to attack the targets. It deals acid damage as it attacks with your stats. It has 100% health. Now eating this one? You will be confused... Basically so high you get scared of the monsters for real and run away.
Pudding Slime; This summons a pudding slime that forms in the area to attack the targets. It deals energy damage as it attacks with your stats. It has 100% health. No downsides to eating this one at all...after you kill it.
Solid; This forms an energy maze the targets has to go through to reach you. It sucks at first... But... We did make a solid maze.The effect lasts 1d10 rounds.
How fun; This forms a moment, that is a challenge to get over in the targets' minds. Fight over.
Hack it; This effect is writing something and it causes your God to do the idea.
Special ability: Over resistance; This allows the condition where your over 100% resistance all the elements, then you gain energy and health from the element attack damages. Whatever element damage as amount, your healed and restored in energy by that much in amount.
more Datura spells:
Great Wall of America; Keeps the Americans in and makes them happy for Unknown reasons. This is made of energy to keep the targets in an area and they seek to be happy. Combat over.
Sink Superman; Salt and Gold dude...This causes the super effect of your targets. They receive +7 to all core stat related rolls.
Pot of Greed; This uses the deck of many things. Draw two cards.
Loveball; This uses the Deck of many things. Pocket the entire deck of cards...
The Orange Team; This is a blessing from calling unity in action. Your party gains a +6 to all rolls.
DPH Thanksgiving; This causes a thanksgiving party. That you end up going to by feel. Do not lie about the date.
hashtag pray; You create a prayer effect of your God. State what you want as a Hashtag and it acts like a prayer. Do this in front of me and I just roast you.
Even Dirtier; Causes the targets to need to poo. That enjoys a good shag every now and then...
Maximum Dirtierer; This causes the big one to be done by the targets. Unbelieved is thy Ghost...that causes it.
Pride Committed; You are committed to do your deed with a +5 to all rolls. That guy in the bar... That was Satan dude...
The big one; This causes the moment you think to occur, they the targets get x2 damages from your next attack.
The Hail Mary Save; Never even seen a 1:15. You get by prayer to Mary a +10 to your saving throws.
Dark Souls Three Loophole; Allows you to wear four rings without being too douchey.
Result is undefined; This causes the effect of nothing that they the targets do for 1d6 rounds.
Lust; Every time you do it you make Jesus cry. And you don't want to make Jesus cry. This is where you cause the targets to lust after each others things and attack each other.
Just think about baseball; Makes it go down. This causes things to happe that you wanted to occur, despite a pause spell.
Worst Card; You pick the worst card in the Deck of many things. Oh you know you want to burn me... Do it dude...
Password Grabbler; This is where you get the password every time. These numbers aren't adding up you Jew.
Nerf it; This causes lesser stat rolls on the targets you target. There is a -5 to all stat rolls on the targets.
I'm not even kidding, it would take a crane to get it out; Say this if they start moving the bed. This spell causes things to be impossible to lift up without a crane.
Butterfly of Chaos Theory; Quiet...that's the chaos butterfly..where you cast upon the targets chaos in the form of butterflies. They deal x2 the normal chaos damages against your targets.
ideal: You may wear upto 10 rings, enchanted or otherwise.
Friday, May 2, 2025
Realities in effect
This is where your reality is what the brain looks at, yet spiritually it looks at multiple dimensions. This is where you sense things and see what you want to see. Think about it and the third eye makes it a vision of what you want to have seen. So think and you know what to do.
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
suppress; this spell effects the person by suppressing what is not liked and the idea not wanted disappears. Like poison, it is suppressed and disappears from the system.
The firefly launch; It succeeds in launch no matter what.
allan; he no longer perceives the vision of the sex, no matter what.
Free press; This is where you get to say what you want, no matter what.
Thought; The idea is done, think and it is completed. no matter what. en.
autocracy; there is no autocracy of america, no matter what.
en
Windows; They do my windows, as quickly as possible no matter what.
null war; this nulls all war you don't want.
judy; she doesn't mind what I did or do no matter what. she feels nice enough to pay me what I am owed no matter what.
end early; This effect ends the life early and allows you to be reborn with a better chance wherever you want to be reborn. It could be another planet or dimension. Once you leave, you leave.
magic man; this is a magic golem that is immune to shocks and you summon to repair anything.
for dnd
Endurance: (This is counted in seconds. Divide your strength by 60 seconds and take the remainder. Like a 16 strength. This is where you calculate 16/60=0.266 and times it by 100. So 26 seconds, that means you can do a strength related moment like carrying something heavy before getting tired..for 26 seconds.):
Maxwell's Demon; Make hot stuff cold and cold stuff hot.
Reverse Warpipe of Xmas; This causes peace where you expect war as you puff a pipe and will peace. Fight over. //Don't mention where the money corner is yet.
Reverse need; This reverses the need to war and causes peace instead.
Infocus; This causes no focusing upon you so you receive no attacks.
Pathetic; This causes what you want, the targets to not do something that you don't like. Including fight you.
Notioned effect; This is where you do something, using three different ways of doing it. Including elemental effects on the targets. So its x3 the damages or healing.
Energetic; This effect causes you and your party to have unlimited energy and stamina, that's for 1d6 rounds by the power of the creator.
Payback; This spell causes you to be paid back whatever you think to mention in funds.
Payback 2; This spell causes the target to be paid back by causing energy to do whatever you think to mention to them.
Enemy detection; This spell makes you detect enemies where there are some, and psychically you know whom and what they are.
Friend detection; This is where you detect all friends in the area and your psychically aware of them.
Solace; This is a safety spell, where you can effect your targets yet they can't effect you. That's unless you want them to effect you, then they do.
Infinite loop of Samsara; This causes the targets to experience the same thing over and over again, that you do to them. That's as though they were in a loop of time. This loop ends in 1d10 rounds and effects them per round. //Dude... Not even if you defeat the first boss with your bare hands...
Forced Realignment; Turns anything Chaotic to become Lawful... "And all at once, the Chaos ceased...".
Body cast; This effect creates a moment that you eat or drink something, think and you get an effect done by the body guided by the thought with the spirit effect cast on the targets. You can make any effect with this idea, including elemental effects.
True Mortal; Karma does not exist.
Solid Money Wish; You already have the money on your PDA...or computer.
Khufu; This calls upon a pharoah to grant a wish or give what you want.
Bobbleheads if they real; +1 to all stats... Same as the ring...
Luck Enchantment; We really couldn't make this skill any easier... Just drop it and it slowly gains luck energies. Use +5 to all party's luck roll.
