My magical magick blog
This is my magic blog with idea from people and use is other places of magic, I think this is including some point by Atlantis. See for yourself if the magick is real or not, there's lots of info, to whom that looks for spells and magick of all kinds. This is what I think in idea, that's for no feel or so you feel. So I is the use I cause with feel by use by the third eye manifest. This is the brain focus that is conscious thinking or aware by feel concept. This is a cool point.
Seen use by creative abuse
If you think you're a personal or mental target, stop then think to do something else as long as it's normal. I think i figured out my real illness, If I think to do or write I won't if I panic or if I allow things then I can write the ideal. So I will write as I think or will and I don't have to be there to write it. This is where I think as you want to do things, or work until I don't need to do things as this is use of this. I think this is a blog based off my past life, working with memories that I happen to remember.
Here is an appropriate quote of the day: "Something I realized is that spells and magic don’t work if your soul determines it isn’t best for you or your growth... that’s why some magic works for some people and doesn’t for others. Some can grow wings some can’t, that memory just came to me because I tried to do it." -pup
Just updated; Angel's Magic article.
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Wednesday, May 14, 2025
interesting focus tech
Saturday, May 10, 2025
Enviro effects
These are enviro effects, where you use the environment energy to empower what you do as you "program" it to do things with thoughts being spoken and the thought energy is the program you need it to do. Think and you know what to do.
Some spells follow:
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
Sexiness; This causes the person you target with this spell, to become sexy in the eyes of the beholder.
nothing; nothing happens that is bad, no matter what.
Andrew; He doesn't mind playing DnD and works with the idea I present no matter what and doesn't mind what I do.
Focusing; This is where you focus energy to create with your idea that you need the soul to create. You can create anything with this effect.
Ice; This is focusing cold energy to effect the targets.
Fireball; This is focusing the energy into a sphere and thinking its compressed, then it will be created where you want it created. Think to project it forth and consume the targets and turn them to ash. The smaller the compressed sphere, the more powerful.
Waterball; This uses water in the air, as vapors form by will and become a ball of water energy that you project by will to split off and "hit" the targets unerringly. If you have a fire being, use a water ball to extinguish it.
Impeachment; The effect is done, Donald Trump is impeached, no matter what.
Ashley's phone; no matter what it doesn't misbehave and do erratic stuff. Even if around the person living in room 9.
en
for dnd
Archon with all the kills; The one good thing that came out of EA. This summons an Archon, that does spell damages on the targets at x3 the damages. It has 100% health and your stats otherwise. This costs 30% energy.
Summon nishruu; This being eats energy to survive, so it is drawn to those that have magic and you want targeted. It has your stats and 100% health. It deals energy attacks that drain the targets energy. This is where each attack causes the targets to not do anything for their turn.
Summon God; You win every time as the targets either dissolve into dust or no longer wish to fight. On a 1d3: Roll a 1 to dissolve them, roll a 2 to have them leave peacefully, roll a 3 so they peacefully get along with you.
A single freaking Athiest; Nope... We made the chart you silly. Checkmate Thiests. This causes the targets to not be able to make a move for 1d6 rounds.
Zeitmeist; This forces the targets to change their minds and allow whatever you want by information being exposed.
Richard Dawkins; Say the spell and you can defeat God with a stick figure... Wow that was dumb.
Signalgate; Any gate used in a sentence, creates a scandal in the making. That distracts the targets for 1d6 rounds. As they're distracted they do nothing to you.
Watergate; This forms a gateway in the air out of water particles. That can shift you and your party to wherever you want to go.
Green Slime; This summons a green slime that forms in the area to attack the targets. It deals energy damage as it attacks with your stats. It has 100% health. You like to eat? Well if you eat this you lose with poison death.
Acid Slime; This summons an acid slime that forms in the area to attack the targets. It deals acid damage as it attacks with your stats. It has 100% health. Now eating this one? You will be confused... Basically so high you get scared of the monsters for real and run away.
Pudding Slime; This summons a pudding slime that forms in the area to attack the targets. It deals energy damage as it attacks with your stats. It has 100% health. No downsides to eating this one at all...after you kill it.
Solid; This forms an energy maze the targets has to go through to reach you. It sucks at first... But... We did make a solid maze.The effect lasts 1d10 rounds.
How fun; This forms a moment, that is a challenge to get over in the targets' minds. Fight over.
Hack it; This effect is writing something and it causes your God to do the idea.
Special ability: Over resistance; This allows the condition where your over 100% resistance all the elements, then you gain energy and health from the element attack damages. Whatever element damage as amount, your healed and restored in energy by that much in amount.
more Datura spells:
Great Wall of America; Keeps the Americans in and makes them happy for Unknown reasons. This is made of energy to keep the targets in an area and they seek to be happy. Combat over.
