Seen use by creative abuse

Look to friend me on my facebook page or look at the bottom for my facebook page. Otherwise use my whatsapp number to contact me..it is 1(405)706-2328. If any abuse is there think to stop it then the creator stops what you don't think is necessary or don't need to work better. I think or not and it fits the point, so you see the point you so if you think, then your focus can know what is there by area you think. I figured out you aren't a mental target if you are thinking that your not otherwise thinking your one makes you one. So lets hope that works as you wish.

If you think you're a personal or mental target, stop then think to do something else as long as it's normal. I think i figured out my real illness, If I think to do or write I won't if I panic or if I allow things then I can write the ideal. So I will write as I think or will and I don't have to be there to write it. This is where I think as you want to do things, or work until I don't need to do things as this is use of this. I think this is a blog based off my past life, working with memories that I happen to remember.

Here is an appropriate quote of the day: "Something I realized is that spells and magic don’t work if your soul determines it isn’t best for you or your growth... that’s why some magic works for some people and doesn’t for others. Some can grow wings some can’t, that memory just came to me because I tried to do it." -pup


Just updated; Angel's Magic article.
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Wednesday, April 9, 2025

Launch magic

 Launch magic effects the launch you need to launch by you writing the idea, and the launch rocket uses the energy of the thought to launch with. This is doing an idea to do things and cause it to launch..

Some spells follow..

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.


Creator shield; The creator absorbs the energy effects including excess weight from the attack and uses it to create things. Nullifying any attack and weight that could be sent at you or you have.


rest; I seem to have gotten enough sleep no matter what and make sound decisions.


success; I manage to get downloaded the torrent no matter what as quickly as possible and no matter what there is no number reversion with transmission.


uploads; I manage to get uploaded my files to mediafire no matter what and quickly.

uploads II; The computer manages to not set the count back in its upload no matter what.


Votes; If voting occurs, it goes the democrats way. No matter what.


the curtainment bill; The tariff curtainment bill passes and gets placed as law no matter what.


ULA launch; This is where they launch The ULA Atlas no matter what, and no push back on the launch time occurs..


for dnd


Riptide; This special spell creates a tide of energy, that rips through the targets.

Riptide II; This uses energy backlashes that rip through the targets as it is directed by the subconscious through suggestions. This deals x2 the energy damages and costs 25% energy to cast. (edited)

Choose from 3; Name three things and you get one of them. Roll a 1d3 and get a 1 for the first one, 2 for the second one and three for the third one.

Maximum Luck; The focus upon having luck increases the luck rolls by adding +10 to its results. Even if you roll a 1 you succeeded. 

Water spray; This effect causes you to summon water that sprays outward in droplets from the hand at compressed speeds, think and it strikes the targets for x2 water damage.

Water spritzer; This effect creates by the touch of a spritz of water a change of attitude in the targets. This effect causes no need to fight, fight over.

Testing; This effect tests if the target has magic and can control it.

The Drug; This effect creates the right drug in the blood stream that does what is required. This includes putting the target asleep, instantly.

Tits; The effect of this is the creating of women tits on the men targets. This distracts them by what they feel.

O'donnel; This is a person that exists as a ghost, and summoned has your stats exept for 100% health. He does what you need him to do.

Cunk; This causes the female targets to seem to grow a male private part and distract them by feel.


Shadow spell summons; This works by summoning your shadow self that has 100% health and your stats otherwise. It's easily defeated by shining a light at it. It does what you want as you need it done. If your shadow appears on casting a spell, the shadow's spell depends on the school of the spell you cast. Spells that have more than one spell school will randomly pick one of the schools to choose a shadow spell from.


Fire Magic: Shadowball (like Fireball, but irresistible)

Ice Magic: Creeping Shadow (like Creeping Frost, but irresistible and with less range)

Earth Magic: Shadow Shard (single target, high damage projectile)

Air Magic: Shadow Tempest (targets 30-50% of all visible enemies + 1 with smite-targeted damage that can be dodged)

Alchemy: Shadow Prism (like Fulminant Prism, but is harder to hit and doesn't damage allies)

Conjurations: Shadow Beam (penetrating beam)

Necromancy: Shadow Draining (3x3 explosion centered on the shadow that ignores AC)

Summoning: Shadow Puppet (summons an ally with your stats and 100% health, this ally is with swoop/flank/constricting attacks; damage scales with spellpower; summon cap of 3)

Hexes: Shadow Torpor (penetrating beam that applies irresistible slow; duration increases with spellpower and decreases with enemy HD)

Translocations: Shadow Bind (applies a bind effect to a random number of enemies, preventing them from moving for a short duration).


Import Weaving to the God magic..


Blood transfusion; This is what uses a hand and focus, then the targets' blood energy is transferred to you. 75 STP is drained to do this.

Stopping point; This is where you cast forth energy to "stop" the targets as they halt their movements for 1d6 rounds.

Solve Coagula; If at 50% health or lower you may use this to be at 150% max HP.

Hexes: Shadow Torpor (penetrating beam that applies irresistible slow; lasts 1d6 rounds, and causes the targets to move at 1 action per every 1d6 rounds)

Electro Shock Fist; Makes them die like a Pig as they are electrocuted to death by x2 damages dealt per round. This costs 20% energy.


The lowest you can roll by rolling a 3d9 is 3. So getting 3 ones still means a failure as its 3.


Working condition; This is where you do the rights things to work and the machine works with you. This makes a machine work, no matter what occurred to it. 

Shadow blast; This summons a showy fire that awes the crowd..and projected forth as a ball of fire creates a shadow fire blast in 40' radius.

O-blast; This causes a blast of firey energy to effect a target range of 50' radius.

M-blast; This effects the area of 60' radius with a firey sun energy that blasts the target area.

Charged blast; This effect is where you send out energy, think to blast the targets and it blasts upward from under the feet of the targets.

O-bust; Causes police to come to the area and frighten off the criminals or they get arrested..

Scenteroni; This is causing a good scent of pepperoni pizza to manifest in the air, that's near the targets and distract them from attacking you as they wonder where it came from..for 1d6 turns.

Shadow force; This causes a shadowy force to make radiant damages on the targets.

Shadow being; This causes upon your stabbing yourself through the heart, thinking to become a shadow being as you will the result. They are considered a dark shade that is resistant to fire and ice. You recover yourself after you no longer need to be a shadow being. Willing yourself to undo the stabbing and you recover in moments.

Ion blast; This causes focused Ionic energy to blast forth with radiant damages on the targets and you heal by its area effect.

Shadow heal; This causes you to heal if a shadow is nearby. The effect is the shadows energy restores you fully. This costs 20% energy to cast.

Blood transfusion; This is what uses a hand and focus, then the targets' blood energy is transferred to you. 75 STP is drained from the targets to do this.


existant work; this effect is where you work, even if it isn't on a list.

Iron Oath; This spell makes the illusion of your father and his personage causes the targets to do the right thing, not fight. //Listen to your dad.

Gold Oath; This spell will cause your targets to see in their minds an image of their mom. She talks to them and says what is needed. So they no longer need to fight. //Listen to your mom.

Dedicated strike; This is where you cause a weapon strike that gets through armor. Add +10 to your Attack roll.

Tuesday, March 25, 2025

Gaming magic

 Gaming magic is where you play a game and create with magic what you want the game to do. This is the moment you think of what you need and will the result as you play. Think about it, you wanted 10000000 or unlimited funding in the game.. This is where you think and need the funds and if necessary, use a hack.. then you create the funding to create the necessary funding.

Some spells after..

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

space-x; They get off the launch successfully.

crew-9; they get off the ISS and land on the planet successly, no matter what.

ISS; They settle the problems with the ISS no matter what.

panama; The panama canal and greenland is not taken over by military invasion..no matter what.

Andrew mcdowell; he plays Homebrew dnd with me next week and enjoys it..no matter what.

'

woven time; this is where you think to weave together the 4 elements and spirit to make time occur as you want it.

escape; the people on the plane manage to escape it matter what.

en

jebus; he gets his show of whatnot to finish successfully and there isn't any problems no matter what.

andrew; he finishes updating his character to a level raise..no matter what.

andrew; he picks the special abilities and feats..no matter what as quickly as possible.

andrew; he likes his character and tells what he likes..about it..quickly. no matter what.

andrew; he no longer gets religious on me no matter what.

Gloria; she likes me no matter what.

for dnd

Immolation; This effect causes the targets to get hit with fire every turn for x2 fire damages.

Ice lance; This causes the targets to receive ice effects in the form of ice lances, that means they are dealt x3 ice damages and they are slowed for 1d6 turns..

Dilatency; This spell causes the target material to get bigger and absorb moisture and suddenly its appearing dry.

Powerful; This increases the power of the party, where you all get x2 the damages done to the targets.

Spark; This effect creates the idea of a energy strike that's concentrated. The damages are x2 energy damage.

Wildfire 2; This effect causes hotter fire by feel, that effects all targets with x3 fire damages.

