This is where you think of the idea, then create by doing things you feel are right. So think and the soul creates with the body what you wanted. THere are some spells that follow:
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
Cripple; This makes the target crippled and they are out of the fight.
Defiance; This effect is a point you do whatever you want, think and your targets create by actions of rebellious notion. They do this out of request using defiance of themselves..to do it.
Sublimate; This spell turns a target into some material on the material plane, that you want them to turn into, including gold.
Sublime; This is where you think of the idea, and the targets become lithe as a relaxed person can become. They do not fight.
Slackreicon; This is where you slip and black out only find yourself somewhere you want to be. No matter what.
en
whatever; whatever I do that's illegal, doesn't cause problems with my machines or connection to the internet..no matter what.
lizardman; it disappears by feel no matter what as though sent away by feel with love or good feeling overwhelming its needs..and senses
ring of fire; this is where you think the aura sends out a ring of fire, think an it uses the fire energy in the air to do it. you can send outwardly the fore ring, that's as though it were an expanding ring that you create what fire damage you need at a farther distance from you.
poison area; this happens as you focus poison essence through the aura, think and create a poison spread to the area and targets that kills them.
link and learn; this is where you cause a construct to exist, that sends a link and your mind chooses what to learn. it can be anything that you want to know.
portal; think about the energy that creates a portal in the air. this energy makes a slit in the air, that causes itself to expand into a oval or circle you walk through to another area, that your soul causes you to exist in with ideal by feel.
summoning orb; this orb causes you to share your energy, think of the construct being there and the construct is formed that makes a summons. this can be a challenge, target or creature that forms from nothing as you need it there. it causes the summons to not exist there if defeated or no longer needed. if unneeded, the summoning orb ceases to exist.
orb of elements; this is where you cause the orb as a construct, that spreads out lava balls in a spiral pattern. otherwise, it can send out yellow fire or whatever element including poison bolts. that you want to effect the target. that runs into it or you target them by feel.
electrical arcs; use the orb to create electrical arcs from the sky, if you think to deal some damage with lightning.
line of fire; this is where you create with an elemental orb a line of fire, that connects it to the target by fire energy. its disrupted when you think its disrupted.
tentacles; these are summoned by the orb, as you think to lash out at the target and the tentacles form out of energy. that do the lashing.
pillar of light; this creates what you think, a pillar of light that comes from the sky to illuminate the target as it deals radiance damages.
stone attack; this is where you form stone on the target that blasts apart and its dealing blunt damages to the area and targets.
verse magic; think of the idea as though a verse, need it to occur as you think of the idea and speak one or two words to create it. this works like you suggest to your subconscious mind, that's creating with the subconscious as you state the idea represented as one or two power words.
stone pillar; this is where you use a orb construct to create energy pillars of stone to shoot up from beneath the targets feet. impaling them with blunt damage.
wind ring; this is air circulating really fast around you, that pushes back the targets that get too close by you. as it deals shrapnel damage from what the wind picks off the ground.
circles of fire; think of circles in the area being on the ground and imagining fire burst from the circles. this instructs the subconscious mind to cause fire rings, that do fire damages to the targets in them.
pillar of flames; this is where you can cause by an orb construct, the pillars of fire to strike the targets.
fireball fountain; this is where you cause by orb construct, a fountain that shoots fireballs in the air that unerringly strike the targets.
fire elemental; think of the elemental forming where you want and it shoots out fire to strike the targets.
lightning storm; this is allot of energy spread through the air, that generates lightning strikes where your targets are at the moment.
fire pillars II; this is where you think about forming pillars of fire, then the orb construct makes them appera and they shoot out fire like a filamethrower in 4 directions.
elemental armor; this is where you summon a circle of elements into your aura to create a protection by the elements either blocking blows, bouncing off element effects or absorbing the elements put towards you. add +5 AC as you have this effect going on.
Blue plasma balls; these balls are formed by the orb construct, that roll towards the targets as though drawn naturally towards them and they deal fire damage.
cataclysmic strike; this is what the focus of swirling energy will do with lifting items and things like rocks in the air. then, it hurls them at all the targets.
en
Separated; this is where you separate the things you don't like of your body, that is done by the soul or spirit as you don't need it. think and it disappears from you, only to reappear somewhere you think it should be.
fani willis; she doesn't ruin the trump prosecution case. no matter what.
asshole; I am no longer an asshole with the keurig machine. no matter what.
passing; the manager cassandra passes me easily in my room inspection no matter what.
mgr; she is in a good mood, so she easily passes me in my room.
