Some incidences are caused by mention of the idea, and the subconscious mind makes it not happen as you don't need it. this means that you create what you make and things work by feel. So think and you know what to do.
This is my magic blog with idea from people and use is other places of magic, I think this is including some point by Atlantis. See for yourself if the magick is real or not, there's lots of info, to whom that looks for spells and magick of all kinds. This is what I think in idea, that's for no feel or so you feel. So I is the use I cause with feel by use by the third eye manifest. This is the brain focus that is conscious thinking or aware by feel concept. This is a cool point.
Seen use by creative abuse
If you think you're a personal or mental target, stop then think to do something else as long as it's normal. I think i figured out my real illness, If I think to do or write I won't if I panic or if I allow things then I can write the ideal. So I will write as I think or will and I don't have to be there to write it. This is where I think as you want to do things, or work until I don't need to do things as this is use of this. I think this is a blog based off my past life, working with memories that I happen to remember.
Here is an appropriate quote of the day: "Something I realized is that spells and magic don’t work if your soul determines it isn’t best for you or your growth... that’s why some magic works for some people and doesn’t for others. Some can grow wings some can’t, that memory just came to me because I tried to do it." -pup
Just updated; Angel's Magic article.
Click any button to open a new browser window.
Friday, August 1, 2025
Friday, July 25, 2025
The end magic
This is where you think about the idea to create, focus upon the target and create by needing the soul to make it occur. This is the end and magic rules the day. Make use of it for what its worth.
Some spells follow:
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
Eating habit; This causes the targets to get a healthy eating habit and they end up losing weight by it.
Think and do; This is where you think about doing things and achieve great reach or results.
katrina; she doesn't mind what I did and allows what I have done and passes my inspection no matter what.
better; once you start you get better and better results.
end; the end of the state.
stasis field; This causes energy to put the targets into a holding pattern. You can do what you want to them. They can do nothing to you.
cone of death; this is where you focus your death and decay energy at the targets in a cone shape.
cloak of absorbing; This absorbs the energy nearby into the cloak and its radiated outwardly to the targets.
en
Thoughts; the thought you have is what causes the doamine to be generated by the pituitary gland. In results, you feel elated.
enough; whatever the cause, I have enought to support my lifestyle and get all my bills handled.
spaceX; they manage to launch the rocket on time and without delay no matter what.
SpaceX; They beat the storms and launch as though the conditions are right no matter what.
Elon Musk; he succeeds in causing the republicans to not win the primaries and they do not get political office no matter what.
The spaceX; This launch coming up will succeed no matter what and not get pushed back in time as though the right conditions existed for the the launch to proceed.
ult. exercise; this is where you think the heartbeat is rapid, if you ate less think so you eat half the meal. then, either throw the rest away, keep the rest for later or give it away. if exercised enough, this is the formula of exercise.
the doctor; he sees me as soon as possible and quickly no matter what.
Dizz; This is where you don't do things that are illegal. The targets get arrested for doing things they like.
durgh; this is where you think of the idea and let things slide.
Excess reduction; This reduces your weight to nothing.
Gravitas; This is where you focus on the creator controlling gravity. It will do whatever you desire.
In online access; This creates the access point of ftp as it is possible.
spinal chord overload; this is energy from the creator that overloads the nervous system, directed by you thinking of what the creator does and that causes the body to collapse, twitching. the creator can easily revive the body as you think to regenerate the body.
understood; this is where the speech done by the person is understood as though english.
body animation end; this is where you end any animation of the dead. think to release the energy keeping the body alive and make a sign. then, it dies again on the spot without resentment.
Think and go; This is where you think of the area to go to and walk.
Think and be; this brings back the dead if you wanted it done.
THought to go; This is the area and that is the place..see to be there.
en
Mystic High; Exhale all the air out of your lungs, then do a sharp inhale, stand on your tippy toes and say: "Inhale! Lower!". This is used to get you high without drugs.
Destruction; This is where you think to destroy or erase the idea and things work out by feel.
Thought energy; In pyromancy energy has a consciousness, this is what creates what you think. If you think it and need it, you cause it to exist. This works by the thoughts being sent through the aura sending its energy as a wave. This thought is what the energy consciousness uses as a guide and it sends the thoughts as fire energy or other elemental types like, earth, air and water. Then, by influence, the energy makes what you want. You can even create energy effects including fire spots on a wall, that's as you think of the spot forming and gesturing with your finger pointing at the spot. This forms a spot where you pointed, then you can keep thinking energy at the spot and it will erupt in fire. That's done all by the power of thought.
I think this will end as a point you might want to put out.. so think water energy from moisture forms instead of fire marks. then you see water smudges. water puts out fire, so there you go.
If you want to create with earth energy, then think earth leaves a mark on the wall that your third eye can see. that means earth scent is there after and you can use the earth energy to block out things. this is all in a creative mind. (edited)
If you use air, then you can cause fire to spread quicker or a candle flame to sprout upwards. also, you may create transferrance of things you want. if that's all you want, then think of the item, think it there and it sometime finds its way to you. this can leave a whitish mark on the wall if you target it as a surface to see with the third eye. this is all in a good day's time. this leaves a clean scent in the area. so you can target the air area and then make a scent that's scentless..
ala; the point you do.
id; the mind.
ego; the subconscious.
the end; the point is done.
en
The idea; The idea I get comes from peoples dimensions and they are ruled by the subconscious.
The point; the point to this idea is what you make, so think and it is noticed if you want it noticed.
Trample grounds; This is where you trample upon a thought and write it down.
Think about it; This is where you think and do what you must to remain sane.
Thought patrol; This is where your psychic and read the thoughts of those that will do something that is bad enough to stop them in the act.
Think the patrol; This draws by thoughts projected at the cop the cops attention to the area.
Swope; This is where you swipe something and make it seem lost.
Kraus; This causes crabbiness in action.
Cripple; If crippled then you get money from the gov.
Hope; this provides energy that your mind focuse into created moments.
Roofer; This is where someone does your roof for a discount.
This; This is a way of indicating what the targets are doing that you notice.
If anything; If anything is going on make a sound and it is disrupted.
Think; The thoughts correct itself.
en
blood magic II; This effect creates what you think, use of blood energy and that energy directs the heat in the air that unleashes an effect on the targets.
Life absorption; This draws energy from the targets and you become like them.
true weight; this is where you times the gravity with your weighed weight.
magical poltergeist; this effects the targets by your spirit changing the location of things in the room. the cure to this is to offer a little of your energy so it "behaves".
phantom conduct; this is where you think send a soul copy to the area and it forms a spirit that is well behaved. it will do requests upon the asking.
everquest magic; this is where you focus your mind and think of what you want. think of the effect as a point you consider to exist. then upon focusing on the target the subconscious creates it to exist. otherwise known as: think, focus and create.
moisture feel; you feel the moisture as humidity and the air energy directs it to form what you wanted.
humidifyer; think on it, the personal idea is done and humidity is lessened. this causes what you think by water moisture in the air mixed with heat.
Eathen effect; This uses the earth, sending your ideal energy to create it in the air.
Lavaic effect; This uses the lava in the planet to create what you want as you think energy goes throrugh the planet, think and it programs the lava to manifest what you desire in life.
in en
fema; female
ma; male, man
it; in-between or male female
frea; free action
fre; free, fret, free of fret
en
enn
particle lightning; this is an effect that you hold two hands separated and think generate a particle charge. this charge metaphysically causes a larger charge to the area, making lightning hit the target. this can cause fire to the area hit, that's done by the lightning igniting the fire into existence.
power shift; this effect is where you think of the area and plug in a power cord, then step over it and you end up in that area.
Deadly curse; Think to make the targets get worse in results as you create effects that effect them personally.
en
for dnd
Blink of Morale; +7 morale every time you blink your eyes for 1d4 actions... Effect works until next long rest.
Morale issue; This is where you think to get things done and doubt suddenly. The targets get a -5 to morale penalty.
This is morale; This causes the targets to not do things you disliked. Like attacking you. This does it by your spirit suggesting to the targets what you do like.
Strobe light effect; This causes the focus of the planet's void radiation that pulses around the targets to strobe them with radiation. Dealing strobe light radiation burns. (edited)
Strobe wall effect; This deals double the normal radiation damages. It consists of though forming into a wall of strobing light, that sends out the radiation to the targets dealing x2 radiation damages.
Harmony of the Spheres; You summon celestial music inaudible to others. For 1 minute, allies within 30 feet gain +1 AC and advantage of +5 on saving throws against being frightened or charmed.
Geometer’s Barrier; A shimmering wall of intersecting golden triangles appears in a 10-ft radius. It grants resistance to force and deals radiant damage to creatures and your targets inside.
Golden Ratio; You imbue a creature with perfect proportion. For 1 minute, its attack and ability checks using Dexterity or Charisma are made with advantage of +5.
Mathematical Insight; Gain a +5 bonus to an Intelligence check or saving throw. Alternatively, solve a complex magical riddle, trap, or cipher instantly.
Number Form; You transform into a radiant being of pure number and light. For 1 minute, you are immune to necrotic damage and can phase through solid matter (half speed).
Axiom of Order; You force creatures in a 30-ft cone to follow mental harmony. Wisdom saves or be restrained for 1 round and unable to attack on their next turn.
Tetractys; A 4-pointed triangle appears, granting 1d20 temporary HP to all allies within 5 ft. If three allies are affected, you gain 1d20 HP as well.
