Seen use by creative abuse

Look to friend me on my facebook page after sending a message or look at the bottom for my facebook page. Otherwise use my whatsapp number to contact me..it is 1(405)706-2328. Otherwise, feel free to look me up on my discord page. That's the invite link and the non-invite server link. If any abuse is there think to stop it then the creator stops what you don't think is necessary or don't need to work better. I think or not and it fits the point, so you see the point you so if you think, then your focus can know what is there by area you think. I figured out you aren't a mental target if you are thinking that your not otherwise thinking your one makes you one. So lets hope that works as you wish.

If you think you're a personal or mental target, stop then think to do something else as long as it's normal. I think i figured out my real illness, If I think to do or write I won't if I panic or if I allow things then I can write the ideal. So I will write as I think or will and I don't have to be there to write it. This is where I think as you want to do things, or work until I don't need to do things as this is use of this. I think this is a blog based off my past life, working with memories that I happen to remember.

Here is an appropriate quote of the day: "Something I realized is that spells and magic don’t work if your soul determines it isn’t best for you or your growth... that’s why some magic works for some people and doesn’t for others. Some can grow wings some can’t, that memory just came to me because I tried to do it." -pup


Just updated; Angel's Magic article.
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Thursday, November 20, 2025

Offset magic

 This is where you think to set off an effect and the balance is setting off something else. Like you want some luck.. this sets a machine to turn off as it was working and you get a bit of luck. Things like that happen all the time. So think and you know what to do.

Some magic follows:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

The line; The data flows over the line allot more easily and quickly, despite the weather or raininess no matter what.

spacex; spacex launches as soon as possible no matter what as though the right conditions in weather and equipment existed..

Lafay; he gets his CDs and gets home without a hitch.

delivery; my delivery of the 2 dollar bill reaches me no matter what and quickly.

democrats; they cause the shutdown to end no matter what.

en

good luck; I have good luck from this point on no matter what.

for dnd

Instant travel; This is where you can make use of a map, or if you don't have one you don't have to use one.  What you do is think of being somewhere, need to be there and your subconscious mind slips you into an automative mode of travel. That causes you to move more quickly, then you don't actually think of moving or doing things as its in automation mode. Since your not thinking, this takes no energy as you don't get taxed or winded from it. What does happen is you end up where you want, that's very quickly done as you need to be at the destination. THen you start thinking again. So think and you know what to do as it seems like your instantly there. 

Jamaic; This is where you think of the effect and the rain creates the effect that you need. That is an idea from the area I suspect of the Jamaican island. This allows x3 the effect. Like ice and hail at the targets or some utility effect like wakefulness and sleepiness that occurs when needed..

Jamai; This is where you focus upon the storm's consciousness and think instruction to it. The storm forms the effect of the programming, that's done by feel. All thats needed is the statement of the effect you need. This can form any one element on the targets.

Penguins; These cute little animals appear as an image near the targets as a ghost. This distracts the targets for 1d6 rounds.

Attunations; This causes the planet or area vibration to adjust us, thinking to agree more and observe otherwise througth the energy in the air. The targets agree to do what you want.

Core energy; The planet core directed causes electrical energy on the surface. That powers any device. This is not enough to charge people to deadly energy, its enough to charge devices though your hair might stand up.

Focused ore energy; This effect uses core energy and by crystals, that you must have of any type, you focus it at the targets. You cause them to become prone and they do nothing for 1d6 rounds.

Soothing Touch; You channel a gentle pulse of warmth through your hand, healing a touched creature/target. If they are frightened or charmed, they can reroll the saving throw.

Petal Balm; Small glowing petals swirl and mend minor wounds, restoring Health and cleaning dirt and blood.

Mend Flesh; You knit together a small cut or bruise; target regains Health and gains +1 AC against the next attack before your next turn.

Restorative Bloom; A flower blooms at the target's feet, releasing a burst of pollen healing up to two creatures/targets within 10 feet.

