Seen use by creative abuse

Look to friend me on my facebook page or look at the bottom for my facebook page. Otherwise use my whatsapp number to contact me..it is 1(405)706-2328. If any abuse is there think to stop it then the creator stops what you don't think is necessary or don't need to work better. I think or not and it fits the point, so you see the point you so if you think, then your focus can know what is there by area you think. I figured out you aren't a mental target if you are thinking that your not otherwise thinking your one makes you one. So lets hope that works as you wish.

If you think you're a personal or mental target, stop then think to do something else as long as it's normal. I think i figured out my real illness, If I think to do or write I won't if I panic or if I allow things then I can write the ideal. So I will write as I think or will and I don't have to be there to write it. This is where I think as you want to do things, or work until I don't need to do things as this is use of this. I think this is a blog based off my past life, working with memories that I happen to remember.

Here is an appropriate quote of the day: "Something I realized is that spells and magic don’t work if your soul determines it isn’t best for you or your growth... that’s why some magic works for some people and doesn’t for others. Some can grow wings some can’t, that memory just came to me because I tried to do it." -pup


Just updated; Angel's Magic article.
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Sunday, July 20, 2025

The ending effect

 This means to cause what you think into existence from nothing. So think, breath slowly and will the effect that you wanted. This is done by the spirit and empowered by the soul as you need it to be created. You know what to do.

Some spells follow:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

High Alchemy; Costs five fire runes and one nature rune... Converts an item into more money.

Superheat; You got ores and a fire staff? Well one nature rune later and you don't even need a furnace!

jay; he doesn't mind to store my totes for me and I don't have to pay that much, no mater what quickly.

Alcohol poisoning; If you drink a lot of water, take multi, have a walk everyday and, be humanish in diet and limit the death drink to 2-3 days, i guess you can manage it for a while after 35s. İn all cases its neurotoxic and will ultimately kill you in the end. In 20-30 years after starting.

focus point; It is what you think it is.

Intake; This is where you think of the effect of lessening the weight and eating or drinking the right something. What you take in lessens the weight by the percent of what you intake.

Repeat; I no longer am repeaing a single day no matter what.

Moving emp; This is where focus and move and cause electro pulses from the aura waves your body puts off, that disrupt the communications and machines like tv.

making storms; This is where you call upon your inner energy and focus it to the sky and think to create clouds and storms thereafter. Think to send emotion to the sky, to make T-storms. Think of creating winds in the right direction to send it to the direction, that you want it to go.

storm strike; Think of energy going through your spinal chord, then being grounded..it goes to the sky and strikes a negative pole of thought energy on the ground.

charismatic approach; by not doing too much, you approach with charm and convince people to do what you want.

debt; I can easily pay off my debt no matter what.

Anti-milking; This causes you not to be milked for money.

J can come; This means jay comes to your aid quickly no matter what.

God bless the USA; Summons John Madden ending the Moon Mission to fix the Moon.

for dnd

Lucky Feng Shui Treasure Chest; +7 Luck and is full of toys. Located usually near the left of a house entrance and down.

Dr. Pepper Mimic; Drink me and you get +1 Maximum Mana or energy %.

Fearmongering; this effect causes the targets to fear what you'll say and they do nice things for you thereafter.

Aging Rainfall; This rain targets your targets and ages them on touch of the rain. That is 1d10 years per action of exposure.

Beating; This is where you cause the targets to feel a beating that causes them to go to the ground. They do nothing to you for 1d6 rounds.

Heartbeat; Think to raise the heartbeat of the targets, and you distract them for 1d6 rounds by a rapid heartbeat.

Light whip; This effect creates by the sun whipping the targets with light beams..good for causing vampires and undead light damage.

Radiant burst; This is a radiative burst of light that does radiation burns on the targets.

Radiation reduce; This reduces the amount of radiation and stops you from getting radiation damage. This is sorta like a shield.

Sta Stay Sta; This is like a shield for your vehicle.

Wilhemia; This causes an insect to bite your targets and put them to sleep instantly.

Focuser II; This creates a time shield from those who are nearby as energy. Nothing bad happens in it.

Delve; This causes you to delve in the targets minds and you know what they will do before they do it.

Stah; This is what occurs when you stall something and it stops for 1d6 rounds.

Speh; This causes you to speed up time..that makes your aparty get 1d6 actions more actions per every round. 

Speh tempo; This causes things to feel normal as things are sped up.

Tempo; This causes time to revert to normal.