Pythagorean Triangle; You conjure a triangle of radiant force (3-4-5 ratio), which you hurl at a creature. Deals radiant, force, and thunder damage. Dex save for half.
Cosmic Proportions; You align a creature’s fate or target's fate with the cosmic plan. For 1 minute, whenever they roll an attack or save, they may replace it with a 7, 11, or 13 (your choice) instead of rolling.
Sonic Equilibrium; You release a harmonic pulse that cancels all sound for 30 ft for 1 minute. Spells with verbal components fail, and creatures or your targets are deafened.
Numerical Singularity; Create a point in space that collapses all numerical variables into one. Time, distance, and hit points blur. All creatures and targets within 60 ft must succeed on a Con save or vanish from reality for 1d4 rounds. This costs 35% energy.
Divine Ratio; You or an ally become a physical avatar of sacred geometry. Movement cannot be impeded, and attacks curve perfectly around cover.
Echo of Unity; Call on the eternal unity of the soul. A dead creature you touched in the last minute can speak 13 words of truth.
Quadrivium’s Wrath; A burst of destructive knowledge. Choose four damage types (acid, fire, force, thunder). Enemies in a 60-ft cone take damage of each type. This costs 40% energy.
Harmonic Disjunction; Breaks apart magical cohesion. All active spells within 30 feet end unless their caster succeeds on a spellcasting ability save.
Ratio Remapping; You alter the perceived size and distance of creatures. Choose up to 3 targets—they must succeed on an Int save or believe they are twice as far or large as they are.
Sacred Chime; Rings a tone that cleanses magical imbalance. Ends one curse or magical effect on an ally and grants inspiration (bardic inspiration die type, even if you're not a bard) of +5% to all Allies rolls.
Circle of Nine; Conjure 9 rotating circles of light and geometry. Each grants resistance to one damage type to allies standing inside. Lasts 1 minute or until destroyed.
The Monad; Costs 50% energy. You unify all aspects of being into the One. For 1 minute, you become immune to all damage and effects. You can teleport as a bonus action, and once per round, dictate the result of one roll (yours or another’s).
Particle lightning; This is an effect that you hold two hands separated and think generate a particle charge. This charge metaphysically causes a larger charge to the area, making lightning hit the target. This can cause fire to the area hit, that's done by the lightning igniting the fire into existence. This hits for lightning damages and every round after there is fire damage until put out.
item
Optic taper; This looks like a lens that is smaller at one end and larger at the other end. It weighs .5 lbs and creates the moment of seeing something larger or smaller.
weapons
spear bow; This bow has a spear tip, that you can use in a pinch. It does spear damage and the bow part can shoot with 60' accuracy at 1d12 additional damages added to the arrows..
Addition: Insight; This is the soul awareness that can be used for understanding things and critical hits. This is where you combine Wisdom and Intelligence and divide by 2 then drop the remainder. The idea is where you use Insight to get critical hits. The number for the critical hit goes down by the mod of the Insight for amount. Each amount is what you need to subtract from 20 and if you roll it you get a critical hit. Otherwise you roll the 1d20 for an Insight check and understand the idea presented by feel, that's with a 10 or above result.. of course if you roll a 1 you fail the roll or check.
docs
https://plus.maths.org/content/mother-all-theories
Sunday, July 20, 2025
The ending effect
This means to cause what you think into existence from nothing. So think, breath slowly and will the effect that you wanted. This is done by the spirit and empowered by the soul as you need it to be created. You know what to do.
Some spells follow:
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
High Alchemy; Costs five fire runes and one nature rune... Converts an item into more money.
Superheat; You got ores and a fire staff? Well one nature rune later and you don't even need a furnace!
jay; he doesn't mind to store my totes for me and I don't have to pay that much, no mater what quickly.
Alcohol poisoning; If you drink a lot of water, take multi, have a walk everyday and, be humanish in diet and limit the death drink to 2-3 days, i guess you can manage it for a while after 35s. İn all cases its neurotoxic and will ultimately kill you in the end. In 20-30 years after starting.
focus point; It is what you think it is.
Intake; This is where you think of the effect of lessening the weight and eating or drinking the right something. What you take in lessens the weight by the percent of what you intake.
Repeat; I no longer am repeaing a single day no matter what.
Moving emp; This is where focus and move and cause electro pulses from the aura waves your body puts off, that disrupt the communications and machines like tv.
making storms; This is where you call upon your inner energy and focus it to the sky and think to create clouds and storms thereafter. Think to send emotion to the sky, to make T-storms. Think of creating winds in the right direction to send it to the direction, that you want it to go.
storm strike; Think of energy going through your spinal chord, then being grounded..it goes to the sky and strikes a negative pole of thought energy on the ground.
charismatic approach; by not doing too much, you approach with charm and convince people to do what you want.
debt; I can easily pay off my debt no matter what.
Anti-milking; This causes you not to be milked for money.
J can come; This means jay comes to your aid quickly no matter what.
God bless the USA; Summons John Madden ending the Moon Mission to fix the Moon.
for dnd
Lucky Feng Shui Treasure Chest; +7 Luck and is full of toys. Located usually near the left of a house entrance and down.
Dr. Pepper Mimic; Drink me and you get +1 Maximum Mana or energy %.
Fearmongering; this effect causes the targets to fear what you'll say and they do nice things for you thereafter.
Aging Rainfall; This rain targets your targets and ages them on touch of the rain. That is 1d10 years per action of exposure.
Beating; This is where you cause the targets to feel a beating that causes them to go to the ground. They do nothing to you for 1d6 rounds.
Heartbeat; Think to raise the heartbeat of the targets, and you distract them for 1d6 rounds by a rapid heartbeat.
Light whip; This effect creates by the sun whipping the targets with light beams..good for causing vampires and undead light damage.
Radiant burst; This is a radiative burst of light that does radiation burns on the targets.
Radiation reduce; This reduces the amount of radiation and stops you from getting radiation damage. This is sorta like a shield.
Sta Stay Sta; This is like a shield for your vehicle.
Wilhemia; This causes an insect to bite your targets and put them to sleep instantly.
Focuser II; This creates a time shield from those who are nearby as energy. Nothing bad happens in it.
Delve; This causes you to delve in the targets minds and you know what they will do before they do it.
Stah; This is what occurs when you stall something and it stops for 1d6 rounds.
Speh; This causes you to speed up time..that makes your aparty get 1d6 actions more actions per every round.
Speh tempo; This causes things to feel normal as things are sped up.
Tempo; This causes time to revert to normal.
Sloh; This causes your targets to slow down to do 1 action every 1d6 rounds.
Slapped ham II; So how many times must a ham be slapped quickly for it to be cooked? This causes your targets to get slapped by the spirit for 1 round. That deals energy damages.
Exit; This causes you to exit the area and not come back without harm being done to you.
Interest; This causes interesting things to occur in the minds of the targets. They get distracted for 1d6 rounds or 36 seconds.
Gaseous; This is an enhanced by energy fart.. Its where you fart and they hear the threat before the moment. They have a fear reaction and run away from the area.
Gaseous retreat; Think to fart and will the wind to be in the targets direction, then they are distracted by the smell for 1d6 rounds and you can get away without a surprise attack on you.
Navy Anti Poo Drugs; Cast this and you won't have to go to the bathroom until next long rest.
And a new day will Dawn; Makes creatures of the night flee by forcing a sunrise.
Exist; This spell causes you to exist with what you say. You are where you say you are in life.
Riddled; This causes you to know what is what by a riddle you speak. The answer comes to you in moments.
A knockout; This causes a knockout of the targets for 1d10 rounds.
Anti-knockout; This causes you to be unaffected by any knockout spells.
Anti-(effect); This causes the idea you list as an effect to not happen.
Grift; This causes you to be grifting and get a sell done and you get allot of money.
Puppies; If your dog dies... Then go home and there will be a litter of puppies.
Cats; If a cat dies, there is always a cat to replace it if you need it.
9-lives; You can survive anything with this effect..9 times. If you die you lose 1% of your experience and come back to life with ressussitation by your spirit.
Jennifer; This causes your targets to laugh and dimiss your party..fight over.
enn
Tuesday, July 15, 2025
July magic
This is where you think of the idea, that renewal is interesting as you celebrate the point. So think to renew things and you get a good result as you attempt the idea you do. This means you do an action and it causes what you want. So think and you can get along with others as you need to do things with them.
Some spells follow:
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
The bloat; The bloated body lessens its bloat by removing it no matter what quickly.
pommel; good design and great idea to replicate. thin pommel.
The launch; spaceX launches perfectly its rockets no matter what.
Isis the goddess; this is the goddess of protection. call upon her to protect you from things.
Rocky the Gray Dragonfly; A dog, he walks under your legs and you get goodies.
47's Funeral; Oh... You think I'm dead? I was just planning a funeral massacre...
Vanity... All is Vanity; This allows you to cheat at Poker.
Tyr; Fuck you fire giants! This is the God of justice.
Hail a cab; don't heil a Hitler.
My name is Wingfield; Got a box full of your toys..
freeze time; This causes descalation of the country effected, and stopping of all actual activity.
Chuck Norris Charm; Now the funny thing is this spell only lasts one second.
99 Prayer; So you achieved enlightenment by playing a video game?
max saturation; I reached the maximum in my body weight, so now it will go down. its now or never. so lets go.
project 2025; the project 2025 fails no matter what.
never happened; if it never happened nothing exists from it.
