Seen use by creative abuse

Look to friend me on my facebook page after sending a message or look at the bottom for my facebook page. Otherwise use my whatsapp number to contact me..it is 1(405)706-2328. Otherwise, feel free to look me up on my discord page. That's the invite link and the non-invite server link. If any abuse is there think to stop it then the creator stops what you don't think is necessary or don't need to work better. I think or not and it fits the point, so you see the point you so if you think, then your focus can know what is there by area you think. I figured out you aren't a mental target if you are thinking that your not otherwise thinking your one makes you one. So lets hope that works as you wish.

If you think you're a personal or mental target, stop then think to do something else as long as it's normal. I think i figured out my real illness, If I think to do or write I won't if I panic or if I allow things then I can write the ideal. So I will write as I think or will and I don't have to be there to write it. This is where I think as you want to do things, or work until I don't need to do things as this is use of this. I think this is a blog based off my past life, working with memories that I happen to remember.

Here is an appropriate quote of the day: "Something I realized is that spells and magic don’t work if your soul determines it isn’t best for you or your growth... that’s why some magic works for some people and doesn’t for others. Some can grow wings some can’t, that memory just came to me because I tried to do it." -pup


Just updated; Angel's Magic article.
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Wednesday, July 15, 2026

Singnificant spells

 There is such a thing called significant spells, that you chant the words to create the effect, thinking of what you need. This can create anything if you have a candle lit nearby. So think and you know what to do.

Some spells follow..

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

inspection; Paul and I pass my room inspection no matter what..the managers doing the inspections feel like passing me and paul.

farron balanced; he gets out a few new vids no matter what quickly.

Pfeifer; This causes the effect of piping in fluid and out waste.

Moose; He doesn't get into an accident no matter what and he and whomever riding with him doesn't get caught by the police for not wearing a seatbealt.

casper; this is where you send calming thoughts and cool feelings.

moose; he doesn't mind what I do or did no matter what.

inspectors; they don't discover any bedbugs in my room or on my bed no matter what.

en

Magic control; The point you make or do controls the moment and you decide when it ends.

whatsapp; it loads no matter what.

inspector; the bedbug inspection for my room turns up no bedbugs..no matter what. I wonder what they were freaked out about?

trump; he succeeds in getting peace with Iran no matter what and quickly. The Iran deal isn't about to collapse no matter what.

focus; the focus is on the moment, think and you know what to do.

en

ok bed bug experts; this inspection comes and looks and does not turn up to find 1 bedbug unless I don't have to pay for the treatment.

Each bug; bedbugs are replaced by fruitflies no matter what.

Spending; spending is curtailed till the necessities are bought, no matter what.

necessities; forever the ncessessities are things you need to buy and nothing else.

spent; whatever I spend or give away I get back 3 times more in funds no matter what.

en

Nix; cut

Tomorrow; they do my room and I have fun for 4 or 5 hours only to return to find things improved..no matter what everything works.

nobody; nobody minds what I did or do no mater what.

Fair; This is fair for what I did.

Moose; he doesn't mind what I do or did no matter what.

I; I seem to care no matter what.

en

Moose; he doesn't mind what I do or did no matter what.

Moose; no matter what he is calm and not hyperactive.

Loomer; Alien look or overlook.

people; they don't mind what each other does no matter what they do or did.

for dnd

Nix; This causes you to cut the problem out by feel.

In focus; think and you do what you need.

Toxicity - Exerpt by Caz

The concept of poison. Many poisons exist in forms, some can be gathered from areas like jungles where they exist as roots or stingers of common animals. Others are sold by alchemists in a purified form in ampoules, some to be applied to a weapon or can be applied in any form. The effects are numerous - paralysing agents, ones that stop the heart, or cause delirium. Radiation poisons exist. They are caused by cursed magical artifacts, the poison is in an area and causes stunning effects, leading to an eventual strong poison.

A good toxicity system should make poisons feel different from ordinary damage. Instead of every poison simply dealing poison damage, toxicity can represent how much harmful substance has accumulated in a creature's body. This works well in both fantasy and modern homebrew settings.

Toxicity Score

Each creature has a Toxicity Score that starts at 0.

Whenever a creature is exposed to poison, disease toxins, radiation, cursed energy, venom, or certain alchemical substances, they gain Toxicity Points (TP).

Different poisons add different amounts.

Exposure Toxicity Gained

Weak venom +1 TP

Standard poison +2 TP

Military/alchemical poison +3 TP

Magical poison +4 TP

Radiation zone (per minute) +1–3 TP

Legendary toxin +5+ TP

A creature can suffer multiple different toxins at once.

Toxicity Thresholds

Instead of using HP damage alone, toxicity builds over time.

1–3 TP – Contaminated

Slight nausea

Disadvantage on Perception checks involving smell or taste

Healing restores 1 fewer HP per die

4–6 TP – Poisoned

Gain the Poisoned condition

Speed reduced by 10 ft.

