Seen use by creative abuse

Look to friend me on my facebook page after sending a message or look at the bottom for my facebook page. Otherwise use my whatsapp number to contact me..it is 1(405)706-2328. Otherwise, feel free to look me up on my discord page. That's the invite link and the non-invite server link. If any abuse is there think to stop it then the creator stops what you don't think is necessary or don't need to work better. I think or not and it fits the point, so you see the point you so if you think, then your focus can know what is there by area you think. I figured out you aren't a mental target if you are thinking that your not otherwise thinking your one makes you one. So lets hope that works as you wish.

If you think you're a personal or mental target, stop then think to do something else as long as it's normal. I think i figured out my real illness, If I think to do or write I won't if I panic or if I allow things then I can write the ideal. So I will write as I think or will and I don't have to be there to write it. This is where I think as you want to do things, or work until I don't need to do things as this is use of this. I think this is a blog based off my past life, working with memories that I happen to remember.

Here is an appropriate quote of the day: "Something I realized is that spells and magic don’t work if your soul determines it isn’t best for you or your growth... that’s why some magic works for some people and doesn’t for others. Some can grow wings some can’t, that memory just came to me because I tried to do it." -pup


Just updated; Angel's Magic article.
Click any button to open a new browser window.

Monday, November 10, 2025

Draining effects

 This is where you use a onyx and a tigers eye and place it on the item to drain of bad energy.  This causes the item to work better no matter the cause. After 1 hour, take the stones and hold them under running water and think "cleanse" and the energy is gone. Otherwise, think of the idea and focus the energy into action, making the effects of your desire as you do things to generate the energy in the first place. The aftereffect is draining feelings that make you feel tired if you overdo it. So think and you know what to do...

some spells follow..

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

Soda Revive; Did you get one of those no CO2 misprints? Use a straw as a catalyst and exhale into the drink making it taste better.

paul's sister; his sister manages to recover and pay paul what he is owed quickly, and by that I am paid what I am owed..no matter what.

paul's funds; he gets his funds no matter what occurs as soon as possible.

normal; the idea is normal and doesn't get you in trouble.

no matter; no matter what, nothing bad happens except for trump.

en

slow digestion; this causes the targets to not need to eat no matter the point.

integrity; its a success in flying around the moon, no matter what.

walmart; they deliver by the time I resceduled, no matter what the point.

get ready; the idea is about to come.

noone; nobody minds what I do or did, no matter what.

en

slow tide; this slows the time around the targets.

don't get caught; this causes you to not get caught by feel.

spacex; they manage to launch from florida no matter what.

spacex; the launch for tonight is no longer set back in time and launches, that's as though it had the right conditions in weather and machinery no matter what.

enn

for dnd

Wis spells; Cast a spell and use Wisdom instead to cast it. Roll a successful wisdom check to get a successful result.

Not Tired; Spend 10% energy to fully restore from Fatigue.

Mana Surge; Spend 10% Stamina to fully restore Energy.

Health Balm; Spend 10% Energy to fully restore Health.

Power answer; Think your query, then your God answers in your mind what the answer is with a cleansing pulse of energy. That restores your status from diseased and poisoned.

Monk Bought Lunch; Spend 10% energy to remove hunger.

Priest's Balm; Spend 5% energy to remove poison, blight, and disease.

Equal strength; Whatever the targets strength, you have an equal and opposite strength. Like the targets can crush an opponent, well you suddenly can magically recover people that are "crushed" and vice versa.

Mend Flesh; You close minor wounds, restoring Health and removing surface bleeding.

Purify Touch; You cleanse a small item or food from toxins or decay.

Vital Spark; A brief surge of vitality grants some creatures/targets advantage on their next saving throw against exhaustion.

Balm Whisper; You whisper soft words of renewal, stabilizing a dying creature/target within 30 feet.

Rejuvenate Bloom; Flowers, moss, or crops instantly flourish in a 5-foot radius, restoring minor plant life.

Cleansing Dew; Mist rains from above, removing disease and granting healing to all allies in a 10-ft radius.