Added stats; I improve all my core stats by +100.
The mom; she gets smarter and realizes hemp is non addictive and not marijuana no matter what.
The rejection; this doesn't happen..unless I need it to occur.
for dnd
Sleep; This gives extra EXP modifiers of +50 Exp per encounter. "Well rested.". Just think of it as a 150% gain of energy and you get extra EXP that lasts until next rest. This passes the time, thinking to create better health and recovery from most wounds. Energy increases in the soul and you gain the energy boost. This is where you think to create with the creator's energy, think and energize yourself in the process.
Deflective; this diverts the mind as a point to do.
Haste IV; Doubles speed, effectively letting you do double the work in half the time. The only downside is that you also burn twice as fast. So this spell costs 30% energy to cast.
Chrono Odyssey
THese spells are chrono odyssey from https://questlog.gg/chrono-odyssey/en/news/chrono-odyssey-combat-classes
Weapon channel II; The weapon you use channels elemental energy for destructive and restorative spells, that means you can focus energy through the weapon you hold and create elemental effects, including time. That's where you cause the targets to slow to 1 action every 1d6 rounds, think and stop time of the targets where they do nothing for 1d6 rounds or speed up with 1d6 actions per every round. Then, turn the targets to dust.
Manasphere; The manasphere you create by thinking a sphere exists near you. It manipulates time to expose enemy weaknesses and allows you to instinctually understand the stats of the targets.
The grimoire; The grimoire you summon to your mind and it emits radiant light through the aura to heal allies and calm your targets. Combat over.
Think; This allows you to enhance ability and magic by +10 to all rolls for every minute you meditate.
Aura of understanding; You know the area you think to know.
Timing; This is where you have a watch and click it or tap it to cause the end of the targets..
Chrono gate; This effect is where you create by imagining it, imagine it open with a virtual slit opening into an oval in the air. Imagine it close with a thought that it closes. This is a time gate that sends you to another place and time of your choosing.
Rage effect; This causes you to get strength bonuses, that's when you feel rage you get +10 to all strength related rolls.
Vigor; This uses your health as a source for ability, that includes any element you choose to create uponst the targets including timed effects. Where you create slowed time of 1 action every 1d6 rounds, think and restore basic nature as you stop the time of the targets where they do nothing for 1d6 rounds and speed time of 1d6 actions every round. Otherwise, time goes back to normal.
Witcher class; Focus unpon the signs you make to create with energy.
ex;
Witcher skill (Ex); Think of what you need, need in the idea to happen and the soul is creating as the idea is there in action and your third eye reveals it to you. this is where you can see the footsteps and trace what happened to them.
Improved focus (Ex); This is where you at level 20, create with improved senses and better energy ability. Add +10 to all rolls and you gain +5 to all core stats.
ability from http://chatgpt.com
Light creation; This is creating with light or particles that are focused by the mind as you make things happen.
Mutant’s Physiology; You have undergone intense mutation: You have Darkvision (60 ft), advantage on saving throws against poison and disease, and you age at 1/10 the normal rate and are sterile.
Duplication; A duplicate of yourself comes to your aid. it has your weapons and ability as it has your stats and 100% health. you get 1d6 duplicates that go their own way after you don't need them.
Throw force; This creates with can a little energy from yourself, the thrown rock is using kinetic force to make your targets take force damage from the creator that lifts them off their feet.
Focused creation; This creates upon focus your idea as though an illusion, that makes things seem to be there. The targets believe it is there with a rolled 1d100+luck and getting a 50 or more result. If believed, it effects the targets by feel. If disbelieved, it does no effect on the targets. Focus your effect on the targets and you make them conform to your will.
Meditate; This recovers health by meditation. Meditate for 1 minute to recover 10% energy and health.
Signs; You get to focus your energy to create with the signs you do. you make an effect as you trace the sign in the air. you can slow your enemy to 1 action per 1d6 rounds and reveal them if unseen, speed up your party by 1d4 extra actions, create with fire in a wide swath that deals magic fire damages, that is it can set targets on fire (1d6 at start of turn), and project a bomb of mental energy that knocks down your targets or breaks objects. mind control that calms or manipulates enemies (however you want to do it), that can last 1 minute instead of 1 round and there's a protective shield that absorbs damage. this means action to grant 5% temp HP, increases with level by +5% per level. That effects the targets by feel.
Accelerated healing; You have ability to cause healing that is accelerated. Increase your healing to 5d12+con mod in health per action or minute.
Energy Bombs; You can focus energy into a bomb effect. This is like Grapeshot (explosive), that's 2d6 fire damage in 10 ft radius (DEX save). Samum (blinding flash), that's what will blind targets in 10 ft radius (CON save)..
Potions; You gather the necessary herbs and produce the potions you want. That's assuming you have the right container and water. This is like Swallow (healing), Cat (night vision), Thunderbolt (strength).
Chronomaster class; This is where you create a magic that manipulates time and space.
ex ability
Time mastery (Ex); This is where you think to create with time and because you practiced so much, at level 20 you become a master. This means you create with a concept and make what you suggest to the subconscious mind. Think and you know what you can do. Some effects of the time control is increasing your health by +100% and gaining in stats by all core stats getting +5.
ability from http://chatgpt.com and SH
Thought creation; This is the effect of making with the mind and speeding up the creation process. You can create any elemental effect that you want. Think about the idea and its there in an instance.
Dimensional control; this allows you to create results with the diensional reality itself, thinking to make what you wish as a pooint is made. This can cause your targets to disappear and not be there. This can cause whom you want to appear to be there. This can cause those who want to attack, to not attack. End of war.
War god; This summons the war god to attack your foes. He has twice your stats and twice your health. His attack is energy strikes, that attack the targets and create a turning to dust of the targets as he attacks. He heals the party as he is there. The thing is, you sense him there and not see him. He disappears back to where he came from as he is not needed.
Time effect; This is an interesting moment that causes what you need in time, thinking to be somewhere your there in the time you want to be there, thinking to know things and the third eye shows you the events of the time. Think and you know what to do. This is an interesting ability, that can slow the targets to doing 1 action every 1d6 rounds, or increase the time of the moment you and your party does to an extra 1d6 actions per round. Otherwise time is normal again by feel. For some reason, this class likes Barns to be in by time shift, so go figure. This means tha you could learn some language, that's in some time and return back to your original time. Then and in a blink of an eye, you understand the language and how to write and speak it.
Chrono Step; As an action, teleport up to 30 feet to a location you occupied within the last minute.
Temporal Ward; When an enemy hits you with an attack, you can use your reaction to momentarily rewind time and impose disadvantage on the attack and that is -5 to all rolls of your targets..
Echo of Future Action; Designate an action you intend to take on your next turn. On your next turn, that action happens first, as though it already occurred.
Time Clone; Create a duplicate of yourself from another timeline. The clone lasts for until you no longer need it and can copy your action or cast spells on your behalf. The clone has your stats and 100% health.
Moment Lock; Freeze a creature in time (like Hold Person, but works on any creature) for 1d10 rounds. They cannot move, act, or be affected by time-based abilities.
Chrono Break; Deal psychic and force damage in a 20-ft radius, then teleport back to where you were two rounds ago. All enemies affected are dazed (Disadv. on next turn) for 1d6 rounds.
Borrowed Time; Take an additional turn after this one. However, after 1 minute, you must lose a turn (or suffer temporary exhaustion if in combat).
Paradox Mastery; You can hold two timelines in your mind. Choose two outcomes when you make an ability check, saving throw, or attack. Pick the result after knowing the result of the roll.
Chrono Collapse; Once per long rest, collapse the time as you collapse the timeline around you. Force in idea all creatures in 60 feet to make a Constitution save or become undone—effectively removed from time by feel (like a super-banishing effect) for 1d10 rounds.
defined in ancient language
in an = inundance, not important, trudging along
Thursday, July 10, 2025
Think and do
This is where you think about the idea, and do what is appropriate. That's as your guides are the soul and spirit to navigate around, so you don't run into the people or things around you.
Some spells follow:
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
noone; nobody minds what I do or did, I get to keep my apartment no matter what.
shadow magic; the schumann resinance being ultra empowered, it led to several things.. one, the planet radiation. that gets energy from the sun. that's where your mind uses the sun energy to create with shadows. anyone can influence through the energy of the sun. its like living shadows. too much sun energy will cause mental damages that heal. its where the mind creates with the sun energy in the 2nd dimension. in the 2nd dimension of shadows.. the sun energy is used by the mind to make things.. such as trees. it casts its influence at some point in the day. the more the sun energy by feel, the more its influence.
Brilliant; This effect causes you to receive brilliant thoughts and you write them down unless you don't want to..
Because I was enslaved; This causes the targets to be free in what they do.
Of course; This makes the targets off course and they miss their goal.
This; The tripod.com is easier to get the information up via ftp no matter what it works as their server is not down.
The Last Song; Just Pink at his piano...
Ozzy at the Computer; No kidding, I guess you can only see him with a signal mirror in dreamland, but there he is in my house.
Make a statement; This is like, "I think it worked!" or somesuch that creates what you say by the subconscious making it happen.
Skrillex the Delivery Driver; This dude just chugs and jugs... He dropp bass, but not the kind you are thinking... Also beets.
