Seen use by creative abuse

Look to friend me on my facebook page or look at the bottom for my facebook page. Otherwise use my whatsapp number to contact me..it is 1(405)706-2328. If any abuse is there think to stop it then the creator stops what you don't think is necessary or don't need to work better. I think or not and it fits the point, so you see the point you so if you think, then your focus can know what is there by area you think. I figured out you aren't a mental target if you are thinking that your not otherwise thinking your one makes you one. So lets hope that works as you wish.

If you think you're a personal or mental target, stop then think to do something else as long as it's normal. I think i figured out my real illness, If I think to do or write I won't if I panic or if I allow things then I can write the ideal. So I will write as I think or will and I don't have to be there to write it. This is where I think as you want to do things, or work until I don't need to do things as this is use of this. I think this is a blog based off my past life, working with memories that I happen to remember.

Here is an appropriate quote of the day: "Something I realized is that spells and magic don’t work if your soul determines it isn’t best for you or your growth... that’s why some magic works for some people and doesn’t for others. Some can grow wings some can’t, that memory just came to me because I tried to do it." -pup


Just updated; Angel's Magic article.
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Thursday, June 19, 2025

Paulette syyndrome

 Paulette Syndrome is where you think to do things and act a woman out as your in part male. The only way to cure this is to drink water as you think to be normal. So think about the idea and you will understand it by feel in life.

Some spells follow:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

Thought control; This is where you see a druggie, that is under the influence. Think of what you want to happen and the thought is perceived by their subconscious mind. It does what you want and makes them do the idea you had.

whatever; people don't mind what I do or did no matter what.

en; This is where you think and say, whatever.

Gambesan; even if I wear it, people don't take notice of it in a bad way..no matter wat.

attack; I no longer feel that everything is an attack no matter what. no matter what I am not a target.

en if it is I in

miasma; this effects the targets by creating uneasiness in feeling.

en

wolfheart; he finds it easier to stream and play games no matter what.

it in en

targeted; anything that targets me targets mice instead.

Bugging; Anything that mentally bugs you turns into a bug of your choice like a cricket.

for dnd

Elden ring: Nightreign 

https://eldenringnightreign.wiki.fextralife.com/Nightfarers+(Classes)

Soulblood song; This creates an effect to the target drawn from your blood energy, that's as you draw a rune thinking of the targets. The rune's consciousness creates the effect using your thoughts to do things. This includes any element you think to cast forth.

Charged spike; This is where you think to create a iron spike, that shoots forth to explode in energy dealing x2 the damages.

Focus; This creates what you desire as you think of the effect.

Less weight; This causes the targets effected by this to lower their weight no matter what without feeling hungry or eating after.

Stupidity; This causes the targets to feel like its stupid to do things, so it isn't done. So if they want to fight, then decide not to fight you or your party.

not dumb; This makes the targets realize it isn't dumb so it is done. This creates the effect of creating with life energy, think and your doing what you can with success.

Ground charge; This creates by a charge of energy through the ground, the effect of making energy strikes to your targets.

Lifelink; If your alive I am alive, that's done through a link of energy. Break the link to die.

Bode; This causes the body death of the targets, instantly from sending death and decay energy to the targets hart from yourself.

Bade; This is where you think about the area and make a comment, that is done by feel.

Whirlwind II; This is where you twirl in a circle the energy weapons that does x2 the damages.

Summon giant eagles; These are summoned by thinking to summon the eagles, that's as you whistle and get picked up by them. They fly to where you want to go and release to to get there.

Think strike; This is where you rise up in the air and fall to strike the target from above with your close ranged combat weapon, that's with your weapon damage and x3 the weapon damages.

Huge animal spirit; This is where you summon the spirit of a huge animal that fights by your side. Think and it does what you want. This spirit has 100% health and your stats otherwise. It deals spirit energy as damages at x2.

Summon spirit; Summon Spirit allows you to choose one family member to assist in combat. That is immune to damages and deals normal energy damages.

Think ultimate: immortal march; This skill will first make you and the party immortal for a limited time of 1d10 rounds via the effect "Temporary Invulnerability". They do activity to fuel this effect. If anyone is killed during this effect, their health will instead be zero and they are unconscious, the soul will be drawing in the health of the targets to raise their health by 10% per action. This is making it perfect for the targets' burn as needed when they are at really low health.

Whirlwind attack; This costs 10% energy. That is where you create a horizontal or vertical whirlwind, this blows things at and past the targets in a line dealing wind and shrapnel damage you create with a gesture. That you decide to use and this means wind summons..and if you summon fire upon the whirlwind you make a firey whirl that spreads fire damages to any targets you had in mind in the area.

Marking; Cut foe with dagger or melee weapon of close combat, creating temporary weak point. This is spiritually done at any range by the spirit making the mark. Once they have a weakness, they get -5 to all their rolls.

Magic coctail; This skill allows you to use the combination of elements, that's seen from Elemental use to trigger various effects based on the combination of elements. Depending on which elements you pull out of enemies, that is like the elements of earth and air were used in one action. Then the combination is wind with pelting earth rocks. Dealting x2 the damages. So the amount of elements, that you put into it is how many times the damages dealt of energy. What the elements combine into is up to the DM/GM to decide.

Single shot; Fire powerful ranged attack that surpasses sound and ignores defense. The shot that is shot with this skill will fly straight through any number of enemies and any type of terrain. So this skill is best used against multiple enemies or multiple bosses that are close to each other.

Energy revive: This is where you focus energy into the party member, reviving them perfectly.

Grace points; These cost 15% energy, they are points of energy the area conscious creates, they act like campfires yet you can set or see by thinking them there. They are instant rest with all your stats restored, all energy and health as well. They also create a saving point, that you can make use of. All stats are restored, think and if you die you can respawn back with full stats, health and energy at a grace point. You can travel instantly between any two grace points. This works no matter the point. You never need to die again. Each time you access a grace point, if you have enough experience then you can do a level raise in-game. During a grace period, you may choose to chat by thinking of the person and talking. They can receive the messages and you can "hear" a reply back psychically. This can be anyone you want to talk to at any distance no matter where they are. Finally, each time you enter a grace point, time is frozen except for the party itself. It unfreezes after you think to unaccess and that means thinking to "leave" one.

Alt spells; This is where you think about the effect of what you want to happen. Will it to occur. The energy creates the results as you need it. This costs 10% energy.

Bleed; The bleed effect is where you cause the targets to bleed to death, that's done by your weapon shooting forth blood energy waves that strikes the targets. Otherwise you create bleed damage to the targets with built up bleeding effects, the bleed build up is 1d20+arcane ranks that is added up per each hit as a build up to 100% bleed. Then each hit causes extra bleed damage, that knocks out the target and causes them to be prone or not move after 1d5 rounds. Those creatures without blood don't bleed like beings or ghosts. It can also cause machines to leak oil too. So much so, that the machine malfunctions with a roll of a 51 on a 1d100+luck..otherwise nothing happens.

Golden runes; This summons energy into the shape of a golden rune that appear in your inventory. Each golden rune weighs 0 lbs. If you "think to eat them", you increase experience by 500 exp per rune. Per level, starting with levels 1-9 you get 1d6 golden runes per spell. Levels 10-19 get 1d8 golden runes. Levels 20-29 get 1d10 golden runes. Levels 30- get 1d12 golden runes.

Potion of energy; This is in sight and trapped where a potion is energy in a spirit flask that appears in your spiritual hand. Its refilled by the creator filling it up. Think and that does what you want, including restore all energy and restore all health. The spirit flask can be destroyed by another spiritual attack. Yet from it's particles it also reforms itself right back in the spiritual hand. Everytime you need to be healed or energy restored, it drinks from it. This lasts 1d10 rounds in battle or 1d10 hours outside of battle.

idea

0% health; This is where your spirit commands your soul copy or soul to enter the body and revive them fully.

more spells:

Sealer cause; This effect causes the targets to be sealed against intrusion. No intrusion can effect you or the targets of this spell.

Clean energy; This effect clears programming from the energy you feel. That gives it a clear feel, that's where you don't feel bad or good you just feel better without bad effects from things.

Comfy; Until next long rest gain +1 Faith and Morale for each chair you sit in. Also gives the option to summon a ghost who was in the chair this whole time. In Feng Shui chairs are a bit ghosty. Ideally you make a square or rectangle with the chairs.

Miasma; This effects the targets by creating uneasiness in feeling.

Condemnation; This spell is cast by stating, "enm" or "em" thinking of the target. That makes the target condemned for every act they do. It effects the public opinion of the targets and their reputation is ruined. They no longer are asked or needed to do anything. This effects 1d10 hours.

Two Horseshoes; With 2 horseshoes, Satan can't get in the house.

Infernal Compassion; Pacifies Evil alignments with a passage from their own book. They no longer want to fight you or your party.

Energy wave blade; This is where you think of the idea to form a wave of energy and make it sharp like a blade. That means the creator causes it to slice through your targets. Giving them energy piercing damages.

Healing Wave; Overheals an entire planet 150% max HP. This does not increase weight. This costs 30% energy to cast.

Ult. healing wave; This effects the entire planet by restoring fully the structures and its peoples health and energy fully. This costs 40% energy to cast.

Ult. illusion; This causes the effect of what you have in mind to be seen as its an illusion created by the matrix. The illusion is seen as a vision, so it creates what impact you want created. No damage can be done by this spell.

