Magic is a deep blue energy in color, that uses derived thoughts to create what you intend as a form of manifest. So think of what you want and will it to exist, then you create the effect using this magic energy.
Some spells to come..
This is my magic blog with idea from people and use is other places of magic, I think this is including some point by Atlantis. See for yourself if the magick is real or not, there's lots of info, to whom that looks for spells and magick of all kinds. This is what I think in idea, that's for no feel or so you feel. So I is the use I cause with feel by use by the third eye manifest. This is the brain focus that is conscious thinking or aware by feel concept. This is a cool point.
Magic is a deep blue energy in color, that uses derived thoughts to create what you intend as a form of manifest. So think of what you want and will it to exist, then you create the effect using this magic energy.
Some spells to come..
This amazement to those that watch, its interesting so think and you know what to do as you watch this idea of a space launch and going into space. Virgin galactic is amazing.
This is some magic
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect or trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
The overshield; this is done by thinking about shielding, that protects you as you think it does. The shielding is enacted by thinking "shield me from harm and recharge yourself if depleted.." as you touch the armor or clothes you wear. Then the subconscious creates it by feel.
The trick; Think about knowing it and you do, thats by the power of the subconscious mind.
The idea; The idea to do is control, where you think of the auratic feel of the target. Then, need the target to do something, that's as you think of the idea to do and their aura picks up the thought to cause it to be done.
think and create; this is where you think about things and need the idea as a result, then the subconscious creates it as a point in idea.
think and focus; this is where you think about the area and need something to happen, then the area responds energy wise to create what you need.
en
lafayette's computer; it works no matter what.
magnetic pulser; this shield uses the magnetics and pulses back metallic objects and bullets, that's as though ir repulsed it from you.
made by mistake; this is where you make something happen by mistake that helps you in the end.
knowledge; you know things and what to do by the power of the spirit and soul.
technology; you perceive by vision from the creator, what new technology is possible and understand how to make it work.
en
trouble repulser; the magnetic strike. this includes blows and other things, this is effect where your aura magnetically repulses the attracted trouble from you, that you would get that goes to someone else that you choose to target. that includes weight you would have gained, if it weren't for the magnetic trouble repulser.
baldur's gate; jonlaw does yet another baldur's gate 3 episode. no matter what.
florida blogger; they don't pass the florida blogger law, no matter what.
The computer; it no longer restarts on its own no matter what.
granted
Andrew mcdowell; he as kittymoo comes back online and chats in my server..no matter what.
en
judy; she doesn't mind what I do or did. no matter what.
the doctor; he sees me as soon as possible. no matter what.
for dnd
dimensional keeper class
Description: This class was inspired by the star trek: voyager episodes of the keeper or watcher of space on a planet they went to for exploration.
ex and sp
omnihealing (sp); This is where you create by enhanced ideal, thats with the energy consciousness a healing effect on yourself or on others that you psychically know what is wrong with spiritually.
long lived (Ex); They are long lived and wise, so they get bonuses to intelligence. Add +5 intelligence.
mystical (Ex); You have mystical knowledge because of your long life, and connection to the universe then allowing you to identify weaknesses enemies have. Add +5 to your identify weakness skill.
future sight (Ex); You have the power to glimpse into the future, so you know what will happen and aren't ambushed. This is like a channeled ability to make escapes and dodging better. Add +5 to your escape skill and dodge skill.
stun (sp); This spell is the ability to make a wave of mystical energy, that stuns whomever it touches for a turn or two. This stuns the target for 1d6 rounds in battle.
Insight (ex); This is the ability to gain insight on a situation, thats using knowledge of dark and light. They know what will occur, as it seems to happen when you intend it to occur.
persuasive (Ex); Very strong skills in persuasion. Add +6 to your charisma and persuasion rolls.
barrier (sp); This is the ability to make a barrier out of energy, that doesn't allow any projectile attacks or people you don't like through. It lasts until you don't need it, and is empowered by thoughts to keep it up. It can be passed by those that aren't targeted by it. It sends back any attack to its sender if hostile.
Mental duel (Sp); This is the ability to initiate a mental duel, where both sides roll with intelligence and the person who rolls the lowest takes psi damage.
