This is my magic blog with idea from people and use is other places of magic, I think this is including some point by Atlantis. See for yourself if the magick is real or not, there's lots of info, to whom that looks for spells and magick of all kinds. This is what I think in idea, that's for no feel or so you feel. So I is the use I cause with feel by use by the third eye manifest. This is the brain focus that is conscious thinking or aware by feel concept. This is a cool point.
Seen use by creative abuse
If you think you're a personal or mental target, stop then think to do something else as long as it's normal. I think i figured out my real illness, If I think to do or write I won't if I panic or if I allow things then I can write the ideal. So I will write as I think or will and I don't have to be there to write it. This is where I think as you want to do things, or work until I don't need to do things as this is use of this. I think this is a blog based off my past life, working with memories that I happen to remember.
Here is an appropriate quote of the day: "Something I realized is that spells and magic don’t work if your soul determines it isn’t best for you or your growth... that’s why some magic works for some people and doesn’t for others. Some can grow wings some can’t, that memory just came to me because I tried to do it." -pup
Just updated; Angel's Magic article.
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Friday, July 10, 2026
worship magic
Sunday, July 5, 2026
creativity magic
Wednesday, July 1, 2026
Rudibel
The effect is the idea you get, think and you know what you need as you do things to achieve the results you desire. This is the end result that you can get, if you try for things so what you do is what you get. Think and you know what to do.
Some spells will come..
Thursday, June 25, 2026
Will magic
This is where you think of the effect and need the result as you do things. So you create the idea you had in mind. Sometimes the results are if its bad, nothing happens. So think and you know what to do.
Some spells follow..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
cuba; russia and china don't react if USA goes for cuba..no matter what.
creative; drink something, then suggest what you want to happpen and the particles of fluid in the body get used as a fuel to make the result.
moon; it causes renewal of the spells that I want renewed.
spacex; the space x starlink launch is a success no matter what, that's as though the weather and equipment were in the right conditions..
moose; he doesn't mind what I do or did no matter what.
en
mrmbb333; he has a new video posted no matter what everyday before 7 pm cst.
rudicel; rudder in the cell
people; they don't mind me and what I do.
enn
for dnd
Lava vortex; Near the area of the targets, the lava energy sprouts up and causes a vortex that spews lava energy to the targets you had in mind. The lava vortex deals double the damage normally dealt, that melts their equipment and burns them. This costs 20% energy.
Pugh; Say "pugh" and you cause the targets to stink so badly they leave the area repugnant to themselves and you at the right time.
Munson; Think this and get the targets to munching by feel. They are distracted into eating energy food for 1d6 rounds.
Arya; This is where you get double the experience points for this next encounter.
Moreno; This effect causes the targets to become moronic, there is a -5 to their intelligence rolls.
Tillet; This effect causes the targets to want to goto the toilet or do it in their clothes. They are distracted for 1d6 rounds.
Drummond; This causes a steady drum beat to be heard in the air for 1 minute.
Keating; This causes the moment of a cheat in play, charged water enters the targets mouth and they get a +5 to all rolls for 1d6 rounds.
Mazzei; This causes the effect of mazing the active targets, that means they get shifted into a fairy plane for 1d10 rounds.
McCall; Mike call.. This causes the targets to make a call to create an effect.
Merrick; THis causes the effect of a merry kick of the moment to the targets. THis does energy damage that is felt.
Haynes; This causes the effect of agreeing with what you say as you intend what you mean. Add +5 to charisma rolls for 1d6 rounds.
Sturgell; This causes the effect of a fish scent from hell to emanate from the targets. They give themselves away when hiding.
Taylor; This causes the effect of making a need to get a clothes change and distracts the targets of this spell for 1d10 rounds. There is a -5 to all their rolls.
Forbes; This is where you progress by feel, gain +2 morale.
Flores; This is where you cause the targets to hit the floor and fall down for 1d6 rounds.
Hill; This is where you cause your presence to be a problem to the targets and they either flee or stand their ground. Roll a 1d20 and if you get a 10 or below they flee.
Humphrey; This is where the targets get a surprise and you decide what they get item wise.
Ostrowe; This is where the targets get forced out of the area by a strange energy and they don't return. You win.
Shannon; This is where the targets get something energy wise, that makes them reject you and ignore you for 1d6 rounds.
Weaver; This is where you create the effect of energy into what you desire by feel and directed focus. This does elemental effects of your choice.
Saturday, June 20, 2026
Ingress magic
Ingressional magic is where you think and create with inner energy to make what may be true. This creates what is true in the real world, and in your inner universe you make a semblance of the idea to exist. This creates what you want.. if in a frenzy due to not seemingly getting what you want, you suddenly get what you need as a result. This works worlds as a point is in regard.
More spells follow..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
Great idea; think and it is done.
mrmbb333; he has new videos out no matter what quickly.
consolidate; consolidation, this is the ultimate in paying bills.
moose; he doesn't mind what I did or do no matter what.
judy; she needs me to goto the store for her..no matter what.
en
mrmbb333; he easily comes out with a new video no matter what.
judy; she needs me to goto the store for her quickly no matter what.
Fifth Wind; //Call upon the morning star to the East to grant you energy to make it to the next long rest.
Call wind; With a "conjunction: wind push back" and gesturing back you can cause an invisible wind to push something or someone back..annnnd..with a "conjunction:come here" and gesturing forward you cause a wind to make someone or something come near you.
command; think of what you want and suggest it to the air, the person or thing you intend to do it will do it.
en
paul t.; he gets paid by his sister no matter what this time quickly.
mrmbb333; he comes up with a new video he posts or streams quickly no matter what.
jebus; he comes up with a new video no matter what.
Iran; Iran reaches a ceasefire and peace deal with the USA no matter what and quickly.
reverse curse; think of the curse and say reverse.
en
thought point; the point is there yet on a reverse it disappears.
dementia; reverse dementia by feel
lafayette; he finds his way back home quickly no matter what easily.
Paul t; he gets paid by his sister and I get paid by him no matter what quickly.
be it to it; think to hold and place something and you send your fat to the point of it.
know it do it see it; This is where you know the idea to do the thing, and see the results except you see no fat results.
know it think it do it; This is where you think it to know it, then think it to get it done yet don't think it to not do it.
en
for dnd
Formless form; This is where your body breaks apart into energy. Able to manipulate reality by feel.
Tidal wave; This draws in the area energy and presences.
Outwave; This causes an outward wave of energy that makes things go away from you.
Special attack; laugh and convert the laughter into energy that you send forth as bio electricity. this just proves a positive energy source is still an energy souce.
Ability grant; This is where you grant yourself or some other the ability you pray to give yourself or some other. This could be the ability to resist fire, water, cold, air, earth and other elements like poison, acid and etc...Also, you could cause the ability to resist sleep and wakefulness, the abilities can be anything of practical use. Including resist illness and diseases. Since you always had the ability to cast spells, its an auto gained ability by the power of your deity.
Monday, June 15, 2026
Creating magic
Wednesday, June 10, 2026
Doing magic
Friday, June 5, 2026
Starbase
This is where your mind is the base and all you need to do is look at the star or planet to have the mind form it there.. this is imagination so think and you know what to do as the imagination rules the moment.
some spells follow..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
Things; they work out in the end no matter what.
