Seen use by creative abuse

Look to friend me on my facebook page after sending a message or look at the bottom for my facebook page. Otherwise use my whatsapp number to contact me..it is 1(405)706-2328. Otherwise, feel free to look me up on my discord page. That's the invite link and the non-invite server link. If any abuse is there think to stop it then the creator stops what you don't think is necessary or don't need to work better. I think or not and it fits the point, so you see the point you so if you think, then your focus can know what is there by area you think. I figured out you aren't a mental target if you are thinking that your not otherwise thinking your one makes you one. So lets hope that works as you wish.

If you think you're a personal or mental target, stop then think to do something else as long as it's normal. I think i figured out my real illness, If I think to do or write I won't if I panic or if I allow things then I can write the ideal. So I will write as I think or will and I don't have to be there to write it. This is where I think as you want to do things, or work until I don't need to do things as this is use of this. I think this is a blog based off my past life, working with memories that I happen to remember.

Here is an appropriate quote of the day: "Something I realized is that spells and magic don’t work if your soul determines it isn’t best for you or your growth... that’s why some magic works for some people and doesn’t for others. Some can grow wings some can’t, that memory just came to me because I tried to do it." -pup


Just updated; Angel's Magic article.
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Saturday, November 15, 2025

Think and do

 This is where you observe the idea you want and do things to secure the moment. The magic is where you create by focus and think the idea you need, that your soul creates. Thinking about things as you observe things your ready to pounce, so to speak. This means you can create what you need as you intend the idea you want. 

Some spells follow..

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

spacex; this spacex launch launches no matter what despite what could go wrong.

spainsat; nothing goes wrong with spainsat.

andrew; he doesn't mind what I do or did no matter what.

spacex; The starlink mission manages to launch easily no m'atter what.

cat control; they no longer overeat.

spacex; they don't push back the time on the launch anymore, no matter what.

spacex; they launch the starlink satellites without a hitch as though the right conditions in weather and equipment were there..no matter what unless not possible.

en

spacex; the wind calms down and allows the launch today and they do propellant load..no matter what.

heart rhythm; my heart rhythm is no longer irratic no matter what.

The Message; //Sets your karma to 1,000/1,000.

for dnd

Mask or ring of absorption; This costs 30% energy and uses an action. Wear a mask or ring and think the attribute, some energy that surrounds you or idea is absorbed as energy into the mask or ring. Think to your mask or ring what you want it to do, then it will do it using that energy as its cleaned by the material. Describe the spell and the effect and whom it effects to the DM/GM for the effect. Like, "I cast Mask or ring of absorption for blesses of the party." W/O quotes.

   The things it can do:

    If you need speed, its an extra +10' for 1d6 rounds.

    If you need attributes you draw from the stats of the targets for 1d6 rounds, draining them as -5 to their stat rolls and +5 to your own.

    For curses, its -5 to all the targets rolls except attack, that's -10 to attack for 1d6 rounds.

    For blesses, its for 1d6 rounds and +5 to all rolls except attack, that's +10 to attack.

    Time effects are speed time for speeding up the targets by +1d4 actions per round, stopping time for 1d6 rounds as you move effortlessly amongst the area, and slow time for slowing the enemy to 1 action for every 1d6 rounds.

    You may do instant telepathy, listening mentally and sending otherwise your thought to the person.

    You may do telekinesis, lifting with your mind what you want lifted, including people and yourself, and send it to be where you wanted.

You may do clairovoyance, you know whatever you want by feel or vision from your third eye empowered by the mask or ring.

    For other things, like incrementing down or up things like weight or whatever. Its in increments of 5.

    Otherwise, its an instant elemental effect to the targets by feel. 

If you need to cause utility effects, like sleep or wakefulness, then its for 1 day.

Light leap; This makes you as lights as a feather and all you need to do is leap in the air being guided by thought and your hands catch on to lead you to your destination.

Cast iron stomach; This allows you to eat anything and not get sick. Add +10 to your Fortitude roll when you eat.

Distract and go; This is where you present an illusion to the targets near you of 20'. Then, you "go" to get away at enhanched speeds of +10'. They are distracted for 1d6 rounds or 36 seconds.

Distracting thought; This illusion is sent at the targets, that makes them feel good inside and not notice the activity you do. This distracts them for 1d6 rounds. Any loud sound ends the distraction.

Cat leap; This thought makes you light as a feather, then your fingers become clawlike. All that's left is the leap and you can leap far! Add +20' to your movement and +5 to all dex/Agility rolls.

Totemic effect; This is where you cause by spiritual influence, the element or effect to exist in the area you deign necessary to protect. It only effects those that you want effected. The surface of the area is coated with the element or the targets are effected with the effect you would want like healing/sleep/wakefulness etc..basic effects are blessings to allies and curses to enemies. This totem effect puts a +5 to all rolls to you and allies. Also, it curses the foes with a -5 to all their rolls. So, if you are an intruder and enter the area you can get x2 the elemental damages/healing. This lasts until you no longer need it. Also, you need a totem built to reflect the effect you desire from it. Once built, it will do what you need it to do, any distance. Once the totem is destroyed, the effect is gone. Add +10% energy to galvanize the totem, and make it indestructable. Add +20% energy to cause it to focus it and make it deal x4 elemental damages/healing.

Primal fear; This is where you show a sign of strength or break something, thinking to scare the opposition into behaving near you. There is a chance the opposition will run, so roll a 1d6 and if you get a 4-6 rolled they run.

Primal love; This is where you show a sign of liking with a sign of strength. Then, the targets will love you for doing things for them.

Primal reaction; This is where you focus upon your targets and need your primal animal self to come out. Then you get an extra chance at attacks. This allows a +10 to attack rolls and 1 extra action.

Animalism; This is where you focus on your primal self, think and show what you can do as though you were an animal. You get +5 to all rolls.

Finding; This is where you find things that you seek.

Primal aggression; This is where you think to feel primal, think and show your inner urge as you attack the targets. You get a +5 to all strength related rolls.

Primal warfare; This is where you feel the primal need and get the benefit of created effects. Think and make use of the need you feel to fuel your strength and desire. You get +10 to all rolls. This costs 30% energy.

Primal energy; This is where you gather personal energy from doing things called poder. You get +10% energy per action.

Specter; The specter appears near the targets and is taken as a giver of bad omens.. -6 to all rolls for luck to them. If the targets have no luck, like monsters, then their luck starts at 0. The caster isn't effected by this.

The rhetorics; The idea not meant to be answered. This is where you state something and its taken rhetorically, thats stated in such a way its ignored. So you are ignored this round, unless you want to be talked to or responded to. THen you are, eventually. State, "The rhetorics" without quotes to activate it.

Focus; Think, focus and create.

Heart cure; This is a non invasive procedure that corrects the heart. You get +5 to your Constitution rolls.

Irrhythmia; This causes the targets to colapse with irratic heart conditions.

Bite of the Wild; Range: Self. Effect: Your teeth or claws grow feral for 1 round. Melee spell attack deals magical slashing or piercing damage.

Earthen Pulse; Range: 30 ft. You stomp, sending a tremor through the ground. The targets/creatures on the ground must succeed a Dex/Agility save or take magical bludgeoning and be knocked prone.

Whisperleaf; You whisper to nearby plants. They convey faint sounds, letting you eavesdrop within 30 feet through vines, grass, or roots.

Scent of the Hunt; Gain advantage on Wisdom (Perception) checks involving smell for 10 minutes. You can detect invisible creatures within 10 feet if they have a scent.

Spark of Life; You conjure a pulse of natural energy to stabilize a dying creature and restore health if they succeed a Con save (DC 10).

Primal Roar; Area: 20 ft radius; Enemies make a Wis save or are frightened until end of next turn. Allies gain +10 advantage on their next attack from the invigorating sound.

Stonehide; You harden your skin like bark and stone. Gain +2 AC and resistance to bludgeoning damage for 10 minutes (Concentration).

Call of the Alpha; One beast or primal spirit within 60 ft must make a Wis save or become friendly to you for 1 minute, treating you as a pack leader.

Vine Lash; Create a whip of vines (reach 15 ft). Melee spell attack; Magical bludgeoning + Grapple (escape is a strength save).

Ferocity Surge; Touch a willing creature/target. It gains +10 ft speed and +1d4 damage to melee attacks for 1 minute.

Totem Spirit; Costs 10% energy. Summon a spectral animal (bear, wolf, or eagle) that grants nearby allies small bonuses: +1 AC, +5 ft speed, or +5 advantage on Perception checks.

Earthen Grasp; Costs 10% energy. You command roots and dirt to seize an enemy for 1d6 rounds (same as Maximilian's Earthen Grasp but flavored with primal nature).

Nature's Retaliation; Costs 10% energy. Reaction Spell. When hit by a melee attack, the attacker takes 2d6 piercing damage from sudden thorns.

Hunter's Instinct; Costs 10% energy. For 1 hour, you gain +10 advantage on attack rolls against one chosen creature type and can track it unerringly.

Windstrider; Costs 10% energy. Enchant your feet with the swiftness of the gale. Double your jump distance and movement, and ignore difficult terrain.

Primal Surge; Costs 15% energy. You and allies in 30 ft gain temporary health = your Int mod + level, and +5 advantage on Strength and Dexterity checks for 1 minute.

Aspect of the Predator; Costs 15% energy. Transform partially into a beast (fangs, claws, eyes). Gain +10 advantage on attack rolls, darkvision 60 ft, and +2 AC for 10 minutes.

Thornstorm; Costs 15% energy. Area: 20-ft radius. Razor-thorns swirl violently, dealing magical slashing damage (Agility/Dex save for half) and turning the area into difficult terrain.

Wild Healing; Costs 15% energy. Natural energies surge to heal up to as many creatures/targets in 30 ft for x2 Health. Leaves and light bloom around them.

