This magic is where you divide the spoils and work with what you get. Thinking of the best in life as you do things for what is best for your goals. Think of the idea and you may get it.
some spells to come..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
moose; he doesn't mind what I did or do no matter what.
track; the track record is good.
worth; Think and say, "This coin is worth a thousand dollars.." as you hold the coin and trade it. The subconscious mind makes it so you somehow get it. You can make it more.
moose; he fixes his transmission problems no matter what.
imagine it; imagine it to write it down as though an idea.
en
Funds; I get my funds back three times more than what I spent or gave away no matter what.
Funds II; I manage to get my funding back no matter what.
Suggestion; No matter what I eat, I lose weight and don't gain any weight from it.
for dnd
Dead end; The ending is this, the area is with effects that desummoned themselves.
Tri-focal; This is where you triple your focus and create with an effect you think about to manifest it. This manifests with 3x the normal effect. It can be any element.
Shocker; The targets can do good and get bad results. This is a hex that causes 1d6 rounds of -5 to all rolls penalty.
Peachy; This causes the targets to be at peace, no matter what. you win.
Focusing; This causes the targets to focus on the problems and attack themselves.
Not a target; This causes you and your party not to be targeted by the targets and they target themselves for 1d6 rounds.
Labor day spells
Eating togg; This is a spell that when casted makes the caster hungry enough to win an eating contest and when they cast it again they are full.
Shitty; Your targets feel like shitting in their pants and are distracted by this for 1d6 rounds. As they are distracted they get -5 penalties to all their rolls. Cast again they do shit in their pants and do nothing but think on this for 1d6 rounds.
Shocking; This is where you shock the targets for normal energy damages. Cast again it electrocutes them, killing them on the spot unless they are immune to electricity..then no damages occur.
Heavenly Fire; Creates holy fire that heals neutral and good aligned characters while doing triple damage to evil aligned characters.
Hellish activity; This spell stated once causes hell to be visited upon the targets, stated twice puts them in hell. If visited upon them, they receive 2000 degree burns of x4 fire damages. If placed there, they disappear from where they are and reappear in hell.
At the bottom of the ocean; Causes a silence effect. Deals double damage to fire.
Peachy affair; This cast once make peaceful relations. This cast twice make peace to a combat situation.
Ever so high; Engulfs the area with a morale boosting cloud from Cloud Nine. Morale +3 to allies and yourself.
normal spells
Sneeze of death; This sets off a sneeze in the targets that causes a death reaction in 1 action.
Sphere of death; This is a sphere created by sending forth death and decay energy in the form of a ball at a target. Dealing death damage.
Life of death; Think of it and the targets get a mental lifetime of being dead. This causes them to do nothing and not respond to anything the rest of the fight. You win.