Sink Superman; Salt and Gold dude...This causes the super effect of your targets. They receive +7 to all core stat related rolls.
Pot of Greed; This uses the deck of many things. Draw two cards.
Loveball; This uses the Deck of many things. Pocket the entire deck of cards...
The Orange Team; This is a blessing from calling unity in action. Your party gains a +6 to all rolls.
DPH Thanksgiving; This causes a thanksgiving party. That you end up going to by feel. Do not lie about the date.
hashtag pray; You create a prayer effect of your God. State what you want as a Hashtag and it acts like a prayer. Do this in front of me and I just roast you.
Even Dirtier; Causes the targets to need to poo. That enjoys a good shag every now and then...
Maximum Dirtierer; This causes the big one to be done by the targets. Unbelieved is thy Ghost...that causes it.
Pride Committed; You are committed to do your deed with a +5 to all rolls. That guy in the bar... That was Satan dude...
The big one; This causes the moment you think to occur, they the targets get x2 damages from your next attack.
The Hail Mary Save; Never even seen a 1:15. You get by prayer to Mary a +10 to your saving throws.
Dark Souls Three Loophole; Allows you to wear four rings without being too douchey.
Result is undefined; This causes the effect of nothing that they the targets do for 1d6 rounds.
Lust; Every time you do it you make Jesus cry. And you don't want to make Jesus cry. This is where you cause the targets to lust after each others things and attack each other.
Just think about baseball; Makes it go down. This causes things to happe that you wanted to occur, despite a pause spell.
Worst Card; You pick the worst card in the Deck of many things. Oh you know you want to burn me... Do it dude...
Password Grabbler; This is where you get the password every time. These numbers aren't adding up you Jew.
Nerf it; This causes lesser stat rolls on the targets you target. There is a -5 to all stat rolls on the targets.
I'm not even kidding, it would take a crane to get it out; Say this if they start moving the bed. This spell causes things to be impossible to lift up without a crane.
Butterfly of Chaos Theory; Quiet...that's the chaos butterfly..where you cast upon the targets chaos in the form of butterflies. They deal x2 the normal chaos damages against your targets.
ideal: You may wear upto 10 rings, enchanted or otherwise.
Friday, May 2, 2025
Realities in effect
This is where your reality is what the brain looks at, yet spiritually it looks at multiple dimensions. This is where you sense things and see what you want to see. Think about it and the third eye makes it a vision of what you want to have seen. So think and you know what to do.
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
suppress; this spell effects the person by suppressing what is not liked and the idea not wanted disappears. Like poison, it is suppressed and disappears from the system.
The firefly launch; It succeeds in launch no matter what.
allan; he no longer perceives the vision of the sex, no matter what.
Free press; This is where you get to say what you want, no matter what.
Thought; The idea is done, think and it is completed. no matter what. en.
autocracy; there is no autocracy of america, no matter what.
en
Windows; They do my windows, as quickly as possible no matter what.
null war; this nulls all war you don't want.
judy; she doesn't mind what I did or do no matter what. she feels nice enough to pay me what I am owed no matter what.
end early; This effect ends the life early and allows you to be reborn with a better chance wherever you want to be reborn. It could be another planet or dimension. Once you leave, you leave.
magic man; this is a magic golem that is immune to shocks and you summon to repair anything.
for dnd
Endurance: (This is counted in seconds. Divide your strength by 60 seconds and take the remainder. Like a 16 strength. This is where you calculate 16/60=0.266 and times it by 100. So 26 seconds, that means you can do a strength related moment like carrying something heavy before getting tired..for 26 seconds.):
Maxwell's Demon; Make hot stuff cold and cold stuff hot.
Reverse Warpipe of Xmas; This causes peace where you expect war as you puff a pipe and will peace. Fight over. //Don't mention where the money corner is yet.
Reverse need; This reverses the need to war and causes peace instead.
Infocus; This causes no focusing upon you so you receive no attacks.
Pathetic; This causes what you want, the targets to not do something that you don't like. Including fight you.
Notioned effect; This is where you do something, using three different ways of doing it. Including elemental effects on the targets. So its x3 the damages or healing.
Energetic; This effect causes you and your party to have unlimited energy and stamina, that's for 1d6 rounds by the power of the creator.
Payback; This spell causes you to be paid back whatever you think to mention in funds.
Payback 2; This spell causes the target to be paid back by causing energy to do whatever you think to mention to them.
Enemy detection; This spell makes you detect enemies where there are some, and psychically you know whom and what they are.
Friend detection; This is where you detect all friends in the area and your psychically aware of them.
Solace; This is a safety spell, where you can effect your targets yet they can't effect you. That's unless you want them to effect you, then they do.
Infinite loop of Samsara; This causes the targets to experience the same thing over and over again, that you do to them. That's as though they were in a loop of time. This loop ends in 1d10 rounds and effects them per round. //Dude... Not even if you defeat the first boss with your bare hands...