X Lucky Gold Cat (x3); About as lucky as it gets. Good dirty santa gift. Place it West near the front door where the chi enters the home. 2.0 because Skrillex took forever to find my house.
Black Santa Claus; Well, fore-score and... Seven beers ago...
People; they don't mind me seeing their area of living..no matter what.
Think; the effect is not always done if its bad, so think and you know what to do.
Acceptance; if denied, its accepted.
pain meditation; Now there is a way to meditate pain away too... Let it pass right through you.
Paul; he calms down and thinks better no matter what.
weight transfer; This effect done by the spirit causes the body weight/mass to transfer to yet others that want to gain weight.
common idea; the idea you express is there to be seen or understood by feel.
tripod.com; they fix their sites and server, no matter what and quickly.
niceness; people are nice to me and don't mind what I do or did no matter what.
Level Five of being High; You are asleep and I can make my Gengar give you a Nightmare.
Double Perish Song; She said I'd throw myself away... 1.5 turns and you shall surely die.
calming affluence; this is where you create a point, then make a good act to create with a point. the point calms through the aura and the targets no longer react hostiley.
Chalu; create a free chalupa.
Free Beer; Well we are DOOMed... But at least we have booze.
Liar; Where are the cops?
Thought; whatever drug I take or drink I drink i manage to lose allot of weight quickly no matter what.
He's gone; trump is dead inside of himself..yet incoherent.
throw force; this creates with can a little energy from yourself, the thrown rock making your targets take force damage that lifts them off their feet.
focused creation; this creates upon focus your idea as an illusion, that makes things seem to be there.
Energy bomb; This is where you toss energy shaped into a sphere, this goes to the targets for fire damages that move the targets away.
Sparks; This is where you call fire from the particles, that go as sparks to the targets.
Meditate; this recovers health by meditation.
Revive; this causes the target to be revived and alive once again.
refresh; this effect causes by the creator the targets to recover from any drained attribute, such as health.
witcher ability; think of what you need, need in the idea to happen an it is created as the idea in action and your third eye reveals it to you. this is where you can see the footsteps and trace what happened to them.
deceiving; this creates the point by making stuff up. don't get caught!
lunatical force; this causes the tagets to be like a lunatic and do things without thinking.
lunatikal force; this is physical strength that's greater than normal and its directed at the the targets.
lunatike force; this is where you attempt to use great strength is a way thats strange.
lunatick; this is where you focus the energy of the body and create excessive stregth feats, that's as a bout of stregth to lift a table with ease.
deceive; this lying a white lie to cover up the truth.
deceiving; this creates the point by making stuff up. don't get caught!
deception; this is where you think of the idea to make up what you want and people do what you want.
Revive; This causes the target to be revived and alive once again.
for dnd
THought provoction; this creates what you think, a thought that causes the targets to be silent. Think about the idea and its done.
Undue sickness; This is where it causes the targets to be mentally ill. It lasts 1d6 rounds.
Think tragedy; a think tragedy is where you create with life and energy is programmed by the thoughts you have. life surges and makes what you think into manifesting like a tragedy.
Hiting tragedy; whomever you hit is envictomized, this creates a point of idea as a tragedy that occurs personally to them.
Think about it; The idea is programmed in thoughtwaves, to the targets mind and it is done by feel.
Oh cool; This is where your thoughts cool the area down, that you think should be cool.
The idea conception; This is where you think about things and someones messages come through, that you "hear" in the air directed at them.
No chop chop; This is a point you think and chop in your mind, that's as you think your choping up the targets souls and mentally eating it. They collapse on the ground prone and out of the fight.
Hideous and insiduous; This is where you think of nothing, then they the targets think of insiduous things from the mind that are hideous to bear.
Thought bombardment; This is where you think of offense and they the targets percieve it as done to them. This torture is done by the subconscious mind and it creates what you think. Distractions occur to the targets that prevent spellcasting or effect creation for 1d6 rounds. If "things are not distractions" is said, then this cancels out early.
Oh really; This is attitude, think of the idea and it is done.
Don't target him; This is done by feel, nothing effects your male targets.
Don't target her; This is where your female targets become immune to anything for 1d6 rounds.
I am not a target; This is where you think of the idea, then state "I am not a target" and you are no longer effected as the aggressor is not attacking you for 1d6 rounds.
No targets intended; This effect the target by turning them off of attacking you for anything you do. This lasts 1d10 rounds.
He fixed it; This is where you think of the idea, and it comes to you how to fix anything that's wrong.
She fixed it; This is where you think of the idea, and a female fixes anything by the leylines or lava tubes under the surface of the planet.
David bowie; the David Bowie power move is to make one song guaranteed to fix anything and everything. That song you hear.
Energy absorber; The aura absorbs the energy.
Don the heckler; The effect is done by feel, their energy does your thought and they become you for 1d6 rounds. They basically do as you would want.
Beckle the bystandard; This creates a heckling of the product to make conversation.
Think of the idea; The idea you think is created if you intend it to be created.
Standard production; This causes energy to use a schematic from somewhere, that creates it instantly near or in your inventory.
Staff creativity; This uses a staff, and as you hold it you focus energy through it. You manifest to the use of the energy sent as you use the weapon, that's as guidance and the staff energy as the source. This deals x2 the damages.
Weapon creativity; This uses a weapon, and as you hold it you focus energy through it. You manifest to the use of the energy sent as you use the weapon, that's as guidance and the weapon is used energy as the source. This deals x2 the damages.
Weapon II creativity; This is where you think to use a weapon, think and the energy you put to it is combined with the weapon. Making it deal x3 the damages.
Killing stroke; This effect make the targets have a stroke that takes them out of a fight.
Deathstroke; This is sending forth death and decay energy at the targets' hearts, causing them die in a sudden stroke.
Infinite Indian Cigarette Glitch of Botany; Where to even begin... Infinite faith right off the bat so you can have all the rock concerts you want.
7th Overdose Death; Well now you know why I never inject others and only myself and only if I count my seven Mississippis. This spell causes the overdose on manifested drugs in the victims. That makes them not do things till they recover or die from it. Roll a 1 on a 1d2 for recovery and roll a 2 for death.
Staff of Wyrms; This spell summons a staff to your spirit hands. Point and shoot to revive a corpse... May cause glitches for lesser minds.
Stretch de neck; This causes a neck condition in the targets by targeting it with death energy that strangles them to death.
Lucky Bow Tie; You gain Magic Resistance and +5 Luck to your luck rolls as you wear a bow tie.
Change the nono; This is where your targets hear "no no" and it distracts them out of curiousity for 1d6 rounds.
Another vapous concept; This effect causes you to become vapor and get what you need, that's as you don't get hurt from attacks.
Odo the no man; This causes a shapeshifter to be there in your place, he is not human yet has your stats, weapons and 100% health.
Owlman; Infinite Wisdom on the 3rd try.
Motion detection; Your third eye detects any motion in the area, then creates a vision of it that you know and sense the idea in the area that was detected by seeing it.
Fireworks; This effect is where your spirit summons a fireworks display in the area.
Get away; You manage to evade the police. Roll a 1d100+luck to determine if you do with a 50 or higher rolled.
The Bug; Grow older by 1d10 years, but not Wiser.
Sparks; This causes the targets to be exposed to electrical damages from a sparking line.
Particles; This is where you excite the particles in the dark and see the lights in the air. However, for this you excite the particles near the targets, that distract them for 1d6 rounds and they do nothing to you.
Lucky Gold Cat; About as lucky as it gets. Your spirit summons a lucky gold cat, that causes +10 to your luck rolls. Good dirty santa gift. Place it West near the front door where the chi enters the home.
4 Magic 8-Ball; A fortune-telling device from the 1950s. The kind of moral support you didn't know you needed. This causes you to get a fortune, that you know by the dm/gm rolling a die to determine the fates.
Orange juice; This creates orange juice in the mouth. Rehydration done, you don't die of thirst.
See it; you deem it necessary, then see it and get it if you need it.
Woah; This means stop and take notes, so this causes the targets to stop and take notes as to what is happening for 1d10 rounds as you kill them.
Thinktank moment; You think up what you need to happen and the spirit creates it if you need it.
That's a real one; This causes the targets to experience a real moment in their mind, that pauses their activity and the fight ends as they go.
en
Throw force; This creates with can a little energy from yourself, the thrown rock is making your targets take force damage that lifts them off their feet.
Focused creation; This creates upon focus your idea as an illusion, that makes things seem to be there. The targets believe it is there with a rolled 1d100+luck and getting a 50 or more result.
Energy bomb; This is where you toss energy shaped into a sphere, this goes to the targets for fire damages that move the targets away.
Sparks; This is where you call fire from the particles, that go as sparks to the targets.
Meditate; this recovers health by meditation. Meditate for 1 minute to recover 10% energy and health.
Refresh; This effect causes by the creator the targets to recover from any drained attribute, such as health.
Witcher ability; Think of what you need, need in the idea to happen an it is created as the idea in action and your third eye reveals it to you. this is where you can see the footsteps and trace what happened to them.
Lunatical force; This causes the tagets to be like a lunatic and do things without thinking.
Lunatikal force; This is physical strength that's greater than normal and its directed at the the targets.
Lunatike force; This is where you attempt to use great strength in a way that's strange. This can leave holes in the wall.
Lunatick; This is where you focus the energy of the body and create excessive stregth feats, that's as a bout of stregth to lift a table with ease. This lasts 1d10 rounds.