Focusing thought; Name a thought and the subconscious does it, if you intend it to be done.
Marijuana; Cures Cancer and grows braincells too...
Camel; This is where you roll +5 to all rolls as you smoke. //I ain't telling...
Double Oklahoma; The ultimate punishment worthy of Nirvana...this is when you smoke a bad joint that creates a -5 to all rolls.
Sexual feel; This causes your targets to feel sexual desires with each other. That distracts them from doing anything for 1d6 rounds.
Sexual; This causes your body to become attractive enough, thinking to distract the targets for 1d6 hours. They do nothing to you and your party for that amount of time.
Switch; This spell causes the right switch to be triggered and make changes to the area, that's like an entrance opens. Well... Yeah... Those kind of quizes too...
Tripping; This is where the targets trip, then find themselves in a mental land for 1d10 rounds. This makes them do nothing while the effect lasts.
Sureness; This is where you focus upon not tripping, then you don't trip at all.
Wavedash to School; This is where you focus to exist somewhere, thinking to go twice the speed of light and arrive in minutes where you intended to go.
The demon; This causes by rock n roll song a point that your saved from doing. You don't die from the idea that occurs. In fact, if you reduce health to 0%, then instead it goes to 10%. "You know her life was saved by Rock and Roll.".
One Penny Watercooler; If you ever get too hot from MDMA... Now you know what the ice cubes are for... This applies ice energy to cool you off.
The Final Understanding; This spell causes understanding of the moment, the targets stop wanting to fight. You win. You see... The egg is the same size as something else...
Final Form; This causes a shapeshift of the targets' body to become a form you choose. //I'm actually a swam of cockaroaches, Jerry... Do not weep for me... I am happier this way...
Lethal Test; Do you want to uphold all the conducts in a room with a Giant Cane Toad? Think to cause the targets to experience a lethal test of poison. Roll a 1d2 to see if they die from lethal poison. On a 1, they're fine and recieve poison damage. On a 2, they die.
Divide by Zero; Don't even think about it. The targets cause a divide by zero on their computers and crash the machines.
Rejeuvenation; This effect causes you to restore half your energy and create with unlimited stamina.
Vanilla Medigun; Vanilla substance causes 150% overheal.
Rael effect; This effect does a dragon effect, that is the element you choose cast at the targets for x3 the damages.
Crime Skeleton; Now you found the skeleton chair...that causes in your mind a point of contemplation. This makes you relax and forget about the fight..cast it on your targets and they immediately relax. This is a win win situation for you, so think about the idea and it forms. Fight over.
The idea for now; What you think to experience all your targets experience.
The quester; This calls upon the energy consciousness to make a quester beast. This beast is immortal and cannot be harmed. So it creates a moment of the targets on the targets to learn from it's experience.
The poster; This creates a post you do in idea online, thinking to get attention to things you like.
The effect 2; This effect creates with actions what you want as you do and think things. Its like you create a fireball with a gesture of a finger.
The effect of love; This is where you create with love energy, using a cup to create by drinking what you intend to make into existence. This is the love of doing things, to drive away a demon.
The effect of life; This is where you think to draw forth energy trapped in your past memories, that's as you remember the idea swinging your head from left to right. Increase your energy by 50%.
Liberty; This makes the idea you want, represented by a product to be free. This could be a cup, a wand or what you want in a product like a light saber that is "given" to you freely.
en
quotes
"Sigils, blessings, affirmations, basically anything. Here is a good one for all those people who make money wishes: "Money is merely energy that flows to me freely." So far out it is creepy."
Friday, April 25, 2025
Reality check
This is where you think of the idea, then create with what occurs. Thinking of the idea to make exist. Then, if you wish to understand the basic idea that happens. You relate with what occurs as you think positive. The reality check then is creating with life and understanding the circumstances. Think of the idea and you know what to do.
Some spells follow
\Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
Jinxing; The rocket launch to space is not jinxed no matter what.
Ashley; She will be alright, no matter what occurs. yet, she doesn't return to pd1.
SpaceX; Think and do, the spaceX launch is done, and the weather clears up and cooperates to make things idewal for launch, no matter what.
Creativity; The more you drink, the more clear headed you become. Think and you create, by doing, you become unaddicted to the substance.
Chi actions; Actions empower your will and the actions cause your will to occur. Doesn't matter what you do. You see it builds up chi energy.
The more chi you have the more you get results. Each action builds up a certain amount of chi. Yes.. the more chi you get, the more chance there is to getting a result. You start at 50% and build up from there. Its not instant, so don't get me wrong. An example is when you feel cold, moving around causes you to feel warm..its chi energy. So by exercising, you have allot of chi yourself. So its easier to get your will done. Your will, btw, is what you think to create. So think and you know what to do.
I only just realised airbenders are based on tibetans.
I realised waterbenders were based on inuit.
So firebenders are japanese and earthbenders are chinese right.
Turko-mongolic peoples are metal benders in life.
room 9; The lady that lives in room 9 doesn't mind my advances and what I did or do no matter what I do or did.
Ease; I feel at ease now no matter what occurs.
nothing; nothing bad happens to me no matter what I admit.
Democrats; They the democrats get a much higher approval no matter what and keep the rating high.
jebus; he gets better quickly no matter what.
smokey; I don't find insult or snubbery with whatever he does, no matter what.
for dnd
Using a d6, this effect has a duration effect unless if instant. Puce red or Deep red is for Emotion and you only need to rub and intensify the puce red or deep red particles. This is to get a emotional effect that can make things interesting where the targets get emotional over the idea and get focused with a +5 to their rolls. Think of the emotion to raise in you or the targets, like love of you or to do things with the feel or the right mood and feel to do things. Then, rub the puce red particles together to cause it. Then as you think of your need the targets are effected as you want them to be effected. You could cause the targets the feelings to kill themselves by suicide. This can also cause hating things, so you avoid the idea or the targets avoid you in the area.