Forced Realignment; Turns anything Chaotic to become Lawful... "And all at once, the Chaos ceased...".
Body cast; This effect creates a moment that you eat or drink something, think and you get an effect done by the body guided by the thought with the spirit effect cast on the targets. You can make any effect with this idea, including elemental effects.
True Mortal; Karma does not exist.
Solid Money Wish; You already have the money on your PDA...or computer.
Khufu; This calls upon a pharoah to grant a wish or give what you want.
Bobbleheads if they real; +1 to all stats... Same as the ring...
Luck Enchantment; We really couldn't make this skill any easier... Just drop it and it slowly gains luck energies. Use +5 to all party's luck roll.
Focusing thought; Name a thought and the subconscious does it, if you intend it to be done.
Marijuana; Cures Cancer and grows braincells too...
Camel; This is where you roll +5 to all rolls as you smoke. //I ain't telling...
Double Oklahoma; The ultimate punishment worthy of Nirvana...this is when you smoke a bad joint that creates a -5 to all rolls.
Sexual feel; This causes your targets to feel sexual desires with each other. That distracts them from doing anything for 1d6 rounds.
Sexual; This causes your body to become attractive enough, thinking to distract the targets for 1d6 hours. They do nothing to you and your party for that amount of time.
Switch; This spell causes the right switch to be triggered and make changes to the area, that's like an entrance opens. Well... Yeah... Those kind of quizes too...
Tripping; This is where the targets trip, then find themselves in a mental land for 1d10 rounds. This makes them do nothing while the effect lasts.
Sureness; This is where you focus upon not tripping, then you don't trip at all.
Wavedash to School; This is where you focus to exist somewhere, thinking to go twice the speed of light and arrive in minutes where you intended to go.
The demon; This causes by rock n roll song a point that your saved from doing. You don't die from the idea that occurs. In fact, if you reduce health to 0%, then instead it goes to 10%. "You know her life was saved by Rock and Roll.".
One Penny Watercooler; If you ever get too hot from MDMA... Now you know what the ice cubes are for... This applies ice energy to cool you off.
The Final Understanding; This spell causes understanding of the moment, the targets stop wanting to fight. You win. You see... The egg is the same size as something else...
Final Form; This causes a shapeshift of the targets' body to become a form you choose. //I'm actually a swam of cockaroaches, Jerry... Do not weep for me... I am happier this way...
Lethal Test; Do you want to uphold all the conducts in a room with a Giant Cane Toad? Think to cause the targets to experience a lethal test of poison. Roll a 1d2 to see if they die from lethal poison. On a 1, they're fine and recieve poison damage. On a 2, they die.
Divide by Zero; Don't even think about it. The targets cause a divide by zero on their computers and crash the machines.
Rejeuvenation; This effect causes you to restore half your energy and create with unlimited stamina.
Vanilla Medigun; Vanilla substance causes 150% overheal.
Rael effect; This effect does a dragon effect, that is the element you choose cast at the targets for x3 the damages.
Crime Skeleton; Now you found the skeleton chair...that causes in your mind a point of contemplation. This makes you relax and forget about the fight..cast it on your targets and they immediately relax. This is a win win situation for you, so think about the idea and it forms. Fight over.
The idea for now; What you think to experience all your targets experience.
The quester; This calls upon the energy consciousness to make a quester beast. This beast is immortal and cannot be harmed. So it creates a moment of the targets on the targets to learn from it's experience.
The poster; This creates a post you do in idea online, thinking to get attention to things you like.
The effect 2; This effect creates with actions what you want as you do and think things. Its like you create a fireball with a gesture of a finger.
The effect of love; This is where you create with love energy, using a cup to create by drinking what you intend to make into existence. This is the love of doing things, to drive away a demon.
The effect of life; This is where you think to draw forth energy trapped in your past memories, that's as you remember the idea swinging your head from left to right. Increase your energy by 50%.
Liberty; This makes the idea you want, represented by a product to be free. This could be a cup, a wand or what you want in a product like a light saber that is "given" to you freely.
en
quotes
"Sigils, blessings, affirmations, basically anything. Here is a good one for all those people who make money wishes: "Money is merely energy that flows to me freely." So far out it is creepy."
Friday, April 25, 2025
Reality check
This is where you think of the idea, then create with what occurs. Thinking of the idea to make exist. Then, if you wish to understand the basic idea that happens. You relate with what occurs as you think positive. The reality check then is creating with life and understanding the circumstances. Think of the idea and you know what to do.
Some spells follow
\Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
Jinxing; The rocket launch to space is not jinxed no matter what.
Ashley; She will be alright, no matter what occurs. yet, she doesn't return to pd1.
