This magic causes the of things you want destroyed. It creates by use of a void in the area of the thing, to draw its energy and its devoured by feel. Think the void to be gone and its gone.
Some magic to follow..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
Moose; he finds his towels no matter what.
Citric Acid + Baking Soda is supposed to be an endothermic reaction. Yeah, soda and baking soda water... Probably easier to reach for an ice cube though.
walmart; they deliver the sweet'n low no matter what to me today..quickly.
Whatever; whatever occurs, I and Paul pass their inspections no matter what.
Innoculous; The effect is simple make for peace and do what they can.
Innicent; I am innicent of all charges no matter what.
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Weather; it clears up immediately no matter what.
spaceX; they launch the starlinks as though the right weather and equipment conditions no matter what.
Things; Things go my way today, making it a positive day.
stolen; the stolen funds are repaid.
!Munson; Munch on as you watch.
Distraction II; This distracts the targets for 36 seconds, that makes them delayed in manifesting feats.
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Moose; he doesn't mind what I did or do no matter what.
Paul's sister; Paul T's sister pays him what he is owed no matter what quickly.
I; I get paid what I am owed by paul no matter what the point.
whatever; whatever the case, I am not effected by what I write unless I want to be effected by it.
the case; this is a point you know, think and you know what to do.
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for dnd
Deswell; This uses herbs and upon swallowing them with water your body reduces in shape. The herb is parsley flakes.
Strength; This is endurance and that's combining Turmeric, ginseng and basil with water then drinking it. Add +5 to all strength related rolls till a long rest.
Quickness; Coffee, cinnamon, lemon juice and pepper imbibed with water will speed you up. The addition to your movement is +10' till long rest.
Water potion rite; This effect is where you add water, maybe some ingredients and ice to a cup and chant over it, "make this a potion of [name what you want it to do]." Then, add in three swirls of honey with the chant of, "Strengthen this potion to make it more effective!" Then, drink. This adds a +5 to rolls for the attribute you named the potion effect till long rest like charm with a +5 to charisma rolls. If a potion of quickness or speed, then its +10'. If sleep or antisleep, then its a 1d6 hours worth of effect.
Lantern magic; The effect is subtle, think to summon energy to create what you need the energy to do. This creates by the consciousness of energy picking up on the need and doing it in some means being done. This is where you think of the idea to do, and need it done. You can create anything with this effect as this is like a lesser wish.
Learned spell; The effect you remember to cast at a point in time. Anything you need to know is remembered as though learned. Its a thought poited out in time. Thus, the creator causes you to remember things so you know what to cast.
Delayed effect; This effect is where the effect is delayed 1d3 bonus actions and deals x3 the damage/healing from the buildup of energy.
Congestion; This effect causes the targets' heart to congest and have an attack. Roll a 1d20+luck to see if they die from it. A 1-10 they live with heart damages. A 11 on up they die. If they have spell reflect you could die instead.
Summon Sayaad; Summon your choice of Incubus or Succubus to charm a foe forcing them to not be able to attack the caster or his party and instead engage in dialogue with the Sayaad.
Summon Haskill; At no cost whatsoever summon the right hand of the Prince of Madness to guide you through tough times. After talking to him he restores all sanity and makes your psyche go from shattered to tranquil.
Distraction II; This distracts the targets for 36 seconds or 1d6 rounds, that makes them delayed in manifesting feats of magic.
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