Otherwise, you could make them feel like attacking each other if a group is your opponents. Also, you can raise emotions to distract the targets as the more emotions the more distracted they are. So, the targets will think of nothing but their emotions, that's as they're overwhelmed with the feel coming from their emotions. They do nothing else for 1d10 rounds. Otherwise, if you stop focusing deep red or puce red particles, then they feel like doing things again. This is putting them in the right mood. The right mood can also be achived by scrubbing the particles, that's to get horniness or the feel that things are right. So they agree with what you say. Basically, you can make them feel like doing anything. This emotion does no real damages.
feat: Cops visage; This feat allows you to seem like a cop and work like one with a sudden booming voice. Add +10 to your strength and +5 to your charisma. Also, you get a +3 to your weapon accuracy proficiency.
feat: Persona visage; This feat causes the visage of your persona or spiritual self wherever you need it to appear. It can appear like anything you want and makes you gain +5 Charisma, +10 strength, +5 Dexterity or Agility and +5 Constitution. You gain the skill unless you already have it of Knowledge: All as Knowledge: All (Int) 10. This is where you have 10 skill ranks and is an automatic success. It can disguise itself or fake things as it must be to pass inspection. Its not detected if not needed to be detected. This Visage creates the ultimate listening in point, that's as you know what it hears and it can be anywhere. This feat gives you the improved ability of elementalism, where in the area you gain +5 in all Element related rolls including damage and gaining back what you lost except for weight. In the moment you need it to, it will fight beside you and for you otherwise. It has your stats and 100% health and spiritual forms of your weapons that deal spirit energy damages. The damage amount is the same as your normal weapons. You use the same BAB or Base Attack Bonus. That your character has for its attacks.
Path interruption; Think to intrude in the mind of the targets, and the soul causes them to not get things done. This is where they find something in their way to attack you.. attack aborted.
Path interrogated; This is where your soul interrogates the targets and learn the way to go.
Retirement; This is the effect of stepping down and doing what is necessary to subsist.
Thought effect; The thought effect is where you wan't to knock out the targets, that's done by thinking they get knocked out. The energy of the thought builds up in their minds, think and the targets get overwhelmed as they get knocked out for 1d6 minutes..outside of battle. In battle, they get knocked out for 1d6 rounds.
Thought kill; Thought killing someone is thinking they get a condition, that kills them in the end. It builds up the thought energy and they get overwhelmed and they get knocked out as the condition appears in the targets. The condition knocks them prone and kills them instantly, so no damage has to happen.
Thought change; This is where you think at the targets and change them as you will your soul to create what you want in them, including death to or reviving the targets.
additions to dnd
If you knock the targets prone, you cause them to be unable to arrest or attack you. Also, you knock them out for 1d6 rounds. You knocke them prone by taking out 1/4 the Health of the targets. Any spell or effect they have on you, they lose their focus and the effect disappears. Any summons disappears. This is a known effect.
Sunday, April 20, 2025
Ensuming magic
Tuesday, April 15, 2025
Non abuse magic
Wednesday, April 9, 2025
Launch magic
Launch magic effects the launch you need to launch by you writing the idea, and the launch rocket uses the energy of the thought to launch with. This is doing an idea to do things and cause it to launch..
Some spells follow..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
Creator shield; The creator absorbs the energy effects including excess weight from the attack and uses it to create things. Nullifying any attack and weight that could be sent at you or you have.
rest; I seem to have gotten enough sleep no matter what and make sound decisions.
success; I manage to get downloaded the torrent no matter what as quickly as possible and no matter what there is no number reversion with transmission.
uploads; I manage to get uploaded my files to mediafire no matter what and quickly.
uploads II; The computer manages to not set the count back in its upload no matter what.
Votes; If voting occurs, it goes the democrats way. No matter what.
the curtainment bill; The tariff curtainment bill passes and gets placed as law no matter what.
ULA launch; This is where they launch The ULA Atlas no matter what, and no push back on the launch time occurs..
for dnd
Riptide; This special spell creates a tide of energy, that rips through the targets.
Riptide II; This uses energy backlashes that rip through the targets as it is directed by the subconscious through suggestions. This deals x2 the energy damages and costs 25% energy to cast. (edited)
Choose from 3; Name three things and you get one of them. Roll a 1d3 and get a 1 for the first one, 2 for the second one and three for the third one.
Maximum Luck; The focus upon having luck increases the luck rolls by adding +10 to its results. Even if you roll a 1 you succeeded.
Water spray; This effect causes you to summon water that sprays outward in droplets from the hand at compressed speeds, think and it strikes the targets for x2 water damage.
Water spritzer; This effect creates by the touch of a spritz of water a change of attitude in the targets. This effect causes no need to fight, fight over.
Testing; This effect tests if the target has magic and can control it.
The Drug; This effect creates the right drug in the blood stream that does what is required. This includes putting the target asleep, instantly.
Tits; The effect of this is the creating of women tits on the men targets. This distracts them by what they feel.
O'donnel; This is a person that exists as a ghost, and summoned has your stats exept for 100% health. He does what you need him to do.
Cunk; This causes the female targets to seem to grow a male private part and distract them by feel.
Shadow spell summons; This works by summoning your shadow self that has 100% health and your stats otherwise. It's easily defeated by shining a light at it. It does what you want as you need it done. If your shadow appears on casting a spell, the shadow's spell depends on the school of the spell you cast. Spells that have more than one spell school will randomly pick one of the schools to choose a shadow spell from.
Fire Magic: Shadowball (like Fireball, but irresistible)
Ice Magic: Creeping Shadow (like Creeping Frost, but irresistible and with less range)
Earth Magic: Shadow Shard (single target, high damage projectile)
Air Magic: Shadow Tempest (targets 30-50% of all visible enemies + 1 with smite-targeted damage that can be dodged)
Alchemy: Shadow Prism (like Fulminant Prism, but is harder to hit and doesn't damage allies)
Conjurations: Shadow Beam (penetrating beam)
Necromancy: Shadow Draining (3x3 explosion centered on the shadow that ignores AC)
Summoning: Shadow Puppet (summons an ally with your stats and 100% health, this ally is with swoop/flank/constricting attacks; damage scales with spellpower; summon cap of 3)
Hexes: Shadow Torpor (penetrating beam that applies irresistible slow; duration increases with spellpower and decreases with enemy HD)
Translocations: Shadow Bind (applies a bind effect to a random number of enemies, preventing them from moving for a short duration).
Import Weaving to the God magic..
Blood transfusion; This is what uses a hand and focus, then the targets' blood energy is transferred to you. 75 STP is drained to do this.
Stopping point; This is where you cast forth energy to "stop" the targets as they halt their movements for 1d6 rounds.
Solve Coagula; If at 50% health or lower you may use this to be at 150% max HP.
Hexes: Shadow Torpor (penetrating beam that applies irresistible slow; lasts 1d6 rounds, and causes the targets to move at 1 action per every 1d6 rounds)
Electro Shock Fist; Makes them die like a Pig as they are electrocuted to death by x2 damages dealt per round. This costs 20% energy.
The lowest you can roll by rolling a 3d9 is 3. So getting 3 ones still means a failure as its 3.
