This is where you think about the idea to create, focus upon the target and create by needing the soul to make it occur. This is the end and magic rules the day. Make use of it for what its worth.
Some spells follow:
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
Eating habit; This causes the targets to get a healthy eating habit and they end up losing weight by it.
Think and do; This is where you think about doing things and achieve great reach or results.
katrina; she doesn't mind what I did and allows what I have done and passes my inspection no matter what.
better; once you start you get better and better results.
end; the end of the state.
stasis field; This causes energy to put the targets into a holding pattern. You can do what you want to them. They can do nothing to you.
cone of death; this is where you focus your death and decay energy at the targets in a cone shape.
cloak of absorbing; This absorbs the energy nearby into the cloak and its radiated outwardly to the targets.
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Thoughts; the thought you have is what causes the doamine to be generated by the pituitary gland. In results, you feel elated.
enough; whatever the cause, I have enought to support my lifestyle and get all my bills handled.
spaceX; they manage to launch the rocket on time and without delay no matter what.
SpaceX; They beat the storms and launch as though the conditions are right no matter what.
Elon Musk; he succeeds in causing the republicans to not win the primaries and they do not get political office no matter what.
The spaceX; This launch coming up will succeed no matter what and not get pushed back in time as though the right conditions existed for the the launch to proceed.
ult. exercise; this is where you think the heartbeat is rapid, if you ate less think so you eat half the meal. then, either throw the rest away, keep the rest for later or give it away. if exercised enough, this is the formula of exercise.
the doctor; he sees me as soon as possible and quickly no matter what.
Dizz; This is where you don't do things that are illegal. The targets get arrested for doing things they like.
durgh; this is where you think of the idea and let things slide.
Excess reduction; This reduces your weight to nothing.
Gravitas; This is where you focus on the creator controlling gravity. It will do whatever you desire.
In online access; This creates the access point of ftp as it is possible.
spinal chord overload; this is energy from the creator that overloads the nervous system, directed by you thinking of what the creator does and that causes the body to collapse, twitching. the creator can easily revive the body as you think to regenerate the body.
understood; this is where the speech done by the person is understood as though english.
body animation end; this is where you end any animation of the dead. think to release the energy keeping the body alive and make a sign. then, it dies again on the spot without resentment.
Think and go; This is where you think of the area to go to and walk.
Think and be; this brings back the dead if you wanted it done.
THought to go; This is the area and that is the place..see to be there.
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Mystic High; Exhale all the air out of your lungs, then do a sharp inhale, stand on your tippy toes and say: "Inhale! Lower!". This is used to get you high without drugs.
Destruction; This is where you think to destroy or erase the idea and things work out by feel.
Thought energy; In pyromancy energy has a consciousness, this is what creates what you think. If you think it and need it, you cause it to exist. This works by the thoughts being sent through the aura sending its energy as a wave. This thought is what the energy consciousness uses as a guide and it sends the thoughts as fire energy or other elemental types like, earth, air and water. Then, by influence, the energy makes what you want. You can even create energy effects including fire spots on a wall, that's as you think of the spot forming and gesturing with your finger pointing at the spot. This forms a spot where you pointed, then you can keep thinking energy at the spot and it will erupt in fire. That's done all by the power of thought.
I think this will end as a point you might want to put out.. so think water energy from moisture forms instead of fire marks. then you see water smudges. water puts out fire, so there you go.
If you want to create with earth energy, then think earth leaves a mark on the wall that your third eye can see. that means earth scent is there after and you can use the earth energy to block out things. this is all in a creative mind. (edited)
If you use air, then you can cause fire to spread quicker or a candle flame to sprout upwards. also, you may create transferrance of things you want. if that's all you want, then think of the item, think it there and it sometime finds its way to you. this can leave a whitish mark on the wall if you target it as a surface to see with the third eye. this is all in a good day's time. this leaves a clean scent in the area. so you can target the air area and then make a scent that's scentless..
ala; the point you do.
id; the mind.
ego; the subconscious.
the end; the point is done.
en
The idea; The idea I get comes from peoples dimensions and they are ruled by the subconscious.
The point; the point to this idea is what you make, so think and it is noticed if you want it noticed.
Trample grounds; This is where you trample upon a thought and write it down.
Think about it; This is where you think and do what you must to remain sane.
Thought patrol; This is where your psychic and read the thoughts of those that will do something that is bad enough to stop them in the act.
Think the patrol; This draws by thoughts projected at the cop the cops attention to the area.
Swope; This is where you swipe something and make it seem lost.
Kraus; This causes crabbiness in action.
Cripple; If crippled then you get money from the gov.
Hope; this provides energy that your mind focuse into created moments.
Roofer; This is where someone does your roof for a discount.
This; This is a way of indicating what the targets are doing that you notice.
If anything; If anything is going on make a sound and it is disrupted.
Think; The thoughts correct itself.
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blood magic II; This effect creates what you think, use of blood energy and that energy directs the heat in the air that unleashes an effect on the targets.
Life absorption; This draws energy from the targets and you become like them.
true weight; this is where you times the gravity with your weighed weight.
magical poltergeist; this effects the targets by your spirit changing the location of things in the room. the cure to this is to offer a little of your energy so it "behaves".
phantom conduct; this is where you think send a soul copy to the area and it forms a spirit that is well behaved. it will do requests upon the asking.
everquest magic; this is where you focus your mind and think of what you want. think of the effect as a point you consider to exist. then upon focusing on the target the subconscious creates it to exist. otherwise known as: think, focus and create.
moisture feel; you feel the moisture as humidity and the air energy directs it to form what you wanted.
humidifyer; think on it, the personal idea is done and humidity is lessened. this causes what you think by water moisture in the air mixed with heat.