Containment force; This is imagining 6 points of a circle surrounding the targets, such as a ghost. Then, it cannot move outside of the circle of points. Think it explodes inwards upon the targets and it deals x2 the force damages. You however can walk in and out of it at will.
defined in ancient language
No; nothing, nothingness or dark matter energy directed by thought or the spirit.
Saturday, July 5, 2025
Spells list
Tuesday, July 1, 2025
Poison field
The poison field is a bit of poison in the system that causes the aura to emit influence of poison from its energy wave. This works on focus and the moment you have.
Some spells after:
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
dark resonance; it fades away by feel very quickly. it, however, can form from dark matter energy to electrify the area and your targets.
thinness; I am always thin no matter what.
db; beating death
bd; beat to death
c; seen, see
Ic; accept
Ik; ick
Enn; ending point
du = do
m = 1000, me
dum = dumbness
dumn; sheer luck
enmo; contrivance
di = did or death flow
did = didn't
ca = seek action, can
can = can't, see anger
ucan = no can't
b = be, is
be = being, beat to the evidence
beh; held beating, so behind is a held beating by death
in = by
en
]]
Focused energy; Focus energy on the fluid inside you and release it to magically create results.
alt-sites; they get their ftp site up and working as though the right things were done to make it work. no matter what.
paul t; he doesn't get angry anymore..and treats me good no matter what. his voices in his head, they disappear and don't return no matter what quickly.
Final notes; I can keep the weight down, and it won't come back up. no matter what.
theorized; no matter what, my overall health improved drastically. Overall, I do not need the cholesterol pill and things work out by feel. I take less pills now. So I think I will go on, I hope to see you all again sometime. Ciou.
healing; I think the creator heals on request. so think on the idea and it is done.
inspection; my room inspection passes no matter what if it happens.
en emn
xchange; this is where you swap one thing for another.
think; think of the idea to create what you desire if needed.
en
waking up the building consciousness; think of being awake as you stand in ir near the center of the building. Feel that its awake and it serves your purpose, sometimes on request.
for dnd
Feat: Bio-regeneration; This is where you get an ability to recover from anything that afflicts you from the creator. It includes recovering lost limbs, poison, acid and recovering from any wounds. The idea is achieved by revering health. You regenerate 4d10+con mod per action taken with the creator's energy.
Dark resonance; It fades away by feel very quickly. it, however, can form from dark matter energy to electrify the area and your targets.
Focused energy; Focus energy on the fluid inside you and release it, thinking to magically create from energy itself creating results.
Bio-force; Think to charge up your hand and as the targets are close by, you release the energy as a stream of particles. This causes x2 the energy damages.
Writhing electricity wall; This effects the targets by use of darkmatter energy to create with particles the electrical effect in the form of a wall. If they use water they get killed, if they use fire the electrical wall absorbs the fire and turns dark. If they attempt to create with the energy it sends its own energy to them in a line of electricity. This kills them instantly. When they attempt to cross the wall of electricity, they die trying. This wall lasts 1d6 rounds, just long enough for you to get away. This costs 30% energy.
biohazard; this spell makes items biohazardous, the targets' items glow with radiation that deals x2 radiation damages to your targets.
brain regen; this is where you create with energy the brain, that repairs itself and your mind is fully functioning. Add permanently for the rest of the adventure a +5 to all rolls. This is cast once per adventure.
soul trap; hold a gem and then think the wandering soul is in the gem. the creator will do the deed.
Wednesday, June 25, 2025
Touring magic
This effect is where you tour around and explore things. As long as you intend to get things found, your magic will find it. This is like a self making of your need to get things done. So think and you can find nearly anything.
More spells follow:
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
The ad; This is a commercial break that shows whatever you wated to show. It ends when you want it to end. It's seen b the mind's third eye as a vision.
Logic error; call to your God to repair it. even if it wasn't working either the right things are done to fix it or it starts working again.
made by; its made, bye.
thanx; thank god.
physical tripping; you trip to be there, and trip back. this is a physical tripping of the body, not like a trip to somewhere.
An absolute; This creates the idea of absolutes to guide you in what you do.
payment; paul t can pay me the money I am owed, no matter what and remember to do it quickly.
thought; the thoughts empower the effects I need done.
concordia; this is a special of the mage, that does things and thought creates the effect.
aura colors; this is where you get different aura colors per different things done. that's where you drink water and get a blue aura, absorb air energy to get a white and multiple colored aura, walk on earth to get a brown color, think and absorb heat by thinking it goes to the aura to make a red aura color. Black aura comes from the summoning of void energy, think and directing it to the aura by thinking it goes there. Material that you hold, such as an object, lends light brown or green coloration. Think and you know what to do.
terra; she stops testing me no matter what.
damned; this is where your damned to lose weight and be thin. what I lose in weight, I don't gain back.
The curse magic; This comes from witches and it effects by your spirit cursing the target, whether its a body or situation. The curse can by laid upon the target by statement of your intent. This means that big if you cursed yourself to lose 80 lbs and the weight remains down, it will do that.
face in the mirror; this is where you look in the mirror and think your face appears on a surface. thinking it speaks what you say..causes your message to be heard.
virso; this is short for reverse the idea you do get.
en
My computer; it works no matter what occurs.
listening; If you listen you will know.
Xara; she doesn't steal or take others work and results no matter what.
Payee; Paul T's payee pays him more than usual no matter what as soon as possible.
for dnd
ESO
Pattern spike; This is where you think of the pattern to form as energy you sense and this energy shoots up energy spikes. Dealing puncture damages. It can be a circle, a line or a square pattern. If one forms around you, then think to battle its side to destroy it.
Bone spears; This effect creates the idea of energy bones to shoot up from the ground, impaling the targets for puncture damages.
Elemental patterns; This is where you focus into existence, the effect of the elemet as a pattern that you like.
Storm bolt; This causes a storm that is releasing bolts of ligthning upon the targets.
Craft; This allows you to make a spell as you use your craft skill to make exist.
Circle of effect; This can create any element in a whirlwind, that forms over the travelling circle that follows the targets.
Arcane; This effect creates the spell that you need with x2 the damages/healing.
Arcanum; Think to create a spell you pick from a list, it can be any list. Instead of using a craft roll, you can use an Arcane skill check for with a 10 or above rolled for success. Success is generating from energy itself the effect you wish to create where and when you want to create it.
Line of flame; This is the point you draw a line mentally and think the creator creates fire along it. the fire moves to where you want. This causes the fire to do damages to the targets that cross it. You can have as many lines as you wish.
Puncturing Sweeps; A melee magicka ability that deals AoE damage of 30' and heals you for a percentage of damage done.
Soul Shred; An ultimate that stuns enemies and deals magic damage.
Deep Fissure Feral Guardian; Sends shockwaves through the earth or summons a bear companion. It has your stats, 100% health and deals physical magic damages.
Blastbones; Raise skeletons to attack or explode dealing shrapnel damages.
Time Stop Undo; Freeze time for 1d6 rounds, or rewind your health and position.
Mist Form; Transform into a vampire lord that can become mist to avoid damage.
Brutal Pounce; Powerful melee magic-like abilities in werewolf form that deals x3 damages.
Volendrung; This is granting temporary god-like abilities. That's where you can slam the ground making an earthquake, create bridges, think or teleport to another area.
Streak II; A short-range teleport that is within 20' and it stuns enemies.
Teleport Strike; A gap closer that lets you instantly appear behind a target.
Grim Focus; Builds up spectral arrows charges over time for a deadly ranged finisher.
Twisting Path; Leaves a trail of shadows that damage the targets and speed up allies by 20'.
Dawnbreaker; Holy explosion from the energy construct that you create and it damages and stuns undead/Daedra.
Silver Shards; Makes magically enhanced energy crossbow bolts, that shoot forth from an energy xbow to pierce undead.
Inner Fire Inner Rage; A ranged taunt with a visual fire tether that deals fire damages to the targets.
Trapping Webs; Toss magical webs that reduce enemy movement to 1 action every 1d6 rounds and empower allies by boosting their rolls by +5.
Necrotic Orb; Floating orb that heals and restores resources to allies who synergize with it.
Eviscerate; A magicka-based melee attack that scales with missing health by every percent of lost health is 10% extra to the melee attack.
Blood for Blood; Sacrifices your own health to increase damage output by %.
Vampiric Drain; Channels a life-drain beam that heals you the amount drained.
Infectious Claws; AoE attack that applies disease and poison effects. This you cast on your familiar.
Accelerate; Teleports you a short distance forward (about 20') and increases movement speed by 20'.
Meditate; Enter a trance to restore health, energy, and stamina. You’re vulnerable while channeling. Its 3d12+will per action recovered.
Caltrops; Magical spikes that form near the feet of the targets. They damage and slow enemies by making them do 1 action per 1d6 rounds over the time of 1d10 rounds.
Barrier II; This shields all nearby allies and yourself within 30'. The shield absorbs all damages for 1d10 rounds. This costs 20% energy.
Soul Trap Consuming Trap; This captures a soul if the enemy dies in a crystal that you hold in your inventory.
Soul Assault; A beam that deals huge damage over time, like an energy cannon. The damages are x2 the damage per each second.
Shatter Soul; Explodes the soul of the slain, damaging nearby enemies.
Meatbag Catapult; Launches corpses that apply disease and healing debuffs.
