This is where you think about the idea, and do what is appropriate. That's as your guides are the soul and spirit to navigate around, so you don't run into the people or things around you.
Some spells follow:
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
noone; nobody minds what I do or did, I get to keep my apartment no matter what.
shadow magic; the schumann resinance being ultra empowered, it led to several things.. one, the planet radiation. that gets energy from the sun. that's where your mind uses the sun energy to create with shadows. anyone can influence through the energy of the sun. its like living shadows. too much sun energy will cause mental damages that heal. its where the mind creates with the sun energy in the 2nd dimension. in the 2nd dimension of shadows.. the sun energy is used by the mind to make things.. such as trees. it casts its influence at some point in the day. the more the sun energy by feel, the more its influence.
Brilliant; This effect causes you to receive brilliant thoughts and you write them down unless you don't want to..
Because I was enslaved; This causes the targets to be free in what they do.
Of course; This makes the targets off course and they miss their goal.
This; The tripod.com is easier to get the information up via ftp no matter what it works as their server is not down.
The Last Song; Just Pink at his piano...
Ozzy at the Computer; No kidding, I guess you can only see him with a signal mirror in dreamland, but there he is in my house.
Make a statement; This is like, "I think it worked!" or somesuch that creates what you say by the subconscious making it happen.
Skrillex the Delivery Driver; This dude just chugs and jugs... He dropp bass, but not the kind you are thinking... Also beets.
X Lucky Gold Cat (x3); About as lucky as it gets. Good dirty santa gift. Place it West near the front door where the chi enters the home. 2.0 because Skrillex took forever to find my house.
Black Santa Claus; Well, fore-score and... Seven beers ago...
People; they don't mind me seeing their area of living..no matter what.
Think; the effect is not always done if its bad, so think and you know what to do.
Acceptance; if denied, its accepted.
pain meditation; Now there is a way to meditate pain away too... Let it pass right through you.
Paul; he calms down and thinks better no matter what.
weight transfer; This effect done by the spirit causes the body weight/mass to transfer to yet others that want to gain weight.
common idea; the idea you express is there to be seen or understood by feel.
tripod.com; they fix their sites and server, no matter what and quickly.
niceness; people are nice to me and don't mind what I do or did no matter what.
Level Five of being High; You are asleep and I can make my Gengar give you a Nightmare.
Double Perish Song; She said I'd throw myself away... 1.5 turns and you shall surely die.
calming affluence; this is where you create a point, then make a good act to create with a point. the point calms through the aura and the targets no longer react hostiley.
Chalu; create a free chalupa.
Free Beer; Well we are DOOMed... But at least we have booze.
Liar; Where are the cops?
Thought; whatever drug I take or drink I drink i manage to lose allot of weight quickly no matter what.
He's gone; trump is dead inside of himself..yet incoherent.
throw force; this creates with can a little energy from yourself, the thrown rock making your targets take force damage that lifts them off their feet.
focused creation; this creates upon focus your idea as an illusion, that makes things seem to be there.
Energy bomb; This is where you toss energy shaped into a sphere, this goes to the targets for fire damages that move the targets away.
Sparks; This is where you call fire from the particles, that go as sparks to the targets.
Meditate; this recovers health by meditation.
Revive; this causes the target to be revived and alive once again.
refresh; this effect causes by the creator the targets to recover from any drained attribute, such as health.
witcher ability; think of what you need, need in the idea to happen an it is created as the idea in action and your third eye reveals it to you. this is where you can see the footsteps and trace what happened to them.
deceiving; this creates the point by making stuff up. don't get caught!
lunatical force; this causes the tagets to be like a lunatic and do things without thinking.
lunatikal force; this is physical strength that's greater than normal and its directed at the the targets.
lunatike force; this is where you attempt to use great strength is a way thats strange.
lunatick; this is where you focus the energy of the body and create excessive stregth feats, that's as a bout of stregth to lift a table with ease.
deceive; this lying a white lie to cover up the truth.
deceiving; this creates the point by making stuff up. don't get caught!
deception; this is where you think of the idea to make up what you want and people do what you want.
Revive; This causes the target to be revived and alive once again.
for dnd
THought provoction; this creates what you think, a thought that causes the targets to be silent. Think about the idea and its done.
Undue sickness; This is where it causes the targets to be mentally ill. It lasts 1d6 rounds.
Think tragedy; a think tragedy is where you create with life and energy is programmed by the thoughts you have. life surges and makes what you think into manifesting like a tragedy.
Hiting tragedy; whomever you hit is envictomized, this creates a point of idea as a tragedy that occurs personally to them.
Think about it; The idea is programmed in thoughtwaves, to the targets mind and it is done by feel.
Oh cool; This is where your thoughts cool the area down, that you think should be cool.
The idea conception; This is where you think about things and someones messages come through, that you "hear" in the air directed at them.
No chop chop; This is a point you think and chop in your mind, that's as you think your choping up the targets souls and mentally eating it. They collapse on the ground prone and out of the fight.
Hideous and insiduous; This is where you think of nothing, then they the targets think of insiduous things from the mind that are hideous to bear.
Thought bombardment; This is where you think of offense and they the targets percieve it as done to them. This torture is done by the subconscious mind and it creates what you think. Distractions occur to the targets that prevent spellcasting or effect creation for 1d6 rounds. If "things are not distractions" is said, then this cancels out early.
Oh really; This is attitude, think of the idea and it is done.
Don't target him; This is done by feel, nothing effects your male targets.
Don't target her; This is where your female targets become immune to anything for 1d6 rounds.
I am not a target; This is where you think of the idea, then state "I am not a target" and you are no longer effected as the aggressor is not attacking you for 1d6 rounds.