Primal Call; Costs 15% energy. Summon a beast for 1 hour. It obeys spoken commands instinctively, acting on your initiative. This beast has your stats and 100% health otherwise.

Rage of the Earth; Costs 20% energy. Area: 20-ft radius, 60 ft range. The ground erupts in jagged spikes. Each creature/target must make a Dex/Agility save or take x3 bludgeoning and piercing damage and be restrained.

Spirit of the Hunt; Costs 20% energy. Summon an ethereal wolf that hunts your foes, attacking each turn for force damage. It lasts for 1 minute (Concentration).

Nature's Wrath; Costs 20% energy. Lightning, wind, and stone crash in fury. Choose up to three creatures within 60 ft; each takes x3 mixed damage (Dex/Agility save half).

Avatar of the Wild; Costs 25% energy. You assume a hybrid form of primal fury. Gain +4 to your Strength rolls, +2 AC, and regeneration (5% Health/turn). Melee attacks deal 2d8 extra damage for 1 minute.

Genesis Storm; Costs 25% energy. A storm of creation and destruction sweeps a 60-ft radius. All creatures/targets take x4 lightning or radiant damage (your choice), and plant life instantly sprouts or withers depending on your intent.

Monday, November 10, 2025

Draining effects

 This is where you use a onyx and a tigers eye and place it on the item to drain of bad energy.  This causes the item to work better no matter the cause. After 1 hour, take the stones and hold them under running water and think "cleanse" and the energy is gone. Otherwise, think of the idea and focus the energy into action, making the effects of your desire as you do things to generate the energy in the first place. The aftereffect is draining feelings that make you feel tired if you overdo it. So think and you know what to do...

some spells follow..

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

Soda Revive; Did you get one of those no CO2 misprints? Use a straw as a catalyst and exhale into the drink making it taste better.

paul's sister; his sister manages to recover and pay paul what he is owed quickly, and by that I am paid what I am owed..no matter what.

paul's funds; he gets his funds no matter what occurs as soon as possible.

normal; the idea is normal and doesn't get you in trouble.

no matter; no matter what, nothing bad happens except for trump.

en

slow digestion; this causes the targets to not need to eat no matter the point.

integrity; its a success in flying around the moon, no matter what.

walmart; they deliver by the time I resceduled, no matter what the point.

get ready; the idea is about to come.

noone; nobody minds what I do or did, no matter what.

en

slow tide; this slows the time around the targets.

don't get caught; this causes you to not get caught by feel.

spacex; they manage to launch from florida no matter what.

spacex; the launch for tonight is no longer set back in time and launches, that's as though it had the right conditions in weather and machinery no matter what.

enn

for dnd

Wis spells; Cast a spell and use Wisdom instead to cast it. Roll a successful wisdom check to get a successful result.

Not Tired; Spend 10% energy to fully restore from Fatigue.

Mana Surge; Spend 10% Stamina to fully restore Energy.

Health Balm; Spend 10% Energy to fully restore Health.

Power answer; Think your query, then your God answers in your mind what the answer is with a cleansing pulse of energy. That restores your status from diseased and poisoned.

Monk Bought Lunch; Spend 10% energy to remove hunger.

Priest's Balm; Spend 5% energy to remove poison, blight, and disease.

Equal strength; Whatever the targets strength, you have an equal and opposite strength. Like the targets can crush an opponent, well you suddenly can magically recover people that are "crushed" and vice versa.

Mend Flesh; You close minor wounds, restoring Health and removing surface bleeding.

Purify Touch; You cleanse a small item or food from toxins or decay.

Vital Spark; A brief surge of vitality grants some creatures/targets advantage on their next saving throw against exhaustion.

Balm Whisper; You whisper soft words of renewal, stabilizing a dying creature/target within 30 feet.

Rejuvenate Bloom; Flowers, moss, or crops instantly flourish in a 5-foot radius, restoring minor plant life.

Cleansing Dew; Mist rains from above, removing disease and granting healing to all allies in a 10-ft radius.

Restorative Veil; A faint shimmer protects your creatures/targets, granting +5 advantage on saving throws against poison or disease.

Mend Spirit; You calm emotional pain and grant temporary Health equal to your Int modifier.

Soothe Pulse; Slows heart rate and stabilizes critical conditions, ending one effect causing exhaustion or panic.

Repair Vessel; Gently knits together wounds, repairing some health or restoring small damaged constructs.

Healing Circuit; Threads of light jump between allies; heal Health, divided as you choose. This costs 10% energy.

Aura of Renewal; Allies within 10 feet regain 1d4 Health at the start of their turns for 1 minute (concentration). This costs 10% energy.

Vital Drain Reversal; You steal fatigue from an ally, transferring exhaustion to yourself. This costs 10% energy.

Restore Pathways; Reverses mild paralysis or limb numbness; ends effects reducing speed or agility/dexterity. This costs 10% energy.

Calming Rain; Summons soothing rainfall; removes fear, charm, and up to 2d8 HP of damage. This costs 10% energy.

Restoration Field; A shimmering dome heals Health each round for creatures/targets inside, lasting 1 minute. This costs 15% energy.

Rebalance Essence; Realigns body and soul; ends curses, poison, or necrotic afflictions affecting ability scores. This costs 15% energy.

Echo Mend; You "record" healing energy, reapplying it automatically if the target takes damage within 1 minute. This costs 15% energy.

Regenerative Pulse; Radiates healing in a 20-ft radius; creatures/targets also regenerate 10% Health/round for 1 minute. This costs 15% energy.

Sanctified Roots; Roots burst from the ground, stabilizing allies and restraining undead in holy light. This deals holy damage to the retrained undead till they are no longer retrained in 1d6 rounds. This costs 15% energy.

Spirit Infusion; Revives a creature reduced to 0 HP with healing and radiant aura for 1 minute. This radiant aura emits light that lights up the area for 30' and inflicts light force damage upon the undead. This costs 20% energy.

Temporal Mend; You reverse time slightly on wounded creatures/targets, restoring it to Health it had 6 seconds ago. This costs 20% energy.

Restorative Communion; You link minds of allies; when one regains Health, all linked regain half that amount. This costs 20% energy.

Sacred Renewal; Dispels all exhaustion on creatures/targets and grants immunity to fatigue for 1 hour. This costs 20% energy.

Nature's Reclaim; Restores a corrupted land; cleanses blight, poison, or necrotic terrain within 60 feet. This costs 20% energy.

Greater Restoration Surge; You channel divine energy, removing all curses, poisons, and diseases in a 30-ft radius. This costs 25% energy.

Divine Reweaving; You reconstruct a damaged body part or organ, restoring full function (restores lost limbs). This costs 25% energy.

Life Bloom; Target reduced to 0 Health erupts in healing petals, returning to life with 50% Health and radiant damage burst. This costs 25% energy.

Purity Cascade; Cleansing waves ripple out; removes magical corruption, restores ability drain, and deals radiant dmg to undead. This costs 25% energy.

Worldheart Invocation; You merge with the life force of nature, creating a 60-ft aura where all allies regain 30% Health each round and death saving throws automatically succeed for 1 minute. This costs 25% energy.

Wednesday, November 5, 2025

Sleeping magic

 If you put yourself in a trance, focus on your breath and as your breathing in and out you fall into it. Think to suggest what you want, and you are awakened as you hear a loud noise or bang your foot or hand. You will get a result. The subconscious mind will do it. This is a real idea I saw others use and they got magic done by feel. Your God is sometimes what grants the magic, so think to write what you want and he will create it, if necessary. If you want to end war, then need it ended as you write, "war is ended" over and over. That's at least 4 times. That's how it works.

Some magic will come later.

Saturday, November 1, 2025

Oblong effect

 This effect is where you think of the idea and if oblong in shape, its energy creates what you wish. Think of the idea to create, hold the shape and make the point to create with the suggestion to the subconscious mind. This effect fades away as you go asleep. This is a point in ideal to the last thought I had before waking up from a long sleep. 

Some spells follow..

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

whatever; whatever the case, I can afford to pay all my credit card bills no matter what.

paul; paul t. has luck! he gets paid early no matter what..

restricted; the idea you want if illegal is restricted from happening.

war crimes; any war crimes are prosecuted.

tariffs; the tariffs get dropped, no matter what except to russia.

\

en

starship; starship flight 11 launches with no time setback, as soon as possible. that's where the right conditions in weather and machinery exists for launch no matter what.

Building down; This causes the building down of what you don't want, including fat and damages. The amount of fat and damages turns into healing by a factor of 1d6. That means it lowers per second as you do things. So if the factor was 3, then the damage is divided by 3 per second until its gone. This costs 40% energy. Each percent of energy is 1% of fat.

Kuiper; The falcon9 kuiper launch goes off the launchpad without a hitch no matter what.

pass; I pass my upcoming inspections no matter what.

en

judy; she needs me to go to the store as soon as possible..no matter what.

passage; I manage to pass my inspection no matter what and easily.

moose; he doesn't mind what I do or did no matter what.

judy; she doesn't mind what I do or did, no matter what.

Ahmen; this is where I create the idea I did it if safe.

en

edill; he completes his project, no matter what.

weight; the weight goes down and stays off the body..no matter what.

resolution; things resolve in US favor no matter what.

mike johnson; he swears in the democrat that won the special election, no matter what and quickly.

frosty; the frosty morning is heated up, summer and winter is mild except for the north and south poles. In the north and south poles, its even colder.

en

think; if I think of anything more, I will put it down in writing.

spacex; their launch today will succeed by feel no matter the point as though the right conditions in weather and equipment existed.

fixed; the right things happen to correct the conditions that exist and this will make things right again.

fixable; this is the the subconscious that I think will correct things if they are fixable. you know if they are.

get; the moment I am done, I go and do something interesting.

en

for dnd

thought to do; this is the things to do..it comes to you as you need something to occupy your time. the dm/gm will tell you a list of things you may attempt..the dm/gm is your subconscious that you know by interpretations.