Restorative Veil; A faint shimmer protects your creatures/targets, granting +5 advantage on saving throws against poison or disease.

Mend Spirit; You calm emotional pain and grant temporary Health equal to your Int modifier.

Soothe Pulse; Slows heart rate and stabilizes critical conditions, ending one effect causing exhaustion or panic.

Repair Vessel; Gently knits together wounds, repairing some health or restoring small damaged constructs.

Healing Circuit; Threads of light jump between allies; heal Health, divided as you choose. This costs 10% energy.

Aura of Renewal; Allies within 10 feet regain 1d4 Health at the start of their turns for 1 minute (concentration). This costs 10% energy.

Vital Drain Reversal; You steal fatigue from an ally, transferring exhaustion to yourself. This costs 10% energy.

Restore Pathways; Reverses mild paralysis or limb numbness; ends effects reducing speed or agility/dexterity. This costs 10% energy.

Calming Rain; Summons soothing rainfall; removes fear, charm, and up to 2d8 HP of damage. This costs 10% energy.

Restoration Field; A shimmering dome heals Health each round for creatures/targets inside, lasting 1 minute. This costs 15% energy.

Rebalance Essence; Realigns body and soul; ends curses, poison, or necrotic afflictions affecting ability scores. This costs 15% energy.

Echo Mend; You "record" healing energy, reapplying it automatically if the target takes damage within 1 minute. This costs 15% energy.

Regenerative Pulse; Radiates healing in a 20-ft radius; creatures/targets also regenerate 10% Health/round for 1 minute. This costs 15% energy.

Sanctified Roots; Roots burst from the ground, stabilizing allies and restraining undead in holy light. This deals holy damage to the retrained undead till they are no longer retrained in 1d6 rounds. This costs 15% energy.

Spirit Infusion; Revives a creature reduced to 0 HP with healing and radiant aura for 1 minute. This radiant aura emits light that lights up the area for 30' and inflicts light force damage upon the undead. This costs 20% energy.

Temporal Mend; You reverse time slightly on wounded creatures/targets, restoring it to Health it had 6 seconds ago. This costs 20% energy.

Restorative Communion; You link minds of allies; when one regains Health, all linked regain half that amount. This costs 20% energy.

Sacred Renewal; Dispels all exhaustion on creatures/targets and grants immunity to fatigue for 1 hour. This costs 20% energy.

Nature's Reclaim; Restores a corrupted land; cleanses blight, poison, or necrotic terrain within 60 feet. This costs 20% energy.

Greater Restoration Surge; You channel divine energy, removing all curses, poisons, and diseases in a 30-ft radius. This costs 25% energy.

Divine Reweaving; You reconstruct a damaged body part or organ, restoring full function (restores lost limbs). This costs 25% energy.

Life Bloom; Target reduced to 0 Health erupts in healing petals, returning to life with 50% Health and radiant damage burst. This costs 25% energy.

Purity Cascade; Cleansing waves ripple out; removes magical corruption, restores ability drain, and deals radiant dmg to undead. This costs 25% energy.

Worldheart Invocation; You merge with the life force of nature, creating a 60-ft aura where all allies regain 30% Health each round and death saving throws automatically succeed for 1 minute. This costs 25% energy.

Wednesday, November 5, 2025

Sleeping magic

 If you put yourself in a trance, focus on your breath and as your breathing in and out you fall into it. Think to suggest what you want, and you are awakened as you hear a loud noise or bang your foot or hand. You will get a result. The subconscious mind will do it. This is a real idea I saw others use and they got magic done by feel. Your God is sometimes what grants the magic, so think to write what you want and he will create it, if necessary. If you want to end war, then need it ended as you write, "war is ended" over and over. That's at least 4 times. That's how it works.

Some magic will come later.

Saturday, November 1, 2025

Oblong effect

 This effect is where you think of the idea and if oblong in shape, its energy creates what you wish. Think of the idea to create, hold the shape and make the point to create with the suggestion to the subconscious mind. This effect fades away as you go asleep. This is a point in ideal to the last thought I had before waking up from a long sleep. 