Rabbit's luck; Say "Rabbit, Rabbit, Rabbit" when you wake up for good luck all month. This adds +5 to all your luck rolls.

Illness concept; This is where you can set upon the targets an illness made of concepts. That's like you describe an illness and they the targets get it.

Mental sanity; This is where you feel sane, then you are sane. You get a +6 to all rolls.

Clear sailing; This is where you cast upon the targets a blessing, that causes them to receive a +6 to all rolls.

Stop tank; This is thought an effect of creation, where you call upon the targets a stopping effect madeby the creator. End of attack.

defined in ancient language

rhetorical = a statement that's not answerable

Saturday, June 14, 2025

Thought focus III

 This is where you think of the idea to create and the spirit uses the energy of the source to create what it is. Think and you know what to do.

Some spells follow:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

memory; if you focus upon the idea, then think of what you want to happen. you remember it after the brain memory surges and you create with some knowledge of the idea you want to work with by feel.

do; if in do you create.

The downloads; The torrent downloads completely and quickly no matter what.

Resetting; The d/l count doesn't keep resetting no matter what.

If reverse; if reverse it doesn't do the opposite unless necessary.

the torrents; no mater what, they download completely uncorrupted very quickly.

wrong; if I do anything wrong, I don't want to eat. no matter what.

right; think and do. this effect is creative with the idea that exists.

each; to each their own.

bann; Ban the fascists, save the books.

lafay; he doesn't mind what I did or do, no matter what.

Disruptive movement; This builds up as movement energy that you move around to build. Think about the targets and you direct, that energy to create a disruptive influence on the machines. This can make even a tv not work right.

for dnd

Takimatonga; This puts the targets in their own time and space. They disappear from where you are in game, think and reappear where you think they should be in another universe. Fight over.

Tripping; This spell causes your targets to trip and fall suddenly. The thing is, as they fall they go in their minds to somewhere else. Think to return when you want to be back. They remain off their feet for 1d6 rounds.

Spiritual drink; This is imagining a soda in your hand. Imagine it opening and think you drink it. +2 morale.

Spirit chalk; This is where you imagine a chalkboard and your holding chalk. Scrape it across the chalkboard and you distract the targets for 1d10 rounds.

Spirit effect; Think you do something or get something spiritually, then its created and you get it sometime else. Like flavor tasting, think you tasted it and sometime else, you actually do.

Red-eyed; This is causing the energy of the eyes to shift in color, so that it changes to red. This causes fear in the targets, thinking to make them not attack you for 1d6 rounds.

Eye color change; This is where you think of the eye color you want, then will your eyes to change their color to that.

Pseudo-science; This is where you think, focus and create. You think of the effect, focus it into existence and create it as though an effect. This is illusion though, so think and create as you want it shown to the targets' minds eye.

Thinking the cast; Focus an effect at a wall or surface, then the dark mark that forms will create wherever you want what you desire. That's done by the conservation of energy or change from one energy form to another. This works by the energy of the mark, its consciousness creates with its energy what you wanted. This includes elemental effects and utility effects. Where fire burns, lava melts, earth blocks, air transfers, water overwhelms as a wave and cold/ice effects by slowing the targets down to 1 action every 1d6 rounds. Void absorbs, poison kills slowly per round over 1d6 rounds and acid dissolves or burns per round over 1d6 rounds.

Proclaiming; This spell allows you to proclaim another spell before the cast. It can form up to 3 spells to create an effect that you wanted. Since you proclaim before you cast, you can get whatever effect you want.

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Thought magistrate; This effect causes the targets to hallicinate the moment, where they are in front of a judge and get judged to not fight. They react by no longer wanting to fight. Fight over.

Thought ghost; This is where you think send the spirit to some area to "haunt" the targets. Then recall it back. This I think causes fear in the targets, so they fear to do anything for 1d6 rounds.

Integris; This is a dimensional hospital, that your sick partry members can go to and get healed fully. Think and you cause it to happen.

The construction; This effects the targets by giving them a delusion of being in a construction. This distracts the targets from doing things for 1d10 rounds.

To construction; This causes the targets to believe they are about to do construction. This triggers the moment they act the part out. So they do nothing to you. That's for 1d6 rounds.

Wellness; This is where you cause the sick patient to become "well" and they recover from all wounds.

Goods; This is where you think of the item and the creator makes it so you find it nearby.

Delusional control; This effects the targets by making them see a delusion or illusion, and they think of things to do. Suggest to them what you want and they agree to do it.

Focused effect II; This creates the effect of using something. That's using Thaumaturgy to make an effect somewhere else you wanted by doing something here, thinking to cause an effect like the feeling of a sword in the target's back.

Projection; This is where you think of the area or people and will, thinking to send your spirit to explore the place they are in by feel. Dark matter energy causes the effect. You always know what is what and what the targets are doing.

Projection II; This is an item projection that effects the targets by you holding an item, then thinking of the effect you want to generate from the item's energy. This can be any elemental effect or whatever else you wanted, that's like the feeling of a sword at the target's back. Its created by the item's consciousness, using its own energy and your thought as energy and direction. This can even create another you, that does what you want. However, if the item gets destroyed, the other you disappears. The other you has an energy form of your weapons, your stats and 100% health. Think and it is gone.

Noone; This causes by thoughts sent to the targets, that noone talks that you target with the counter thought. This causes spoken spells to not be cast.

Countering effect; This makes it so whatever you don't want is not done to you. Including attacks.

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Disruptive movement; This builds up as movement energy that you move around to build. Think about the targets and you direct that energy to create a disruptive influence on the machines. This can make even a tv not work right.

Monday, June 9, 2025

Focusing gems

 Focusing gems are what you'd hold as its a normal gemstone you think to for getting a result. Overcharging it will crack it internally. So be careful with this result.

Some spells follow:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

SpaceX; Space X gets success in its launches as though the right condition exists in weather and systems no matter what.

Subconscious; Ask a question and wait for the subconscious to come up with an answer.

Finger lash; This is where you think about summoning fire and projection of it is wave your finger at the targets to fire lash them.

The thought effect; This is where you create your thoughts, as you need to do something and make what you think is necessary.

Finger trace; this effect causes the targets to see a dark line or writing, that exists where you trace your finger in the air. That's directing fire energy to appear as the dark line or writing, where you think it to be.

Ray tracing; take a light, focus it with magic energy to burn in a wide swath the area or some targets.

Energy tools; This is where you can think of the tool, and energy forms it in your spirit hand. Think to make use of it wherever you want it to effect. The type of tools can be any tool, including a power saw, torch, lighter, light or screwdriver of your choice. If a torch or light, the spirit gives off a light in a 30' diameter. Any energy power tool is powered by the spirit.

Spirit hands; This makes use of your spiritual arms and hands, including your extra 2 spirit arms/hands, thinking to create magic with what you intend to make exist.

Strip a being; This is where you strip a being of things that it shouldn't have. Such as power tools, lighters, and energy weapons or energy knives.

Think thanks; This is where you get an effect on those you target, that's as you thank the spirits including friends that you intended to effect.

Think an effect; This is where you think of the idea, then your spirit creates it by feel physically.

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Reputation hitting; This can ruin the rupute of the targets and cause them to not be acceptable to the requests, they can think or they aren't allowed near the area..

Thought hit; This transfers your thoughts into action, and the targets are hit with 1d6 energy blows. This costs 25% energy to cast.

Think a kid; This causes an illusion of a kid that the mind reacts to as though there. You can make any requests, then they will respond to you as though the kid requested it. In any way, you get your way.

A hid hit; This effects the targets where you hid in plain sight, then they get hit with spell after spell until satisfied. You get 1d6 spells off as though one were cast.

Un-ill effect; This allows you to use your sanity as though an energy source and you ge off an effect on the targets that you think or mention to the DM/GM. Such as any elemental effect you wish to cast forth. Any effect forces sanity upon the targets.

Kangaroo Carrier; What mad man would use a mortar in a jeep?

Enduce from an orbital; This is a space satellite that allows your thoughts to be enducive to your targets from above. This means you use the orbiting satellite from space, thinking to create what you think with the targets you had in mind doing the things to themselves. Like making them attack themselves or not want to fight you and your party. This is using a vision enduced by the satellite as though an effect, that makes combat over. The orbital has to be overhead for this to work right. You psychically know when they are there in the space around the planet. This is usually within a few seconds to a few minutes. The ISS is almost always overhead, so you can make use of that orbital in space to get things done. This is just a fun little spell that can make things easier for your fight. If you roll a 50 or above on a 1d100+luck then its there where you can make an effect with it. Using the ISS makes the roll unnecessary. If its daytime, its often harder to know when a satellite is above you. So the 1d100+luck applies for this as well. Cloudiness can block out its effect since its line of sight. This is doing an unusual effect when it works. This works if you want it to work.

Orbital beam; This works if its not cloudy, yet the targets receive a beam of damaging light. That come from the Orbital and it does deal energy damage. This also works when its overhead. So you know when the orbital is overhead if you roll a 50 or above on a 1d100+luck. Using th ISS as an orbital makes the roll unnecessary. If its daytime, its often harder to know when a satellite is above you. So the 1d100+luck applies for this as well. If you focus your emotions to create the beam its a emotion beam, that deals x2 the damages. This costs 25% energy.