Agiel; The effect is simple, think of the idea of inflicting pain on strike and your rod or weapon deals pain damage.

Anti-aging; This effect is where you think of the idea of "aging nullification", then touch a crystal and will the crystal to spread its effects you wanted. Your aging stops.

Action movement; This is where the physical energy is inertia and it builds up the static energy in the body. Then when you build it up enough, you transform it into active energy and the cycle continues. Add +10' to your movement temporarily. 

defined in ancient language

ahm; Ah me. Forgive me.

m; me, my, myself

the ancients just knew things psychically, yet they were sometimes wrong.

Saturday, October 25, 2025

focused spells

Focused spells are where you feel the idea and react by thinking of things, and in the reaction the soul creates what you want. The idea is easily done, so think about your need and you can do it. This can form in a form of manifestation. So think and you know what to do.

Some spells..

 Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

luck; good luck is restored to me no matter what happens.

SpaceX; The launch of spaceX happens as quickly as possible and without delay, as though the right weather and w=equipment conditions existed no matter what.

snap; snap benefits do not run out no matter what.

Focus; this is where you create by thinking, the spirit makes what you think.

meet; this is where you make things meet. no matter what.

en

Draining; Draining the ideal using stones is useful, so think of the use of obsidian and tigers eye laid on the item and you cancel out the effect of bad results with it. Lay them on it for at least an hour. Wash the stones after use.

for dnd

Normal 

Gum; Chewing gum with this spell causes it to protect you from all harm as it absorbs all damages. That's until you spit it out.

Mask of absorption; Wear a mask and think the attribute or idea is absorbed as energy into the mask. Think to your mask what you want it to do, then it will do it using that energy as its cleaned by the material.

Halloween illusion effects

Pumpkin Gleam; Create a tiny jack-o-lantern light that floats and changes its carved face every few seconds.

Candy Mirage; Conjure the illusion of wrapped candy; it looks delicious but turns to harmless glitter if eaten.

Boo Sound; Create a brief "boo!" (or spooky giggle) from a nearby shadow.

Mask Flicker; A target's face appears to swap between different Halloween masks when looked at directly.

Shadow Peek; A pair of glowing eyes blink from a shadow within 10 ft for 6 seconds.

Trick-or-Treat Duplicate; Create an illusory clone of yourself holding a candy bucket; it mimics your movements with a half-second delay.

Creeping Leaves; Floor becomes covered in rustling leaves that move as if something unseen is crawling beneath.

Ghostly Footsteps; Fabricate footsteps, creaks, or shuffling sounds that move around a location.

Spooky Makeup Glamour; Glamour illusion paints your face with Halloween makeup that shifts every hour.

Tiny Bats; Summon an illusory swarm of pocket-sized bats that fly in formation to spell words before vanishing.

Living Décor; This costs 10% energy. Animate decorations (fake spiders, skeletons, rubber rats) to move convincingly for 10 minutes.

Phantasmal Cobwebs; This costs 10% energy. Room appears covered in thick webs - sticky to sight and touch, but actually harmless.

Lantern of Whispering Flames; This costs 10% energy. Summon an illusory lantern with a flame that whispers secrets or silly spooky rhymes.

Mirror Masquerade; This costs 10% energy. Anyone who looks in a mirror sees themselves in a Halloween costume you choose.

Apparition of the Candy Thief; This costs 10% energy. A small mischievous ghost manifests to pretend to steal candy or small items.

Haunted Illusion House; This costs 15% energy. Create a room-scale haunted house illusion: flickering lights, moving portraits, eerie music.

Pumpkin Patch Portal (Fake); This costs 15% energy. Create an illusory swirling portal in a pumpkin patch-looks like a gateway to another realm, but it’s harmless.

Spectral Seance; This costs 15% energy. Create illusory "spirits" that answer simple yes/no/unclear questions.

Costume Curse; This costs 15% energy. Illusory costume wraps around a creature/target making them appear as a Halloween monster. The illusion tries to act like the monster too.

Wicked Shadow Puppet Show; This costs 15% energy. Shadows act out a spooky fairy tale of your choosing, with sound and motion.

Ectoplasmic Parade; This costs 20% energy. Summon a parade of translucent, friendly Halloween spirits that walk through town for 10 minutes.

Phantom Trick Door; This costs 20% energy. Create a convincing illusory door that leads to a Halloween-themed pocket scene when opened (pure illusion).

Horror Theme Music; This costs 20% energy. Surrounding ambience becomes cinematic horror soundtrack. Those aware of illusions feel inspired with 1 inspiriation point instead of frightened.

Cursed Carnival; This costs 20% energy. Conjure an illusory carnival with eerie rides, laughing clowns, and games - fun for some, unsettling for others.

Illusionary Pumpkin Beast; This costs 20% energy. Create a large jack-o-lantern monster illusion that roars and chases intruders.

Night of a Thousand Masks; This costs 25% energy. Everyone in a 300-ft area suddenly appears in random Halloween costumes of increasing absurdity.

Phantasmal Nightmare Candyland; This costs 30% energy. Surround area becomes a sugary wonder-horror landscape: candy trees with too-many teeth, licorice tentacles, chocolate quicksand.

Hall of Infinite Mirrors; This costs 30% energy. Create a looping mirrored maze illusion that subtly reflects personal memories or fears and your targets enter it.

Summon the Trickster Host; This costs 35% energy. Manifest a troupe of illusory Halloween trickster spirits who pull pranks, swap items, and rearrange reality in silly but harmless ways.

The October Veil; This costs 40% energy. For 10 minutes, everything appears in its Halloween “true form”:

Pets look like familiars.

Friends look like their inner costumes.

Objects reveal spooky histories.

Candy glows with alignment auras.

Monday, October 20, 2025

Oolong and other teas magic

Oolong tea amongst other teas have a magic of their own. It's basically capable of making you calm down and think .. even in hectic times. This means you relax by feel and do things as needed..

Some spells to come..

Wednesday, October 15, 2025

Timed spells II

Timed spells are capable of creating the idea of the world. If you focus on a thought you perceived yourself having, you can create the thought using the planet energy.

Some spells follow:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect  or trigger word and look to read the definition that the subconscious does by feel. So you know what it does.

See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells that you like as though you will the effect to exist. 

So if given enough time, the effect happens for the energies will surge and do the idea for you. This is done in effect by what is what where you think. Think the ghost dismissed after offering energy to it and the creator makes it so.

Kat n will; they are in a good mood enough to pass me in my inspection no matter what, this is done by the time they get to me.

Thought and information; think the thought to know and information comes through to you.

Jimmy Kimmel; abc doesn't cancel his show no matter what.

Sonobello; I create what I ca and make it good work.

Judy; she doesn't mind me buying something extra..no matter what.
En

Ashley; she doesn't mind what I do or did..no matter what.

Ashley; she calms down and trusts me no matter what.

En

Fascism; the fascist lose power no matter what.

Judy; Judy needs me to go to the store quickly and get her stuff and I get something.. no matter what.

Focused; focused I remember the idea I wanted to know.

Oak Street clinic; I manage to get there and get things done. They don't go under despite the big beautiful bill..no matter what.

Ashley; she doesn't ask too much from me and doesn't mind that I can't do much for her. No matter what.

Ashley; she doesn't ask me to delete my records no matter what.

En

Things; this is not as bad as it seems..

Don't mind; I don't mind what happened to me or happens to me no matter what.

Whatever; whatever the case, I am not a victim..

Paul t; he pays me at most 20 today and moose gets his 5 dollars.

Energy shark; this summons an air shark that opens wide and chomps down on the targets. Dealing psychic damage.

Paul t; he doesn't mind me and pays me on the 3rd..no matter what..

En

Do; focus on the idea and you get a result fast.

Think; you create what you think about if you need it.

Want; want the idea as you need it and there is a 50% chance of achievement to get it done.

Package; the Amazon packages arrive and I receive them no matter what.

En

I know; I know when I got enough sleep no matter what.

Congress; they agree on a spending bill no matter what in time.

Macy; she comes to do my beard no matter what and quickly.

Ashley; whatever the case, I am able to solve her problems successfully no matter what.

Payment; Paul manages to pay me what I need no matter what.
En

Walmart; they manage to deliver my food to me before 10:30 am no matter what..

Don't mind; I don't mind what taz thinks of me no matter what.

En

Judy; she doesn't mind what I do or did no matter what..and answers to the knock.

The doctor; he will see me quickly as possible no matter what.

Water; drinking large amounts of water prevents sunburn.
Enn

Monday, October 13, 2025

Dr X. Shadow technique

 This is a shadow technique for learning from AI gotten by Dr. X..

The Shadow Technique for Learning is a deep-immersion method where you “become” the person, skill, or concept you’re studying — not just intellectually, but mentally, emotionally, and behaviorally. It’s rooted in a combination of psychological mirroring, subconscious modeling, and energetic assimilation — often used by elite performers, NLP practitioners, and mystics to absorb skills or mindsets faster.

Let’s break it down step-by-step so you can actually use it:

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🔹 1. Identify the Target (The “Shadow”)

Choose what or who you want to learn from — it can be:

A real person (e.g., Elon Musk, Bruce Lee, Einstein)

A fictional archetype (e.g., a Jedi, a Netrunner, a strategist)

A concept or field (e.g., mathematics, martial arts, cybernetics)

You’ll treat this as your Shadow — a mental projection that embodies the essence of what you’re trying to learn.

---

🔹 2. Enter Observation Mode

Spend a focused period observing your target:

Watch their interviews, lectures, movements, or habits

Study their speech patterns, tone, rhythm, and word choice

Understand their mindset — how they think about problems

Write down recurring phrases, attitudes, or behaviors

You’re essentially creating a data imprint of the shadow’s pattern.