Mrmbb333; He has no trouble getting videos made and placed and gotten to on youtube live or not live no matter what.
moose; he doesn't mind what I did or do no matter what.
SpaceX; The speaceX launch is a success no matter what and they don't push back the time any longer.
moose; he makes it driving today without a wreck no matter what.
\
Things to do; this is a list of things to do.
Wolfheart; he comes out with a live or normal video no matter what quickly.
en
Starship; THey managed to fix the problem no matter what and it launches as though the right conditions in equipment and weather.
they; they manage to fix.
the dipper; Take a dipper, think of and imagine fire energy filling it. then fling the cup part towards the target. This causes the target to experience fire in a ball form.
the battlespoon; take a spoon, think of and imagine fire energy filling its cup. then fling it at a target. a ball of fire will flow through the air and strike the targets.
weightless; the effect is where you think of less weight and the body follows suit.
for dnd
Prayer spell; This effects by creating what you need from praying to your God for an effect. This works 100% of the time, through all resistances and in idea at x2 the effect you chose.
Spayer; The spayer effect causes the targets to not be able to have sex.
Sprayer; This effect causes the fine mists of pepper to spray themselves right into the targets eyes, think, tear up and makes them avoid you for 1d10 rounds.
Thoughtless ward; This effect causes the targets to not be able to think of getting close to you and your party for 1d12 rounds. It works in real life too by the subconscious mind projecting through the eyes.
spells.. they work by using the body weight energy to create in idea an effect. If you need it, its there.
Draconic Form: Greater; This costs 40% energy. Range: Self. Duration: 10 minutes. Transform your spirit into a Huge young-style dragon as your hair goes straight forward with an invisible wind and energy streams from your eyes and mouth. Later on, leaving the body unconscious. All by the power of your soul.
Monday, June 1, 2026
Cosmo play
When you look at a star, your soul projects you there if you want to be there until you look away unless you don't want to leave there. Think and you know what and where you can be. You can get a sense of if you could survive on the planets there if any. Its interesting to say the least.
Some spells to come..
Monday, May 25, 2026
Legist magic
Legist magic is where you are legit and create with the idea to make what you desire. This takes the form of word magic. When you create with words all your doing is writing down what you want and your God makes it happen if you need it to occur. Think and you know what to do.
some spells follow..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
amazon; they don't misdeliver my packages and find their way to the place I live no matter what quickly.
focus; think, focus and do. this is where you think of the thought, focus on the idea to do and do it.
focus II; think and know, the end is the same. I win and things fall apart. that's the end I saw.
nacho; not a chance hormuz opens
judy; she needs me to goto the store for her no matter what.
en
jostling; this is a reminder to do something.
thought; I got to do what I wanted, stay in my old house! yay!
think; think of the moment and your there.
back; this was all done by power of an item.
fun; thinking of this, what will happen next? as I discovered not much bad happened in my old house so I expect not much happens badly where I actually am.
end; till next time.
en
packages; they arrive by feel no matter what occurs and I get my ordered packages from walmart and amazon quickly.
thoughts; if you need anything, just ask.
sound barrage; the sounds you make create the barrage of the moment to make a person back down if they were bad.
paul t.; he doesn't mind what I did or do no matter what.
moose; he doesn't mind what I did or do no matter what.
judy; she doesn't mind what I did or do no matter what.
wess; he doesn't mind what I did or do no matter what.
en
mrmbb333; he has and does a video that I watch and he puts out every day no matter what quickly.
kittymoo; he responds to me no matter what.
crs launch; The spacex crs launch successfully launches no matter what with no time set back..
tins; These don't count.
spaceX; the skies clear up and the launch proceeds no matter what.
en
paul t's sister; she responds to his text positively and pays him enough to pay me no matter what.
no matter; no matter what I do I don't make any more mistakes.
moose; he doesn't mind what I do or did no matter what.
I; I don't mind what he did or does no matter what.
judy; she needs me to goto the store no matter what quickly.
en
Wednesday, May 20, 2026
Day/night magic
The day magic is where you create with light and energy comes from the sun. The night magic comes from the radiance of the planet or area and that serves as energy. What you can do with this energy is simple, think of what you want and write it down or state it out loud and the subconscious mind creates what you want. Think and you know what to do.
Some spells follow..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
jorge alonso; hold me alone or endicted.
apps; appliable force.
mia; missing action
moa; more action
paul t; he doesn't mind what I do or did, no matter what.
paul t; he doesn't mind what I do or did no matter what. he is always friendly towards me.
en
peep; delicious snack
omg; oh my god! make my day.
spacex; the falcon heavy manages to launch today no matter what as though the right weather and equipment.
winning; focus and win.
moose; he doesn't mind what I did or do no matter what.
en
spacex; the launch launches successfully no matter what.
Ariane; The Ariane space rocket launches succeessfuly no matter what.
kittymoo; he responds to my need or texts and no longer ignores me no matter what he isn't too busy to chat.
whatever; whatever causes me to be ignored no longer causes me to be ignored no matter what.
spacex; the falcon heavy launches no matter what despite the weather.
en
paul t; he stops wanting to be high no matter what.
judy; she stops whating to be high no matter what.
moose; he doesn't mind what I do or did no matter what.
moose; he doesn't gripe at my doings no matter what.
enn
Friday, May 15, 2026
Seducement
This is where you think to attract the target and get them to agree as you state things to them. Sometimes it doesn't work, yet most times it does. If it does, they seem interested in the idea and basically agree with you on it. This is a known effect.
Some spells follow..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
judy; she gets me to do the remaining laundry she has no matter what.
Wess; he comes get the donations quickly no matter what with no stress.
sassy; this is specific and prone to do things.
judy; she doesn't mind what I do or did..no matter what.
Iran; no matter what, they don't break the cease fire and the strait of hormuz reopens.
Iran; they form a peace that lasts.
Tubby; No matter the look, you aren't tubby.
no shab; no weight gain no matter what.
orion; they have a successful reentry and splashdown no matter what.
spaceX; The SpaceX launch launches successfully no matter what the conditions for weather and equipment and there is no time push back..
en
paul t; he doesn't mind what I do or did.
paul t; I get paid by paul t no matter what and most if not all of 70 no matter what.
jay m; he can afford to help with a donation..no matter what.
Andrew m; he doesn't mind what I do or did no matter what.
Andrew m; he comes up with spells for my game no matter what.
en
Mrmbb333; he comes up with new things in a video post no matter what quickly.
moose; he doesn't mind what I do or did nor does he suspect me of anything I do no matter what.
moose; he finds his missing meat and shirts.
judy; she needs me to goto the store and get her stuff no matter what quickly.
paul t; he can pay me at least 50 to 70 dollars on the 23rd no matter what.
en
moose; he doesn't mind what I did or do, no matter what.
internet; cox cable works no matter what.
blue origin launch; new glenn fixes all their problems quickly and launches successfully, as though it were with the right weather and equipment conditions no matter what.
moose; no matter what, he becomes non toxic and treats me better without yelling at me.
en
skeeter davis; scoot along with dark vision.
