This is a cheat sheet made from my homebrew dnd game..systems.
Spell System Rulebook Cheat Sheet
1. Core Concept
Magic is cast through focus + willpower + subconscious suggestion.
No memorization of spell lists is required and no spell slots needed.
You imagine or declare the desired effect -- subconscious interprets -- energy manifests.
2. Energy Costs
Every spell consumes a percentage of your Energy Pool (%):
1% -- Cantrip-level (small, minor effects).
5% -- Normal effects.
10% -- Uber / powerful effects.
Uber-tier effect: healing and damage are doubled.
3. Casting Requirements
Action cost in battle: 1 Action or 1 Round (up to 1 turn).
Action cost out of battle: 1 minute of uninterrupted focus.
Daily limit: Up to as many successful spells per day as you have energy.
4. Resolution (Dice and Focus)
Most spells require a Focus/Magic Check:
Roll 1d20 + Focus Ranks.
Roll a 10 or higher = success.
Arcane Skill Check may replace Focus if applicable.
If dice are used:
Dice roll determines success or effect magnitude.
Example rolls: 1d8, 1d10, 1d20 depending on spell intensity.
5. Mechanics of Willpower
Strength of will = strength of effect.
Stronger belief/focus = stronger manifestation.
Example: If you command someone to leave with intent, the energy makes them leave.
6. How to Cast a Spell
Declare/Visualize what you want to happen.
State or imagine the intent clearly (subconscious takes over).
Focus Check: Roll 1d20 + Focus ranks.
10 or higher -- success.
If successful, spend the Energy % cost.
Effect manifests:
If energy is like heat -- feel warmth.
You can channel heat, freeze, or direct it into targets.
Apply outcome (damage, healing, change, etc.).
7. Special Notes
Shapeshifting / Polymorphing: requires 1 Focus Roll to succeed.
Body energy defense: if your subconscious knows an attack is bad for you, you are not affected.
New Spells: If not on list, you can invent one.
Requires a Focus Check or Arcane Skill Check.
Optionally roll a d20 to determine damage/healing output.
8. Limits and Balance
Only 1 or 2 spells + 1 special ability active at once.
Extra effects may require multitasking ability.
Max as many castings per day as you have energy.
9. Flavor / Philosophy
The subconscious is the real spell engine.
Imagination is the gateway.
Spells manifest through symbolic thinking: energy = heat, wind, spirit, etc.
Willpower check = soul's authority where your soul either allows it
if the effect doesn't harm you, or it doesn't if the effect does harm
you.
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