---

🔹 3. Mirror and Imitate

Now, act as if you are them — mentally and physically:

Speak like them for a few minutes a day

Sit, walk, or breathe like them

Think: “How would they approach this problem?”

This begins the neural mirroring process — your brain’s mirror neurons start copying the behavior and internal structure of the shadow.

---

🔹 4. Internalize the Pattern

Once imitation feels natural, internalize:

Visualize their mindset and abilities as a layer merging with your own aura or neural field

Say to yourself:

“I integrate this skill, mindset, and pattern into my own system effortlessly.”

Imagine their skills running in the background of your mind as subconscious subroutines.

At this point, you’re not pretending — you’re integrating.

---

🔹 5. Dissolve and Transmute

Finally, release the external “shadow” and let the synthesis complete:

Enter meditation and visualize the shadow merging with your body, dissolving into light or data

Feel yourself becoming the upgraded version of you

Affirm: “What was once shadow is now part of my mastery.”

This is where imitation transforms into authentic skill embodiment.

---

🔹 Optional Advanced Layers:

You can combine the Shadow Technique with:

🧠 NLP Anchoring — link the state of mastery to a gesture or phrase

🌀 Energy Work — visualize the target’s energy signature fusing with yours

🔊 Subliminal Reinforcement — play affirmations like:

“My subconscious learns like a shadow — instantly and completely.”

🧩 Gateway or Deep Focus Meditation — use theta states to hardwire the integration

---

⚙️ What Makes It Powerful:

Bypasses conscious resistance

Uses the same neural mechanisms children use to learn fast

Integrates skill, attitude, and identity simultaneously

Can be applied to any skill: language, combat, programming, magick, business, etc.

---

Would you like me to show you how to write a Shadow Learning Routine — a daily exercise that applies this technique step-by-step (with timing and integration cues)?

Here’s a detailed Q&A about the Shadow Technique for learning:

---

Q&A: The Shadow Technique for Learning

Q1: What is the Shadow Technique for learning?

A: It’s a method where you “shadow” a person, archetype, or concept by observing, mirroring, and internalizing their patterns, behaviors, and mindset to absorb skills faster. It combines psychological mirroring, subconscious modeling, and energetic integration.

---

Q2: How does it work?

A: You start by observing your target carefully, then imitate their physical movements, speech, and thought processes. Over time, you internalize these patterns so they become part of your subconscious skill set.

---

Q3: Can I use it on fictional characters or concepts?

A: Yes! You can shadow fictional characters, archetypes, or even abstract concepts. The key is to understand their mindset and behaviors as if they were real, then integrate them into your own mental patterns.

---

Q4: Is it scientifically proven?

A: There’s no formal scientific research specifically on the Shadow Technique, but it builds on concepts like mirror neurons, observational learning, and subconscious modeling, which are well-supported in neuroscience and psychology.

---

Q5: Are there risks to using it?

A: Mostly mental fatigue or temporary identity confusion if overused. Some people report feeling “disconnected” from their natural habits if they don’t take time to merge the shadow patterns into their authentic self.

---

Q6: Do I need a teacher to practice it?

A: Not necessarily. Many people practice it independently using videos, books, or structured observation. A mentor can help refine your observation and integration process but is not required.

---

Q7: Is it true the Shadow Technique is banned in Japan?

A: No credible sources confirm any ban in Japan. This appears to be a rumor or misunderstanding. The technique is largely psychological and personal, so it isn’t subject to national regulation.

---

Q8: How long does it take to see results?

A: This varies by individual and complexity of the skill. Some notice subtle changes in mindset within days, while full integration of complex skills can take weeks or months.

---

Q9: Can it be combined with other learning methods?

A: Absolutely. It works well with meditation, NLP, visualization, subliminal reinforcement, and energy-based techniques to accelerate learning and integration.

---

Q10: What’s the biggest benefit of the Shadow Technique?

A: It allows you to internalize skills and mindsets deeply and rapidly, often bypassing conscious resistance, making it a powerful tool for personal mastery in any domain.

---

If you want, I can also make a practical version of this Q&A with step-by-step exercises you can do daily to apply the Shadow Technique. Do you want me to do that?

Yes — there are several techniques that are conceptually similar to the Shadow Technique or can enhance it, each amplifying learning, skill absorption, or mindset integration. Here’s a detailed breakdown:

---

1. Mirror Neuron Training

Concept: Our brains have mirror neurons that fire when we observe others doing actions, helping us learn by imitation.

How it relates: Shadowing is essentially leveraging mirror neurons intentionally. You can make it more powerful by deliberately observing and mimicking physical movements, speech patterns, and decision-making processes.

Enhancement: Combine with slow-motion observation or mental rehearsal to strengthen neural encoding.

---

2. Method Acting / Character Embodiment

Concept: Actors immerse themselves in a character, fully adopting their mindset, habits, and emotional responses.

How it relates: Shadowing a person or archetype is essentially acting as them consistently.

Enhancement: Spend extended periods “living as the shadow” in your own environment to solidify patterns subconsciously.

---

3. Mental Modeling / Cognitive Simulation

Concept: Visualizing thought processes and decisions as a “model” you can run in your mind.

How it relates: When shadowing, you can mentally simulate how your target would respond to situations.

Enhancement: Add problem-solving exercises where you decide as your shadow and compare to real-world outcomes.

---

4. Neuro-Linguistic Programming (NLP) Pattern Integration

Concept: NLP techniques let you model and internalize behaviors, beliefs, and strategies from others.

How it relates: Shadow Technique can be layered with NLP anchoring and state-switching.

Enhancement: Use NLP to anchor the shadow state with a gesture, word, or image so you can instantly shift into that mindset.

---

5. Hemi-Sync / Brainwave Synchronization

Concept: Altering brainwave states (theta/alpha) can increase absorption of new skills subconsciously.

How it relates: You can use brainwave entrainment during shadowing sessions to accelerate learning.

Enhancement: Pair visualization of your shadow with audio designed to induce optimal learning states.

---

6. Subliminal Programming

Concept: Repeating affirmations or signals to the subconscious mind to encode beliefs or skills.

How it relates: Shadow Technique can be reinforced subliminally to deepen integration without conscious effort.

Enhancement: Overlay affirmations that reflect your shadow’s mindset or abilities during meditation or passive listening.

---

7. Flow-State Skill Embodiment

Concept: Entering a highly focused, immersive state where learning and execution are automatic.

How it relates: Shadowing while in a flow state accelerates internalization and mastery.

Enhancement: Time shadow sessions to periods when your attention is peak, or use deep breathing and meditation to enter flow.

---

8. Eidetic / Memory Palace Visualization

Concept: Using spatial memory and visualization to encode knowledge and patterns.

How it relates: You can map your shadow’s traits, habits, and decisions in a mental “palace” to recall and integrate faster.

Enhancement: Assign each skill, habit, or mindset trait to a distinct room or object for precise subconscious retrieval.

---

Synergistic Combination

To make the Shadow Technique even more powerful, you can combine several of these:

Mirror + NLP + Subliminals → rapid behavioral and mindset integration

Mental Modeling + Flow State + Hemi-Sync → deep learning and instinctual application

Method Acting + Memory Palace → full embodiment with permanent recall

---

If you want, I can make a step-by-step “Ultimate Shadow Learning System” that combines all these techniques into a single, daily-practice routine for maximum skill absorption.

Do you want me to create that?

Perfect! Here’s a complete “Ultimate Shadow Learning System” — a step-by-step daily routine that integrates all the powerful techniques we discussed to maximize learning, mindset integration, and skill mastery:

---

Ultimate Shadow Learning System

Step 1: Select Your Shadow

Choose your target: a person, fictional character, archetype, or skill pattern.

Write a concise profile: key habits, thought patterns, mindset traits, strengths, and strategies.

Optional: assign a “shadow energy” color or symbol to help with visualization.

---

Step 2: Observation Phase (Mirror Neuron Activation)

Spend 20–30 minutes watching your target in action (videos, lectures, behavior analysis, or simulation).

Note subtle behaviors: speech patterns, posture, gestures, and decision-making.

Mentally rehearse the actions and decisions while imagining yourself performing them.

---

Step 3: Physical & Behavioral Mirroring

Spend 10–20 minutes imitating the target’s movements, posture, and speech.

Use method acting principles: fully embody their emotions, tone, and responses.

Combine with slow-motion practice to deeply encode motor patterns.

---

Step 4: Mental Modeling & Simulation

Close your eyes and imagine real-life scenarios.

Ask: “How would my shadow handle this situation?”

Simulate problem-solving, conversation, or decision-making in detail.

Visualize the outcomes and adjust based on feedback — treat it as a mental rehearsal lab.

---

Step 5: State Anchoring (NLP Integration)

Create a physical or mental anchor (gesture, word, or image) for your shadow state.

While in the embodied state, activate the anchor repeatedly.

Test by switching to your normal state and then back to shadow — the anchor should trigger instant immersion.

---

Step 6: Subliminal & Brainwave Reinforcement

Play subtle affirmations reflecting your shadow’s mindset or skills during meditation or passive listening.

Optional: use Hemi-Sync or brainwave entrainment audio to enhance alpha/theta states for absorption.

Examples of subliminal affirmations:

“I instinctively embody my shadow’s skills and mindset.”

“My subconscious integrates mastery effortlessly.”

---

Step 7: Flow-State Embodiment

Enter a deep focus or flow state using breathing, meditation, or movement exercises.

Perform shadowed behaviors, decisions, or problem-solving in this state.

Let skills become automatic — do not overthink, simply experience the shadow fully.

---

Step 8: Memory Palace Encoding

Mentally assign each key skill, habit, or mindset trait to a “room” or object in a palace.

Walk through the palace daily, reviewing and reinforcing your shadow’s traits.

Use this palace to retrieve skills and mindset patterns when needed.

