Seen use by creative abuse

Look to friend me on my facebook page or look at the bottom for my facebook page. Otherwise use my whatsapp number to contact me..it is 1(405)706-2328. If any abuse is there think to stop it then the creator stops what you don't think is necessary or don't need to work better. I think or not and it fits the point, so you see the point you so if you think, then your focus can know what is there by area you think. I figured out you aren't a mental target if you are thinking that your not otherwise thinking your one makes you one. So lets hope that works as you wish.

If you think you're a personal or mental target, stop then think to do something else as long as it's normal. I think i figured out my real illness, If I think to do or write I won't if I panic or if I allow things then I can write the ideal. So I will write as I think or will and I don't have to be there to write it. This is where I think as you want to do things, or work until I don't need to do things as this is use of this. I think this is a blog based off my past life, working with memories that I happen to remember.

Here is an appropriate quote of the day: "Something I realized is that spells and magic don’t work if your soul determines it isn’t best for you or your growth... that’s why some magic works for some people and doesn’t for others. Some can grow wings some can’t, that memory just came to me because I tried to do it." -pup


Just updated; Angel's Magic article.
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Thursday, May 29, 2025

Dirge magic

 This form of magic is creating with music to cause you to feel better. All you need to do is play the right song and you recover from what you feel bad about. As you play it, think and need what you intend to occur. The song energy will create it by feel.

Some spells follow:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

in locus; this is where you in the lotus in the bowl and heat it in water as you focus on its scent.

run on spell; this causes the sayings you do for the effect of stating something and it will occur. However, its events building off of the previous event. So it will create what you want, flowing the energy you say to direct and do things. The events end as you don't need the effect.

ua ay eay n arl uike e stip ad nio = whatever I say and need happens as necessary if needed.

to moj esyr nua ua = make magick easy no matter what.

en uorh; end nightmare

ay av nov siite ad ay oc o arl t = I have new ideal if I focus or need it.

lye to bui plafig = We create a floating platform.

to nue ain uik nua eh = make no pain happen no matter what.

to a emoy asohtro sohtr ain nua eh = make no emotional pain no matter what.

to a x emoyo resp nua eh = make no extreme emotional response no matter what.

depta vecc ima = cancel matrix illusion.

fi = fix

fix = fix cut

Thin-g; This is where you are thin but good.

in executive decision; this is where you create with a point and make with action.

numbers; K is 1000, KK or M means one million. KKK or B is one billion, KKKK or T is 1 trillion.

denied; I am not denied in going over to pdII no matter what.

Think; Its alright, think about and allow it.

ed en

the ideal; This is where you create with light and ignore religion.

the point; the point you make is what you work with by feel.

There it is; This causes the effect of what you want to be there and you do the right things to create the results.

Jesus Wins; Just because for some reason his name has echoes throughout time and space.

Dictator; The president no longer "wats" or wants to be a dictator no matter what.

Gengar; May the Buddha have mercy upon your soul! Gengar is about as scary as pocket monsters get.

Secret Seraph; Highest rank Angel in the entire book... Answers only to God himself.

Don't be Sad; Some people want to kill they're Sorrow...

Just be happy; This creates what you think..a happier state than before. 

Drink Soda; Second best only short of Water. You get a boost of energy and act normal.

Drink Beer; Second best only short of Wine. You get a good morale boost.

Uploading; The problems for me uploading fix themselves no matter what and quickly.

sync; the insync finishes unsyncing and resyncing no matter what and quickly.

It is free; Red goes East for better Item Luck, South is Green for better balanced luck "a +4" I believe for each item in each room... Yellow is West for better wealth luck... And Orange goes North for "a +2" balanced luck. Feng Shui is like the one thing that doesn't cost money. Feng is Water and Shui is Wind. Now this is also known as Chinese Witchcraft and it was kept a secret for a very long time. But Geomancy... Yeah and better Luck too...I know a bit of a cheat code for it too... Buy some Red paperclips or decks of cards and simply place them along the East Wall that's close. If you don't have good Wealth luck you might just have more Item Luck...

SpaceX; The launch of its rockets goes smoothly and doesn't scrub no matter what.

Fly; And I rise like a bird... In the haze when the four winds touch the sky. And the night wind dies...

Lightning; And deep beneath the ground... The early morning sounds and I go down...

