Samurai class
Class skills: Bluff (Cha), Concentration (Con), Craft (Int), Arcana (Int), Profession (Wis), Diplomacy (Cha), Heal (Wis), Nature (Int), Survival (Int), Acrobatics (Dex), Perception (Wis), High Bartering (Wis) and Focus (Wis).
Any level: There is a natural armor bonus of +3 to the AC per each 2 levels.
Level 1 gains Natural adaptation (Ex) and Will word skill (Ex).
Level 2 gains 2 bonus feats.
Level 3 gains Martial arts (Ex) and Herbology and medicine (Ex).
Level 4 gains 2 bonus feats.
Level 5 gains Combat skill (Ex).
Level 6 gains 2 bonus feats.
Level 7 gains Charm (Ex).
Level 8 gains 2 Bonus feats.
Level 9 gains Survival (Ex)
Level 10 gains Fame (Ex) and 2 bonus feats.
Every 2 levels after level 10 is with 2 bonus feats. Every 3 levels starting with and after level 20 is with 2 bonus feats. This is where any familiar is possible and gained by feel if you need one.
Abilities
Natural adaptation (Ex); This skill is where your able to adapt to any circumstance and situations are overcome by ability, that you are able to use and know what to do. This skill allows you to survive by natural skills, that enable you to work and wisthstand even poison. You get over the problem or can fix things as though a natural with a nature or focus skill check and get a 10 or above.
Will word skill (Ex); What you will you create, this is done by statement or thinking with a focus check and getting a 10 or above for success. Think to get effects of 1d10+charisma mod per each 2 focus ranks or for duration is 1d6+focus rank for rounds in melee/attack or minutes outside of battle. This works with deferring as well. So think and do as you want with this explained skill.
Martial arts: Any martial arts you think to use are there to work with as a skill. This is done with a focus or concentration check and getting a 10 or above. The natural skill in combat is done with a 1d8+strength and dexterity mod per each two focus ranks.
Herbology and medicine (Ex); You gain a natural skill with understanding herbs and medicine. This skill allows you to know and use the right things to use. That happens with a nature skill check and applying a +5 to the skill as a bonus. If you get a 10 or above you get success by feel.
Combat skill (Ex); This combat skill is allowing you to make easier attack and effect rolls. Add +3 per every 4 levels to your attack roll and an extra 1d8+strength mod per each 3 focus ranks for damages.
Charm (Ex); This is where you gain more money for what you do or think of in considerance, basically that is on request and created is the need by feel to get what you want. Add 4 to charisma and use a +3 to charm checks.
Survival (Ex); The necessities like food or drink are gotten cheaper or given to them by feel. This is done with a charisma check by idea, that is with an added +5 to high bartering to make what seems natural and given by feel.
Fame; This is gained by what is done, as a successful samurai, you get what you need and what you want by feel. The added fame bonus is a +5 to strength and charisma. You naturally avoid the troubles with fame, so this fame of the samurai doesn't turn into infamy.
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