Sloh; This causes your targets to slow down to do 1 action every 1d6 rounds.

Slapped ham II; So how many times must a ham be slapped quickly for it to be cooked? This causes your targets to get slapped by the spirit for 1 round. That deals energy damages.

Exit; This causes you to exit the area and not come back without harm being done to you.

Interest; This causes interesting things to occur in the minds of the targets. They get distracted for 1d6 rounds or 36 seconds.

Gaseous; This is an enhanced by energy fart.. Its where you fart and they hear the threat before the moment. They have a fear reaction and run away from the area.

Gaseous retreat; Think to fart and will the wind to be in the targets direction, then they are distracted by the smell for 1d6 rounds and you can get away without a surprise attack on you.

Navy Anti Poo Drugs; Cast this and you won't have to go to the bathroom until next long rest.

And a new day will Dawn; Makes creatures of the night flee by forcing a sunrise.

Exist; This spell causes you to exist with what you say. You are where you say you are in life.

Riddled; This causes you to know what is what by a riddle you speak. The answer comes to you in moments.

A knockout; This causes a knockout of the targets for 1d10 rounds.

Anti-knockout; This causes you to be unaffected by any knockout spells.

Anti-(effect); This causes the idea you list as an effect to not happen.

Grift; This causes you to be grifting and get a sell done and you get allot of money.

Puppies; If your dog dies... Then go home and there will be a litter of puppies.

Cats; If a cat dies, there is always a cat to replace it if you need it.

9-lives; You can survive anything with this effect..9 times. If you die you lose 1% of your experience and come back to life with ressussitation by your spirit.

Jennifer; This causes your targets to laugh and dimiss your party..fight over.

enn

Tuesday, July 15, 2025

July magic

This is where you think of the idea, that renewal is interesting as you celebrate the point. So think to renew things and you get a good result as you attempt the idea you do. This means you do an action and it causes what you want. So think and you can get along with others as you need to do things with them.

Some spells follow:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

The bloat; The bloated body lessens its bloat by removing it no matter what quickly.

pommel; good design and great idea to replicate. thin pommel.

The launch; spaceX launches perfectly its rockets no matter what.

Isis the goddess; this is the goddess of protection. call upon her to protect you from things.

Rocky the Gray Dragonfly; A dog, he walks under your legs and you get goodies.

47's Funeral; Oh... You think I'm dead? I was just planning a funeral massacre...

Vanity... All is Vanity; This allows you to cheat at Poker.

Tyr; Fuck you fire giants! This is the God of justice.

Hail a cab; don't heil a Hitler.

My name is Wingfield; Got a box full of your toys..

freeze time; This causes descalation of the country effected, and stopping of all actual activity.

Chuck Norris Charm; Now the funny thing is this spell only lasts one second.

99 Prayer; So you achieved enlightenment by playing a video game?

max saturation; I reached the maximum in my body weight, so now it will go down. its now or never. so lets go.

project 2025; the project 2025 fails no matter what.

never happened; if it never happened nothing exists from it.

Added stats; I improve all my core stats by +100.

The mom; she gets smarter and realizes hemp is non addictive and not marijuana no matter what.

The rejection; this doesn't happen..unless I need it to occur.


for dnd

Sleep; This gives extra EXP modifiers of +50 Exp per encounter. "Well rested.". Just think of it as a 150% gain of energy and you get extra EXP that lasts until next rest. This passes the time, thinking to create better health and recovery from most wounds. Energy increases in the soul and you gain the energy boost. This is where you think to create with the creator's energy, think and energize yourself in the process.

Deflective; this diverts the mind as a point to do.

Haste IV; Doubles speed, effectively letting you do double the work in half the time. The only downside is that you also burn twice as fast. So this spell costs 30% energy to cast.


Chrono Odyssey

THese spells are chrono odyssey from https://questlog.gg/chrono-odyssey/en/news/chrono-odyssey-combat-classes

Weapon channel II; The weapon you use channels elemental energy for destructive and restorative spells, that means you can focus energy through the weapon you hold and create elemental effects, including time. That's where you cause the targets to slow to 1 action every 1d6 rounds, think and stop time of the targets where they do nothing for 1d6 rounds or speed up with 1d6 actions per every round. Then, turn the targets to dust.

Manasphere; The manasphere you create by thinking a sphere exists near you. It manipulates time to expose enemy weaknesses and allows you to instinctually understand the stats of the targets.