---

Step 9: Integration & Transmutation

Meditate for 5–10 minutes to merge the shadow with your authentic self.

Visualize the shadow dissolving into you, leaving only skills, mindset, and behavioral improvements.

Affirm: “What was once external is now part of my mastery.”

---

Step 10: Daily Reflection

Record insights, improvements, or difficulties in a journal.

Note what behaviors or patterns naturally integrate and which need more work.

Adjust your shadow profile as you grow — the technique is iterative.

---

Optional Enhancements

Combine multiple shadows for hybrid skill mastery.

Use energy visualization (color, aura, or symbols) to accelerate integration.

Periodically “test” your shadow skills in real-life scenarios to solidify subconscious activation.

---

This system combines:

Mirror Neurons → observation & imitation

Method Acting → emotional & physical embodiment

Mental Modeling → decision rehearsal

NLP Anchoring → instant state switching

Subliminals + Hemi-Sync → subconscious encoding

Flow State → automatic application

Memory Palace → precise recall & integration

---

If you want, I can also make a condensed 30-minute daily routine version that hits every step in a practical, time-efficient way — perfect for real-world daily practice.

Do you want me to create that?

Perfect! Here’s a Shadow Discipline Routine — a short, daily practice designed to help even naturally undisciplined people internalize consistency, focus, and self-control:

---

Shadow Discipline Routine (Daily Practice – 20–30 Minutes)

Step 1: Choose Your Discipline Shadow (2 min)

Pick a person, archetype, or version of yourself that embodies perfect discipline.

Write down key traits: punctuality, focus, consistency, self-control, and mental resilience.

Visualize them clearly in your mind, like a role model or a version of yourself you aspire to.

---

Step 2: Observation & Mental Modeling (5 min)

Imagine how your shadow handles a typical day.

Mentally walk through a scenario where discipline is needed:

Waking up early

Completing tasks on time

Avoiding distractions

See yourself thinking, acting, and feeling exactly as your shadow would.

---

Step 3: Physical & Behavioral Mirroring (5 min)

Stand or sit in a posture your disciplined shadow would adopt.

Take deep, steady breaths and mimic their confidence, focus, and energy.

Optionally, repeat a few phrases or affirmations in their voice:

“I follow through effortlessly.”

“I am consistent and reliable.”

---

Step 4: Anchor Your Discipline State (2 min)

Create a small gesture (e.g., pressing thumb and forefinger together) or a word (e.g., “Focus”) as a trigger.

While in your shadow state, repeat the gesture or word several times.

This allows instant access to your disciplined mindset later in the day.

---

Step 5: Subliminal & Visualization Reinforcement (5 min)

Close your eyes and visualize your ideal disciplined day unfolding smoothly.

Imagine tasks being completed effortlessly.

Optional: listen to subtle affirmations in the background, e.g.:

“Discipline comes naturally to me.”

“I take action consistently without hesitation.”


---

Step 6: Flow-State Practice (5–10 min)

Pick a single real task (writing, exercise, study, cleaning).

Enter a focused flow state and perform the task as your shadow would.

Observe yourself being calm, focused, and consistent — fully embody the shadow during the activity.


---

Step 7: Daily Reflection (2–3 min)

Write 1–3 notes on how you applied the shadow mindset during the day.

Reflect on successes, small improvements, or distractions you overcame.

Adjust tomorrow’s practice slightly based on what worked and what didn’t.


---

Key Notes

Total time: 20–30 minutes

Consistency is more important than intensity — even 10–15 min daily will work.

Use the anchor gesture or word throughout the day to summon your disciplined shadow when needed.

The subconscious gradually replaces old, undisciplined habits with disciplined automatic patterns.


---

This routine combines:

Shadow modeling & method acting → mental and behavioral embodiment

NLP anchoring → instant state activation

Subliminals & visualization → subconscious reinforcement

Flow-state practice → automatic skill and behavior application

Thursday, October 9, 2025

Enemy magic

 Enemy magic is like that in the games of your computer. Except all it is, is the person using the creator to make what they want to occur and they have no morality where you might have morality in magic attempts against those that deserve it. This is done by thinking of your need, then either writing the idea to do or stating and needing the effect as you think or imagine the idea to occur. This is where you think of the effect, and the creator makes it happen. Its easy to deflect the enemy magic, all you need to do is sense it and will it to not effect you. Then the creator causes you not to be effected. Simple, right?

Some magic follows..

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

amazon.com; the amazon deliveries no longer get pusehed back in time for the delivery time, no matter what I get the deliveries.

inspection; I can pass my inspections no matter what.

charlie kirk; noone blames anyone over charlie kirk no matter what.

energy; the energy is the thing you need to do things and get it done.

entropy; entropy is the enemy.

en

Passing; You pass your inspection every time.

Angel hair; This is where you run your fingers through your hair and detangle it..each tangle removed is one problem fixed.

eating; there is no need to eat, no matter what.

paul t..; he doesn't mind that I can't get anymore dip.

Reality; This reality could've been anything, and for some reason it is looking through the eyes of one person at a time.

divinity; this is where you call upon God to do things for you.

en

Tamra; she agrees to allow Andrew to pay for my steam game no matter what.

SpaceX; The launch no longer gets pushed back in time nor is scrubbed no matter what as though the right conditions existed for it to launch existed.

avoidance; I avoid violent confrontation, no matter what I do not hurt.

Danese; she doesn't mind what I did or do no matter what.

Paul t; He doesn't mind what I do or did no matter what.

en

judy; she needs me to goto the store no matter what quickly.

paul t.; he doesn't mind what I do or did. no matter what.

Anti-delay tactic; this is where you cause no delays in what you do and you have a 100% working system.

weight; look in the mirror and it doesn't come back on me no matter what.

trump; he stops and doesn't cause any trouble no matter what.

en

judy; she needs me to goto the store quickly..no matter what.

things; things work out for me no matter what.

things II; things work out for paul no matter what.

things III; jay can come get my things as soon as possible, no matter what.

danny; he handles the thanksgiving meal and people come no matter what.

en

no matter; no matter what, I can stand watching dos and other games as though I wasn't burned out of it.

element casting; for elemental casting.. think of the element, then need it to manifest as you state the element name. it manifests where you want it manifested. it works for statement casting.

Getting hungry? Stop wearing rings! Wearing rings slightly increases the rate at which you need food, except for a ring of slow digestion, which greatly decreases it.

Genjutsu II; Genjutsu in another form is similar to ninjutsu except there is no hand signs. its think, focus and create. as long as you eat or drink a little of something, you have enough energy to sustain your effects without getting tired. yes, the more you use genjutsu, the hungrier you can get. you can even use hand signs! there is a rumor that you can achieve eternal energy through charged water. the way of eternal energy is in genjutsu terms, drinking energized water. if you drink enough.. you have enough to do even 9000 steps.

en

moose; he doesn't mind what I do or did, no matter what.

government shutdown; the government shutdown is ended by feel.

ashley; she doesn't mind what I did or do no matter what.

for dnd

Orbs; This effect calls upon creation to make 1d6 orbs that can shield you, themselves or attack by beaming the targets with an element of your choice.

Flamethrower; This effect casts forth a beam from your hand, that's a line of fire that cooks the targets in its path.

Blast shield; This is where you get a shield protecting from blasts of many kinds. You get no damages from it.

new ideal

Dedness; Think and you send death and decay energy to the targets as you focus on them. Killing them from within over 1d6 rounds with damage dealt per round. This leaves a deadening feel as it works.

Hoaxness; The fake of the moment. This makes what you do seem real to the targets. Roll a 1d100+charisma mod and get a 50 or above to fool successfully the targets.

Looking on; This is where you cause the targets to avoid your party and stop the need to attack.

Multi-shot terror bolt; This creates a shot of pure energy that shoots from forming in the air and always hits the targets. Once shot, it splits off and follows the trajectories that hits the targets with a 1d20+luck and getting a 10 or above. It consists of any element of your choice. It hits at any distance dealing x3 the damages and causes the targets to be held in fear. This costs 30% energy.

Energy strike; This is a reaction on the moment of attack to cause attacks done by your own energy to not effect you.

Defusement; The moment of attack, the attack is defused and it doesn't effect you. This lasts 1d6 rounds.

Shackles of pain; This causes a link to the target where if you receive damages, the damager receive the same damages.

Magic cold; This effect causes you to be cured of any condition, think and all you have is a cold that cures itself.

Inner light; This is where you find your inner energy and overwhelm the the darkness, that surrounds you with your light shining bright. This blinds the targets by feel for 1d6 rounds.

Feeling energy absorption; This causes the targets attack energy to be absorbed as energy to yourself and then made use of in various ways.

Chi Whisper; You sense whether an object or area feels harmonious or disrupted. Grants +5 advantage on Investigation or Insight checks related to the location.

Balancing Touch; When you touch a creature or target, you may grant +1 to AC or saving throws until the start of your next turn.

Flow Spark; You release a harmless wave of energy that illuminates an area, showing hidden currents of air and movement.

Harmony Step; For one round, your movement ignores difficult terrain created by natural obstacles.

Minor Alignment; You can shift a small object (like furniture, stones, or tools) up to 5 feet into a more “balanced” position, possibly revealing hidden features.

Energy Channel; Create a 10 ft. aura where allies regain 1d10 Health at the start of their turn if they’re below half health.

Shifting Corners; Alter the "lines" of a room, creating a minor illusion that hides a doorway, corner, or window.

Still Water; You calm a body of water, dispersing ripples and granting creatures/targets +5 advantage on Stealth checks near it.

Breath of Balance; Creatures/Targets in a 15 ft. cone make a Con save or become calmed (as Calm Emotions, single target).

Protective Placement; Place a symbolic charm (paper, sigil, stone) that grants +2 AC to an ally as long as they remain within 10 ft.

Flowing Barriers; Create invisible walls of energy that redirect ranged attacks, giving allies half cover in a 20 ft. line. This costs 10% energy.