Working condition; This is where you do the rights things to work and the machine works with you. This makes a machine work, no matter what occurred to it.
Shadow blast; This summons a showy fire that awes the crowd..and projected forth as a ball of fire creates a shadow fire blast in 40' radius.
O-blast; This causes a blast of firey energy to effect a target range of 50' radius.
M-blast; This effects the area of 60' radius with a firey sun energy that blasts the target area.
Charged blast; This effect is where you send out energy, think to blast the targets and it blasts upward from under the feet of the targets.
O-bust; Causes police to come to the area and frighten off the criminals or they get arrested..
Scenteroni; This is causing a good scent of pepperoni pizza to manifest in the air, that's near the targets and distract them from attacking you as they wonder where it came from..for 1d6 turns.
Shadow force; This causes a shadowy force to make radiant damages on the targets.
Shadow being; This causes upon your stabbing yourself through the heart, thinking to become a shadow being as you will the result. They are considered a dark shade that is resistant to fire and ice. You recover yourself after you no longer need to be a shadow being. Willing yourself to undo the stabbing and you recover in moments.
Ion blast; This causes focused Ionic energy to blast forth with radiant damages on the targets and you heal by its area effect.
Shadow heal; This causes you to heal if a shadow is nearby. The effect is the shadows energy restores you fully. This costs 20% energy to cast.
Blood transfusion; This is what uses a hand and focus, then the targets' blood energy is transferred to you. 75 STP is drained from the targets to do this.
existant work; this effect is where you work, even if it isn't on a list.
Iron Oath; This spell makes the illusion of your father and his personage causes the targets to do the right thing, not fight. //Listen to your dad.
Gold Oath; This spell will cause your targets to see in their minds an image of their mom. She talks to them and says what is needed. So they no longer need to fight. //Listen to your mom.
Dedicated strike; This is where you cause a weapon strike that gets through armor. Add +10 to your Attack roll.
Tuesday, March 25, 2025
Gaming magic
Gaming magic is where you play a game and create with magic what you want the game to do. This is the moment you think of what you need and will the result as you play. Think about it, you wanted 10000000 or unlimited funding in the game.. This is where you think and need the funds and if necessary, use a hack.. then you create the funding to create the necessary funding.
Some spells after..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
space-x; They get off the launch successfully.
crew-9; they get off the ISS and land on the planet successly, no matter what.
ISS; They settle the problems with the ISS no matter what.
panama; The panama canal and greenland is not taken over by military invasion..no matter what.
Andrew mcdowell; he plays Homebrew dnd with me next week and enjoys it..no matter what.
'
woven time; this is where you think to weave together the 4 elements and spirit to make time occur as you want it.
escape; the people on the plane manage to escape it matter what.
en
jebus; he gets his show of whatnot to finish successfully and there isn't any problems no matter what.
andrew; he finishes updating his character to a level raise..no matter what.
andrew; he picks the special abilities and feats..no matter what as quickly as possible.
andrew; he likes his character and tells what he likes..about it..quickly. no matter what.
andrew; he no longer gets religious on me no matter what.
Gloria; she likes me no matter what.
for dnd
Immolation; This effect causes the targets to get hit with fire every turn for x2 fire damages.
Ice lance; This causes the targets to receive ice effects in the form of ice lances, that means they are dealt x3 ice damages and they are slowed for 1d6 turns..
Dilatency; This spell causes the target material to get bigger and absorb moisture and suddenly its appearing dry.
Powerful; This increases the power of the party, where you all get x2 the damages done to the targets.
Spark; This effect creates the idea of a energy strike that's concentrated. The damages are x2 energy damage.
Wildfire 2; This effect causes hotter fire by feel, that effects all targets with x3 fire damages.
Rockfall 3; If near an area with rocks or you open a portal under falling rocks that opens over the targets heads, they fall on the targets for x3 crushing damages due to accelerated falling by magic.
newer spells 15
Disaster spell; this is where you think about the disaster effecting the targets and then they lose power or something else goes wrong..there is a -5 penalty to all rolls by the targets for levels 1-9. -10 penalty for all rolls by the targets with levels 10-19. -15 to all rolls don by the targets for levels 20-29. -20 penalty on all rolls done by the targets at levels 30 on up.
Backup batteries; The power is restored to normal as there is batteries of power.
Generator; This is where you power the effect by powering the device with a backup battery.
Successful II; The moment is a success no matter what occurs with a +5 bonus to all rolls of the party. +10 bonus for all rolls by the party with levels 10-19. +15 to all rolls done by the party for levels 20-29. +20 on all rolls done by the party at levels 30 on up.
Meth Bees; Shoots African Hornets out of your left hand... Drains mana like a son of a gun. A strike of the bees transfers the same amount of energy, as the strike from the targets hit to you.
Wednesday, March 19, 2025
List magic
Friday, March 14, 2025
The theory 2
The theory 2 is a point you think the magic and the deep blue magic energy occurs to create what you want. This can create anything, so if you need it it is there.
Some spells follow:
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
Social security; SS payments aren't missed no matter what. I get my SS payments and not one payment is skipped.
Moose; he doesn't blame me for what I do or did..he doesn't mind what I do or did.
Notice; The idea is to trigger a reaction, that reaction is a point you notice the targets doing.
Then; Then they that notice you will work with you.
en
whatever; whatever is wrong with space vessels no longer is wrong with them no matter what.
whatever II; whatever is wrong with the airplanes is no longer wrong with them..no matter what.
SpaceX; whatever they do, they don't scrub the launch and it completes its mission no matter what as soon as possible.
Flashback; this is where you think about something and do what you normally do about it as though you were younger.
for dnd
Whales; This spell causes the targets to not want to move and eat too much. In the end, they gain instantaneously some blubber fat. A unwhales undoes it.
Bubbler; This spell makes the targets noxious with gaseous release. They are so noxious, they are sick to their stomachs. The targets are distracted by sickness, for 1d6 rounds.
Porphius; This causes the targets to act like a dolphin, where they have potion control and lose all extra weight. The targets get very active and willing to help you out.
Beached whales; This effect causes the targets to gain in instantly gained fat. They do not want to move for a long time.
Thinking; The point is abstract, if you think about it it fades away. It can be what you don't like.
About; This causes the targets to receive the blows that they would put on you.
Bloebert; This is where the targets start blowing air through their moths and doing nothing for 1d6 rounds.