Rockfall 3; If near an area with rocks or you open a portal under falling rocks that opens over the targets heads, they fall on the targets for x3 crushing damages due to accelerated falling by magic.

newer spells 15

Disaster spell; this is where you think about the disaster effecting the targets and then they lose power or something else goes wrong..there is a -5 penalty to all rolls by the targets for levels 1-9. -10 penalty for all rolls by the targets with levels 10-19. -15 to all rolls don by the targets for levels 20-29. -20 penalty on all rolls done by the targets at levels 30 on up.

Backup batteries; The power is restored to normal as there is batteries of power.

Generator; This is where you power the effect by powering the device with a backup battery.

Successful II; The moment is a success no matter what occurs with a +5 bonus to all rolls of the party. +10 bonus for all rolls by the party with levels 10-19. +15 to all rolls done by the party for levels 20-29. +20 on all rolls done by the party at levels 30 on up.

Meth Bees; Shoots African Hornets out of your left hand... Drains mana like a son of a gun. A strike of the bees transfers the same amount of energy, as the strike from the targets hit to you.

Wednesday, March 19, 2025

List magic

List magic is where you think about the energy of the source. Think it forms what you need as you list it. Then, the energy of the Creator makes what happens if you want it done.

Some spells follow 

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect  or trigger word and look to read the definition that the subconscious does by feel. So you know what it does.

See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells that you like as though you will the effect to exist. 

So if given enough time, the effect happens for the energies will surge and do the idea for you. This is done in effect by what is what where you think. Think the ghost dismissed after offering energy to it and the creator makes it so.

Ashley; she can wait for her money no matter what.

Mail; Ashley gets what she wants in the mail when it's supposed to come and she gets it delivered to her otherwise..no matter what.

Trump; trump and zalenski can get along with each other no matter what.. peacefully.

Wump force; this is where you womp upon the targets with overwhelming energy and this deals  damage.

Ring power; the subconscious creates the effect you want using the rings you have as it draws upon your power to create it.

Transform; This effect creates something to be something else at +3 magic.

Laser shot; This effect causes the targets to be shot with burning lasers. That's using a normal laser pointer.

Paul t; he gets his check in the mail earlier today no matter what.

Ashley; she gets her funds early no matter what.

En

Soul take; lay your hand on the forehead and say, "your soul is mine!" Then you take it easily as the soul of the body transfers to you. You transferred by touch a soul copy to the body.

Judy; she doesn't mind what I do or did no matter what.

Andrew; he can come online no matter what.

Trump; he doesn't destroy the US alliances that stands..no matter what.

Starship launch 8; they are able to resolve all issues and quickly launch no matter what.

En

Psychological reaction; this effect causes the targets to react in fear at themselves as though in horror at you. Then they do nothing for the rest of the fight.

No matter what; I get enough exercise for losing weight no matter what weight I am.

Ashley; she gets her funds no matter what.

Moose; he gets his car fixed and repairs done as soon as possible. They don't cost him too much no matter what.

Inspection; I pass my room inspection no matter what.

En

Main room; the main room table is gone no matter what.

Nso; they get donated 10000 dollars in gift cards.

Trump; he backs down from doing tariffs against all counties other than Russia no matter what.

Wess; he and his farm survived no matter what.

Paul t; he needs the snuff no matter what so I can keep getting it.

En
Recession; there will not be a trump recession no matter what.

The idea; the idea you have is done if safe .. no matter what.

Friday, March 14, 2025

The theory 2

The theory 2 is a point you think the magic and the deep blue magic energy occurs to create what you want. This can create anything, so if you need it it is there.

Some spells follow:

 Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

Social security; SS payments aren't missed no matter what. I get my SS payments and not one payment is skipped.

Moose; he doesn't blame me for what I do or did..he doesn't mind what I do or did.

Notice; The idea is to trigger a reaction, that reaction is a point you notice the targets doing.

Then; Then they that notice you will work with you.

en

whatever; whatever is wrong with space vessels no longer is wrong with them no matter what.

whatever II; whatever is wrong with the airplanes is no longer wrong with them..no matter what.

SpaceX; whatever they do, they don't scrub the launch and it completes its mission no matter what as soon as possible.

Flashback; this is where you think about something and do what you normally do about it as though you were younger. 

for dnd

Whales; This spell causes the targets to not want to move and eat too much. In the end, they gain instantaneously some blubber fat. A unwhales undoes it.

Bubbler; This spell makes the targets noxious with gaseous release. They are so noxious, they are sick to their stomachs. The targets are distracted by sickness, for 1d6 rounds.

Porphius; This causes the targets to act like a dolphin, where they have potion control and lose all extra weight. The targets get very active and willing to help you out.

Beached whales; This effect causes the targets to gain in instantly gained fat. They do not want to move for a long time.

Thinking; The point is abstract, if you think about it it fades away. It can be what you don't like.

About; This causes the targets to receive the blows that they would put on you.

Bloebert; This is where the targets start blowing air through their moths and doing nothing for 1d6 rounds.

Dead bird; This causes your targets to touch a dead bird with Avian flu. Its deadly and can transmit itself on touch to the targets. This sickness passes after 1d10 rounds. As it effects the targets, it causes them to sneeze up a storm and they get targeted for lightning damages. That's as long as they are effected by the flu.

Gettance; This means the targets don't think to do things by feel for 1d6 rounds. They are easily directed by suggestions from you. Their subconsciouses are "hearing" what you say and need and causes them to do it.

Room temperature; This spoken causes the room to be whatever temperature you desire. Mention it to the DM/GM to effect it.

Listerine; Think to apply an invisible force. This force is listerine and cleans anything that you desire to clean.

Edifus; This effect is the only effect you can get from the game, that makes you find food given to you. You describe the food and you get the food that is needed to survive.

Breathing reaction; This is the effect cast with 15% energy. The idea is to trigger a reaction, that reaction is a point you notice the targets doing. The reaction is deadly to themselves, so they are dead by instance and that's breathing suddenly toxic air from energy. The fight is over.

Wrong turn; This is where you went wrong and got bad results. Cast this on the targets, then they suffer energy blows as an attack from a summoned ghost.

Money; The money spell is variety for fun, whatever deal you have is gaining you money for doing things for others. You gain x2 the money for levels 1-9. X3 the amount of money for levels 10-19. X4 the amount of money for levels 20-29. X5 the amount of money for levels 30 on up.

Moneyfus; This effect causes you to gain funds paid by the government. The set amount is determined by the GM/DM. Otherwise, rolling a 1d20+luck means rolling a 5 or below is 300 in funds. Rolling a 6-10 is gaining 600 in funds. Rolling a 11-15 gains you 900 in funds. Rolling a 16 on up is gaining you a lump sum of 1200 in funds.

Wednesday, March 5, 2025

Makia spells

 These are spells that create with a point and read the spirit to know what to put in writing. This takes spiritualism to a new high. So think of the idea, then write it down, this triggers understanding and you write even more. The spirit is the source of the info as sometimes the informant doesn't know.

Some spells follow..

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

Sanchez allen; He doesn't mind what I do, say or think no matter what.

Focus; This is an effect of creating with thoughts, if you think it its created by the soul.

Curse; This is a point you dislike things and curse someone for the idea that it represents in your mind. Think and it is done as they do what you want.

Thought; The thinking you do is not expressed if toxic.

Thinking; This effect is where you think about the idea and need it, then the subconscious creates it by feel.

en

for dnd

I did it; You find the right need and desire to get what you need.

Hellblast; This is what occurs, when you focus hellfire to blast the targets with x3 the damage.

Oblast; This is where you think about blasting the targets with sunfire..for x3 the fire damage.

Unseen Snare; Stun a target for 3d6 turns as if fishing wire entangled their legs.

Unseen trap; This is released by thinking your released as you imagine the trap being unset, yet can snare any target you desire and that is trappening the feet of the targets for 3d9 turns. This is with a energy trap on the ground the targets run across..imagine setting them and its done.

Eagle Eyes; Spots all traps, even the blessed nuclear landmine.

Unset traps; This is where you imagine the trap being unset, then the trap that's set even if energy based no longer effects you.

Booze Hound; Eliminates all down sides to all drugs until next long rest.

So what next; This is where you get to know what will happen next. (The DM/GM makes it up..and maybe determines the action by dice roll.)

The action point; This is where you roll a die of 1d10+luck and get a 5 or greater to get a result. The result is what you want to happen or describe to the DM/GM. Otherwise it takes a free action to do.

Winning point; This is where you don't even have to fight, think to project yourself and you won the round. No need to fight in life.

Won action; This is where energy creates a winning point.

This is it; Think of a point to do, and you create it by energy consciousness creating it by your will that the consciousness of energy perceives that you need.

Things done by feel; Think and its done, this is where you think of the feeling to create a result that you describe to the dm/gm.

Pink Paint; Take all the red paint, take all the white. Cover your neighbor at least energywise. It'll be alright.

Paint over; This seals the ghosts into the area beyond the paint. They may not leave it.

