Seen use by creative abuse

Look to friend me on my facebook page after sending a message or look at the bottom for my facebook page. Otherwise use my whatsapp number to contact me..it is 1(405)706-2328. Otherwise, feel free to look me up on my discord page. That's the invite link and the non-invite server link. If any abuse is there think to stop it then the creator stops what you don't think is necessary or don't need to work better. I think or not and it fits the point, so you see the point you so if you think, then your focus can know what is there by area you think. I figured out you aren't a mental target if you are thinking that your not otherwise thinking your one makes you one. So lets hope that works as you wish.

If you think you're a personal or mental target, stop then think to do something else as long as it's normal. I think i figured out my real illness, If I think to do or write I won't if I panic or if I allow things then I can write the ideal. So I will write as I think or will and I don't have to be there to write it. This is where I think as you want to do things, or work until I don't need to do things as this is use of this. I think this is a blog based off my past life, working with memories that I happen to remember.

Here is an appropriate quote of the day: "Something I realized is that spells and magic don’t work if your soul determines it isn’t best for you or your growth... that’s why some magic works for some people and doesn’t for others. Some can grow wings some can’t, that memory just came to me because I tried to do it." -pup


Just updated; Angel's Magic article.
Click any button to open a new browser window.

Tuesday, November 25, 2025

Thought spells III

 These are some thought up spells in a list version 3..enjoy!

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

bad luck; bad luck is just bade luck no matter what.

luck; I get good luck today, this day I get my 2-dollar bill.

paul t; he doesn't mind what I do or did no matter what..

paul t.; he doesn't mind in sharing his food no matter the point.

paul t.; he doesn't mind discussing his personal finances with me no matter what.

en

spacex; they launch this next batch of starlinks no matter what, as though the right conditions existed in weather and machinery to launch without time delays and set backs.

The effect; things work out for what I do or did..no matter what.

The action; the act is to pay me what I am owed..easily and knowingly.

the way; the way is clear, I can easily afford all my monthly bills..no matter what.

en

whatver; whatever occurs, I don't mind what happens to me nor what I did no matter what.

paul t; he gets a new payee quickly and I get paid what I am owed no matter what.

paul t.; he is no longer somber and too serious in attitude, no matter what he is joyous.

things; things work out in the end..

focus; think of the idea and it is formed..if needed.

en

Physical movement; Put forth the effort in movement or actions and some body does the correct movement to get what you need done. It doesn't matter what distance the body needs to go and do things, its like in an instance as the subconscious mind suppresses time. That makes it quickly happen and it does things right. This works for clones as well, where you create the movement it does by doing things yourself. Like going to the bathroom on time, this is do some small action and it does the deed on a toilet seat somewhere as though it were a coincidence in timing.

doctor; he will see me and join the video chat by 3:50 pm or as quickly as possible no matter what.

spacex; it continues with the broadcast no matter what as quickly as possible.

ULA; AtlasV launches without delays and successfully as though no problem existed with the weather or machinery no matter what.

en

for dnd

light casting; the effect of a normal cast, that effects as you might want.

heavy casting; this is a reaction of the body with the effect of sudden weighing less, about 10 lbs less, and doing extra damage/healing with the cast. that's x2 the norm with an extra 10% energy added for levels 1-9 and can last 1d6 rounds. that's x3 the norm with an extra 15% energy added for levels 10-19 and this can last 1d8 rounds. that's x4 the norm with an extra 20% energy added for levels 20-29 and this can last 1d10 rounds. that's x5 the norm with an extra 25% energy added for levels 30 on up and this can last 1d12 rounds. 

Fatekeeper spells; Think of the effect and will it to exist. Gestering with symbols to create the effect more effectively. Adding traced in air sigils, these are images believed to have empowered thought. Traced in the air by the hand or finger, this causes x2 the effect. You may cause any elemental effect by this idea. Like, focusing wind and lifting the targets off their feet. Then, with a mental nudge with wind you push them off a ledge of something. You could lift an item off the ground to smash against the target for magical bludgeoning damages. Otherwise, you form fire on the targets as they are in sight. In the case of defense, think an earthen wall of energy protects you swirling up from the ground.  This absorbs psychic, physical attacks and other energy effects cast at you. THink water moisture is focused to surround the targets, then freeze them solid. One blow will shatter them. This is what you possibly can do with it. This idea came from the game Fatekeeper: dark messiah.

Antiverminator; this sets some energy in action to rid the rooms of mice.

Exactor; this causes the targets of the spell to create for you exactly what you want.

Energy; this effect is where you think about the targets of the idea and draw from them energy that makes you capable of doing things.

Break; this is where you think about the energy causing a pause in action. The targets don't do anything for 1d6 rounds.

Miracles

Faith based miracles are where you think of the miracle you ask from your saint, angel or God. You can ask them for anything, including the effect of being paid. That uses Devotion, the more devoted to your God the more points by prayer to him/her you made of devotion itself. This means you can get even better effects, the more points of devotion that you have. That's if you intended to cause healing or damage to those you think deserve it. Think to ask for a miracle as you need one. 

For miracles, the amount of damage/healing you can achieve is (devotion points)x([1/3 level, drop decimal][d6 for levels 1-9, d8 for levels 10-19, d10 for levels 20-29, and d12 for levels 30 and up.]+wis mod). So if you had 5 devotion points and were level 11, and had 5 wis mod. Then, you would have 5x(3d8+5) in damages/healing possible or 5x24=120% in amount. If you asked for a stat change, you get the rolls related to the stats changed by +5 for blessings and -5 for curses. THe time of effect is relevant here, this effects the duration or length of time some miracle can effect or until not needed unless otherwise noted. 