SpaceX; Think and do, the spaceX launch is done, and the weather clears up and cooperates to make things idewal for launch, no matter what.
Creativity; The more you drink, the more clear headed you become. Think and you create, by doing, you become unaddicted to the substance.
Chi actions; Actions empower your will and the actions cause your will to occur. Doesn't matter what you do. You see it builds up chi energy.
The more chi you have the more you get results. Each action builds up a certain amount of chi. Yes.. the more chi you get, the more chance there is to getting a result. You start at 50% and build up from there. Its not instant, so don't get me wrong. An example is when you feel cold, moving around causes you to feel warm..its chi energy. So by exercising, you have allot of chi yourself. So its easier to get your will done. Your will, btw, is what you think to create. So think and you know what to do.
I only just realised airbenders are based on tibetans.
I realised waterbenders were based on inuit.
So firebenders are japanese and earthbenders are chinese right.
Turko-mongolic peoples are metal benders in life.
room 9; The lady that lives in room 9 doesn't mind my advances and what I did or do no matter what I do or did.
Ease; I feel at ease now no matter what occurs.
nothing; nothing bad happens to me no matter what I admit.
Democrats; They the democrats get a much higher approval no matter what and keep the rating high.
jebus; he gets better quickly no matter what.
smokey; I don't find insult or snubbery with whatever he does, no matter what.
for dnd
Using a d6, this effect has a duration effect unless if instant. Puce red or Deep red is for Emotion and you only need to rub and intensify the puce red or deep red particles. This is to get a emotional effect that can make things interesting where the targets get emotional over the idea and get focused with a +5 to their rolls. Think of the emotion to raise in you or the targets, like love of you or to do things with the feel or the right mood and feel to do things. Then, rub the puce red particles together to cause it. Then as you think of your need the targets are effected as you want them to be effected. You could cause the targets the feelings to kill themselves by suicide. This can also cause hating things, so you avoid the idea or the targets avoid you in the area.
Otherwise, you could make them feel like attacking each other if a group is your opponents. Also, you can raise emotions to distract the targets as the more emotions the more distracted they are. So, the targets will think of nothing but their emotions, that's as they're overwhelmed with the feel coming from their emotions. They do nothing else for 1d10 rounds. Otherwise, if you stop focusing deep red or puce red particles, then they feel like doing things again. This is putting them in the right mood. The right mood can also be achived by scrubbing the particles, that's to get horniness or the feel that things are right. So they agree with what you say. Basically, you can make them feel like doing anything. This emotion does no real damages.
feat: Cops visage; This feat allows you to seem like a cop and work like one with a sudden booming voice. Add +10 to your strength and +5 to your charisma. Also, you get a +3 to your weapon accuracy proficiency.
feat: Persona visage; This feat causes the visage of your persona or spiritual self wherever you need it to appear. It can appear like anything you want and makes you gain +5 Charisma, +10 strength, +5 Dexterity or Agility and +5 Constitution. You gain the skill unless you already have it of Knowledge: All as Knowledge: All (Int) 10. This is where you have 10 skill ranks and is an automatic success. It can disguise itself or fake things as it must be to pass inspection. Its not detected if not needed to be detected. This Visage creates the ultimate listening in point, that's as you know what it hears and it can be anywhere. This feat gives you the improved ability of elementalism, where in the area you gain +5 in all Element related rolls including damage and gaining back what you lost except for weight. In the moment you need it to, it will fight beside you and for you otherwise. It has your stats and 100% health and spiritual forms of your weapons that deal spirit energy damages. The damage amount is the same as your normal weapons. You use the same BAB or Base Attack Bonus. That your character has for its attacks.
Path interruption; Think to intrude in the mind of the targets, and the soul causes them to not get things done. This is where they find something in their way to attack you.. attack aborted.
Path interrogated; This is where your soul interrogates the targets and learn the way to go.
Retirement; This is the effect of stepping down and doing what is necessary to subsist.
Thought effect; The thought effect is where you wan't to knock out the targets, that's done by thinking they get knocked out. The energy of the thought builds up in their minds, think and the targets get overwhelmed as they get knocked out for 1d6 minutes..outside of battle. In battle, they get knocked out for 1d6 rounds.
Thought kill; Thought killing someone is thinking they get a condition, that kills them in the end. It builds up the thought energy and they get overwhelmed and they get knocked out as the condition appears in the targets. The condition knocks them prone and kills them instantly, so no damage has to happen.
Thought change; This is where you think at the targets and change them as you will your soul to create what you want in them, including death to or reviving the targets.
additions to dnd
If you knock the targets prone, you cause them to be unable to arrest or attack you. Also, you knock them out for 1d6 rounds. You knocke them prone by taking out 1/4 the Health of the targets. Any spell or effect they have on you, they lose their focus and the effect disappears. Any summons disappears. This is a known effect.