Range magic is where you think of the target, thinking of the idea to do. Then, you need the idea to occur and it happens. This means you create with the creator making what you need. Thinking of the idea, this instructs the creator's subconscious mind to make it seem appearant or here. Think and you know what to do.
Some magic follows..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
This; This is a computer that you imagine sitting at in a well lit room with all the accessories, thinking to type what you want at a text editor. That then creates what you want. Imagine walking out of the room if your done to end the session.
Targeting; Imagine being in the sixth dimension, the dimension of death energy. This means as you sit at the computer see yourself as someone you want targeted. Then, as the death energy wave strikes by the items as weapons lifting up, think and they are striking you as the target feel it all at once. Killing said target.
thinness disease; this illness causes 1 to 5 lbs loss in weight per day till the body balances again. then it keeps off the weight. meaning you don't regain the bodyweight no matter what.
Andrew; He no longer gets too interested in youtube and starts chatting with me no matter what.
listening; I now remember what I listen to if on the radio.
amazon; they deliver my packages no matter what.
Ashley; She doesn't get upset with me no matter what.
amazon; they deliver my packages to me as quickly as possible, no matter what.
walz; tim walz wins the debate no matter what with no turn off.
vance; he loses no matter what turning off the audience.
en
walz to vance; walz's loss is transferred to vance and vance's win is transferred to walz.
vance; vance's loss does not transfer to walz no matter what.
proof; vance doesn't prove anything.
walz; he says the right things no matter what to win.
vance; he says the wrong things no matter what.
en
supreme court; think and the supreme court gets corrected with removal of the corrupt judges no matter what..
walz; he does what he says and does good with good example.
vance; he doesn't do good and gives bad examples no matter what.
protest; the job protest at the ports ends peacefully quickly.
think; the point is done, whoever wins doesn't matter at least they agree.
en
paul t; he is okay with me visiting and giving him things no matter what..he unchanges from being inhospitable and becomes allowing of my presence, as though he got enough sleep no matter the point.
sanchez; he doesn't mind what I do or did no matter what. he talks to me no matter the point.
mistakes; no matter what, I no longer make mistakes with socialism.
firewall; This is a basic reaction, where fire is focused upon the target and it is perceived like a wall that emanates heat.
Space-x; They launch easily as soon as possible and the Europa clipper mission is successful no matter what.
The end; This is the point you end things so noone minds what I did or do.
Judy; She doesn't mind what I do or did..no matter what.
packages; the amazon packages reaches me no matter what as quickly as possible.
the music; the music I am downloading is downloaded successfully no matter what.
en
bullette; it gets killed no matter the point.
Focus; the focus of america is subverted and allows kamala harris to win her election no matter what.
enn; the ending that will surprise you! kamala wins the presidency. surprise!
Ending; the end is done so your released from this space. This is unnoticed by those that observe the area.
Relationship trap; The trap of relationships is where you both feel so good, that you gain weight due to the need to feel good and you eat to sustain the feeling. Don't pleasure eat and exercise enough to break this trap.
food delivery; this is the effect of ordering out and by call you get delivered the food you want.
bedbug; this is where it finds its own death.
sales; This remains in shape, where you think to get things and its prodfuce is good.
en
money; they manage to reload my dhs waytogo card quickly no matter what.
prophecy; Prophecy is averted, donald trump does not win the election. no matter what.
blue wave; the blue wave happens again..no matter what.
Thought; the thought abounds, kamala harris wins the electors vote.
no matter; the thought that trump wins is averted no matter the point.
en
Interest; Think and do is the key here..so to revert his spell is to think of him and say reverse.
antwaine; he responds to me and my attempts to communicate with him no matter what quickly.
trump; he does nothing bad to us no matter what.
for dnd
https://www.5esrd.com/gamemastering/diseases/
https://bg3.wiki/wiki/List_of_all_spells
Spells have no ranges. There is no ranges to the spells unless otherwise specified, think of the targets as they manifest right where the enemies are.