chain reaction; this is where you set off a concept that manifests by statement, this concept starts another reaction that sets off another reaction and so forth. this means you create a moment in time, that is repeated until you don't need it to occur by feel.
the reaction; its controlled by idea expressed as a feeling, so think and you know what to do.
en
eradication; this is where you eradicate the bugs, wherever they may be. that's using radiance or light energy to do it. en
release; on hit your released by what you do of constraining energy.
think; think of the idea and the illusion is gone as you think you dispell the illusion in itself. however, the illusion can display whatever you want.
energy; this energy effect is where you will things and its repeated by the energy that manifests it.
enn
flying with sound; this is using sound vibrations to lift off the surface of the planet and fly.
judy; she doesn't mind what I did or do..no matter what.
always; I always seem to know what I do or what to do..no matter what.
MB; This is MB to earned money no matter the point.
judy; she doesn't mind what I do or did, no matter what.
emma; she doesn't mind what I do or did..no matter what.
debby; she doesn't mind what I do or did.
will; he doesn't mind what I did or do.
think; things work no matter what unless not desired.
en
the act; the act is the thing, what you do is what you intend to kill.
creation spell; the point is something done, where something needed is something done. that makes for what you intend as you need to do what you can. think of the idea to do, then you create with a point and the body uses what you think as though an energy source to create with by feel. the idea is a point, so if you think to create with time, you make with the idea and time energy creates what you need. time energy is sentient, so think and you know what to do.
focus and create; focus upon your thought, then need the idea as you will it to exist, then the idea will exist as long as you intend it to to exist. this is the way of the matrix.
thought; if you think about the idea, you cause energy from the soul to create the effect, that is what you want by the idea you need.
shit; the idea is what you thinki about, the moment you shit is the moment you experience shit. so think and you do what you want.
en
think; this is where you think it was not done, then the subconscious mind makes it so as you end up reverted to the point before. that's reversion, now here is reverrsion.
The effect; break down doors by drawing energy from it as you attempt to break it down.
vision; the vision is of what is there, that comes from the dungeon itself.
I in out; this is scrysight where the third eye exists a copy of itself where you want to see what is there.
flatline; this causes the person to die in the hospital bed and as he passes away he flatlines.
I as ga; I as ga is not taken as I as gay, no matter what.
I as la; This effect is where you create for the moment make by laws.
en
strain; if the strain is broken, its not effecting you.
monoxide; this is filtered no matter what occurs and I don't suffer from it.
writing stuff
Also have you ever realized a self reproducing power? Like a self reproducing AI?
I understood that fractal can do this apparently
Benign examples of self-replicating code include:
1. Cellular automata: These are mathematical models that consist of a grid of cells, each in one of a finite number of states, such as on or off. The cells evolve through discrete time steps based on a set of rules, and some configurations can lead to self-replication or the creation of complex patterns.
2. Genetic algorithms: These are optimization algorithms inspired by the process of natural selection. They use principles such as mutation, crossover, and selection to evolve a population of solutions toward an optimal solution to a given problem.
3. Self-replicating programs in artificial life simulations: Researchers use computer programs to simulate the behavior of living organisms and study evolutionary processes. In these simulations, self-replicating programs may emerge as part of the evolutionary process, allowing researchers to study aspects of replication and evolution in a controlled environment.
These examples are typically used for research purposes and are not designed with malicious intent.
for dnd
strength of ten men; this is where you increase in strength by +10 to your strength and strength related rolls.
Pillar of magic missiles; This is done with 20% energy as though an energy effect of a pillar formed by will, that forms from the ground due to the orb construct. This pillar is created and shoots magic missiles unerringly in whatever directions you wish it shot with radiance damages. There are 1d8 magic missiles formed for levels 1-9, 1d10 magic missiles for levels 10-19, 1d12 magic missiles for levels 20-29 and 2d8 magic missiles for levels 30 on.
Force bolt: Force bolts are an idea of your force being projected as a weapon. You get force bolts by expending 10% energy. Focus and know the force by imagining the force as a small ball in front of you. Imagine it shrinking to the size of a needlepoint. Now yield the force and hit the target by thinking it hits, otherwise linking the idea of the ball of force to the target of your choice. Basically as you think with ideal to do, draw a line in your head from the force ball image to the target picture. Now let go of the force ball. You have one force bolt, then it splits into 1d10 force bolts. These hit unerrigly the target or targets, think and they are instantaneously done using one action.
Wall of fireballs; Think of a wall of force, that comes up by the Orb construct creating it. Then this is what happens, that shoots off fireballs to hit the targets, that's as you think of them to be hit. This wall will shoot off 1d8 fireballs for levels 1-9, 1d10 fireballs for levels 10-19, 1d12 fireballs for levels 20-29 and 2d8 fireballs for levels 30 on. They hit unerringly. The energy it takes to make this happen is 20%.