The grimoire; The grimoire you summon to your mind and it emits radiant light through the aura to heal allies and calm your targets. Combat over.

Think; This allows you to enhance ability and magic by +10 to all rolls for every minute you meditate. 

Aura of understanding; You know the area you think to know.

Timing; This is where you have a watch and click it or tap it to cause the end of the targets..

Chrono gate; This effect is where you create by imagining it, imagine it open with a virtual slit opening into an oval in the air. Imagine it close with a thought that it closes. This is a time gate that sends you to another place and time of your choosing.

Rage effect; This causes you to get strength bonuses, that's when you feel rage you get +10 to all strength related rolls. 

Vigor; This uses your health as a source for ability, that includes any element you choose to create uponst the targets including timed effects. Where you create slowed time of 1 action every 1d6 rounds, think and restore basic nature as you stop the time of the targets where they do nothing for 1d6 rounds  and speed time of 1d6 actions every round. Otherwise, time goes back to normal.


Witcher class; Focus unpon the signs you make to create with energy.

ex;

Witcher skill (Ex); Think of what you need, need in the idea to happen and the soul is creating as the idea is there in action and your third eye reveals it to you. this is where you can see the footsteps and trace what happened to them.

Improved focus (Ex); This is where you at level 20, create with improved senses and better energy ability. Add +10 to all rolls and you gain +5 to all core stats.

ability from http://chatgpt.com

Light creation; This is creating with light or particles that are focused by the mind as you make things happen.

Mutant’s Physiology; You have undergone intense mutation: You have Darkvision (60 ft), advantage on saving throws against poison and disease, and you age at 1/10 the normal rate and are sterile.

Duplication; A duplicate of yourself comes to your aid. it has your weapons and ability as it has your stats and 100% health. you get 1d6 duplicates that go their own way after you don't need them.

Throw force; This creates with can a little energy from yourself, the thrown rock is using kinetic force to make your targets take force damage from the creator that lifts them off their feet.

Focused creation; This creates upon focus your idea as though an illusion, that makes things seem to be there. The targets believe it is there with a rolled 1d100+luck and getting a 50 or more result. If believed, it effects the targets by feel. If disbelieved, it does no effect on the targets. Focus your effect on the targets and you make them conform to your will.

Meditate; This recovers health by meditation. Meditate for 1 minute to recover 10% energy and health.

Signs; You get to focus your energy to create with the signs you do. you make an effect as you trace the sign in the air. you can slow your enemy to 1 action per 1d6 rounds and reveal them if unseen, speed up your party by 1d4 extra actions, create with fire in a wide swath that deals magic fire damages, that is it can set targets on fire (1d6 at start of turn), and project a bomb of mental energy that knocks down your targets or breaks objects. mind control that calms or manipulates enemies (however you want to do it), that can last 1 minute instead of 1 round and there's a protective shield that absorbs damage. this means action to grant 5% temp HP, increases with level by +5% per level. That effects the targets by feel.

Accelerated healing; You have ability to cause healing that is accelerated. Increase your healing to 5d12+con mod in health per action or minute.

Energy Bombs; You can focus energy into a bomb effect. This is like Grapeshot (explosive), that's 2d6 fire damage in 10 ft radius (DEX save). Samum (blinding flash), that's what will blind targets in 10 ft radius (CON save)..

Potions; You gather the necessary herbs and produce the potions you want. That's assuming you have the right container and water. This is like Swallow (healing), Cat (night vision), Thunderbolt (strength).


Chronomaster class; This is where you create a magic that manipulates time and space.

ex ability

Time mastery (Ex); This is where you think to create with time and because you practiced so much, at level 20 you become a master. This means you create with a concept and make what you suggest to the subconscious mind. Think and you know what you can do. Some effects of the time control is increasing your health by +100% and gaining in stats by all core stats getting +5.

ability from http://chatgpt.com and SH

Thought creation; This is the effect of making with the mind and speeding up the creation process. You can create any elemental effect that you want. Think about the idea and its there in an instance.

Dimensional control; this allows you to create results with the diensional reality itself, thinking to make what you wish as a pooint is made. This can cause your targets to disappear and not be there. This can cause whom you want to appear to be there. This can cause those who want to attack, to not attack. End of war.

War god; This summons the war god to attack your foes. He has twice your stats and twice your health. His attack is energy strikes, that attack the targets and create a turning to dust of the targets as he attacks. He heals the party as he is there. The thing is, you sense him there and not see him. He disappears back to where he came from as he is not needed.