Infinite Ammo Bandana; This bandana weighs nothing.. what it does is cause ammo to appear in the weapon that it needs to be upon thought to use it.
The black statuette; Very ordinary looking and weighs .5 lbs., but holds a secret. What is its secret? Since it's undestructible, when evoked it causes the sculptor to appear in that form. Survived a lifetime without discovery.
Pulsating energizer; This is where you pulse by thinking energy to go through the body and you reenergize yourself 100% energy as you cast an effect that is one additional spell where you want it to be cast at x2 the damage/healing. If your not in the air already, then think and you will be by the power of energy. Think and it is costing 10% energy.
Meetup; You know them, if you say a name three different times you get to meet that person when you can.
Spell swap; This is a swap through time of spells that you want to use with someone else.
The time; This is where you find a person come up to you and ask for the time.
Time turner; This is where you turn over any item and if forward flipping, it creates time going forward a minute or however long you want by the statement and the flip with the subonscious creating the result..and with a flip back you turn time backward by a minute or however long you wanted.
Swap places; This spell allows you to swap with someone or something. They in return, swap with you. This effects through time so it created is a point in regard. This is where you can be where you want or when you want. The moment you don't want to be that person or thing, you swap back timewise.
Swapper; This causes something to be switched. You create with the swith any effect you want. Including, switching on good genes and switching off bad genes.
Death swap; As a instant reaction no matter what time it is needed. You summon your death and decay energy to focus as you need it to cause you to swap with another. This swaps you in place..as you need it done. Think and you know what to do. You can always swap back..it's the same way you swapped with the target. This means right before you die, in instantaneous time you change places with the attacking party and change shape to your form as the attacker dies and moves on by feel. You survive to another day. Interesting, right?
Instant transition; This is where you can summon energy to change you or others actions. Thinking to create with life and energy and making the energy create whatever result you want in life. Its created by the soul making it happen. Now the soul can sense what you need and do it. This is a point in idea. This can include: changing shape, summoning energy chains that keep the targets under your control, shifting somewhere else, thinking to create a result or summoning fire bolts to attack the targets and make a quick kill is what can be done. That is all done smoothly and instantaneously as you need it done on a thought. As though you needed to get somewhere quickly, then you change into a hawk or large cat form. After your done, you change back to your normal shape. With intense feeling, you can deal double the damages. That means you could think charge the weapon you hold and throw it, to effect double the damages it normally does and anything can be a weapon, including a rock. Simple, right? However, the soul or spirit will not allow to effect yourself what you or the soul doesn't like. So, good luck in usig this ability in life.
2nd chance; If the 1st time doesn't succeed..the 2nd time is the win.
Infinite charm; the use of int and cha mods together for charming the targets.. when you get a 10 or above on a 1d20+cha and int mod roll.
Fog of war; this is where you think about creating with the best idea for manifesting..a fog in the area surrounding your party.. that you can see through. The targets cannot. This lasts until you dismiss it.
Deflect; this is where you think about the targets, thinking about another person that you mention and they assume it would be you. So if you sense you are psychically assaulted they attack them instead.
Deflection; the aura is charged with the energy of the area and sends back to the targets the energy of attack to them.
Reflection; this effect is where you make your aura mirror like and it reflects what you need reflecting. That's reflecting on one side and not reflecting on the other side.
Puddle of effect; this is where you think about creating a puddle of energy. Then, what you need happens to the targets as they the targets stand on or near it. This could be poison or acid or something else like fire or lightning. The energy you send to the puddle, that causes emulation of what you wanted to effect. The targets are hit by the effect per round.
Animating spores; The effect of living causes the point of life by the spores you summon to the target as its gated in anf effects the targets as you want. This means it reanimates the target, if it dies until otherwise unneeded or their is no life in the animator.
This idea is from Codex Lost @ JanduSoft by Freemana.
Arcane bolt; This is where you think about energy being formed as a bolt in the air and propelled to the target. This idea is from Codex Lost @ JanduSoft by Freemana.