Dirge; And the candle dies!

for dnd

Run on spell; This is a run on words, that causes the sayings you do for the effect of stating something and it will occur. However, its events building off of the previous event. So it will create what you want, flowing the energy you say to direct and do things. The events end as you don't need the effect. You may add endless effects with one spell.

The effront; This causes you to curse up a storm, that you can direct by will to strike with its lightning as you point out the area to strike. 

The affront; This causes what you think, a disturbance to the targets mind, that disrupts their activity for 1d6 rounds.

The uffront; This causes you to be upfront and personal on the targets. They don't feel affronted, they feel like trying to get you to be away from them so they agree with anything.

The temperature; This spell allows you to chance the area temperature to whatever you want.

The temperance; This spell allows you to be well tempered and stable in idea.

The atorvast; This spell make you eat your weight. The effect is distracting to the targets no matter what for 1d10 rounds. This means they think nothing of you and your party.

The swan; This effect changes the targets into swans, where they are going to attack you.

Terminal velocity; This creates the effect of making energy raise the targets up 100'. Think and fall to the ground very quickly dealing x2 physical fall damages. This deforms whatever equipment in terminal velocity as it hits the surface.

Runes: These are empowerred by thought and drawn as lines on paper then traced in the air to activate them. That means they do what you need them to do by its consciousness knowing what you want. So far, there is: Life runes, Energy runes, Stamina rnes, Effect runes and Effect rune II.

Life rune; This is a sigil that drawn in the air and you intend to make, that causes you to live again with full health and energy.

Energy rune; This rune once made by creating a sigil or empowered mark you draw in the air. It creates the restoration of all energy with your character from the creator.

Stamina rune; This creates by thinking of stamina and drawing a sigil in the air, that makes you to have 100 stamina if you don't already.

Effect rune; This sigil you make up, think about it and decide it will create an elemental effect of your choice. this will create an air sigil that makes what you want. That's as you trace it in the air and think of the targets by feel. The sigil consciousness knows what to do.

Effect rune II; This isn't a rune used for attack, you think your spirit does what you want as you draw this sigil in th air. You may heal or create mundane effects with it. As it consists of the physical element, it can even make boosts to your rolls or degradation effects to the targets. This is done with boosts of +5 to all rolls of your party or degradation to all the targets of -5 to their rolls. Otherwise it can cause sleep, wakefulness and healing. Teleportation is where you think of the place and trace the sigil. That is shifting you places you want to go. Also there is cure condition. Mention what effect you want to the dm/gm as you state the rune to do.

Executive decision; This is where advanced your creating what you wish by doing things, think and that creates what you wanted. The energy consciousness helps by creating better results. You get a +5 to all rolls and a +50% to health.

Executive action; This is where you think of the idea, then do it to completion.

Impulse control; Think about what you want and your spirit causes the targets to do the ideal you had in mind. Think and you know what to do with it. 

Gold yellow wealth; Imagine the color yellow gold and flare it in your head, think to cause more wealth to be gotten from monsters you defeat. This makes x2 the amount of gold or dollars that you receive as rewards are offered.

Focuser point; This is focusing as part of the triggering effect you do, thinking to create as you think of the idea.

Miracles; This is where you use divine intervention. That means you use your God's energy to create what would otherwise seem impossible. You may banish the targets, heal your party fully and restore all energty that was used up. Make a bonus of +10 to your parties rolls. Make a decaying effect on the targets of -10 to all their rolls. Otherwise you may ask your God for something to create it into existence. This costs 40% energy. Tell your DM/GM that your casting this spell in idea and what effect you want from it to make it exist.

Barnacles; This effect causes a living microorganism to be on the target, that look like barnacles and act to drain energy from the targets to survive. Until removed, they drain up to 30% energy from the targets. They also cause a slow down of the targets to 1 action every 1d6 rounds. Burn away the barnacles with fire thought spread to the aura to remove them all.

The great idea; This is where you create with the mind and do things to make your idea with a blessing. You are blessed by focus to have +5 to all rolls.

Divine stamina; This spell grants powers to vitalize your body and gain divine stamina, protecting you from various afflictions. You will be protected from mutation.

Imprisioning coffin; You gain the ability to imprison your foes temporarily. This appears like a sealed black coffin that surrounds the targets.

Divine sanctuary; Praying to your God, you find temporary safety in a divine refuge. Nothing can harm you.

Divine invervention II; Your God directly intervenes to save your life.

some inspirational dice

The 1d126 is the inspirational dice. It meant Sikhism, Hinduism, Buddhism.