Time effect; This is an interesting moment that causes what you need in time, thinking to be somewhere your there in the time you want to be there, thinking to know things and the third eye shows you the events of the time. Think and you know what to do. This is an interesting ability, that can slow the targets to doing 1 action every 1d6 rounds, or increase the time of the moment you and your party does to an extra 1d6 actions per round. Otherwise time is normal again by feel. For some reason, this class likes Barns to be in by time shift, so go figure. This means tha you could learn some language, that's in some time and return back to your original time.  Then and in a blink of an eye, you understand the language and how to write and speak it.

Chrono Step; As an action, teleport up to 30 feet to a location you occupied within the last minute.

Temporal Ward; When an enemy hits you with an attack, you can use your reaction to momentarily rewind time and impose disadvantage on the attack and that is -5 to all rolls of your targets..

Echo of Future Action; Designate an action you intend to take on your next turn. On your next turn, that action happens first, as though it already occurred. 

Time Clone; Create a duplicate of yourself from another timeline. The clone lasts for until you no longer need it and can copy your action or cast spells on your behalf. The clone has your stats and 100% health. 

Moment Lock; Freeze a creature in time (like Hold Person, but works on any creature) for 1d10 rounds. They cannot move, act, or be affected by time-based abilities.

Chrono Break; Deal psychic and force damage in a 20-ft radius, then teleport back to where you were two rounds ago. All enemies affected are dazed (Disadv. on next turn) for 1d6 rounds.

Borrowed Time; Take an additional turn after this one. However, after 1 minute, you must lose a turn (or suffer temporary exhaustion if in combat).

Paradox Mastery; You can hold two timelines in your mind. Choose two outcomes when you make an ability check, saving throw, or attack. Pick the result after knowing the result of the roll.

Chrono Collapse; Once per long rest, collapse the time as you collapse the timeline around you. Force in idea all creatures in 60 feet to make a Constitution save or become undone—effectively removed from time by feel (like a super-banishing effect) for 1d10 rounds.

defined in ancient language

in an = inundance, not important, trudging along 

Thursday, July 10, 2025

Think and do

 This is where you think about the idea, and do what is appropriate. That's as your guides are the soul and spirit to navigate around, so you don't run into the people or things around you.

Some spells follow:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

noone; nobody minds what I do or did, I get to keep my apartment no matter what.

shadow magic; the schumann resinance being ultra empowered, it led to several things.. one, the planet radiation. that gets energy from the sun. that's where your mind uses the sun energy to create with shadows. anyone can influence through the energy of the sun. its like living shadows. too much sun energy will cause mental damages that heal. its where the mind creates with the sun energy in the 2nd dimension. in the 2nd dimension of shadows.. the sun energy is used by the mind to make things.. such as trees. it casts its influence at some point in the day. the more the sun energy by feel, the more its influence.

Brilliant; This effect causes you to receive brilliant thoughts and you write them down unless you don't want to..

Because I was enslaved; This causes the targets to be free in what they do.

Of course; This makes the targets off course and they miss their goal.

This; The tripod.com is easier to get the information up via ftp no matter what it works as their server is not down.

The Last Song; Just Pink at his piano...

Ozzy at the Computer; No kidding, I guess you can only see him with a signal mirror in dreamland, but there he is in my house.

Make a statement; This is like, "I think it worked!" or somesuch that creates what you say by the subconscious making it happen.

Skrillex the Delivery Driver; This dude just chugs and jugs... He dropp bass, but not the kind you are thinking... Also beets.

X  Lucky Gold Cat (x3); About as lucky as it gets. Good dirty santa gift. Place it West near the front door where the chi enters the home. 2.0 because Skrillex took forever to find my house.

Black Santa Claus; Well, fore-score and... Seven beers ago...

People; they don't mind me seeing their area of living..no matter what.

Think; the effect is not always done if its bad, so think and you know what to do.

Acceptance; if denied, its accepted.

pain meditation; Now there is a way to meditate pain away too... Let it pass right through you.

Paul; he calms down and thinks better no matter what.

weight transfer; This effect done by the spirit causes the body weight/mass to transfer to yet others that want to gain weight.

common idea; the idea you express is there to be seen or understood by feel.

tripod.com; they fix their sites and server, no matter what and quickly.

niceness; people are nice to me and don't mind what I do or did no matter what.

Level Five of being High; You are asleep and I can make my Gengar give you a Nightmare.