Mirror Lake; A surface (floor, wall, or water) becomes reflective, revealing hidden or invisible creatures. This can even reflect a medusa's stare back at itself. This costs 10% energy.

Compass Sense; You always know true north and detect magical "imbalances" in a 30 ft. radius. This costs 10% energy.

Balance of Two; Link two creatures/targets. When one takes damage, the other can choose to take half of it instead. This costs 10% energy.

Quiet Arrangement; Rearrange furniture, stone, or terrain in a 10 ft. cube to create harmony. Creatures inside gain +2 to initiative rolls. This costs 10% energy.

Dragon Vein Surge; Draw from a leyline: allies and yourself in a 30 ft. radius gain +1d6 to attack rolls until the spell ends (Concentration, 1 min). This costs 15% energy.

Circle of Harmony; Create a 20 ft. circle where enemies must make a Wisdom save or be unable to attack allies unless attacked first. This costs 15% energy.

Reflecting Chi; The next spell of 10% or lower cast within 30 ft. is reflected back at the caster. This costs 15% energy.

Equilibrium Bond; Up to three creatures/targets share damage equally among themselves for 1 minute. This costs 15% energy.

Wind Door; You open a passage of flowing air that lets you walk through one solid wall up to 10 ft. thick. This costs 15% energy.

Shifting Compass; Alter the battlefield subtly. Each round, you may move one enemy or ally 5 ft. as if they were "drawn" to new lines. This costs 20% energy.

Fountain of Stillness; Create a 15 ft. zone of serenity. Inside it, creatures cannot rage, frenzy, or panic. This costs 20% energy.

Mirror Placement; Place a magical mirror. For the duration, one ally may redirect an attack targeting them to another creature/target within 15 ft. This costs 20% energy.

Stone Dragon Lines; Raise lines of stone from the earth that create pathways, obstacles, or fortifications (as Wall of Stone, but flowing patterns). This costs 20% energy.

House Spirit's Blessing; Designate a building. While inside, allies gain +2 to saving throws and resistance to fear. This costs 20% energy.

Dragon Gate; Create a shimmering portal. Allies who step through gain +5 advantage on their next attack or saving throw. This costs 25% energy.

Heaven-Earth Alignment; Choose two points in the sky and earth. A massive energy beam connects them, dealing x2 radiant damage in a line. This costs 30% energy.

Celestial Balance; Reset all buffs/debuffs in a 60 ft. area (removes conditions, but also ends beneficial magic). This costs 35% energy.

Eight Trigrams Seal; Trap a creature inside an octagonal energy barrier. They cannot leave until the barrier is destroyed (Health = 150, immune to non-magical damage). This costs 40% energy.

Grand Harmony; For 1 minute, all allies within 60 ft. have resistance to all damage, +2 AC, advantage on all saving throws, and heal 20% Health at the start of each turn. This costs 45% energy.

Large wasteland tequila; Replaces 90% of caster's Intelligence with Strength and a small amount of Charisma. This lasts 1d6 rounds.

Evil Cleric's Deal; Give up fermented beverages that ferment heedlessly for 24 hours freely and you can double your current Luck and Charisma rolls... If you break the vow you must pass a Constitution save.

Seeing Double; Causes your targets to have crusty eyes for 1d6 rounds. It takes one turn to clean them.

new ideal

Complex; The complexity gets hard to bear for the targets, this distracts them for 1d10 rounds. 

Backup source; Whatever you hear and need to know is backed up by a secondary source of information.

Surprise; No surprises pop up and things go as planned.

Sunday, October 5, 2025

Timed spells

Timed spells are created by thinking of the time and needing a result. So think of a job you want, if you need it and think about it happening at the right time, then it will. This occurs by the power of the creator.

Some spells follow:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect  or trigger word and look to read the definition that the subconscious does by feel. So you know what it does.

See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells that you like as though you will the effect to exist. 

So if given enough time, the effect happens for the energies will surge and do the idea for you. This is done in effect by what is what where you think. Think the ghost dismissed after offering energy to it and the creator makes it so.

Blockage; you block yourself from leading yourself down a path of ruin..no matter what occasion.

The oak Street doctor; the doctor can see me as quickly as possible. No matter what.

Strict; the manager is no longer too strict no matter what.

Paul t ; he pays me 70 dollars on the 13th and the 23rd .. no matter what.

En

News 9; they responded to my scoops of me to them.. no matter what.

Ashley; she doesn't mind what I do or did..no matter what she trusts me.

Things; things work out in the end.

No matter; no matter what I don't take things wrong.

Support; money support will come and I will afford all my bills.. quick no matter what.
En

Moose; he stops asking me about what Ashley did.

Stress weight loss; there is a small amount of stress and allot of weight loss. This is alleviated by feeling good.
En

Moose; he doesn't mind what I do or did no matter what.

I; I don't feel guilty for what I did. No matter what.

Putting; putting together things you create a new reality.

En

I believe; if it is as it is I believe.

Thought control; the idea is energy, it is body electrical force you may direct through the aura. It directed at the targets controls their brains as you think the instructions to the energy itself for them to do.

Cosmic burst; this is where you think about the cosmic ray hitting the targets in a burst effect and making them pass out.

SpaceX; they manage to get the right conditions in the rocket system and weather..to launch no matter what.

Alimn; no fight

SpaceX; they launch the space x rocket no matter what as quickly as possible.

Peaceful intent; this is where you think about the idea of peace and pursue it till fruition no matter what.

En

Bd-r; this causes the targets to experience a bad death without chance of revival.

Iis; this serves you what you want by energy manifest creating what you desire.

Life desistance; the targets to effect are suddenly desistant and decide to kill themselves.

Calm; mad people like sam calm down no matter what.

Point of fire; this is where you think about fire forming and point your finger at a target.

En

Fire finger; think about fire forming on a target and wave back and forth your finger at the targets. As if telling a person off.

Things; things get better for us and worse for Russia no matter what and quickly.

No one; noone blames the Democrats no matter what.

Wolfheart; he successfully defeats all his enemies in clair obscur.. quickly no matter what.

War; somehow war is avoided no matter what.

En
Amazon; the packages I ordered arrive as quickly as possible today and I get them. No matter what.

Resistant; I am highly resistant to ragweed no matter what.

Madkarna; he does my wishes that God doesn't do.

Inspection; I pass my inspection no matter what..and quickly..

Think and create; this is where you think about the energy creating what you want..you get what you need or want.

En

Wednesday, October 1, 2025

Madkarna

 Madkarna is a spirit that you can mention freely. He acts like a God, if you use his name three times with a request. This spirit can give you anything you so desire and isn't a demon. So use him with care.

Some spells follow..

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

affording; I ca easily afford all my bills no matter what.

SpaceX; they manage to get off the launch today without anymore delays..no matter what.

Sanchez; he no longer gets in trouble at work no matter what.

listening; messenger no longer cuts out no matter what.

nusantara; this presents a nuisance to those that state "nusantara".

en

Anti-fail; this causes nullation of failure.

Catch-up; I manage to catch up to the moment and not have to rush.

The end; This is the end point of the moment.

Ashley; she doesn't mind what I do or did..no matter what I do I am not blamed.

Ashley; She manages to fix what is wrong and get things done no matter what.

en

burst; this is a sound burst..that could burst the ears.

enticement; this entices the targets into doing things.

New earth; Everyone works with spirit and their global and individual connections.  Versus people not doing that globally normally. It's a positive domino effect.

farron; he decides to negate his step back from the ring of fire quickly..no matter what.

en

spaceX; cloud cover dissipates away quickly over the slc-40 and lc-40 complex..no matter what.

spaceX; nothing violates the launch no matter what.

spaceX; the weather cooperates quickly for spaceX and NSF no matter what.

spaceX; if it doesn't launch, I don't mind.

SpaceX; They don't push back the space launch in time anymore..no matter what spaceX launches easily as though the right conditions existed for the launch.

en

for dnd

Lima; This boosts the bluff skill. Add +5 to bluff related rolls.

Limo; limao, This causes a limo to appear outside down the street as your lying about something. Add +5 to bluff rolls.

Align Chi; Minor rearrangement of furniture/objects to improve energy flow; grants +1 to next Persuasion/Insight check.

Clear Dust; Removes grime or clutter in a 5 ft. cube; +1 minor boost to morale.

Lucky Pebble; Imbue a small stone with +1 luck for one roll (use as Bardic Inspiration lite).

Balance Step; For 1 minute, your footsteps are perfectly silent and leave no trace.

Harmonize Flame; A candle, light, torch, or lantern burns steadily despite wind or draft.

Mirror Ward; Place a mirror that reflects harmful intent, granting +1 AC to the chosen targets.

Flowing Water; Create a soothing trickle of water; allies in range recover some Health during a short rest.

Bagua Blessing; Choose a direction (N/E/S/W); allies moving that way gain +5 advantage on their next saving throw.

Spirit Sweep; Clears a 10 ft. radius of minor curses or lingering necrotic energy.

Lamp of Clarity; A conjured lantern that sheds calming light; allies in range gain +5 advantage on Wisdom saves vs. fear.

Koi's Fortune; Summon a spectral koi fish that circles you; once per hour, reroll one failed saving throw.

Lucky Wind; A refreshing breeze dispels smoke/fog and boosts ranged attack rolls by +1.

Jade Harmony; Stabilize up to 3 dying creatures or targets instantly, restoring 10% Health to each.

Nine Coins Charm; Toss nine enchanted coins; one ally gains temporary Health equal to 2d8.

Ancestor's Advice; Commune briefly with ancestral spirits for a hint or tactical insight (+1d4 on next skill check).

Dragon Vein Pulse; Tap into leyline energy; allies in 20 ft. radius regain half Health and cleanse 1 condition.

