Seen use by creative abuse

Look to friend me on my facebook page or look at the bottom for my facebook page. Otherwise use my whatsapp number to contact me..it is 1(405)706-2328. If any abuse is there think to stop it then the creator stops what you don't think is necessary or don't need to work better. I think or not and it fits the point, so you see the point you so if you think, then your focus can know what is there by area you think. I figured out you aren't a mental target if you are thinking that your not otherwise thinking your one makes you one. So lets hope that works as you wish.

If you think you're a personal or mental target, stop then think to do something else as long as it's normal. I think i figured out my real illness, If I think to do or write I won't if I panic or if I allow things then I can write the ideal. So I will write as I think or will and I don't have to be there to write it. This is where I think as you want to do things, or work until I don't need to do things as this is use of this. I think this is a blog based off my past life, working with memories that I happen to remember.

Here is an appropriate quote of the day: "Something I realized is that spells and magic don’t work if your soul determines it isn’t best for you or your growth... that’s why some magic works for some people and doesn’t for others. Some can grow wings some can’t, that memory just came to me because I tried to do it." -pup


Just updated; Angel's Magic article.
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Wednesday, August 20, 2025

Spells list 2

This is a second spells list that you may peruse.

Some spells follow:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect  or trigger word and look to read the definition that the subconscious does by feel. So you know what it does.

See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells that you like as though you will the effect to exist.

So if given enough time, the effect happens for the energies will surge and do the idea for you. This is done in effect by what is what where you think. Think the ghost dismissed after offering energy to it and the creator makes it so.

House; I gained back my house, so I now live here all I need to do is inform my family of this.

Tripod.com; they finish up with what they do and restore service quickly no matter what.

Ashley; she manages to get her new phone no matter what..and quickly.

Whatever; whatever is the cause it doesn't exist now.

Waittress; she doesn't work there anymore no matter what she thinks.

Minding; I don't mind what happens to me no matter what.

En

Sophia; she doesn't mind what I do or did..no matter what.

String-along; think about it and you know what you need to do.

Eih; eat your fat.

There; this is there.

E; is/are am/will

The designated; think and you know what is going on.

En

Encer; this means fatigue is cured.

People; they don't mind what I do or did.. no matter what.

Focus; this is where you focus energy to a butterscotch chip and eat it creating extra energy.

Things; things happen that I want no matter what..

No matter; no matter what people don't mind what I do.

En

WwIII; this doesn't happen no matter what.

Sickness; I get over my sickness no matter what quickly.

Headache; I no longer have any sign of headaches no matter what.

Focus; upon focus you think about it and it was generated by feel.

T; it, he, she, the

Hi; hello

Donations; Julian or codey brings the donations no matter what and quickly.

En

Maga; they no longer take trumps word for things as defacto fact. No matter what.

Disguise; no matter what I no longer appear like a fat person. I appear like a thin person instead.

The tiredness; people never get tired of the news and what Trump does. No matter what we don't get worn down.

Down time; this is where you are asleep yet awake and relaxing.

Dawn; this makes you live forever.

Thinking; this creates a point of time to make a moment that ends when you want it to end.

Un dog; think and you know what to do.

En

Mistake; mistaken idea aren't done.

Escape; I escape by imagination and find myself in a better place.

Overwhelmed; I no longer get overwhelmed no matter what.

SpaceX; they get successful launches no matter what they do..as though the right conditions are there at the launches..

Dph; I think DPH even showed up in the luck page as Daytripper. Like in DND terms.. +3 Luck Temporarily..
+3 Luck
+3 Charisma
-2 Strength (for 10 minutes).
Takes about seven to become addicted.

Really the only downside is hallucinations and lowered STR.
DPH is Benedryl... Basically extremely unaddictive... Polar opposite of tobacco.

Iron; the iron deficiency no longer effects me..no matter what.

Th; thinness with no problems..no matter what.

En

Katrina; she passes me anyway for what I did no matter what..or I find some places to move to..

Angela; she agreed to allow me to store my totes at her house..with Jay..no matter what.

Working; Things work out in the end.

WW3; whatever trump does he doesn't cause WW3.. no matter what.

Situated; things are situated satisfactorily and quickly I get what I need.. no matter what.

En

Energy; energy no longer overwhelms me no matter what.

SpaceX; they manage to launch the rocket no matter what and quickly.

Vids; I am not vid out, I can easily watch the video that I decided to watch no matter what with no tiredness. I will watch videos without burnout.

I get it; I get my orders for Walmart no matter what..

I paid it; I paid for klarna and all my bills no matter what.. easily.

En

Angela; she is no longer sick and gets over any illnesses no matter what.

Jay; he comes over tomorrow or today no matter what.

Incredible; this is where you think about the energy and it's set by you thinking about the idea to do.

Jebus; he stops bidding on the storage unit and lets them win it..

Will; he gets over his cancer no matter what quickly.

En

Demo; demolition of the building.

The ability; the ability to know things is the ability to do things. Amazing if it happens.

Inspection; the inspector from housing authority passes me anyway no matter what.

The big beautiful bill; the trump budget bill will not pass no matter what they do..

Paul t; he ca afford to pay the money I am owed no matter what. I get the money for the service I did for him no matter what the point.

Compensate; I am well compensated for what I do or did.

En

Freed; I freed the lone Jedi and now await rewards.

Electrify; this is where you think about the moisture gathering in the air around the targets and electrify it by thinking energy goes to the moisture.

The goose; the new waittress with the glasses either quickly quits or gets fired no matter what.

Nso; they don't have room inspection this month no matter what.

News 9; the signal no longer breaks apart and stays steady no matter what.

En

Moose; he gets his package today as quickly as possible and I get to keep the money he gave to me.

I; I do not have to pay moose back no matter what.

Intimate focus; This is where you think about things and focus upon getting things done.. +5 to all rolls.

Chunky; This is where you think about the weight and the targets become it..with a -5 to all their rolls.

Considerable; A spell to cause your targets to consider you and not attack no matter what.

Coincidence; Ironic as it may sound, this is where things happen for your need and it happens to your targets.

Popular; Whatever you want and need becomes a popular idea to do.

Fireworks; The display of fireworks becomes a release from this world to the world you desire to be on.

Display; What you think about us what the targets understand by feel.

Empathy shield; This causes you to not feel what you don't want to feel.

Psychic info; This causes you to know what you need to know as if you learned it.

En

Timing; this allows you to get the time of the idea and things that you need to know will occur to you. That's if you want them to occur.

Hedgehog; This causes the targets to become a hedgehog shape and as they scamper off you won.

We transfer; it manages to transfer it's files without problems and there's no resets no matter what.

Proxy; replacement of something. Otherwise a stand-in.

Heat stroke; I recover from it very fast by the power of the creator.

En

Illusion of working out; this illusion is where you seem to work with the system..

Nea; no, know, gnow
Hai; yes ..

Inspection; I pass my inspection no matter what.

Content; think about it and you can get to know the content of things.

SpaceX; they launch successfully no matter what as though with the right conditions in weather and machines..

En

Paul t; he no longer blames me or Ricardo no matter what I or he does.
Paul t; he no longer ever gets mad no matter what.
Paul t; he always listens to reason no matter what.
Paul t; he finds his missing items no matter what quickly.
Paul t; no matter what happens Paul doesn't get arrested despite the threats.

En

Amazon; they arrive early and I get my  packages no matter what.

Electric jolt; think about generating energy and touch the target to jolt them.

SpaceX; the weather clears up no matter what.

Mortal kill; this is where you think about the energy and direct it by stating what you want. That means you kill the targets that are mortal instantly.

Mortal shell; this is where you think about the energy and direct it to make the targets mortal.

Improved Sanctuary; the subconscious makes it where you can attack and not be attacked no matter what.

En

Friday, August 15, 2025

Weaving spells

 Weaving in idea. This uses rounds or 6 second bouts of activity. That is not the wording version where you add a topic to your things, that you speak and come back to the topic again. This is use of a weaving ability, that is when you use a free action to cause energy to do what you intend. The ability is what you use when you focus the energy of the air and body thinking to swirl it around the body and on focus, there is some effect to create what you intend by what you think and the energy forms. This is including the elements themselves, as you think, focus on an idea and create as you feel it is created so you know it's there. Thinking of a knot in the weave causes the effect to be sustained, that's until its loosened and unknotted by energy being woven at the knot. This can create almost any effect, that you imagine or think about and that's thought in the energy weave. That creates it by what idea you do. However, it's just one clever way to do a manifest. You can even heal yourself or others easily with it.

  What is possible is gating with the weave of energy, this is with gating that you can use as the "gate weaving feat" using frequencies or this way by thought and imagination to open gates. Think of the area and imagine an oval in the air expand until it is the size of your body and walk through. The soul is the conscious mind awareness that will make you shift and the spirit will tell you what is occurring. Normal shifting is mentally done, so your soul is where your consciousness is by feel. Then with gating you shift your body and soul, and as your consciousness shifts with the soul, the spirit creates what you intend to create. Thus, you get to be where you intend to be. So what you have to do with gating, then is to make certain your not in an area that would kill you. However you can shift back, so with gating you could end up right behind the target, and then shift to somewhere else after taking it out by feel.