Dead bird; This causes your targets to touch a dead bird with Avian flu. Its deadly and can transmit itself on touch to the targets. This sickness passes after 1d10 rounds. As it effects the targets, it causes them to sneeze up a storm and they get targeted for lightning damages. That's as long as they are effected by the flu.
Gettance; This means the targets don't think to do things by feel for 1d6 rounds. They are easily directed by suggestions from you. Their subconsciouses are "hearing" what you say and need and causes them to do it.
Room temperature; This spoken causes the room to be whatever temperature you desire. Mention it to the DM/GM to effect it.
Listerine; Think to apply an invisible force. This force is listerine and cleans anything that you desire to clean.
Edifus; This effect is the only effect you can get from the game, that makes you find food given to you. You describe the food and you get the food that is needed to survive.
Breathing reaction; This is the effect cast with 15% energy. The idea is to trigger a reaction, that reaction is a point you notice the targets doing. The reaction is deadly to themselves, so they are dead by instance and that's breathing suddenly toxic air from energy. The fight is over.
Wrong turn; This is where you went wrong and got bad results. Cast this on the targets, then they suffer energy blows as an attack from a summoned ghost.
Money; The money spell is variety for fun, whatever deal you have is gaining you money for doing things for others. You gain x2 the money for levels 1-9. X3 the amount of money for levels 10-19. X4 the amount of money for levels 20-29. X5 the amount of money for levels 30 on up.
Moneyfus; This effect causes you to gain funds paid by the government. The set amount is determined by the GM/DM. Otherwise, rolling a 1d20+luck means rolling a 5 or below is 300 in funds. Rolling a 6-10 is gaining 600 in funds. Rolling a 11-15 gains you 900 in funds. Rolling a 16 on up is gaining you a lump sum of 1200 in funds.
Wednesday, March 5, 2025
Makia spells
These are spells that create with a point and read the spirit to know what to put in writing. This takes spiritualism to a new high. So think of the idea, then write it down, this triggers understanding and you write even more. The spirit is the source of the info as sometimes the informant doesn't know.
Some spells follow..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
Sanchez allen; He doesn't mind what I do, say or think no matter what.
Focus; This is an effect of creating with thoughts, if you think it its created by the soul.
Curse; This is a point you dislike things and curse someone for the idea that it represents in your mind. Think and it is done as they do what you want.
Thought; The thinking you do is not expressed if toxic.
Thinking; This effect is where you think about the idea and need it, then the subconscious creates it by feel.
en
for dnd
I did it; You find the right need and desire to get what you need.
Hellblast; This is what occurs, when you focus hellfire to blast the targets with x3 the damage.
Oblast; This is where you think about blasting the targets with sunfire..for x3 the fire damage.
Unseen Snare; Stun a target for 3d6 turns as if fishing wire entangled their legs.
Unseen trap; This is released by thinking your released as you imagine the trap being unset, yet can snare any target you desire and that is trappening the feet of the targets for 3d9 turns. This is with a energy trap on the ground the targets run across..imagine setting them and its done.
Eagle Eyes; Spots all traps, even the blessed nuclear landmine.
Unset traps; This is where you imagine the trap being unset, then the trap that's set even if energy based no longer effects you.
Booze Hound; Eliminates all down sides to all drugs until next long rest.
So what next; This is where you get to know what will happen next. (The DM/GM makes it up..and maybe determines the action by dice roll.)
The action point; This is where you roll a die of 1d10+luck and get a 5 or greater to get a result. The result is what you want to happen or describe to the DM/GM. Otherwise it takes a free action to do.
Winning point; This is where you don't even have to fight, think to project yourself and you won the round. No need to fight in life.
Won action; This is where energy creates a winning point.
This is it; Think of a point to do, and you create it by energy consciousness creating it by your will that the consciousness of energy perceives that you need.
Things done by feel; Think and its done, this is where you think of the feeling to create a result that you describe to the dm/gm.
Pink Paint; Take all the red paint, take all the white. Cover your neighbor at least energywise. It'll be alright.
Paint over; This seals the ghosts into the area beyond the paint. They may not leave it.
Ariel death stroke; Kill them by inducing a stroke using sun energy amped.
Focus action; This effect of speaking causes the idea you have to exist, that is with focused upon idea to make it occur.
Bounce attack; This is where you throw a formed by thought ball of elemental energy, thinking to bounce it on a surface and hit the the targets.
11 o'clock concept; This is where you come up with a way to get things done. You describe the idea to the DM/GM and it is done.
Focus ID; This is where you have the targets focus on your ID card and agree to what you say.
Soul take; lay your hand on the forehead and say, "your soul is mine!" Then you take it easily as the soul of the body transfers to you. You transferred by touch a soul copy to the body, that allows you to control them. This is done by the thought, that you need them to do and the soul copy causes them to do.
Psychological reaction; this effect causes the targets to react in fear at themselves as though in horror at you. Then they do nothing for the rest of the fight.
Psychological horror; This is where psychology is used on the targets in their mind and they run away in fear.
Psychological curation; This causes by psychology their mind receives to be cured of the mental illnesses. They no longer need to fight.
Psyche reaction; This is where the mind of the targets receive images sent by the subconscious mind. That makes them do what you want and they act calm and no longer need to fight.
Psychological thriller; This causes the targets to be enthralled by a thrilling moment, and they do nothing as they are distracted for 1d6 rounds.
The movie; This is where you cause the targets to think they are in a movie, that movie never ends and is their life. The targets realize to kill themselves as they wish release from it by suicide. If you think to release them from it early, then you release them from the spell. They will be begging to die without atacking you.
Weight up; This causes the targets to suddenly weigh up and die from obesity quickly.
Tormentive language; This is where you state what you want and it is the right things said. This is tormentive to the targets and deals psychological damages.
Devils taunt; This causes you to taunt the targets into making mistakes and do damage to themselves as they attack you. They create what you wish, the action you wanted to create.
Saturday, March 1, 2025
Luthia spells
Tuesday, February 25, 2025
Lithiam Spells
This is where you summon by thinking about the idea, what you want..the power of the energy manifests the idea. This is a spell in idea.
Some spells follow..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
abex; This is a sonobello ab reduction effect.
Spell ability; If spells are a will and a thought, then we only have to need and think to get a result. Actually, they are a combination of Intelligence, Wisdom, and Willpower... The brain has potential to shift reality one thought at a time.
Feeling; The feeling you get when you expect things to occur, the targets feel it and you don't.
exercise; this spell causes the body to deswell and lose its extra weight as you are still or exercise no matter what.
Spiritual awareness; The is where your aware of silent knowledge of whatever is going on and the spirit is what observes it. Add +5 to all Wisdom and Intelligence related rolls.