Eathen effect; This uses the earth, sending your ideal energy to create it in the air.
Lavaic effect; This uses the lava in the planet to create what you want as you think energy goes throrugh the planet, think and it programs the lava to manifest what you desire in life.
in en
fema; female
ma; male, man
it; in-between or male female
frea; free action
fre; free, fret, free of fret
en
enn
particle lightning; this is an effect that you hold two hands separated and think generate a particle charge. this charge metaphysically causes a larger charge to the area, making lightning hit the target. this can cause fire to the area hit, that's done by the lightning igniting the fire into existence.
power shift; this effect is where you think of the area and plug in a power cord, then step over it and you end up in that area.
Deadly curse; Think to make the targets get worse in results as you create effects that effect them personally.
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for dnd
Blink of Morale; +7 morale every time you blink your eyes for 1d4 actions... Effect works until next long rest.
Morale issue; This is where you think to get things done and doubt suddenly. The targets get a -5 to morale penalty.
This is morale; This causes the targets to not do things you disliked. Like attacking you. This does it by your spirit suggesting to the targets what you do like.
Strobe light effect; This causes the focus of the planet's void radiation that pulses around the targets to strobe them with radiation. Dealing strobe light radiation burns. (edited)
Strobe wall effect; This deals double the normal radiation damages. It consists of though forming into a wall of strobing light, that sends out the radiation to the targets dealing x2 radiation damages.
Harmony of the Spheres; You summon celestial music inaudible to others. For 1 minute, allies within 30 feet gain +1 AC and advantage of +5 on saving throws against being frightened or charmed.
Geometer’s Barrier; A shimmering wall of intersecting golden triangles appears in a 10-ft radius. It grants resistance to force and deals radiant damage to creatures and your targets inside.
Golden Ratio; You imbue a creature with perfect proportion. For 1 minute, its attack and ability checks using Dexterity or Charisma are made with advantage of +5.
Mathematical Insight; Gain a +5 bonus to an Intelligence check or saving throw. Alternatively, solve a complex magical riddle, trap, or cipher instantly.
Number Form; You transform into a radiant being of pure number and light. For 1 minute, you are immune to necrotic damage and can phase through solid matter (half speed).
Axiom of Order; You force creatures in a 30-ft cone to follow mental harmony. Wisdom saves or be restrained for 1 round and unable to attack on their next turn.
Tetractys; A 4-pointed triangle appears, granting 1d20 temporary HP to all allies within 5 ft. If three allies are affected, you gain 1d20 HP as well.
Pythagorean Triangle; You conjure a triangle of radiant force (3-4-5 ratio), which you hurl at a creature. Deals radiant, force, and thunder damage. Dex save for half.
Cosmic Proportions; You align a creature’s fate or target's fate with the cosmic plan. For 1 minute, whenever they roll an attack or save, they may replace it with a 7, 11, or 13 (your choice) instead of rolling.
Sonic Equilibrium; You release a harmonic pulse that cancels all sound for 30 ft for 1 minute. Spells with verbal components fail, and creatures or your targets are deafened.
Numerical Singularity; Create a point in space that collapses all numerical variables into one. Time, distance, and hit points blur. All creatures and targets within 60 ft must succeed on a Con save or vanish from reality for 1d4 rounds. This costs 35% energy.
Divine Ratio; You or an ally become a physical avatar of sacred geometry. Movement cannot be impeded, and attacks curve perfectly around cover.
Echo of Unity; Call on the eternal unity of the soul. A dead creature you touched in the last minute can speak 13 words of truth.
Quadrivium’s Wrath; A burst of destructive knowledge. Choose four damage types (acid, fire, force, thunder). Enemies in a 60-ft cone take damage of each type. This costs 40% energy.
Harmonic Disjunction; Breaks apart magical cohesion. All active spells within 30 feet end unless their caster succeeds on a spellcasting ability save.
Ratio Remapping; You alter the perceived size and distance of creatures. Choose up to 3 targets—they must succeed on an Int save or believe they are twice as far or large as they are.
Sacred Chime; Rings a tone that cleanses magical imbalance. Ends one curse or magical effect on an ally and grants inspiration (bardic inspiration die type, even if you're not a bard) of +5% to all Allies rolls.
Circle of Nine; Conjure 9 rotating circles of light and geometry. Each grants resistance to one damage type to allies standing inside. Lasts 1 minute or until destroyed.
The Monad; Costs 50% energy. You unify all aspects of being into the One. For 1 minute, you become immune to all damage and effects. You can teleport as a bonus action, and once per round, dictate the result of one roll (yours or another’s).
Particle lightning; This is an effect that you hold two hands separated and think generate a particle charge. This charge metaphysically causes a larger charge to the area, making lightning hit the target. This can cause fire to the area hit, that's done by the lightning igniting the fire into existence. This hits for lightning damages and every round after there is fire damage until put out.
item
Optic taper; This looks like a lens that is smaller at one end and larger at the other end. It weighs .5 lbs and creates the moment of seeing something larger or smaller.
weapons
spear bow; This bow has a spear tip, that you can use in a pinch. It does spear damage and the bow part can shoot with 60' accuracy at 1d12 additional damages added to the arrows..
Addition: Insight; This is the soul awareness that can be used for understanding things and critical hits. This is where you combine Wisdom and Intelligence and divide by 2 then drop the remainder. The idea is where you use Insight to get critical hits. The number for the critical hit goes down by the mod of the Insight for amount. Each amount is what you need to subtract from 20 and if you roll it you get a critical hit. Otherwise you roll the 1d20 for an Insight check and understand the idea presented by feel, that's with a 10 or above result.. of course if you roll a 1 you fail the roll or check.
docs
https://plus.maths.org/content/mother-all-theories
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