Seen use by creative abuse

Look to friend me on my facebook page or look at the bottom for my Discord chat page, if still up, that is also here if you need invite and here if you are already a member. If any abuse is there think to stop it then the creator stops what you don't think is necessary or don't need to work better. I think or not and it fits the point, so you see the point you so if you think, then your focus can know what is there by area you think. I figured out you aren't a mental target if you are thinking that your not otherwise thinking your one makes you one. So lets hope that works as you wish.

If you think you're a personal or mental target, stop then think to do something else as long as it's normal. I think i figured out my real illness, If I think to do or write I won't if I panic or if I allow things then I can write the ideal. So I will write as I think or will and I don't have to be there to write it.
This is where I think as you want to do things, or work until I don't need to do things as this is use of this. I think this is a blog based off my past life, working with memories that I happen to remember.

Here is an appropriate quote of the day: "Something I realized is that spells and magic don’t work if your soul determines it isn’t best for you or your growth... that’s why some magic works for some people and doesn’t for others. Some can grow wings some can’t, that memory just came to me because I tried to do it." -pup
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Wednesday, June 22, 2022

renewal magic

Renewal magic is the idea you create with the point, as done is using an idea that is creative with the concept. Think about what you want and the creator will make what you intend and want by feel. This is a concept that is made as though creative were your idea and the god makes what is needed if intended.

Here are some spells:
 Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect  or trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, by what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

en

things work themselves out, no matter the point. If necessary, I will do what I can and make results where otherwise impossible.

psychic agreement and disagreement; think to project to the person what they would agree to as you talk to them for psychic agreement. think to show them or project to them what they would disagree with as you talk to them for psychic disagreement.

psi blink; This is the moment things blink and you are somewhere you thought to be. This uses the third eye pinneal gland to create the moment that you blink out of existence and then blink back in at another point.

psi moment; This is the moment that you think of the point that is an idea you speak of by feel to create the idea with suggestion to the subconscious. This forms as a point of manifest and things work themselves out by what you do.

enn

they; they reach a deal to service all the western allies and U.S.A. its cheaper oil no matter what.

paul; he pays me 40 extra no matter the point.

chris b; He doesn't mind what I do and doesn't try to avoid me.

instance; think the instance and what you experience is experienced by the creator and you live your life instead.

teleport; this is instant and doesn't matter with the distance. this is where you shift your body to be somewhere else, including other planets.

energy; I regain my energy I used up.

Energy boost; Think of the moment and you imagine what is requred to visualize an energy boost. This boost I receive by feel, and I can do it anytime.

for dnd

skill: Planeteering (Int); This skill is where you can navigate your ship and can go to other planets and explore them. This is done by focus or "being there", as you can teleport or go to the surface to work with what is there. If you can survive on the surface then you will know by the sensors. Otherwise, you know by intuition with the spirit showing you in a vision what is there and what it's like. That's unless your ship sensors tell you what you want to know by feel..

mechanic class

action EX:

Technicality (Ex); They know everything about the item and can identify it otherwise, no matter the point. If they don't, upon identifying its functions, they can use the item as though a natural.

Technique (Ex); This is where they can understand anything about an idea, observing it in use psychically no matter what it is. This works upon a mention and a point and they know what is what.

Psychic (Ex); This is where the character is psychic and knows what to do from what they glimpse psychically.

Related (Ex); Anything related in an idea is known about and by use of examples, they can create with a point and work by idea. 

Spotting (Ex); Anything they spot check, they know what to do with by feel or idea. 

Change (Ex); Think to change it and it's changed by the creator making psychic changes in the point of thought. This can be any time or place that is changed and you know it.

Manifestor (Ex); This is done at level 20, where you create what you think and feel is necessary. The result works with a benefit of +4 to all stats and +60% to health. Then is the point, that you think is possible. If it is possible by the DM/GM allowing it, then its done by feel.

ability:

Trigger; This is a using a switch that triggers the result you think it will trigger. This will trigger anything into manifesting itself. If its not allowed by the DM/GM, then nothing happens. The time it effects is up to you, yet it will deal 1d10+charisma mod per each 3 focus ranks, round down. So say the person had a 10 charisma mod and 20 focus ranks at level 24. They would have a 6d10+10 amount as 70 max possible for healing/damage. If the duration or amount of time it lasts is needed, then there is unlimited outside of battle and 1d6 rounds in melee/battle. Otherwise it lasts until you decide to end it.

Psyche moment; This is a moment you use your psyche or pinneal gland to create a result of what you want. This is where you create with elements and make a result by feel or idea. The result amount is for healing/damages. This is 1d12+charisma mod per each 2 focus ranks, round down. Say your character had a 7 charisma mod and 16 focus rank at level 16. Then your character could do 8d12+7 in amount of damages/healing. Otherwise a total max of 103. Any duration or time of lasting is with a 1d10 rounds in battle/melee or unlimited outside of battle. Otherwise it ends the moment you decide to end it.

Timing; Timing is where they use a timer and count the moment that is in seconds as they create the moment they need to see in some instantaneous space. The moment the timer stops, they cease the moment in time and things revert back to normal. They can see anything that will occur before the moment actually happens. Basically, you will know what will occur with a point or thought you do make. You know when or where thinking will happen and things will occur by the psychic moment revealing it to you.

Dimensional time shift; This is where they are able to imagine the spacetime and use their third eye to shift there by feel. When they shift back, they can come to any time they desire.Mechanics; This is where they are able to repair anything by the consciousness of energy making it work, except for broken weapons which need a forge. This hapens with an intuitive knowledge of the machine or idea that you or they want to know. If you can't repair it, then you find a replacement and work with point to buy it if necessary.

definings

eq = equal idea

mai = made; make in an idea

Tho= thought; the point is prolific, if you need to create then you will.


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