High spirits; This is where you have higher than normal energy.
torrent; the torrent files I attempt to download get downloaded quickly no matter what.
en
Here's a spell idea: Think the problem is a source and attempt to do things so you use the problem as a source of energy. The more your subconscious uses the problem as a source of energy, the less the problem.
Chamomile fever cure; Mix in warm water: 2 pinches of chamomile flowers, 1 pinch sage and a packet of grape of kool aid packets.
amazon; whatever causes the delivery of my packages that I ordered to be delayed no longer causes it to be delayed no matter what.
naples; The death of the area by smothering of lava.
too long; This is a moment where things feel like they last too long.
intolerance; The moment is noted as too much and that brings intolerant angry actions to come.
en
the ending; This is the end of society and as we know it, we don't see them ever again.
the faa; They rule accordingly to make things fair and there isn't anymore accidents.
some cases; this is sus as I think about it, why do it if it isn't linked to some sinister ideal.
Codified; The effect of this is to make a drink as you think what you want it to do. This creates the effect of energy that is in the drink and makes it do what you wanted and it doesn't do the thoughts. That means it can be any thought as though energy, the consciousness does what we need. This can be any drink.
clearified; this causes the personal info to be allowed to the public.
en
noone; noone minds what I do or did no matter what.
Thought; The thought you have of the targets and think your like them, the more you appear near them or are near them.
Overlay; This is an overlay effect where you think something up and cast it forth, thinking to take the place of the effect in the area. That's like spraying lysol in the air to replace a scent.
Overlaid; This is where you do things and make the target feel so good that they relax and forget to do things they were going to do.
noone; nobody minds what I did or do.
whatever; whatever I do doesn't look bad no matter what.
en
I; I don't feel bad for what I do or did no matter what. All I need is to wait and things settle down or are forgiven. No matter what.
I en; This ends the moment so you know what to do.
enn; The ending
The janice diet; This is where you eat under 300 calories meals 5 times. That's one meal every 1 or 2 hours time. 54 or 5 times in a row.
Shunt; This causes wind to push off the targets a distance of 10'.
Explore; This is where you explore the new lands. whatever it gets you.
Amazon and Ebay; I get all my packages delivered to me no matter what.
en
Tincture; An easy tincture is putting the herbs with grape juice packets. This strengthens the effect of the herbal potion by x3.
Mana Belle Sculpt; This sculpts your body with muscles by mana causing it. Add extra strength to all strength attempts.
People; no matter what, people no longer interrupt what I am doing.
for dnd
more craftable items
instant formation; think and know, then what you thought about is there.
The transmussion; This causes the targets to transmit what they think and you get their thoughts.
Knockover; This is a point you think to create with the energy wave sent from the aura. That knocks over the targets.
Erased; This causes the mind to make the subconscious erase the target of all thoughts. Being mindless, they don't do anything for 1d6 rounds.
Sub suggestion; This is the effect of causing the subconscious mind through suggestions to do what you suggest to it.
Particle projectiles; This casts forth the particles themselves in a charged formation to strike the target for particle damages.
The transmission; This is where you find yourself shifting to somewhere you want to be by the power of the soul.
https://game8.co/games/Avowed/archives/498688 Avowed
weapons
Boom stick; This weapon shoots lead balls and can shoot right through armor. It shoots 40' and is medium, 2-handed and deals x4 crits. The damages are 4d10.
Lead shot; This is the shot used for the Boomstick and Albatross.
Arbatross; This gun is a single load, yet deals 3d12 damage unless critical damage then its instant death. It's range is 60' and it's medium in size. It shoots by shooting lead balls with gunpowder one handed.
Spells
Liquid Sound; Energy creates a yellow substance that when consumed cures Silence letting you cast spells again no matter what... It is surprisingly cheap to make, basically being happy water, but beware... If you pour it in your ear the sound will never go away.
Hobo in my room; If you ever feel lonely then cast this and a Hobo will be found in your room... Roll a two on a 1d2 and he will be hostile... But roll a one and he will be tame and even give you a free potion.
Angry Pepper; Initiate combat with the power of a simple taunt.
Ghost Pepper; One bite and you turn into a ghost.
Tai Chili Pepper; 100K scovilles... And I can eat handfulls... If you take a bite roll a 1d5 for each one you eat... If you roll a one on any of the dice then you forget how to breathe and you didn't survive the heat. If you cast this on your targets, you create the effect of these peppers on their tongues. If you roll a 1 on a 1d5 you killed them.
Infernal Pepper; Roll a 1d20 and interpret the Z levels to decide where you teleport to next. a 1 and you end up in the cold parts of Hell. 10 and you recall and give up on your quest. Nat 20 and you get to go to Heaven without dying... But get a seven and you get to be in The Iron City of Dis.
Quantum immortality; Think to shift by the soul shift as a transferrance and you end up somewhere else in another dimension as you need to be there..no matter what happens in the other dimension, doesn't always happen in the one you came from. Your soul knows what is safe to be in. This makes you "immortal" by feel. Even if whatever bad happens in the one that you came from, that won't happen in a safe dimension without conflict.
Unplugging the Machine; You think to unplug the machine but you still die...
Our "field" inside corrosion; That's remarkably shadow's ray.". Just pull the string and the puppet speaks to you.
Belle Sculpt; This sculpts your body with muscles. Add +5 to all strength rolls.
Wity; This is where you think about an answer and get it right as you state the right things. Add +5 to all charm and intelligence related rolls.
Energy blow; This is where you create a blow of energy that detriments you from attempting things. It may attack your right eye spiritually. So 3 hits and the targets' are blind.
Energy Suck; Drains all of targets energy. Doubles your power too.
it'll pass; This makes you pass your test or your problem doesn't exist.
Pseudo limbs; These are limbs that take the place of some cut off limbs.
Fake limbs; These are limbs that seem artificial, yet are energy projecting from the body that look like real limbs.
Saturday, February 15, 2025
Lithium spells
Tuesday, February 11, 2025
Fun and focus
The fun and focus of the spell is what you think to create as you notice the idea to do. This leads up to discovery of the effect you caused. So think and you know what to do.
More spells follow..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
abex; This is a sonobello ab reduction effect.
Spell ability; If spells are a will and a thought, then we only have to need and think to get a result. Actually, they are a combination of Intelligence, Wisdom, and Willpower... The brain has potential to shift reality one thought at a time.
Feeling; The feeling you get when you expect things to occur, the targets feel it and you don't.
exercise; this spell causes the body to deswell and lose its extra weight as you are still or exercise no matter what.