Ariel death stroke; Kill them by inducing a stroke using sun energy amped.

Focus action; This effect of speaking causes the idea you have to exist, that is with focused upon idea to make it occur.

Bounce attack; This is where you throw a formed by thought ball of elemental energy, thinking to bounce it on a surface and hit the the targets.

11 o'clock concept; This is where you come up with a way to get things done. You describe the idea to the DM/GM and it is done.


Focus ID; This is where you have the targets focus on your ID card and agree to what you say.

Soul take; lay your hand on the forehead and say, "your soul is mine!" Then you take it easily as the soul of the body transfers to you. You transferred by touch a soul copy to the body, that allows you to control them. This is done by the thought, that you need them to do and the soul copy causes them to do.

Psychological reaction; this effect causes the targets to react in fear at themselves as though in horror at you. Then they do nothing for the rest of the fight.

Psychological horror; This is where psychology is used on the targets in their mind and they run away in fear.

Psychological curation; This causes by psychology their mind receives to be cured of the mental illnesses. They no longer need to fight.

Psyche reaction; This is where the mind of the targets receive images sent by the subconscious mind. That makes them do what you want and they act calm and no longer need to fight.

Psychological thriller; This causes the targets to be enthralled by a thrilling moment, and they do nothing as they are distracted for 1d6 rounds.

The movie; This is where you cause the targets to think they are in a movie, that movie never ends and is their life. The targets realize to kill themselves as they wish release from it by suicide. If you think to release them from it early, then you release them from the spell. They will be begging to die without atacking you.

Weight up; This causes the targets to suddenly weigh up and die from obesity quickly.

Tormentive language; This is where you state what you want and it is the right things said. This is tormentive to the targets and deals psychological damages.

Devils taunt; This causes you to taunt the targets into making mistakes and do damage to themselves as they attack you. They create what you wish, the action you wanted to create.

Saturday, March 1, 2025

Luthia spells

Think of the element in another world similar to lithium and that is what is produced by energy.. this energy effect creates your thoughts if you want it to do things. This is all in a thought.

Some spells follow 

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect  or trigger word and look to read the definition that the subconscious does by feel. So you know what it does.

See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells that you like as though you will the effect to exist. 

So if given enough time, the effect happens for the energies will surge and do the idea for you. This is done in effect by what is what where you think. Think the ghost dismissed after offering energy to it and the creator makes it so.

The luthia effect; this is where you think about the energy creating with your thoughts to make what you want.

The area effect; the idea of making your own energy is improved by absorbing extra energy from the area 

Trump; he no longer allows Elon musk to gut government safety nets no matter what.

Elon; he now just focuses in on Tesla and space x.

Noise; I am no longer sensitive to the area sounds..no matter what.

En

Focus; the focus is where you think about the energy to do what you want and you can remember what you think about..

Mail; the mail comes quickly no matter what.

Mail II; whatever the delay is no longer a delay for mail no matter what.

Mail III; I manage to get my packages no matter what as soon as possible.

Mail IV; the mailman delivers on Tuesday despite the storm.

En

Mail; I get my mail today and as early as possible.. no matter what.

Paul t; he is always nice to me no matter what.. he is not ever mean or rude to me.

Communication; it improves no matter what happens and all wifi improves to working state.

Ashley; she doesn't mind what I do with her computer no matter what.

Ukraine Russia Peace talks; this causes peace amongst Ukraine with Russia.

En

Ashley; she no longer forgets her pins no matter what.

Fix; the fix is chocolate so think of the point and you can get the best of the moment.

Irrational behavior; this is where you think about acting better and you get good results.

Ears; putting in earrings no longer hurts no matter what.

Enn

Tuesday, February 25, 2025

Lithiam Spells

 This is where you summon by thinking about the idea, what you want..the power of the energy manifests the idea. This is a spell in idea.

Some spells follow..

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

abex; This is a sonobello ab reduction effect.

Spell ability; If spells are a will and a thought, then we only have to need and think to get a result. Actually, they are a combination of Intelligence, Wisdom, and Willpower... The brain has potential to shift reality one thought at a time.

Feeling; The feeling you get when you expect things to occur, the targets feel it and you don't.

exercise; this spell causes the body to deswell and lose its extra weight as you are still or exercise no matter what.

Spiritual awareness; The is where your aware of silent knowledge of whatever is going on and the spirit is what observes it. Add +5 to all Wisdom and Intelligence related rolls.

High spirits; This is where you have higher than normal energy.

torrent; the torrent files I attempt to download get downloaded quickly no matter what.

en

Here's a spell idea: Think the problem is a source and attempt to do things so you use the problem as a source of energy. The more your subconscious uses the problem as a source of energy, the less the problem.

Chamomile fever cure; Mix in warm water: 2 pinches of chamomile flowers, 1 pinch sage and a packet of grape of kool aid packets.

amazon; whatever causes the delivery of my packages that I ordered to be delayed no longer causes it to be delayed no matter what.

naples; The death of the area by smothering of lava.

too long; This is a moment where things feel like they last too long.

intolerance; The moment is noted as too much and that brings intolerant angry actions to come.

en

the ending; This is the end of society and as we know it, we don't see them ever again.

the faa; They rule accordingly to make things fair and there isn't anymore accidents.

some cases; this is sus as I think about it, why do it if it isn't linked to some sinister ideal.

Codified; The effect of this is to make a drink as you think what you want it to do. This creates the effect of energy that is in the drink and makes it do what you wanted and it doesn't do the thoughts. That means it can be any thought as though energy, the consciousness does what we need. This can be any drink. 

clearified; this causes the personal info to be allowed to the public.

en

noone; noone minds what I do or did no matter what.

Thought; The thought you have of the targets and think your like them, the more you appear near them or are near them.

Overlay; This is an overlay effect where you think something up and cast it forth, thinking to take the place of the effect in the area. That's like spraying lysol in the air to replace a scent. 

Overlaid; This is where you do things and make the target feel so good that they relax and forget to do things they were going to do.

noone; nobody minds what I did or do.

whatever; whatever I do doesn't look bad no matter what.

en

I; I don't feel bad for what I do or did no matter what. All I need is to wait and things settle down or are forgiven. No matter what.

I en; This ends the moment so you know what to do.

enn; The ending

The janice diet; This is where you eat under 300 calories meals 5 times. That's one meal every 1 or 2 hours time. 54 or 5 times in a row.

Shunt; This causes wind to push off the targets a distance of 10'.

Explore; This is where you explore the new lands. whatever it gets you.

Amazon and Ebay; I get all my packages delivered to me no matter what.

en

Tincture; An easy tincture is putting the herbs with grape juice packets. This strengthens the effect of the herbal potion by x3. 

Mana Belle Sculpt; This sculpts your body with muscles by mana causing it. Add extra strength to all strength attempts.

People; no matter what, people no longer interrupt what I am doing.

for dnd

more craftable items

instant formation; think and know, then what you thought about is there.

The transmussion; This causes the targets to transmit what they think and you get their thoughts.

Knockover; This is a point you think to create with the energy wave sent from the aura. That knocks over the targets.

Erased; This causes the mind to make the subconscious erase the target of all thoughts. Being mindless, they don't do anything for 1d6 rounds. 

Sub suggestion; This is the effect of causing the subconscious mind through suggestions to do what you suggest to it.

Particle projectiles; This casts forth the particles themselves in a charged formation to strike the target for particle damages.

The transmission; This is where you find yourself shifting to somewhere you want to be by the power of the soul.

https://game8.co/games/Avowed/archives/498688 Avowed

weapons

Boom stick; This weapon shoots lead balls and can shoot right through armor. It shoots 40' and is medium, 2-handed and deals x4 crits. The damages are 4d10.

Lead shot; This is the shot used for the Boomstick and Albatross.

Arbatross; This gun is a single load, yet deals 3d12 damage unless critical damage then its instant death. It's range is 60' and it's medium in size. It shoots by shooting lead balls with gunpowder one handed. 

Spells

Liquid Sound; Energy creates a yellow substance that when consumed cures Silence letting you cast spells again no matter what... It is surprisingly cheap to make, basically being happy water, but beware... If you pour it in your ear the sound will never go away.

Hobo in my room; If you ever feel lonely then cast this and a Hobo will be found in your room... Roll a two on a 1d2 and he will be hostile... But roll a one and he will be tame and even give you a free potion.

Angry Pepper; Initiate combat with the power of a simple taunt.

Ghost Pepper; One bite and you turn into a ghost.

Tai Chili Pepper; 100K scovilles... And I can eat handfulls... If you take a bite roll a 1d5 for each one you eat... If you roll a one on any of the dice then you forget how to breathe and you didn't survive the heat. If you cast this on your targets, you create the effect of these peppers on their tongues. If you roll a 1 on a 1d5 you killed them.

Infernal Pepper; Roll a 1d20 and interpret the Z levels to decide where you teleport to next. a 1 and you end up in the cold parts of Hell. 10 and you recall and give up on your quest. Nat 20 and you get to go to Heaven without dying... But get a seven and you get to be in The Iron City of Dis.