UFO strike; This is where you raise your arms like a Y, then think a UFO that means it will come to be over the targets within a second. This is where you cause the UFO to send a scorching ray to pulse down, that's towards the targets and it deals x3 the energy damages. This costs 30% energy to cast.

Freebird; Plays a very long song that is either easy or hard depending on Luck and Creativity... Then they tractor beam you up and take you away... To the next rock concert.

For postmodern: Planetary beam; This uses a supernova beam of radiation, that is sent forth to strike a planet and cause it to be disrupted. The planet literally erupts in volcanoes and kills off all inhabitants. End of effect. This costs 50% energy to cast.

Postmodern: Terraform; Well while you were blocking up rocks with your M80s, I made like 1d100+Luck mod planets that are level three in Ecosystem. Then I gave them all a free Monolith so we have more buddies.

Postmodern: Planet Buster; One Q bomb that can destroy any planet. Sent from a ship to do the deed.

Spirit strike; This is where you ball your spirit hand in a fist and thinking an elemental energy surrounds it. Then make a quick strike that extends forth the spiritual arm temporarily and hit the target. Then like a snap back, the spirit arm comes back to normal length. This deals damages of the element you chose to strike with by feel.

Spirit strike II; This is where you ball your spirit hand in a fist and thinking an elemental energy surrounds it along with focused emotional energy. Then make a quick strike that extends forth the spiritual arm temporarily and hit the target. Then like a snap back, the spirit arm comes back to normal length. This deals x2 damages of the element you chose to strike with by feel. This costs 25% energy.

Double spirit palm strike; This is where you raise your spirit arm and hand, leave it in an open hand and think strike with focus the spiritual palm. The spirit arm extends forth and strikes 2 times then unextends back to normal length. That's with its palm against the nose or sensitive spot. This knocks back the opponent 10'. It also deals x2 energy damage.

Spirit grab; This is where you reach out and extend the spirit arm to "grab an item" or "grab another spirit". The spirit arm extends outwardly and gets what you want, then unextends back to normal length. If you grab the spirit from the target, you cause them to collapse and this makes them prone to do nothing physically for 1d6 rounds..

en

In idea there's un-ill, you know this in effect can restore thinking and create whatever you desire. So think and you get what you want.

room 9; the person that lives in room 9 forgives me and doesn't mind what I do or did no matter what.

thoughts; This is where you focus and get results.

get along; I can get along with everyone no matter what.

no matter; I don't mind what people do to me no matter what.

Decending on a Point of Flame; Half-Way 'Cross the Universe comes Lucy in the Sky...

Ozzy Osborne; He uses your computer while you're asleep because he thinks it is cool.

Hydroponics; A very clear word only Slackers truly understand... Makes hunger look like a joke and if you stare at it... Your Room looks better and you become more Creative.

Miracle at the County Faire; He leaned back and RIPPEN through the ceiling.

Summon Butterly; This is a level one Summoning spell... If you can't cast this... You just suck. It makes friendly butterflies... If they are hostile it is because you sacrificed love.

temperance; this causes the energy you receive to be tempered and balanced enough that you lose your excess weight and don't blow up with too much energy. where the weight goes is to the ground and the fat disappears. so this makes it where no fat is gained. as no matter what I lose all my fat and unwanted weight, that's as it gets drained as essence to the ground of the planet by gravity quickly. so the weight is quickly gone.

mention; if this is chris is mentioned it changes to this isn't chris. if or its chris is mentioned then its or its not chris.

broke; this is the starving artists diet, where you don't have enough to buy food.

I am not be; This means in ancient, "I am not obese".

I am not ov be; I am not morbidly obese.

exercise; I get enough exercise no matter what.

en

70s Jesu; Beats almost all songs on Expert with the band Don't Forget the Fries.

Jesus; This spell of command causes all dangers to leave you alone, that's like a holy presence is there. This causes you and your party to shift by teleport to a safe alternative place without the dangers in mind. Make a friend each time you cast this on a person... You free a random soul from Purgatroy and if cast enough times you can slip right past a Bandit death trap.

420; This is usually the best time to gain altitude... Also when college kids tend to start parties.

God; The spell that causes your God or thought in the Creator as idea is expressed as a source to appear nearby, this uses your words and is a summons and it makes your deity aid you or smite your foes. 

Aura of God; This is castable at levels 10 and above or you use up 10% energy where you attain the God aura, redirecting energy from your God to your aura and thinking of what you want to create. The energy causes it to be created.

Charity; Give up an extra idea or action to win with seven more.

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Hunger; I don't feel hungry any longer a no matter what.

eating; I eat less a no matter what the hunger.

Subatomic mop; This effect is where you use a mop effect on the subatomic level and break down the dirt on the floor, that's without even having to do the mopping.

Subatomic dish washing; This is where you think about the dirt in the sink breaking down on subatomic level. That's as you wash the sink and its dishes and watch the dirt on the surface wash away.

Hydroponics; Make free food using Water and LEDs... Watch out! You might have to add some solution A and B! And if you aren't hungry... Well use it as decoration... That Basil isn't going anywheres.

Mind fall; This effect causes the minds of the targets to make them fall to the ground. They can do nothing for 1d10 rounds.

The Industrial Revolution; Make peace with the machines in the third movie... Without them we would have fewer Humans.

Mind master; This is where you think about the energy mastering the targets minds. What you suggest is what they do as it goes right to the subconscious mind.

Brainiac attack; This attack is done by you focusing and thinking about attacking the targets with brainwave frequency. It is a selective frequency that singles out your targets you had in mind, this causes the targets to drop to the ground stunned. It lasts for 1d10 rounds. Interesting focus; This is where you think about the idea to make thought of as sent to the targets. It effects the targets by distracting them for 1d6 rounds. They do nothing to you and allow what you want to do with them.

Judge Judy; This is where you appear in the minds of the targets as a judge the respect, then you judge them by feel to get them to do what you desire.

Head of lettuce; This is where you get lettuce and touch it where you want to effect the targets, that's done by sending your thoughts into the minds of the targets themselves. Use the lettuce afterwords or throw it away, your choice..

Milkshake; This effect causes a milkshake to be made, it does what you want it to do to the targets that drink it in their minds.

for dnd

The lighter; This effect causes flames to appear on the target item or target foes igniting the targets like a lighter would. The target foes receive burn damage for 1d6 rounds each turn. This costs 20% energy.

Spectral gun; This causes a gun to appear in your free spirit hand, that you can target your targets with spiritual gunshots that deal energy damage.

Spectral void; This causes the effect of void made by your spirit to fill the targets and kill them from within. The void sucks life from the target as it fills them for 1d6 rounds.

Feeless; This spell causes the targets to not be effected by energy effects. That's as you focus void in the body and that draws in the energy of the effects. This lasts for 1d10 rounds.

Turn to dust; This uses the 7th dimension to destroy the body from within and the end result is they are turned to dust as though ice and fire caused self-combustion.

Tainted grail spells:

https://www.youtube.com/watch?v=8lL6eAUqlX8 and https://taintedgrailfoa.wiki.fextralife.com/Magic

Blood transfusion; This is what uses a hand and focus, then the targets' blood energy is transferred to you as energy. 75 STP is drained from the targets to do this.

Blood transfusion II; This is what uses a hand and focus, then the targets' blood energy is transferred to you as energy. 75% energy is drained from the targets to do this.

Burning Ember; This spell causes you to call fire in the hand, that you cast forth to effect burn damages. Focus this effect to make a fireball effect.

Firebolt; This effect is where you call fire in the form of bolts that shoot off to strike the targets with x2 burn damages. This costs 20% energy.

Wolf's call; This summons a wolf to be at your side and defend you. It has 100% health, your stats otherwise and teeth and claws to attack with.

Healing spell; This uses your healing skill to determine how much is healed.

Healing spell II; This spell causes you or a friend to heal x2 the normal healing.

Ice shard; This spell causes your targets to freeze for damage and slow down to 1 action every 1d6 rounds.

Phantom touch; This spell causes you to brush off the targets nearby and you won't get any damages.

Great spectral sword; This spell make a ghostly sword in your spirit hand, that you can attack with energy blows.

Mother's touch; This causes fast regeneration of the party. Your party now regerates energy and health at a rate of 3d12 per minute.

Hailstone; This spell causes hailstones to fall upon the targets dealing ice damages. It also slows down the targets to 1 action per every 1d6 rounds.

Virulent bolt; This poisons the targets per round for 1d6 rounds.

Necromantic call; This summons a skeleton to attack your enemies. Depending on your choice, you can call into existence three types of skeletons. A mage skeleton, A warrior skeleton, and an Archer skeleton. A mage skeleton can cast energy effects uponst your targets. A warrior skeleton can attack in close ranges with a spectral sword that deals energy damages. An archer skeleton can cause arrows of force to fall upon the targets, dealing energy damages. Each skeleton has 100% health and your stats otherwise. They last for 1d10 rounds.

Merlin's thorn; Generates 7 energy projectiles that you shoot from your hand at the targets in fast succession.

Summon light; This spell causes a light in the area that hangs around until not needed.

Scorching blaze; This spell deals x3 fire damage uponst your targets. That means it costs 30% energy to cast.

Nature's salvation; This is a more powerful healing spell, that heals x3 the normal amount.

Listless touch; This slows down the targets to 1 action every 1d6 rounds and aids your party by blessing them with +10 to all rolls for 1d6 rounds.