Fire Ballista; Deals pure flame-based magic damage to your targets.
Valkyn Skoria; Calls down a meteor when you deal damage. Lasts 1d6 rounds.
Spell Power Cure; Buffs allies with Major Courage after healing them. This major courage is a +10 to all rolls the Allies do.
Andrews
Bone prison spears; This is where the energy spikes of bones shoot up from the ground, that's with you thinking to surround the targets with it. After 2 actions, it summons a concentrated beam of light to shoot down and stun the targets as it deals radiance damage. Then they disappear. This can be defeated, if it surrounds you all you need to do is strike the bones of energy to get freed.
Limbic attack; This effect is where your weapon is sent your energy by focus and it effects supernatural beings, that are normally resistant to your attacks.
Particle heal; This is where you use the particles in the air, that's directed by thought as you need the wound to heal.
Energy projection; This effects the targets by projecting a soul copy to fight for you.
Earth rocked; this spell causes things to exist, think and that means it makes the area rock vibrate with an earthquake.
hidden as item; this effects the targets by you having a soul copy as an object hidden in plain sight. That means you hear all that's said in the area. Once done, you are able to dissolve the soul copy so the hidden object disappears.
De-attack; This is where you cause any trace attacks to no longer exist.
Dei attack; Think of the targets and they receive bee stings spiritually.
Think and its done; This is where you think and things you want are done by feel.
Dead on arrival; This is a DOA concept where the targets are dead upon arriving in time, that's going to the area by the power of the 4th dimension itself..
Deal on a moment; This is where you think on the idea and speak of it, making a deal in the process. This spell adds a +5 to all charm and charisma rolls.
If you can't say something nice; If the targets are not being nice, think this to them, "If you can't say anything nice don't say anything at all." This acts like a silence spell, that creates better behavior at least vocally.
Excessive dimunization; This is where you cast it on the area, that's done by saying a power word and thinking it effects the area you had in mind. The effect is causing lesser excessive behavior or water engrossment.
Funny thought; This is where you think to stay somewhere else, think of the area and think to project yourself where you normally would be in that area. You appear there as though you were there.
Ztheory; This is where you use the z energy of the dimension itself, think of what you need to know and your aware of the answer.
Ze therapy; This causes z-energy to counsel the targets into not attacking.
Z-form; This spell creates the targets by a polymorph effect into some other shape. They have half their stats and what health they are with atm.
Z-element; What you say, think or write, this transforms into an elemental effect on the targets of your choice. You can either heal or harm with the element, except for what is the immune or resistance they have. If they are immune, then no damages, if they are resistant to the element, then half effect.
Killswitch; This is like russian roulette, the spell causes 1 of 4 reactions set with a 1d4, on a rolled 1 the targets die on the spot from an overload of death and decay energy. On a rolled 2, the targets get a religious moment. Where they say "I believe!" and give up the fight. On a rolled 3, they get no reaction. Except, they pause what they do, as they feel really good suddenly. THis lasts 1d6 rounds. On a rolled 4, they feel like taking a shit, so they are distracted for 1d6 rounds and do nothing to you.
Bait; This is where the targets get mentally baited to either attack themselves, leave the area or do nothing but condemn it as its a feeling of peace. On a rolled 1d3, if they roll a 1, they attack themselves. On a rolled 2, they leave the area so its a fight over. On a rolled 3, they condemn it, their need to fight is over.
]
painter; this paintress allows you to paint the area by creating beings as you think about the idea and possibly rearranging the area by feel.
mouse effect; this kills them off before they get too bad. if you spread your death and decay energy by willing it to be spread near the mice they die sooner.
Idea
rhetorical question = a question that's not answerable
] = end of this line
[ = beginning point
]]; The end end
[[; new beginning
[]; create whats in your mind. otherwise close minded. this is possibly intended as create in a moment.
][; gaol or prison sentence otherwise crosseyed or openminded
I; aye or yes
a; no if used at the front of the word and action if used at the end of the word. a by itself is act like era = here to act. then there's hate to do like aer = not here or fast run where there is nothing here after the fact that you run away from the moment or no hatred and ar = no movement
u; not like uer = not here
r; move, run or movement
h; halt, stop
er; here or her
g; go or good and ger = good here
at = hate at everything
ap = mishap or happy
yeah; yes I agree
t; he, she, it, her, him
do = die off like hate to die off = ado and doa = die off activity
doo = do
doah = halt the dying off not mice
a ha; hate to avoid
ha = avoid
aga = anger, aggreviance or against.
ag = again
fema = disaster relief
ma = leader
e; is, are, am, was, energy
ee; screech, shriek
aa; yell, not act
n; negated, mental stimulus called neureba
na; negated action
d; death
b = beat
db; beating death
mb = music beat, my beat
mbhb = my beating heart, heartbeat
aortus = heart
f = flow like i is flow by injection or force of heart. otherwise its force
fa; force of action
af = peace
wa = war where war is warfare or warring
we = welfare, giving to survive
tah; withholding, tariff
atah; stop tariff making like mn = stop deficit, defiant citation
I am; godlike, figure it out
]
Thursday, June 19, 2025
Paulette syyndrome
Paulette Syndrome is where you think to do things and act a woman out as your in part male. The only way to cure this is to drink water as you think to be normal. So think about the idea and you will understand it by feel in life.
Some spells follow:
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
Thought control; This is where you see a druggie, that is under the influence. Think of what you want to happen and the thought is perceived by their subconscious mind. It does what you want and makes them do the idea you had.
whatever; people don't mind what I do or did no matter what.
en; This is where you think and say, whatever.
Gambesan; even if I wear it, people don't take notice of it in a bad way..no matter wat.
attack; I no longer feel that everything is an attack no matter what. no matter what I am not a target.
en if it is I in
miasma; this effects the targets by creating uneasiness in feeling.
en
wolfheart; he finds it easier to stream and play games no matter what.
it in en
targeted; anything that targets me targets mice instead.
Bugging; Anything that mentally bugs you turns into a bug of your choice like a cricket.
for dnd
Elden ring: Nightreign
https://eldenringnightreign.wiki.fextralife.com/Nightfarers+(Classes)
Soulblood song; This creates an effect to the target drawn from your blood energy, that's as you draw a rune thinking of the targets. The rune's consciousness creates the effect using your thoughts to do things. This includes any element you think to cast forth.
Charged spike; This is where you think to create a iron spike, that shoots forth to explode in energy dealing x2 the damages.
Focus; This creates what you desire as you think of the effect.
Less weight; This causes the targets effected by this to lower their weight no matter what without feeling hungry or eating after.
Stupidity; This causes the targets to feel like its stupid to do things, so it isn't done. So if they want to fight, then decide not to fight you or your party.
not dumb; This makes the targets realize it isn't dumb so it is done. This creates the effect of creating with life energy, think and your doing what you can with success.
Ground charge; This creates by a charge of energy through the ground, the effect of making energy strikes to your targets.
Lifelink; If your alive I am alive, that's done through a link of energy. Break the link to die.
Bode; This causes the body death of the targets, instantly from sending death and decay energy to the targets hart from yourself.
Bade; This is where you think about the area and make a comment, that is done by feel.
Whirlwind II; This is where you twirl in a circle the energy weapons that does x2 the damages.
Summon giant eagles; These are summoned by thinking to summon the eagles, that's as you whistle and get picked up by them. They fly to where you want to go and release to to get there.
Think strike; This is where you rise up in the air and fall to strike the target from above with your close ranged combat weapon, that's with your weapon damage and x3 the weapon damages.
Huge animal spirit; This is where you summon the spirit of a huge animal that fights by your side. Think and it does what you want. This spirit has 100% health and your stats otherwise. It deals spirit energy as damages at x2.
Summon spirit; Summon Spirit allows you to choose one family member to assist in combat. That is immune to damages and deals normal energy damages.
Think ultimate: immortal march; This skill will first make you and the party immortal for a limited time of 1d10 rounds via the effect "Temporary Invulnerability". They do activity to fuel this effect. If anyone is killed during this effect, their health will instead be zero and they are unconscious, the soul will be drawing in the health of the targets to raise their health by 10% per action. This is making it perfect for the targets' burn as needed when they are at really low health.
Whirlwind attack; This costs 10% energy. That is where you create a horizontal or vertical whirlwind, this blows things at and past the targets in a line dealing wind and shrapnel damage you create with a gesture. That you decide to use and this means wind summons..and if you summon fire upon the whirlwind you make a firey whirl that spreads fire damages to any targets you had in mind in the area.
Marking; Cut foe with dagger or melee weapon of close combat, creating temporary weak point. This is spiritually done at any range by the spirit making the mark. Once they have a weakness, they get -5 to all their rolls.
Magic coctail; This skill allows you to use the combination of elements, that's seen from Elemental use to trigger various effects based on the combination of elements. Depending on which elements you pull out of enemies, that is like the elements of earth and air were used in one action. Then the combination is wind with pelting earth rocks. Dealting x2 the damages. So the amount of elements, that you put into it is how many times the damages dealt of energy. What the elements combine into is up to the DM/GM to decide.
Single shot; Fire powerful ranged attack that surpasses sound and ignores defense. The shot that is shot with this skill will fly straight through any number of enemies and any type of terrain. So this skill is best used against multiple enemies or multiple bosses that are close to each other.
Energy revive: This is where you focus energy into the party member, reviving them perfectly.