Exploits; This is where you get away with things. On a luck roll of 1d100+luck if you pass it, that means getting a 50 or above result, you don't get caught doing it. If they don't like you doing it, they don't remember you being there.

Let there be Light; This causes a light in the area. //And it was Good.

defined in ancient language

esse = amigo, friend

ese = essence

faile = hawk

phaele = faery

Sunday, May 25, 2025

The thought of spells

 Here is the thought you make spells of the ideal that occurred. Think to observe and psychically you perceive what you want to know. This you may use as a spell. THink to write the power word, then the description. Then mention the power word to cast it as you need it cast. This is without trouble, so the creator makes the result. 

Some spells follow..

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

spacex launch; The SpaceX launches aren't pushed back in time and lauches as though all the conditions were right.

restoration; think on the idea, what you do is what you get. think and you know what to do.

gutsy; this is in an unusual gutsy moment where you do things and don't mind the consequences.

think; this is the idea you create, if you intend to do things.

thought; This is in thought and done as though the idea is naturally considered or suggested..

en

Homeward II; Need to get home? This ensures you get to your planet as a home. Just say: "There's no place like home.". Now you might need a Saint's Talisman to make it work... Just remember... Put some soap in a sock.

Homeward; This gets you from a party to your house.

Is it because I'm Black; Makes those who would target you leave you alone for awhile. This lasts 1 day.

Conclusion; I did what I could, I did what I was meant to do. That is all..for now. That is unless I need to do more.

for dnd

Scorched Earth Warfare; Nazi Spell... If you enter? You die. If the targets enter within 20' of you they die by an energy blast turning them to dust. Leaving all their stuff.

V2 Schneider; The rocket that falls on London... I'm coming home, Major Tom... This rocket can cause a 300' area explosion. This deals physical fire damages x3. 

Satan's Key; Tactical Nuke ready... Turn the key. This nuke causes a 1 mile wide explosion that turns all your enemies to dust.

Detonation; We win...this detonates the explosives or nuke as they are primed.

physical magic

Physical magic missile; this is where you cast forth 1d10 magic missiles that deal physical blows and those are half normal magic damage that's done.

Coinsword; If you have one, touch it. It gives you a +10 to your luck rolls.

Physical fireball; This causes a physical magic blow upon the fire surrounding the targets and burning them.

Fireball Liquor; Makes a Wizard get them the heck out. He or she must have a flask of it on him or her. The wizard drinks it and blows it out of the mouth to cause a fireball upon the target.

Physical element attack; This summons the element that you want to effect the targets, think and then as the element effects them, they recieve physical energy blows until they collapse prone to the ground. 

High Alchemy; Makes a shitload of gold...out of any material.

Energy focus; This creates an effect as its a crystal or gemstone, that you think energy programmed by your thougghts to the crystal and its generated from thin air. When you send over 100% energy to the crystal, it breaks the crystal. 100% energy is the max you can think send to the crystal/gemstone.

Catapult; Hurls a physical object off the ground at high speed. This uses kinetic force to deal bludgeoning damage.

Earthbind; Pulls a flying creature toward the ground. Magically restricts movement and simulates gravitational pull.

Maximilian’s Earthen Grasp; A hand of stone bursts from the ground and restrains a target. Tangible force of earth grappling the body.

Wall of Force; Creates an invisible, solid barrier. Directly impedes movement and physical interactions.

Magic Stone; Hurls small rocks empowered with magic damage. This has projectiles that deal blunt damage.

Steel Wind Strike; Teleport between enemies and strike them with a weapon. This deals a magical flurry of melee weapon attacks.

Forcecage; Traps creatures in an invisible, immovable cube of force. This completely impedes physical movement.

Reverse Gravity; Reverses gravity in a large area. Launches everything upward; massive environmental impact.

Gravity Sinkhole; Creates a crushing gravitational point that pulls creatures inward. Forces movement and deals force damage.

Fist of Unbroken Air; This creates a blast of compressed air to strike enemies. Bludgeoning damage and forced movement backward of 10'.

Blade Barrier; Summons a wall of spinning blades. Deals slashing damage and blocks passage.

Bones of the Earth; Raises energy stone pillars from the ground to lift, trap, or crush. Moves terrain and restrains or harms enemies.