Some spells follow..

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

whatever; whatever the case, I can afford to pay all my credit card bills no matter what.

paul; paul t. has luck! he gets paid early no matter what..

restricted; the idea you want if illegal is restricted from happening.

war crimes; any war crimes are prosecuted.

tariffs; the tariffs get dropped, no matter what except to russia.

\

en

starship; starship flight 11 launches with no time setback, as soon as possible. that's where the right conditions in weather and machinery exists for launch no matter what.

Building down; This causes the building down of what you don't want, including fat and damages. The amount of fat and damages turns into healing by a factor of 1d6. That means it lowers per second as you do things. So if the factor was 3, then the damage is divided by 3 per second until its gone. This costs 40% energy. Each percent of energy is 1% of fat.

Kuiper; The falcon9 kuiper launch goes off the launchpad without a hitch no matter what.

pass; I pass my upcoming inspections no matter what.

en

judy; she needs me to go to the store as soon as possible..no matter what.

passage; I manage to pass my inspection no matter what and easily.

moose; he doesn't mind what I do or did no matter what.

judy; she doesn't mind what I do or did, no matter what.

Ahmen; this is where I create the idea I did it if safe.

en

edill; he completes his project, no matter what.

weight; the weight goes down and stays off the body..no matter what.

resolution; things resolve in US favor no matter what.

mike johnson; he swears in the democrat that won the special election, no matter what and quickly.

frosty; the frosty morning is heated up, summer and winter is mild except for the north and south poles. In the north and south poles, its even colder.

en

think; if I think of anything more, I will put it down in writing.

spacex; their launch today will succeed by feel no matter the point as though the right conditions in weather and equipment existed.

fixed; the right things happen to correct the conditions that exist and this will make things right again.

fixable; this is the the subconscious that I think will correct things if they are fixable. you know if they are.

get; the moment I am done, I go and do something interesting.

en

for dnd

thought to do; this is the things to do..it comes to you as you need something to occupy your time. the dm/gm will tell you a list of things you may attempt..the dm/gm is your subconscious that you know by interpretations.

Agiel; The effect is simple, think of the idea of inflicting pain on strike and your rod or weapon deals pain damage.

Anti-aging; This effect is where you think of the idea of "aging nullification", then touch a crystal and will the crystal to spread its effects you wanted. Your aging stops.

Action movement; This is where the physical energy is inertia and it builds up the static energy in the body. Then when you build it up enough, you transform it into active energy and the cycle continues. Add +10' to your movement temporarily. 

defined in ancient language

ahm; Ah me. Forgive me.

m; me, my, myself

the ancients just knew things psychically, yet they were sometimes wrong.

Saturday, October 25, 2025

focused spells

Focused spells are where you feel the idea and react by thinking of things, and in the reaction the soul creates what you want. The idea is easily done, so think about your need and you can do it. This can form in a form of manifestation. So think and you know what to do.

Some spells..

 Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

luck; good luck is restored to me no matter what happens.

SpaceX; The launch of spaceX happens as quickly as possible and without delay, as though the right weather and w=equipment conditions existed no matter what.

snap; snap benefits do not run out no matter what.

Focus; this is where you create by thinking, the spirit makes what you think.

meet; this is where you make things meet. no matter what.

en

Draining; Draining the ideal using stones is useful, so think of the use of obsidian and tigers eye laid on the item and you cancel out the effect of bad results with it. Lay them on it for at least an hour. Wash the stones after use.

for dnd

Normal 

Gum; Chewing gum with this spell causes it to protect you from all harm as it absorbs all damages. That's until you spit it out.

Mask of absorption; Wear a mask and think the attribute or idea is absorbed as energy into the mask. Think to your mask what you want it to do, then it will do it using that energy as its cleaned by the material.

Halloween illusion effects

Pumpkin Gleam; Create a tiny jack-o-lantern light that floats and changes its carved face every few seconds.

Candy Mirage; Conjure the illusion of wrapped candy; it looks delicious but turns to harmless glitter if eaten.