Weary's breath; Slows down the targets to 1 action every 1d10 rounds.

Pestilent spear; This causes a spectral spear in your spirit hand, that casts forth poison upon the targets. This is x2 poison damage that strikes the targets every turn for 1d6 rounds.

Spectral calamity; This summons in your free spiritual hand a magic sword, that deals x2 the energy damages uponst your targets.

Summon keeper; Summons a keeper that effects energy damages on the targets. This keeper has your stats and your health. He is immune to elemental attacks as he absorbs the element as extra energy for himself. He does as you need him to do.

Soul salvage; Removes targeted Summon and restores your health based on its current health and the Mana Cost of its initial summoning.

Abhartachs calling; This deals Explosion damage in a 40' area around the exploded body. It explodes a random nearby corpse, dealing damage and applying Bleed to enemies in the area. Continuously Heals you from a random nearby corpse.

Flame torrent; Blasts all enemies in melee range. Focused it creates a stream of fire, burning everything before you.

Ghost of Broc Meala; Orders your summoned Ghost to attack a specific target. As a summon you summon the Ghost of Broc Meala to fight by your side. She has your stats and 100% heath, she deals energy damages.

Life Transfusion; This is projectiles that falls on the targets heads. That deals physical energy damage on the targets, it uses 10% Health. If you focus it for extra actions, it shoots projectiles that applies Bleed damage per round for 1d6 rounds. It continuously drains health from the target, healing you instead.

Rumpolt's Revenge; Summon that takes 15% Health. It condensates cheese from your own blood into a solid state in front of you. Focused it Slowly turns the target into cheese in 1 round.

Scorching Pathway; This deals fire damage, it creates a horizontal burning wave of fire, which pierces through all targets. This is a 30' wave increasing in width and damage by +20' and +20% through each action used.

Thunderstorm; Designates up to 10 areas of impact, inhibiting your energy regeneration in the process. Calls down lightning strikes on all designated areas, increasing damage dealt by +20% with each additional action used for its charging.

Winter's Crone Wrath; This deals ice damage as it shoots a spread of Chilling projectiles that falls upon the targets' heads. Focused it shoots a spread of Chilling projectiles, dealing +10% bonus damage per each additional action used.

Did you know that in DND, "when you're asleep, you're(/a person is) considered 'automatically-consenting' (to spell-effects that require the other person/npc's consent)"? Like for example a polymorph or mindreading spell, that requires consent would auto-succeed on a sleeping target.

Water splash; This causes water moisture to condense and wind to splash the targets with it. Waking them up from a dream.

Fire splash; This causes the targets to feel fire splash across them, startling them from the gated in fire of the elemental plane of fire. they lose concentration on their spells and then forget about what's wrong.

Lava splash; This causes lava energy from a gate to splash across the targets, burning them with x4 damages.

Poison splash; This causes poison energy from a gate to splash across the face of the targets. Dealing poison energy to the targets for 1d6 rounds per each and every round.

Acid splash; This is where you summon by gate, powerful acid to shoot forth into the target/s face and eyes. That's doing acid damage in idea that can damage or eats away the flesh of the target for 1d6 rounds in battle or 1d10 minutes outside of battle. That is where each minute is 1 round of damage. Also you blind the target/s, so they can't see you to attack.

Windy blow; This causes blows to land across the targets bodies and they come from air itself.

Windy glance; This is where the wind causes a glancing blow to the targets.

Dust blow; This is where the air blows loose earth as dust near your targets, then your will makes it blow in their eyes. Blinding them for 1d6 rounds.

defined in ancient language

annex = colonize

takimatonga = in their own time and space.

Thursday, June 5, 2025

The matrix effect

 Short explanation: Stating something creates it if you need it to exist. This uses the Law of attraction, where you state the idea and it comes to you. Long explanation: The schumann radiance of the planet can interfere with those that exist in other dimensions. Its the radiation of the planet that absorbs energy to make the planet thrive. Yes, its like a dampening field that works in the magnetic field. The magnetic field exists by the effect of the planetary core spinning and spreading its influence throughout the world. Except, it powers the matrix. 

You see that powers the illusion of life and if it is flared by solar radiation mixed with planetary radiation, then it can cause you to sleep. Every now and then the matrix has a flaw. It stops working and that lets in their attempts, so wait for a fluke in the matrix if you need their help. Yeah, there is more about it. Like, the schumann radiance is using solar flares and energy from the sun to create your idea of life. This means you think of the idea to do, think and find it done by either you or someone else.

That's as the sun flares.. then there is even more chance of a fluke. A fluke is where there is more than one person doing the exact same thing. It can be where the matrix makes something or a person pause in movement until a certain time where it works again and they move normally. The sun flare is it’s power and weakness. The matrix only makes what may seem positive results, unless you think certain things. 

So, it can work through the gravity of the planet undetected, until a fluke happens with it. There’s also a bad side of the matrix too, things can go wrong if the matrix is down. Which is why some people make videos of it, see it acts like a guidance effect. Nobody is in control of their life until you realize you can. 

We changed the veil of life to a sun veil, that allows powers more easily as it protects from excessive solar flares. Like powers, some people are almost perfect in physiology, yet powers depend upon flaws that your subconscious makes use of. But I do know part of our power is manifestation and summoning anything. We direct the matrix with our thoughts, and needing things makes the energy consciousness create that need. So to make it powerful and better, and manipulate reality. 

Practice manifesting things by speaking, as if they are there everyday. That is practice..the more you practice the more results you get. Even if it doesn't happen at first.. eventually it will occur. The law of attraction and assumption. Where your mind guides the subconscious, that controls the matrix by instructing the energy consciousness. Thinking to do the things you want wherever you need it done. 

If you intend it to happen, it will more easily. Like saying, "I gain a million dollars.." This causes the matrix if repeated, to cause you to get a million dollars. So that also goes for stating out loud relating to  matrix. The focus should be the matrix. This means weight loss can be achieved, stating "weight loss" can cause the body to lose its excess pounds. This is all in a time and life we think to have, by thinking it exists it exists. So know and aware of this fact. 

As, there can be counter thoughts, that direct the matrix to do things differently than what you say. If there is a counterthought effecting you, then what you wanted might not occur. This allows the thought, "The effect is done with the thoughts of others and yourself empowering the effect I need." Or, "null countereffect." This is all in a good days time. This should explain how things like magic work easily in use of the consciousness of energy. Hope you enjoy yourself..ciou.

Thursday, May 29, 2025

Dirge magic

 This form of magic is creating with music to cause you to feel better. All you need to do is play the right song and you recover from what you feel bad about. As you play it, think and need what you intend to occur. The song energy will create it by feel.

Some spells follow:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

in locus; this is where you in the lotus in the bowl and heat it in water as you focus on its scent.

run on spell; this causes the sayings you do for the effect of stating something and it will occur. However, its events building off of the previous event. So it will create what you want, flowing the energy you say to direct and do things. The events end as you don't need the effect.

ua ay eay n arl uike e stip ad nio = whatever I say and need happens as necessary if needed.

to moj esyr nua ua = make magick easy no matter what.

en uorh; end nightmare

ay av nov siite ad ay oc o arl t = I have new ideal if I focus or need it.

lye to bui plafig = We create a floating platform.

to nue ain uik nua eh = make no pain happen no matter what.

to a emoy asohtro sohtr ain nua eh = make no emotional pain no matter what.

to a x emoyo resp nua eh = make no extreme emotional response no matter what.

depta vecc ima = cancel matrix illusion.

fi = fix

fix = fix cut

Thin-g; This is where you are thin but good.

in executive decision; this is where you create with a point and make with action.

numbers; K is 1000, KK or M means one million. KKK or B is one billion, KKKK or T is 1 trillion.

denied; I am not denied in going over to pdII no matter what.

Think; Its alright, think about and allow it.

ed en

the ideal; This is where you create with light and ignore religion.

the point; the point you make is what you work with by feel.

There it is; This causes the effect of what you want to be there and you do the right things to create the results.

Jesus Wins; Just because for some reason his name has echoes throughout time and space.

Dictator; The president no longer "wats" or wants to be a dictator no matter what.

Gengar; May the Buddha have mercy upon your soul! Gengar is about as scary as pocket monsters get.

Secret Seraph; Highest rank Angel in the entire book... Answers only to God himself.

Don't be Sad; Some people want to kill they're Sorrow...

Just be happy; This creates what you think..a happier state than before. 

Drink Soda; Second best only short of Water. You get a boost of energy and act normal.

Drink Beer; Second best only short of Wine. You get a good morale boost.

Uploading; The problems for me uploading fix themselves no matter what and quickly.

sync; the insync finishes unsyncing and resyncing no matter what and quickly.

It is free; Red goes East for better Item Luck, South is Green for better balanced luck "a +4" I believe for each item in each room... Yellow is West for better wealth luck... And Orange goes North for "a +2" balanced luck. Feng Shui is like the one thing that doesn't cost money. Feng is Water and Shui is Wind. Now this is also known as Chinese Witchcraft and it was kept a secret for a very long time. But Geomancy... Yeah and better Luck too...I know a bit of a cheat code for it too... Buy some Red paperclips or decks of cards and simply place them along the East Wall that's close. If you don't have good Wealth luck you might just have more Item Luck...

SpaceX; The launch of its rockets goes smoothly and doesn't scrub no matter what.

Fly; And I rise like a bird... In the haze when the four winds touch the sky. And the night wind dies...