Investiture of Stone; Makes the caster’s body tougher and allows creation of tremors. Affects terrain and enhances bodily defense.

Mcgarvy; Causes the drink of choice to seem and effect the targets. That's as though it were making them "drunk" by spell. They get -5 to all rolls.

Doing; This is where you get the materials and work with the idea to craft a magical idea, that appears to be what you intended to appear on a result of physical magic.

Graphics; This is where you make an appearance to create an illusion on paper or screen, that shows whatever you want.

Placement; This is where you hold one item and "place it in another." This effects things without breaking them.

Emotional beam; This beam is where your focusing emotion as you imagine a deep purple beam shooting from the palm or fingers of the hand that creates the need to leave you alone..combat over.

Rest; Trick them into falling asleep. They remain asleep for 1d10 rounds.

Twilight Valor; All units +5 to all Strength rolls for all melee attack with your party. BUT: Cannot heal outside your area.

Fire devil; This firey dust devil is formed from the heat in the air firing the dust and doesn't form a complete funnel. It does what you want, goes by will through the targets for x2 fire damages. There is a chance to roll a 1d2 and if you get a 1 you deal the x2 damages. If you roll a 2, you deal enough focused damage to incinerate the targets to become dust. You win.

A Demon; Oh my God... It is a Demon! It is summoned to serve you in whatever you want to do.. It has your stats, 100% health and does energy effects upon the targets you had in mind.

Frost devil; This supercooled almost tornado can freeze anyone that it goes over by your will. It does x2 ice damage. This has a chance to freeze solid the targets..rolling on a 1d2 a 1 is where its not frozen solid and rolling a 2 is where it freezes solid the targets. If frozen solid, one hit shatters them to bitsies. If not frozen solid, then the target gets slowed to 1 action per every 1d6 rounds and it takes the x2 ice damages. 

Fire Demon; Fire just wins. This calls upon a Balrog to serve your will against the targets. It deals x3 fire damages, has your stats and 150% health. This costs 30% health.

Shotgun to the Head; 99% effective. This causes an energy shotgun that shoots the targets in the head. Instantly killing them.

Aliens; This summons Aliens to be there and do what you want, they can attack or mentally manipulate the targets or focus something to exist. If they attack, its with energy blasts. They have your stats, 100% health and energy guns with alien armor that makes them survive even gunshots. One hit to them, they disappear to their dimension.

You're a Retard; This reduces the targets to one Intelligence.

Intellibless; This causes you to become 200 IQ..you get a +10 to all Int related rolls.

Kazze-rasse-shiru; This uses multiple shadow clones or Aliens together, thinking to focus their energies together into one really powerful attack. That deals x(how many actions used for this), like x4 for 4 actions used up with the energy damages normally done. If you manage to spend the actions uninterrupted in the middle of battle, focusing on this one thing with one or two clones or aliens...will form it as an energy effect against the targets.

Wicca; Ain't a sin. This uses the power of the gods to form what you want..like peace. Any buff to the stats are +5 to the stat roll. Any debuff is an -5 to the stat rolls.

Bee Buffet; If you're a Dog you get to eat bees.

Thin-k; This is where you call upon the targets the unnatural thinness. Then, the killing blow happens to their head, that's from energy bludgeoning as they are distracted by feel for 1d10 rounds.

Water absorb; This causes the area to absorb water and leave the area dry.

Fire absorb; This creates a wall and floor effect of energy that is absorbed by the effect of the energy itself. All fire and excess heat is absorbed by the wall and floor until 1d6 rounds later.

Ice absorb; Ice turns into water and it is absorbed in the materials nearby, that's leaving no trace of moisture.

Geis; This spell causes the targets to do what you want as you mention it. The tarfget is hypnotized into doing it naturally through suggestion.


Twurk; This spell causes you to summon a sphere, that twirls and goes through the targets only to cause energy damages to them per round for 1d6 rounds.


Is it because I'm Black; Makes those who target you leave you alone for awhile. This lasts 1 day.

Words to effects; This creates by statement to the subconscious mind, what you think to occur on or with the targets.

Walkies in the Park; Numbs you and kills the stress... Also makes one Tranquil and Serene.

Mirror in the Bedroom; Summons a Nightmare. It has your stats and 100% health. It does what you want as it attacks your targets and scares them into not fighting your party..You get a free attack for 1d6 rounds.

Atonement; Draws attention to yourself... Because you're so darn Tanky...