Spiritual awareness; The is where your aware of silent knowledge of whatever is going on and the spirit is what observes it. Add +5 to all Wisdom and Intelligence related rolls.
High spirits; This is where you have higher than normal energy.
torrent; the torrent files I attempt to download get downloaded quickly no matter what.
en
Here's a spell idea: Think the problem is a source and attempt to do things so you use the problem as a source of energy. The more your subconscious uses the problem as a source of energy, the less the problem.
Chamomile fever cure; Mix in warm water: 2 pinches of chamomile flowers, 1 pinch sage and a packet of grape of kool aid packets.
amazon; whatever causes the delivery of my packages that I ordered to be delayed no longer causes it to be delayed no matter what.
naples; The death of the area by smothering of lava.
too long; This is a moment where things feel like they last too long.
intolerance; The moment is noted as too much and that brings intolerant angry actions to come.
en
the ending; This is the end of society and as we know it, we don't see them ever again.
the faa; They rule accordingly to make things fair and there isn't anymore accidents.
some cases; this is sus as I think about it, why do it if it isn't linked to some sinister ideal.
Codified; The effect of this is to make a drink as you think what you want it to do. This creates the effect of energy that is in the drink and makes it do what you wanted and it doesn't do the thoughts. That means it can be any thought as though energy, the consciousness does what we need. This can be any drink.
clearified; this causes the personal info to be allowed to the public.
en
noone; noone minds what I do or did no matter what.
Thought; The thought you have of the targets and think your like them, the more you appear near them or are near them.
Overlay; This is an overlay effect where you think something up and cast it forth, thinking to take the place of the effect in the area. That's like spraying lysol in the air to replace a scent.
Overlaid; This is where you do things and make the target feel so good that they relax and forget to do things they were going to do.
noone; nobody minds what I did or do.
whatever; whatever I do doesn't look bad no matter what.
en
I; I don't feel bad for what I do or did no matter what. All I need is to wait and things settle down or are forgiven. No matter what.
for dnd
more craftable items
instant formation; think and know, then what you thought about is there.
The transmussion; This causes the targets to transmit what they think and you get their thoughts.
Knockover; This is a point you think to create with the energy wave sent from the aura. That knocks over the targets.
Erased; This causes the mind to make the subconscious erase the target of all thoughts. Being mindless, they don't do anything for 1d6 rounds.
Sub suggestion; This is the effect of causing the subconscious mind through suggestions to do what you suggest to it.
Particle projectiles; This casts forth the particles themselves in a charged formation to strike the target for particle damages.
Saturday, February 1, 2025
Heat and cold magic
This is where you think of using heat and cold as a source. Then what you do is focus that source, and creating what you think as you think program the energy your aura absorbs and think release it to do what you want.
Some spells follow..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
Atleantian numbers; When money is involved nowadays in atlantis or Mora, there is usually no inflation. That means you divide the amount by 100 or remove the period in the money amount, that's for values with inflation from their point. This works as their society is using trade or the non-inflation value system. Basically, you can see 1 cent worth 1, 5 cents is 5, 10 cents = 10, 25 cents is 25 and 1 dollar = 100. Then you take the dollar amount and add two zeroes without the period if 1.00 or more. This is how they are in atlantis nowadays and the true value of money without inflation. So with inflation, there is the basic amount = the basic amount, and that means 25 cents is 25 cents or 600 dollars is 600 dollars by idea. Basically, you can get 1,000,000 from 10,000 dollars and 1,000,000,000 from 10,000,000 dollars today in your normal reality. Otherwise, for Atleantian numbers, add a 0 to the number for any non money related number. So that means, you have 324 years, instead add a 0 and make it 3240 years. You have 100 dollars.. add the change like you make it 10000.
Launch; The spaceX and New Glenn launches and succeeds in its mission no matter what.
what; with hold attack.
wat; beat with attack.
dak; death attack with kill.
dahk; held death attack.
whack; with held attack of seen kill.
simba; he responds no matter what happened.
cc; I get a new credit card by feel from bank of america no matter what and things work out by feel..no matter what.
This; this is interesting..thinking you do is created by feel with the moment in time. if you don't want it, then you won't get near the idea.
en
Cowboy poison antidote; Raw egg... Sauce in the fridge... Salt and pepper... Tobasco sauce... Warchester sauce... Put it all in the same glass that poison was in... I know it tastes bad... But that is the Cowboy Antidote...
The colors; Black is God's dress code... You want warmth? Three layers of black and you can walk home in the worst snow... Don't forget the fur hat too. Then there is the first lucky color Green... Balanced... As all things in life should be... Orange is also balanced... But in a lesser light than Green. Now Red and Yellow are when you need to pick the hard choice... Red for victory... Yellow? I guarantee that color will make you have cravings you will regret you even desire... Yellow... It makes you rich... But with the hunger of a Titan.. Red is the way of Item luck... Yellow is the way of wealth luck... Smack them together and that is just good marketing. This energy you like? We have only harvested 1% of total energy... And we can have enough energy for three to four Earths... Some people think small... They don't even get a planet... Some people think large... Not even their own planet can contain this creature...
anil; He gives a good opinion on my RPG stuff no matter what.
Easy wind manipulation; feel the wind with your mind. reach out and grasp it like a physical object. become one. merge. now relax, and believe+willpower+intend that the wind follows along
Even easier wind manipulation; if you focus on the wind and think it does something..it will do this and that includes dying down. the wind is conscious as it does what it perceives that we need.
Time effect; The soul creates the time and event and its flow is either faster, slower or normal..all we need to do is want or need the effect. You could win the lottery in this manner.
for dnd
Caught; This spell catches those you want caught in a trap and then they are dealt with by death. If you roll a 50 or above on a 1d100+luck then you catch them. This can even catch mice. The necessary component is the trap itself.
Gorgeous; this makes what you want as you appeal to the targets..with a charisma boost of +5 to all charisma based rolls..
Gorging; this makes the targets gorge on food and drink for 1d6 rounds or 36 seconds. (edited)
Tiredness; this is where you extend the stomach and more tired as you do that..for 1d6 rounds or 36 seconds.
Bone heal; this makes the targets bones heal as you need to heal them
In focus; this causes you to see your inner world.. till you no longer need it seen.
thought taste; what you think to taste in your mind you taste physically. This distracts the targets for 1d6 rounds.
Elemental bounce; this is where you think about causing a ball or bolt of the element you want to use. This element will bounce off walls 1d6 times.. striking the targets each time.