Lightning; And deep beneath the ground... The early morning sounds and I go down...

Dirge; And the candle dies!

for dnd

Run on spell; This is a run on words, that causes the sayings you do for the effect of stating something and it will occur. However, its events building off of the previous event. So it will create what you want, flowing the energy you say to direct and do things. The events end as you don't need the effect. You may add endless effects with one spell.

The effront; This causes you to curse up a storm, that you can direct by will to strike with its lightning as you point out the area to strike. 

The affront; This causes what you think, a disturbance to the targets mind, that disrupts their activity for 1d6 rounds.

The uffront; This causes you to be upfront and personal on the targets. They don't feel affronted, they feel like trying to get you to be away from them so they agree with anything.

The temperature; This spell allows you to chance the area temperature to whatever you want.

The temperance; This spell allows you to be well tempered and stable in idea.

The atorvast; This spell make you eat your weight. The effect is distracting to the targets no matter what for 1d10 rounds. This means they think nothing of you and your party.

The swan; This effect changes the targets into swans, where they are going to attack you.

Terminal velocity; This creates the effect of making energy raise the targets up 100'. Think and fall to the ground very quickly dealing x2 physical fall damages. This deforms whatever equipment in terminal velocity as it hits the surface.

Runes: These are empowerred by thought and drawn as lines on paper then traced in the air to activate them. That means they do what you need them to do by its consciousness knowing what you want. So far, there is: Life runes, Energy runes, Stamina rnes, Effect runes and Effect rune II.

Life rune; This is a sigil that drawn in the air and you intend to make, that causes you to live again with full health and energy.

Energy rune; This rune once made by creating a sigil or empowered mark you draw in the air. It creates the restoration of all energy with your character from the creator.

Stamina rune; This creates by thinking of stamina and drawing a sigil in the air, that makes you to have 100 stamina if you don't already.

Effect rune; This sigil you make up, think about it and decide it will create an elemental effect of your choice. this will create an air sigil that makes what you want. That's as you trace it in the air and think of the targets by feel. The sigil consciousness knows what to do.

Effect rune II; This isn't a rune used for attack, you think your spirit does what you want as you draw this sigil in th air. You may heal or create mundane effects with it. As it consists of the physical element, it can even make boosts to your rolls or degradation effects to the targets. This is done with boosts of +5 to all rolls of your party or degradation to all the targets of -5 to their rolls. Otherwise it can cause sleep, wakefulness and healing. Teleportation is where you think of the place and trace the sigil. That is shifting you places you want to go. Also there is cure condition. Mention what effect you want to the dm/gm as you state the rune to do.

Executive decision; This is where advanced your creating what you wish by doing things, think and that creates what you wanted. The energy consciousness helps by creating better results. You get a +5 to all rolls and a +50% to health.

Executive action; This is where you think of the idea, then do it to completion.

Impulse control; Think about what you want and your spirit causes the targets to do the ideal you had in mind. Think and you know what to do with it. 

Gold yellow wealth; Imagine the color yellow gold and flare it in your head, think to cause more wealth to be gotten from monsters you defeat. This makes x2 the amount of gold or dollars that you receive as rewards are offered.

Focuser point; This is focusing as part of the triggering effect you do, thinking to create as you think of the idea.

Miracles; This is where you use divine intervention. That means you use your God's energy to create what would otherwise seem impossible. You may banish the targets, heal your party fully and restore all energty that was used up. Make a bonus of +10 to your parties rolls. Make a decaying effect on the targets of -10 to all their rolls. Otherwise you may ask your God for something to create it into existence. This costs 40% energy. Tell your DM/GM that your casting this spell in idea and what effect you want from it to make it exist.

Barnacles; This effect causes a living microorganism to be on the target, that look like barnacles and act to drain energy from the targets to survive. Until removed, they drain up to 30% energy from the targets. They also cause a slow down of the targets to 1 action every 1d6 rounds. Burn away the barnacles with fire thought spread to the aura to remove them all.

The great idea; This is where you create with the mind and do things to make your idea with a blessing. You are blessed by focus to have +5 to all rolls.

Divine stamina; This spell grants powers to vitalize your body and gain divine stamina, protecting you from various afflictions. You will be protected from mutation.

Imprisioning coffin; You gain the ability to imprison your foes temporarily. This appears like a sealed black coffin that surrounds the targets.

Divine sanctuary; Praying to your God, you find temporary safety in a divine refuge. Nothing can harm you.

Divine invervention II; Your God directly intervenes to save your life.

some inspirational dice

The 1d126 is the inspirational dice. It meant Sikhism, Hinduism, Buddhism.

Exploits; This is where you get away with things. On a luck roll of 1d100+luck if you pass it, that means getting a 50 or above result, you don't get caught doing it. If they don't like you doing it, they don't remember you being there.

Let there be Light; This causes a light in the area. //And it was Good.

defined in ancient language

esse = amigo, friend

ese = essence

faile = hawk

phaele = faery

Sunday, May 25, 2025

The thought of spells

 Here is the thought you make spells of the ideal that occurred. Think to observe and psychically you perceive what you want to know. This you may use as a spell. THink to write the power word, then the description. Then mention the power word to cast it as you need it cast. This is without trouble, so the creator makes the result. 

Some spells follow..

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

spacex launch; The SpaceX launches aren't pushed back in time and lauches as though all the conditions were right.

restoration; think on the idea, what you do is what you get. think and you know what to do.

gutsy; this is in an unusual gutsy moment where you do things and don't mind the consequences.

think; this is the idea you create, if you intend to do things.

thought; This is in thought and done as though the idea is naturally considered or suggested..

en

Homeward II; Need to get home? This ensures you get to your planet as a home. Just say: "There's no place like home.". Now you might need a Saint's Talisman to make it work... Just remember... Put some soap in a sock.

Homeward; This gets you from a party to your house.

Is it because I'm Black; Makes those who would target you leave you alone for awhile. This lasts 1 day.

Conclusion; I did what I could, I did what I was meant to do. That is all..for now. That is unless I need to do more.

for dnd

Scorched Earth Warfare; Nazi Spell... If you enter? You die. If the targets enter within 20' of you they die by an energy blast turning them to dust. Leaving all their stuff.

V2 Schneider; The rocket that falls on London... I'm coming home, Major Tom... This rocket can cause a 300' area explosion. This deals physical fire damages x3. 

Satan's Key; Tactical Nuke ready... Turn the key. This nuke causes a 1 mile wide explosion that turns all your enemies to dust.

Detonation; We win...this detonates the explosives or nuke as they are primed.

physical magic

Physical magic missile; this is where you cast forth 1d10 magic missiles that deal physical blows and those are half normal magic damage that's done.

Coinsword; If you have one, touch it. It gives you a +10 to your luck rolls.

Physical fireball; This causes a physical magic blow upon the fire surrounding the targets and burning them.

Fireball Liquor; Makes a Wizard get them the heck out. He or she must have a flask of it on him or her. The wizard drinks it and blows it out of the mouth to cause a fireball upon the target.

Physical element attack; This summons the element that you want to effect the targets, think and then as the element effects them, they recieve physical energy blows until they collapse prone to the ground. 

High Alchemy; Makes a shitload of gold...out of any material.

Energy focus; This creates an effect as its a crystal or gemstone, that you think energy programmed by your thougghts to the crystal and its generated from thin air. When you send over 100% energy to the crystal, it breaks the crystal. 100% energy is the max you can think send to the crystal/gemstone.

Catapult; Hurls a physical object off the ground at high speed. This uses kinetic force to deal bludgeoning damage.

Earthbind; Pulls a flying creature toward the ground. Magically restricts movement and simulates gravitational pull.

Maximilian’s Earthen Grasp; A hand of stone bursts from the ground and restrains a target. Tangible force of earth grappling the body.

Wall of Force; Creates an invisible, solid barrier. Directly impedes movement and physical interactions.

Magic Stone; Hurls small rocks empowered with magic damage. This has projectiles that deal blunt damage.

Steel Wind Strike; Teleport between enemies and strike them with a weapon. This deals a magical flurry of melee weapon attacks.

Forcecage; Traps creatures in an invisible, immovable cube of force. This completely impedes physical movement.

Reverse Gravity; Reverses gravity in a large area. Launches everything upward; massive environmental impact.

Gravity Sinkhole; Creates a crushing gravitational point that pulls creatures inward. Forces movement and deals force damage.

Fist of Unbroken Air; This creates a blast of compressed air to strike enemies. Bludgeoning damage and forced movement backward of 10'.

Blade Barrier; Summons a wall of spinning blades. Deals slashing damage and blocks passage.

Bones of the Earth; Raises energy stone pillars from the ground to lift, trap, or crush. Moves terrain and restrains or harms enemies.

Investiture of Stone; Makes the caster’s body tougher and allows creation of tremors. Affects terrain and enhances bodily defense.

Mcgarvy; Causes the drink of choice to seem and effect the targets. That's as though it were making them "drunk" by spell. They get -5 to all rolls.

Doing; This is where you get the materials and work with the idea to craft a magical idea, that appears to be what you intended to appear on a result of physical magic.

Graphics; This is where you make an appearance to create an illusion on paper or screen, that shows whatever you want.

Placement; This is where you hold one item and "place it in another." This effects things without breaking them.

