Seen use by creative abuse

Look to friend me on my facebook page or look at the bottom for my facebook page. Otherwise use my whatsapp number to contact me..it is 1(405)706-2328. If any abuse is there think to stop it then the creator stops what you don't think is necessary or don't need to work better. I think or not and it fits the point, so you see the point you so if you think, then your focus can know what is there by area you think. I figured out you aren't a mental target if you are thinking that your not otherwise thinking your one makes you one. So lets hope that works as you wish.

If you think you're a personal or mental target, stop then think to do something else as long as it's normal. I think i figured out my real illness, If I think to do or write I won't if I panic or if I allow things then I can write the ideal. So I will write as I think or will and I don't have to be there to write it. This is where I think as you want to do things, or work until I don't need to do things as this is use of this. I think this is a blog based off my past life, working with memories that I happen to remember.

Here is an appropriate quote of the day: "Something I realized is that spells and magic don’t work if your soul determines it isn’t best for you or your growth... that’s why some magic works for some people and doesn’t for others. Some can grow wings some can’t, that memory just came to me because I tried to do it." -pup


Just updated; Angel's Magic article.
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Sunday, July 20, 2025

The ending effect

 This means to cause what you think into existence from nothing. So think, breath slowly and will the effect that you wanted. This is done by the spirit and empowered by the soul as you need it to be created. You know what to do.

Some spells follow:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

High Alchemy; Costs five fire runes and one nature rune... Converts an item into more money.

Superheat; You got ores and a fire staff? Well one nature rune later and you don't even need a furnace!

jay; he doesn't mind to store my totes for me and I don't have to pay that much, no mater what quickly.

Alcohol poisoning; If you drink a lot of water, take multi, have a walk everyday and, be humanish in diet and limit the death drink to 2-3 days, i guess you can manage it for a while after 35s. İn all cases its neurotoxic and will ultimately kill you in the end. In 20-30 years after starting.

focus point; It is what you think it is.

Intake; This is where you think of the effect of lessening the weight and eating or drinking the right something. What you take in lessens the weight by the percent of what you intake.

Repeat; I no longer am repeaing a single day no matter what.

Moving emp; This is where focus and move and cause electro pulses from the aura waves your body puts off, that disrupt the communications and machines like tv.

making storms; This is where you call upon your inner energy and focus it to the sky and think to create clouds and storms thereafter. Think to send emotion to the sky, to make T-storms. Think of creating winds in the right direction to send it to the direction, that you want it to go.

storm strike; Think of energy going through your spinal chord, then being grounded..it goes to the sky and strikes a negative pole of thought energy on the ground.

charismatic approach; by not doing too much, you approach with charm and convince people to do what you want.

debt; I can easily pay off my debt no matter what.

Anti-milking; This causes you not to be milked for money.

J can come; This means jay comes to your aid quickly no matter what.

God bless the USA; Summons John Madden ending the Moon Mission to fix the Moon.

for dnd

Lucky Feng Shui Treasure Chest; +7 Luck and is full of toys. Located usually near the left of a house entrance and down.

Dr. Pepper Mimic; Drink me and you get +1 Maximum Mana or energy %.

Fearmongering; this effect causes the targets to fear what you'll say and they do nice things for you thereafter.

Aging Rainfall; This rain targets your targets and ages them on touch of the rain. That is 1d10 years per action of exposure.

Beating; This is where you cause the targets to feel a beating that causes them to go to the ground. They do nothing to you for 1d6 rounds.

Heartbeat; Think to raise the heartbeat of the targets, and you distract them for 1d6 rounds by a rapid heartbeat.

Light whip; This effect creates by the sun whipping the targets with light beams..good for causing vampires and undead light damage.

Radiant burst; This is a radiative burst of light that does radiation burns on the targets.

Radiation reduce; This reduces the amount of radiation and stops you from getting radiation damage. This is sorta like a shield.

Sta Stay Sta; This is like a shield for your vehicle.

Wilhemia; This causes an insect to bite your targets and put them to sleep instantly.

Focuser II; This creates a time shield from those who are nearby as energy. Nothing bad happens in it.

Delve; This causes you to delve in the targets minds and you know what they will do before they do it.

Stah; This is what occurs when you stall something and it stops for 1d6 rounds.

Speh; This causes you to speed up time..that makes your aparty get 1d6 actions more actions per every round. 

Speh tempo; This causes things to feel normal as things are sped up.

Tempo; This causes time to revert to normal.

Sloh; This causes your targets to slow down to do 1 action every 1d6 rounds.

Slapped ham II; So how many times must a ham be slapped quickly for it to be cooked? This causes your targets to get slapped by the spirit for 1 round. That deals energy damages.

Exit; This causes you to exit the area and not come back without harm being done to you.

Interest; This causes interesting things to occur in the minds of the targets. They get distracted for 1d6 rounds or 36 seconds.

Gaseous; This is an enhanced by energy fart.. Its where you fart and they hear the threat before the moment. They have a fear reaction and run away from the area.

Gaseous retreat; Think to fart and will the wind to be in the targets direction, then they are distracted by the smell for 1d6 rounds and you can get away without a surprise attack on you.

Navy Anti Poo Drugs; Cast this and you won't have to go to the bathroom until next long rest.

And a new day will Dawn; Makes creatures of the night flee by forcing a sunrise.

Exist; This spell causes you to exist with what you say. You are where you say you are in life.

Riddled; This causes you to know what is what by a riddle you speak. The answer comes to you in moments.

A knockout; This causes a knockout of the targets for 1d10 rounds.

Anti-knockout; This causes you to be unaffected by any knockout spells.

Anti-(effect); This causes the idea you list as an effect to not happen.

Grift; This causes you to be grifting and get a sell done and you get allot of money.

Puppies; If your dog dies... Then go home and there will be a litter of puppies.

Cats; If a cat dies, there is always a cat to replace it if you need it.

9-lives; You can survive anything with this effect..9 times. If you die you lose 1% of your experience and come back to life with ressussitation by your spirit.

Jennifer; This causes your targets to laugh and dimiss your party..fight over.

enn

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