Double Perish Song; She said I'd throw myself away... 1.5 turns and you shall surely die.

calming affluence; this is where you create a point, then make a good act to create with a point. the point calms through the aura and the targets no longer react hostiley.

Chalu; create a free chalupa.

Free Beer; Well we are DOOMed... But at least we have booze.

Liar; Where are the cops?

Thought; whatever drug I take or drink I drink i manage to lose allot of weight quickly no matter what.

He's gone; trump is dead inside of himself..yet incoherent.

throw force; this creates with can a little energy from yourself, the thrown rock making your targets take force damage that lifts them off their feet.

focused creation; this creates upon focus your idea as an illusion, that makes things seem to be there.

Energy bomb; This is where you toss energy shaped into a sphere, this goes to the targets for fire damages that move the targets away.

Sparks; This is where you call fire from the particles, that go as sparks to the targets.

Meditate; this recovers health by meditation.

Revive; this causes the target to be revived and alive once again.

refresh; this effect causes by the creator the targets to recover from any drained attribute, such as health.

witcher ability; think of what you need, need in the idea to happen an it is created as the idea in action and your third eye reveals it to you. this is where you can see the footsteps and trace what happened to them.

deceiving; this creates the point by making stuff up. don't get caught!

lunatical force; this causes the tagets to be like a lunatic and do things without thinking.

lunatikal force; this is physical strength that's greater than normal and its directed at the the targets.

lunatike force; this is where you attempt to use great strength is a way thats strange.

lunatick; this is where you focus the energy of the body and create excessive stregth feats, that's as a bout of stregth to lift a table with ease.

deceive; this lying a white lie to cover up the truth.

deceiving; this creates the point by making stuff up. don't get caught!

deception; this is where you think of the idea to make up what you want and people do what you want.

Revive; This causes the target to be revived and alive once again.

for dnd

THought provoction; this creates what you think, a thought that causes the targets to be silent. Think about the idea and its done.

Undue sickness; This is where it causes the targets to be mentally ill. It lasts 1d6 rounds.

Think tragedy; a think tragedy is where you create with life and energy is programmed by the thoughts you have. life surges and makes what you think into manifesting like a tragedy.

Hiting tragedy; whomever you hit is envictomized, this creates a point of idea as a tragedy that occurs personally to them.

Think about it; The idea is programmed in thoughtwaves, to the targets mind and it is done by feel.

Oh cool; This is where your thoughts cool the area down, that you think should be cool.

The idea conception; This is where you think about things and someones messages come through, that you "hear" in the air directed at them.

No chop chop; This is a point you think and chop in your mind, that's as you think your choping up the targets souls and mentally eating it. They collapse on the ground prone and out of the fight.

Hideous and insiduous; This is where you think of nothing, then they the targets think of insiduous things from the mind that are hideous to bear.

Thought bombardment; This is where you think of offense and they the targets percieve it as done to them. This torture is done by the subconscious mind and it creates what you think. Distractions occur to the targets that prevent spellcasting or effect creation for 1d6 rounds. If "things are not distractions" is said, then this cancels out early.

Oh really; This is attitude, think of the idea and it is done. 

Don't target him; This is done by feel, nothing effects your male targets.

Don't target her; This is where your female targets become immune to anything for 1d6 rounds.

I am not a target; This is where you think of the idea, then state "I am not a target" and you are no longer effected as the aggressor is not attacking you for 1d6 rounds.

No targets intended; This effect the target by turning them off of attacking you for anything you do. This lasts 1d10 rounds.

He fixed it; This is where you think of the idea, and it comes to you how to fix anything that's wrong.

She fixed it; This is where you think of the idea, and a female fixes anything by the leylines or lava tubes under the surface of the planet.

David bowie; the David Bowie power move is to make one song guaranteed to fix anything and everything. That song you hear.

Energy absorber; The aura absorbs the energy.

Don the heckler; The effect is done by feel, their energy does your thought and they become you for 1d6 rounds. They basically do as you would want.

Beckle the bystandard; This creates a heckling of the product to make conversation.

Think of the idea; The idea you think is created if you intend it to be created.

Standard production; This causes energy to use a schematic from somewhere, that creates it instantly near or in your inventory.

Staff creativity; This uses a staff, and as you hold it you focus energy through it. You manifest to the use of the energy sent as you use the weapon, that's as guidance and the staff energy as the source. This deals x2 the damages.