Protection from Domination: You can use your powers to protect yourself and others from being dominated, controlled, or manipulated by dark forces. This lasts for 1d8 rounds in battle, or until not needed outside of battle. Break your concentration by failing a concentration check every round then the protection drops.
Enlightened being (ex); This is where you become an energy being at level 20. You absorb food and drink by being near it. You use the enzymes to feed yourself. Your telepathic and can hear thoughts, thinking as well as sending thoughts are as a reply. You can dissappear and reappear any where, thats as you phased to the location you wanted to visit. This is with inner light and the intent to do things, that means you can deflect back at the target their attacks. So think your disassociated from it and you know what to do as you aren't effected by what it is. As your disappeared, your unaffected by attacks. If you appear, your only effected by magic weapons and effects.
Think and you cause effects easily, so you use what is necessary to create what you wanted. Thats as though a need were made. Your able to create with the energy in the area. Then you make results appear in the area, that's on the target/s you want effected. You can't go through electromagnetic barriers. You can use the spirit to cause the creator or your god, thinking to create results by feel easily. Because your Deity gives you wisdom, you are enlightened. Also you are toughened, so add +5 to all core stats. Add +70% health as well.
ability
magnetic pulser; this shield uses the magnetics and pulses back metallic objects and bullets, that's as though it repulsed it from you.
accurate attack; This attack uses energy awareness, that you direct by thoughts to make your hits accurate and improve damage. The energy consciousness creates, what you intend and you get is an accurate hit. This is where you add +6 to your to hit rolls. Add half level (round down)+d10+focus ranks as energy damage to your damages.
Creating effect; This is where you walk around and think of the effect, or what you want to happen and the dimensional energy does.
knowledge; you know things and what to do by the power of the spirit knowing and soul realization.
attractor effect; this is where you use magnetic pull directed by will and thought, things that come into a higher realm. That will draw towards yourself what you intend to attract to yourself.
technology; you perceive by vision from the creator, what new technology is possible and understand how to make it work.
trouble repulser; the magnetic strike. this includes blows and other things, this is effect where your aura magnetically repulses the attracted trouble from you, that you would get that goes to someone else that you choose to target. that includes weight you would have gained, if it weren't for the magnetic trouble repulser.
time manipulation; this is when you create with time and that's done by thinking of the idea, thinking to create it by needing it and the subconscious creating it. this can be any time and space.
Omnidimensional; This is when you think of the effect and the dimension you need to do it, this creates the result where you intend it. The dimensional consciousness creates the result, thats when its perceiving your thoughts and it creates what you need. This is any dimension that your aware of by thinking about the dimension itself. That is what you know and can deal with, if you need to deal with it.
for superhuman
Stalking (Ex); This is where and when you create with a point and that point is where you follow silently the target to know where and what the target does. Add +5 to your move silent skill.
Languages: Atleantian magic language.. this language can create what you want it to create. Its based off of symbols you understand on sight, that once translated are words that you know.
add to UFO
they have tractor beams and transport beams, they also have a hatch you can enter or leave from.
supernatural class
Ex and Sp
Speed (Ex); Due to the spiritual energy focus, you speed up by 10'. Add 10' to your speed on the character sheet.
Energy move (Sp); This is an ability that lets them move objects around up to 50 pounds as long as the object can be seen. Like a poltergeist. Think to know it works by a 1d100+will and getting a 51 or above for success. You can do this spell anytime you'd like.
Night movement (Ex); You are very good at moving around without notice. Add +5 to your move silently skill.
Animate objects (Sp); This is the ability to make weapons come alive and fight for them. It also is where you cause machines come alive and do things on their own to your willing. You can do this spell anytime you need it to occur.
Scare tactic (Sp); This is the ability to scare an enemy causing them to run away for a few turns. They are out of the fight for 1d6 rounds in battle.
Sleep (Sp); This is an ability done by spiritual rubbing to put enemies to sleep, that's for 1d8 rounds in battle or until you need them awake outside of battle.
Sleep damages (Sp); This ability is one that only damages sleeping targets, that gives them nightmares for 1d8 rounds in battle.
Senses (Ex); This is the ability to sense energy. The ability itself is internally done, yet you know what is there or what will happen by the sense of the energy itself.