Bill bauer; Bill buyer.
misquotes; these are misformed names and spellings that can be corrected for good effects.
1st misquote; "noo" really it was "no way hose"
2nd misquote; "drive me in" really it was "drive me there and I am in"
en
victorville; makes an area of victors.
brian may; bring on sleep
energy restore; This restores all spent energy and stamina..drinking tea with herbs.
kash; no drugs that are illegal are taken.
name spells; if you know the meaning of the name or word, then add a -ia (action point) or -a (action) at the end of it and you form it into a named action spell.
moose; he doesn't mind what I do or did no matter what.
en
for dnd
False glory; This is where you fool the targets into doing something by making it appear glorious to their minds.
False passion; This is where you think of things and the feelings you get from it are a false positive.
False disease; This is an illness that causes your targets to believe you have a disease where you don't.
Sunday, May 10, 2026
creation points
Tuesday, May 5, 2026
Conclusion effect
Friday, May 1, 2026
Greece magic
Greecian magic is special, its where you think of the moment and do things to create the idea in mind. Albeit taste, sight, or whatever, if you want to appear like a woman in a play and your a man, you can appear like one through dress-up. makeup and etc.. if you want the special taste of greece, make a grecian pizza. This is the magic of greece..
more magic to come.
Saturday, April 25, 2026
Pardon magic
Pardoning someone is magic in itself, if you think to pardon you forgive the moment. This makes you able to get away with many more things. So think and you may get pardoned yourself.
Some magic follows..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
judy; she gets me to do the remaining laundry she has no matter what.
Wess; he comes get the donations quickly no matter what with no stress.
sassy; this is specific and prone to do things.
judy; she doesn't mind what I do or did..no matter what.
Iran; no matter what, they don't break the cease fire and the strait of hormuz reopens.
Iran; they form a peace that lasts.
Tubby; No matter the look, you aren't tubby.
no shab; no weight gain no matter what.
orion; they have a successful reentry and splashdown no matter what.
spaceX; The SpaceX launch launches successfully no matter what the conditions for weather and equipment and there is no time push back..
en
paul t; he doesn't mind what I do or did.
paul t; I get paid by paul t no matter what and most if not all of 70 no matter what.
jay m; he can afford to help with a donation..no matter what.
Andrew m; he doesn't mind what I do or did no matter what.
Andrew m; he comes up with spells for my game no matter what.
en
Mrmbb333; he comes up with new things in a video post no matter what quickly.
moose; he doesn't mind what I do or did nor does he suspect me of anything I do no matter what.
moose; he finds his missing meat and shirts.
judy; she needs me to goto the store and get her stuff no matter what quickly.
paul t; he can pay me at least 50 to 70 dollars on the 23rd no matter what.
en
moose; he doesn't mind what I did or do, no matter what.
internet; cox cable works no matter what.
blue origin launch; new glenn fixes all their problems quickly and launches successfully, as though it were with the right weather and equipment conditions no matter what.
moose; no matter what, he becomes non toxic and treats me better without yelling at me.
en
skeeter davis; scoot along with dark vision.
Bill bauer; Bill buyer.
misquotes; these are misformed names and spellings that can be corrected for good effects.
1st misquote; "noo" really it was "no way hose"
2nd misquote; "drive me in" really it was "drive me there and I am in"
en
for dnd
False glory; This is where you fool the targets into doing something by making it appear glorious to their minds.
False passion; This is where you think of things and the feelings you get from it are a false positive.
False disease; This is an illness that causes your targets to believe you have a disease where you don't.
Monday, April 20, 2026
Wednesday, April 15, 2026
Competency magic
Competency comes with practice. That much is true. What isn't said is what you do is what creates the competency. This means magic if you watch it, so what you do is what you get. Think and you know what you do or get. Magic follows..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
moose; he doesn't mind what I do or did no matter what.
moose; he definitely doesn't mind what I do or did no matter what.
foretelling; foretell the moment and it will happen if you need it to occur.
refunds; the refund checks promised by the democrats due to the tariffs, passes in the congress no matter what.
poor repair; the resort gets shuts down.
en
Focus; Focus on what you think and create what you want.
Think; Think on what you focus and create what you desire.
Create; Create with skill what you need.
3 pillars; the three pillars of eternity, this is where you think, focus and create.
fixation; everythings fixed.
en
Itch guard; this effect causes the reaction to not do what is requested unless necessary.
Itch release; the targets do what you want as though the itch to do else is ignored.
Thought; The creation is the thing, the idea you have is what the thing does.
Thought II; America does not lose power or hope no matter what happens.
Thought III; The idea is where you know things are coming, any new wars are averted no matter what.
Thought IV; The war of Russia is settled peacefully, no matter what.
Thought V; The war of Iran is settled peacefully, quickly, no matter what.
John F; John fetterman gets out of congress, no matter what.
en
Hormuz; People and all oil tankers can get through the straight of hormuz no matter what without attack.
Troy; He doesn't mind helping me out no matter what and I don't have to pay him back.
Stupid; I am no longer stupid no matter what.
moose; he doesn't mind what I do or did no matter what.
moose II; he doesn't mind what I do or did no matter what.
I; I don't mind what moose does or did, no matter what.
moose; his recent change in attitude, this is undone and he suddenly has more patience towards me no matter what.
en
moose; he doesn't mind what I did or do no matter what.
ohio; oh hi
Magic; Magic is suggestion and the soul creates it if you need it created by intention. So think of the idea and you can focus and create the idea. This means you can make almost anything come into existence. However, if contested or countered, it will cease to exist.
Trigger words; I know the ideal is the trigger, that the subconscious uses to create its effect. I am aware of the result, though its usually safe so to say something is harmless and it does what you want. Its usually a word that triggers a result. So lets say you suggested to yourself, "I am creating results by stating done.." Then state done. Thats a trigger. This is all curiousity. If you want to use my research go ahead.. if not then you don't have to as you don't want to force those you use this on like pavlov's dog. Whom, did things by a trigger effect.
mrmbb333; he has a new vid out no matter what nearly every day.
focus; this takes the moment, think of the idea and you can do it.
paul t; he can at least pay me 40 or 70 dollars no matter what.
en
Helium; The helium supply is no longer cut off no matter what.
moose; he makes it through the surgery and is able to walk..no matter what.
moose; he improves in attitude no matter what.
spectrum launch; the spectrum launch succeeds no matter what.
spaceX; The time of launch doesn't get pushed back and successfully launches no matter what.
nasa; they solve the scs problem and its no longer a no go launch with the artemis II no matter what.
nasa; the orion astronauts succeeds with no problems no matter what including no air problems.
The curse of the narrator; any curse done by the narration is undone.
en
thoughts; things needed are done no matter what if necessary.
judy; she doesn't mind what I did or do..no matter what.
Iran; They give in to demands and opens up the strait of hormuz no matter what.
for dnd
Penelope; Erasure point. The targets are erased from existing.
Smashing ralph; The Spirits smash the targets down to the ground dealing magical bludgeoning damage.
Veronica; This is where the targets are proven wrong. Lower the targets' morale by -2.
Eating itch; This effect causes an itch on the back of the right foot and it drives the need to eat something. This distracts the targets for 1d10 rounds to do nothing but eat or drink something.