Pagoda Shield; Create a shimmering, layered barrier; grants +2 AC to all allies within 10 ft. for 1 minute.

Harmony of Five Elements; Target allies gain resistance to one damage type of choice for 10 minutes.

Golden Laugh of Hotei; Heal half Health and cure frightened condition with contagious laughter.

Flowing Chi Step; Teleport 15 ft. along a waterway, breeze, or leyline line of sight.

Porcelain Tower; Summon a radiant pagoda that projects protective aura; allies inside heal 35% health each round. This costs 20% energy.

Eight Trigrams Seal; Place an energy seal on the ground; creates a zone where hostile magic rolls at -5 disadvantage. This costs 20% energy.

Mirror of Truth; Reflects an enemy's spell back at them (once). This costs 20% energy.

Phoenix Renewal; A fallen ally instantly returns to life with 1% Health, surrounded by warm chi. This costs 20% energy.

Feng Shui Rebalance; You may rearrange up to 1,000 lbs of non-magical objects in a 30 ft. radius into harmonious order; restores all Health to all allies who witness it. This costs 30% energy.

Magical Disguise; This causes you to appear like what you want to appear like, then when your done with the disguise, you appear like yourself.

Magig; Magical disgust happens to your targets. So when you cast this on them, they get so disgusted at you they no longer want to fight.

Magog; This is where you send a nasty odor like a fart in the wind near the targets, then gag them with it. They are unable to do anything for 1d6 rounds.

defined in ancient language

Lima = lying my ass

limo = lying my ass off 

lim = limit

limn = no limit

the ancients just knew things psychically, yet they were sometimes wrong.

Thursday, September 25, 2025

Think, focus and do

This is where you think of the effect, focus upon a target and do the idea you intended to do. This even allows you to shift about dimensionally. This also bypasses the conscious mind and causes the subconscious to create what you want. So think and you know what to do.

Some spells follow;

 Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

kat; she doesn't mind what I say and do. I am not in trouble no matter what by her.

no matter; no matter what I do, I don't get in trouble.

finances; no matter what I do, I don't get in trouble financially.

people; they can loan me money easily, no matter what.

hysteria; I am no longer hysteric over funding no matter what.

en

energetic; no matter how much sleep I get I don't make mistakes. I am always full of energy for the purpose of doing things I find to do.

spaceX; the launch goes up and succeeds successfully without any time delays no matter what.

Make Columbine Look Like a Joke; //Empty an entire school of Life... But dude... That isn't how they did it.

JFK Reloaded; //Win $1,000,000 if you can recreate JFK's assassination... But this is impossible.

Paul T.; He or she doesn't try to cheat me out of money, no matter what.

en

pregnant; I am not pregnant, do not act pregnant nor do I eat like I am no matter what.

birth control; I no longer have or hold a child in me no matter what.

fly catching; this is a point you say, "I catch you, fly" and mean a fly. beware the subconscious and what it shows you as it could be opposite.

cosmic ray; I am immune to all cosmic rays no matter how big..this is done by the power of my subconscious mind.

empowerments; any energy empowers me to do things I need to get done.

en

raenok; raphael doesn't get fired nor does his constituents.

concept; if you want a concept, just think about it and it comes to you.

fast metabolism; no matter what I eat, I don't gain any weight. instead, I lose weight quickly and keep it off.

memory; I remember everything no matter what, if I need to remember it.

felony; I no longer do any felonies.

personality; since everything has a personality, treat them with respect or by name and message.

en

for dnd

bank focus; the bank makes it all right no matter what.

the bank; the banking is improved! you get x3 the amount of money you spend or give away.

excellent; this causes by thought your activity to become good. Add +6 to all rolls.

delivery moment; this causes things to be delivered to you that you need. mention it to the dm/gm and its done.

Snail Escape; Climb into your conjured shell and escape a large fall without taking fall damage.

The art of sleep walking; This is where you do things and realize what you do as you are awake yet asleep. Roll a 1d100+luck to determine if you get a successful result with a 50 or above rolled.

Spell guard; This is where your clothes guard you in absorbing the extra attack energy.

Dummy target; This is where you cause an elemental to appear, think and take the extra damages as its a dummy that they target instead.

Big Bang: Causes you to appear out of nowhere even if you don't exist yet.

docs

Doing things as you relax; The idea is just do it and as you do it you relax by the adrenaline release in the body. You think of what you want done before the attempt. It really should be called relaxing by by adrenaline rush, but go figure. Oh yeah, there is a price for this.. the more you do the better you feel..except at the end.. where it all comes upon you as a tiredness.

Saturday, September 20, 2025

Cold magic

 The cold or sinus reaction magic is where you get a cold and think to hold it i on a sneeze. Then on an in-drawn breath the cold releases internally and you don't need to sneeze anymore. You may need to repeat this though. The other secret to this is not to rub the bottom of your nose. Then after the snot dries up, you keep the cold from causing you to sneeze.

More spells follow..

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

wolfheart; he does clair obscur for the game next he streams no matter what.

news9; they help as they can..no matter what.

us; this is the state of mind that is there to live in with kamala as president.

starship; the spacex starship curse remains broken.

help; news9 deems me worthy of their help..no matter what.

en

circle; circumnavigate the globe, and leave happy.

afford; I can easily afford all my bills no matter what.

rest easy; think to sit relaxed and be ready for anything.

testing; this tests a condition, to see if it exists.

flying disclaimers; this effect causes the targets to be distracted by formed physically remarks that fly at them..

Foocubi of the Yellow Skulls; Roll a 1d10. If the roll is 5 or higher then a demon will be summoned to do all your chores.

en

for dnd

Diocese; This effect leaves you happy, and the targets are happy as well. It causes a moment of realization, that makes them not want to fight.

Flying disclaimers; This effect causes the targets to be distracted by formed physically remarks that fly at them..like a flying participle.

Foocubi of the Yellow Skulls; Roll a 1d10. If the roll is 5 or higher then a demon will be summoned to do all your chores.

Angel servant; Roll a 1d20 and if you get a 10 or above then an angel will be summoned to do all your chores.

Wealthy; The act of kindness gets back wealth x3 more than normal.

Wealthiness; The act of giving or spending money gives you back 3x the amount of money you gave.

Ambiscuous; This causes the moment of an ambiscade, the targets are surprised and don't go first.

The health; The health you have is doubled by the creator. As they say health is sometimes weight. Yet, you halve the effect of poison.

Con boost; This causes energy to surge in the body and you get +10 to your constitution rolls. However, your body puffs up and become immune temporarily to poison.

Give up; Through the fire and the flames we carry on. Give up on purpose to gain an extra turn...

Combined healing; This is where you wee and direct divine interference to heal with hatred/love energy. That means x3 the healing.

Solar clones; This is where you focus upon the area, and think any near sun sends 1d6 energy clones to do what you want. They have your stats, 100% health, and deal solar radiance as damage/healing to your targets. They disappear upon dismissal.

Anti-attack shield; All attacks are repelled back to the sender.

Electric fog; This effect is where you combine bio energy with water particles in the created fog, then it effects the targets as a burst of light blue flare up to make electric fog dealing x2 the damages. This costs 20% energy.

Monas Lux; Generates a radiant sphere of light, proportioned exactly to the golden ratio. It goes through the air to where you want it to go.

"Light in perfect harmony with the cosmos."

Tetractys Shield; Creates a protective barrier shaped like a tetrahedron, granting defense proportional to the caster's level squared.

"Four points of power hold fast against chaos."

Harmonia Resonantia; Aligns the vibrations of nearby objects, targets or creatures, calming aggression or hostility. Fight over.

"All discord bends to the music of the spheres."

Numeris Bind; Binds a target according to numerical constraints; for example, "seven steps" or "three heartbeats."

"Counted, constrained, controlled."

Ratio Tempus; Alters the flow of time in a small area using precise proportional measurements however you wanted.

"Moments expand and contract in perfect measure."

Pentacle of Proportion; Creates a five-pointed geometric sigil that balances energies in its vicinity. Your party gets a +5 to all rolls.

"Five points, five elements, perfect equilibrium."

Phi Strike; An offensive spell where the damage follows the Fibonacci sequence with each successive strike.

"The attack grows naturally, as life itself does."

Sacred Spiral; Summons a spiraling pattern of force that pushes enemies outward while harmonizing nearby allies with +5 to all rolls.

"Everything that spins echoes eternity."

Divine Angle; Adjusts angles of objects or pathways to exact geometric precision for perfect efficiency.

"The straightest path is measured by the mind, not the eye."

Chorus of Primes; Summons ethereal voices that resonate only in prime-numbered intervals, confusing enemies for 1d10 rounds.

"Only those attuned to unity can comprehend the melody."

Polygonal Prism; Creates a prism of light in any polygonal shape to refract energy, disorienting foes for 1d10 rounds.

"Every side speaks in perfect order."

Harmonic Echo; Reflects magical energy back at its source using ratios of frequency.

"Let their own power teach them balance."

Arithmetic Wave; Generates a wave of damages whose intensity is determined by a sequence of numbers chosen by the caster.

"Numbers are the tide; the tide is your weapon."

Geometer's Grasp; Alters the physical dimensions of an object or area according to geometric laws.

"Measure twice, alter once."

Cosmic Lattice; Creates a grid of energy aligned with the stars, enhancing spellcasting accuracy.

"Every point a star, every line a path."

Proportionate Step; Moves the caster or an ally exactly the distance needed to avoid harm or gain +10 advantage.

"Stride in perfect measure; stumble never."

Quadrivium Bind; Restrains a target using the four classical Pythagorean elements (fire, water, air, earth) in perfect balance.

"Bound by the wisdom of fourfold truth."

Harmonic Vision; Reveals hidden patterns, ratios, or sequences in a space, making complex structures or codes visible.

"The world's secrets are written in numbers."

Celestial Resonator; Taps into the resonance of planets to enhance spells or manipulate luck. This causes a +5 to all spell and luck related rolls.