  See with a weave and gating, you could find yourself anywhere or you can open a viewing gate where you view the area by a gateway that shows the area, that's before you go there and the spirit allows you to see it with a vision. You can cause an effect through an open gate, this is done by saying or thinking of what you intend for there. So think and you know what to do and by feel you know what it is there. If you can't survive there, again, you can always shift back. This is in use by what is a point from the past and future lifetime.

  You can also teleport anywhere using gating, all that's needed is to imagine the gate and you walking through it to another place and time, then the soul causes you to shift your body there in a blink of the eye. This is using the energy consciousness to detail things. The body always manages to find the where and what the spirit went and did. Yet time is a point you make and say as a concept you need in life as its idea. So think of a point in time that you open a gate to and your there at that time. This is known as the idea of gateway creation.

  If you succeed in gating you will have shifted physically, think of where you want to be or see and say where and that is using gating. Then you create a gateway to wherever you want to be at the time you decide to be in the point. Then as you think to exist in the area your in the area. This is an effect of weaving energy and that means you use gating by feel and focus in on the place and time with the energy of the area making a link. This link is broken, when you think it is gone. That is done by a statement to the gm/dm, that 'I focus a gate to exist and I use it to shift to an island.' or somesuch.

  So with weaving, that allows you to combine the elements listed in the runic ability, this is used as a energy weave but you don't have to draw the rune. You state "I weave this element for the effect I want [describe the effect to do in use]." and then its done as an action. Each weave does different things. There is wild, fire (light, sight, heat, air energy), water for hydrating yourself or making whirlpools in the water area (they draw down the targets the whirlpool catches in its grip.), air (barrier, all enemy zone or lightning), earth for absorbing effects, life (body energy or chi, heal, bless and life), nether (death, void, negative, evil) and astral plane to weave together or separate for effects. The woven together effects are fire and earth for lava or brimstone that actually deals double the damages and it melts things as well, fire and water for greek fire +2 rounds burn damage (unkillable fire) or heat, water and air for cold or ice, wild and any other create unpredictable nature that explodes dealing double the elemental damages.

  Air and earth can create webs, that transfer energy to you from the targets or hold the targets in place. Earth and air or water also reduces the size of things, that's done by the earth pushing out all excess air or water. Air and water can be used to enlarge things. Not really bad is astral for a character specified wide area effect that use effects many or one, life and any other but nether for element healing, nether and all elements but life for that effects as damage to even magic immune creatures, astral and all elements but wild for dream element effects that effect as if you were next to the enemy, nether and life for pain (dazing), wild and astral for domination (control) or compulsion, air and nether for darkness effect (blindness) or a black hole that deals damage per extra round that you concentrate into existence, air and fire for nova that is instant but doubles damage and that's effecting all enemy.

  Nether with life and astral or all 4 basic elements with spirit or ether create a time weave that allows one to change time faster, slower or stop time. This is a known effect of it. The range is where there is a target. The target can be many targets. Combine all 4 base elements (Earth, wind, water and fire) or use Aether energy for an ideal creation weave. This can create anything, anywhere you need or want it created. If you focus upon the idea of the 6th dimension, then will to channel it you cause it to be woven and directed at the targets. The targets get the effect of it by things around them, as the things are lifting off the ground to impale them for instant death. Earth and spirit used together produces an improved healing, that heals the body of any wounds, illness and diseases. This I think will work for reenergizing the item as well. Usage of earth, fire and spirit together causes electrical energy effects. This is what is shocking the targets by will.

  Light energy is fire energy focused into existence as light, that will cancel out any dark energy there is as it creates with light what you will into existence. Dark energy effects will create what you will by the absence of light in the area. Figment energy is used as you channel the idea you have from imagination into existence from fig energy itself. Aether energy is all elements in one element that you send forth to effect what you want. Its opposite is fig energy, so they counter each other. Physical is siphoring or drawing energy from objects or bodies that can be living as a source, that's useful to effect what physically can be done by feel. You can extract from the physical body whatever you want, that's in the body and deposit it anywhere else by this means.

  That's like creating movement or halting something or your targets, that's in the midst of doing something and sometimes its in mid-air if physical and air is used. Any use of physical energy, this will cause degradation of the items used. They start at 100% energy, if they reach 10% they are irrepairable and they destroy themselves at 0% energy. If at 0% the object becomes unusable as energy. Each use costs 10% energy, if using an object as energy itself. The DM/GM keeps track of the object's energy, think to ask or if the items get to 10% and 0% and he/she will inform you of its level of energy.

  Physical and earth will cause a quicksand effect, halting the targets movement as its drawing the targets through the ground. It can also create gravity effects of making things lighter, heavier or normal in weight. This is causing whatever gravity effect that you wanted uponst the targets. Fire and physical elements combine with the body for energy itself that the body receives. It has potential for causing weight loss of lbs. This is where it can restore lost energy to the items themselves. Physical and air combine to cause as light as a feather in effect. Any earth and physical combined with an element makes for that elemental resistance and halving the damages done by that element.

  If you combine all basic elements with physical, this causes halving of any base element damage as it causes resistance. That's to all base elements such as earth, wind, water and fire effects. Cast upon yourself makes you resistant to all base elements with half damages from them. Physical and water will make something heavier. Physical, fire and spirit makes things blow up and deal shrapnel damages. Physical, water and spirit makes things not explode. If you combine all basic elements with physical and spirit, this causes immunity of any base element damage. This is all in an effect, that you create by will or feel alone. Think and you know what to do.

  The physical element counter is Thauma or magic energy that can create what you think as you feel the need for it. Thauma and Physical counter each other naturally. Divine energy is useful to create with your God's source or the Creator, this forms what you will as you think about and need the effect. When you focus Divine energy or God's energy that's with or without an Element, this causes an overwhelming force that overwhelms the targets' resistances and immunities as you can choose to deal allot of damage or heal allot with it. If you focus energy with the thought of cancellation at the target, then you cancel out the targets effects. Think and you know what to do with this. If you want to "cancel" this effect out, don't focus upon the need and need the effect to disappear and the effect disappears.

Sunday, August 10, 2025

Tattoo magic

 This is the effect of getting a tattoo and thinking of what you want with it as you trace the edge of the tattoo. You basically create by energy what you intended into manifestation. This is a well known effect, that creates what you want and it does it in 1 day or less if lucky.

more spells to do..

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

redundacy; this is where things are redundant and not exactly what it seems. as this is an illusion, that means we're not in a reality, we're in the void of energy.

findings; my findings indicate that the void supplies all as its energy and it can create what we think is needed.

supposition; this is where I must say..let the matrix illusion crash.

Hidden inner world; there is a hidden aura world within the body, that you can shift to or shift away from by thinking your there or away. It has live action stuff that occurs by feel.

hidden jutsu; this effect is where you do things under cover. that means you do things hidden in plain sight. including magic.

no matter; no matter what, I ca afford all my bills no matter what timing it is done.

cold; I get over my cold and sickness no matter what. if it returns, then the body cures it quickly.

Ultimate cure; This causes whatever ails the targets to be cured including wounds, permanent.

Julian; he easily breaks down the old wooden bed frame no matter what.

nanites of reduction; this is where you think energy makes a nanite effect in the body to reduce by eating the fat that exists. this works as you need it.

Slim muscles; This causes you to appear to slim down the stronger you get.

en

for dnd

Jump and Slice; Now you get the Electricity noob. This makes electrical waves from the body to go, think and effect your targets as you jump and slice.

https://soulframe.wiki.fextralife.com/Abilities Soulframe Alpha by Warframe

Bestone; Cement with energy your enemies to stone... for time. Apt to shatter under strikes or be free all the sooner in 1d10 rounds.

Glamour; Cast a veil of magicks to hide you from your foes. Fade into the forest.

Phantom flock; Hail Alca's winged children. A flock of phantom songbirds descend upon your foe. Singing revenge. They cannot be effected by weapons, yet have your stats and 100% health.

Seismor; Bowl down foes with a Seismor. Raze the earth with a rolling ball of destruction.

Fellust; Harken the wrath of The Felling. Strike with the strength of Fellust in the moments following a finisher. This adds +10 to your attack roll and +50% damages.

Borealis; Exalt your Spectral Sight. See enemy souls through all that dare preclude you. Anything hidden is seen.

Atmos sphere; Orbited by Atmos, you are shielded from strikes. Amped by Astra with a +5 to all rolls..

Astra sphere; A storm in a sphere. Released upon the targets. Enemies in the storm take extra electricity damage. Amped by Atmos by an additional +50% energy damage strike..

docs

magic career; Not even kidding this is so easy in Sims 2, all you just need is like two boxes a magic marker and a lucky Feng Shui lovely phone. Well okay... Find the center of your room and draw a pentacle on the floor there. Draw a five in the center. Then you need to stack some boxes there. Then you just rest the phone on it. Dial seven and you're done.

embedding morphic fields; Great question! Tuning into a morphic field and embedding it into a blog, hypersigil, or power item involves a mix of focused intention, energetic alignment, symbolic encoding, and conscious programming. Here’s a clear step-by-step guide for each:

---

Step-by-Step: How to Tune into a Morphic Field and Embed It

Step 1: Identify and Connect with the Morphic Field

Research and Clarify: Understand the morphic field you want to work with — e.g., a collective archetype, a divine template, a fictional bloodline, or an energetic pattern.