Super body (Ex); This is at level 20, where you think to use the spirits and focus on your goals. Thinking to create with the idea you have in mind. This changes you into a super body, and your spirit receives more energy from the creator or your God. So you can place "Infinite" without quotes, thats as your stamina count on the character sheet. Also you toughen, as you gain +5 to all your core stats and +75% to your health.
Ability
The exchange; The exchange deal is the thing, where you give a little energy and in exchange you make a request to get a result with the spirits. You can cause ghosts or beings to do what you wanted with this idea.
The overshield; this is used in masterchief and is done by thinking about shielding, that protects you as you think it does. The shielding is enacted by thinking "shield me from harm and recharge yourself if depleted.." as you touch the armor or clothes you wear. Then the subconscious creates it by feel.
Supernatural energy trick; This is where you create with the spirit using your God or the creator. Fake moments can occur with this, where you perceive something from the future and think it happened now. The soul guides the spirit into doing things, that you want. Think and you know what to do. As your use of the spirit progresses, you gain in strength and dexterity, enough to make it worth the while. Add +5 to all strength and dexterity based rolls as this is in effects.
The trick; Think about knowing it and you do, thats by the power of the subconscious mind.
The idea; The idea to do is control, where you think of the auratic feel of the target. Then, need the target to do something, that's as you think of the idea to do and their aura picks up the thought to cause it to be done by the spirit.
Think and life create; This is where you think about things and need the idea as a result, then the subconscious creates it as a point in idea.
think and focus; this is where you think about the area and need something to happen, then the area responds energy wise using the heat of the area to create what you need.
candle rite; This will summon whatever you want, thinking to manifest where you need it to manifest. That is creating what you want by the flame of a candle. So light a candle and look at the flame, thats as you state what you want to happen. Blow it out after your done. Its easy to do. There is a 65% chance of it working by feel.
Energy eating; Think you know the desire or soul, that you sense or think of the disease and illnesses as a source, and then imagine yourself "eating" it as though eating a piece of food in another dimension. What you eat disappears by feel. This removes what you don't like, and can even remove spirits as when you eat something it disappears..
Shapeshifting spiritually; This is the ability to shapeshift into animals like a skinwalker.
The druid; her dice rolling and luck improves by feel.
The luck; it doesn't go bad.
improvement; if feeling crappy, then you can always listen to some healing frequency. Then, there's no headache and feeling alright.
thought; the thought is yours, I just wrote it down.
space-x; the space-x launch of 6-8 happens by feel and successfully launches off the the ground. this happens without any more delays and no matter what we get to see a launch.
en
defined
indicted; recriminated
indictment; recriminate
The creations by feel are what you think into existence, so think and visualize the idea you want to create the point you intend. So this is a point in regard. The soul creates the idea and its a form of manifestation. Think and you know what to do.
Some spells:
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect or trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
biden; biden wins and things work out in the end.
think; the point is done, think and you know what will occur, revealed by the subconscious and spirit knowing.
moose; he doesn't mind what I did or do. no matter what.
Mr. X; he is accepted by feel, no matter the point.
gimmedajam; he is still allowed on my server. his pfp not looked at by feel. no matter what.
merchant; all merchants are nice to me, they are not rude to me no matter what the case.
en
Quantum jumping using water; This is using water to jump dimensionally. once you perform it, frequency of that specific energies around you changes to matches your morphic resonance. manifestation is the use of your will (divine spark) that changes spirits around you and events to matches your intent. quantum jumping is using different elemental forces of the universe to change your vibration. so by quantum jumping you are essentially changing your frequency as if the past had changed too. you are essentially going to timelines where the past is different and occurred differently. that's essentially, brute forcing your way through uncertain events into actualization.
think of it like the mandela effect. but using it to your advantage. actually you are quantum jumping right now every single moment. but its natural flow quantum jumping rather than deviation of it. think of different deviations in the tiniest of scales parallel, but sentient fragmentations. a fractal of self similarity in timelines. the soul is the collective "you" that exist in all these fractal timelines. dimension jumping is different than quantum jumping , theyre completely separate paradigms.
dimension jumping is going into higher levels of existences (stage 1 to stage 5), astral plane, mental plane, buddhic planes and others. Its merely the act of astral projection, or partial projection using consciousness or energetic bodies. quantum jumping is the use of your spirit to forcefully change the spirit script of the entire universe's vibrations, like waves in the sea. quantum jumping is more forceful. its all personal experiences that would be tough to revisit.. and its pretty much hard to describe emotions back then, it helped me grow too.