Tears of Denial; Any attack that would kill you only sets you to 1HP... Yes, you can survive falls with it too. Now you might need a Saint's Talisman to make it work... Just remember... Put some soap in a sock.

Homeward; Need to get home? This ensures you get home. Just say: "There's no place like home.". Now you might need a Saint's Talisman to make it work... Just remember... Put some soap in a sock.

Achievements: https://cdda-guide.nornagon.net/achievement

Achievements are the success of doing something by feel, that is with a certain condition to work with the idea. The success of the achievement gives you an item of choice, a raise in stats by 1 point or 100000 dollars/gold. Your DM/GM can make up a list for you to work with or you may use this list here at https://cdda-guide.nornagon.net/achievement. 

Shocking

Shop Smart, Shop S-Mart!

Silence your nightmares

Silver Tongue

Slippery when moist

Small But Deadly

SMG Goes BRRRT!

Soldier

Spelunking: a lifestyle, not a hobby

Spray'n'Pray

Still not quite like Kevin

Stone Age

Strange Neighbors

Street Fighter

Student Driver

Survivalist

Swimmer

Swimmer

Swimming merit badge

Tailor

Talkative

Test Drive

Thank God it's Friday

That's not supposed to bend that way!

The Doctor is out!

The first day of the rest of their unlives

The human body was not designed for this

The Last Homely House

The nature of the me

The Stig

The Whisperer in Darkness

Thus spake zombiethustra

Timber

Tipping the scales

Too Far Inside a Car

Top Gun

Trapper

Treat every day like Christmas

True Freedom

Oh Shitake!

Ohm's Law

One down, billions to go…

Open Fields

HackerMan

Hardened Survivor

Head of the Charles

Heard of the swarm?

Heavy Gunner

Heisenberg

Hell's Kitchen

Help Desk

Hitsy

Home Cook

Homo Evolutis

Household Handyman

How did I ever get surrounded by such undead neighbors?


Conduct your not supposed to do..

Clean on X-ray

Foodless

Freeway speed limit

Homo Sapiens

Landlubber

Merciful

Mouse in a china shop

Nonviolence

Nudist

On My Own Two Feet

Pacifist

Pure Blood

Residential speed limit

Rural road speed limit

Self-Imposed Illiteracy

Structural Integrity

Teacher, Leave Them Kids Alone

The Elven Path

Vegan

Vegetarian

newer spells:

Crop Runs; Farming skill... Water and Light? Oh you have a recipe for a lot of money.

Tuesday, May 20, 2025

Three magics

The three magic technique is where you think about the energy and feel the need to create what you want. State what the need is as you need it to occur in three different ways..then you should get a strong result.

More spells to come..

Wednesday, May 14, 2025

interesting focus tech

Think, focus and create or retry. This is where you think about the idea focus on the targets and do a gesture to create the result of the idea. This can create anything..so think about what to do.

Some spells follow 

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect  or trigger word and look to read the definition that the subconscious does by feel. So you know what it does.

See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells that you like as though you will the effect to exist. 

So if given enough time, the effect happens for the energies will surge and do the idea for you. This is done in effect by what is what where you think. Think the ghost dismissed after offering energy to it and the creator makes it so.

SpaceX; SpaceX actually launches successfully today as though the right conditions are with the weather, wind and equipment..no matter what.

Ricardo; he doesn't act erratic no matter what.

Paul t; he acts alright no matter what.

Ricardo; he stops worrying about things too much..no matter what.

Weight loss; I lose 92 lbs and keep it off no matter what.

En

Think; the idea is formed as you think about the energy and it's effect.

Thought; think of what you want and the matrix forms it.

Ashley; she doesn't mind sharing and giving me what money I am owed no matter what.

Pattern; you always know when a pattern occurs.

Weight; the excess weight disappears by feel no matter what.

En

In the mind; this is where you think about the idea to make a result. Think of a wall that you observe things with..and observe the event in your mind..that you want to know. Think to the targets what you want, then focus your mind on a thought and will them to do it. This wall can cause whatever effect you want it to form. So if you change your thoughts they do things like you need them to do.

Overpowering; whatever I do..I do not try to overpower those I speak to no matter what.

Think and create; this is where you think about the idea to do and you create with energy the same idea.

George; he no longer has seizures no matter what.

Demand; I don't demand things no matter what.

En

Wolfheart; he gets the influence game, successfully done.