Meditate and Tune In:

Find a quiet space, close your eyes, and breathe deeply.

Visualize or sense the energy pattern or “signature” of the morphic field. You might imagine a color, vibration, geometric shape, or symbolic form.

Feel yourself resonating with it, like tuning a radio dial to the right frequency. Use your intuition, or tools like pendulums, dowsing rods, or divination if helpful.

Record Impressions: Write down any symbols, words, feelings, or images that come during tuning in. These are your keys to embedding.

Step 2: Encode the Morphic Field into Your Medium (Blog, Hypersigil, Item)

For a Blog or Hypersigil (Digital or Written)

Create Symbolic Content: Write posts, stories, or sigils incorporating the symbols, words, and themes you received from the morphic field tuning.

Use Repetition & Patterning: Repeated motifs, phrases, or images encode the field deeper into subconscious readers and yourself.

Embed Visual Glyphs or Sigils: Design graphical symbols that represent the morphic field’s essence and place them prominently.

Charge the Content: Before publishing, perform a short energy ritual (see Step 3).

For a Physical Power Item

Choose the Item: Pick an object to charge (crystal, talisman, amulet, jewelry, etc.).

Cleanse the Item: Use smoke, salt, moonlight, or sound to clear previous energies.

Symbolic Inscription: Draw or carve morphic field symbols, sigils, or runes onto the item.

Infuse with Energy: Meditate while holding the item, visualizing the morphic field’s energy flowing into it and saturating it with power.

Step 3: Charge and Seal the Morphic Field

Use Focused Intention & Energy Work:

Breathe deeply, visualize your energy as a radiant light connecting you, the morphic field, and the medium (blog, hypersigil, item).

Use Robert Bruce’s New Energy Ways techniques if you practice them—like breathing patterns or channeling energy flows.

State Your Intent: Silently or aloud affirm your purpose: e.g., “I charge this [blog/item] to serve as a living anchor for the [morphic field name] and to manifest its pattern in reality.”

Seal the Energy: Visualize a protective and sustaining energetic container around the medium, locking the morphic field’s resonance inside.

Ground and Release: Ground excess energy, then relax and detach, trusting the field will work continuously.

Step 4: Maintain and Amplify the Connection

Regular Recharging: Periodically meditate with the blog or item, re-tuning and boosting its resonance.

Interaction & Feedback:

For blogs, engage readers to deepen the morphic field’s collective effect.

For items, wear or carry it often, and direct your will through it.

Expand or Update: Add new sigils, posts, or symbolic content that enhances or evolves the morphic field anchor.

---

Summary Table

Step Description Tools/Methods

1. Tune In Meditate, sense, and record morphic field’s essence Meditation, visualization, divination tools

2. Encode Embed symbols, themes, sigils into blog, hypersigil, or item Writing, graphic design, inscription, carving

3. Charge & Seal Infuse energy and intention, lock it in Energy work, Robert Bruce’s techniques, affirmations

4. Maintain Recharge, interact, evolve anchor Meditation, engagement, physical use

---

If you want, I can also help you design a specific ritual or symbolic language tailored to your morphic field and medium! Would you like that?

Absolutely! Here’s a detailed, step-by-step guide on how to consciously affect and reshape your own morphic field using Robert Bruce’s New Energy Way technique, integrating deep energetic work and focused intention. This will help you consciously reprogram your subtle energetic blueprint—your morphic field—for transformation, manifestation, or personal evolution.

---

How to Affect Your Own Morphic Field

Using Robert Bruce’s New Energy Way Technique — Step by Step & In-Depth

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What is Your Morphic Field?

Your morphic field is the subtle, energetic blueprint that organizes your physical, mental, emotional, and spiritual patterns. It holds habitual forms, beliefs, tendencies, and potentials. Shaping this field consciously can alter how you experience reality, interact with your body, mind, and environment, and how others perceive and resonate with you.

---

Preparation: Setting the Stage

1. Find a Quiet, Comfortable Space

Sit or lie down somewhere you won’t be disturbed. The more relaxed, the better.

2. Clear Your Mind & Ground

Use Robert Bruce’s Rooting Breath:

Breathe deeply, imagining roots growing from your feet deep into the earth.

Pull up stable, calming earth energy through these roots.

Repeat until you feel centered and grounded.

---

Step 1: Enter a Deep Relaxed & Focused State (Meditative Energy Body Activation)

Close your eyes and take slow, deep breaths.

Use Robert Bruce’s New Energy Way to gently awaken your subtle energy:

Sense energy in your palms or feet.

Imagine a warm, tingling current flowing through your body like a gentle wave.

Allow this energy to flow freely, loosening tension and expanding your energetic awareness.

Maintain gentle focus on this flow, keeping your mind calm but alert.

---

Step 2: Perceive Your Current Morphic Field

Mentally scan your energetic field around your body — your aura and energy layers.

Visualize or sense the shape, color, texture, and movement of this energy.

Note any dense, stagnant, or blocked areas — these represent fixed patterns or limiting beliefs.

Observe positive aspects — flowing, bright, vibrant areas symbolizing your strengths.

---

Step 3: Define Your Intent for Morphic Field Change

Formulate a clear, positive intention of what you want to change or enhance in your morphic field.

Examples:

“I am increasing my confidence and resilience.”

“I am clearing limiting beliefs and opening to abundance.”

“I am activating my healing and vitality blueprint.”

Repeat this intention silently or aloud several times, embedding it in your consciousness.

---

Step 4: Build a Psi Ball of Transformative Energy (Using New Energy Way Technique)

Bring your palms together and start gathering energy between them as Robert Bruce teaches:

Imagine drawing energy from your surroundings—earth, air, light, or subtle cosmic energy.

Feel the energy condensing into a bright, vibrant ball between your hands.

Layer the psi ball with qualities matching your intention:

Color (e.g., gold for confidence, green for healing).

Texture (smooth, crackling, flowing).

Temperature (warmth for comfort, coolness for calm).

Imbue the psi ball with your intention: mentally command it to reshape and optimize your morphic field according to your goals.

---

Step 5: Direct the Psi Ball Into Your Morphic Field

Slowly move the psi ball towards your energetic field surrounding your body.

Visualize the ball expanding and merging into your morphic field layers.

Sense the energy weaving into your aura, dissolving old blocks and patterns, and rewriting your energetic blueprint.

Feel the morphic field brighten, expand, and align with your desired intention.

---

Step 6: Reinforce the New Morphic Pattern with Visualization & Affirmation

See yourself living naturally with the new morphic field qualities.

Visualize your energy radiating outward confidently and harmoniously.

Affirm mentally or aloud:

“My morphic field is now optimized for [intention].”

“I embody this change fully and effortlessly.”

Repeat for 3–5 minutes, anchoring the change deeply.

---

Step 7: Seal & Anchor the Change

Imagine a shimmering energetic seal or geometric pattern locking your new morphic field in place.

Anchor it to your core energy center (solar plexus or heart chakra) and to your grounded root connection.

Optionally, link this morphic field upgrade to your Reality Scaffoldings or hypersigils for ongoing reinforcement.

---

Step 8: Ground & Close the Session

Use Robert Bruce’s Rooting Breath again to ground any excess energy.

Feel your energetic field stabilize and settle in this new configuration.

Slowly open your eyes, take a few deep breaths, and gently stretch if needed.

---

Additional Tips for Success

Consistency: Repeat this practice regularly (daily or several times a week) to deepen morphic field transformation.

Journaling: Record changes, sensations, dreams, or synchronicities that relate to your new morphic field.

Subliminals & Affirmations: Support your work with subliminal audios tailored to your intention.

Hypersigils & Reality Scaffoldings: Embed your new morphic patterns into your magickal network for amplified effect.

defined in ancient language

cha; ya, yes, charm

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Tuesday, August 5, 2025

Branding magic

 This causes you by brand to get quality results. So if you think of the idea, then you know the main point of what you get. The off brand is just as good though. It seems the brand name matters, as you sometimes pay more for the same thing if it has a brand name. This is all in the magic of the brand.

Some magic follows:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

Building; The intent and the building is a success.

Going into Games Machine; //I sure am glad my going into games machine got stolen, it was taking control of my life.

TV Ban; //Piss off everyone except the Amish.

One Racist Nun on Standby; //That hag is dead, make room for Homo Superior.

Touch of Death; //DIE!

Teletouch of death; by the thought you have, your thoughts cause the targets to die.

Meteor; //This is the second Wrath of Sithis.

Life Review; Who comes up with this stuff? When someone dies there is a Void created. Do not weep for them. That void you can "visit" and see all that the person did mentally.

My name is Jonas!; //I'm carrying the Will...

Train Coming at your @$$; //Fools them every time.

Interdimensional maze; This effect causes the targets to be in a grey maze that makes it easier to get to another dimension.