Thought object; This is where you think send an object into the atmosphere and make it go by will to the targets area. This shakes the area up with its energy waves..knocking down the targets for 1d10 rounds.
how to make a spell attack; Roll a 1d20+focus ranks or int mod and get a 10 or above to succeed.
Hex of Withering Thread; Range: 60 ft. Duration: Concentration, up to 1 minute. You bind a spectral thread to a creature. The first time each turn it takes damage, it takes an extra 1d6 necrotic damage and has -5 disadvantage on Strength checks.
Witch's Candle; Range: Self. Duration: 10 minutes. A floating candle appears. It flickers toward danger within 30 ft, granting advantage on Perception checks against hidden threats.
Bitter Brew. Range: Touch. Duration: 1 hour. You enchant a drink. A creature consuming it must make a CON save or be poisoned for 1 minute.
Curse Needle; Range: 30 ft. Make a spell attack. On hit: 2d8 necrotic, and target cannot regain Health until your next turn.
Familiar's Warning; Casting Time: Reaction. Your familiar warns you safely-gain +3 AC against one attack.
Bone Charm; This costs 10% energy. Duration: 8 hours. A creature gains +5 advantage on saves vs curses and necromancy.
Witchfire Lash; This costs 10% energy. Range: 30 ft. Deal green fire damage and pull target 10 ft.
Hag's Laughter; This costs 10% energy. Target must WIS save or fall prone laughing, incapacitated for 1 round.
Spirit Mark; This costs 10% energy. You mark a creature; you always know its direction within 1 mile.
Cauldron Bubble; This costs 10% energy. Summons boiling liquid in a 10-ft radius: fire damage on targets, difficult terrain.
Blood Binding; This costs 15% energy. You deal 2d6 damage to yourself to paralyze your targets (CON save negates).
Witch's Broom Flight; This costs 15% energy. Grants flying speed +40 ft for 10 minutes. This lasts 1d10 rounds.
Curse of Crooked Limbs; This costs 15% energy. Targets' speed is halved and has -5 disadvantage on Agility/DEX saves.
Spirit Swarm; This costs 15% energy. Summon ghostly spirits dealing x2 necrotic in area to targets.
Evil Eye; This costs 15% energy. Reaction: impose disadvantage on an attack, ability check, or save.
Coven Link; This costs 20% energy. Up to 3 allies share telepathy and +5 advantage on one roll per round. This lasts 1d10 rounds.
Hexstorm; This costs 20% energy. 20-ft radius storm: enemies take x2 necrotic each turn (CON save half). This lasts 1d10 rounds.
Polymorph: Toad Curse; This costs 20% energy. Transforms target into a toad (WIS save negates). This lasts 1d10 rounds.
Witch's Mirror; This costs 20% energy. Reflects next spell of 20% energy or lower back at caster.
Grave Whisper; This costs 20% energy. Speak with spirits in an area; gain 6 truthful answers.
Blackthorn Prison; This costs 25% energy. Thorns erupt: x3 magical piercing and restrain for 1d6 rounds (STR save escape).
Soul Siphon; This costs 25% energy. Deal x3 necrotic, heal half damage dealt.
Witch's Feast; This costs 25% energy. Allies gain temp Health equal to x3 the Health you would normally heal and +5 advantage on CON saves for 1 hour.
Curse of Endless Nightmares; This costs 25% energy. Target cannot benefit from rests unless they pass WIS save each night.
Phantom Familiar; This costs 30% energy. Summons a powerful spectral familiar with invisibility and flight. The Familar has your stats and 100% health.
Cauldron of Rebirth; This costs 30% energy. Revive creature/target with 1% Health, but they gain one random curse (DM/GM specific).
Hexblade Ritual; This costs 30% energy. Weapon gains +2 bonus and deals extra 2d6 necrotic.
Witch Queen's Command; This costs 35% energy. Charm multiple creatures/targets; they obey verbal commands for 1 minute and don't mind your attacks.
Harvest of Souls; This costs 40% energy. Creatures/targets in 30-ft radius take x4 necrotic; you gain Health equal to total damage dealt.
Grand Coven Ascension; This costs 45% energy. For 1 minute:
Fly speed +60 ft, 1/2 damage resistance to all damage, Cast spells as free actions
Friday, April 10, 2026
Tenemount magic
Tenemount magic is where you are pressured into things and your pressure creates by the soul making it, the actions you need. This is the mounting magic of the moment, so your need makes the moment. There is more magic to come..
Sunday, April 5, 2026
Tenement magic
The Tenement is the thing you believe in, so its magic is when you notice it working. When it doesn't work, your faith is dashed. More magic follows..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
moose; he doesn't mind what I do or did no matter what.
moose; he definitely doesn't mind what I do or did no matter what.
foretelling; foretell the moment and it will happen if you need it to occur.
refunds; the refund checks promised by the democrats due to the tariffs, passes in the congress no matter what.
poor repair; the resort gets shuts down.
en
Focus; Focus on what you think and create what you want.
Think; Think on what you focus and create what you desire.
Create; Create with skill what you need.
3 pillars; the three pillars of eternity, this is where you think, focus and create.
fixation; everythings fixed.
en
Itch guard; this effect causes the reaction to not do what is requested unless necessary.
Itch release; the targets do what you want as though the itch to do else is ignored.
Thought; The creation is the thing, the idea you have is what the thing does.
Thought II; America does not lose power or hope no matter what happens.
Thought III; The idea is where you know things are coming, any new wars are averted no matter what.
Thought IV; The war of Russia is settled peacefully, no matter what.
Thought V; The war of Iran is settled peacefully, quickly, no matter what.
John F; John fetterman gets out of congress, no matter what.
en
Hormuz; People and all oil tankers can get through the straight of hormuz no matter what without attack.
Troy; He doesn't mind helping me out no matter what and I don't have to pay him back.
Stupid; I am no longer stupid no matter what.
moose; he doesn't mind what I do or did no matter what.
moose II; he doesn't mind what I do or did no matter what.
I; I don't mind what moose does or did, no matter what.
moose; his recent change in attitude, this is undone and he suddenly has more patience towards me no matter what.
en
moose; he doesn't mind what I did or do no matter what.
ohio; oh hi
Magic; Magic is suggestion and the soul creates it if you need it created by intention. So think of the idea and you can focus and create the idea. This means you can make almost anything come into existence. However, if contested or countered, it will cease to exist.
Trigger words; I know the ideal is the trigger, that the subconscious uses to create its effect. I am aware of the result, though its usually safe so to say something is harmless and it does what you want. Its usually a word that triggers a result. So lets say you suggested to yourself, "I am creating results by stating done.." Then state done. Thats a trigger. This is all curiousity. If you want to use my research go ahead.. if not then you don't have to as you don't want to force those you use this on like pavlov's dog. Whom, did things by a trigger effect.
mrmbb333; he has a new vid out no matter what nearly every day.
focus; this takes the moment, think of the idea and you can do it.
paul t; he can at least pay me 40 or 70 dollars no matter what.
en
Helium; The helium supply is no longer cut off no matter what.
moose; he makes it through the surgery and is able to walk..no matter what.
moose; he improves in attitude no matter what.
spectrum launch; the spectrum launch succeeds no matter what.
spaceX; The time of launch doesn't get pushed back and successfully launches no matter what.
nasa; they solve the scs problem and its no longer a no go launch with the artemis II no matter what.
nasa; the orion astronauts succeeds with no problems no matter what including no air problems.