Quantum immortality; Think to shift by the soul shift as a transferrance and you end up somewhere else in another dimension as you need to be there..no matter what happens in the other dimension, doesn't always happen in the one you came from. Your soul knows what is safe to be in. This makes you "immortal" by feel. Even if whatever bad happens in the one that you came from, that won't happen in a safe dimension without conflict.

Unplugging the Machine; You think to unplug the machine but you still die...

Our "field" inside corrosion; That's remarkably shadow's ray.". Just pull the string and the puppet speaks to you.

Belle Sculpt; This sculpts your body with muscles. Add +5 to all strength rolls.

Wity; This is where you think about an answer and get it right as you state the right things. Add +5 to all charm and intelligence related rolls.

Energy blow; This is where you create a blow of energy that detriments you from attempting things. It may attack your right eye spiritually. So 3 hits and the targets' are blind.

Energy Suck; Drains all of targets energy. Doubles your power too.

it'll pass; This makes you pass your test or your problem doesn't exist.

Pseudo limbs; These are limbs that take the place of some cut off limbs.

Fake limbs; These are limbs that seem artificial, yet are energy projecting from the body that look like real limbs.

Saturday, February 15, 2025

Lithium spells

This is what you can do with lithium, think, focus and create the idea. This quiets you down by feel. So some spells follow:

Some spells follow 

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect  or trigger word and look to read the definition that the subconscious does by feel. So you know what it does.

See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells that you like as though you will the effect to exist. 

So if given enough time, the effect happens for the energies will surge and do the idea for you. This is done in effect by what is what where you think. Think the ghost dismissed after offering energy to it and the creator makes it so.

88 club; this is where you think about the time to get things done.

Feel; I don't feel the change I know the changes. I don't about them either unless I think about them.

Healing heat; this is where you feel heat and heal.

Healing cold; this is cold energy that heals .. amazing right?

Healing electricity; this is where the ohm feel from electric areas heals you.

Focused point; think and you know what it is.

Get in; the pursuer can get in and do normal things.

En

Ashley; she doesn't mind not demanding too much of my time..no matter what.

Beater; the idea is beaten so you get what you want.

Paul t; he doesn't mind what I do or did and is always friendly towards me no matter what.

Will; he takes my rent no matter what early.

Amazon; they get to me my packages no matter what by delivering them.

Things; things work out for me today as I need results.

En

Lithium; taken internally makes clear thought. You can think again.

Thought point; think and you know.

Solstice; the celebration is over.. think to do things normal like.

Marks; black or white they are marks on the wall.. get three marks and you know you are allowed there.

What I think happens is the marks are fire marks and means fire will occur to the owner. So he runs out and leaves you there.

Think about it though, you don't actually set fire to the place.. the marks are actually a good indication of what will happen in fire if thought about and energy are continuing to be focused on them.

So you're safe, think and be safe. The owner is someone that allowed you your visit. He's afraid of fire though, so you can stay as long as you want, that's until he figures the trick out and returns.

SpaceX; the space launch successfully happens and the satellites are launched.. without a push back of time to launch and with a good show.

En

Awwe; the effect of working with the image of a cute picture.

Payments; I can easily afford the payment due to klarna and cc no matter what.

Enjoyment; I enjoy the Superbowl party and things work out by feel..will comes through and delivers the pizza..no matter what.

Bloat; the massive body bloat reduced I am fine.

Particle wind; this is a charge of the particles in the wind that blows towards the targets. It deals energy damage.

Particle storm; this causes the storm of particles that are charged and potent. The targets are effected by feel and targeted by your focus. This storm deals x2 energy damage.

Remember; this effect causes you to remember by feel.

En

Ashley; she gets what she wants with working with her phone easily. She doesn't mind what occurs no matter what.

Focused effect; if you focus your mind on creating what you want by stating things.. then you create it by feel.

What; what effect you want you think about and the soul creates what you need.

Thought; what you think is what you get if you need it.

Think; what do you need? Then ask what you want.

En

Tuesday, February 11, 2025

Fun and focus

The fun and focus of the spell is what you think to create as you notice the idea to do. This leads up to discovery of the effect you caused. So think and you know what to do. 

More spells follow..

 Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

abex; This is a sonobello ab reduction effect.

Spell ability; If spells are a will and a thought, then we only have to need and think to get a result. Actually, they are a combination of Intelligence, Wisdom, and Willpower... The brain has potential to shift reality one thought at a time.

Feeling; The feeling you get when you expect things to occur, the targets feel it and you don't.

exercise; this spell causes the body to deswell and lose its extra weight as you are still or exercise no matter what.

Spiritual awareness; The is where your aware of silent knowledge of whatever is going on and the spirit is what observes it. Add +5 to all Wisdom and Intelligence related rolls.

High spirits; This is where you have higher than normal energy.

torrent; the torrent files I attempt to download get downloaded quickly no matter what.

en

Here's a spell idea: Think the problem is a source and attempt to do things so you use the problem as a source of energy. The more your subconscious uses the problem as a source of energy, the less the problem.

Chamomile fever cure; Mix in warm water: 2 pinches of chamomile flowers, 1 pinch sage and a packet of grape of kool aid packets.

amazon; whatever causes the delivery of my packages that I ordered to be delayed no longer causes it to be delayed no matter what.

naples; The death of the area by smothering of lava.

too long; This is a moment where things feel like they last too long.

intolerance; The moment is noted as too much and that brings intolerant angry actions to come.

en

the ending; This is the end of society and as we know it, we don't see them ever again.

the faa; They rule accordingly to make things fair and there isn't anymore accidents.

some cases; this is sus as I think about it, why do it if it isn't linked to some sinister ideal.

Codified; The effect of this is to make a drink as you think what you want it to do. This creates the effect of energy that is in the drink and makes it do what you wanted and it doesn't do the thoughts. That means it can be any thought as though energy, the consciousness does what we need. This can be any drink. 

clearified; this causes the personal info to be allowed to the public.

en

noone; noone minds what I do or did no matter what.

Thought; The thought you have of the targets and think your like them, the more you appear near them or are near them.

Overlay; This is an overlay effect where you think something up and cast it forth, thinking to take the place of the effect in the area. That's like spraying lysol in the air to replace a scent. 

Overlaid; This is where you do things and make the target feel so good that they relax and forget to do things they were going to do.

noone; nobody minds what I did or do.

whatever; whatever I do doesn't look bad no matter what.

en

I; I don't feel bad for what I do or did no matter what. All I need is to wait and things settle down or are forgiven. No matter what.

for dnd

more craftable items

instant formation; think and know, then what you thought about is there.

The transmussion; This causes the targets to transmit what they think and you get their thoughts.

Knockover; This is a point you think to create with the energy wave sent from the aura. That knocks over the targets.

Erased; This causes the mind to make the subconscious erase the target of all thoughts. Being mindless, they don't do anything for 1d6 rounds. 

Sub suggestion; This is the effect of causing the subconscious mind through suggestions to do what you suggest to it.

Particle projectiles; This casts forth the particles themselves in a charged formation to strike the target for particle damages.

Saturday, February 1, 2025

Heat and cold magic

 This is where you think of using heat and cold as a source. Then what you do is focus that source, and creating what you think as you think program the energy your aura absorbs and think release it to do what you want.

Some spells follow..

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

Atleantian numbers; When money is involved nowadays in atlantis or Mora, there is usually no inflation. That means you divide the amount by 100 or remove the period in the money amount, that's for values with inflation from their point. This works as their society is using trade or the non-inflation value system. Basically, you can see 1 cent worth 1, 5 cents is 5, 10 cents = 10, 25 cents is 25 and 1 dollar = 100. Then you take the dollar amount and add two zeroes without the period if 1.00 or more. This is how they are in atlantis nowadays and the true value of money without inflation. So with inflation, there is the basic amount = the basic amount, and that means 25 cents is 25 cents or 600 dollars is 600 dollars by idea. Basically, you can get 1,000,000 from 10,000 dollars and 1,000,000,000 from 10,000,000 dollars today in your normal reality. Otherwise, for Atleantian numbers, add a 0 to the number for any non money related number. So that means, you have 324 years, instead add a 0 and make it 3240 years. You have 100 dollars.. add the change like you make it 10000.

Launch; The spaceX and New Glenn launches and succeeds in its mission no matter what.

what; with hold attack.

wat; beat with attack.

dak; death attack with kill.

dahk; held death attack.

whack; with held attack of seen kill.

simba; he responds no matter what happened.

cc; I get a new credit card by feel from bank of america no matter what and things work out by feel..no matter what.

This; this is interesting..thinking you do is created by feel with the moment in time. if you don't want it, then you won't get near the idea.

en

Cowboy poison antidote; Raw egg... Sauce in the fridge... Salt and pepper... Tobasco sauce... Warchester sauce... Put it all in the same glass that poison was in... I know it tastes bad... But that is the Cowboy Antidote...