Emotional beam; This beam is where your focusing emotion as you imagine a deep purple beam shooting from the palm or fingers of the hand that creates the need to leave you alone..combat over.

Rest; Trick them into falling asleep. They remain asleep for 1d10 rounds.

Twilight Valor; All units +5 to all Strength rolls for all melee attack with your party. BUT: Cannot heal outside your area.

Fire devil; This firey dust devil is formed from the heat in the air firing the dust and doesn't form a complete funnel. It does what you want, goes by will through the targets for x2 fire damages. There is a chance to roll a 1d2 and if you get a 1 you deal the x2 damages. If you roll a 2, you deal enough focused damage to incinerate the targets to become dust. You win.

A Demon; Oh my God... It is a Demon! It is summoned to serve you in whatever you want to do.. It has your stats, 100% health and does energy effects upon the targets you had in mind.

Frost devil; This supercooled almost tornado can freeze anyone that it goes over by your will. It does x2 ice damage. This has a chance to freeze solid the targets..rolling on a 1d2 a 1 is where its not frozen solid and rolling a 2 is where it freezes solid the targets. If frozen solid, one hit shatters them to bitsies. If not frozen solid, then the target gets slowed to 1 action per every 1d6 rounds and it takes the x2 ice damages. 

Fire Demon; Fire just wins. This calls upon a Balrog to serve your will against the targets. It deals x3 fire damages, has your stats and 150% health. This costs 30% health.

Shotgun to the Head; 99% effective. This causes an energy shotgun that shoots the targets in the head. Instantly killing them.

Aliens; This summons Aliens to be there and do what you want, they can attack or mentally manipulate the targets or focus something to exist. If they attack, its with energy blasts. They have your stats, 100% health and energy guns with alien armor that makes them survive even gunshots. One hit to them, they disappear to their dimension.

You're a Retard; This reduces the targets to one Intelligence.

Intellibless; This causes you to become 200 IQ..you get a +10 to all Int related rolls.

Kazze-rasse-shiru; This uses multiple shadow clones or Aliens together, thinking to focus their energies together into one really powerful attack. That deals x(how many actions used for this), like x4 for 4 actions used up with the energy damages normally done. If you manage to spend the actions uninterrupted in the middle of battle, focusing on this one thing with one or two clones or aliens...will form it as an energy effect against the targets.

Wicca; Ain't a sin. This uses the power of the gods to form what you want..like peace. Any buff to the stats are +5 to the stat roll. Any debuff is an -5 to the stat rolls.

Bee Buffet; If you're a Dog you get to eat bees.

Thin-k; This is where you call upon the targets the unnatural thinness. Then, the killing blow happens to their head, that's from energy bludgeoning as they are distracted by feel for 1d10 rounds.

Water absorb; This causes the area to absorb water and leave the area dry.

Fire absorb; This creates a wall and floor effect of energy that is absorbed by the effect of the energy itself. All fire and excess heat is absorbed by the wall and floor until 1d6 rounds later.

Ice absorb; Ice turns into water and it is absorbed in the materials nearby, that's leaving no trace of moisture.

Geis; This spell causes the targets to do what you want as you mention it. The tarfget is hypnotized into doing it naturally through suggestion.


Twurk; This spell causes you to summon a sphere, that twirls and goes through the targets only to cause energy damages to them per round for 1d6 rounds.


Is it because I'm Black; Makes those who target you leave you alone for awhile. This lasts 1 day.

Words to effects; This creates by statement to the subconscious mind, what you think to occur on or with the targets.

Walkies in the Park; Numbs you and kills the stress... Also makes one Tranquil and Serene.

Mirror in the Bedroom; Summons a Nightmare. It has your stats and 100% health. It does what you want as it attacks your targets and scares them into not fighting your party..You get a free attack for 1d6 rounds.

Atonement; Draws attention to yourself... Because you're so darn Tanky...

Tears of Denial; Any attack that would kill you only sets you to 1HP... Yes, you can survive falls with it too. Now you might need a Saint's Talisman to make it work... Just remember... Put some soap in a sock.

Homeward; Need to get home? This ensures you get home. Just say: "There's no place like home.". Now you might need a Saint's Talisman to make it work... Just remember... Put some soap in a sock.

Achievements: https://cdda-guide.nornagon.net/achievement

Achievements are the success of doing something by feel, that is with a certain condition to work with the idea. The success of the achievement gives you an item of choice, a raise in stats by 1 point or 100000 dollars/gold. Your DM/GM can make up a list for you to work with or you may use this list here at https://cdda-guide.nornagon.net/achievement. 

Shocking

Shop Smart, Shop S-Mart!

Silence your nightmares

Silver Tongue

Slippery when moist

Small But Deadly

SMG Goes BRRRT!

Soldier

Spelunking: a lifestyle, not a hobby

Spray'n'Pray

Still not quite like Kevin

Stone Age

Strange Neighbors

Street Fighter

Student Driver

Survivalist

Swimmer

Swimmer

Swimming merit badge

Tailor

Talkative

Test Drive

Thank God it's Friday

That's not supposed to bend that way!

The Doctor is out!

The first day of the rest of their unlives

The human body was not designed for this

The Last Homely House

The nature of the me

The Stig

The Whisperer in Darkness

Thus spake zombiethustra

Timber

Tipping the scales

Too Far Inside a Car

Top Gun

Trapper

Treat every day like Christmas

True Freedom

Oh Shitake!

Ohm's Law

One down, billions to go…

Open Fields

HackerMan

Hardened Survivor

Head of the Charles

Heard of the swarm?

Heavy Gunner

Heisenberg

Hell's Kitchen

Help Desk

Hitsy

Home Cook

Homo Evolutis

Household Handyman

How did I ever get surrounded by such undead neighbors?


Conduct your not supposed to do..

Clean on X-ray

Foodless

Freeway speed limit

Homo Sapiens

Landlubber

Merciful

Mouse in a china shop

Nonviolence

Nudist

On My Own Two Feet

Pacifist

Pure Blood

Residential speed limit

Rural road speed limit

Self-Imposed Illiteracy

Structural Integrity

Teacher, Leave Them Kids Alone

The Elven Path

Vegan

Vegetarian

newer spells:

Crop Runs; Farming skill... Water and Light? Oh you have a recipe for a lot of money.

Tuesday, May 20, 2025

Three magics

The three magic technique is where you think about the energy and feel the need to create what you want. State what the need is as you need it to occur in three different ways..then you should get a strong result.

More spells to come..

Wednesday, May 14, 2025

interesting focus tech

Think, focus and create or retry. This is where you think about the idea focus on the targets and do a gesture to create the result of the idea. This can create anything..so think about what to do.

Some spells follow 

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect  or trigger word and look to read the definition that the subconscious does by feel. So you know what it does.

See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells that you like as though you will the effect to exist. 

So if given enough time, the effect happens for the energies will surge and do the idea for you. This is done in effect by what is what where you think. Think the ghost dismissed after offering energy to it and the creator makes it so.

SpaceX; SpaceX actually launches successfully today as though the right conditions are with the weather, wind and equipment..no matter what.

Ricardo; he doesn't act erratic no matter what.

Paul t; he acts alright no matter what.

Ricardo; he stops worrying about things too much..no matter what.

Weight loss; I lose 92 lbs and keep it off no matter what.

En

Think; the idea is formed as you think about the energy and it's effect.

Thought; think of what you want and the matrix forms it.

Ashley; she doesn't mind sharing and giving me what money I am owed no matter what.

Pattern; you always know when a pattern occurs.

Weight; the excess weight disappears by feel no matter what.

En

In the mind; this is where you think about the idea to make a result. Think of a wall that you observe things with..and observe the event in your mind..that you want to know. Think to the targets what you want, then focus your mind on a thought and will them to do it. This wall can cause whatever effect you want it to form. So if you change your thoughts they do things like you need them to do.

Overpowering; whatever I do..I do not try to overpower those I speak to no matter what.

Think and create; this is where you think about the idea to do and you create with energy the same idea.

George; he no longer has seizures no matter what.

Demand; I don't demand things no matter what.

En

Wolfheart; he gets the influence game, successfully done.

Beguile; this causes the targets to agree with what you want.

End result; another Democrat gets elected president no matter what.

Ashley; she gets a new Medicare card, easily no matter what.

Wolfheart; he wins through the encounters in game no matter what very easily.

Nasa budget; they don't use the skinny budget for NASA no matter what. They don't cut the NASA budget by 6 billion dollars.

En

Saturday, May 10, 2025

Enviro effects

 These are enviro effects, where you use the environment energy to empower what you do as you "program" it to do things with thoughts being spoken and the thought energy is the program you need it to do. Think and you know what to do.

Some spells follow:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

Sexiness; This causes the person you target with this spell, to become sexy in the eyes of the beholder.

nothing; nothing happens that is bad, no matter what.

Andrew; He doesn't mind playing DnD and works with the idea I present no matter what and doesn't mind what I do.

Focusing; This is where you focus energy to create with your idea that you need the soul to create. You can create anything with this effect.

Ice; This is focusing cold energy to effect the targets.

Fireball; This is focusing the energy into a sphere and thinking its compressed, then it will be created where you want it created. Think to project it forth and consume the targets and turn them to ash. The smaller the compressed sphere, the more powerful.

Waterball; This uses water in the air, as vapors form by will and become a ball of water energy that you project by will to split off and "hit" the targets unerringly. If you have a fire being, use a water ball to extinguish it.