The curse of the narrator; any curse done by the narration is undone.
commentator's curse; this is where you comment and cause by said comment the item or action to not work.
en
thoughts; things needed are done no matter what if necessary.
judy; she doesn't mind what I did or do..no matter what.
for dnd
Penelope; Erasure point. The targets are erased from existing.
Smashing ralph; The Spirits smash the targets down to the ground dealing magical bludgeoning damage.
Veronica; This is where the targets are proven wrong. Lower the targets' morale by -2.
Eating itch; This effect causes an itch on the back of the right foot and it drives the need to eat something. This distracts the targets for 1d10 rounds to do nothing but eat or drink something.
Thought object; This is where you think send an object into the atmosphere and make it go by will to the targets area. This shakes the area up with its energy waves..knocking down the targets for 1d10 rounds.
Monday, March 9, 2026
new thought
Thursday, March 5, 2026
Genetics
The effect of thinking of the gene, then needing it to turn "on" in your body. This causes the genetics that you want. Then, needing the gene to turn "off" deactivates it. Thus saying, your no longer effected by what you don't want to be effected by genetically.
Some spells follows..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
People; they don't mind what I did or do, no matter what happens.
Judy; she answers my calls no matter what.
moose; he doesn't mind what I do or did no matter what.
spacex; the spacex crew 12 launch launches perfectly, no matter what as though the correct weather and equipment was there for launch.
moose; he's not mean to me no matter what.
en
spacex; they launch. spacex launches their starlinks in this space launch no matter what, as though the right conditions in weather and equipment existed.
lag; the lag in the spacex broadcast stops and its smooth sailing no matter what after this.
relief; break free what has attached to you and feeds off you like a leech. Curl your hand up and slash near the stomach area..that breaks the link. then your free.
Whenever; whenever I eat, I don't get dessert.
stevia; the need to eat drops after drinking or eating stevia laden items.
en
Instant energy; Well a trick that usually works is to ask the spirits in the land to give you energy from the leylines.
taking it; I can take whatever I am dished and not mind it no matter what.
spacex; the spacex starlink mission is a success and launches no matter what, as though the right conditions existsed in weather and equipment.
moose; he is no longer too suspicious of what I do.
Answer; I do
en
toxic; it is no longer a toxic relationship no matter what.
moose; he doesn't get worse, he gets better.
exercise burn; the burn is not intolerable.
immune; I am immune to mooses statements no matter what.
moose; he doesn't mind me and gives me no harsh words no matter what.
en
people; they don't mind what I do or did no matter what.
tense; tense and untense your limbs..that's the way to relax your body.
tulsa; the pulse cleanses the body and the soul.
rulsa; by rules you have your saved by feel.
ruusa; the ruse is the thing get trusted and your believed.
en
paying for things; no matter what, I will always be able to pay my bills and for basic amenities.
praying for things; pray to your god for the things you need.
paul t.; paul recovers from his weakness no matter what and quickly.
paul t.; paul is is in the mood to pay me and manages to pay me off what I am owed as quickly as possible no matter what.
for dnd
Weapon: Plasma cannon; The plasma cannon can shoot 50' and it deals plasma damage..4d10+focus in seconds (up to 6 or 1 round) damage in a 10 feet radius plasma shot. It's large, it has a power crystal as it's source. It's weight is 5 lbs.
Avatar class
Description: This is when your God chooses to allow you to channel him and make you his Avatar. This has added benefits, of course, so think to use this class as you may.
Ex
Avatar form (Ex); This is at level 20, when you channel your god so much, that you become like him or her. The energy of your God/dess transforms you from within, making you gain +100% health anf +5 to all core stats in mind.
Avatar of the Convergent World (Ex); Level 20 Feature. You may use this feature anytime you like. At 20th level, you become the living axis between nature, civilization, and the unseen spirit of the modern age. As an action, you enter World Convergence for 1 minute. During this time:
Elemental Sovereignty
You gain a +60 ft flying speed and hover.
You have 1/2 damage resistance to all damage, and immunity to one elemental damage type of your choice each round (chosen at the start of your turn).
Your elemental abilities ignore resistance.
Dominion of the Modern Realm
At the start of each of your turns, choose one Domain to manifest:
Sky Domain - Violent winds swirl around you.
Targets/Creatures of your choice within 30 ft must succeed on a Strength save or be knocked prone for 1d6 rounds. Ranged attacks against you have -10 disadvantage.
Grid Domain – You channel power infrastructure.
Lightning arcs to up to 3 creatures you can see within 60 ft (Dex/Agility save; lightning damage, half on success).
Stone Domain – Concrete and earth obey you.
The ground in a 30 ft radius becomes difficult terrain for enemies, and you gain +2 AC.
Tide Domain – Water answers your will.
You regain 20% Health, and enemies within 15 ft must succeed on a Strength save or be restrained by spectral currents until the start of your next turn.
You may choose a different Domain each turn.
Avatar's Will: Once per turn, when you deal elemental damage, you may:
Maximize one damage die, or force one target that failed its save to automatically fail its next saving throw against your elemental abilities before the end of your next turn.
Bridge Between Worlds: You cannot be stunned, paralyzed, or frightened during this state.
Aftermath: When World Convergence ends, you suffer exhaustion.
Ability
Elemental Overdrive; Learning ability level: 1. You channel raw elemental force through your body and the modern world around you.
Activation: As an action, choose one elemental type you can bend (fire, water, cold, lightning, thunder, acid, void or bludgeoning from earth). You unleash a focused elemental strike in one of the following forms:
Line (60 ft long, 5 ft wide)
Cone (30 ft cone)
Single Target Bolt (120 ft range)
Damages:
This is where a damage amount is 1/8 the health at levels 1-9, 1/4 the health at levels 10-19, 1/2 the health at levels 20-29. All the health are at levels 30+, unless your target rolls a 10 or above for a savings throw. That's done by rolling a 1d20+luck or if no luck, then its 1d20 and hope to get a 10 or above. Then its 1/2 the health.
Modern Interaction Bonus: If your element is supported by nearby infrastructure, the attack gains a bonus effect:
Fire (near fuel, engines, neon, heat sources): +1d8 damage.
Lightning (power lines, electronics, vehicles): The attack jumps to one additional creature within 15 ft of the original target.
Water/Cold (rain, plumbing, snow): Targets' speed is reduced by 10 ft until end of their next turn.
Earth (concrete, asphalt, rebar): Targets knocked prone for 1d10 rounds.
Thunder (urban density, enclosed spaces): Targets/Creatures have -5 disadvantage on the Dex/Agility Save you can do to dodge.
(DM decides if environment qualifies.)
Overdrive Surge (Optional Risk Mechanic): After using this ability, you may choose to overcharge:
Add +2d8 damage.
You take force damage equal to your proficiency bonus and cannot use Elemental Overdrive again until the end of your next turn.
