Launch magic effects the launch you need to launch by you writing the idea, and the launch rocket uses the energy of the thought to launch with. This is doing an idea to do things and cause it to launch..
Some spells follow..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
Creator shield; The creator absorbs the energy effects including excess weight from the attack and uses it to create things. Nullifying any attack and weight that could be sent at you or you have.
rest; I seem to have gotten enough sleep no matter what and make sound decisions.
success; I manage to get downloaded the torrent no matter what as quickly as possible and no matter what there is no number reversion with transmission.
uploads; I manage to get uploaded my files to mediafire no matter what and quickly.
uploads II; The computer manages to not set the count back in its upload no matter what.
Votes; If voting occurs, it goes the democrats way. No matter what.
the curtainment bill; The tariff curtainment bill passes and gets placed as law no matter what.
ULA launch; This is where they launch The ULA Atlas no matter what, and no push back on the launch time occurs..
for dnd
Riptide; This special spell creates a tide of energy, that rips through the targets.
Riptide II; This uses energy backlashes that rip through the targets as it is directed by the subconscious through suggestions. This deals x2 the energy damages and costs 25% energy to cast. (edited)
Choose from 3; Name three things and you get one of them. Roll a 1d3 and get a 1 for the first one, 2 for the second one and three for the third one.
Maximum Luck; The focus upon having luck increases the luck rolls by adding +10 to its results. Even if you roll a 1 you succeeded.
Water spray; This effect causes you to summon water that sprays outward in droplets from the hand at compressed speeds, think and it strikes the targets for x2 water damage.
Water spritzer; This effect creates by the touch of a spritz of water a change of attitude in the targets. This effect causes no need to fight, fight over.
Testing; This effect tests if the target has magic and can control it.
The Drug; This effect creates the right drug in the blood stream that does what is required. This includes putting the target asleep, instantly.
Tits; The effect of this is the creating of women tits on the men targets. This distracts them by what they feel.
O'donnel; This is a person that exists as a ghost, and summoned has your stats exept for 100% health. He does what you need him to do.
Cunk; This causes the female targets to seem to grow a male private part and distract them by feel.
Shadow spell summons; This works by summoning your shadow self that has 100% health and your stats otherwise. It's easily defeated by shining a light at it. It does what you want as you need it done. If your shadow appears on casting a spell, the shadow's spell depends on the school of the spell you cast. Spells that have more than one spell school will randomly pick one of the schools to choose a shadow spell from.
Fire Magic: Shadowball (like Fireball, but irresistible)
Ice Magic: Creeping Shadow (like Creeping Frost, but irresistible and with less range)
Earth Magic: Shadow Shard (single target, high damage projectile)
Air Magic: Shadow Tempest (targets 30-50% of all visible enemies + 1 with smite-targeted damage that can be dodged)
Alchemy: Shadow Prism (like Fulminant Prism, but is harder to hit and doesn't damage allies)
Conjurations: Shadow Beam (penetrating beam)
Necromancy: Shadow Draining (3x3 explosion centered on the shadow that ignores AC)
Summoning: Shadow Puppet (summons an ally with your stats and 100% health, this ally is with swoop/flank/constricting attacks; damage scales with spellpower; summon cap of 3)
Hexes: Shadow Torpor (penetrating beam that applies irresistible slow; duration increases with spellpower and decreases with enemy HD)
Translocations: Shadow Bind (applies a bind effect to a random number of enemies, preventing them from moving for a short duration).
Import Weaving to the God magic..
Blood transfusion; This is what uses a hand and focus, then the targets' blood energy is transferred to you. 75 STP is drained to do this.
Stopping point; This is where you cast forth energy to "stop" the targets as they halt their movements for 1d6 rounds.
Solve Coagula; If at 50% health or lower you may use this to be at 150% max HP.
Hexes: Shadow Torpor (penetrating beam that applies irresistible slow; lasts 1d6 rounds, and causes the targets to move at 1 action per every 1d6 rounds)
Electro Shock Fist; Makes them die like a Pig as they are electrocuted to death by x2 damages dealt per round. This costs 20% energy.
The lowest you can roll by rolling a 3d9 is 3. So getting 3 ones still means a failure as its 3.
Working condition; This is where you do the rights things to work and the machine works with you. This makes a machine work, no matter what occurred to it.
Shadow blast; This summons a showy fire that awes the crowd..and projected forth as a ball of fire creates a shadow fire blast in 40' radius.
O-blast; This causes a blast of firey energy to effect a target range of 50' radius.
M-blast; This effects the area of 60' radius with a firey sun energy that blasts the target area.
Charged blast; This effect is where you send out energy, think to blast the targets and it blasts upward from under the feet of the targets.
O-bust; Causes police to come to the area and frighten off the criminals or they get arrested..
Scenteroni; This is causing a good scent of pepperoni pizza to manifest in the air, that's near the targets and distract them from attacking you as they wonder where it came from..for 1d6 turns.
Shadow force; This causes a shadowy force to make radiant damages on the targets.
Shadow being; This causes upon your stabbing yourself through the heart, thinking to become a shadow being as you will the result. They are considered a dark shade that is resistant to fire and ice. You recover yourself after you no longer need to be a shadow being. Willing yourself to undo the stabbing and you recover in moments.
Ion blast; This causes focused Ionic energy to blast forth with radiant damages on the targets and you heal by its area effect.
Shadow heal; This causes you to heal if a shadow is nearby. The effect is the shadows energy restores you fully. This costs 20% energy to cast.
Blood transfusion; This is what uses a hand and focus, then the targets' blood energy is transferred to you. 75 STP is drained from the targets to do this.
existant work; this effect is where you work, even if it isn't on a list.
Iron Oath; This spell makes the illusion of your father and his personage causes the targets to do the right thing, not fight. //Listen to your dad.
Gold Oath; This spell will cause your targets to see in their minds an image of their mom. She talks to them and says what is needed. So they no longer need to fight. //Listen to your mom.
Dedicated strike; This is where you cause a weapon strike that gets through armor. Add +10 to your Attack roll.