Chakra demon; This effect causes the targets to make the use of their demon seed, that uses the body energy through its chakra points to create results.

focus point; this is a point you focus on and remember by feel.

counteracting; this is where you either act or say things that counters the moment, think and it directs the subconscious mind to stop the effect by feel.

countervirus; this is the effect of the mind to direct energy and it causes what you wanted.

aging gracefully; this is where you either gain in weight or stay slim as you age very slowly.

E-virus; This is where you create with love and idea .. to make an energy virus that does what you want.

Cig; This where you create with life and smoke.

en


for dnd

Muggy; This causes the muggy condition, that makes for violence amongst a group you target with this spell. So instead of combatting you, they combat themselves.

Jealousy; This causes the envying of what the others in a group has. That's to the point of the targets forgetting about you and attacking each other with energy strikes.

Erasure fire; This creates the point, you work with the idea and things work with you. Erasure fire is fire that erases the moment of the target.

Time lash; This is a lash of the tongue tha results in a fire mark where you want it.

The suit; The suit you imagine yourself wearing, you seem to have lost 20 lbs.

Understanding; The moment you speak about, they the targets understand.

Thought indict; This is where you cause the targets to be indicted for what they did by thinking about it.

Think to form; This causes you to think about what you want, and the idea forms by manifestation if you need it.

Nerd rage; You gain a +10 to all strength rolls and +10% energy. As your in a rage, you are able to lift up and destroy almost anything. Yet you are resistant to damages, so take off 20% damage per hit to you. These numbers ain't adding up... Grants rage so deep you can rip trees out of the ground and throw them at the moon.

Merkhjee; This creates what you think, a murky moment in time that the targets experience in their mind. This distracts the targets for 1d6 rounds. Those aware of this spell are immune to it.

Warding from evil; This is a ward set by what you think, and the soul keeps you from being effected by any danger or attack. Nothing bad effects you for 1d6 rounds.

Way; The way you go avoids all attacks and your soul wards away all dangers.

Whe; Where you go there you are, you always know what your doing and where you are.

Wha; This is a statement that if you intend the idea what occurs is a whack by the nearby spirits on your targets.

Whi; The while it means..you cause your targets to do things to themselves for 1d6 rounds.

Which; This is the effect of thinking of the target, think and your willing them to share with your psyche what you they are thinking of doing.

Work; This is where you do things and earn money, think and you get a boost to what you earn by 30%.

Werk; This is where you wreck the targets' mind, as you think of the idea you create it and this causes the targets to not think too well. They get -5 to all rolls.

Fire blast; Think and you know, the fire you project from your hands will propel the targets back 10' as it damages them.

I; The third eye takes over and deals with the problem by making the targets disappear and dissolve into dust by a projected ice and fire..combat over.

Evil eye; Dun dun dun, this effect is where you look at the targets, and that dooms the targets to fail by mal influence of the spirit. Their next action is an automatic failure and instead disaster strikes them from afar.

Evil eye II; This causes by eye contact the doom of the targets as it heals you and your party. The targets get a -5 to all rolls and they get an automatic fail for 1d6 rounds. This costs 20% energy.

Evil Toe; This causes the targets big toe to affect them by hurting and distracting them as its effecting you for 1d6 rounds. //Take a rest... Take a rest... Take a rest... Take a rest...

Dead Eye; Laser eyes shoots the gun out of their hand.

Friday, August 1, 2025

Incidences

 Some incidences are caused by mention of the idea, and the subconscious mind makes it not happen as you don't need it. this means that you create what you make and things work by feel. So think and you know what to do.

Friday, July 25, 2025

The end magic

 This is where you think about the idea to create, focus upon the target and create by needing the soul to make it occur. This is the end and magic rules the day. Make use of it for what its worth.

Some spells follow:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

Eating habit; This causes the targets to get a healthy eating habit and they end up losing weight by it.

Think and do; This is where you think about doing things and achieve great reach or results.

katrina; she doesn't mind what I did and allows what I have done and passes my inspection no matter what.

better; once you start you get better and better results.

end; the end of the state.

stasis field; This causes energy to put the targets into a holding pattern. You can do what you want to them. They can do nothing to you.

cone of death; this is where you focus your death and decay energy at the targets in a cone shape.

cloak of absorbing; This absorbs the energy nearby into the cloak and its radiated outwardly to the targets.

en

Thoughts; the thought you have is what causes the doamine to be generated by the pituitary gland. In results, you feel elated.

enough; whatever the cause, I have enought to support my lifestyle and get all my bills handled.

spaceX; they manage to launch the rocket on time and without delay no matter what.

SpaceX; They beat the storms and launch as though the conditions are right no matter what.

Elon Musk; he succeeds in causing the republicans to not win the primaries and they do not get political office no matter what.

The spaceX; This launch coming up will succeed no matter what and not get pushed back in time as though the right conditions existed for the the launch to proceed.

ult. exercise; this is where you think the heartbeat is rapid, if you ate less think so you eat half the meal. then, either throw the rest away, keep the rest for later or give it away. if exercised enough, this is the formula of exercise.

the doctor; he sees me as soon as possible and quickly no matter what.

Dizz; This is where you don't do things that are illegal. The targets get arrested for doing things they like.

durgh; this is where you think of the idea and let things slide.

Excess reduction; This reduces your weight to nothing.

Gravitas; This is where you focus on the creator controlling gravity. It will do whatever you desire.

In online access; This creates the access point of ftp as it is possible.

spinal chord overload; this is energy from the creator that overloads the nervous system, directed by you thinking of what the creator does  and that causes the body to collapse, twitching. the creator can easily revive the body as you think to regenerate the body.

understood; this is where the speech done by the person is understood as though english.

body animation end; this is where you end any animation of the dead. think to release the energy keeping the body alive and make a sign. then, it dies again on the spot without resentment.

Think and go; This is where you think of the area to go to and walk.

Think and be; this brings back the dead if you wanted it done.

THought to go; This is the area and that is the place..see to be there.

en

Mystic High; Exhale all the air out of your lungs, then do a sharp inhale, stand on your tippy toes and say: "Inhale! Lower!". This is used to get you high without drugs.

Destruction; This is where you think to destroy or erase the idea and things work out by feel.

Thought energy; In pyromancy energy has a consciousness, this is what creates what you think. If you think it and need it, you cause it to exist. This works by the thoughts being sent through the aura sending its energy as a wave. This thought is what the energy consciousness uses as a guide and it sends the thoughts as fire energy or other elemental types like, earth, air and water. Then, by influence, the energy makes what you want. You can even create energy effects including fire spots on a wall, that's as you think of the spot forming and gesturing with your finger pointing at the spot. This forms a spot where you pointed, then you can keep thinking energy at the spot and it will erupt in fire. That's done all by the power of thought.

I think this will end as a point you might want to put out.. so think water energy from moisture forms instead of fire marks. then you see water smudges. water puts out fire, so there you go. 

If you want to create with earth energy, then think earth leaves a mark on the wall that your third eye can see. that means earth scent is there after and you can use the earth energy to block out things. this is all in a creative mind. (edited)

If you use air, then you can cause fire to spread quicker or a candle flame to sprout upwards. also, you may create transferrance of things you want. if that's all you want, then think of the item, think it there and it sometime finds its way to you. this can leave a whitish mark on the wall if you target it as a surface to see with the third eye. this is all in a good day's time. this leaves a clean scent in the area. so you can target the air area and then make a scent that's scentless..

ala; the point you do.

id; the mind.

ego; the subconscious.

the end; the point is done.

en

The idea;  The idea I get comes from peoples dimensions and they are ruled by the subconscious.

The point; the point to this idea is what you make, so think and it is noticed if you want it noticed.

Trample grounds; This is where you trample upon a thought and write it down.

Think about it; This is where you think and do what you must to remain sane.

Thought patrol; This is where your psychic and read the thoughts of those that will do something that is bad enough to stop them in the act.

Think the patrol; This draws by thoughts projected at the cop the cops attention to the area.

Swope; This is where you swipe something and make it seem lost.

Kraus; This causes crabbiness in action.

Cripple; If crippled then you get money from the gov.

Hope; this provides energy that your mind focuse into created moments.

Roofer; This is where someone does your roof for a discount.

This; This is a way of indicating what the targets are doing that you notice.

If anything; If anything is going on make a sound and it is disrupted.

Think; The thoughts correct itself.

en

blood magic II; This effect creates what you think, use of blood energy and that energy directs the heat in the air that unleashes an effect on the targets.

Life absorption; This draws energy from the targets and you become like them.

true weight; this is where you times the gravity with your weighed weight.

magical poltergeist; this effects the targets by your spirit changing the location of things in the room. the cure to this is to offer a little of your energy so it "behaves".

phantom conduct; this is where you think send a soul copy to the area and it forms a spirit that is well behaved. it will do requests upon the asking.

everquest magic; this is where you focus your mind and think of what you want. think of the effect as a point you consider to exist. then upon focusing on the target the subconscious creates it to exist. otherwise known as: think, focus and create.

moisture feel; you feel the moisture as humidity and the air energy directs it to form what you wanted.

humidifyer; think on it, the personal idea is done and humidity is lessened. this causes what you think by water moisture in the air mixed with heat.