The colors; Black is God's dress code... You want warmth? Three layers of black and you can walk home in the worst snow... Don't forget the fur hat too. Then there is the first lucky color Green... Balanced... As all things in life should be... Orange is also balanced... But in a lesser light than Green. Now Red and Yellow are when you need to pick the hard choice... Red for victory... Yellow? I guarantee that color will make you have cravings you will regret you even desire... Yellow... It makes you rich... But with the hunger of a Titan.. Red is the way of Item luck... Yellow is the way of wealth luck... Smack them together and that is just good marketing. This energy you like? We have only harvested 1% of total energy... And we can have enough energy for three to four Earths... Some people think small... They don't even get a planet... Some people think large... Not even their own planet can contain this creature...

anil; He gives a good opinion on my RPG stuff no matter what.

Easy wind manipulation; feel the wind with your mind. reach out and grasp it like a physical object. become one. merge. now relax, and believe+willpower+intend that the wind follows along

Even easier wind manipulation; if you focus on the wind and think it does something..it will do this and that includes dying down. the wind is conscious as it does what it perceives that we need.

Time effect; The soul creates the time and event and its flow is either faster, slower or normal..all we need to do is want or need the effect. You could win the lottery in this manner.

for dnd

Caught; This spell catches those you want caught in a trap and then they are dealt with by death. If you roll a 50 or above on a 1d100+luck then you catch them. This can even catch mice. The necessary component is the trap itself.

Gorgeous; this makes what you want as you appeal to the targets..with a charisma boost of +5 to all charisma based rolls..

Gorging; this makes the targets gorge on food and drink for 1d6 rounds or 36 seconds. (edited)

Tiredness; this is where you extend the stomach and more tired as you do that..for 1d6 rounds or 36 seconds.  

Bone heal; this makes the targets bones heal as you need to heal them

In focus; this causes you to see your inner world.. till you no longer need it seen.

thought taste; what you think to taste in your mind you taste physically. This distracts the targets for 1d6 rounds.

Elemental bounce; this is where you think about causing a ball or bolt of the element you want to use. This element will bounce off walls 1d6 times.. striking the targets each time.

The hidden factor; the hidden factor to this is your subconscious. If you think it will and need it to exist it will exist. All done by the power of the subconscious mind.

Lacing; This is where you think of something to happen, as you create your spell into existence that you think to use and the spell does two things in one go. So state what effect you want to happen as you state the name of the spell, that you cast with this. Like, "I cast Lacing with fireball that additionally does lightning effects."

Internal creation; Think about the idea, the idea is created in your inner world instantly. What you create in your inner world, you create by mention in the outer world. That effects the targets. What you don't need, isn't created.

Soul copy II; This is where you need a copy, then the soul creates a new soul, that makes things in a different world as a separate lifetime. This alternate lifetime trains the new soul and once done, it returns to be a soul copy. The alternate lifetime can be in the past or future. The soul copy does what you want, as you think to create and need the idea.

Inner self; This effect is where your soul creates an inner being that is you and it can create anything you desire. Including, outside of your inner world.

 Blinding Healing Light; Causes a flash of light to shine so bright above the head it causes enemies to be blind for 1d6 turns while healing team mates.

 Skelemental; Infuses a corpse with any element causing them to rise and fight for you as an elemental skeleton.

Pest repeller; This causes the pestillence in the area to be driven away.

Sending; This is where you send what you want to the targets..think about it as a scene in your mind. The idea is something has energy that disappears from the area and appears near the targets you want effected. This could be poisonous substance or radioactive material.

Slap box TV; This causes Bruce Lee Golden claw type effects on the targets that deal physical magic damage and leaves a claw mark on the back of the targets.

Yabla baby family; This causes tha hippie live dance by a spirit girl making the targets mute for 1d6 rounds and a killer effect mark to appear on the targets and it's physical magic damage. (edited)

Pop quiz TV; This effect causes ugly men. Dirty as they come! They appear in the minds of the tarfgets and send the targets to the morgue on a one shot kill with a pop quiz to the targets' mind. They deal physical magic damage. If not, the effect is poison for each round for 1d6 rounds from energy itself.

Physical magic mark; This causes a physical mark to appear from physical magic to appear on the targets. It appears as they receive a vision of whatever you want them to see. That disappears after the mark is there.

 Banana to mana; Cast this on any fruit to convert it into spell energy. Add its effective spell energy to your energy %.

 Nutshell barriers; Conjure large nutshells to absorb attacks.

  Poison berries; This effect summons the essence of poisonous berries to the mouth of the targets. They receive poison damage per round for 1d6 rounds.

 Very Scary Berry Fairy; Causes targets to be petrified in fear for 1d6 rounds from a being that appers in their minds, also coats them in berry juice revealing their footsteps. 

Mark magic; This effects those that are hit by this effect.. with physical magic damage. There is a mark per attack and you get 3 attacks, that effects the targets. The sent magic effects them by causing the targets pain and energy damages. If the mark is hit 2 times more, then you kill them on the spot.

Beer; This spell creates the beer effect of alcohol in the targets. It is said to lower the defences by -4 to the AC, but gives you the charm and courage to see it through by raising the charm by +5 and the courage represented with morale by +5.

Sober; This spell clears up the effects of alcohol instantly restoring +4 to your AC.

Figures; This effect is where you draw or trace figures of those you want to know. They come in time where you go.

Key element; This is where you hold a key and focus any element, that you desire to cast forth through it. That's dealing x2 the elemental damage. Oh yeah, make sure its not an electronic key..or you could short it out.

Shinobi Bite Down; One bite and death is certain.

Chewbacca Defence; Talk about Wookie lore to win via filibuster.

Honorary Conolel; Wins the war on hunger, as it causes the targets to feel hungry for a distracting 1d6 rounds..

Chop Chop Chop; Use high luck to compensate for a lack of Intelligence to save a life...add +10 to your luck rolls.

Truly; it's a lie so true that you seem to be sane. Add +6 to charisma rolls.

Blessed Amnesia; Gets rid of junk data.

Doggy Telekinesis; Breaks the laws of physics just to move stuff around. Can even be used to pull objects out of locked... Anything.

The Secret; You always get what you want.

Lucy in the Sky; Calls an orbital barrage on the enemy ship... From a long forgotten Stealth Ship. The damages are either near crippling, causing the ship to not be able to do anything or the stealth ship misses. Roll a 1d100+luck to see if it hits, this is with a 50 or above rolled.

Stilling conversations; It works when you least expect it to work..all you need to do is focus and say things and the energy stills it.

Creating conversations; This is where you apply a bonus to your charm and charisma rolls of +6. Thinking to start conversation, you state something and its sparked.

Stealth Helicopter; It just makes the police go on strike. Only donuts can bring them back.

Medics healing Medics; Uses the most broken weapon in the game to survive anything.

Berwick; The effect of creating beer from nothing..be sure to get a glass or cup...as it forms by will into it.

Take and give; This is where you use energy from the actions and direct it by feel to do what you want if feel is there.

Focused idea II; This is where you think to focus and create by what you feel. Any damage or healing done by this is x2 the amount.

Ley effect; This is where you focus your thoughts to the leyline and gesture to create an effect, that could be elemental with x3 damage/healing..anywhere despite the distance.

Warp bubble; Warp bubble is useful to travel timewise somewhere else. You gain the ability of warp bubbles. This is where you think of intensity and the creator energy forming a bubble of space. That you can travel through and focus on relaxing by feel, this makes the knowledge flow to you. The deeper you are in the bubble, the farther you travel with time going faster by feel.

When you exit the bubble of space, you are in your own time again where you thought to travel to with idea given by feel. Although with this warp bubble, you can perceive the future by idea you think you are seeing with the 3rd eye pineal gland.

Wormhole; Wormholes are when you gain the ability to make wormholes and shift by the power of the creator. It's as if they are there from the void of space and no time passes by as you travel somewhere instantly. Be sure to cause the wormhole to end by allowing the creator making it end. So you don't create the area you are from or going to degrade or nullify itself.

Things Betwixt; This is where you cast a revenge spell that causes the targets to not get good results by the influence of the objects the targets has. Subtract a -6 to all the targets' rolls as its bad influence. Now you pay for shooting the bunny.

Resonance Cascade; I was the AI... Why were the four Clowns on fire? This casts fire on the targets you want targeted.

Hatsune Miku; Heaven over Heaven is force. AKA the great possession. The effect is subtle, your mind possesses the targets and then causes them to do what you want. Including kill themselves.

additions

Holy water; It is wise to quaff it... even pouring it blesses the curses away... Just don't break the electronics with it. This increases luck by 10.

Tuesday, January 28, 2025

Lithia focus

Lithia is an unusual electric element..that gets summoned by thinking about it being there. It creates what you need as you think about it.

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect  or trigger word and look to read the definition that the subconscious does by feel. So you know what it does.

See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells that you like as though you will the effect to exist. 