Grace points; These cost 15% energy, they are points of energy the area conscious creates, they act like campfires yet you can set or see by thinking them there. They are instant rest with all your stats restored, all energy and health as well. They also create a saving point, that you can make use of. All stats are restored, think and if you die you can respawn back with full stats, health and energy at a grace point. You can travel instantly between any two grace points. This works no matter the point. You never need to die again. Each time you access a grace point, if you have enough experience then you can do a level raise in-game. During a grace period, you may choose to chat by thinking of the person and talking. They can receive the messages and you can "hear" a reply back psychically. This can be anyone you want to talk to at any distance no matter where they are. Finally, each time you enter a grace point, time is frozen except for the party itself. It unfreezes after you think to unaccess and that means thinking to "leave" one.
Alt spells; This is where you think about the effect of what you want to happen. Will it to occur. The energy creates the results as you need it. This costs 10% energy.
Bleed; The bleed effect is where you cause the targets to bleed to death, that's done by your weapon shooting forth blood energy waves that strikes the targets. Otherwise you create bleed damage to the targets with built up bleeding effects, the bleed build up is 1d20+arcane ranks that is added up per each hit as a build up to 100% bleed. Then each hit causes extra bleed damage, that knocks out the target and causes them to be prone or not move after 1d5 rounds. Those creatures without blood don't bleed like beings or ghosts. It can also cause machines to leak oil too. So much so, that the machine malfunctions with a roll of a 51 on a 1d100+luck..otherwise nothing happens.
Golden runes; This summons energy into the shape of a golden rune that appear in your inventory. Each golden rune weighs 0 lbs. If you "think to eat them", you increase experience by 500 exp per rune. Per level, starting with levels 1-9 you get 1d6 golden runes per spell. Levels 10-19 get 1d8 golden runes. Levels 20-29 get 1d10 golden runes. Levels 30- get 1d12 golden runes.
Potion of energy; This is in sight and trapped where a potion is energy in a spirit flask that appears in your spiritual hand. Its refilled by the creator filling it up. Think and that does what you want, including restore all energy and restore all health. The spirit flask can be destroyed by another spiritual attack. Yet from it's particles it also reforms itself right back in the spiritual hand. Everytime you need to be healed or energy restored, it drinks from it. This lasts 1d10 rounds in battle or 1d10 hours outside of battle.
idea
0% health; This is where your spirit commands your soul copy or soul to enter the body and revive them fully.
more spells:
Sealer cause; This effect causes the targets to be sealed against intrusion. No intrusion can effect you or the targets of this spell.
Clean energy; This effect clears programming from the energy you feel. That gives it a clear feel, that's where you don't feel bad or good you just feel better without bad effects from things.
Comfy; Until next long rest gain +1 Faith and Morale for each chair you sit in. Also gives the option to summon a ghost who was in the chair this whole time. In Feng Shui chairs are a bit ghosty. Ideally you make a square or rectangle with the chairs.
Miasma; This effects the targets by creating uneasiness in feeling.
Condemnation; This spell is cast by stating, "enm" or "em" thinking of the target. That makes the target condemned for every act they do. It effects the public opinion of the targets and their reputation is ruined. They no longer are asked or needed to do anything. This effects 1d10 hours.
Two Horseshoes; With 2 horseshoes, Satan can't get in the house.
Infernal Compassion; Pacifies Evil alignments with a passage from their own book. They no longer want to fight you or your party.
Energy wave blade; This is where you think of the idea to form a wave of energy and make it sharp like a blade. That means the creator causes it to slice through your targets. Giving them energy piercing damages.
Healing Wave; Overheals an entire planet 150% max HP. This does not increase weight. This costs 30% energy to cast.
Ult. healing wave; This effects the entire planet by restoring fully the structures and its peoples health and energy fully. This costs 40% energy to cast.
Ult. illusion; This causes the effect of what you have in mind to be seen as its an illusion created by the matrix. The illusion is seen as a vision, so it creates what impact you want created. No damage can be done by this spell.
Rabbit's luck; Say "Rabbit, Rabbit, Rabbit" when you wake up for good luck all month. This adds +5 to all your luck rolls.
Illness concept; This is where you can set upon the targets an illness made of concepts. That's like you describe an illness and they the targets get it.
Mental sanity; This is where you feel sane, then you are sane. You get a +6 to all rolls.
Clear sailing; This is where you cast upon the targets a blessing, that causes them to receive a +6 to all rolls.
Stop tank; This is thought an effect of creation, where you call upon the targets a stopping effect madeby the creator. End of attack.
defined in ancient language
rhetorical = a statement that's not answerable
Saturday, June 14, 2025
Thought focus III
This is where you think of the idea to create and the spirit uses the energy of the source to create what it is. Think and you know what to do.
Some spells follow:
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
memory; if you focus upon the idea, then think of what you want to happen. you remember it after the brain memory surges and you create with some knowledge of the idea you want to work with by feel.
do; if in do you create.
The downloads; The torrent downloads completely and quickly no matter what.
Resetting; The d/l count doesn't keep resetting no matter what.
If reverse; if reverse it doesn't do the opposite unless necessary.
the torrents; no mater what, they download completely uncorrupted very quickly.
wrong; if I do anything wrong, I don't want to eat. no matter what.
right; think and do. this effect is creative with the idea that exists.
each; to each their own.
bann; Ban the fascists, save the books.
lafay; he doesn't mind what I did or do, no matter what.
Disruptive movement; This builds up as movement energy that you move around to build. Think about the targets and you direct, that energy to create a disruptive influence on the machines. This can make even a tv not work right.
for dnd
Takimatonga; This puts the targets in their own time and space. They disappear from where you are in game, think and reappear where you think they should be in another universe. Fight over.
Tripping; This spell causes your targets to trip and fall suddenly. The thing is, as they fall they go in their minds to somewhere else. Think to return when you want to be back. They remain off their feet for 1d6 rounds.
Spiritual drink; This is imagining a soda in your hand. Imagine it opening and think you drink it. +2 morale.
Spirit chalk; This is where you imagine a chalkboard and your holding chalk. Scrape it across the chalkboard and you distract the targets for 1d10 rounds.
Spirit effect; Think you do something or get something spiritually, then its created and you get it sometime else. Like flavor tasting, think you tasted it and sometime else, you actually do.
Red-eyed; This is causing the energy of the eyes to shift in color, so that it changes to red. This causes fear in the targets, thinking to make them not attack you for 1d6 rounds.
Eye color change; This is where you think of the eye color you want, then will your eyes to change their color to that.
Pseudo-science; This is where you think, focus and create. You think of the effect, focus it into existence and create it as though an effect. This is illusion though, so think and create as you want it shown to the targets' minds eye.
Thinking the cast; Focus an effect at a wall or surface, then the dark mark that forms will create wherever you want what you desire. That's done by the conservation of energy or change from one energy form to another. This works by the energy of the mark, its consciousness creates with its energy what you wanted. This includes elemental effects and utility effects. Where fire burns, lava melts, earth blocks, air transfers, water overwhelms as a wave and cold/ice effects by slowing the targets down to 1 action every 1d6 rounds. Void absorbs, poison kills slowly per round over 1d6 rounds and acid dissolves or burns per round over 1d6 rounds.
Proclaiming; This spell allows you to proclaim another spell before the cast. It can form up to 3 spells to create an effect that you wanted. Since you proclaim before you cast, you can get whatever effect you want.
en
Thought magistrate; This effect causes the targets to hallicinate the moment, where they are in front of a judge and get judged to not fight. They react by no longer wanting to fight. Fight over.
Thought ghost; This is where you think send the spirit to some area to "haunt" the targets. Then recall it back. This I think causes fear in the targets, so they fear to do anything for 1d6 rounds.
Integris; This is a dimensional hospital, that your sick partry members can go to and get healed fully. Think and you cause it to happen.
The construction; This effects the targets by giving them a delusion of being in a construction. This distracts the targets from doing things for 1d10 rounds.
To construction; This causes the targets to believe they are about to do construction. This triggers the moment they act the part out. So they do nothing to you. That's for 1d6 rounds.
Wellness; This is where you cause the sick patient to become "well" and they recover from all wounds.
Goods; This is where you think of the item and the creator makes it so you find it nearby.
Delusional control; This effects the targets by making them see a delusion or illusion, and they think of things to do. Suggest to them what you want and they agree to do it.
Focused effect II; This creates the effect of using something. That's using Thaumaturgy to make an effect somewhere else you wanted by doing something here, thinking to cause an effect like the feeling of a sword in the target's back.
Projection; This is where you think of the area or people and will, thinking to send your spirit to explore the place they are in by feel. Dark matter energy causes the effect. You always know what is what and what the targets are doing.
Projection II; This is an item projection that effects the targets by you holding an item, then thinking of the effect you want to generate from the item's energy. This can be any elemental effect or whatever else you wanted, that's like the feeling of a sword at the target's back. Its created by the item's consciousness, using its own energy and your thought as energy and direction. This can even create another you, that does what you want. However, if the item gets destroyed, the other you disappears. The other you has an energy form of your weapons, your stats and 100% health. Think and it is gone.
Noone; This causes by thoughts sent to the targets, that noone talks that you target with the counter thought. This causes spoken spells to not be cast.
Countering effect; This makes it so whatever you don't want is not done to you. Including attacks.
en
Disruptive movement; This builds up as movement energy that you move around to build. Think about the targets and you direct that energy to create a disruptive influence on the machines. This can make even a tv not work right.