Beguile; this causes the targets to agree with what you want.

End result; another Democrat gets elected president no matter what.

Ashley; she gets a new Medicare card, easily no matter what.

Wolfheart; he wins through the encounters in game no matter what very easily.

Nasa budget; they don't use the skinny budget for NASA no matter what. They don't cut the NASA budget by 6 billion dollars.

En

Saturday, May 10, 2025

Enviro effects

 These are enviro effects, where you use the environment energy to empower what you do as you "program" it to do things with thoughts being spoken and the thought energy is the program you need it to do. Think and you know what to do.

Some spells follow:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

Sexiness; This causes the person you target with this spell, to become sexy in the eyes of the beholder.

nothing; nothing happens that is bad, no matter what.

Andrew; He doesn't mind playing DnD and works with the idea I present no matter what and doesn't mind what I do.

Focusing; This is where you focus energy to create with your idea that you need the soul to create. You can create anything with this effect.

Ice; This is focusing cold energy to effect the targets.

Fireball; This is focusing the energy into a sphere and thinking its compressed, then it will be created where you want it created. Think to project it forth and consume the targets and turn them to ash. The smaller the compressed sphere, the more powerful.

Waterball; This uses water in the air, as vapors form by will and become a ball of water energy that you project by will to split off and "hit" the targets unerringly. If you have a fire being, use a water ball to extinguish it.

Impeachment; The effect is done, Donald Trump is impeached, no matter what.

Ashley's phone; no matter what it doesn't misbehave and do erratic stuff. Even if around the person living in room 9.

en

for dnd

Archon with all the kills; The one good thing that came out of EA. This summons an Archon, that does spell damages on the targets at x3 the damages. It has 100% health and your stats otherwise. This costs 30% energy.

Summon nishruu; This being eats energy to survive, so it is drawn to those that have magic and you want targeted. It has your stats and 100% health. It deals energy attacks that drain the targets energy. This is where each attack causes the targets to not do anything for their turn.

Summon God; You win every time as the targets either dissolve into dust or no longer wish to fight. On a 1d3: Roll a 1 to dissolve them, roll a 2 to have them leave peacefully, roll a 3 so they peacefully get along with you.

A single freaking Athiest; Nope... We made the chart you silly. Checkmate Thiests. This causes the targets to not be able to make a move for 1d6 rounds.

Zeitmeist; This forces the targets to change their minds and allow whatever you want by information being exposed.

Richard Dawkins; Say the spell and you can defeat God with a stick figure... Wow that was dumb.

Signalgate; Any gate used in a sentence, creates a scandal in the making. That distracts the targets for 1d6 rounds. As they're distracted they do nothing to you.

Watergate; This forms a gateway in the air out of water particles. That can shift you and your party to wherever you want to go.

Green Slime; This summons a green slime that forms in the area to attack the targets. It deals energy damage as it attacks with your stats. It has 100% health. You like to eat? Well if you eat this you lose with poison death.

Acid Slime; This summons an acid slime that forms in the area to attack the targets. It deals acid damage as it attacks with your stats. It has 100% health. Now eating this one? You will be confused... Basically so high you get scared of the monsters for real and run away.

Pudding Slime; This summons a pudding slime that forms in the area to attack the targets. It deals energy damage as it attacks with your stats. It has 100% health. No downsides to eating this one at all...after you kill it.

Solid; This forms an energy maze the targets has to go through to reach you. It sucks at first... But... We did make a solid maze.The effect lasts 1d10 rounds.

How fun; This forms a moment, that is a challenge to get over in the targets' minds. Fight over.

Hack it; This effect is writing something and it causes your God to do the idea.

Special ability: Over resistance; This allows the condition where your over 100% resistance all the elements, then you gain energy and health from the element attack damages. Whatever element damage as amount, your healed and restored in energy by that much in amount.

more Datura spells:

Great Wall of America; Keeps the Americans in and makes them happy for Unknown reasons. This is made of energy to keep the targets in an area and they seek to be happy. Combat over.

Sink Superman; Salt and Gold dude...This causes the super effect of your targets. They receive +7 to all core stat related rolls.

Pot of Greed; This uses the deck of many things. Draw two cards.

Loveball; This uses the Deck of many things. Pocket the entire deck of cards...

The Orange Team; This is a blessing from calling unity in action. Your party gains a +6 to all rolls.