on using it, everything became different, its similar to when you do a kabbalistic cross. the vibrations of the universe changed, the energies changes. it became easier though to control things in the astral, it brings you closer to a higher plane of existence too. you would know what its like when you try it. its all the tiny things together that make it differently, and it gradually unfolds over a series of events. unstoppable events that is.
water is not the only way to quantum jump, but it is definitely the fastest way to do it. but im not sure if its the most effective way, but it would help to make the water more resonance. i'd definitely want water to come from a fountain in a temple. then, use that type of sacred water to change its fractals. which then force it to resonate in a familiar frequency, that once u drink it, would allow u to quantum jump as its connected to the paradigm of quantum jumping. you can make the water connect to other paradigms, its all based on intentions and collective unconscious, the generator of morphic resonance of things. paradigms are rules that you make or connect with such that your divine spark work at its capacity. It is like the language of the universe.
the tricky idea about this, is that theres also a universal paradigm that doesn't change based on someone's belief systems, something set for ever (instance of that constellations and planetary influences). so regardless of whether you quantum jump to a completely different coordinates in the mass consciousness of possibilities (or matrix grid ) of geomantic formulation of the universe itself. there are influences and factors, like planetary influences that their influence can not be bijected, and hence forced to be under their paradigm or resonance. they dont have to "miss their turning", as theyre cyclical. much like an atom moves in cycles, from the micro to the macro to the cosmic.
gemstone changes; This is using a gemstone to change reality into what you wanted. One such is hold a clear quartz or clear gem and think to it what you want.. like time traveling and it will cause it for you. The Gemstone can make nasty people behave. Through past manipulation and you know it. This is like I held the Gemstone on my neck.. then thought to it what I needed..as the merchant was commenting nasty like and suddenly he was nice. It caused a change in perception. Its like this to change the past. You can feel it change. You may perceive a different conversation about being better for the customer like a vision. That comes upon you. That's about it. It was like you were his manager in his head and explained it as if the vision had occurred. The Gemstone can feel warm though as it works.
synchronicity; this is where you think of a time and place to do things with, so you create with its energy. this uses the event of others and their ability, that you are psychically aware of and create by its energy in use. so think of the time and place, then need to use what you think is there to create with and make what you wanted only by harmonics and vibrations. So you wanted to create a fireball and you knew that the person created it that you psychically watch. think you have what you need and that you use their ability to do it. then its created by the idea you think and needed, this is done as a point that's expression where you want things.
quantum energy shift; This is imagining a singularity gate, that exists by the power of the creator and de-exists as you don't need it. That opens up near the target's back and it allows you to junct forth your weapon or effect to strike the target in the back..allowing a x3 backstab damage if unsensed as this gate is silent.
gimmedajam; the effect of him telling things doesn't get him expelled from the server. no matter what.
corey; he gets the 2 travel cups and manages to pay me for them as soon as possible, no matter what.
UAP; The unidentified aerial phenomena is understood no matter what.
en
maccor battery testing; paul has luck with his job and doesn't get fired or wants to quit. no matter what.
selenetransmutation; she gets booted from the server and stays booted. she forgives me no matter what and doesn't mind what I say or do. no matter what.
balance; he does a test run of my game and enjoys it no matter what.
gimmedajam; he doesn't get banned or kicked from the server, no matter what.
things; This is where you get things and enjoy it..unless you don't need it.
en
space-x; the jupiter 3 mission gets launched no matter what and there is no push backs to the time.
physical ability; This is where you are stronger with more physical things done as you recieve energy no matter how its programmed.
Ageless; this is where you are perceived as young and not ever change no matter how one looks at you.
constructive intelligence; this is where you can perceive something or see it and know what you can do with it as you piece it together and know what it is.
hunting; This is where you can hunt things or people with reason, and manage to make the kill no matter what.
lucky; this is where you can get things done, and not be effected by magic and bad things as you do them.
