Here is the thought you make spells of the ideal that occurred. Think to observe and psychically you perceive what you want to know. This you may use as a spell. THink to write the power word, then the description. Then mention the power word to cast it as you need it cast. This is without trouble, so the creator makes the result.
Some spells follow..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
spacex launch; The SpaceX launches aren't pushed back in time and lauches as though all the conditions were right.
restoration; think on the idea, what you do is what you get. think and you know what to do.
gutsy; this is in an unusual gutsy moment where you do things and don't mind the consequences.
think; this is the idea you create, if you intend to do things.
thought; This is in thought and done as though the idea is naturally considered or suggested..
en
Homeward II; Need to get home? This ensures you get to your planet as a home. Just say: "There's no place like home.". Now you might need a Saint's Talisman to make it work... Just remember... Put some soap in a sock.
Homeward; This gets you from a party to your house.
Is it because I'm Black; Makes those who would target you leave you alone for awhile. This lasts 1 day.
Conclusion; I did what I could, I did what I was meant to do. That is all..for now. That is unless I need to do more.
for dnd
Scorched Earth Warfare; Nazi Spell... If you enter? You die. If the targets enter within 20' of you they die by an energy blast turning them to dust. Leaving all their stuff.
V2 Schneider; The rocket that falls on London... I'm coming home, Major Tom... This rocket can cause a 300' area explosion. This deals physical fire damages x3.
Satan's Key; Tactical Nuke ready... Turn the key. This nuke causes a 1 mile wide explosion that turns all your enemies to dust.
Detonation; We win...this detonates the explosives or nuke as they are primed.
physical magic
Physical magic missile; this is where you cast forth 1d10 magic missiles that deal physical blows and those are half normal magic damage that's done.
Coinsword; If you have one, touch it. It gives you a +10 to your luck rolls.
Physical fireball; This causes a physical magic blow upon the fire surrounding the targets and burning them.
Fireball Liquor; Makes a Wizard get them the heck out. He or she must have a flask of it on him or her. The wizard drinks it and blows it out of the mouth to cause a fireball upon the target.
Physical element attack; This summons the element that you want to effect the targets, think and then as the element effects them, they recieve physical energy blows until they collapse prone to the ground.
High Alchemy; Makes a shitload of gold...out of any material.
Energy focus; This creates an effect as its a crystal or gemstone, that you think energy programmed by your thougghts to the crystal and its generated from thin air. When you send over 100% energy to the crystal, it breaks the crystal. 100% energy is the max you can think send to the crystal/gemstone.
Catapult; Hurls a physical object off the ground at high speed. This uses kinetic force to deal bludgeoning damage.
Earthbind; Pulls a flying creature toward the ground. Magically restricts movement and simulates gravitational pull.
Maximilian’s Earthen Grasp; A hand of stone bursts from the ground and restrains a target. Tangible force of earth grappling the body.
Wall of Force; Creates an invisible, solid barrier. Directly impedes movement and physical interactions.
Magic Stone; Hurls small rocks empowered with magic damage. This has projectiles that deal blunt damage.
Steel Wind Strike; Teleport between enemies and strike them with a weapon. This deals a magical flurry of melee weapon attacks.
Forcecage; Traps creatures in an invisible, immovable cube of force. This completely impedes physical movement.
Reverse Gravity; Reverses gravity in a large area. Launches everything upward; massive environmental impact.
Gravity Sinkhole; Creates a crushing gravitational point that pulls creatures inward. Forces movement and deals force damage.
Fist of Unbroken Air; This creates a blast of compressed air to strike enemies. Bludgeoning damage and forced movement backward of 10'.
Blade Barrier; Summons a wall of spinning blades. Deals slashing damage and blocks passage.
Bones of the Earth; Raises energy stone pillars from the ground to lift, trap, or crush. Moves terrain and restrains or harms enemies.
Investiture of Stone; Makes the caster’s body tougher and allows creation of tremors. Affects terrain and enhances bodily defense.
Mcgarvy; Causes the drink of choice to seem and effect the targets. That's as though it were making them "drunk" by spell. They get -5 to all rolls.
Doing; This is where you get the materials and work with the idea to craft a magical idea, that appears to be what you intended to appear on a result of physical magic.
Graphics; This is where you make an appearance to create an illusion on paper or screen, that shows whatever you want.
Placement; This is where you hold one item and "place it in another." This effects things without breaking them.
Emotional beam; This beam is where your focusing emotion as you imagine a deep purple beam shooting from the palm or fingers of the hand that creates the need to leave you alone..combat over.
Rest; Trick them into falling asleep. They remain asleep for 1d10 rounds.
Twilight Valor; All units +5 to all Strength rolls for all melee attack with your party. BUT: Cannot heal outside your area.
Fire devil; This firey dust devil is formed from the heat in the air firing the dust and doesn't form a complete funnel. It does what you want, goes by will through the targets for x2 fire damages. There is a chance to roll a 1d2 and if you get a 1 you deal the x2 damages. If you roll a 2, you deal enough focused damage to incinerate the targets to become dust. You win.
A Demon; Oh my God... It is a Demon! It is summoned to serve you in whatever you want to do.. It has your stats, 100% health and does energy effects upon the targets you had in mind.
