Focuses are focusi that create with love and life energy. They are the people that make what you will into existence. This means love to work and hate to avoid. Think and you know what to do.
Some spells will come..
This is my magic blog with idea from people and use is other places of magic, I think this is including some point by Atlantis. See for yourself if the magick is real or not, there's lots of info, to whom that looks for spells and magick of all kinds. This is what I think in idea, that's for no feel or so you feel. So I is the use I cause with feel by use by the third eye manifest. This is the brain focus that is conscious thinking or aware by feel concept. This is a cool point.
Focuses are focusi that create with love and life energy. They are the people that make what you will into existence. This means love to work and hate to avoid. Think and you know what to do.
Some spells will come..
The router magic is where you route a line and you route an event to occur by feel. Think of the event you want as the router works and the computer does its magic. This is an effect noted by feel.
Some magic..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
intellibless; this effect blesses you with intelligence.
intellijinx; this effect curses you to be more intelligent.
nor; ignore it if you need to.
nor 2; ignore the comment. act okay.
enjoy; enjoy the day.
en
spaceX; they manage to launch successfully no matter what. this is as though the right conditions were there with equipment and weather.
ending; the end is the thing and what you see is a reminder if needed.
moose; he doesn't need to go back to the hospital, no matter what.
judy; she needs me to go to the store for her today, no matter the point..
think; the need of the moment is the thing I will do.
en
no matter; no matter what, I am not overwhelmed by work or play.
Kat; she doesn't mind what I do or did no matter what.
Kick; This causes the targets to be kicked out.
spacex; spacex manages to launch the rocket no matter what as though the right conditions with weather and equipment existed.
whatever; whatever I do I don't get overwhelmed or stressed.
en
Gateway activity; this is where you think to enter a gate, first you pause in time, then you do spiritual/soul activity and then enter it. Only to go through it to seem where it leads and time is normal again.
judy; she doesn't accept paul t. no matter what.
paul; he remains my friend no matter what.
spacex; the launch tonight is a success and launches on time, no matter what as though the right conditions existed for weather and equipment.
taz; he doesn't mind what I did or do no matter what.
taz 2; I don't mind what taz does no matter the point.
en
judy; she accepts me for whom I am, no matter what and asks me to goto the store for her.
moose; he doesn't mind what I do or did no matter what.
slyfox; he no longer needs to do porn no matter what.
slyfox II; he no longer needs to do you no mater what.
for dnd
catatonia; this causes the unmoving state of the target for 1d10 rounds that makes them not respond to their environment.
The drinking chart; roll a 1d30.
Rank titles
1-2: Wino
3-5: Boozer
6-9: Drinker
10-13: Alcoholic
14-17: Slosh
18-21: Partier
22-25: Tastetester
26-29: Winetaster
30: Socialite.
from https://nethackwiki.com/wiki/Drunk
This is where you think of the best thing to do, and get enough sleep. Then, upon waking if you still need to do things, then get to it! The task will wait for you if you need it to be done and it can wait. If you need to remember the idea to do, then state right before you attempt sleep. "I will remember this as I need to write it or do it tomorrow." Then, upon waking it will come back to you. This creates a point in perspective that anything can get finished. So enjoy yourself as you do it!
Some spells will come later..
This effect is an idea I had for a very long time. All you need to do is focus your will on the water by thinking energy moves the water in a wave formation. Then it forms if your will is strong enough. Interesting, right? If you feel emotional enough, you could focus that emotion energy and add to the effect. Its all in your mind.
Some spells follow:
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
thoughts of men; this spell causes the thoughts of many men to be within your mind.
strength of 10 men; this causes the strength of 10 men to be within a single body.
thoughts of women; this causes the thoughts of several women to be within your mind.
judy; she doesn't mind what I do or did no matter what.
judy II; she gets over her anxiety quickly, no matter what.
en
aura curing; the soul shines through the aura and cures the body nearby. this is a way to cure someone without using a drug.
dinner; the thanksgiving dinner is good and I get there. people enjoy their gifts.
milk and sugar; this energizes the body that lasts all day.
milk and honey; this is interesting, as it is just as good as sugar and milk.
curative end; the body adapts to the new condition and gets better.
en
caught; I am not caught sneaking out my swords no matter what occurs.
transporter 15; they manage to get a good launch off with deploy no matter what is done and quickly.
pop; the can of soda pop.
judy; she needs me to go to the store for me no matter what quickly.
medicine; the right medication is given at the right time no matter what.
en
the right things; the correct things are done for the moment.
judy; she loses interest in paul t. and joint no matter the point or joint.
null influence; paul t. loses his influence over judy no matter what and quickly.
moose; he doesn't mind what I do or did no matter what.
judy; she doesn't mind what I do or did no matter what.