So if given enough time, the effect happens for the energies will surge and do the idea for you. This is done in effect by what is what where you think. Think the ghost dismissed after offering energy to it and the creator makes it so.

Ithia; this is an amazing element that is summoned by thinking it's there. It creates by feeding off of you your energy, think and it creates what you need. That's as it takes the idea to create with the programming, that is your thoughts you think about.

New Glenn; the new Glenn space launch launches successfully no matter what as quickly as possible.

New Glenn; the time of launch, no longer gets pushed back again for launch unless some other day no matter what.

Judy; she doesn't mind what I do or did no matter what.

I; I don't mind what I do or did no matter what.

Enn

The focus; this sustains you for however long you need to be sustained.

Non moving; think about the energy of the targets and need them to be stationary and they are non moving.

Moving; the targets are aware of the circumstances and move away.

Go; think about it and the targets move out of the area with no fight.

Enn point; the ending is set and both what you want and what others want will occur if necessary.

En

Paul t; he doesn't mind what I do or did no matter what. 

Paul t; he doesn't mind doing requests no matter what.

Paul t.; he doesn't mind making tea for me no matter what.

Ww3; trump doesn't set off ww3 no matter what happened.

Thought; the point is done if you want to go get things done. So think and the soul creates it.

En

USA; trump doesn't do a terrible job as president no matter what.


Moose; he finds his small cd case no matter what.

Ideal; I manage to lose weight no matter what happens.

Dog; not here anymore.

Cat; here if needed.

Animals; animals are my pets if a bit wild.

En

Jennifer; she leaves and doesn't care to come back. No matter what.

Starship; this effect causes the starship launch to succeed with launch and it's mission no matter what.

Simba; he decides to answer my call upon him or calls me back no matter what.

Thought; the idea changes things by feel and things work out by what is done.

Things; the things you do are what create the idea, so think and you know what to do.

En

Lafayette; he doesn't mind what I do or did to his account no matter what.

Djinn ability; you gain the ability to not appear to camera view and your invisible at will. Also, you gain the ability to manipulate reality.

Paul; he no longer blames Ricardo no matter what. Nor does he blame me no matter what.

Interesting; think it done and it is.

Thought; the USA doesn't do bad mishandling of the budget no matter what..

Thinking; the Congress doesn't get through the bills doing Trump's needs.

Pan Out; Ends the movie...and the candle dies..

Inspection; I pass my room inspection no matter what..

En

Leptin resistance; the leptin resistance goes so high that I no longer want to eat much no matter what.

Paul t; he doesn't ask for a diet Coke in a few days no matter what.

 Trump; he doesn't cause any war while elected..no matter what.

X em all out; think about it and it will probably be best..to cross them out.

Tai chi strike; You are never not doing it. Focus on empty space between hands. Perform the Double Palm Strike after waiting a turn to the direction you Hate the most. It is the art for the living. To use Chi to cause pain with minimal damage.

Physical doctor; she sees me as quickly as possible. No matter what.

Enn

Monday, January 20, 2025

Detecting the effect

Detecting the effect is what needs to be done sometime. The effect of things on you are obvious, detecting the state of mind is important. So  all you need to do is see them and you know if you had an effect. This is doing things in effect.

Some spells: 

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

Drug cure; this effect is where you hold the drug and think to it that it will cure you of whatever is wrong..then take it.

Encorceled Hibernation; This causes the targets to sleep for a week or less. There is no saving throw for this spell.

Whatever; Whatever the cause, the amazon delivery gets here and is delivered by feel quickly no matter what as soon as possible.

Emma-O; Shapeshift into a bee eating dog that killed a lot of Pokemon that day with a Charizard.

Pwcca II; Die on purpose knowing it was a dream. You wake up safe in the last house bed you used.

Restoration; The mind is restored no matter what the condition of the brain.

Focus; the idea is done, said and allowed for by feel.

Relaxing by feel; This causes the hits you take to feel good and you relax no matter what.

The trash; This is a trash bin that has a special dimension in it. If you throw something away, then you toss what energy is associated with the trash to be in that dimension.

A friend; This is a point of a person, that does things for you.

Spirit capture; This is where your clothing catches no matter what the remaining spirit energy left behind after the person leaves the area. Once they're back in the area, release their spirit back to them.

Spirits; you easily get over drinking spirits no matter what.

en

amazon.com; They deliver to me what I ordered as quickly as possible no matter what.

for dnd

Association; This spell causes targets to not exist and instead they get replaced by harmless animals.

 Thought form II; This is where you think of an animal to be and its formed from a soul copy to be where you want it.

Inspersement; This sends your fat energy to those in the general area, causing them to be calm and mellow. They no longer wish to fight.

communicato; This allows you to speak, write and understand the targets language.

Garbage Aliens; Is that mountain of garbage blocking your path? Use this to make a UFO arrive to tractor beam any garbage or rubble away, clearing the path.

The trash; This is a trash bin that has a special dimension in it. If you throw something away, then you toss what energy is associated with the trash to be in that dimension. This nullifies any attack energy cast to effect you as it is now effecting the rest of the trash.

Object attack; this is where you think to the object to attack by influence as energy projection what you want to target.

Coyote; Able to sneak under and over fences just to eat chickens.

Dracula; Die on purpose just to wake up in your coffin. 

Pluto; Pollute the area with gases that magic creates.

Anubis; This calls the God of the underworld to kill your targets. He has your stats except double the health. He does double the death damage to the targets as he is there.

Set; This makes the target hungry. They are distracted by hunger for 1d6 rounds.

Loki; Assume any form possible to evade and trick even a supergod.

 Pwcca; Die on purpose knowing it was a dream. You wake up safe in the last bed you used.

Shiva; End the Universe with a simple dance. 

 Behemoth; If cast during a full moon you turn into a giant creature of your choice... Able to crush mighty buildings with ease... But ending the transformation causes you to pass out sleeping...

 Sekhmet; Summons a giant white snake... This snake is immortal... But very hungry too... Roll a 1d5 and don't get a one for her to be tame.  You can ask her to leave and she will...or be haunted.

 Sekmeth; Desummoning the white snake, harmlessly.

 Rimmon; Summon Seagulls and a lot of them... They swarm the target pecking at them... This doesn't do much damage, but distracts them for 3d9 turns.

 O-Yama; Summons a big good smelling plate of the best yams you've ever seen... But if anyone eats one they will be reminded they are in Hell... This is just an illusion, but it will cause despair while it lasts... Negated by finding a lighter.

 T'an-mo; Disguise yourself as regular looking cow... This disguise is so good you can gather information anywhere... They always think it is just a guy in a suit... Moo I say...

 Thoth; Send the battle to Heaven... You can simply point at them and they will have a nice fall... I hope they know Slowfall; too...

 Supay; Wipes the party's bounty clean... It was an honorable duel after all... In a season of crime, none need atone.

 Kali; Gives the target the choice between life and death... If they choose life... They die and get reborn... If they choose death... They have to fight The Horseman of Death... Fear her...

 Ishtar; Makes a bunch of clones of one item... 99 to be exact... Slightly raises corruption and if you get 100 corruption... It doesn't end well.

 Mania; Sends the battle to Cloud Nine right below Heaven... Now everyone will be so happy they can't possibly fight... But you know a nice fall is on level eight right?

  Demogorgon II; Summons the hardest monster in all of Nethack to fight for you... Well only if you can avoid a one on a five sided roll... Extremely fast, invisible, teleports to exits, and has a deadly venom just waiting to get out of that stinger and onto your enemy... Thankfully this doesn't usually happen... Right?

 Moloch; Shapeshifts the land to his inner sanctum deep below the Earth... Monsters abound... But there is a secret way out... Keep digging or level up...

 Melek Taus; Cleanse the soul of any and all wrongdoing... It still happened, but you just don't feel guilty about it anymore...you have no karma.

 Milcom; Lets you use spooky action at a distance to communicate with beings no matter how far away they are... Two light years away? Instant communication.

 Dagon; Steals charms from the enemy... If they are hasted? Well now you're hasted for double the duration.

 Intense stars; Brightens the stars. This intense heat can boil them alive with photons. I hope you have fire resistance when casting this.

Wednesday, January 15, 2025

End focus

Think and you know, a simple rule that is possible with the spirit knowing the answer. This is the end focus.

Some spells follow 

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect  or trigger word and look to read the definition that the subconscious does by feel. So you know what it does.

See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells that you like as though you will the effect to exist. 

So if given enough time, the effect happens for the energies will surge and do the idea for you. This is done in effect by what is what where you think. Think the ghost dismissed after offering energy to it and the creator makes it so.

Innocence; the targets are aware of what you want and you get what you want.

Oleosis; The body is slick with sweat and the targets crave butter suddenly.

Rippen; Survive any amount of Newton force.

Buddha Butter; I might be in the fridge as butter.

DEIFIC; Infinite complexity described by simple rules.

Destaulten; The targets due to energy always get attention. This attracts demons and beings like crazy to them. They simply can't hide.

Pickle Pi; Me, me, Pickle Pi... Give something shiny for reward.