DPH Thanksgiving; This causes a thanksgiving party. That you end up going to by feel. Do not lie about the date.

hashtag pray; You create a prayer effect of your God. State what you want as a Hashtag and it acts like a prayer. Do this in front of me and I just roast you.

Even Dirtier; Causes the targets to need to poo. That enjoys a good shag every now and then...

Maximum Dirtierer; This causes the big one to be done by the targets. Unbelieved is thy Ghost...that causes it.

Pride Committed; You are committed to do your deed with a +5 to all rolls. That guy in the bar... That was Satan dude...

The big one; This causes the moment you think to occur, they the targets get x2 damages from your next attack.

The Hail Mary Save; Never even seen a 1:15. You get by prayer to Mary a +10 to your saving throws.

Dark Souls Three Loophole; Allows you to wear four rings without being too douchey.

Result is undefined; This causes the effect of nothing that they the targets do for 1d6 rounds.

Lust; Every time you do it you make Jesus cry. And you don't want to make Jesus cry. This is where you cause the targets to lust after each others things and attack each other.

Just think about baseball; Makes it go down. This causes things to happe that you wanted to occur, despite a pause spell.

Worst Card; You pick the worst card in the Deck of many things. Oh you know you want to burn me... Do it dude...

Password Grabbler; This is where you get the password every time. These numbers aren't adding up you Jew.

Nerf it; This causes lesser stat rolls on the targets you target. There is a -5 to all stat rolls on the targets.

I'm not even kidding, it would take a crane to get it out; Say this if they start moving the bed. This spell causes things to be impossible to lift up without a crane.

Butterfly of Chaos Theory; Quiet...that's the chaos butterfly..where you cast upon the targets chaos in the form of butterflies. They deal x2 the normal chaos damages against your targets.

ideal: You may wear upto 10 rings, enchanted or otherwise.

Friday, May 2, 2025

Realities in effect

 This is where your reality is what the brain looks at, yet spiritually it looks at multiple dimensions. This is where you sense things and see what you want to see. Think about it and the third eye makes it a vision of what you want to have seen. So think and you know what to do.

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

suppress; this spell effects the person by suppressing what is not liked and the idea not wanted disappears. Like poison, it is suppressed and disappears from the system.

The firefly launch; It succeeds in launch no matter what.

allan; he no longer perceives the vision of the sex, no matter what.

Free press; This is where you get to say what you want, no matter what.

Thought; The idea is done, think and it is completed. no matter what. en.

autocracy; there is no autocracy of america, no matter what.

en

Windows; They do my windows, as quickly as possible no matter what.

null war; this nulls all war you don't want.

judy; she doesn't mind what I did or do no matter what. she feels nice enough to pay me what I am owed no matter what.

end early; This effect ends the life early and allows you to be reborn with a better chance wherever you want to be reborn. It could be another planet or dimension. Once you leave, you leave.

magic man; this is a magic golem that is immune to shocks and you summon to repair anything.

for dnd

Endurance: (This is counted in seconds. Divide your strength by 60 seconds and take the remainder. Like a 16 strength. This is where you calculate 16/60=0.266 and times it by 100. So 26 seconds, that means you can do a strength related moment like carrying something heavy before getting tired..for 26 seconds.): 


Maxwell's Demon; Make hot stuff cold and cold stuff hot.

Reverse Warpipe of Xmas; This causes peace where you expect war as you puff a pipe and will peace. Fight over. //Don't mention where the money corner is yet.

Reverse need; This reverses the need to war and causes peace instead.

Infocus; This causes no focusing upon you so you receive no attacks.

Pathetic; This causes what you want, the targets to not do something that you don't like. Including fight you.

Notioned effect; This is where you do something, using three different ways of doing it. Including elemental effects on the targets. So its x3 the damages or healing.

Energetic; This effect causes you and your party to have unlimited energy and stamina, that's for 1d6 rounds by the power of the creator.

Payback; This spell causes you to be paid back whatever you think to mention in funds.

Payback 2; This spell causes the target to be paid back by causing energy to do whatever you think to mention to them.

Enemy detection; This spell makes you detect enemies where there are some, and psychically you know whom and what they are. 

Friend detection; This is where you detect all friends in the area and your psychically aware of them.

Solace; This is a safety spell, where you can effect your targets yet they can't effect you. That's unless you want them to effect you, then they do.