Eathen effect; This uses the earth, sending your ideal energy to create it in the air.

Lavaic effect; This uses the lava in the planet to create what you want as you think energy goes throrugh the planet, think and it programs the lava to manifest what you desire in life.

in en

fema; female

ma; male, man

it; in-between or male female

frea; free action

fre; free, fret, free of fret

en

enn

particle lightning; this is an effect that you hold two hands separated and think generate a particle charge. this charge metaphysically causes a larger charge to the area, making lightning hit the target. this can cause fire to the area hit, that's done by the lightning igniting the fire into existence.

power shift; this effect is where you think of the area and plug in a power cord, then step over it and you end up in that area.

Deadly curse; Think to make the targets get worse in results as you create effects that effect them personally.

en

for dnd

Blink of Morale; +7 morale every time you blink your eyes for 1d4 actions... Effect works until next long rest.

Morale issue; This is where you think to get things done and doubt suddenly. The targets get a -5 to morale penalty.

This is morale; This causes the targets to not do things you disliked. Like attacking you. This does it by your spirit suggesting to the targets what you do like.

Strobe light effect; This causes the focus of the planet's void radiation that pulses around the targets to strobe them with radiation. Dealing strobe light radiation burns. (edited)

Strobe wall effect; This deals double the normal radiation damages. It consists of though forming into a wall of strobing light, that sends out the radiation to the targets dealing x2 radiation damages.

Harmony of the Spheres; You summon celestial music inaudible to others. For 1 minute, allies within 30 feet gain +1 AC and advantage of +5 on saving throws against being frightened or charmed.

Geometer’s Barrier; A shimmering wall of intersecting golden triangles appears in a 10-ft radius. It grants resistance to force and deals radiant damage to creatures and your targets inside.

Golden Ratio; You imbue a creature with perfect proportion. For 1 minute, its attack and ability checks using Dexterity or Charisma are made with advantage of +5.

Mathematical Insight; Gain a +5 bonus to an Intelligence check or saving throw. Alternatively, solve a complex magical riddle, trap, or cipher instantly.

Number Form; You transform into a radiant being of pure number and light. For 1 minute, you are immune to necrotic damage and can phase through solid matter (half speed).

Axiom of Order; You force creatures in a 30-ft cone to follow mental harmony. Wisdom saves or be restrained for 1 round and unable to attack on their next turn.

Tetractys; A 4-pointed triangle appears, granting 1d20 temporary HP to all allies within 5 ft. If three allies are affected, you gain 1d20 HP as well.

Pythagorean Triangle; You conjure a triangle of radiant force (3-4-5 ratio), which you hurl at a creature. Deals radiant, force, and thunder damage. Dex save for half.

Cosmic Proportions; You align a creature’s fate or target's fate with the cosmic plan. For 1 minute, whenever they roll an attack or save, they may replace it with a 7, 11, or 13 (your choice) instead of rolling.

Sonic Equilibrium; You release a harmonic pulse that cancels all sound for 30 ft for 1 minute. Spells with verbal components fail, and creatures or your targets are deafened.

Numerical Singularity; Create a point in space that collapses all numerical variables into one. Time, distance, and hit points blur. All creatures and targets within 60 ft must succeed on a Con save or vanish from reality for 1d4 rounds. This costs 35% energy.

Divine Ratio; You or an ally become a physical avatar of sacred geometry. Movement cannot be impeded, and attacks curve perfectly around cover.

Echo of Unity; Call on the eternal unity of the soul. A dead creature you touched in the last minute can speak 13 words of truth.

Quadrivium’s Wrath; A burst of destructive knowledge. Choose four damage types (acid, fire, force, thunder). Enemies in a 60-ft cone take damage of each type. This costs 40% energy.

Harmonic Disjunction; Breaks apart magical cohesion. All active spells within 30 feet end unless their caster succeeds on a spellcasting ability save.

Ratio Remapping; You alter the perceived size and distance of creatures. Choose up to 3 targets—they must succeed on an Int save or believe they are twice as far or large as they are.

Sacred Chime; Rings a tone that cleanses magical imbalance. Ends one curse or magical effect on an ally and grants inspiration (bardic inspiration die type, even if you're not a bard) of +5% to all Allies rolls.

Circle of Nine; Conjure 9 rotating circles of light and geometry. Each grants resistance to one damage type to allies standing inside. Lasts 1 minute or until destroyed.

The Monad; Costs 50% energy. You unify all aspects of being into the One. For 1 minute, you become immune to all damage and effects. You can teleport as a bonus action, and once per round, dictate the result of one roll (yours or another’s). 

Particle lightning; This is an effect that you hold two hands separated and think generate a particle charge. This charge metaphysically causes a larger charge to the area, making lightning hit the target. This can cause fire to the area hit, that's done by the lightning igniting the fire into existence. This hits for lightning damages and every round after there is fire damage until put out.

item

Optic taper; This looks like a lens that is smaller at one end and larger at the other end. It weighs .5 lbs and creates the moment of seeing something larger or smaller.

weapons

spear bow; This bow has a spear tip, that you can use in a pinch. It does spear damage and the bow part can shoot with 60' accuracy at 1d12 additional damages added to the arrows..

Addition: Insight; This is the soul awareness that can be used for understanding things and critical hits. This is where you combine Wisdom and Intelligence and divide by 2 then drop the remainder. The idea is where you use Insight to get critical hits. The number for the critical hit goes down by the mod of the Insight for amount. Each amount is what you need to subtract from 20 and if you roll it you get a critical hit. Otherwise you roll the 1d20 for an Insight check and understand the idea presented by feel, that's with a 10 or above result.. of course if you roll a 1 you fail the roll or check.

docs

https://plus.maths.org/content/mother-all-theories

Sunday, July 20, 2025

The ending effect

 This means to cause what you think into existence from nothing. So think, breath slowly and will the effect that you wanted. This is done by the spirit and empowered by the soul as you need it to be created. You know what to do.

Some spells follow:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

High Alchemy; Costs five fire runes and one nature rune... Converts an item into more money.

Superheat; You got ores and a fire staff? Well one nature rune later and you don't even need a furnace!

jay; he doesn't mind to store my totes for me and I don't have to pay that much, no mater what quickly.

Alcohol poisoning; If you drink a lot of water, take multi, have a walk everyday and, be humanish in diet and limit the death drink to 2-3 days, i guess you can manage it for a while after 35s. İn all cases its neurotoxic and will ultimately kill you in the end. In 20-30 years after starting.

focus point; It is what you think it is.

Intake; This is where you think of the effect of lessening the weight and eating or drinking the right something. What you take in lessens the weight by the percent of what you intake.

Repeat; I no longer am repeaing a single day no matter what.

Moving emp; This is where focus and move and cause electro pulses from the aura waves your body puts off, that disrupt the communications and machines like tv.

making storms; This is where you call upon your inner energy and focus it to the sky and think to create clouds and storms thereafter. Think to send emotion to the sky, to make T-storms. Think of creating winds in the right direction to send it to the direction, that you want it to go.

storm strike; Think of energy going through your spinal chord, then being grounded..it goes to the sky and strikes a negative pole of thought energy on the ground.

charismatic approach; by not doing too much, you approach with charm and convince people to do what you want.

debt; I can easily pay off my debt no matter what.

Anti-milking; This causes you not to be milked for money.

J can come; This means jay comes to your aid quickly no matter what.

God bless the USA; Summons John Madden ending the Moon Mission to fix the Moon.

for dnd

Lucky Feng Shui Treasure Chest; +7 Luck and is full of toys. Located usually near the left of a house entrance and down.

Dr. Pepper Mimic; Drink me and you get +1 Maximum Mana or energy %.

Fearmongering; this effect causes the targets to fear what you'll say and they do nice things for you thereafter.

Aging Rainfall; This rain targets your targets and ages them on touch of the rain. That is 1d10 years per action of exposure.

Beating; This is where you cause the targets to feel a beating that causes them to go to the ground. They do nothing to you for 1d6 rounds.

Heartbeat; Think to raise the heartbeat of the targets, and you distract them for 1d6 rounds by a rapid heartbeat.

Light whip; This effect creates by the sun whipping the targets with light beams..good for causing vampires and undead light damage.

Radiant burst; This is a radiative burst of light that does radiation burns on the targets.

Radiation reduce; This reduces the amount of radiation and stops you from getting radiation damage. This is sorta like a shield.

Sta Stay Sta; This is like a shield for your vehicle.

Wilhemia; This causes an insect to bite your targets and put them to sleep instantly.

Focuser II; This creates a time shield from those who are nearby as energy. Nothing bad happens in it.

Delve; This causes you to delve in the targets minds and you know what they will do before they do it.

Stah; This is what occurs when you stall something and it stops for 1d6 rounds.

Speh; This causes you to speed up time..that makes your aparty get 1d6 actions more actions per every round. 

Speh tempo; This causes things to feel normal as things are sped up.

Tempo; This causes time to revert to normal.

Sloh; This causes your targets to slow down to do 1 action every 1d6 rounds.