Absorption; this is where you absorb energy and create whatever you desire, that is physical in nature no matter what. you aren't effected by the energy programming.
height; you can heighten yourself by focusing on the height and think of ways to keep the height. this is a giant transformation, where the muscles increase and the height increases as well.
animal husbandry; this is where the animals respect you and they don't react badly to your presence.
psychic ability; the person effected by this will be able to do things that are psychokinetic in nature. this includes shifting, respawning and creating what you want with the elements or your soul that can in another way emulate things. your soul can go anywhere, however its your spirit that is not actually able to shift or apparate places. it seems tied to the body. however, the body can psychoport itself to anywhere and any time.
time ability; you can notice time as a moment, that you control by focus. this is where you slow time down, speed time up or leave it being normal.
en
Persona switch; This is where the person is experiencing the persona or memories of the other. Its awareness transfer. So if a person swaps consciousness with you, the he would become you, he would have access to the same feelings emotions and memories as you, he wouldn't know that he was himself to begin with because he becomes your corpse. That emotions, memories and feelings aren't transferred with the consciousness, they aren't, because the memories stay in the original bodies. The souls are also swapping, so then you're body swapping.
kittymoo; he answers my attempts to communicate with him no matter what as quickly as possible.
kittymoo; he doesn't mind what I did or do.
en is in is
judy; she doesn't mind what I do or did.
candle rite; This will summon whatever you want, thinking to manifest where you need it to manifest. That is creating what you want by the flame of a candle. So light a candle and look at the flame, thats as you state what you want to happen. Blow it out after your done. Its easy to do. There is a 65% chance of it working by feel.
www.tk; they fix their technical issues..no matter what.
Energy eating; Think you know the desire or soul that you sense or think of the disease and illnesses as a source, and then imagine yourself "eating" it as though eating a piece of food in another dimension. What you eat disappears by feel.
for dnd
Ghost hunters class
Description; This is where you can become a ghostbuster, and enjoy busting ghosts with a proton pack and ghost trap.
Sp and Ex
Undeath (Sp); This spell can be done no matter the time. Its a spell that breaks the magic that keeps the undead alive.
Alteration (Ex); You can specialize in different ways, thinking to alter the magic that animates the undead. You could make it do anything you wanted it to do as you control the undead.
Night vision (Ex); You can do a lot of hunting at night so the ability to see in the dark is gained. Add the night vision special ability to your special ability list.
Living heal (Sp); This is an ability, that heals the living and damages undead.
Speak to dead (Sp); This spell can be cast whenever you need it cast. This is the ability to charm and talk to the undead and ghosts in the area, that's as though you had a spirit box. Otherwise you innately understood what the ghost wanted to say, and it understands what you intended it to know.
Bone decalcification (Sp); This is used to weaken skeletons and make them deal 1/2 their normal damage.
Etheric sight (Sp); This is the ability to see into the etheric realm using your third eye, this spell you can cast anytime and you can look to see what is in the spirit realms.
Ghost shield (Sp); This spell can be done anytime you want. You become immune to ghosts for 1d8 rounds in battle or until otherwise not needed outside of battle.
Negation to raising (Sp); This is the ability to rapidly decompose remains, that's done by sapping it with void gates so they can't be raised again.
Turn dead (Sp); This is the ability to turn or force away beings, ghosts and undead away from the area. So that the creator or your God makes them not haunt the area as its not wanted.
Raise undead (Sp); Use this spell to anytime you'd like to raise a undead being. This uses the creator or your God to cause the dead body, thinking to animate it even if it is a skeleton that you raise. The undead being is with its normal stats. This lasts for until you no longer need it raised.
Being form (Ex); This is where you at level 20, become a being that can disappear or reappear anywhere you want to be. You absorb energy from food and drink, you cannot be touched by attack as you are unseen. However, if you reappear, you can be attacked by magic and magical weapons. You toughen and add +5 to all core stats, and add +60% slender health to your health.
ability
Paranormal effect; This is where you create effects by supernatural means. This uses the spirit commanded by the soul to create with effects that manifest by your will, that you want as a need to effect the target/s.
Smudging; This is the ability to smudge an area to repel ghosts. Think energy forms a black mark in the area you think to form it. Then the smudge causes ghosts not to be nearby.
Ghost sight; If the ghosts are invisible to people, then the ability to see ghosts is there by supernatural sight. This allows you to see invisible people and beings by the power of the 3rd eye..
Negative sense; This is the ability to sense the negative energies undead and ghosts give off.