 Infinite loop of Samsara; This causes the targets to experience the same thing over and over again, that you do to them. That's as though they were in a loop of time. This loop ends in 1d10 rounds and effects them per round. //Dude... Not even if you defeat the first boss with your bare hands... 

Forced Realignment; Turns anything Chaotic to become Lawful... "And all at once, the Chaos ceased...".

Body cast;  This effect creates a moment that you eat or drink something, think and you get an effect done by the body guided by the thought with the spirit effect cast on the targets. You can make any effect with this idea, including elemental effects.

True Mortal; Karma does not exist.

Solid Money Wish; You already have the money on your PDA...or computer.

Khufu; This calls upon a pharoah to grant a wish or give what you want.

Bobbleheads if they real; +1 to all stats... Same as the ring...

Luck Enchantment; We really couldn't make this skill any easier... Just drop it and it slowly gains luck energies. Use +5 to all party's luck roll.

Focusing thought; Name a thought and the subconscious does it, if you intend it to be done.

Marijuana; Cures Cancer and grows braincells too...

Camel; This is where you roll +5 to all rolls as you smoke. //I ain't telling...

Double Oklahoma; The ultimate punishment worthy of Nirvana...this is when you smoke a bad joint that creates a -5 to all rolls.

Sexual feel; This causes your targets to feel sexual desires with each other. That distracts them from doing anything for 1d6 rounds.

Sexual; This causes your body to become attractive enough, thinking to distract the targets for 1d6 hours. They do nothing to you and your party for that amount of time. 

Switch; This spell causes the right switch to be triggered and make changes to the area, that's like an entrance opens. Well... Yeah... Those kind of quizes too...

Tripping; This is where the targets trip, then find themselves in a mental land for 1d10 rounds. This makes them do nothing while the effect lasts.

Sureness; This is where you focus upon not tripping, then you don't trip at all.

Wavedash to School; This is where you focus to exist somewhere, thinking to go twice the speed of light and arrive in minutes where you intended to go. 

The demon; This causes by rock n roll song a point that your saved from doing. You don't die from the idea that occurs. In fact, if you reduce health to 0%, then instead it goes to 10%. "You know her life was saved by Rock and Roll.".

One Penny Watercooler; If you ever get too hot from MDMA... Now you know what the ice cubes are for... This applies ice energy to cool you off.

The Final Understanding; This spell causes understanding of the moment, the targets stop wanting to fight. You win. You see... The egg is the same size as something else...

Final Form; This causes a shapeshift of the targets' body to become a form you choose. //I'm actually a swam of cockaroaches, Jerry... Do not weep for me... I am happier this way...

Lethal Test; Do you want to uphold all the conducts in a room with a Giant Cane Toad? Think to cause the targets to experience a lethal test of poison. Roll a 1d2 to see if they die from lethal poison. On a 1, they're fine and recieve poison damage. On a 2, they die.

Divide by Zero; Don't even think about it. The targets cause a divide by zero on their computers and crash the machines.

Rejeuvenation; This effect causes you to restore half your energy and create with unlimited stamina.

Vanilla Medigun; Vanilla substance causes 150% overheal.

Rael effect; This effect does a dragon effect, that is the element you choose cast at the targets for x3 the damages.

Crime Skeleton; Now you found the skeleton chair...that causes in your mind a point of contemplation. This makes you relax and forget about the fight..cast it on your targets and they immediately relax. This is a win win situation for you, so think about the idea and it forms. Fight over.

The idea for now; What you think to experience all your targets experience.

The quester; This calls upon the energy consciousness to make a quester beast. This beast is immortal and cannot be harmed. So it creates a moment of the targets on the targets to learn from it's experience. 

The poster; This creates a post you do in idea online, thinking to get attention to things you like.

The effect 2; This effect creates with actions what you want as you do and think things. Its like you create a fireball with a gesture of a finger.

The effect of love; This is where you create with love energy, using a cup to create by drinking what you intend to make into existence. This is the love of doing things, to drive away a demon.

The effect of life; This is where you think to draw forth energy trapped in your past memories, that's as you remember the idea swinging your head from left to right. Increase your energy by 50%.

Liberty; This makes the idea you want, represented by a product to be free. This could be a cup, a wand or what you want in a product like a light saber that is "given" to you freely.

en

quotes

"Sigils, blessings, affirmations, basically anything. Here is a good one for all those people who make money wishes: "Money is merely energy that flows to me freely." So far out it is creepy."

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