Frost devil; This supercooled almost tornado can freeze anyone that it goes over by your will. It does x2 ice damage. This has a chance to freeze solid the targets..rolling on a 1d2 a 1 is where its not frozen solid and rolling a 2 is where it freezes solid the targets. If frozen solid, one hit shatters them to bitsies. If not frozen solid, then the target gets slowed to 1 action per every 1d6 rounds and it takes the x2 ice damages.
Fire Demon; Fire just wins. This calls upon a Balrog to serve your will against the targets. It deals x3 fire damages, has your stats and 150% health. This costs 30% health.
Shotgun to the Head; 99% effective. This causes an energy shotgun that shoots the targets in the head. Instantly killing them.
Aliens; This summons Aliens to be there and do what you want, they can attack or mentally manipulate the targets or focus something to exist. If they attack, its with energy blasts. They have your stats, 100% health and energy guns with alien armor that makes them survive even gunshots. One hit to them, they disappear to their dimension.
You're a Retard; This reduces the targets to one Intelligence.
Intellibless; This causes you to become 200 IQ..you get a +10 to all Int related rolls.
Kazze-rasse-shiru; This uses multiple shadow clones or Aliens together, thinking to focus their energies together into one really powerful attack. That deals x(how many actions used for this), like x4 for 4 actions used up with the energy damages normally done. If you manage to spend the actions uninterrupted in the middle of battle, focusing on this one thing with one or two clones or aliens...will form it as an energy effect against the targets.
Wicca; Ain't a sin. This uses the power of the gods to form what you want..like peace. Any buff to the stats are +5 to the stat roll. Any debuff is an -5 to the stat rolls.
Bee Buffet; If you're a Dog you get to eat bees.
Thin-k; This is where you call upon the targets the unnatural thinness. Then, the killing blow happens to their head, that's from energy bludgeoning as they are distracted by feel for 1d10 rounds.
Water absorb; This causes the area to absorb water and leave the area dry.
Fire absorb; This creates a wall and floor effect of energy that is absorbed by the effect of the energy itself. All fire and excess heat is absorbed by the wall and floor until 1d6 rounds later.
Ice absorb; Ice turns into water and it is absorbed in the materials nearby, that's leaving no trace of moisture.
Geis; This spell causes the targets to do what you want as you mention it. The tarfget is hypnotized into doing it naturally through suggestion.
Twurk; This spell causes you to summon a sphere, that twirls and goes through the targets only to cause energy damages to them per round for 1d6 rounds.
Is it because I'm Black; Makes those who target you leave you alone for awhile. This lasts 1 day.
Words to effects; This creates by statement to the subconscious mind, what you think to occur on or with the targets.
Walkies in the Park; Numbs you and kills the stress... Also makes one Tranquil and Serene.
Mirror in the Bedroom; Summons a Nightmare. It has your stats and 100% health. It does what you want as it attacks your targets and scares them into not fighting your party..You get a free attack for 1d6 rounds.
Atonement; Draws attention to yourself... Because you're so darn Tanky...
Tears of Denial; Any attack that would kill you only sets you to 1HP... Yes, you can survive falls with it too. Now you might need a Saint's Talisman to make it work... Just remember... Put some soap in a sock.
Homeward; Need to get home? This ensures you get home. Just say: "There's no place like home.". Now you might need a Saint's Talisman to make it work... Just remember... Put some soap in a sock.
Achievements: https://cdda-guide.nornagon.net/achievement
Achievements are the success of doing something by feel, that is with a certain condition to work with the idea. The success of the achievement gives you an item of choice, a raise in stats by 1 point or 100000 dollars/gold. Your DM/GM can make up a list for you to work with or you may use this list here at https://cdda-guide.nornagon.net/achievement.
Shocking
Shop Smart, Shop S-Mart!
Silence your nightmares
Silver Tongue
Slippery when moist
Small But Deadly
SMG Goes BRRRT!
Soldier
Spelunking: a lifestyle, not a hobby
Spray'n'Pray
Still not quite like Kevin
Stone Age
Strange Neighbors
Street Fighter
Student Driver
Survivalist
Swimmer
Swimmer
Swimming merit badge
Tailor
Talkative
Test Drive
Thank God it's Friday
That's not supposed to bend that way!
The Doctor is out!
The first day of the rest of their unlives
The human body was not designed for this
The Last Homely House
The nature of the me
The Stig
The Whisperer in Darkness
Thus spake zombiethustra
Timber
Tipping the scales
Too Far Inside a Car
Top Gun
Trapper
Treat every day like Christmas
True Freedom
Oh Shitake!
Ohm's Law
One down, billions to go…
Open Fields
HackerMan
Hardened Survivor
Head of the Charles
Heard of the swarm?
Heavy Gunner
Heisenberg
Hell's Kitchen
Help Desk
Hitsy
Home Cook
Homo Evolutis
Household Handyman
How did I ever get surrounded by such undead neighbors?
Conduct your not supposed to do..
Clean on X-ray
Foodless
Freeway speed limit
Homo Sapiens
Landlubber
Merciful
Mouse in a china shop
Nonviolence
Nudist
On My Own Two Feet
Pacifist
Pure Blood
Residential speed limit
Rural road speed limit
Self-Imposed Illiteracy
Structural Integrity
Teacher, Leave Them Kids Alone
The Elven Path
Vegan
Vegetarian
newer spells:
Crop Runs; Farming skill... Water and Light? Oh you have a recipe for a lot of money.
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