Seen use by creative abuse

Look to friend me on my facebook page or look at the bottom for my facebook page. Otherwise use my whatsapp number to contact me..it is 1(405)706-2328. If any abuse is there think to stop it then the creator stops what you don't think is necessary or don't need to work better. I think or not and it fits the point, so you see the point you so if you think, then your focus can know what is there by area you think. I figured out you aren't a mental target if you are thinking that your not otherwise thinking your one makes you one. So lets hope that works as you wish.

If you think you're a personal or mental target, stop then think to do something else as long as it's normal. I think i figured out my real illness, If I think to do or write I won't if I panic or if I allow things then I can write the ideal. So I will write as I think or will and I don't have to be there to write it. This is where I think as you want to do things, or work until I don't need to do things as this is use of this. I think this is a blog based off my past life, working with memories that I happen to remember.

Here is an appropriate quote of the day: "Something I realized is that spells and magic don’t work if your soul determines it isn’t best for you or your growth... that’s why some magic works for some people and doesn’t for others. Some can grow wings some can’t, that memory just came to me because I tried to do it." -pup


Just updated; Angel's Magic article.
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Thursday, May 29, 2025

Dirge magic

 This form of magic is creating with music to cause you to feel better. All you need to do is play the right song and you recover from what you feel bad about. As you play it, think and need what you intend to occur. The song energy will create it by feel.

Some spells follow:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

in locus; this is where you in the lotus in the bowl and heat it in water as you focus on its scent.

run on spell; this causes the sayings you do for the effect of stating something and it will occur. However, its events building off of the previous event. So it will create what you want, flowing the energy you say to direct and do things. The events end as you don't need the effect.

ua ay eay n arl uike e stip ad nio = whatever I say and need happens as necessary if needed.

to moj esyr nua ua = make magick easy no matter what.

en uorh; end nightmare

ay av nov siite ad ay oc o arl t = I have new ideal if I focus or need it.

lye to bui plafig = We create a floating platform.

to nue ain uik nua eh = make no pain happen no matter what.

to a emoy asohtro sohtr ain nua eh = make no emotional pain no matter what.

to a x emoyo resp nua eh = make no extreme emotional response no matter what.

depta vecc ima = cancel matrix illusion.

fi = fix

fix = fix cut

Thin-g; This is where you are thin but good.

in executive decision; this is where you create with a point and make with action.

numbers; K is 1000, KK or M means one million. KKK or B is one billion, KKKK or T is 1 trillion.

denied; I am not denied in going over to pdII no matter what.

Think; Its alright, think about and allow it.

ed en

the ideal; This is where you create with light and ignore religion.

the point; the point you make is what you work with by feel.

There it is; This causes the effect of what you want to be there and you do the right things to create the results.

Jesus Wins; Just because for some reason his name has echoes throughout time and space.

Dictator; The president no longer "wats" or wants to be a dictator no matter what.

Gengar; May the Buddha have mercy upon your soul! Gengar is about as scary as pocket monsters get.

Secret Seraph; Highest rank Angel in the entire book... Answers only to God himself.

Don't be Sad; Some people want to kill they're Sorrow...

Just be happy; This creates what you think..a happier state than before. 

Drink Soda; Second best only short of Water. You get a boost of energy and act normal.

Drink Beer; Second best only short of Wine. You get a good morale boost.

Uploading; The problems for me uploading fix themselves no matter what and quickly.

sync; the insync finishes unsyncing and resyncing no matter what and quickly.

It is free; Red goes East for better Item Luck, South is Green for better balanced luck "a +4" I believe for each item in each room... Yellow is West for better wealth luck... And Orange goes North for "a +2" balanced luck. Feng Shui is like the one thing that doesn't cost money. Feng is Water and Shui is Wind. Now this is also known as Chinese Witchcraft and it was kept a secret for a very long time. But Geomancy... Yeah and better Luck too...I know a bit of a cheat code for it too... Buy some Red paperclips or decks of cards and simply place them along the East Wall that's close. If you don't have good Wealth luck you might just have more Item Luck...

SpaceX; The launch of its rockets goes smoothly and doesn't scrub no matter what.

Fly; And I rise like a bird... In the haze when the four winds touch the sky. And the night wind dies...

Lightning; And deep beneath the ground... The early morning sounds and I go down...

Dirge; And the candle dies!

for dnd

Run on spell; This is a run on words, that causes the sayings you do for the effect of stating something and it will occur. However, its events building off of the previous event. So it will create what you want, flowing the energy you say to direct and do things. The events end as you don't need the effect. You may add endless effects with one spell.