en
spacex; they manage to launch tonight no matter what as though the right conditions existed in weather and equipment at the launch pad.
mgr; she isn't so rude or strict no matter what.
spacex; the spacex launch during the day is not delayed any longer no matter what.
the dems; they do things with what trump says and shows him in ads, quickly ano matter what.
passing the time; think of doing things, then focus on the activity and time passes quickly.
en
judy; she trusts me to get things for her from the store, no matter what.
judy; she needs me to get her things from the store, no matter what and soon.
spacex; they launch easy, quickly and more satellites are deployed no matter what. This is done as though the correct weather and equipment conditions existed for launch.
for dnd
Pyro Corona; Destruction school spell. Send out of shockwave of pure fire to deal 3d100 damage to multiple targets. This costs 50% energy.
Hydro Wave; This summons a energy wave of moisture water to wash over the targets dealing 2d100 damages. This costs 50% energy. Think and it is done.
Aero wave; This summons a huge wave of freezing air to "go" over the targets and freeze them in movement for 1d6 rounds. It also does 2d100 freezing damages. This costs 50% energy.
Geo smash; This causes the energy of the planet to "smash" down with gated in boulders or the building falling in the area of the targets. The boulders will break apart upon contact. Dealing 2d100 crushing damages. This costs 50% energy.
instant deodorizer; this effect causes the area to smell sweet.
instant wash; this causes the area to be washed clear of the dirt no matter what.
instant need; the need is there in the targets to do what you ask by the power of energy.
robotic knockout; this effect is causing the sun to send electromagnetic pulses that knocks out the robots.
shearing; this is where you cause the effect to tear itself apart before it hits you.
Paralysis reaction; This is where your aura causes the targets to be paralyzed for 1d10 rounds.
Gyro reaction; This is where the targets start spinning around and around, till they fall over dazed for 1d10 rounds.
This is where you get things you want by magic and idea that comes to you. The idea just comes right from the air. Like you think to know or that you know what you need to know, it seems to pop up in the mind. That's how this magic is psychically working by feel. More spells follow..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
Think; If it was meant to happen, then it will happen.
SpaceX; they manage to launch the 10-51 launch no matter what. This is done as thought empowers it, the launch happens as though the right weather and equipment conditions. There are no more time push backs.
judy; she needs me to goto the store for her, no matter what.
new neighbor in room 15; he doesn't bother me and I don't bother him no matter what.
en
new glenn; it launches as though the right conditions in weather, ships and equipment no matter what.
new glenn; the hold is over, they launch quickly no matter what.
judy; she doesn't mind what I do or did no matter what.
judy II; she needs me to goto the store no matter what.
focus; the idea is the thing, the thing is gotten by feel.
en
people; they don't mind what I did or do no matter what.
kittymoo; he is more willing to chat, no matter what he thinks to do.
escapade; the new glenn launch of escapade succeeds no matter what, that's as they retry very quickly and proceed to launch without a hold.
ULA; The Atlas V launch is successfully done no matter what, this is thought as though the right conditions with weather and equipment.
whatever; whatever was blocking my effects is no longer blocking it..no matter what.
en
laura; she doesn't mind what we do or did, no matter what.
paul t; he doesn't mind what I did or do no matter what.
scare tactic; the scare tactic did not work, it is no more, no matter what.
scare tactic II; the sounds of a nightmare do not scare me and are ignored.
me too; things happen yet we get over it, things revert to when they were good again no matter what.
en
whatever; whatever the case, I find something to do.
en is fi; paul doesn't mind me and allows what I do without complaint no matter what.
paul t; he is no longer a hardass no matter what.
noone; nobody minds what I do or did, no matter what.
noom; glp-1 energy treatment.
noem = no condemnation.
en
focus; create as you must, this is the way out.
think and go; this is the way to go. this spell causes you to know the way out.
Astarte; This is where the point is as a start in energy.
noone; noone minds what I do or did..no matter what.
wolfheart; he plays to the end of clair obscur no matter what.
en
merrick bank; they deposit the funds I put in and post it as though I had credit no matter what quickly.
judy; she needs me to goto the store no matter what I do.
wess; they don't take hime to jail, no matter what.
No matter; no matter what, things work out in the end.
wesses car; he gets it repaired no matter what and quickly.
en
Supplemental; I get the supplemental 40 dollars from DHS as soon as possible. No matter what.
moose; whatever the case, he doesn't wear me out and I am never tired from helping him no matter what.
moose; I can stand moose no matter what he gives me.
Today; today will be good for me no matter whatt happens.