Weapon creativity; This uses a weapon, and as you hold it you focus energy through it. You manifest to the use of the energy sent as you use the weapon, that's as guidance and the weapon is used energy as the source. This deals x2 the damages.

Weapon II creativity; This is where you think to use a weapon, think and the energy you put to it is combined with the weapon. Making it deal x3 the damages.

Killing stroke; This effect make the targets have a stroke that takes them out of a fight.

Deathstroke; This is sending forth death and decay energy at the targets' hearts, causing them die in a sudden stroke.

Infinite Indian Cigarette Glitch of Botany; Where to even begin... Infinite faith right off the bat so you can have all the rock concerts you want.

7th Overdose Death; Well now you know why I never inject others and only myself and only if I count my seven Mississippis. This spell causes the overdose on manifested drugs in the victims. That makes them not do things till they recover or die from it. Roll a 1 on a 1d2 for recovery and roll a 2 for death. 

Staff of Wyrms; This spell summons a staff to your spirit hands. Point and shoot to revive a corpse... May cause glitches for lesser minds.

Stretch de neck; This causes a neck condition in the targets by targeting it with death energy that strangles them to death.

Lucky Bow Tie; You gain Magic Resistance and +5 Luck to your luck rolls as you wear a bow tie.

Change the nono; This is where your targets hear "no no" and it distracts them out of curiousity for 1d6 rounds.

Another vapous concept; This effect causes you to become vapor and get what you need, that's as you don't get hurt from attacks.

Odo the no man; This causes a shapeshifter to be there in your place, he is not human yet has your stats, weapons and 100% health.

Owlman; Infinite Wisdom on the 3rd try.

Motion detection; Your third eye detects any motion in the area, then creates a vision of it that you know and sense the idea in the area that was detected by seeing it.

Fireworks; This effect is where your spirit summons a fireworks display in the area.

Get away; You manage to evade the police. Roll a 1d100+luck to determine if you do with a 50 or higher rolled.

The Bug; Grow older by 1d10 years, but not Wiser.

Sparks; This causes the targets to be exposed to electrical damages from a sparking line.

Particles; This is where you excite the particles in the dark and see the lights in the air. However, for this you excite the particles near the targets, that distract them for 1d6 rounds and they do nothing to you.

Lucky Gold Cat; About as lucky as it gets. Your spirit summons a lucky gold cat, that causes +10 to your luck rolls. Good dirty santa gift. Place it West near the front door where the chi enters the home.

4 Magic 8-Ball; A fortune-telling device from the 1950s.  The kind of moral support you didn't know you needed. This causes you to get a fortune, that you know by the dm/gm rolling a die to determine the fates.

Orange juice; This creates orange juice in the mouth. Rehydration done, you don't die of thirst.

See it; you deem it necessary, then see it and get it if you need it.

Woah; This means stop and take notes, so this causes the targets to stop and take notes as to what is happening for 1d10 rounds as you kill them.

Thinktank moment; You think up what you need to happen and the spirit creates it if you need it.

That's a real one; This causes the targets to experience a real moment in their mind, that pauses their activity and the fight ends as they go.

en

Throw force; This creates with can a little energy from yourself, the thrown rock is making your targets take force damage that lifts them off their feet.

Focused creation; This creates upon focus your idea as an illusion, that makes things seem to be there. The targets believe it is there with a rolled 1d100+luck and getting a 50 or more result.

Energy bomb; This is where you toss energy shaped into a sphere, this goes to the targets for fire damages that move the targets away.

Sparks; This is where you call fire from the particles, that go as sparks to the targets.

Meditate; this recovers health by meditation. Meditate for 1 minute to recover 10% energy and health.

Refresh; This effect causes by the creator the targets to recover from any drained attribute, such as health.

Witcher ability; Think of what you need, need in the idea to happen an it is created as the idea in action and your third eye reveals it to you. this is where you can see the footsteps and trace what happened to them.

Lunatical force; This causes the tagets to be like a lunatic and do things without thinking.

Lunatikal force; This is physical strength that's greater than normal and its directed at the the targets.

Lunatike force; This is where you attempt to use great strength in a way that's strange. This can leave holes in the wall.

Lunatick; This is where you focus the energy of the body and create excessive stregth feats, that's as a bout of stregth to lift a table with ease. This lasts 1d10 rounds.