Arcane pulse; This costs no energy as you pulse energy out to effect with magic the damage near you. This idea is from Codex Lost @ JanduSoft by Freemana.
Arcane blast; This causes a blast of energy, that deals double the damages. This costs 10% energy to cast. This idea is from Codex Lost @ JanduSoft by Freemana.
Ignite; This focuses energy out to the target.. and ignites the targets with fire. This idea is from Codex Lost @ JanduSoft by Freemana.
Dark blast; This focus is using dark energy to blast the explosive energy of darkmatter and light matter near the targets, and damage is darkness radiance. This idea is from Codex Lost @ JanduSoft by Freemana.
Poison slurry; This is where you think about poison being spread to the targets for 1d6 rounds poison damage. This idea is from Codex Lost @ JanduSoft by Freemana.
Snow flurries; This freezes the targets as you think about the snow flurries falling on the them. They slip on the ground ice as they move slower. This idea is from Codex Lost @ JanduSoft by Freemana.
from ESO
Healing circle; if you stand in it and someone else stands in it, whoever it is..you heal.
Energy bubble; this is where you think of the energy forming a bubble that heal you by area life transferrance as it damages the targets for the same amount.
Swirl of fire; this damages the targets as it surrounds one of them.. with burning damage for 1d6 rounds.
from thought up idea
Chaos channel; Focus is due to chaos in the area and you focus the chaos by spirit channel as energy to add damage to your next 1d6 attacks. Add x2 the amount for levels 1-9. Add x3 the amount for levels 10-19. Add x4 the amount for levels 20-29. Add x5 the amount for levels 30-. This is from Ashes of creation Alpha 2 where its 2024 © Intrepid Studios Founded in 2015.
Card throwing; This is where you hold the top of the card, as though it were held with 2 fingers that was held flat. Then, toss it. That causes the thrown card to hit the target that you aim at. So it especially slices through the target, wherever it hits as though at great distances. This is physical damage.
Concept II; This is where you concentrate and get greater damages or effect, that's for the next spell or attack that you do. Per level, there is a certain amount of damage adjustment. 2x for levels 1-9. 3x for levels 10-19. 4x for levels 20-29. 5x for levels 30 on up.
Reverting cells; This is where you revert the cell to a previous or younger stage. This state is known as the reverted state. This removes aging and any illnesses.
Focus energy; This is where you focus energy from your body, thinking it goes to your hand either left or right. Then, by focusing, it goes to the targets as you "think and send" to release it. So it goes to the targets you had in mind, thinking to deal electrical damages or do what you want.
en
trump; no matter what, he loses the popular vote and loses the presidential race..
focus; the focus upon people will cause donald trump to lose the presidential race and win back his wealth.
insync; The insync app is working and able to upload to the server no matter what.
Martial drunk; I know a few martial arts moves that make the user feel drunk. Right foot back, left foot back, right foot over, left foot over, balance with right foot. Those are the Drunken Steps. Then there is a move where you lift imaginary cauldrons of wine and pretend to drink.
ESO:
encasement II; This is where you think energy will encase the targets in a stone like material.
exploding puddles; This is where you imagine or think of energy forming a puddle under the targets feet and exploding for energy damage.
damaging shield; This is where you think to cast a shield around the targets that damages them per round until they die. This lasts 1d10 rounds, otherwise. This costs 15% energy. In order to break free from the shield, you must deal x2 normal damage that you normally do to the shield.
Normal:
Divert; This diverts any attack to be somewhere else.
Nimble; This is nimble fingers that create with energy to be more capable and dexterous. Add +5 to dexterity or agility rolls.
dragon age:
Rock song; Think of a happy thought and will the rocks you want effected to do things. This is anything that you intend it to do and you think of. So think and you know what to do. This means you can move rocks by the power of your mind.
normal:
Storm cap; This spell raises heat as a dome that caps the storm as you say "cap" and it stops.
Smoking cure; By will, you cure yourself of smoking for a year.
No comments:
Post a Comment