Slapped ham II; So how many times must a ham be slapped quickly for it to be cooked? This causes your targets to get slapped by the spirit for 1 round. That deals energy damages.

Exit; This causes you to exit the area and not come back without harm being done to you.

Interest; This causes interesting things to occur in the minds of the targets. They get distracted for 1d6 rounds or 36 seconds.

Gaseous; This is an enhanced by energy fart.. Its where you fart and they hear the threat before the moment. They have a fear reaction and run away from the area.

Gaseous retreat; Think to fart and will the wind to be in the targets direction, then they are distracted by the smell for 1d6 rounds and you can get away without a surprise attack on you.

Navy Anti Poo Drugs; Cast this and you won't have to go to the bathroom until next long rest.

And a new day will Dawn; Makes creatures of the night flee by forcing a sunrise.

Exist; This spell causes you to exist with what you say. You are where you say you are in life.

Riddled; This causes you to know what is what by a riddle you speak. The answer comes to you in moments.

A knockout; This causes a knockout of the targets for 1d10 rounds.

Anti-knockout; This causes you to be unaffected by any knockout spells.

Anti-(effect); This causes the idea you list as an effect to not happen.

Grift; This causes you to be grifting and get a sell done and you get allot of money.

Puppies; If your dog dies... Then go home and there will be a litter of puppies.

Cats; If a cat dies, there is always a cat to replace it if you need it.

9-lives; You can survive anything with this effect..9 times. If you die you lose 1% of your experience and come back to life with ressussitation by your spirit.

Jennifer; This causes your targets to laugh and dimiss your party..fight over.

enn

Tuesday, July 15, 2025

July magic

This is where you think of the idea, that renewal is interesting as you celebrate the point. So think to renew things and you get a good result as you attempt the idea you do. This means you do an action and it causes what you want. So think and you can get along with others as you need to do things with them.

Some spells follow:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

The bloat; The bloated body lessens its bloat by removing it no matter what quickly.

pommel; good design and great idea to replicate. thin pommel.

The launch; spaceX launches perfectly its rockets no matter what.

Isis the goddess; this is the goddess of protection. call upon her to protect you from things.

Rocky the Gray Dragonfly; A dog, he walks under your legs and you get goodies.

47's Funeral; Oh... You think I'm dead? I was just planning a funeral massacre...

Vanity... All is Vanity; This allows you to cheat at Poker.

Tyr; Fuck you fire giants! This is the God of justice.

Hail a cab; don't heil a Hitler.

My name is Wingfield; Got a box full of your toys..

freeze time; This causes descalation of the country effected, and stopping of all actual activity.

Chuck Norris Charm; Now the funny thing is this spell only lasts one second.

99 Prayer; So you achieved enlightenment by playing a video game?

max saturation; I reached the maximum in my body weight, so now it will go down. its now or never. so lets go.

project 2025; the project 2025 fails no matter what.

never happened; if it never happened nothing exists from it.

Added stats; I improve all my core stats by +100.

The mom; she gets smarter and realizes hemp is non addictive and not marijuana no matter what.

The rejection; this doesn't happen..unless I need it to occur.


for dnd

Sleep; This gives extra EXP modifiers of +50 Exp per encounter. "Well rested.". Just think of it as a 150% gain of energy and you get extra EXP that lasts until next rest. This passes the time, thinking to create better health and recovery from most wounds. Energy increases in the soul and you gain the energy boost. This is where you think to create with the creator's energy, think and energize yourself in the process.

Deflective; this diverts the mind as a point to do.

Haste IV; Doubles speed, effectively letting you do double the work in half the time. The only downside is that you also burn twice as fast. So this spell costs 30% energy to cast.


Chrono Odyssey

THese spells are chrono odyssey from https://questlog.gg/chrono-odyssey/en/news/chrono-odyssey-combat-classes

Weapon channel II; The weapon you use channels elemental energy for destructive and restorative spells, that means you can focus energy through the weapon you hold and create elemental effects, including time. That's where you cause the targets to slow to 1 action every 1d6 rounds, think and stop time of the targets where they do nothing for 1d6 rounds or speed up with 1d6 actions per every round. Then, turn the targets to dust.

Manasphere; The manasphere you create by thinking a sphere exists near you. It manipulates time to expose enemy weaknesses and allows you to instinctually understand the stats of the targets.

The grimoire; The grimoire you summon to your mind and it emits radiant light through the aura to heal allies and calm your targets. Combat over.

Think; This allows you to enhance ability and magic by +10 to all rolls for every minute you meditate. 

Aura of understanding; You know the area you think to know.

Timing; This is where you have a watch and click it or tap it to cause the end of the targets..

Chrono gate; This effect is where you create by imagining it, imagine it open with a virtual slit opening into an oval in the air. Imagine it close with a thought that it closes. This is a time gate that sends you to another place and time of your choosing.

Rage effect; This causes you to get strength bonuses, that's when you feel rage you get +10 to all strength related rolls. 

Vigor; This uses your health as a source for ability, that includes any element you choose to create uponst the targets including timed effects. Where you create slowed time of 1 action every 1d6 rounds, think and restore basic nature as you stop the time of the targets where they do nothing for 1d6 rounds  and speed time of 1d6 actions every round. Otherwise, time goes back to normal.


Witcher class; Focus unpon the signs you make to create with energy.

ex;

Witcher skill (Ex); Think of what you need, need in the idea to happen and the soul is creating as the idea is there in action and your third eye reveals it to you. this is where you can see the footsteps and trace what happened to them.

Improved focus (Ex); This is where you at level 20, create with improved senses and better energy ability. Add +10 to all rolls and you gain +5 to all core stats.

ability from http://chatgpt.com

Light creation; This is creating with light or particles that are focused by the mind as you make things happen.

Mutant’s Physiology; You have undergone intense mutation: You have Darkvision (60 ft), advantage on saving throws against poison and disease, and you age at 1/10 the normal rate and are sterile.

Duplication; A duplicate of yourself comes to your aid. it has your weapons and ability as it has your stats and 100% health. you get 1d6 duplicates that go their own way after you don't need them.

Throw force; This creates with can a little energy from yourself, the thrown rock is using kinetic force to make your targets take force damage from the creator that lifts them off their feet.

Focused creation; This creates upon focus your idea as though an illusion, that makes things seem to be there. The targets believe it is there with a rolled 1d100+luck and getting a 50 or more result. If believed, it effects the targets by feel. If disbelieved, it does no effect on the targets. Focus your effect on the targets and you make them conform to your will.

Meditate; This recovers health by meditation. Meditate for 1 minute to recover 10% energy and health.

Signs; You get to focus your energy to create with the signs you do. you make an effect as you trace the sign in the air. you can slow your enemy to 1 action per 1d6 rounds and reveal them if unseen, speed up your party by 1d4 extra actions, create with fire in a wide swath that deals magic fire damages, that is it can set targets on fire (1d6 at start of turn), and project a bomb of mental energy that knocks down your targets or breaks objects. mind control that calms or manipulates enemies (however you want to do it), that can last 1 minute instead of 1 round and there's a protective shield that absorbs damage. this means action to grant 5% temp HP, increases with level by +5% per level. That effects the targets by feel.

Accelerated healing; You have ability to cause healing that is accelerated. Increase your healing to 5d12+con mod in health per action or minute.

Energy Bombs; You can focus energy into a bomb effect. This is like Grapeshot (explosive), that's 2d6 fire damage in 10 ft radius (DEX save). Samum (blinding flash), that's what will blind targets in 10 ft radius (CON save)..

Potions; You gather the necessary herbs and produce the potions you want. That's assuming you have the right container and water. This is like Swallow (healing), Cat (night vision), Thunderbolt (strength).


Chronomaster class; This is where you create a magic that manipulates time and space.

ex ability

Time mastery (Ex); This is where you think to create with time and because you practiced so much, at level 20 you become a master. This means you create with a concept and make what you suggest to the subconscious mind. Think and you know what you can do. Some effects of the time control is increasing your health by +100% and gaining in stats by all core stats getting +5.

ability from http://chatgpt.com and SH

Thought creation; This is the effect of making with the mind and speeding up the creation process. You can create any elemental effect that you want. Think about the idea and its there in an instance.

Dimensional control; this allows you to create results with the diensional reality itself, thinking to make what you wish as a pooint is made. This can cause your targets to disappear and not be there. This can cause whom you want to appear to be there. This can cause those who want to attack, to not attack. End of war.

War god; This summons the war god to attack your foes. He has twice your stats and twice your health. His attack is energy strikes, that attack the targets and create a turning to dust of the targets as he attacks. He heals the party as he is there. The thing is, you sense him there and not see him. He disappears back to where he came from as he is not needed.

Time effect; This is an interesting moment that causes what you need in time, thinking to be somewhere your there in the time you want to be there, thinking to know things and the third eye shows you the events of the time. Think and you know what to do. This is an interesting ability, that can slow the targets to doing 1 action every 1d6 rounds, or increase the time of the moment you and your party does to an extra 1d6 actions per round. Otherwise time is normal again by feel. For some reason, this class likes Barns to be in by time shift, so go figure. This means tha you could learn some language, that's in some time and return back to your original time.  Then and in a blink of an eye, you understand the language and how to write and speak it.