Resistance to the dead; You take less damage from undead or negative energies. If this ability was used, then the point is done as the aura shifts you to a safe place by the power of the third eye. The damages dealt, they are reduced by 1/2 as they goto the creator as energy.
Charm undead; You can charm undead creatures or beings to trick them to fight for you.
Spirit trap; This is the ability to trap spirits and beings into an item by the power of the soul, that allows you to use the spirit as a power source and you create a special item. That your soul directs to create what you wanted in a form of manifest. This can be a ghost trap or gemstone or other item.
maybe additional idea
soul trapping things, raise undead, speak with ghosts, and the ability to see into the etheric realm?
add on equipment:
proton pack and ion cells; This is where you hold a backpack, that uses ion cells and they are rechargeable. That's used in order to zap the spirit or item. If you zap an item, its destroyed. If you zap a spirit, its beam wraps around the ghost or being and holds it there. That's until a spirit trap can be used to contain it.
ghost trap; This has a electromagnetic field, that draws in the ghost and being to "hold it" as a point in itself.
ghost containment unit; This unit can hold the trapped spirits indefinitely, once you insert the trap and cause it to eject its load into the unit.
ghost and being repeller; that device can repel ghosts and beings by using a crystal that has an inverse electromagnetic field to cause ghosts and beings to disperse harmlessly.
The point of creation is then thinking to explore your options..so think to do things and explore. This is a known fact in time.
Some spells
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect or trigger word and look to read the definition that the subconscious does by feel.
See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you.
This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think that are possible here.
Whatever; Whatever is done, people don't leave my server and they don't not like the changes done. No matter what.
Nesh; he doesn't mind the change of the server. No matter what.
People; they don't mind the changes done and they don't lose interest in the server. No matter what.
Thundergladiator; he accepts back in the people he stripped member from..no matter what.
Things; things go well for my servers after this no matter what.
En
Moose; he doesn't mind what I do or did no matter what.
Moose; he gives me more chances no matter what I do.
Whatever; Whatever I do, I do a good job..no matter the point.
Things; things will work out in the end. No matter what.
Moose; he trusts me with doing things for me, no matter what.
Sheila; Sheila's appeased by feel.. no matter what occurs.
Thunder gladiator; he gives in to adfeng's point and not kick or ban xcrappt..no matter what.
Gone; I am released from the bounds.
Amazon; Amazon.com delivers me my packages as quickly as possible. This is without mistakes. No matter what.
Mommoth; her gaming session goes perfectly for playing my game. She will want to play it again. No matter what.
En
Whatever; I don't do things to pushily, no matter what.
Thought; Whatever the thought, Moose gets better by feel.
Lawyers; the lawyers of Donald trump don't get special permissions from judge cannon, no matter what.
Nesh; he is allowed to stay in my server no matter what.
Interesting; think a thought and you are aware of the fact that you want to know.
En
Sabrina; she can take me to the bank today..no matter what.
Walmart; they deliver the TV to me and I sign for it..today or as early as possible.. no matter what.
Heat stroke; the symptoms of Heat stroke disappear as soon as possible and I don't have Heat stroke anymore.
Mistress mommoth; she informs me of a game using my game materials, sooner than usual no matter what.
Interest; this is instant results where you create by feel and make what you need by the power of the soul.
En
Curious; what is the chances things fall in line today? I wonder about this so I will find out. This is a note in the diary I used to have.
Check; Paul t's check in the mail is large enough to make it worth it by feel. No matter what.
Thundergladiator; he no longer believes that caz is rayn.. no matter what.
Enn
Antwaine; he gets his correspondence or confirmation that tells him he will be my counselor. As quickly as possible no matter what.
Paul t; he gets his check in the mail as quickly as possible no matter what.
Whatever; Whatever the case I can wait for things to come..
Psyching yourself out; Sometimes we can trick ourselves, so we believe something that's not exactly true. Its only proven when its done. By the subconscious making the result. Doing it to a certain point is safe.
As long as you don't hurt yourself. You can create any manifest by this effect, eventually. In other words, our words and thoughts create what you wanted as a need.
Focus; I can do anything by feel by what is done. No matter what.
Judge Eileen cannon; she doesn't allow trump to walk the case..no matter what.