Going; we got Walmart..yet what do I get? 

Potato chip; this is where you eat a potato chip and gain weight.

Walmart; the driver comes back and brings the passenger with him .. quickly no matter what.

Inquisitive Waltz; 

Flaming Mono; This effect causes by energy to make the targets flame up with mono the disease.

Pneumonia; the pneumonia disappears and stops infecting the body.

En

Effect; the brain disease gets worse in trump.

The end; everything is settled with satisfaction and people are pleased. Things work out in the end.

Gains; this is gaining in weight.

Gain; this is gaining in energy.

Uu-gains; this is undoing the need to gain weight.

En

The doctor; he isn't running behind any longer no matter what.

Shame; The effect is where you state something and cause shameful feelings in the targets.

Money; I get paid by Paul today, no matter what..and get to the bank as well.. as quickly as possible.

Maga; mage action 

Man; whatever the cause, nothing bad happens to us.

Case; this is a cause of idea.

En

The find; the findings for today, they use a finger and things are done by feel.

Frost magic; this is where you think about the energy forming frost like crystals, then needing the energy crystals to create what you want.
The crystals will take your thoughts and needs and being smart create it.

Amazon; Amazon gets to me what I ordered today and early or when it is slotted in time. No matter what.

Wait time; due to energy the wait time is reduced.

Green Sun; Superman needs Yellow Suns to survive... Cast this if Superman is attacking you.

Object attack; this is where you think to the object to attack by influence what you target.

Ensorcelled misery; this causes the targets to be as miserable as you are in life.

En
Monjaro; this is similar to weight loss  in a drug.

Judy; she no longer has sickness no matter what.

Nad; the targets energy is restored to them if not criminals.

Fog o war; this effect causes the area to be shrouded by feel.

Scattered; if scattered it comes together.

En

Engorgio; this causes no excess weight and allot of height. No matter what. In fact, you lose weight by what you do.

Bubonic plague; this doesn't happen.

Think; the delivery of the package from Amazon is delivered to me quickly no matter what.

Jessie; I look like her as she is classy and good looking..

Chai spice; this spice causes no stomach upsets.

En

Friday, January 10, 2025

Cool idea

The cool idea is always the best thing you do. So the last idea should be the cool idea..This means things work as they can. So think about the point of expression, if it seems cool you can always attempt it. Think and you know what to do. Some spells follow.. 

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.


ashley; she doesn't blame me for anything..no matter what.


Machinery; All the old machines don't stop working correctly, no matter what I always know what to do to repair them..


Catalyst; This is where you think send energy into yourself to create a faster response. Add extra speed that's temporary as a speed boost for 1 hour. That means anything taking 10 minuts will take 1 second instead by the subconscious suppressing time itself. This can cause aging by feel unless you drink water.


uu-goy; undo guy


Thought; The effect of me helping people, renders me unable to be blamed no matter what.


Ashley; She doesn't mind what I do or did no matter what.


Wishmaking II; Okay... You rub it, tell Hotei three things that make you happy... Say "Ohm mani padme hum." like seven times and make the wish.

Also just make the wish no matter how stupid.


Disaster prevention; This is where you create by thought, the creator prevents all natural disasters.


Ashley; She doen't mind me no matter what.


for dnd


triple beam; this is a hand gesture creating a triple beam of energy. that causes x3 the magic radiance damages. this takes 20% energy to cast.

chaos time; this is pure chaos that comes to effect the target in time. you say you cast it and chaos forms where you want it when you want it to effect the targets.


Gate guardian; This calls upon time to create a being that guards gates in use. The guardian does what you need.

Raigeki; Twin Headed-Thunder Dragon. It can trap its foes inside a cage of sparking electricity that inflicts damage overtime. This causes per round of 1d6 rounds, electricity damages. 

Super Psy Bolt; it is a ghost/psychic Destruction spell of 40 damage.

Super Destruction Bolt; This generates a super bolt of magic dealing x3 damages that hits unerringly.

Beat; This causes the heart beat to become erratic, then distracts the targets for 1d10 rounds from fighting.

Orb of destruction; These are formed energy spheres, 1d6 of them. Applying an orb of destruction simply causes it to explode, destroying the orb and dealing 12d6 damage. The damage is of the same type as that of magic missiles, and thus can be completely negated by magic resistance. Whether the orb is charged or not does not seem to have any impact on its effect. This costs 20% energy to cast.

Tomb; This effect causes the targets to be entombed in stone..that deals 17d20 crushing damage and it suffocates the targets as well. This spell costs 35% energy.

Ice Tomb II; this entombs the targets in ice. It is fast and strong enough to carry even a non-max stats digimon to winning the game. It costs 40% energy, but it deals 270-340 or 17d20 damage each time it lands and is quite fast. It sounds like a train coming at them.

Freeze; That is cold energy dealing cold damage to targets right next to the target.

Frozen; this spell causes your targets to "freeze" for 1d6 rounds..that makes them effected by cold energy and not move as they're prone.

Cold; This is cold energy which gives the targets a cold and hacking cough, that makes them not do anything for 1d6 rounds.

 

Plummy;  This is where you are able to get results easily and be slightly out of shape unless you exercise. Add +7 to all rolls.

Plum; This makes the targets happy and not needing to fight.

Sicke; This makes what you describe much appreciated and accepted. Add +5 to charm and charisma rolls.

 

pulse; This is a pulse of energy that effects street lamps and makes em blink.

Thursday, January 2, 2025

Out focus

This is where you think about the targets and go express yourself on them and get results.

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect  or trigger word and look to read the definition that the subconscious does by feel. So you know what it does.

See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells that you like as though you will the effect to exist.

So if given enough time, the effect happens for the energies will surge and do the idea for you. This is done in effect by what is what where you think. Think the ghost dismissed after offering energy to it and the creator makes it so.

Spelly the God; he no longer wants to serve xara.

Op; the chase bank app install is successful and she has an account that works.

Warning; I no longer get the warnings no matter what.

Wolfheart; he has an easy time with his games no matter what..

Wolfheart; wolfheart has an easier time from this point on no matter what.

Wolfheart 2; he can deal with the map easily no matter what.

Ashley; she gets a satisfying end to her T-Mobile problem no matter what.. and quickly.

Appetite suppression; this works.. glp-1 gummies or supplements. It lowers the weight of the body by lowered need to eat.

Super flues; the super glue no longer works against us. It instead disappears like a willow the wisp.

Jay; he arrives by 6:20 pm to pick me up from where I live..no matter what.

En

Wracking cough; this hacking cough disappears by feel.

Thought; I think so I do better by feel.

Congratulations; the party planned on the 26th is a success. I get my remaining gifts no matter what.

Pneumonia; I don't have any pneumonia no matter what.

Innocent; I am innocent of all crimes no matter what occurs.

En

Weight; my weight drastically drops due to glp-1.

Standard; my standards are better than normal.. so think about it and it makes sense what I do.

Things; things settle down by feel and work out peacefully.

Jennifer; the anger dissolves away and disappears from the body as energy.

The disease; it dissolves in the body and disappears as energy from the body no matter what that's used up.

En

Wal; the energy source of the body is converted into doing what you intended. This can be any idea or source, that you think about being a source.

Catalyst II; This effect costs 10% energy, that sends forth energy to make what takes 2 and 3 turns into 1 action. Otherwise what takes 2 or 3 actions now takes 1 action to create.

This can speed up aging unless you drink water.

Weight; think about it the weight goes down quickly and stays down.

Things; things feel good and work out in the end and are peaceful by feel.

En
Paul; he doesn't mind what I do or did and doesn't get aggravated no matter what.

Everyone; no matter what they don't mind each other and don't get aggravated no matter what occurs.

Ashley; she doesn't mind paying me and pays me early on the 50 she owes me..no matter what and quickly.

Freeze; That is cold energy dealing cold damage to targets right next to the target.

Frozen; this spell causes your targets to "freeze" for 1d6 rounds..that makes them effected by cold energy and not move as they're prone.

Cold; This is cold energy which gives the targets a cold and hacking cough, that makes them not do anything for 1d6 rounds.

Ice Tomb; this entombs the targets in ice. It is fast and strong enough to carry even a non-max stats digimon to winning the game. It costs 40% energy, but it deals 270-340 or 17d20 damage each time it lands and is quite fast. It sounds like a train coming at them.

Ashley; she pays me the 50 today as soon as possible no matter what.

En
Tomb; This effect causes the targets to be entombed in stone..that deals 17d20 crushing damage and it suffocates the targets as well. This spell costs 35% energy.

Ashley; she trusts me like a friend no matter what.

Blame game; no matter what happens no blame comes on me no matter how it occurs.

Enn; the end of the week in the day where everything ends..

En; the energy of the day is what charges me and I can stand the day..no matter what.

En

Ashley; she no longer needs to abuse the bank system no matter what.

Torment; It cuts their hp in half.

Alim-ees; this is where you think about the energy of the area and body creating the idea as you are all rhymes.