Kindred Pulse; You and one creature/target share life energy: you can transfer up to 1d10 of your Health to them instantly.

Healing Chime; A resonant bell tone echoes, healing 1d10 Health and removing the shaken or frightened condition.

Serene Veil; This costs 10% energy. A veil of light surrounds a creature/target, healing and granting +2 to Wisdom saving throws for 1 minute.

Wound Thread; This costs 10% energy. You conjure spectral threads that stitch up wounds; heal and end one bleeding effect.

Vigor Surge; This costs 10% energy. A burst of energy heals and grants +10 feet of movement until the end of their next turn.

Blessed Regrowth; This costs 15% energy. You cause new life to flourish in your ally's body, healing them and regenerating one lost finger, toe, or small appendage.

Healing Prism; This costs 15% energy. This costs 15% energy. A radiant prism splits light into restorative beams healing up to 3 creatures/targets within 30 feet for normally restored Health each.

Aura of Renewal; This costs 15% energy. You emit a 10-foot aura that restores normally healed health per round for 1 minute (concentration).

Life Surge; This costs 20% energy. A wave of divine vigor surges through a creature, healing x2 health and curing one disease.

Heartbond Revival; This costs 20% energy. Link with an ally within 60 feet; when they take damage, you can choose to take half instead and both heal normally healed Health.

Rejuvenating Winds; This costs 20% energy. Whirling air restores vitality, healing all allies and yourself within 20 feet for normally healed Health and ending exhaustion.

Purity Rebirth; This costs 25% energy. Holy light purges poisons, diseases, and curses from all allied creatures/targets, restoring x3 Health.

Echo of Mercy; This costs 25% energy. When an ally within 30 feet drops to 0% Health, this spell automatically triggers to heal them norm,ally healed Health as a reaction.

Vital Bloom Field; This costs 25% energy. You create a 15-ft-radius area of healing flora that lasts 1 minute. Creatures/targets who start their turn there regain normally healed health.

Celestial Restoration; This costs 30% energy. A burst of starlight heals x3 Health for creatures/targets you choose and grants them temporary flight (30 ft.) for 1 round.

Soul Reforge; This costs 30% energy. Reconnects the spiritual essence of a creature/target, restoring x3 Health and ending charm, fear, or paralysis.

Reviving Radiance; This costs 30% energy. Emits divine light that heals yourself and all allies in 30 feet for x3 Health and blinds/hurts undead for 1 round the same amount of damage healed.

Phoenix Mend; This costs 35% energy. Flames of rebirth envelop a creature/target, healing x4 Health and cleansing all negative status effects.

Ethereal Renewal; This costs 35% energy. You pull restorative energy from another plane; heal yourself and all allied creatures/targets for x4 Health, even if they're unconscious or petrified.

Regenerative Bloom; This costs 35% energy. The target gains regeneration (10% Health per round) for 1 minute and regrows a missing limb over that time.

Mass Spirit Mend; This costs 40% energy. Spectral spirits swirl through the battlefield, healing up all yourself and all allied creatures/targets for x4 Health each and granting resistance to necrotic damage for 1 minute.

Harmony of Life; This costs 40% energy. A song of pure life energy harmonizes the area; yourself and allies within 60 feet heal x4 Health and gain +5 advantage on death saves.

Sanctuary of the Eternal Heart; This costs 40% energy. Creates a glowing dome of vitality; any creature/target inside heals 20% Health at the start of their turn for 10 rounds.

Divine Genesis; This costs 45% energy. You summon a burst of creation energy that fully restores Health to yourself and all allies within 60 feet and revives those who have died within the last minute.

Lifestream; This costs 45% energy. You channel the raw current of life itself; heal one creature/target to full Health and remove all conditions, curses, and diseases.

Rebirth of the World Tree; This costs 45% energy. You plant a radiant seed that erupts into a colossal spectral tree instantly, healing all creatures/targets including yourself in a 100-foot radius for x5 Health and restoring withered land and flora.


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