Containment force; This is imagining 6 points of a circle surrounding the targets, such as a ghost. Then, it cannot move outside of the circle of points. Think it explodes inwards upon the targets and it deals x2 the force damages. You however can walk in and out of it at will.

defined in ancient language

No; nothing, nothingness or dark matter energy directed by thought or the spirit.

Saturday, July 5, 2025

Spells list

A spells list is a listing of effects that you intend to use for creating with a suggestion.. think about the idea and it is formed. You know what to do.

Some spells follow 

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect  or trigger word and look to read the definition that the subconscious does by feel. So you know what it does.

See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells that you like as though you will the effect to exist. 

So if given enough time, the effect happens for the energies will surge and do the idea for you. This is done in effect by what is what where you think. Think the ghost dismissed after offering energy to it and the creator makes it so.

Ashley; she gives up on getting a credit card no matter what quickly.

Ashley; Gloria no longer tries to use remotely Ashley's phone no matter what.

Whatever; whatever Ashley does, she isn't too suspicious.

Ulti weight; the weight goes down no matter what.

The effect; you know it, it stops if you don't like it.

En

Think; the idea is done if you want to do it..or not cancels this effect.

Ashley; she calms down by feel.

Ashley; she stays calm no matter what happens..

Plaza nutrition; think about it, the place is open. They make my drink..no matter what.

In focus out focus; this where your in focus and creating with energy out of your focus no matter what.

En

Swindler; he doesn't come around here anymore.

Paul; he is no longer emotional over things that occur. No matter what.

Judy; she needs me to go to the store for her no matter what.

Gloria; she is no longer in pain no matter what.

Hater; no hatred exists in Ashley no matter what.

En

Ashley fix; all her problems disappear no matter what.

Gotcha; think about it and you know what to do.

Hormones; they don't go out of control no matter what.

Life rune; this is a sigil that causes you to live again with full health and energy.

Energy rune; This rune once made by creating a sigil or empowered mark you draw in the air. It creates the restoration of all energy from the creator.

Stamina rune; This creates by thinking of stamina and drawing a sigil in the air you to have 100 stamina if you don't already.

Effect rune; This sigil you make up and decide it to create an elemental effect of your choice. That's as you trace it in the air and think of the targets. The sigil knows what to do.

En

Effects; this is where you think about the idea and your soul creates it.

Think; if you think I am allowed..they that are there are not remembering the visit.

Things change; things change how you want them to change..think about the change and it's done if there is no counter change.

Substance shift; This allows upon congestion of a substance the shift to an area.

Focus shift; This is where you focus upon an area and think you shift to the area.

Pass; I pass my inspection no matter what easily.

En

Mice; I manage to catch all the mice in the room..no matter what and quickly.

Things work; this means I can get what I need by feel. This is legal if needed.

Finger lash; This is where you think about summoning fire and projection of it is wave your finger at the targets to fire lash them.

Tempering; this balances energy so you don't explode with it.

One big beautiful bill; the one big beautiful bill doesn't pass and the budget bill gets revised to Democrats standards no matter what.

Finger trace; this effect causes the targets to see a dark line or writing, that exists where you trace your finger in the air. That's directing fire energy to appear as the dark line or writing, where you think it to be.

En

Ray tracing; take a light, focus it with magic energy to burn in a wide swath the area or some targets.

Moose; he doesn't mind what I do or did no matter what.

Funny; fun that you say that, enjoy the launch.

Psychic mark; this is where you think about the energy in the area surging to make a black psychic mark on a surface that your third eye let's you see and cut.

Effects; if effectant, it effects somewhere else.

Completed thought; complete the idea and it's alright.

In emn; this puts the criminals in jail.

En
This pressure; this pressure I feel dissolves into nothing by feel.

Safety; I realize I am safe no matter what.

Focus; this focus is created by idea so think to disrupt it and things work out by feel.

Peer pressure; this is where you feel the thoughts of the targets as though pressure on the side of your head.

Deodra; the god of dark matter.

Dark matter; to direct it, imagine what you want and you direct dark energy to cause dark matter to make what you want. Also, you may write down what you want as you need it. This causes the effect of dark energy creating what you need.

Think; the doctor gives me a good response and review no matter what.

En

Creative; think about it and it will make sense. People don't react to my gambesan no matter what.

Mindy; I don't mind what happened or happens to me no matter what.

What; no matter what things work out well for me no matter what I do.

No matter what; I don't have bad things happen to me.

No matter what; gambesan is not distasteful.

En

It's en enm; this ends war by feel as it seems to not have it happen.