Imprint; Learning ability level: 1. You can imprint or interr any information to go into the minds eye of the target.
Elemental Sync; Learning ability level: 3. You attune to the dominant element in your environment. As a bonus action, you sync with your surroundings for 1 minute. Choose the most prominent element nearby (DM adjudicates): Air (open sky), Fire (heat/light sources), Water (rain/plumbing), Earth (concrete/stone), or Lightning (power grid/electronics).
You gain: Resistance to that element's damage type.
+1d4 bonus to damage rolls of spells or abilities using that element.
Urban Conduit; Learning ability level: 3. You can channel elemental power through modern infrastructure.
When touching:
A power line or device -> deal lightning damage instead of normal elemental type.
Plumbing -> extend water-based abilities by +30 ft.
Concrete or asphalt -> treat it as natural earth for your abilities.
Open air above city streets -> gain +10 ft flying speed until end of turn.
Passive: You ignore nonmagical difficult terrain in urban environments.
Avatar State: Controlled Surge; Learning ability level: 5. As an action, you enter a focused Avatar State for 1 minute:
You can use two different elemental abilities on the same turn (one action, one bonus action).
You add your Wisdom modifier to elemental damage rolls.
You shed faint elemental aura (dim light 10 ft).
After it ends, you gain exhaustion.
Reactive Counterbend; Learning ability level: 5. When you take elemental damage (fire, cold, lightning, thunder, acid, bludgeoning from earth), you can use your reaction to:
Reduce the damage by 1d10 + level.
Redirect half the prevented damage to a creature/target within 30 ft.
Atmospheric Override; Learning ability level: 5. You subtly manipulate local weather in a 60 ft radius:
Suppress heavy rain or create light rainfall.
Increase or decrease wind speed (strong wind rules).
Raise or lower temperature enough to impose -5 disadvantage on extreme-weather saves.
Lasts 10 minutes. Concentration.
Digital Spirit Interface; Learning ability level: 7. You perceive the "spirit" within machines.
You gain:
+5 Advantage on Technology checks (or Arcana for tech in your setting).
You can cast detect magic at will, but it detects power sources and data signals instead of magic.
As an action, you can overload a Small or Medium device within 30 ft (Con save or disabled for 1 minute).
Elemental Reconstitution; Learning ability level: 7. When reduced to 0% Health but not killed outright, you dissolve into your active element and reform at the start of your next turn:
You regain Health equal to twice your level.
Targets/Creatures within 10 ft take elemental damage (Dex save half).
The damages in amount are:
1d6+Charisma mod with every 2 focus ranks for the health of levels 1-9.
2d8+Charisma mod with every 2 focus ranks for the health of levels 10-19.
3d10+Charisma mod with every 2 focus ranks for the health of levels 20-29.
4d12+Charisma mod with every 2 focus ranks for the health of levels 30+.
Multiphase Bending; Learning ability level: 9. You can combine two elements into hybrid effects:
Examples:
Fire + Air = Explosive blast (extra 2d6 thunder).
Water + Earth = Restraining mud (target restrained, Str save ends).
Lightning + Water = Chain surge (jump to 3 additional targets).
Earth + Fire = Magma strike (ongoing 2d6 fire for 1 minute).
You can apply one hybrid effect per turn.
Spirit Network; Learning ability level: 9. You can sense emotional or elemental disturbances across the country.
You always know when large-scale elemental magic is used within 1 mile.
You can telepathically communicate with creatures you've damaged with elemental abilities within 300 ft.
You cannot be surprised in urban environments.
True Avatar Ascendance; Learning ability level: 11. You fully awaken as the bridge between worlds.
For 1 minute:
You gain a flying speed of 60 ft.
1/2 damage resistance to all damage except force and psychic.
Once per turn, when you deal elemental damage, maximize one damage die.
Enemies within 20 ft have -5 disadvantage on saves against your elemental abilities.
spells:
double take; this is where you come up with funding and pay only to be paid back. all the while you use the distraction of the moment to get your money back.
Sunday, March 1, 2026
Wholesale magic
Wednesday, February 25, 2026
new ideal in magic
Friday, February 20, 2026
Earnings
Think and it is so, as the master spoke you knew the truth of the words. This is a quote from a book I once wrote in a past life. It reminds us that we earn what we work for and relax to recoup from the work. This is the cycle of working and relaxing as you can know it. There is a way to relax as we work and get results with pay. Think to do what you need and state relaxing, this causes the tenseness in the body to relieve itself. That's as we work. Think and you know what to do.
Some spells follow..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
moose; he doesn't lose his car insurance no matter what.
moose; he doesn't mind what I do or did no matter what.
I; I don't mind what moose did or does no matter what.
detoxify; all relationships are untoxic that I have..no matter what.
Thought focus; This is a point you focus and create what you want.
en
out; this is where your out of focus and creative as you think of doing things.
in; in focus and not doing idea.
of; officer
conf; confession
focus; this is where your okay with what you've done and accept the punishment.
en
the writing; this is gotten as idea and it comes to me by feel that I can write down..
Fat magic; Focus your energy in the fat cells and think of what you want. The subconscious should form what you want using your fat as energy.
Walking 8000 steps; Here's how I did 8000 steps..I kept thinking a different thought every time I got tired. and felt energized again.
if you ever need to walk a long distance and get tired, thinking a different thought won't tire you out.
Spacex; they succeed in the launch without delays no matter what.
SpaceX; They succeed in the starlink launch without delays no matter what.
en
wess; I don't mind what he did no matter what.
wess; he doesn't mind giving rides no matter what.
moose; he doesn't mind what I do or did no matter what.
moose; he doesn't blame me for lying nor accuse me no matter what.
victory; I am victor over the scenario, no matter what.
en
delivery; I receive the delivery by amazon no matter what and quickly.
Moose; he doesn't mind what I do or did no matter what.
Moose; he doesn't mind what I did or do no mater what.
moose; I don't mind what I get as treatment from him no matter what.
moose; he doesn't argue with me no matter what.
en
suage; I avoid being sued no matter what.
Even though she's gone I can still do it; This causes the ability to do what you want to emerge in the body.
Plump; This causes the target to become plump.
Thin; This causes the target to become thin.
sausage; state this and your body becomes longer and thinner like a sausage if you think it will. what you think, the subconscious forms that's by the thoughts and spoken words you speak.
for dnd
skyquake; when the cold air reacts to warm air, it booms and sends a shockwave. that knocks your targets off their feet. if it doesn't, then they run. so roll a 1d6 and if you get a 1-3 they are knocked off their feet for 1d10 rounds. if you roll a 4-6, they run away. combat over.
Stroke; This causes by energy programmed with your thoughts to do so, the person or targets will have a heart attack and stroke that makes them unable to move for the rest of the battle.
Stroke II; The stroke starts with a heart beat, it raises in tempo and the targets blackout. Not remembering a thing that happened as it occured. This leaves the targets prone to do nothing for 1d10 rounds.
Think; This idea is wrought, lets do something about it.