Holding your breath; You hold your breath and sit straight. Then your back corrects itself and any back pain disappears.

Murderous Mother; Summons the Nightmother... She is a ghost...

Cult Leader; Makes the Blade of Woe stronger..by intense energy with x2 the damages.

Grandma; Gives you a free set of scales to measure your herbs...

Dissolvation; the effect of this is where you think about applying the acidic energy to something. Think and this is making dissolve the substance that exists by water.

Squall; the moment of life is a possibility to live. Think and it's done by storm.

Judy; she doesn't mind what I do or did.

Bird flu; this disease disappears and stops infecting animals or people. No matter what, it doesn't effect us.

En

Wednesday, January 1, 2025

False life

 This is where you think about the idea and the subconsciousness presents in a vision what it'd be like if it were used or true. So basically, you already knew.

Some spells follow..

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

finding; by saying "fid" w/o quotes you find things easily.

holt; She doesn't mind me for what I did.

The focus; the focus is what creates the idea as a form of manifest.. the more progressed the 6th toe or 6th finger is developed the easier it is to form the idea irl. This includes transformation of one thing to another and a shot as a form of elementalism.

Ideal; Think of the point, you see it and its phased out of existence..leaving no damages behind.

Idea; The point is a idea you observe..think and you know what to do with it.

Focusing; Whatever the problem, the linux OS is installed as quickly as possible..whatver causes the OS to not install no longer causes it to not install.

andrew; he isn't upset at me or in a bad mood towards me no matter what..he didn't mind what I did or do.

moose; he doesn't mind  what I did or do no matter what.

Accidental discovery; Your soul causes you to discover a feature accidentally.

cough; the horrible coughing is gone no matter what as quickly as possible.

terra; her needs are answered by the Gods and she knows they returned..she gets her pieces back no matter what.

payments; I can easily afford the payments for klarna no matter what.

for dnd

Analog Dunk; This causes the signals to be crossed as unhearable or scrambled, as you focus water on the communication wires or as you focus energy to the water molecules in the air between the targets. Making communications unknowable for 1d6 rounds.

Ingenuity; You can always sense what is needed whenever and wherever it is desired.

Nastiness; You always know what is nasty before it occurs and avoid it.

Cancel crush; this is where you think about cancelling out an effect or illness as you bite down on food. This cancels out anything that you need cancelled.

Taunting totem; Think of making a totem of energy, that distracts the target for 1d6 rounds.

Poison skull; This calls upon a energy skull that appears to effect the targets, then they get poisoned for 1d6 rounds with each round dealing poison.

Grasping hands; This causes the targets to be grasped by invisible hands, that creates slowness in the targets. They slow to 1 action per every 1d6 rounds.

Voodoo; The idea is what you think, then the magic of voodoo bends to your will and creates it. This is where you think and get things done.

Voodoo attack; This spell creates a moment of energy, that you direct and cause magic damage with feel with pain and unconsciousness on the targets.

Phantasmal Force; This spell creates an illusion so convincing that it can trick the mind into believing something dangerous is happening (even causing physical damage). It’s all about messing with perceptions, making it highly creative.

Ray of Sickness; A ray of toxic energy hits a target, sickening them and causing nausea taking them from the battle for 1d6 rounds. It’s not just damage but also creates an opportunity to inflict the poisoned condition in a very odd, visually gross way.

Teleportation Circle; You can open a portal to another location—but the circle must be created using a sigil sequence known to the caster. It's a unique way to explore the world and make connections between distant locations.

Wall of Thorns; This spell creates a 20-foot-high wall of magically animated thorns that can block movement and damage those who try to break through. The unusual part is the tactical play—it can turn an area into a natural barrier and cause painful hindrances. This deals thorny damage and lasts for 1d6 rounds.

Hideous construct; This is created evil by your focus to do damage and the mind to make a floating sphere, that causes hideous actions to be centered upon your targets. These are anywhere from energy attacks and suggestions that they hurt themselves. The sphere lasts until it is dismissed. This does physical and psychic damages.

Indomitable attack; This is where your wish creates the effect of a hideous attack that is energy based and it deals x3 psychic and physical damages.

Like a ticking timebomb; This is a point you think about that builds up and builds up, until it explodes in the faces of the targets. This deals fire damages of x2 the normal amount.

Jinn particle effect; This is where you think of the area and meet and tell of something that they later tell you.

darkmatter:

Voidflare: 

Description: Unleashes a concentrated beam of dark matter energy, disintegrating everything in its path with devastating power. The beam tears through reality itself, causing rifts in space-time.

Effect: Deals heavy damage to enemies nearby, this causes temporary rifts in space that distort time around them, slowing foes to 1 action every 1d6 rounds.

Singularity's Grasp:

Description: Summons a small, swirling black hole that pulls enemies and their objects toward its center, distorting gravity.

Effect: Enemies are drawn to the center, immobilizing them for a short time before the black hole implodes, dealing damage.

Event Horizon:

Description: Creates an area of utter darkness, where light and magic are nullified. Only those attuned to dark matter can see and move within it.

Effect: Creates a zone where all light and magic are absorbed, preventing enemies from casting spells and giving the caster an advantage in combat.

Matter Collapse:

Description: Causes the very matter or objects around a target to lose its stability, causing it to implode or disintegrate into a mass of dark energy.

Effect: Deals significant damage as x3 the dark damage to a single enemy by causing a localized collapse of matter, reducing their health drastically.

Dark Matter Shield:

Description: Envelops the caster or a target in a shield of dark matter, making them nearly invulnerable to physical or magical attacks.

Effect: Grants a temporary shield that lasts 2d6 rounds, see that absorbs incoming damage and reflects a portion of it back at enemies.

Graviton Surge:

Description: Manipulates gravity within a target area, either increasing or decreasing the gravitational pull, causing devastating effects.

Effect: Either pulls enemies into a concentrated area, causing damage as they collide, or forces enemies to float (your choice), making them vulnerable to all attacks.

Black Starfall:

Description: Summons a cascade of dark meteors imbued with dark matter, raining down from the sky in a storm of destruction.

Effect: Deals massive area damage, causing enemies caught in the meteors' impact to suffer burn and force damage over time of 1d6 rounds.

Dark Void Binding:

Description: Conjures chains made of dark matter that trap an enemy within an inescapable void, rendering them unable to move or act.

Effect: Binds an enemy in place, immobilizing them for a period of time while draining their health and energy.

Entropy Burst:

Description: The caster accelerates the natural decay of matter around them, causing everything within a certain radius of 40' to break down and disintegrate.

Effect: Causes decay and destruction to enemies and structures within a radius of 40', reducing their defenses and causing them to take more damage over time.

Dark Matter Infusion:

Description: The caster infuses themselves or an ally with dark matter, temporarily boosting their physical strength and magical potency at the cost of their life force of 30% energy.

Effect: Provides a temporary but powerful boost in strength and magical ability by adding +5 to all magic and strength related rolls, but causes ongoing damage to the caster or recipient until the spell ends.


Unn


guns

Portal gun; This gun weighs 5 lbs and is small. It can open portals using the right frequencies, that goto where you want to go. Anyone in the area you want effected gets shifted to another dimension if hit by it.


The effect; create peaches from any material, including bones.


multitasking; There is a -1 penalty to your intelligence rolls for each additional action done per each round above 1d6 actions. There is no penalty for DM/GMs.

The spell actions; Per level you can do a certain amount of spells at once. Levels 1-9 is 1 spell per action. Levels 10-19 is 2 spells per action at once. Levels 20-29 is 3 spells per action. Levels 30 on up is 4 spells per action. This spell is possible by expending 10% energy. There is a -1 penalty to your intelligence rolls for each additional spell per each action.

Sleepoff; this is where you think about the addiction and sleep it off.

Self-care; you begin to feel like you're indecisive and cause chaos damage uponst the targets.

Resolve; you feel like you don't have to do things and relax and as you realize this feeling..you cause your targets to not feel like attacking. If you resist the spell, you cause them to attack instead. 

Chaos roll; This causes the targets to act chaotically due to focused chaos upon them. Roll a 1d4 to see what they do. The 1 rolled means that you don't get attacked except they attack their party if any. The 2 rolled, it means you cause them not to do anything for 1d6 rounds. The 3 rolled causes them to attack themselves. The 4 rolled causes them to attack you and their party if any.

Diminishing shield; Just like the quarter shield, this shield causes you to resist the effect and diminish it over 1 action till it ceases to exist. This costs 25% energy.

Quarter shield; This effect causes diinishment to any effect you don't want effecting you by 25% per action done.

Morphic energy; This spell causes a morphic field to be heard, think and it programs what you wanted programmed to do an effect you describe to the DM/GM. State "I cast morphic energy to create the effect I need. [Describe the effect here]." Thinking to cast it with 25% energy expended.. 

Differential spell; This makes the item you hold or see and target to be "special" as by voice you describe your need, and it creates it using its own energy. This costs 25% energy to cast.

en

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