Impeachment; The effect is done, Donald Trump is impeached, no matter what.

Ashley's phone; no matter what it doesn't misbehave and do erratic stuff. Even if around the person living in room 9.

en

for dnd

Archon with all the kills; The one good thing that came out of EA. This summons an Archon, that does spell damages on the targets at x3 the damages. It has 100% health and your stats otherwise. This costs 30% energy.

Summon nishruu; This being eats energy to survive, so it is drawn to those that have magic and you want targeted. It has your stats and 100% health. It deals energy attacks that drain the targets energy. This is where each attack causes the targets to not do anything for their turn.

Summon God; You win every time as the targets either dissolve into dust or no longer wish to fight. On a 1d3: Roll a 1 to dissolve them, roll a 2 to have them leave peacefully, roll a 3 so they peacefully get along with you.

A single freaking Athiest; Nope... We made the chart you silly. Checkmate Thiests. This causes the targets to not be able to make a move for 1d6 rounds.

Zeitmeist; This forces the targets to change their minds and allow whatever you want by information being exposed.

Richard Dawkins; Say the spell and you can defeat God with a stick figure... Wow that was dumb.

Signalgate; Any gate used in a sentence, creates a scandal in the making. That distracts the targets for 1d6 rounds. As they're distracted they do nothing to you.

Watergate; This forms a gateway in the air out of water particles. That can shift you and your party to wherever you want to go.

Green Slime; This summons a green slime that forms in the area to attack the targets. It deals energy damage as it attacks with your stats. It has 100% health. You like to eat? Well if you eat this you lose with poison death.

Acid Slime; This summons an acid slime that forms in the area to attack the targets. It deals acid damage as it attacks with your stats. It has 100% health. Now eating this one? You will be confused... Basically so high you get scared of the monsters for real and run away.

Pudding Slime; This summons a pudding slime that forms in the area to attack the targets. It deals energy damage as it attacks with your stats. It has 100% health. No downsides to eating this one at all...after you kill it.

Solid; This forms an energy maze the targets has to go through to reach you. It sucks at first... But... We did make a solid maze.The effect lasts 1d10 rounds.

How fun; This forms a moment, that is a challenge to get over in the targets' minds. Fight over.

Hack it; This effect is writing something and it causes your God to do the idea.

Special ability: Over resistance; This allows the condition where your over 100% resistance all the elements, then you gain energy and health from the element attack damages. Whatever element damage as amount, your healed and restored in energy by that much in amount.

more Datura spells:

Great Wall of America; Keeps the Americans in and makes them happy for Unknown reasons. This is made of energy to keep the targets in an area and they seek to be happy. Combat over.

Sink Superman; Salt and Gold dude...This causes the super effect of your targets. They receive +7 to all core stat related rolls.

Pot of Greed; This uses the deck of many things. Draw two cards.

Loveball; This uses the Deck of many things. Pocket the entire deck of cards...

The Orange Team; This is a blessing from calling unity in action. Your party gains a +6 to all rolls.

DPH Thanksgiving; This causes a thanksgiving party. That you end up going to by feel. Do not lie about the date.

hashtag pray; You create a prayer effect of your God. State what you want as a Hashtag and it acts like a prayer. Do this in front of me and I just roast you.

Even Dirtier; Causes the targets to need to poo. That enjoys a good shag every now and then...

Maximum Dirtierer; This causes the big one to be done by the targets. Unbelieved is thy Ghost...that causes it.

Pride Committed; You are committed to do your deed with a +5 to all rolls. That guy in the bar... That was Satan dude...

The big one; This causes the moment you think to occur, they the targets get x2 damages from your next attack.

The Hail Mary Save; Never even seen a 1:15. You get by prayer to Mary a +10 to your saving throws.

Dark Souls Three Loophole; Allows you to wear four rings without being too douchey.

Result is undefined; This causes the effect of nothing that they the targets do for 1d6 rounds.

Lust; Every time you do it you make Jesus cry. And you don't want to make Jesus cry. This is where you cause the targets to lust after each others things and attack each other.

Just think about baseball; Makes it go down. This causes things to happe that you wanted to occur, despite a pause spell.

Worst Card; You pick the worst card in the Deck of many things. Oh you know you want to burn me... Do it dude...

Password Grabbler; This is where you get the password every time. These numbers aren't adding up you Jew.

Nerf it; This causes lesser stat rolls on the targets you target. There is a -5 to all stat rolls on the targets.

I'm not even kidding, it would take a crane to get it out; Say this if they start moving the bed. This spell causes things to be impossible to lift up without a crane.

Butterfly of Chaos Theory; Quiet...that's the chaos butterfly..where you cast upon the targets chaos in the form of butterflies. They deal x2 the normal chaos damages against your targets.

ideal: You may wear upto 10 rings, enchanted or otherwise.

Friday, May 2, 2025

Realities in effect

 This is where your reality is what the brain looks at, yet spiritually it looks at multiple dimensions. This is where you sense things and see what you want to see. Think about it and the third eye makes it a vision of what you want to have seen. So think and you know what to do.

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

suppress; this spell effects the person by suppressing what is not liked and the idea not wanted disappears. Like poison, it is suppressed and disappears from the system.

The firefly launch; It succeeds in launch no matter what.

allan; he no longer perceives the vision of the sex, no matter what.

Free press; This is where you get to say what you want, no matter what.

Thought; The idea is done, think and it is completed. no matter what. en.

autocracy; there is no autocracy of america, no matter what.

en

Windows; They do my windows, as quickly as possible no matter what.

null war; this nulls all war you don't want.

judy; she doesn't mind what I did or do no matter what. she feels nice enough to pay me what I am owed no matter what.

end early; This effect ends the life early and allows you to be reborn with a better chance wherever you want to be reborn. It could be another planet or dimension. Once you leave, you leave.

magic man; this is a magic golem that is immune to shocks and you summon to repair anything.

for dnd

Endurance: (This is counted in seconds. Divide your strength by 60 seconds and take the remainder. Like a 16 strength. This is where you calculate 16/60=0.266 and times it by 100. So 26 seconds, that means you can do a strength related moment like carrying something heavy before getting tired..for 26 seconds.): 


Maxwell's Demon; Make hot stuff cold and cold stuff hot.

Reverse Warpipe of Xmas; This causes peace where you expect war as you puff a pipe and will peace. Fight over. //Don't mention where the money corner is yet.

Reverse need; This reverses the need to war and causes peace instead.

Infocus; This causes no focusing upon you so you receive no attacks.

Pathetic; This causes what you want, the targets to not do something that you don't like. Including fight you.

Notioned effect; This is where you do something, using three different ways of doing it. Including elemental effects on the targets. So its x3 the damages or healing.

Energetic; This effect causes you and your party to have unlimited energy and stamina, that's for 1d6 rounds by the power of the creator.

Payback; This spell causes you to be paid back whatever you think to mention in funds.

Payback 2; This spell causes the target to be paid back by causing energy to do whatever you think to mention to them.

Enemy detection; This spell makes you detect enemies where there are some, and psychically you know whom and what they are. 

Friend detection; This is where you detect all friends in the area and your psychically aware of them.

Solace; This is a safety spell, where you can effect your targets yet they can't effect you. That's unless you want them to effect you, then they do.

 Infinite loop of Samsara; This causes the targets to experience the same thing over and over again, that you do to them. That's as though they were in a loop of time. This loop ends in 1d10 rounds and effects them per round. //Dude... Not even if you defeat the first boss with your bare hands... 

Forced Realignment; Turns anything Chaotic to become Lawful... "And all at once, the Chaos ceased...".

Body cast;  This effect creates a moment that you eat or drink something, think and you get an effect done by the body guided by the thought with the spirit effect cast on the targets. You can make any effect with this idea, including elemental effects.

True Mortal; Karma does not exist.

Solid Money Wish; You already have the money on your PDA...or computer.

Khufu; This calls upon a pharoah to grant a wish or give what you want.

Bobbleheads if they real; +1 to all stats... Same as the ring...

Luck Enchantment; We really couldn't make this skill any easier... Just drop it and it slowly gains luck energies. Use +5 to all party's luck roll.

Focusing thought; Name a thought and the subconscious does it, if you intend it to be done.

Marijuana; Cures Cancer and grows braincells too...

Camel; This is where you roll +5 to all rolls as you smoke. //I ain't telling...

Double Oklahoma; The ultimate punishment worthy of Nirvana...this is when you smoke a bad joint that creates a -5 to all rolls.

Sexual feel; This causes your targets to feel sexual desires with each other. That distracts them from doing anything for 1d6 rounds.

Sexual; This causes your body to become attractive enough, thinking to distract the targets for 1d6 hours. They do nothing to you and your party for that amount of time. 

Switch; This spell causes the right switch to be triggered and make changes to the area, that's like an entrance opens. Well... Yeah... Those kind of quizes too...

Tripping; This is where the targets trip, then find themselves in a mental land for 1d10 rounds. This makes them do nothing while the effect lasts.

Sureness; This is where you focus upon not tripping, then you don't trip at all.

Wavedash to School; This is where you focus to exist somewhere, thinking to go twice the speed of light and arrive in minutes where you intended to go. 

The demon; This causes by rock n roll song a point that your saved from doing. You don't die from the idea that occurs. In fact, if you reduce health to 0%, then instead it goes to 10%. "You know her life was saved by Rock and Roll.".