Allergic reaction; I no longer have an allergic reaction to what food or chemicals that are in the area .. my weight drops off and the swelling that happened deswells itself no matter what.

It's an enm; this is where you think about things and have enmity to your pets.

The doctor; he can see me quickly no matter what.

Fixed; this is where you think possible and it's fixed.

En

Moose's part; his car part arrives no matter what and quickly. I get the delivery no matter the point.

Ah; null hate
Ha; halt action 
A; act to do

Moon landing; Japan successfully does an upright moon landing no matter what.

Japan; they succeed at being a space culture and no matter what they succeed at launching missions.

Twixt; this effects the targets of your idea, that you want done to them by the 4th dimension.

No one; no one minds what I do or did.

Weight; I lessen my weight by 80 lbs quickly no matter what.

Whatever; whatever he does the weight doesn't go up..no matter what.

Pass; I pass every inspection and Katrina doesn't do it no matter what.

En

No hard looks or feelings; there is no hard looks or feelings no matter what.

 Corey; he no longer ignores me when I ask a question no matter what.

Eviction; they no longer have any need  to evict me no matter what.

Weight; it lessens by feel no matter what. It is the weight of the body.

Amazon; they ship my package and I get the package as soon as possible.

En

Hero gate; this is the last fight, the fight of the realm. Fare you well.

Here; you are there on another planet you call here.

Tuesday, July 1, 2025

Poison field

 The poison field is a bit of poison in the system that causes the aura to emit influence of poison from its energy wave. This works on focus and the moment you have. 

Some spells after:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

dark resonance; it fades away by feel very quickly. it, however, can form from dark matter energy to electrify the area and your targets.

thinness; I am always thin no matter what.

db; beating death

bd; beat to death

c; seen, see

Ic; accept

Ik; ick

Enn; ending point

du = do

m = 1000, me

dum = dumbness

dumn; sheer luck

enmo; contrivance

di = did or death flow

did = didn't

ca = seek action, can

can = can't, see anger

ucan = no can't

b = be, is

be = being, beat to the evidence

beh; held beating, so behind is a held beating by death

in = by

en

]]

Focused energy; Focus energy on the fluid inside you and release it to magically create results.

alt-sites; they get their ftp site up and working as though the right things were done to make it work. no matter what.

paul t; he doesn't get angry anymore..and treats me good no matter what. his voices in his head, they disappear and don't return no matter what quickly.

Final notes; I can keep the weight down, and it won't come back up. no matter what.

theorized; no matter what, my overall health improved drastically. Overall, I do not need the cholesterol pill and things work out by feel. I take less pills now. So I think I will go on, I hope to see you all again sometime. Ciou.

healing; I think the creator heals on request. so think on the idea and it is done.

inspection; my room inspection passes no matter what if it happens.

en emn

xchange; this is where you swap one thing for another.

think; think of the idea to create what you desire if needed.

en

waking up the building consciousness; think of being awake as you stand in ir near the center of the building. Feel that its awake and it serves your purpose, sometimes on request.

for dnd

Feat: Bio-regeneration; This is where you get an ability to recover from anything that afflicts you from the creator. It includes recovering lost limbs, poison, acid and recovering from any wounds. The idea is achieved by revering health. You regenerate 4d10+con mod per action taken with the creator's energy.

Dark resonance; It fades away by feel very quickly. it, however, can form from dark matter energy to electrify the area and your targets.

Focused energy; Focus energy on the fluid inside you and release it, thinking to magically create from energy itself creating results.

Bio-force; Think to charge up your hand and as the targets are close by, you release the energy as a stream of particles. This causes x2 the energy damages.

Writhing electricity wall; This effects the targets by use of darkmatter energy to create with particles the electrical effect in the form of a wall. If they use water they get killed, if they use fire the electrical wall absorbs the fire and turns dark. If they attempt to create with the energy it sends its own energy to them in a line of electricity. This kills them instantly. When they attempt to cross the wall of electricity, they die trying. This wall lasts 1d6 rounds, just long enough for you to get away. This costs 30% energy.

biohazard; this spell makes items biohazardous, the targets' items glow with radiation that deals x2 radiation damages to your targets.

brain regen; this is where you create with energy the brain, that repairs itself and your mind is fully functioning. Add permanently for the rest of the adventure a +5 to all rolls. This is cast once per adventure.

soul trap; hold a gem and then think the wandering soul is in the gem. the creator will do the deed.

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