Swap effect; This is where energy rubs against the target and gets some attribute from them, that's as you pass some of your attribute to them.
super engine; this effect causes the idea of the engine becoming super in ability and never failing no matter what.
equipment
plasma blade; This is a burning plasma blade shaped by magnetic fields with an energy source all in the handle. This has 4d10+strength mod in electricity damage, its crit is x4 the range is 12', its medium in size and it weighs 5 lbs.
Sunday, February 15, 2026
Earning effects
This effect is where you create an effect by writing it down, then the spirit makes understanding why it occurs. This is earned by doing actions and thus, can be recreated by thinking it is recreated and you know what it is. So think and you know what to do, that's as it is directed by gaming into play and reality. This includes horrendous sounds by thinking the spirit or angels makes the sound. They do what they feel you need. That's how beings work, they feel your need and create the idea into reality. Interesting, right?
some spells follow..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
delivery; THe delivery speeds up by feel no matter what and I get the delivery I ordered.
musk; musk no longer helps the republicans no matter what.
omni; the effect is in the past, the present is where you take notice of it.
omna; holy name
omne; holy negation
omno; omnicient know-how
omnu; creator's right
omny; holy denial
paul t; he doesn't mind what I did or do no matter what.
spacex; the starlink 6-100 mission is a success as it launches successfully as though the right conditions with weather and equipment no matter what without delays.
moose; he passes his inspection no matter what.
Me; I pass my inspection no matter what with flying colors.
en
for dnd
These are spell ideal from SH, Kittymoo, Caz, Kio and Ben.
Teamwork; This effect is where the allies look "over your shoulders" and help with supplying energy to create an effect. Depending on how many allies join in, makes the effect. Its x2 per ally on healing/damage that's added to your own effect. Like its 2 allies then added to the damages is x4 the effect.
Egress; This effect is where you leave an area. The targets leave and combat over. You can enter the area after as a checkpoint.
Deia; This is your God that you call for protection. Nothing bothers you or damages you for 1d10 rounds.
Force negation; This negates any energy blow at you as it is a point you react to by what you sense, you redirect outside energies at other outside forces - sort of like the stereotypical water-mage/bender doing better near an ocean or fire-bender having an easier time near the mouth of an open volcano, except you'll use every element and then stop to ask the spirit of a dandelion if it could give your spell a kiss for good luck. The power-word-kill equivalent is using the enemy's own energy against them.
Expanding power; This expands your energy by 50% each time you cast this spell. It costs 10% energy to cast. Its expanding your own power or ability to perceive things largely. Start with a little marble swirling with energy (red, blue, idk, start with red for some reason) and blow it up to the largest thing that you can possibly imagine. It grows and grows and expands and expands until it encompasses the known universe. Zoom out and start over. Treat that huge new thing as if it were now once again the size of a marble. Then, keep growing it. Its like starting at subatomic scale and zooming out, until the multiversal structure of the cosmos becomes evident (you can just do it in an empty blank black void tho, like in its own parallel universe).
Astral vision; after casting this spell, you can view at any distance anything you wish to view. This uses a "third eye" technique described in a book. It claimed it opened the eye for the astral sight, allowing one to see the astral plane in reality or in their dreams, the ether etc. it was about breathing in imagined green-red mists in the environment and then breathing them out slowly, imagining they would pass through your third eye on your forehead, "opening it up" like unclogging it, and the mist breathed out from there being green. slowly you would turn the place from red or red-green into completely green, breathing in green mist and breathing out green mist (from your third eye) until it opened up. However, with techniques like that you can substitute out any colors and forms, that 'feel right to you' and it still will work right for you..
Flurry of blows; This is where you cause snow to fall and when it falls, each flurry of snow deals cold damage to the targets and healing to you and your allies.
Fury of blows; This is where you create a storm of blows, that hit the targets for x4 the energy damage. This costs 40% energy.
Healing blows; You heal per each blow to you. This lasts 1d10 rounds.
Healing blows II; You heal per each blow to you as the blows seem intense. That heals x2 the damage to you as you take them. This lasts 1d10 rounds. This costs 20% energy.
Healing blows III; You regenerate x3 the damages per each blow to you, think and you regain lost limbs in a moments notice. This lasts 1d10 rounds. This costs 30% energy.
Mortal hit; This is where you cause upon the targets, a hit that kills with one attack. The hit can be any hit, that hits the targets. Think and you do. This costs 30% energy.
Mortal blow; This costs 20% energy as you focus upon as a point upon the weapon and strike the target. This strike kills the targets in one blow.
Mortal blow II; This costs 30% energy as you focus upon the targets as a point and think strike the target. This strike kills the targets in one energy blow.
Treasury hit; This effect hits the treasury of the targets, thinking to deal for x3 the money charge as damage. Think to kill the targets and you get a money drop that's x3 the normal amount.
I don't know; This causes the targets to repeat your words and state "I don't know", that's making them not kill the moment of an attack you deal to them. I don't know means "I kill in it what I kill now" and can kill what makes you stop things from working. Safely used as you state "I don't know", that's as you think to not kill what helps you out.
I know; This causes the targets to stop what they are doing, think and act better. They no longer want to attack you and your party, no matter what you do. I know means " I kill now" and can be used by stating "I know" thinking to stop what you don't like that your doing and start doing something normal right after.
K; This effect upon statement intending the ancient meaning, kills the motion or idea you want killed instantly. This can even end the targets life within 1 action or instantly if you intend it to do so. Normally, it can be used to kill off the need, if the need was there to attack something.
G; This means God, good and bless, think to use this to bless you and your party with the statement, "I cast G;". Think and you and your party are getting the benefit of a +5 to all rolls, that's except attack rolls that are with +10. This lasts 1d10 rounds.
Ke; This is where you focus your energy upon the vermin and bugs, thinking to rid yourself of them. This drives away all vermin and bugs from the area, safely.
Pinneal knowledge; This where you think to activate your pinneal gland and you become psychic. Thinking you know makes you knowledgable because of this. Add +5 to intelligence based rolls and knowledge all roll results.
Recovery; This is where you recover in a moments notice by feel from what ails you. All diseases and poisons disappear from effecting you.
Death n decay; The death energy of the cells can be focused to cure diseases..as you focus out all your death and decay energy from your body. The disease disappears.
Trial n stoppage; This is where you try something and the body builds up resistance to the effect. So basically, it didn't seem to happen. Cast this on your targets, then they try things and stop wanting to do it. Fight over as though they stop and its a delayed reaction.
Stop and start; This is where you start doing things that seem interesting that you want after stopping what you don't like. Think and its done. Add +5 to all intelligence and wisdom based rolls for 1d10 rounds.
Madness spell; This effect causes the madness to effect your targets, think of what they see and they don't see reality again. They see what you want them to see, instead. This distracts the targets so they don't react to you and your attacks for 1 hour. That costs 30% energy.
Slippage; This effect causes the effect of slipping by what you state, that's as a suggestion into their subconscious mind with a conscious statement. The targets you do this to, automatically do this instead of what they planned.
Back-breaker; This effect is done through the thought of the persons'/targets' back breaking as you will it to occur. They collapse to the ground or can't get up from where they are, that's for the remainder of the fight that they are outta the fight. Fight over.
