Seen use by creative abuse

Look to friend me on my facebook page after sending a message or look at the bottom for my facebook page. Otherwise use my whatsapp number to contact me..it is 1(405)706-2328. Otherwise, feel free to look me up on my discord page. That's the invite link and the non-invite server link. If any abuse is there think to stop it then the creator stops what you don't think is necessary or don't need to work better. I think or not and it fits the point, so you see the point you so if you think, then your focus can know what is there by area you think. I figured out you aren't a mental target if you are thinking that your not otherwise thinking your one makes you one. So lets hope that works as you wish.

If you think you're a personal or mental target, stop then think to do something else as long as it's normal. I think i figured out my real illness, If I think to do or write I won't if I panic or if I allow things then I can write the ideal. So I will write as I think or will and I don't have to be there to write it. This is where I think as you want to do things, or work until I don't need to do things as this is use of this. I think this is a blog based off my past life, working with memories that I happen to remember.

Here is an appropriate quote of the day: "Something I realized is that spells and magic don’t work if your soul determines it isn’t best for you or your growth... that’s why some magic works for some people and doesn’t for others. Some can grow wings some can’t, that memory just came to me because I tried to do it." -pup


Just updated; Angel's Magic article.
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Saturday, August 30, 2025

A Homebrew DnD Spell System Cheat Sheet

 This is a cheat sheet made from my homebrew dnd game..systems.

  Spell System Rulebook Cheat Sheet

  1. Core Concept

   Magic is cast through focus + willpower + subconscious suggestion.
   No memorization of spell lists is required and no spell slots needed.
   You imagine or declare the desired effect -- subconscious interprets -- energy manifests.

  2. Energy Costs

   Every spell consumes a percentage of your Energy Pool (%):

   1% -- Cantrip-level (small, minor effects).
   5% -- Normal effects.
   10% -- Uber / powerful effects.

   Uber-tier effect: healing and damage are doubled.

  3. Casting Requirements

   Action cost in battle: 1 Action or 1 Round (up to 1 turn).
   Action cost out of battle: 1 minute of uninterrupted focus.
   Daily limit: Up to as many successful spells per day as you have energy.

  4. Resolution (Dice and Focus)

   Most spells require a Focus/Magic Check:
   Roll 1d20 + Focus Ranks.
   Roll a 10 or higher = success.
   Arcane Skill Check may replace Focus if applicable.

   If dice are used:

   Dice roll determines success or effect magnitude.
   Example rolls: 1d8, 1d10, 1d20 depending on spell intensity.

  5. Mechanics of Willpower

   Strength of will = strength of effect.
   Stronger belief/focus = stronger manifestation.
   Example: If you command someone to leave with intent, the energy makes them leave.

  6. How to Cast a Spell

   Declare/Visualize what you want to happen.
   State or imagine the intent clearly (subconscious takes over).
   Focus Check: Roll 1d20 + Focus ranks.
   10 or higher -- success.
   If successful, spend the Energy % cost.

  Effect manifests:

   If energy is like heat -- feel warmth.
   You can channel heat, freeze, or direct it into targets.
   Apply outcome (damage, healing, change, etc.).

  7. Special Notes

   Shapeshifting / Polymorphing: requires 1 Focus Roll to succeed.
   Body energy defense: if your subconscious knows an attack is bad for you, you are not affected.
   New Spells: If not on list, you can invent one.
   Requires a Focus Check or Arcane Skill Check.
   Optionally roll a d20 to determine damage/healing output.

  8. Limits and Balance

   Only 1 or 2 spells + 1 special ability active at once.
   Extra effects may require multitasking ability.
   Max as many castings per day as you have energy.

  9. Flavor / Philosophy

   The subconscious is the real spell engine.
   Imagination is the gateway.
   Spells manifest through symbolic thinking: energy = heat, wind, spirit, etc.
   Willpower check = soul's authority where your soul either allows it if the effect doesn't harm you, or it doesn't if the effect does harm you.

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