Cannot regain more than half maximum HP from magical healing

7–9 TP – Severe Poisoning

Choose effects based on poison type:

Paralysis

Hallucinations

Tremors

Muscle weakness

Bleeding

Organ damage

Every hour make a Constitution save.

Failure:

Gain one level of Exhaustion

or take poison damage

10–12 TP – Critical Toxicity

Every minute:

Constitution save

Failure:

Become Incapacitated

Fall unconscious

Internal organs begin failing

13+ TP – Terminal Toxicity

Each minute:

Constitution save.

Failure:

Gain two Exhaustion levels

Drop to 0 HP

Heart failure

Permanent injury

Death if untreated

Poison Categories

Instead of one poison type, divide poisons into categories.

Neurotoxins

Examples:

Spider venom

Snake venom

Magical mind poisons

Effects

Paralysis

Confusion

Tremors

Memory loss

Hemotoxins

Effects

Internal bleeding

Reduced healing

Necrosis

HP maximum reduction

Cardiotoxins

Effects

Heart irregularities

Reduced movement

Random unconsciousness

Instant death at high toxicity

Cytotoxins

Effects

Flesh damage

Burns

Lost limbs

Permanent scars

Hallucinogens

Effects

Delirium

Fear

Charm

Illusions only victim can see

Metabolic Poisons

Effects

Hunger

Fatigue

Exhaustion

Slow spell recovery

Radiation Poisoning

Unlike ordinary poison, radiation lingers.

Sources:

Cursed relics

Arcane reactors

Magical wastelands

Meteor fragments

Void crystals

Exposure adds Radiation Toxicity.

Stages

Stage I

Skin irritation

Fatigue

Stage II

Hair loss

Reduced healing

Stage III

Necrotic tissue

Permanent Constitution reduction

Stage IV

Magical mutations

Organ failure

Death

Toxicity Resistance

Resistance reduces Toxicity gained.

Resistance Effect

Minor Gain 1 less TP

Moderate Gain half TP (rounded up)

Major Ignore weak poisons

Immunity Ignore nonmagical toxins

Radiation resistance is separate.

Recovery

Natural Recovery

Long Rest

Remove 1 TP.

Bed Rest

Remove 2 TP.

Medical Treatment

Medicine check

Success:

Remove 1d4 TP.

Antidotes

Different antidotes treat different toxins.

Item Effect

Universal Antitoxin Remove 2 TP

Snake Antivenom Remove all Neurotoxin TP

Blood Cleanser Remove Hemotoxin TP

Purification Potion Remove 1d6 TP

Divine Restoration Remove all TP

Radiation Chelator Remove Radiation TP only

Poison Crafting

Each poison has five statistics.

Potency (Toxicity gained)

Delivery (injury, inhaled, ingested, contact, radiation)

Onset (instant, 1 round, 1 minute, 1 hour, 1 day)

Duration

Treatment

Example:

Black Marsh Root Venom

Potency: +2 TP

Injury poison

Onset: Immediate

Effect: Paralysis at 6 TP

Antidote: Marsh Antivenom

Radiation Zones

Every area has an Exposure Rating.

Rating Effect

Safe No effect

Low +1 TP every hour

Medium +1 TP every 10 minutes

High +1 TP every minute

Extreme +2 TP each round

Characters wearing protective gear or using magical wards reduce or negate exposure.

Optional Rule: Toxicity Overload

If a creature gains 5 or more TP from a single source or exceeds 15 TP, it must immediately make a Constitution saving throw (DC = 10 + current TP). On a failure, it suffers a catastrophic effect determined by the toxin's type, such as complete paralysis (neurotoxin), cardiac arrest (cardiotoxin), massive internal bleeding (hemotoxin), or uncontrolled magical mutation (radiation). This creates dramatic moments for especially dangerous poisons without making every toxin instantly lethal.

This system keeps poisons distinct from hit point damage, rewards preparation with antidotes and protective gear, and gives you flexibility to represent everything from jungle venoms to cursed radiation fields using the same underlying mechanics.

Supernatural spirit shift; This is where your God teleports you through the spirit. You and your party, if they want to go, go to somewhere you would rather be  and wake up there.

Friday, July 10, 2026

worship magic

Worship is making magic by imparting some of your energy to your God and He does what you need as it's read from the energy as it's your thoughts you sent.
Think and you know what to do.

Some magic follows..

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect  or trigger word and look to read the definition that the subconscious does by feel. So you know what it does.

See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells that you like as though you will the effect to exist. 

So if given enough time, the effect happens for the energies will surge and the subconscious uses the energy to do the idea for you. This is done in effect by what is what where you think. Think the ghost dismissed after offering energy to it and the creator makes it so.


Bags; my bags that I put in the basement are untouched till I get to them no matter what.

Money; I gain 3000 dollars by feel.

En
I make use of it to pay off my bills by feel.

Us; we keep the peace treaty with Iran no matter what.

Things; things work for me in the end no matter what.

Remember; the fact that I remember things is amazing.. so I guess I am alright.

Alright; I may have overdid it, I just need to work it out..till next time.. Kris.