Boo Sound; Create a brief "boo!" (or spooky giggle) from a nearby shadow.

Mask Flicker; A target's face appears to swap between different Halloween masks when looked at directly.

Shadow Peek; A pair of glowing eyes blink from a shadow within 10 ft for 6 seconds.

Trick-or-Treat Duplicate; Create an illusory clone of yourself holding a candy bucket; it mimics your movements with a half-second delay.

Creeping Leaves; Floor becomes covered in rustling leaves that move as if something unseen is crawling beneath.

Ghostly Footsteps; Fabricate footsteps, creaks, or shuffling sounds that move around a location.

Spooky Makeup Glamour; Glamour illusion paints your face with Halloween makeup that shifts every hour.

Tiny Bats; Summon an illusory swarm of pocket-sized bats that fly in formation to spell words before vanishing.

Living Décor; This costs 10% energy. Animate decorations (fake spiders, skeletons, rubber rats) to move convincingly for 10 minutes.

Phantasmal Cobwebs; This costs 10% energy. Room appears covered in thick webs - sticky to sight and touch, but actually harmless.

Lantern of Whispering Flames; This costs 10% energy. Summon an illusory lantern with a flame that whispers secrets or silly spooky rhymes.

Mirror Masquerade; This costs 10% energy. Anyone who looks in a mirror sees themselves in a Halloween costume you choose.

Apparition of the Candy Thief; This costs 10% energy. A small mischievous ghost manifests to pretend to steal candy or small items.

Haunted Illusion House; This costs 15% energy. Create a room-scale haunted house illusion: flickering lights, moving portraits, eerie music.

Pumpkin Patch Portal (Fake); This costs 15% energy. Create an illusory swirling portal in a pumpkin patch-looks like a gateway to another realm, but it’s harmless.

Spectral Seance; This costs 15% energy. Create illusory "spirits" that answer simple yes/no/unclear questions.

Costume Curse; This costs 15% energy. Illusory costume wraps around a creature/target making them appear as a Halloween monster. The illusion tries to act like the monster too.

Wicked Shadow Puppet Show; This costs 15% energy. Shadows act out a spooky fairy tale of your choosing, with sound and motion.

Ectoplasmic Parade; This costs 20% energy. Summon a parade of translucent, friendly Halloween spirits that walk through town for 10 minutes.

Phantom Trick Door; This costs 20% energy. Create a convincing illusory door that leads to a Halloween-themed pocket scene when opened (pure illusion).

Horror Theme Music; This costs 20% energy. Surrounding ambience becomes cinematic horror soundtrack. Those aware of illusions feel inspired with 1 inspiriation point instead of frightened.

Cursed Carnival; This costs 20% energy. Conjure an illusory carnival with eerie rides, laughing clowns, and games - fun for some, unsettling for others.

Illusionary Pumpkin Beast; This costs 20% energy. Create a large jack-o-lantern monster illusion that roars and chases intruders.

Night of a Thousand Masks; This costs 25% energy. Everyone in a 300-ft area suddenly appears in random Halloween costumes of increasing absurdity.

Phantasmal Nightmare Candyland; This costs 30% energy. Surround area becomes a sugary wonder-horror landscape: candy trees with too-many teeth, licorice tentacles, chocolate quicksand.

Hall of Infinite Mirrors; This costs 30% energy. Create a looping mirrored maze illusion that subtly reflects personal memories or fears and your targets enter it.

Summon the Trickster Host; This costs 35% energy. Manifest a troupe of illusory Halloween trickster spirits who pull pranks, swap items, and rearrange reality in silly but harmless ways.

The October Veil; This costs 40% energy. For 10 minutes, everything appears in its Halloween “true form”:

Pets look like familiars.

Friends look like their inner costumes.

Objects reveal spooky histories.

Candy glows with alignment auras.

Monday, October 20, 2025

Oolong and other teas magic

Oolong tea amongst other teas have a magic of their own. It's basically capable of making you calm down and think .. even in hectic times. This means you relax by feel and do things as needed..

Some spells to come..

Contact Me

Name

Email *

Message *