Chrono Step; As an action, teleport up to 30 feet to a location you occupied within the last minute.

Temporal Ward; When an enemy hits you with an attack, you can use your reaction to momentarily rewind time and impose disadvantage on the attack and that is -5 to all rolls of your targets..

Echo of Future Action; Designate an action you intend to take on your next turn. On your next turn, that action happens first, as though it already occurred. 

Time Clone; Create a duplicate of yourself from another timeline. The clone lasts for until you no longer need it and can copy your action or cast spells on your behalf. The clone has your stats and 100% health. 

Moment Lock; Freeze a creature in time (like Hold Person, but works on any creature) for 1d10 rounds. They cannot move, act, or be affected by time-based abilities.

Chrono Break; Deal psychic and force damage in a 20-ft radius, then teleport back to where you were two rounds ago. All enemies affected are dazed (Disadv. on next turn) for 1d6 rounds.

Borrowed Time; Take an additional turn after this one. However, after 1 minute, you must lose a turn (or suffer temporary exhaustion if in combat).

Paradox Mastery; You can hold two timelines in your mind. Choose two outcomes when you make an ability check, saving throw, or attack. Pick the result after knowing the result of the roll.

Chrono Collapse; Once per long rest, collapse the time as you collapse the timeline around you. Force in idea all creatures in 60 feet to make a Constitution save or become undone—effectively removed from time by feel (like a super-banishing effect) for 1d10 rounds.

defined in ancient language

in an = inundance, not important, trudging along 

Thursday, July 10, 2025

Think and do

 This is where you think about the idea, and do what is appropriate. That's as your guides are the soul and spirit to navigate around, so you don't run into the people or things around you.

Some spells follow:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

noone; nobody minds what I do or did, I get to keep my apartment no matter what.

shadow magic; the schumann resinance being ultra empowered, it led to several things.. one, the planet radiation. that gets energy from the sun. that's where your mind uses the sun energy to create with shadows. anyone can influence through the energy of the sun. its like living shadows. too much sun energy will cause mental damages that heal. its where the mind creates with the sun energy in the 2nd dimension. in the 2nd dimension of shadows.. the sun energy is used by the mind to make things.. such as trees. it casts its influence at some point in the day. the more the sun energy by feel, the more its influence.

Brilliant; This effect causes you to receive brilliant thoughts and you write them down unless you don't want to..

Because I was enslaved; This causes the targets to be free in what they do.

Of course; This makes the targets off course and they miss their goal.

This; The tripod.com is easier to get the information up via ftp no matter what it works as their server is not down.

The Last Song; Just Pink at his piano...

Ozzy at the Computer; No kidding, I guess you can only see him with a signal mirror in dreamland, but there he is in my house.

Make a statement; This is like, "I think it worked!" or somesuch that creates what you say by the subconscious making it happen.

Skrillex the Delivery Driver; This dude just chugs and jugs... He dropp bass, but not the kind you are thinking... Also beets.

X  Lucky Gold Cat (x3); About as lucky as it gets. Good dirty santa gift. Place it West near the front door where the chi enters the home. 2.0 because Skrillex took forever to find my house.

Black Santa Claus; Well, fore-score and... Seven beers ago...

People; they don't mind me seeing their area of living..no matter what.

Think; the effect is not always done if its bad, so think and you know what to do.

Acceptance; if denied, its accepted.

pain meditation; Now there is a way to meditate pain away too... Let it pass right through you.

Paul; he calms down and thinks better no matter what.

weight transfer; This effect done by the spirit causes the body weight/mass to transfer to yet others that want to gain weight.

common idea; the idea you express is there to be seen or understood by feel.

tripod.com; they fix their sites and server, no matter what and quickly.

niceness; people are nice to me and don't mind what I do or did no matter what.

Level Five of being High; You are asleep and I can make my Gengar give you a Nightmare.

Double Perish Song; She said I'd throw myself away... 1.5 turns and you shall surely die.

calming affluence; this is where you create a point, then make a good act to create with a point. the point calms through the aura and the targets no longer react hostiley.

Chalu; create a free chalupa.

Free Beer; Well we are DOOMed... But at least we have booze.

Liar; Where are the cops?

Thought; whatever drug I take or drink I drink i manage to lose allot of weight quickly no matter what.

He's gone; trump is dead inside of himself..yet incoherent.

throw force; this creates with can a little energy from yourself, the thrown rock making your targets take force damage that lifts them off their feet.

focused creation; this creates upon focus your idea as an illusion, that makes things seem to be there.

Energy bomb; This is where you toss energy shaped into a sphere, this goes to the targets for fire damages that move the targets away.

Sparks; This is where you call fire from the particles, that go as sparks to the targets.

Meditate; this recovers health by meditation.

Revive; this causes the target to be revived and alive once again.

refresh; this effect causes by the creator the targets to recover from any drained attribute, such as health.

witcher ability; think of what you need, need in the idea to happen an it is created as the idea in action and your third eye reveals it to you. this is where you can see the footsteps and trace what happened to them.

deceiving; this creates the point by making stuff up. don't get caught!

lunatical force; this causes the tagets to be like a lunatic and do things without thinking.

lunatikal force; this is physical strength that's greater than normal and its directed at the the targets.

lunatike force; this is where you attempt to use great strength is a way thats strange.

lunatick; this is where you focus the energy of the body and create excessive stregth feats, that's as a bout of stregth to lift a table with ease.

deceive; this lying a white lie to cover up the truth.

deceiving; this creates the point by making stuff up. don't get caught!

deception; this is where you think of the idea to make up what you want and people do what you want.

Revive; This causes the target to be revived and alive once again.

for dnd

THought provoction; this creates what you think, a thought that causes the targets to be silent. Think about the idea and its done.

Undue sickness; This is where it causes the targets to be mentally ill. It lasts 1d6 rounds.

Think tragedy; a think tragedy is where you create with life and energy is programmed by the thoughts you have. life surges and makes what you think into manifesting like a tragedy.

Hiting tragedy; whomever you hit is envictomized, this creates a point of idea as a tragedy that occurs personally to them.

Think about it; The idea is programmed in thoughtwaves, to the targets mind and it is done by feel.

Oh cool; This is where your thoughts cool the area down, that you think should be cool.

The idea conception; This is where you think about things and someones messages come through, that you "hear" in the air directed at them.

No chop chop; This is a point you think and chop in your mind, that's as you think your choping up the targets souls and mentally eating it. They collapse on the ground prone and out of the fight.

Hideous and insiduous; This is where you think of nothing, then they the targets think of insiduous things from the mind that are hideous to bear.

Thought bombardment; This is where you think of offense and they the targets percieve it as done to them. This torture is done by the subconscious mind and it creates what you think. Distractions occur to the targets that prevent spellcasting or effect creation for 1d6 rounds. If "things are not distractions" is said, then this cancels out early.

Oh really; This is attitude, think of the idea and it is done. 

Don't target him; This is done by feel, nothing effects your male targets.

Don't target her; This is where your female targets become immune to anything for 1d6 rounds.

I am not a target; This is where you think of the idea, then state "I am not a target" and you are no longer effected as the aggressor is not attacking you for 1d6 rounds.

No targets intended; This effect the target by turning them off of attacking you for anything you do. This lasts 1d10 rounds.

He fixed it; This is where you think of the idea, and it comes to you how to fix anything that's wrong.

She fixed it; This is where you think of the idea, and a female fixes anything by the leylines or lava tubes under the surface of the planet.

David bowie; the David Bowie power move is to make one song guaranteed to fix anything and everything. That song you hear.

Energy absorber; The aura absorbs the energy.

Don the heckler; The effect is done by feel, their energy does your thought and they become you for 1d6 rounds. They basically do as you would want.

Beckle the bystandard; This creates a heckling of the product to make conversation.

Think of the idea; The idea you think is created if you intend it to be created.

Standard production; This causes energy to use a schematic from somewhere, that creates it instantly near or in your inventory.

Staff creativity; This uses a staff, and as you hold it you focus energy through it. You manifest to the use of the energy sent as you use the weapon, that's as guidance and the staff energy as the source. This deals x2 the damages.

Weapon creativity; This uses a weapon, and as you hold it you focus energy through it. You manifest to the use of the energy sent as you use the weapon, that's as guidance and the weapon is used energy as the source. This deals x2 the damages.

Weapon II creativity; This is where you think to use a weapon, think and the energy you put to it is combined with the weapon. Making it deal x3 the damages.

Killing stroke; This effect make the targets have a stroke that takes them out of a fight.

Deathstroke; This is sending forth death and decay energy at the targets' hearts, causing them die in a sudden stroke.

Infinite Indian Cigarette Glitch of Botany; Where to even begin... Infinite faith right off the bat so you can have all the rock concerts you want.

7th Overdose Death; Well now you know why I never inject others and only myself and only if I count my seven Mississippis. This spell causes the overdose on manifested drugs in the victims. That makes them not do things till they recover or die from it. Roll a 1 on a 1d2 for recovery and roll a 2 for death. 