That's as depicted on the character sheet. Oh yeah, you just cast it with a talisman. What is a talisman? A sock with a bar of soap or a stone in it. You can also make use of a medal, amulet or medallion of any design. It doesn't really matter, as long as you have one on you somewhere. If you intend to use it, hold it and think of what you wanted, then state to the dm/gm your ideal to do. The energy of your thoughts go through the talisman, then as you think what you need gets created by your God. Just remember, more decoration may be needed on your talisman to indicate what it does..

Some miracles

These are some miracles that you can do, if you wanted to get an effect using a Talisman and faith of devotion. Ideal from <a href="http://www.chatgpt.com" target="_blank">AI</a>, SH and Kittymoo.

Part 1

Saint Christopher; He grants safe passage, you must use a catalyst for this miracle. So if you had to go through a Bandit Highway, DMZ, or warzone you just cast it with a talisman. Saint Christopher always grants you safe passage. This uses Devotion instead of Intelligence.

Successful action; What you ask for is if impossible becomes possible. So you make it happen by the power of your faith in your God..This shows the power of prayer.

Tibetan Prayer Wheel Toy; Turns energy into Faith. Every used 10% is +1 devotion point.

God Delusion; Use all your devotion of faith to ignore godwrath from any diety until next long rest... Now we won't have to worry about that pesky God for awhile.

Divine Resurrection; A beam of pure celestial light restores a soul to life, body renewed and mind cleansed of all corruption. Revives a creature dead up to 1,000 years, cures all diseases, curses, and aging.

Heaven's Mandate; The voice of the heavens speaks through you. All creatures within 1 mile must make a Wisdom save or fall prone in reverence or fear. You may command them once, and they obey.

Eternal Sanctuary; You create a holy bastion outside time. You and allies enter a radiant demi-plane immune to scrying, decay, or harm until you choose to return.

Judgment of the Fallen; Your eyes burn with divine justice. Undead and fiends within 300 feet are disintegrated unless they succeed on a Charisma save.

Worldheart Bloom; A barren wasteland erupts with divine life. You transform a 1-mile radius into fertile paradise: rivers flow, forests bloom, and corruption fades.

Time of Grace; You reverse the ravages of fate. All damage, aging, and harmful effects suffered in the last 24 hours by you and allies are undone.

Light of All Souls; Your presence becomes a beacon of eternal compassion. Every intelligent creature within 1 mile loses hostility, gaining clarity and empathy. Violence is impossible for 1 hour.

Divine Storm; A radiant tempest of justice crashes down. A 500-foot radius storm of lightning, radiant fire, and thunder strikes your enemies, sparing the faithful.

Celestial Genesis; You create a new being of divine power. Summon a celestial champion born from your own faith, lasting until dismissed. It has your stats and 100% health.

Ascension; You transcend mortal limits. For 1 hour, you gain divine form: flight, immunity to damage, and the ability to command elements and spirits.

Tears of Mercy; Holy water falls from your eyes. Revives all dying allies within 300 feet, cures disease, and grants regeneration for 1 minute.

Voice of the First Dawn; You speak the word that began creation. Choose one effect: create a mountain, sea, or sky passage - reshaping terrain for miles.

Chains of Blasphemy; You bind those who defy the divine order you speak. Targets (up to 5) who have broken oaths or desecrated holy ground are bound in radiant chains; only true repentance frees them.

Holy Paradox; You merge two impossible truths. You can make the impossible occur for 1 minute (e.g., make light into solid, time flow backward, or water burn).

Infinite Benediction; Your touch spreads blessings like wildfire. Every ally within 1 mile gains +2 to AC and saves, +5 advantage on all rolls, and immunity to fear for 24 hours.

Starlight Revelation; You call the wisdom of the cosmos. Gain instant understanding of any question or mystery; the truth is revealed by the stars themselves.

Wrath of the Seraphim; Six blazing wings unfurl from your back. You become a living weapon of divine fury, dealing radiant damage to all foes within 100 feet each round.

Miracle of Transcendence; You shatter the barrier between gods and mortals. Your allies gain divine ranks temporarily - their weapons count as artifacts and they can cast 1 miracle each.

Soulweave; You mend the tapestry of existence. Repair a broken artifact, restore destroyed land, or even re-stitch a severed soul.

Final Benediction; Your life ends in glory and renewal. You die in holy radiance, but your death blesses the land: crops flourish, peace endures, and your allies are immortal for one year.

Aegis of the Eternal; A radiant dome forms, sealing away harm and despair. A shimmering barrier covers a 1-mile radius for 1 hour. Within it, allies cannot die, and time halts for all hostile creatures. 

Aegis of the moon; A radiant dome forms from the moon, sealing away harm and despair. A shimmering barrier covers a 1-mile radius for as long as you like. Within it, allies cannot die, enemies are prevented and time halts for all hostile creatures. 

Divine Eclipse; The sun and moon obey your call. You summon a celestial eclipse that empowers the faithful and weakens evil. Allies' spells double in potency; fiends and undead are blinded and silenced.

Seraph's Choir; Thousands of unseen angels sing through you. For 10 minutes, all allies gain maximum healing from all sources, and your words deal radiant damage to evil creatures each round.

No comments:

Post a Comment

Contact Me

Name

Email *

Message *