One Penny Watercooler; If you ever get too hot from MDMA... Now you know what the ice cubes are for... This applies ice energy to cool you off.

The Final Understanding; This spell causes understanding of the moment, the targets stop wanting to fight. You win. You see... The egg is the same size as something else...

Final Form; This causes a shapeshift of the targets' body to become a form you choose. //I'm actually a swam of cockaroaches, Jerry... Do not weep for me... I am happier this way...

Lethal Test; Do you want to uphold all the conducts in a room with a Giant Cane Toad? Think to cause the targets to experience a lethal test of poison. Roll a 1d2 to see if they die from lethal poison. On a 1, they're fine and recieve poison damage. On a 2, they die.

Divide by Zero; Don't even think about it. The targets cause a divide by zero on their computers and crash the machines.

Rejeuvenation; This effect causes you to restore half your energy and create with unlimited stamina.

Vanilla Medigun; Vanilla substance causes 150% overheal.

Rael effect; This effect does a dragon effect, that is the element you choose cast at the targets for x3 the damages.

Crime Skeleton; Now you found the skeleton chair...that causes in your mind a point of contemplation. This makes you relax and forget about the fight..cast it on your targets and they immediately relax. This is a win win situation for you, so think about the idea and it forms. Fight over.

The idea for now; What you think to experience all your targets experience.

The quester; This calls upon the energy consciousness to make a quester beast. This beast is immortal and cannot be harmed. So it creates a moment of the targets on the targets to learn from it's experience. 

The poster; This creates a post you do in idea online, thinking to get attention to things you like.

The effect 2; This effect creates with actions what you want as you do and think things. Its like you create a fireball with a gesture of a finger.

The effect of love; This is where you create with love energy, using a cup to create by drinking what you intend to make into existence. This is the love of doing things, to drive away a demon.

The effect of life; This is where you think to draw forth energy trapped in your past memories, that's as you remember the idea swinging your head from left to right. Increase your energy by 50%.

Liberty; This makes the idea you want, represented by a product to be free. This could be a cup, a wand or what you want in a product like a light saber that is "given" to you freely.

en

quotes

"Sigils, blessings, affirmations, basically anything. Here is a good one for all those people who make money wishes: "Money is merely energy that flows to me freely." So far out it is creepy."

Friday, April 25, 2025

Reality check

 This is where you think of the idea, then create with what occurs. Thinking of the idea to make exist. Then, if you wish to understand the basic idea that happens. You relate with what occurs as you think positive. The reality check then is creating with life and understanding the circumstances. Think of the idea and you know what to do.

Some spells follow

\Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

Jinxing; The rocket launch to space is not jinxed no matter what.

Ashley; She will be alright, no matter what occurs. yet, she doesn't return to pd1.

SpaceX; Think and do, the spaceX launch is done, and the weather clears up and cooperates to make things idewal for launch, no matter what.

Creativity; The more you drink, the more clear headed you become. Think and you create, by doing, you become unaddicted to the substance.

Chi actions; Actions empower your will and the actions cause your will to occur. Doesn't matter what you do. You see it builds up chi energy. 

The more chi you have the more you get results. Each action builds up a certain amount of chi. Yes.. the more chi you get, the more chance there is to getting a result. You start at 50% and build up from there. Its not instant, so don't get me wrong. An example is when you feel cold, moving around causes you to feel warm..its chi energy. So by exercising, you have allot of chi yourself. So its easier to get your will done. Your will, btw, is what you think to create. So think and you know what to do.

I only just realised airbenders are based on tibetans.

I realised waterbenders were based on inuit.

So firebenders are japanese and earthbenders are chinese right.

Turko-mongolic peoples are metal benders in life.

room 9; The lady that lives in room 9 doesn't mind my advances and what I did or do no matter what I do or did.

Ease; I feel at ease now no matter what occurs.

nothing; nothing bad happens to me no matter what I admit.

Democrats; They the democrats get a much higher approval no matter what and keep the rating high.

jebus; he gets better quickly no matter what.

smokey; I don't find insult or snubbery with whatever he does, no matter what.

for dnd

Using a d6, this effect has a duration effect unless if instant. Puce red or Deep red is for Emotion and you only need to rub and intensify the puce red or deep red particles. This is to get a emotional effect that can make things interesting where the targets get emotional over the idea and get focused with a +5 to their rolls. Think of the emotion to raise in you or the targets, like love of you or to do things with the feel or the right mood and feel to do things. Then, rub the puce red particles together to cause it. Then as you think of your need the targets are effected as you want them to be effected. You could cause the targets the feelings to kill themselves by suicide. This can also cause hating things, so you avoid the idea or the targets avoid you in the area. 

Otherwise, you could make them feel like attacking each other if a group is your opponents. Also, you can raise emotions to distract the targets as the more emotions the more distracted they are. So, the targets will think of nothing but their emotions, that's as they're overwhelmed with the feel coming from their emotions. They do nothing else for 1d10 rounds. Otherwise, if you stop focusing deep red or puce red particles, then they feel like doing things again. This is putting them in the right mood. The right mood can also be achived by scrubbing the particles, that's to get horniness or the feel that things are right. So they agree with what you say. Basically, you can make them feel like doing anything. This emotion does no real damages.

feat: Cops visage; This feat allows you to seem like a cop and work like one with a sudden booming voice. Add +10 to your strength and +5 to your charisma. Also, you get a +3 to your weapon accuracy proficiency.

feat: Persona visage; This feat causes the visage of your persona or spiritual self wherever you need it to appear. It can appear like anything you want and makes you gain +5 Charisma, +10 strength, +5 Dexterity or Agility and +5 Constitution. You gain the skill unless you already have it of Knowledge: All as Knowledge: All (Int) 10. This is where you have 10 skill ranks and is an automatic success. It can disguise itself or fake things as it must be to pass inspection. Its not detected if not needed to be detected. This Visage creates the ultimate listening in point, that's as you know what it hears and it can be anywhere. This feat gives you the improved ability of elementalism, where in the area you gain +5 in all Element related rolls including damage and gaining back what you lost except for weight. In the moment you need it to, it will fight beside you and for you otherwise. It has your stats and 100% health and spiritual forms of your weapons that deal spirit energy damages. The damage amount is the same as your normal weapons. You use the same BAB or Base Attack Bonus. That your character has for its attacks.

Path interruption; Think to intrude in the mind of the targets, and the soul causes them to not get things done. This is where they find something in their way to attack you.. attack aborted.

Path interrogated; This is where your soul interrogates the targets and learn the way to go.

Retirement; This is the effect of stepping down and doing what is necessary to subsist.

Thought effect; The thought effect is where you wan't to knock out the targets, that's done by thinking they get knocked out. The energy of the thought builds up in their minds, think and the targets get overwhelmed as they get knocked out for 1d6 minutes..outside of battle. In battle, they get knocked out for 1d6 rounds.

Thought kill; Thought killing someone is thinking they get a condition, that kills them in the end. It builds up the thought energy and they get overwhelmed and they get knocked out as the condition appears in the targets. The condition knocks them prone and kills them instantly, so no damage has to happen.

Thought change; This is where you think at the targets and change them as you will your soul to create what you want in them, including death to or reviving the targets.

additions to dnd

If you knock the targets prone, you cause them to be unable to arrest or attack you. Also, you knock them out for 1d6 rounds. You knocke them prone by taking out 1/4 the Health of the targets. Any spell or effect they have on you, they lose their focus and the effect disappears. Any summons disappears. This is a known effect.

Sunday, April 20, 2025

Ensuming magic

Ensuming is the act of creating with life and accepting the idea you hear by feel. This creates the point of life where your relaxed and capable of working with the memories you have. 

Some spells follow 

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect  or trigger word and look to read the definition that the subconscious does by feel. So you know what it does.

See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells that you like as though you will the effect to exist. 

So if given enough time, the effect happens for the energies will surge and do the idea for you. This is done in effect by what is what where you think. Think the ghost dismissed after offering energy to it and the creator makes it so.

Wall of protection; This effect causes a wall of energy that acts like a shield and works with the concept you think about it doing. What it works with is energy to it so think and you know what to do. How it protects you.. is absorbing the element cast at it. It senses your need, so it will dissolve back into energy if you need it to do so.

Energy of acceptance; This effect causes you to get things done, that's as the energy consciousness makes for acceptance of the idea. Think and you yourself are not contested, no matter what you do.

Contesting wall; This effect causes your targets to be contested and energy itself fights them with energy blows for each round per 1d6 rounds.

Genetic adaption; This effect causes by energy and drinking water, the change of body through genetic changes into being what you want the body to be.

Unusual behavior; They that get effected by this, get creative and do things by feel. Add +5 to all rolls.

Unwanted; Those that are unwanted are warded away from the area. Fight over.

The fight; Energy causes you to be fight free and any contested moment is dismissed.

Counter; the counter as needed is done..

The lights; They get the lights replaced no matter what and quickly.

Inspection; I pass my room inspection by the manager no matter what occurs.

En
Eb

Killing cold; This effect causes the cold to not be there. What it is is holding the cold and it fades away.

Everything; everything is alright and doing good no matter what.

Focus; I manage to get things done if required no matter what.

I managed; I get the items under the sink organized no matter what and quickly.

Paul t.; he doesn't mind what I do or did no matter what.

En

Food for Easter; they get here and feed us early no matter what.

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