Staff of Wyrms; This spell summons a staff to your spirit hands. Point and shoot to revive a corpse... May cause glitches for lesser minds.

Stretch de neck; This causes a neck condition in the targets by targeting it with death energy that strangles them to death.

Lucky Bow Tie; You gain Magic Resistance and +5 Luck to your luck rolls as you wear a bow tie.

Change the nono; This is where your targets hear "no no" and it distracts them out of curiousity for 1d6 rounds.

Another vapous concept; This effect causes you to become vapor and get what you need, that's as you don't get hurt from attacks.

Odo the no man; This causes a shapeshifter to be there in your place, he is not human yet has your stats, weapons and 100% health.

Owlman; Infinite Wisdom on the 3rd try.

Motion detection; Your third eye detects any motion in the area, then creates a vision of it that you know and sense the idea in the area that was detected by seeing it.

Fireworks; This effect is where your spirit summons a fireworks display in the area.

Get away; You manage to evade the police. Roll a 1d100+luck to determine if you do with a 50 or higher rolled.

The Bug; Grow older by 1d10 years, but not Wiser.

Sparks; This causes the targets to be exposed to electrical damages from a sparking line.

Particles; This is where you excite the particles in the dark and see the lights in the air. However, for this you excite the particles near the targets, that distract them for 1d6 rounds and they do nothing to you.

Lucky Gold Cat; About as lucky as it gets. Your spirit summons a lucky gold cat, that causes +10 to your luck rolls. Good dirty santa gift. Place it West near the front door where the chi enters the home.

4 Magic 8-Ball; A fortune-telling device from the 1950s.  The kind of moral support you didn't know you needed. This causes you to get a fortune, that you know by the dm/gm rolling a die to determine the fates.

Orange juice; This creates orange juice in the mouth. Rehydration done, you don't die of thirst.

See it; you deem it necessary, then see it and get it if you need it.

Woah; This means stop and take notes, so this causes the targets to stop and take notes as to what is happening for 1d10 rounds as you kill them.

Thinktank moment; You think up what you need to happen and the spirit creates it if you need it.

That's a real one; This causes the targets to experience a real moment in their mind, that pauses their activity and the fight ends as they go.

en

Throw force; This creates with can a little energy from yourself, the thrown rock is making your targets take force damage that lifts them off their feet.

Focused creation; This creates upon focus your idea as an illusion, that makes things seem to be there. The targets believe it is there with a rolled 1d100+luck and getting a 50 or more result.

Energy bomb; This is where you toss energy shaped into a sphere, this goes to the targets for fire damages that move the targets away.

Sparks; This is where you call fire from the particles, that go as sparks to the targets.

Meditate; this recovers health by meditation. Meditate for 1 minute to recover 10% energy and health.

Refresh; This effect causes by the creator the targets to recover from any drained attribute, such as health.

Witcher ability; Think of what you need, need in the idea to happen an it is created as the idea in action and your third eye reveals it to you. this is where you can see the footsteps and trace what happened to them.

Lunatical force; This causes the tagets to be like a lunatic and do things without thinking.

Lunatikal force; This is physical strength that's greater than normal and its directed at the the targets.

Lunatike force; This is where you attempt to use great strength in a way that's strange. This can leave holes in the wall.

Lunatick; This is where you focus the energy of the body and create excessive stregth feats, that's as a bout of stregth to lift a table with ease. This lasts 1d10 rounds.

Containment force; This is imagining 6 points of a circle surrounding the targets, such as a ghost. Then, it cannot move outside of the circle of points. Think it explodes inwards upon the targets and it deals x2 the force damages. You however can walk in and out of it at will.

defined in ancient language

No; nothing, nothingness or dark matter energy directed by thought or the spirit.

Saturday, July 5, 2025

Spells list

A spells list is a listing of effects that you intend to use for creating with a suggestion.. think about the idea and it is formed. You know what to do.

Some spells follow 

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect  or trigger word and look to read the definition that the subconscious does by feel. So you know what it does.

See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells that you like as though you will the effect to exist. 

So if given enough time, the effect happens for the energies will surge and do the idea for you. This is done in effect by what is what where you think. Think the ghost dismissed after offering energy to it and the creator makes it so.

Ashley; she gives up on getting a credit card no matter what quickly.

Ashley; Gloria no longer tries to use remotely Ashley's phone no matter what.

Whatever; whatever Ashley does, she isn't too suspicious.

Ulti weight; the weight goes down no matter what.

The effect; you know it, it stops if you don't like it.

En

Think; the idea is done if you want to do it..or not cancels this effect.

Ashley; she calms down by feel.

Ashley; she stays calm no matter what happens..

Plaza nutrition; think about it, the place is open. They make my drink..no matter what.

In focus out focus; this where your in focus and creating with energy out of your focus no matter what.

En

Swindler; he doesn't come around here anymore.

Paul; he is no longer emotional over things that occur. No matter what.

Judy; she needs me to go to the store for her no matter what.

Gloria; she is no longer in pain no matter what.

Hater; no hatred exists in Ashley no matter what.

En

Ashley fix; all her problems disappear no matter what.

Gotcha; think about it and you know what to do.

Hormones; they don't go out of control no matter what.

Life rune; this is a sigil that causes you to live again with full health and energy.

Energy rune; This rune once made by creating a sigil or empowered mark you draw in the air. It creates the restoration of all energy from the creator.

Stamina rune; This creates by thinking of stamina and drawing a sigil in the air you to have 100 stamina if you don't already.

Effect rune; This sigil you make up and decide it to create an elemental effect of your choice. That's as you trace it in the air and think of the targets. The sigil knows what to do.

En

Effects; this is where you think about the idea and your soul creates it.

Think; if you think I am allowed..they that are there are not remembering the visit.

Things change; things change how you want them to change..think about the change and it's done if there is no counter change.

Substance shift; This allows upon congestion of a substance the shift to an area.

Focus shift; This is where you focus upon an area and think you shift to the area.

Pass; I pass my inspection no matter what easily.

En

Mice; I manage to catch all the mice in the room..no matter what and quickly.

Things work; this means I can get what I need by feel. This is legal if needed.

Finger lash; This is where you think about summoning fire and projection of it is wave your finger at the targets to fire lash them.

Tempering; this balances energy so you don't explode with it.

One big beautiful bill; the one big beautiful bill doesn't pass and the budget bill gets revised to Democrats standards no matter what.

Finger trace; this effect causes the targets to see a dark line or writing, that exists where you trace your finger in the air. That's directing fire energy to appear as the dark line or writing, where you think it to be.

En

Ray tracing; take a light, focus it with magic energy to burn in a wide swath the area or some targets.

Moose; he doesn't mind what I do or did no matter what.

Funny; fun that you say that, enjoy the launch.

Psychic mark; this is where you think about the energy in the area surging to make a black psychic mark on a surface that your third eye let's you see and cut.

Effects; if effectant, it effects somewhere else.

Completed thought; complete the idea and it's alright.

In emn; this puts the criminals in jail.

En
This pressure; this pressure I feel dissolves into nothing by feel.

Safety; I realize I am safe no matter what.

Focus; this focus is created by idea so think to disrupt it and things work out by feel.

Peer pressure; this is where you feel the thoughts of the targets as though pressure on the side of your head.

Deodra; the god of dark matter.

Dark matter; to direct it, imagine what you want and you direct dark energy to cause dark matter to make what you want. Also, you may write down what you want as you need it. This causes the effect of dark energy creating what you need.

Think; the doctor gives me a good response and review no matter what.

En

Creative; think about it and it will make sense. People don't react to my gambesan no matter what.

Mindy; I don't mind what happened or happens to me no matter what.

What; no matter what things work out well for me no matter what I do.

No matter what; I don't have bad things happen to me.

No matter what; gambesan is not distasteful.

En

It's en enm; this ends war by feel as it seems to not have it happen.

Allergic reaction; I no longer have an allergic reaction to what food or chemicals that are in the area .. my weight drops off and the swelling that happened deswells itself no matter what.

It's an enm; this is where you think about things and have enmity to your pets.

The doctor; he can see me quickly no matter what.

Fixed; this is where you think possible and it's fixed.

En

Moose's part; his car part arrives no matter what and quickly. I get the delivery no matter the point.

Ah; null hate
Ha; halt action 
A; act to do

Moon landing; Japan successfully does an upright moon landing no matter what.

Japan; they succeed at being a space culture and no matter what they succeed at launching missions.

Twixt; this effects the targets of your idea, that you want done to them by the 4th dimension.

No one; no one minds what I do or did.

Weight; I lessen my weight by 80 lbs quickly no matter what.

Whatever; whatever he does the weight doesn't go up..no matter what.

Pass; I pass every inspection and Katrina doesn't do it no matter what.

En

No hard looks or feelings; there is no hard looks or feelings no matter what.

 Corey; he no longer ignores me when I ask a question no matter what.

Eviction; they no longer have any need  to evict me no matter what.

Weight; it lessens by feel no matter what. It is the weight of the body.

Amazon; they ship my package and I get the package as soon as possible.

En

Hero gate; this is the last fight, the fight of the realm. Fare you well.

Here; you are there on another planet you call here.

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