Sunday, July 5, 2026

creativity magic

The moment you think about is the moment you make by feel. Think and it is done.

Some magic follows..

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect  or trigger word and look to read the definition that the subconscious does by feel. So you know what it does.

See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells that you like as though you will the effect to exist. 

So if given enough time, the effect happens for the energies will surge and the subconscious uses the energy to do the idea for you. This is done in effect by what is what where you think. Think the ghost dismissed after offering energy to it and the creator makes it so.

Judy; she needs me to go to the store no matter what happened..

Tv; the tv signal improves by feel no matter what quickly.

Volatility; removed volatility.

Master switch; switch on to turn on good things and switch off to turn off bad things.

Echols; the echo of lives.
Brecheen; breech the mind you think about the person having..

Moose; he doesn't mind what I do or did no matter what.
En

Israel; Israel keeps the peace no matter what.

Nasa; they successfully get up the commercial space station. They deorbit the iss no matter what successfully.

Swift; Swift manages to come today and finds no bed bugs in my room..no matter what.

Heart heal; this causes by the power of the universe to make the heart heal and become stronger no matter what.

Ok bed bug experts; they manage to come when I am here and not find any bedbugs in my room no matter what.

En

Ok bed bug experts; they come today..and don't cancel, no matter what they feel like being nice and don't find a bed bug in my room unless I don't have to pay for the treatment of them.

Paul t sister; she replied and pays him enough to allow me to be paid for my service no matter what.

Cassandra; she accepts my efforts and allows me to do what I want no matter what I do.

Bills; I manage to pay all my bills no matter what and have enough money for the things I need to buy ..

Paul t.; he pays me off what he owes me quickly and easily..no matter what.
En

Focus; this creates what you want.

Payments; I am able to pay all my bills off no matter what.

Enn



Wednesday, July 1, 2026

Rudibel

 The effect is the idea you get, think and you know what you need as you do things to achieve the results you desire. This is the end result that you can get, if you try for things so what you do is what you get. Think and you know what to do.

Some spells will come..

Thursday, June 25, 2026

Will magic

 This is where you think of the effect and need the result as you do things. So you create the idea you had in mind. Sometimes the results are if its bad, nothing happens. So think and you know what to do.

Some spells follow..

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

cuba; russia and china don't react if USA goes for cuba..no matter what.

creative; drink something, then suggest what you want to happpen and the particles of fluid in the body get used as a fuel to make the result.

moon; it causes renewal of the spells that I want renewed.

spacex; the space x starlink launch is a success no matter what, that's as though the weather and equipment were in the right conditions..

moose; he doesn't mind what I do or did no matter what.

en

mrmbb333; he has a new video posted no matter what everyday before 7 pm cst.

rudicel; rudder in the cell

people; they don't mind me and what I do.

enn

for dnd

Lava vortex; Near the area of the targets, the lava energy sprouts up and causes a vortex that spews lava energy to the targets you had in mind. The lava vortex deals double the damage normally dealt, that melts their equipment and burns them. This costs 20% energy.

Pugh; Say "pugh" and you cause the targets to stink so badly they leave the area  repugnant to themselves and you at the right time.

Munson; Think this and get the targets to munching by feel. They are distracted into eating energy food for 1d6 rounds.

Arya; This is where you get double the experience points for this next encounter.

Moreno; This effect causes the targets to become moronic, there is a -5 to their intelligence rolls.

Tillet; This effect causes the targets to want to goto the toilet or do it in their clothes. They are distracted for 1d6 rounds.

Drummond; This causes a steady drum beat to be heard in the air for 1 minute.

Keating; This causes the moment of a cheat in play, charged water enters the targets mouth and they get a +5 to all rolls for 1d6 rounds.

Mazzei; This causes the effect of mazing the active targets,  that means they get shifted into a fairy plane for 1d10 rounds.

McCall; Mike call.. This causes the targets to make a call to create an effect.

Merrick; THis causes the effect of a merry kick of the moment to the targets. THis does energy damage that is felt.

Haynes; This causes the effect of agreeing with what you say as you intend what you mean. Add +5 to charisma rolls for 1d6 rounds.

Sturgell; This causes the effect of a fish scent from hell to emanate from the targets. They give themselves away when hiding.

Taylor; This causes the effect of making a need to get a clothes change and distracts the targets of this spell for 1d10 rounds. There is a -5 to all their rolls.

Forbes; This is where you progress by feel, gain +2 morale.

Flores; This is where you cause the targets to hit the floor and fall down for 1d6 rounds.

Hill; This is where you cause your presence to be a problem to the targets and they either flee or stand their ground. Roll a 1d20 and if you get a 10 or below they flee.

Humphrey; This is where the targets get a surprise and you decide what they get item wise.

Ostrowe; This is where the targets get forced out of the area by a strange energy and they don't return. You win.

Shannon; This is where the targets get something energy wise, that makes them reject you and ignore you for 1d6 rounds.

Weaver; This is where you create the effect of energy into what you desire by feel and directed focus. This does elemental effects of your choice.

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