The hidden factor; the hidden factor to this is your subconscious. If you think it will and need it to exist it will exist. All done by the power of the subconscious mind.
Lacing; This is where you think of something to happen, as you create your spell into existence that you think to use and the spell does two things in one go. So state what effect you want to happen as you state the name of the spell, that you cast with this. Like, "I cast Lacing with fireball that additionally does lightning effects."
Internal creation; Think about the idea, the idea is created in your inner world instantly. What you create in your inner world, you create by mention in the outer world. That effects the targets. What you don't need, isn't created.
Soul copy II; This is where you need a copy, then the soul creates a new soul, that makes things in a different world as a separate lifetime. This alternate lifetime trains the new soul and once done, it returns to be a soul copy. The alternate lifetime can be in the past or future. The soul copy does what you want, as you think to create and need the idea.
Inner self; This effect is where your soul creates an inner being that is you and it can create anything you desire. Including, outside of your inner world.
Blinding Healing Light; Causes a flash of light to shine so bright above the head it causes enemies to be blind for 1d6 turns while healing team mates.
Skelemental; Infuses a corpse with any element causing them to rise and fight for you as an elemental skeleton.
Pest repeller; This causes the pestillence in the area to be driven away.
Sending; This is where you send what you want to the targets..think about it as a scene in your mind. The idea is something has energy that disappears from the area and appears near the targets you want effected. This could be poisonous substance or radioactive material.
Slap box TV; This causes Bruce Lee Golden claw type effects on the targets that deal physical magic damage and leaves a claw mark on the back of the targets.
Yabla baby family; This causes tha hippie live dance by a spirit girl making the targets mute for 1d6 rounds and a killer effect mark to appear on the targets and it's physical magic damage. (edited)
Pop quiz TV; This effect causes ugly men. Dirty as they come! They appear in the minds of the tarfgets and send the targets to the morgue on a one shot kill with a pop quiz to the targets' mind. They deal physical magic damage. If not, the effect is poison for each round for 1d6 rounds from energy itself.
Physical magic mark; This causes a physical mark to appear from physical magic to appear on the targets. It appears as they receive a vision of whatever you want them to see. That disappears after the mark is there.
Banana to mana; Cast this on any fruit to convert it into spell energy. Add its effective spell energy to your energy %.
Nutshell barriers; Conjure large nutshells to absorb attacks.
Poison berries; This effect summons the essence of poisonous berries to the mouth of the targets. They receive poison damage per round for 1d6 rounds.
Very Scary Berry Fairy; Causes targets to be petrified in fear for 1d6 rounds from a being that appers in their minds, also coats them in berry juice revealing their footsteps.
Mark magic; This effects those that are hit by this effect.. with physical magic damage. There is a mark per attack and you get 3 attacks, that effects the targets. The sent magic effects them by causing the targets pain and energy damages. If the mark is hit 2 times more, then you kill them on the spot.
Beer; This spell creates the beer effect of alcohol in the targets. It is said to lower the defences by -4 to the AC, but gives you the charm and courage to see it through by raising the charm by +5 and the courage represented with morale by +5.
Sober; This spell clears up the effects of alcohol instantly restoring +4 to your AC.
Figures; This effect is where you draw or trace figures of those you want to know. They come in time where you go.
Key element; This is where you hold a key and focus any element, that you desire to cast forth through it. That's dealing x2 the elemental damage. Oh yeah, make sure its not an electronic key..or you could short it out.
Shinobi Bite Down; One bite and death is certain.
Chewbacca Defence; Talk about Wookie lore to win via filibuster.
Honorary Conolel; Wins the war on hunger, as it causes the targets to feel hungry for a distracting 1d6 rounds..
Chop Chop Chop; Use high luck to compensate for a lack of Intelligence to save a life...add +10 to your luck rolls.
Truly; it's a lie so true that you seem to be sane. Add +6 to charisma rolls.
Blessed Amnesia; Gets rid of junk data.
Doggy Telekinesis; Breaks the laws of physics just to move stuff around. Can even be used to pull objects out of locked... Anything.
The Secret; You always get what you want.
Lucy in the Sky; Calls an orbital barrage on the enemy ship... From a long forgotten Stealth Ship. The damages are either near crippling, causing the ship to not be able to do anything or the stealth ship misses. Roll a 1d100+luck to see if it hits, this is with a 50 or above rolled.
Stilling conversations; It works when you least expect it to work..all you need to do is focus and say things and the energy stills it.
Creating conversations; This is where you apply a bonus to your charm and charisma rolls of +6. Thinking to start conversation, you state something and its sparked.
Stealth Helicopter; It just makes the police go on strike. Only donuts can bring them back.
Medics healing Medics; Uses the most broken weapon in the game to survive anything.
Berwick; The effect of creating beer from nothing..be sure to get a glass or cup...as it forms by will into it.
Take and give; This is where you use energy from the actions and direct it by feel to do what you want if feel is there.
Focused idea II; This is where you think to focus and create by what you feel. Any damage or healing done by this is x2 the amount.
Ley effect; This is where you focus your thoughts to the leyline and gesture to create an effect, that could be elemental with x3 damage/healing..anywhere despite the distance.
Warp bubble; Warp bubble is useful to travel timewise somewhere else. You gain the ability of warp bubbles. This is where you think of intensity and the creator energy forming a bubble of space. That you can travel through and focus on relaxing by feel, this makes the knowledge flow to you. The deeper you are in the bubble, the farther you travel with time going faster by feel.
When you exit the bubble of space, you are in your own time again where you thought to travel to with idea given by feel. Although with this warp bubble, you can perceive the future by idea you think you are seeing with the 3rd eye pineal gland.
Wormhole; Wormholes are when you gain the ability to make wormholes and shift by the power of the creator. It's as if they are there from the void of space and no time passes by as you travel somewhere instantly. Be sure to cause the wormhole to end by allowing the creator making it end. So you don't create the area you are from or going to degrade or nullify itself.
Things Betwixt; This is where you cast a revenge spell that causes the targets to not get good results by the influence of the objects the targets has. Subtract a -6 to all the targets' rolls as its bad influence. Now you pay for shooting the bunny.
Resonance Cascade; I was the AI... Why were the four Clowns on fire? This casts fire on the targets you want targeted.
Hatsune Miku; Heaven over Heaven is force. AKA the great possession. The effect is subtle, your mind possesses the targets and then causes them to do what you want. Including kill themselves.
additions
Holy water; It is wise to quaff it... even pouring it blesses the curses away... Just don't break the electronics with it. This increases luck by 10.