No targets intended; This effect the target by turning them off of attacking you for anything you do. This lasts 1d10 rounds.
He fixed it; This is where you think of the idea, and it comes to you how to fix anything that's wrong.
She fixed it; This is where you think of the idea, and a female fixes anything by the leylines or lava tubes under the surface of the planet.
David bowie; the David Bowie power move is to make one song guaranteed to fix anything and everything. That song you hear.
Energy absorber; The aura absorbs the energy.
Don the heckler; The effect is done by feel, their energy does your thought and they become you for 1d6 rounds. They basically do as you would want.
Beckle the bystandard; This creates a heckling of the product to make conversation.
Think of the idea; The idea you think is created if you intend it to be created.
Standard production; This causes energy to use a schematic from somewhere, that creates it instantly near or in your inventory.
Staff creativity; This uses a staff, and as you hold it you focus energy through it. You manifest to the use of the energy sent as you use the weapon, that's as guidance and the staff energy as the source. This deals x2 the damages.
Weapon creativity; This uses a weapon, and as you hold it you focus energy through it. You manifest to the use of the energy sent as you use the weapon, that's as guidance and the weapon is used energy as the source. This deals x2 the damages.
Weapon II creativity; This is where you think to use a weapon, think and the energy you put to it is combined with the weapon. Making it deal x3 the damages.
Killing stroke; This effect make the targets have a stroke that takes them out of a fight.
Deathstroke; This is sending forth death and decay energy at the targets' hearts, causing them die in a sudden stroke.
Infinite Indian Cigarette Glitch of Botany; Where to even begin... Infinite faith right off the bat so you can have all the rock concerts you want.
7th Overdose Death; Well now you know why I never inject others and only myself and only if I count my seven Mississippis. This spell causes the overdose on manifested drugs in the victims. That makes them not do things till they recover or die from it. Roll a 1 on a 1d2 for recovery and roll a 2 for death.
Staff of Wyrms; This spell summons a staff to your spirit hands. Point and shoot to revive a corpse... May cause glitches for lesser minds.
Stretch de neck; This causes a neck condition in the targets by targeting it with death energy that strangles them to death.
Lucky Bow Tie; You gain Magic Resistance and +5 Luck to your luck rolls as you wear a bow tie.
Change the nono; This is where your targets hear "no no" and it distracts them out of curiousity for 1d6 rounds.
Another vapous concept; This effect causes you to become vapor and get what you need, that's as you don't get hurt from attacks.
Odo the no man; This causes a shapeshifter to be there in your place, he is not human yet has your stats, weapons and 100% health.
Owlman; Infinite Wisdom on the 3rd try.
Motion detection; Your third eye detects any motion in the area, then creates a vision of it that you know and sense the idea in the area that was detected by seeing it.
Fireworks; This effect is where your spirit summons a fireworks display in the area.
Get away; You manage to evade the police. Roll a 1d100+luck to determine if you do with a 50 or higher rolled.
The Bug; Grow older by 1d10 years, but not Wiser.
Sparks; This causes the targets to be exposed to electrical damages from a sparking line.
Particles; This is where you excite the particles in the dark and see the lights in the air. However, for this you excite the particles near the targets, that distract them for 1d6 rounds and they do nothing to you.
Lucky Gold Cat; About as lucky as it gets. Your spirit summons a lucky gold cat, that causes +10 to your luck rolls. Good dirty santa gift. Place it West near the front door where the chi enters the home.
4 Magic 8-Ball; A fortune-telling device from the 1950s. The kind of moral support you didn't know you needed. This causes you to get a fortune, that you know by the dm/gm rolling a die to determine the fates.
Orange juice; This creates orange juice in the mouth. Rehydration done, you don't die of thirst.
See it; you deem it necessary, then see it and get it if you need it.
Woah; This means stop and take notes, so this causes the targets to stop and take notes as to what is happening for 1d10 rounds as you kill them.
Thinktank moment; You think up what you need to happen and the spirit creates it if you need it.
That's a real one; This causes the targets to experience a real moment in their mind, that pauses their activity and the fight ends as they go.
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Throw force; This creates with can a little energy from yourself, the thrown rock is making your targets take force damage that lifts them off their feet.
Focused creation; This creates upon focus your idea as an illusion, that makes things seem to be there. The targets believe it is there with a rolled 1d100+luck and getting a 50 or more result.
Energy bomb; This is where you toss energy shaped into a sphere, this goes to the targets for fire damages that move the targets away.
Sparks; This is where you call fire from the particles, that go as sparks to the targets.
Meditate; this recovers health by meditation. Meditate for 1 minute to recover 10% energy and health.
Refresh; This effect causes by the creator the targets to recover from any drained attribute, such as health.
Witcher ability; Think of what you need, need in the idea to happen an it is created as the idea in action and your third eye reveals it to you. this is where you can see the footsteps and trace what happened to them.
Lunatical force; This causes the tagets to be like a lunatic and do things without thinking.
Lunatikal force; This is physical strength that's greater than normal and its directed at the the targets.
Lunatike force; This is where you attempt to use great strength in a way that's strange. This can leave holes in the wall.
Lunatick; This is where you focus the energy of the body and create excessive stregth feats, that's as a bout of stregth to lift a table with ease. This lasts 1d10 rounds.
Containment force; This is imagining 6 points of a circle surrounding the targets, such as a ghost. Then, it cannot move outside of the circle of points. Think it explodes inwards upon the targets and it deals x2 the force damages. You however can walk in and out of it at will.
defined in ancient language
No; nothing, nothingness or dark matter energy directed by thought or the spirit.
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