Lying; people don't mind me fibbing all the time. That's as long as it doesn't hurt them.
En
Thought; this you think and things you want occur by feel.
Arguments; I don't gain weight and don't get into arguments no matter what.
Arg; creative approach to discussing things and you win.
Moose; he isn't against me for getting paid or doesn't mind what I do.
Moose II; he isn't pissed off at me anymore no matter what.
En
Definition
Ast; bastard or bastardy
Est; estimated or estimate
Ist; gist, fathom, understand
Ti; time, moment or actions
Si; silence or quietly done thing
Fa; the more weight the bigger you are.
Fe; fet, fetch and do
Ta; talk
The effect of social re-engineering is what creates the effect you desire. Mainly, you can induce magically social changes, to defeat your foes. This is done by the idea to create the point that is expression, then you know what you can create with an idea to make what you need by the subconscious creating what you state. This is an effect known to man. Make use of this if you can.
Here are some spells:
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect or trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
point of expression; what is the point that expression actually does? converting your thoughts and feelings into things that others could interpret or understand.
Zodiac ability; This is using Cosmo as you think to create using the universe and things that are nearby as energy, including heat energy. Think to connect to the cosmos and relax, then you connect to the universal energy and can create anything. Once used up, it gets colder and you start not getting effects as results are needed. So think of the idea of waiting 1 minute at least, then the energy can replenish itself by feel. This takes several minutes, so think to be patient by feel.
Once it comes back, think of summoning the energy effect, then you can get effects again. Including the energy effect of energy balls, that you think and focus into existence and cause them by thinking about them doing it. This is making them shoot through a target, disrupting the targets thoughts and focus and then they don't do things against you. This includes making up an armor that's spiritual, that you focus into creating energy defense or absorption of energy. This can even block a nuclear energy strike from effecting you. Also, you could by focusing energy and will with cosmo, fly at will as you will yourself up and away.
This is thinking to create results, like surviving, that you intend to create. Of course, you can focus your intent upon an item you hold, then you create an effect using it as a focus and you cause a result that creates what you want. One use, the item could disappear and reform itself after you need it there or its found again. This includes an energy fist, thinking to strike the target you send forth energy to create a strike that's empowered. Also, you can blast things to pieces and reform them at will. This includes teleportation or disappearing and reappearing in some other area, that's as you think to go somewhere ahd feel your there, then your back to where you wanted to be.
If you think to strike with a cosmo fist, as you imagine or feel the target breaking apart. Then the item breatks apart, that's if you have enough cosmo energy behind the punch. The energy builds up as you use it. Reforming the item or idea is simply where you visualize or feel it reforming. Basically this uses Cosmo energy, as its a created focus effect, that's all it is. However, if you think the energy you send empowers the target, then its strengthened if you think positively and doesn't break as easily. Same goes for healing and reforming the idea you have in mind..like a broken limb or repairing the body that is wounded. This I know is more easily done than its stated. So think and you know what to do.
The power of words; The words have power to cause focus and release from an emotional state, that makes you in control of yourself like stating "poof" or some phrase you know will get to the person..
strike; the writer strike and actor strike is settled quickly, no matter what.
focus; The focus and act to do something, makes what is possible quickly.
en
mistress mommoth; she joins my sad server.. sucessfully and quickly no matter what.
mistress mommoth; she gets her players into my sad server and they play a game no matter what.
TOI-700; E and D, those planets are interesting and psychically spot out by feel.
Zodiac armor; This is spiritual armor that makes the blow lessened, summoned by calming yourself and willing the armor to exist..like mage armor. Except it can make use of what you wear, thinking to strengthen the body and lower the impact. Enhancing ability as you go.
solar geoengineering; The solar geoengineering is successful and creates no bad effect. no matter what.
think; the effect is done, if you need it you get it.
en
recipes and potions
height potion; Think to use stevia, oregano, paprika and add ginger to the mix and mix with water. Then, you grow in height a few inches. If you want more, add extra stevia or sugar. Drink and enjoy heightened senses with your height increase for 1 to 2 hours. you could keep the weight by ingesting this potion, if you eat from feel by reaction to eat. think to hold off and you stop eating so much, that's as you can also fast to lose weight by not eating from 6 pm to 8 am. the effect is causing the body to lose weight faster.