Death ball pillar; This is done with 20% energy as though an energy effect of a pillar formed by will, that forms from the ground due to the orb construct. This pillar is created and shoots death energy missiles unerringly in whatever directions you wish it shot with death and decay damages. There are 1d8 death missiles formed for levels 1-9, 1d10 death missiles for levels 10-19, 1d12 death missiles for levels 20-29 and 2d8 death missiles for levels 30 on.
3rd eye projection; This is when you think of the element and gate it in with one hand, think and project it however you want with the 3rd eye. You know the effect that's done by psychic feelings or sight. That is using the 3rd eye to strike down the target with the element, that you want to effect them with and by doing this idea.
This can last up to 1d6 rounds per combat and until put out, or not wanted outside of battle. This is where you use the power of the 3rd eye, thinking to create what effect you want or intend. The 3rd eye uses the blood energy to create whatever result you want, that's as it is the pinneal gland that does the ideal.
The lightning trap; this spell creates what you want, lightning walls and the effect of trapping your targets between them. The damage of the walls are dealt only as they try to escape and do things with the walls.
The energy room; this is where you think about the idea and it's there. The room made by bioelectricity produced by your body and represented in your mind. You decide what you want as an entry, then they come as you need them to come. The room looks like a normal room with items, chargers and it's even complete with a computer system.
Lightning sword; this is a lightning sword created by a spell, that has a throw attack that does normal damage at first and gets 2x stronger each time you hit enemies with the sword.
Lightning gun; this is a lightning gun created by a spell in your spirit hand, that has a projectile attack that does normal damage at first and gets 2x stronger each time you hit enemies with the weapon.
yes; this is a response to get what you need. be careful what you agree to do.
Coldness; The area heat is directed elsewhere and coldness spreads through the area like a radiating source. This means you can cool yourself off in the summer heat.
Creative; This is a point you know what occured, if you think to know.
bark skin; this is where you think about the sking temporarily hardening. then the skin is harder to cut through. its like you give yourself a barklike skin and its hard like the sole of your feet. this adds +3 AC.
thought; the point is pointed out, the obvious is known. its all it really is at moment's notice.
Paladin spells:
Paladin spells are where you think to channel your God or the creator energy and use his or her energy, thinking to create a result with idea that you intend and stating your purpose or intention.
Dark control; After you attune to darkness, you can think to create results with control of the dark urges. This spell controls the dark urges in people and attackers, if they occur. You can make the attackers drop dead or they do what you want..
Command; This spell causes the target/s to be commanded, and that means they do what you want.
Compelled Duel; This is a enchantment spell. This spell allows spellcasters to compel an enemy to ignore other targets and attack only the spellcaster. Force an enemy to attack only you, giving it Disadvantage against other targets.
Divine Favour is an evocation spell. This spell allows spellcasters to empower their Weapons to deal extra Radiant damage. Description Your prayer empowers you with divine radiance. Your weapons deal an additional radiant damage.
Divine Smite; Divine Smite allows a you to expend a Spell to deal additional Radiant damage with a melee weapon attack. Your weapon emanates divine might as you strike, dealing an additional 2d8 Radiant DRS damage by feel.
Heroism; This spell allows spellcasters to instill themselves or an ally with courage. The affected creature cannot be Frightened and gains Temporary Hit Points. Make yourself or a target immune to Frightened and gain 5 Temporary hp.
Protection from Evil and Good; This spell allows spellcasters to surround themselves with magical protection against Aberrations, Celestials, Elementals, Fey, Fiends, and Undead.
Searing Smite; This spell allows spellcasters to cause their melee weapon to flare with white-hot intensity, searing their targets on hit. Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra fire damage and radiant damage.
Bright spell; This is a spell, that shines really bright light on an enemy like faery fire. It deals extra radiance damages and blinds them.
Shield of Faith II; This spell allows spellcasters to surround themselves or an ally with divine protection and gain a bonus to their Armour Class. Surround a creature with a shimmering field of magic, that increases its Armour Class by 2 and the caster takes the damages the protected would take. Range: 18m / 60ft Concentration At higher levels. Casting this spell at a higher level grants no additional benefit.
Thunderous Smite; This spell allows spellcasters to cause their weapon to ring with Thunder as they strike, pushing targets away and potentially knocking them Prone. Your weapon rings with thunder as you strike, pushing your target 3m / 10ft.