Spelling effect; Think of the effect, then need it or will it and it occurs as the idea just happens. This is effective for elemental effects, sleep/wakefulness and blessings/curses. Any blessings are a +5 to all rolls for the allies and yourself. Any curses are -5 to all rolls for all targets.
Room shift; This is where you make use of the outer soul body and shift to your oversoul's inner room, that's opening the door, entering and waiting as the oversoul body moves about and goes places. When you sense its safe, you "teleport" out of the inner room by opening the door room and walking out to the outer world area. That you appear in and do things as you want. The items you get shift with your soul body, that you want to go with you. This is instantaneous.
Instant en; Think and the end is done..instantly. That you need to occur. This causes the targets to perceive the end, even though it never occurred. They end their need to fight you and your party, then fight over.
en
additives
Magic resistance can be handled with a 1d100+Will with or without enchanted gear. Roll a 50 or above to counter the effect. Feel free to reroll with a Bonus action.
Tuesday, February 10, 2026
Deutch Moments
Deutch moments are where you think of thinking and things fall into place yet this isn't bad related. The intolerable moment is the idea to avoid, so think to avoid what you hate and you get what you want. This is a moment in time that is credible in idea, yet thinking makes it interesting. So think and you know what to do.
some spells to come..
Thursday, February 5, 2026
Present day..
Friday, January 30, 2026
Ro-gain effect
Ro-gain effects are where you think of hair growth, rub your head with essential oil. Then wash it. This is effective in causing hair retention. So think and you know what to do.
Some spells follow..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
jay; he comes up with something to give to angela for her birthday..no matter what.
people; they don't mind what I do or did no matter what.
maduro; he gets indicted and no incompetance keeps him free.
noone; nobody minds what I do or did, no matter what.
erg; elaborate reality game.
arg; alternate reality game.
en
The end; noone minds what I do or did no matter what.
dee; he is a good thin man to appear like.
thus; the idea is the thing, you know what to do.
then; the point is done if you need anymore, then ask.
maybe; whatever happens I am prepared for no matter the point.
maybe II; as language goes, I am aware of things that people speak of by feel.
en
lifehacking; creating fun and action with the statement and need by the feel of things and the statement can be written down for recreation.
Danese; She doesn't mind what I do or did no matter what..also no matter what she answers my calls and knocks at her door positively.
Paul; He doesn't mind me calling him and he pays me what I am owed no matter what..whatever the case, he remains my friend.
Judy; She needs me to goto the store no matter what I do.
high IQ; think and you know what to do.
en
for dnd
Communication shield; the aura keeps you from hearing the wrong stuff.
Commotion shield; this is where the spirit protects you from any commotion you don't want effecting you.
Shield; nothing effects you that you don't want. That's as though hitpoints. These are described as the amount your shield can be hit until its gone. You get ward points as hp.
Hyperactive; This is a body condition where you have more energy than activity. You get +70% temporary energy and x2 the effect.
Tea summons; This effect is where you summon tea in a cup made right, that stimulates you and keeps you awake on the drinking of it for 1d6 hours. The tea cup disappears after your done with it.
A bottle of joy; This effect summons a bottle that has a top and it appears in your inventory. Whatever drink you wish it to have it holds or if you no longer need it to hold the drink it doesn't. Energy +50%.
Directed energy; This is a reaction that can be done anytime, sometimes as you sense the energy. Think of what you want and need it. The energy should do it by its consciousness understanding your need.
pretender class
Ex
Master of the Long Con (Ex); If you spend at least 24 hours embedded in a group under a false identity, you gain advantage on all checks against that group and can issue commands as if you were a trusted leader. If revealed, enemies suffer disadvantage on their first attack or check against you due to shock and disbelief.
Conman (Ex); At level 20, the energy boosts your will and you get what you need. You get +5 to all core stats and +50% health.
ability
Elemental False Flag
You can summon by thinking to the consciousness of energy what any elemental effect you want on your targets. This will disguise elemental destruction as someone else's signature. When you deal elemental damage, you may change all evidence, sensory cues, and magical residue to match a different creature, faction, or elemental source of your choice (dragon, mage order, corporation, cult, storm anomaly, etc.). Investigators have -5 disadvantage on checks to trace the effect back to you. Magical detection identifies the damage as originating from the chosen source. Creatures/Targets damaged by the effect have disadvantage on their first Insight or Investigation check related to the event.
Once per short rest, you may also change the damage type of one elemental effect you cause to another elemental type you know, as long as the visual and environmental effects remain convincing.
Modern Flavor Examples:
Lightning damage appears as a power-grid overload
Fire damage looks like an industrial accident
Cold damage resembles cryogenic failure
Acid damage mimics chemical sabotage
and etc..
The damages/healing in amount are:
1d12+Charisma mod with every 2 focus ranks for the health of levels 1-9.
2d12+Charisma mod with every 2 focus ranks for the health of levels 10-19.
3d12+Charisma mod with every 2 focus ranks for the health of levels 20-29.
4d12+Charisma mod with every 2 focus ranks for the health of levels 30+.
Fabricated Credentials; You can produce flawless digital or physical credentials on demand. As a bonus action, gain advantage on Deception and Persuasion checks involving authority, employment, or access for 1 hour. Magical and technological verification treat the credentials as legitimate unless they beat your Deception rank with a 1d20.
Confidence Exploit; Your certainty disarms suspicion. When you fail a Deception check, you may reroll it and take the new result. If the reroll succeeds, the target also suffers disadvantage on Insight checks against you for 1 minute.
Social Engineering Protocol; You instinctively manipulate systems built by people. You gain proficiency with hacking tools, forgery kits, and disguise kits. When interacting with security systems, locks, or bureaucracy, you may use Charisma instead of Agility/Dexterity or Intelligence.
Borrowed Authority; When impersonating a role (officer, manager, doctor, technician), you may issue short commands as if affected by command. Targets must be able to reasonably believe your authority. Uses equal to proficiency bonus per long rest.
Narrative Control; Once per short rest, when a creature questions your actions or motives, you can immediately redefine the situation. The creature must succeed on a Wisdom save or accept your explanation as truth for 10 minutes, treating contradictory evidence as coincidence.
False Flag Operation; As an action, you may frame another creature or faction for an event you caused within the last hour. Investigators have disadvantage on checks to trace the event back to you, and the framed party has -5 disadvantage on social checks related to the incident for 24 hours.
Media Manipulator; You understand the modern attention economy. When an event involving you becomes public, you may choose the narrative: hero, victim, or authority. Gain advantage on all Charisma checks related to that event for 24 hours and reduce any infamy or legal consequence by half.
Identity Cache; You maintain multiple airtight personas. You can switch identities during a short rest, completely changing name, appearance, voice, and digital footprint. Magical attempts to identify you reveal only your current persona unless cast at a higher level than your class level / 2.
Plausible Deniability; When caught in the act, you can shift blame instantly. As a reaction, force a creature within 30 feet to make a Wisdom save or believe the situation is a misunderstanding, delaying hostile action against you until the end of their next turn.
docs
new diet; eat less portions and drink more water. if you have you eat more, eat a little more and that's all.
recipes and potions
chocolate mocktale; apple cider, chocolate stevia, ICE drink (any flavor), vanilla extract. Mix and enjoy!