Focus; This effect will work if I think it does.
en
moose; he saves his leg and can walk on it or drive with it no matter what.
no eroticism; this effect causes the need to be erotic to disappear.
trigger words; this is where you think to speak something at the right time and turn off the need of the idea you want to do.
trigger werds; these are trigger points you see that trigger a reaction.
chirping balls; these metallic balls smash together and distract the targets with its sound of chirping for 1d6 rounds or 36 seconds.
en
for dnd
Successful action; What you ask for is if impossible becomes possible. So you make it happen by the power of your faith in your God and He or She uses Angels to do it..This shows the power of prayer. So to show if you succeed, roll a 1d100+luck and get a 50 or above result.
Action of fortune; Your action brings good fortune.
Melting Clocks; Add an hour to an Electronic clock to confuse foes.
King David's Underwear; Survive an entire week... But you need to embarrass yourself if you live. That is a Dead Rising spell.
Ocular eye power; This is where you think to focus upon the area and your eye shifts you dimensionally to someplace safer.
evil good; all evil turns into the good alignment. If they happen to be neutral or chaotic evil, they become neutral or chaotic good instead.
Special boost; These are the seven stats from the Fallout games. Strength, Perception, Endurance, Charisma, Intelligence, Agility/Dex and Luck. Roll a 1d7 to determine the stat roll to boost. The boost comes from a rolled 1d10, what's rolled with the d10 is added to the roll of the stat..
One shot; This is where you kill the target and shift to another dimension to be born again as you want to be born.
Christmas Spaghetti; It summons your favorite food and if cast on food it perfectly cooks it.
Dolly; This creates a moving platform that you summon to the area. You can put whatever you wish on it as it floats by magnetics off the ground. Think to desummon it, to cause it to disappear back to where it came from.
Enning; This is where you think of the end and the moment happens to the targets of your thoughts.
Jenning; She is perfect, she exists somewhere, thin, lucid and beautiful. You run across her as she exists nearby. This thought distracts the targets for 1d10 rounds into doing nothing.
Theory; The thought is known, if you realize what it could do, you know what to inform people of in idea. This adds to the int rolls by +5.
Heavy blows; this causes the blows you hit the targets with have an element of your choice and you deal x2 the damages.
Real life; This combines realism with physical elements..and creates real life on the spot to be and do as you want. This life has 100% health and your stats otherwise.
True to you; This effect causes your behavior to be true to what you do and what you say. +2 Morale.
Thought; the thought abounds and energizes what you want to a degree.
Bubble of warding; Thing your aura energy present a bubble, that protects you from all harm. That basically wards away the danger with waves of energy, think and it causes the harmful targets to not attack.
Chirping balls; These metallic balls smash together and distract the targets with its sound of chirping for 1d6 rounds or 36 seconds.
Focusing ash; This is where you think to focus on the target, think of the effect and create the idea you had in mind by feel. This is where your creating with your thought, acting the part and making what you wish to happen. This causes x2 the healing or damages by expending 20% energy in a cast.
Accountant magic; This is where you focus on the math and create a result, that includes financial needs and elemental creation.
Self-creative idea; This is the writer magic, that you can write anything you want and this could even be in the air and it will manifest by feel or thought. The thought can occur to you that it could have happened sometime. However in real life, this means if you don't intend it it doesn't occur. Its a scale of 1-100, meaning percent wise. You see, get this it's ruled by temperature. The higher the temperature the more the chance. It's in farenheit I believe, anywhere from 1 - 100 degrees farenheit. Once it hits 100%, that's a guaranteed manifest and that's it. So roll a 1d100+temperature in fahrenheit up to 100 degrees for what you think is possible. If you rolled a 50 or above, you get a good result. If its under 50 is a fail. Any damages or healing done by this are energy based, so the effect is where this is instant and lasts until not needed. That can do damages/healing.
Invisible writing; This is where or when you create by focus and write in the air, that uses the fire or heat in the air as a source. That's as your thinking to imprint what you wrote, this is imprinted or etched in the surface of the area. Otherwise you can perceive the idea of what was intended, that's with the "invisible writing" on the wall. This is really patterns that your brain interprets. You can write down what you think is there or do something else. The writing is perceived by the third eye, so think about what it says as you need to know and the spirit reveals what is there to you. If intended, this effect can lead the target's subconscious mind. That's making it do what it perceived as writing. So think and it is a done idea.
Peace inducement; This costs 15% energy. This is where you think peace and send out your energy. That creates a peaceful idea in intended moments. The peace of the moment is what causes the targets to not want to be aggressive or fight. There is a 50% chance that you will succeed. As rolled by a 1d100, that is successful if over 50.
The history; This costs 25% energy. The history is realized and things are known including the special idea. Any pointed out idea may be used for an idea. So think and you know what to do with what is possible.
The point by magic; This costs 25% energy. This is where you intend to do things and write it down then speak the idea you intend. This creates what you want by feel or thought in life. This is instant and lasts until not needed. That can do damages/healing x3.