The effront; This causes you to curse up a storm, that you can direct by will to strike with its lightning as you point out the area to strike. 

The affront; This causes what you think, a disturbance to the targets mind, that disrupts their activity for 1d6 rounds.

The uffront; This causes you to be upfront and personal on the targets. They don't feel affronted, they feel like trying to get you to be away from them so they agree with anything.

The temperature; This spell allows you to chance the area temperature to whatever you want.

The temperance; This spell allows you to be well tempered and stable in idea.

The atorvast; This spell make you eat your weight. The effect is distracting to the targets no matter what for 1d10 rounds. This means they think nothing of you and your party.

The swan; This effect changes the targets into swans, where they are going to attack you.

Terminal velocity; This creates the effect of making energy raise the targets up 100'. Think and fall to the ground very quickly dealing x2 physical fall damages. This deforms whatever equipment in terminal velocity as it hits the surface.

Runes: These are empowerred by thought and drawn as lines on paper then traced in the air to activate them. That means they do what you need them to do by its consciousness knowing what you want. So far, there is: Life runes, Energy runes, Stamina rnes, Effect runes and Effect rune II.

Life rune; This is a sigil that drawn in the air and you intend to make, that causes you to live again with full health and energy.

Energy rune; This rune once made by creating a sigil or empowered mark you draw in the air. It creates the restoration of all energy with your character from the creator.

Stamina rune; This creates by thinking of stamina and drawing a sigil in the air, that makes you to have 100 stamina if you don't already.

Effect rune; This sigil you make up, think about it and decide it will create an elemental effect of your choice. this will create an air sigil that makes what you want. That's as you trace it in the air and think of the targets by feel. The sigil consciousness knows what to do.

Effect rune II; This isn't a rune used for attack, you think your spirit does what you want as you draw this sigil in th air. You may heal or create mundane effects with it. As it consists of the physical element, it can even make boosts to your rolls or degradation effects to the targets. This is done with boosts of +5 to all rolls of your party or degradation to all the targets of -5 to their rolls. Otherwise it can cause sleep, wakefulness and healing. Teleportation is where you think of the place and trace the sigil. That is shifting you places you want to go. Also there is cure condition. Mention what effect you want to the dm/gm as you state the rune to do.

Executive decision; This is where advanced your creating what you wish by doing things, think and that creates what you wanted. The energy consciousness helps by creating better results. You get a +5 to all rolls and a +50% to health.

Executive action; This is where you think of the idea, then do it to completion.

Impulse control; Think about what you want and your spirit causes the targets to do the ideal you had in mind. Think and you know what to do with it. 

Gold yellow wealth; Imagine the color yellow gold and flare it in your head, think to cause more wealth to be gotten from monsters you defeat. This makes x2 the amount of gold or dollars that you receive as rewards are offered.

Focuser point; This is focusing as part of the triggering effect you do, thinking to create as you think of the idea.

Miracles; This is where you use divine intervention. That means you use your God's energy to create what would otherwise seem impossible. You may banish the targets, heal your party fully and restore all energty that was used up. Make a bonus of +10 to your parties rolls. Make a decaying effect on the targets of -10 to all their rolls. Otherwise you may ask your God for something to create it into existence. This costs 40% energy. Tell your DM/GM that your casting this spell in idea and what effect you want from it to make it exist.

Barnacles; This effect causes a living microorganism to be on the target, that look like barnacles and act to drain energy from the targets to survive. Until removed, they drain up to 30% energy from the targets. They also cause a slow down of the targets to 1 action every 1d6 rounds. Burn away the barnacles with fire thought spread to the aura to remove them all.

The great idea; This is where you create with the mind and do things to make your idea with a blessing. You are blessed by focus to have +5 to all rolls.

Divine stamina; This spell grants powers to vitalize your body and gain divine stamina, protecting you from various afflictions. You will be protected from mutation.

Imprisioning coffin; You gain the ability to imprison your foes temporarily. This appears like a sealed black coffin that surrounds the targets.

Divine sanctuary; Praying to your God, you find temporary safety in a divine refuge. Nothing can harm you.

Divine invervention II; Your God directly intervenes to save your life.

some inspirational dice

The 1d126 is the inspirational dice. It meant Sikhism, Hinduism, Buddhism.

Exploits; This is where you get away with things. On a luck roll of 1d100+luck if you pass it, that means getting a 50 or above result, you don't get caught doing it. If they don't like you doing it, they don't remember you being there.

Let there be Light; This causes a light in the area. //And it was Good.

defined in ancient language

esse = amigo, friend

ese = essence

faile = hawk

phaele = faery

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