Wrathful Smite; This spell allows spellcasters to channel their wrath through their melee weapon, possibly Frightening their target on hit. Your weapon absorbs your wrath as you strike, possibly Frightening your target.
Branding Smite; This spell allows spellcasters to cause their weapon to gleam with astral radiance, allow them to mark targets with light, preventing them from turning Invisible.
Lesser Restoration II; This spell allows the spellcaster to cure an adjacent creature. Cure a creature or person from being Diseased, Poisoned, Paralysis, or Blinded.
Protection from Poison; This spell allows spellcasters to grant a creature or target they touch with protection from Poisonous effects. Touch a creature to grant it protection against Poisonous influences.
Blinding Smite; Blinding Smite allows you to expend a Spell to deal additional Radiant damage with a melee weapon attack and possibly blind their target..
Crusader's Mantle; This spell allows spellcasters to imbue their allies' weapons with holy power, causing them to deal additional Radiant damage. Radiate a holy power that emboldens nearby allies. Their weapon attacks deal an additional radiant damages.
Warden of Vitality; This spell allows spellcasters to heal allies repeatedly with Restore Vitality. While this aura lasts, you can cast Restore Vitality as though to heal yourself or nearby allies by hit points.
Death Ward; This spell allows you the spellcasters to prevent a target from dying. Protect a creature or target from death. The next time damage would reduce it to 0 HP, it remains conscious with 1 Hit Point left.
Staggering Smite; This spell is only available for those that want to use it. It allows spellcasters to cause their weapon to attack their victims minds with Psychic damage as they strike.
Destructive Wave; This spell allows the caster to create a massive shockwave, that damages all creatures and can possibly knock them prone. Create a shockwave of either divine or malevolent thunder, that damages nearby creatures and possibly those you target.
Dispel Evil and Good; This spell allows spellcasters to protect themselves from Evil and Good creatures, think and it allows them to break Enchantments on allies.
Light shield; This is a spell that infuses an aura with light energy to make a shield, that protects against three attacks.
Searing light; This is a spell that uses searing light that damages the target with radiance and makes to remove debuffs the party could get. Like poison, silence, or diseases.
Undead prevention; This is a spell that can be cast on fallen enemies, that prevents them from turning into undead.
Holy spell; This is a spell, that blesses weapons with ability to deal holy damage. This is a holy light, that can dispell demons from the area.
Freedom II; Your free by the power of your deity of any condition or paralysis.
Turncoat spell; Lose your diety, but gain 2 saving rolls PER TURN until battle is completed, then gain status 'exhuastion'. Which makes small and long meditations fail until it expires.
Bogus; This causes the moment not seem to occur by the power of your deity. That's as though you dismissed the idea. Think and by dismissal, you create with the subconscious mind what you wanted instead.
faith spells
Divine strike: lightning; This is where you create a thunder strike by feel.
Divine radiance; This is a spell that causes radiance of the dawn in the area and it kills vampires, shadows and undead.
Soul retribution; Whenever an evil aligned character casts a spell, this activates. Every roll the evil aligned char rolls with -1.
Chicken vengeance; Spawn as many chicken zombies as chickens or small livestock, that you want played. Each chicken has +1 to dice rolls in every circumstance and 100% health with half your stats otherwise.
Despair; Lose your whole stored inventory, but gain 2 stat points. This does not effect your bag of holding or ring of holding inventory.
Meditation; This is where you focus and think calm thoughts, you meditate no matter the point. Breathing in and out, you calm down and if you listen to music. You create a restoration of energy to 100% and health is restored for long meditation. Half healf is restored and all energy if you short meditate.
Mastering; THis ability allows you to master or keep calm the targets you want to master in idea. They don't strike out as though it were a natural thing.
Prevention; This is where you think of what you want, thinking that's a will causes the idea and if you don't need it your subconscious causes it to not exist or effect you.
Explanation of advantage and disavantage; Things or characters with Advantage have a +2 to hit, things or characters with disadvantage have -3 to their hit. This means if you have no line of sight, you have disadvantage. Where, if you have line of sight you gain advantage. Same for dark and light area, if you have darkness, maybe through a darkness spell, and can't see through the dark you have disadvantage. If you have light, maybe through a light spell, you can see and have advantage over the target if its your turn.
Fire burn; The energy creates a burning effect, that makes one shotting the target happen to burn up the target into ashes.
Fire transform; This causes fire energy to suffuse the targets and change the targets into something else.
Fire will; This spell causes fire energy to make the targets do what you want, that's as you focus on the targets and will them to do it. That creates a result by the spirit causing your will, and this uses the soul to create what you desire.