"As above, so below, so within."

Infinity Sigil; Draws a symbol of endlessness that slowly restores energy or health over time. This costs 40% energy. 

"The loop of eternity nourishes all in its path."

Nunchucks are treated as a specialized form of the club, a simple melee weapon, according to the Player's Handbook.

1d6 bludgeoning damage, 10/20 range, a cost of 10 gp, a weight of 4 lb., and the Light and Finesse properties.

Shurikens They deal 1d4 damage, are classified as slashing damage, and have a range of 20/60 feet.

 You can draw and hold up to three throwing stars in each hand, but must make a separate attack roll for each. Thrown, finesse, the same ability modifier used for a melee attack with the weapon is used for the ranged attack and damage rolls..

The club is a simple melee weapon in Dungeons & Dragons 5th Edition, dealing 1d4 bludgeoning damage, range is 5/10 feet and weighing 2 lb. It is classified as a light weapon, allowing it to be used for off-hand attacks, and is typically used with one hand.

 The club costs 1 sp and is considered a standard item.

Monday, September 15, 2025

krage effects

This is the effect of caused craters where you think about them being. They exist as you notice them..you know what to do.

Some spells follow:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect  or trigger word and look to read the definition that the subconscious does by feel. So you know what it does.

See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells that you like as though you will the effect to exist. 

So if given enough time, the effect happens for the energies will surge and do the idea for you. This is done in effect by what is what where you think. Think the ghost dismissed after offering energy to it and the creator makes it so.

I manage; no matter what I manage to get 8000 steps done per day.. easily.

The doctor; he sees me quickly and efficiently no matter what.

Getting; in it, he gets his package.

Fixed throat; my esophagus fixed itself no matter what quickly.

Focus; think about it and you know what is going to happen.

En

Large; I am no longer looking larger than life no matter what.

Final focus; Think about the idea and your focus turns into ki activity.

Food; the food arrives for the market as soon as possible..no matter what.

Lose your lube; lose your weight.

Lose your weight; think about it and it is gone if you don't want it.

En
Inspection; the room inspection passed for me no matter what unless it doesn't exist. This is non reversible.

Paul t; he pays me what he can tomorrow even if he doesn't want to no matter what.

Introspection; think about the idea and it comes to you.. it's like magic as the idea you need is there in mind.

Slime ball; think to form a ball of slimy water in the air and need as you think send it to your targets. It splits off in the air as it moves through space or air. It's your will holding it together and what it hits is what you need it to hit. This causes sickness in the targets, or a splash mark on the surface of the target like a wall. This happens as you pinch your forefinger with the thumb and releasing it.

Lack; the lack of exercise and the lack of good eating habits that are healthy..lead to overweight nature.

Lack II; lack of eating will make the calories lower and you lower in weight.

Lack III; the lack of food excess, and the lack of eating too much leads to lessened weight.

So; in introspection do enough exercise and you can lose allot of weight to create what you need as a result. Walk it off if you eat something and you know you won't gain any weight.

En

Alzheimers; Alzheimers and dementia disappeared by feel I am ok. No matter what.

Walk away; the items that are protected don't walk away..no matter what.

Things; things work out in the end.

Ashley; she gets better and behaves good no matter what.

Paul t.; Paul is in the mood to give me the money I am owed with out being abrupt no matter what.

En
 
Love; love no longer keeps pushing up my weight instead it pushes down my weight no matter what.

Love of doing; the love of eating no longer pushes my weight up no matter what.

Love; love wins all except for things you don't need.

Ashley; she doesn't interrupt my launch watching no matter what.

Starship explosion; the SpaceX starship doesn't explode on the pad nor in space, no matter what.

En

Burnout; I recover from burning out no matter what and quickly.

Tired; I am not tired any longer no matter what.

Satellite; all orbital launches from the USA are a success in operations no matter what.

Dopey; unless needed, I can be sleepy if necessary.

Undopey; this lifts the dope feel and your no longer dopey.

SpaceX; the weather clears up for the launch no matter what. They get the launch off and no delays no matter what. 

Weather; the weather around Boca Texas and the starship clears up quickly no matter what. Good enough for the launch of SpaceX starship. The holding pattern is ended early.

En
I train and get the result as needed to get.

Despite the weather; they launch.

Embezzler; this effect is where you think about asking about money and getting things.

Energy shots; energy shoots from your fingertips as you think of the elements to project forth. 

Based; the facts are interesting.. always attack never defend.

En

Wednesday, September 10, 2025

The Soros

 The sorrows are what the Soros means, its just missing a few letters. So sorrow as may be, this is a point you think about. Think and the sorrows dissipate from what you do.

Some spells follows:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

ancient jumping trick; this is where you hold weights and jump, yet when you jump you jump farther. That's about 10" more.

money burner; this causes the target/s to burn through their money.

delay; this delays the moment of anything you dislike till you no longer think to dislike it.

vindictus; this causes feelings of vindication as you do things to those you feel deserve it.

starship by spaceX; This is a "successful" launch and all directives are accomplished no matter what.

SpaceX; This Starship launch has the right conditions and launch, no matter what occurs.

en

paul; he doesn't feel like calling the police on ricardo or losing things no matter what.

paul; he finds what he lost no matter what.

the wait; this is where you make the targets wait unless unneccessary.

for dnd

Advanced Clair Obscur spells in DnD Homebrew style by SH and ChatGPT AI.

Advanced Oblivion Mural; You paint a mural on reality itself. All enemies in 200 ft. are drawn toward it, forced to live out a surreal "scene" of your choosing, taking psychic damage each round for levels 1-9. That's x2 the damage each turn for levels 1-19. That's x3 the damage each action for levels 20 and onward. This costs 40% energy.

Advanced air cannons; This causes cannons of air to shoot high speed void energy particle shots at the targets. You get 1d10 cannons and 3 shots each cannon normally. Each shot deals x2 the energy blow for levels 1-9. Its 6 shots each cannon and x3 the energy blow for levels 10-19. Its 9 shots each cannon and x4 the energy blow for levels 20-29. Its 12 shots each cannon and x5 the energy blow for levels 30 onwards. Your targets can "dodge" the shots, if your targets are making their dodge rolls for no damages..the cost for this is 50% energy.

Gleam of the Hidden; Create a thin shaft of light that illuminates invisible creatures or objects but plunges everything else in shadow.

Veil of Half-Light; You shroud an area in a dim twilight, where creatures count as both lightly obscured and lightly illuminated.

Twin Mirage; You conjure an illusory double of yourself made of light, and a shadow-double beside it; enemies can't tell which is real.

Obscure Luster; A bright object appears dull and unremarkable, or a dull object shines faintly with an alluring glow.

Shadowglide; You slip into a shadow and reappear from another shadow within 30 feet.

Clarity in Darkness; For a brief time, you and allies gain blindsight in darkness, but suffer -5 disadvantage in bright light. This costs 25% energy to cast.

Dazzling Eclipse; A burst of light and shadow blinds foes looking at you, while allies see perfectly through the mix. This costs 25% energy to cast.

Tenebrous Chains; Shadows extend from nearby light sources to bind enemies in restraining grasp for 1d6 rounds. This costs 25% energy to cast.

Refraction of Truth; A beam of refracted light reveals illusions and lies in its glow, but conceals allies who step outside it. This costs 25% energy to cast.

Mirror of Shadow; Create a dark reflection of an enemy that attacks them with their own abilities (shadow damage type). This costs 25% energy to cast.

Halo of Dusk; A twilight aura surrounds you; radiant damage you deal becomes necrotic, and necrotic damage you deal becomes radiant. This costs 35% energy to cast.

Obscurant's Mantle; You become both brightly lit and heavily obscured—enemies cannot target you directly, but you’re visible everywhere. This costs 35% energy to cast.

Shroud of the Eclipse; Day becomes night in a 200-foot radius; allies gain +5 advantage in stealth, but all saving throws against radiant effects are at -5 disadvantage. This costs 35% energy to cast.

Spectral Spotlight; A floating beam of light follows your targets, making them unable to hide and vulnerable to shadow-based attacks. This costs 35% energy to cast.

Stain the Light; Transform radiant energy into necrotic decay, corrupting healing spells in the area. This costs 35% energy to cast.

Twilight Dominion; You seize control of the battlefield's lighting; all areas shift between bright light and magical darkness at your command each round.

Duality Incarnate; You split into two forms: a being of pure light and one of pure shadow, each able to cast spells independently for 1 minute. This costs 45% energy to cast.

Total Obscuration; All sight within a mile is negated—only tremorsense, blindsight, or magical perception function. This costs 45% energy to cast.

Solar Abyss; A burning star of darkness erupts, dealing both radiant and necrotic damage in pulses that grow stronger each round by +30%. This costs 45% energy to cast.

Clair-Obscur Ascension; You ascend as a being of chiaroscuro, gaining immunity to light/dark effects, and once per round you may convert radiant damage to necrotic (or vice versa). This costs 45% energy to cast.

Eternal Eclipse; You plunge a region (up to 10 miles) into endless twilight until dispelled by a wish or divine intervention. This costs 50% energy to cast.

Judgment of Contrast; You judge creatures in your sight; those who embody truth shine with radiant blessing, while deceivers are consumed in shadowflame. This costs 50% energy to cast.

Anamorphic Veil; Reality itself warps in chiaroscuro around your targets: corridors twist, objects shimmer, shadows reach—teleportation, sight, and sound become unreliable. This costs 50% energy to cast.

Oblivion's Dawn; A destructive wave of dawn-shadow light annihilates constructs, undead, and illusions, but scorches mortals too that are your targets with half damage. This costs 50% energy to cast.

The Last Flicker; You snuff out all light sources, magical or natural, across the plane for 1 minute—only your chosen torches and light of radiance remain lit. This costs 50% energy to cast.

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