Monday, June 9, 2025
Focusing gems
Focusing gems are what you'd hold as its a normal gemstone you think to for getting a result. Overcharging it will crack it internally. So be careful with this result.
Some spells follow:
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
SpaceX; Space X gets success in its launches as though the right condition exists in weather and systems no matter what.
Subconscious; Ask a question and wait for the subconscious to come up with an answer.
Finger lash; This is where you think about summoning fire and projection of it is wave your finger at the targets to fire lash them.
The thought effect; This is where you create your thoughts, as you need to do something and make what you think is necessary.
Finger trace; this effect causes the targets to see a dark line or writing, that exists where you trace your finger in the air. That's directing fire energy to appear as the dark line or writing, where you think it to be.
Ray tracing; take a light, focus it with magic energy to burn in a wide swath the area or some targets.
Energy tools; This is where you can think of the tool, and energy forms it in your spirit hand. Think to make use of it wherever you want it to effect. The type of tools can be any tool, including a power saw, torch, lighter, light or screwdriver of your choice. If a torch or light, the spirit gives off a light in a 30' diameter. Any energy power tool is powered by the spirit.
Spirit hands; This makes use of your spiritual arms and hands, including your extra 2 spirit arms/hands, thinking to create magic with what you intend to make exist.
Strip a being; This is where you strip a being of things that it shouldn't have. Such as power tools, lighters, and energy weapons or energy knives.
Think thanks; This is where you get an effect on those you target, that's as you thank the spirits including friends that you intended to effect.
Think an effect; This is where you think of the idea, then your spirit creates it by feel physically.
en
Reputation hitting; This can ruin the rupute of the targets and cause them to not be acceptable to the requests, they can think or they aren't allowed near the area..
Thought hit; This transfers your thoughts into action, and the targets are hit with 1d6 energy blows. This costs 25% energy to cast.
Think a kid; This causes an illusion of a kid that the mind reacts to as though there. You can make any requests, then they will respond to you as though the kid requested it. In any way, you get your way.
A hid hit; This effects the targets where you hid in plain sight, then they get hit with spell after spell until satisfied. You get 1d6 spells off as though one were cast.
Un-ill effect; This allows you to use your sanity as though an energy source and you ge off an effect on the targets that you think or mention to the DM/GM. Such as any elemental effect you wish to cast forth. Any effect forces sanity upon the targets.
Kangaroo Carrier; What mad man would use a mortar in a jeep?
Enduce from an orbital; This is a space satellite that allows your thoughts to be enducive to your targets from above. This means you use the orbiting satellite from space, thinking to create what you think with the targets you had in mind doing the things to themselves. Like making them attack themselves or not want to fight you and your party. This is using a vision enduced by the satellite as though an effect, that makes combat over. The orbital has to be overhead for this to work right. You psychically know when they are there in the space around the planet. This is usually within a few seconds to a few minutes. The ISS is almost always overhead, so you can make use of that orbital in space to get things done. This is just a fun little spell that can make things easier for your fight. If you roll a 50 or above on a 1d100+luck then its there where you can make an effect with it. Using the ISS makes the roll unnecessary. If its daytime, its often harder to know when a satellite is above you. So the 1d100+luck applies for this as well. Cloudiness can block out its effect since its line of sight. This is doing an unusual effect when it works. This works if you want it to work.
Orbital beam; This works if its not cloudy, yet the targets receive a beam of damaging light. That come from the Orbital and it does deal energy damage. This also works when its overhead. So you know when the orbital is overhead if you roll a 50 or above on a 1d100+luck. Using th ISS as an orbital makes the roll unnecessary. If its daytime, its often harder to know when a satellite is above you. So the 1d100+luck applies for this as well. If you focus your emotions to create the beam its a emotion beam, that deals x2 the damages. This costs 25% energy.
UFO strike; This is where you raise your arms like a Y, then think a UFO that means it will come to be over the targets within a second. This is where you cause the UFO to send a scorching ray to pulse down, that's towards the targets and it deals x3 the energy damages. This costs 30% energy to cast.
Freebird; Plays a very long song that is either easy or hard depending on Luck and Creativity... Then they tractor beam you up and take you away... To the next rock concert.
For postmodern: Planetary beam; This uses a supernova beam of radiation, that is sent forth to strike a planet and cause it to be disrupted. The planet literally erupts in volcanoes and kills off all inhabitants. End of effect. This costs 50% energy to cast.
Postmodern: Terraform; Well while you were blocking up rocks with your M80s, I made like 1d100+Luck mod planets that are level three in Ecosystem. Then I gave them all a free Monolith so we have more buddies.
Postmodern: Planet Buster; One Q bomb that can destroy any planet. Sent from a ship to do the deed.
Spirit strike; This is where you ball your spirit hand in a fist and thinking an elemental energy surrounds it. Then make a quick strike that extends forth the spiritual arm temporarily and hit the target. Then like a snap back, the spirit arm comes back to normal length. This deals damages of the element you chose to strike with by feel.
Spirit strike II; This is where you ball your spirit hand in a fist and thinking an elemental energy surrounds it along with focused emotional energy. Then make a quick strike that extends forth the spiritual arm temporarily and hit the target. Then like a snap back, the spirit arm comes back to normal length. This deals x2 damages of the element you chose to strike with by feel. This costs 25% energy.
Double spirit palm strike; This is where you raise your spirit arm and hand, leave it in an open hand and think strike with focus the spiritual palm. The spirit arm extends forth and strikes 2 times then unextends back to normal length. That's with its palm against the nose or sensitive spot. This knocks back the opponent 10'. It also deals x2 energy damage.
Spirit grab; This is where you reach out and extend the spirit arm to "grab an item" or "grab another spirit". The spirit arm extends outwardly and gets what you want, then unextends back to normal length. If you grab the spirit from the target, you cause them to collapse and this makes them prone to do nothing physically for 1d6 rounds..
en
In idea there's un-ill, you know this in effect can restore thinking and create whatever you desire. So think and you get what you want.
room 9; the person that lives in room 9 forgives me and doesn't mind what I do or did no matter what.
thoughts; This is where you focus and get results.
get along; I can get along with everyone no matter what.
no matter; I don't mind what people do to me no matter what.
Decending on a Point of Flame; Half-Way 'Cross the Universe comes Lucy in the Sky...
Ozzy Osborne; He uses your computer while you're asleep because he thinks it is cool.
Hydroponics; A very clear word only Slackers truly understand... Makes hunger look like a joke and if you stare at it... Your Room looks better and you become more Creative.
Miracle at the County Faire; He leaned back and RIPPEN through the ceiling.
Summon Butterly; This is a level one Summoning spell... If you can't cast this... You just suck. It makes friendly butterflies... If they are hostile it is because you sacrificed love.
temperance; this causes the energy you receive to be tempered and balanced enough that you lose your excess weight and don't blow up with too much energy. where the weight goes is to the ground and the fat disappears. so this makes it where no fat is gained. as no matter what I lose all my fat and unwanted weight, that's as it gets drained as essence to the ground of the planet by gravity quickly. so the weight is quickly gone.
mention; if this is chris is mentioned it changes to this isn't chris. if or its chris is mentioned then its or its not chris.
broke; this is the starving artists diet, where you don't have enough to buy food.
I am not be; This means in ancient, "I am not obese".
I am not ov be; I am not morbidly obese.
exercise; I get enough exercise no matter what.
en
70s Jesu; Beats almost all songs on Expert with the band Don't Forget the Fries.
Jesus; This spell of command causes all dangers to leave you alone, that's like a holy presence is there. This causes you and your party to shift by teleport to a safe alternative place without the dangers in mind. Make a friend each time you cast this on a person... You free a random soul from Purgatroy and if cast enough times you can slip right past a Bandit death trap.
420; This is usually the best time to gain altitude... Also when college kids tend to start parties.
God; The spell that causes your God or thought in the Creator as idea is expressed as a source to appear nearby, this uses your words and is a summons and it makes your deity aid you or smite your foes.
Aura of God; This is castable at levels 10 and above or you use up 10% energy where you attain the God aura, redirecting energy from your God to your aura and thinking of what you want to create. The energy causes it to be created.
Charity; Give up an extra idea or action to win with seven more.
en
Hunger; I don't feel hungry any longer a no matter what.
eating; I eat less a no matter what the hunger.
Subatomic mop; This effect is where you use a mop effect on the subatomic level and break down the dirt on the floor, that's without even having to do the mopping.
Subatomic dish washing; This is where you think about the dirt in the sink breaking down on subatomic level. That's as you wash the sink and its dishes and watch the dirt on the surface wash away.
Hydroponics; Make free food using Water and LEDs... Watch out! You might have to add some solution A and B! And if you aren't hungry... Well use it as decoration... That Basil isn't going anywheres.
Mind fall; This effect causes the minds of the targets to make them fall to the ground. They can do nothing for 1d10 rounds.
The Industrial Revolution; Make peace with the machines in the third movie... Without them we would have fewer Humans.
Mind master; This is where you think about the energy mastering the targets minds. What you suggest is what they do as it goes right to the subconscious mind.
Brainiac attack; This attack is done by you focusing and thinking about attacking the targets with brainwave frequency. It is a selective frequency that singles out your targets you had in mind, this causes the targets to drop to the ground stunned. It lasts for 1d10 rounds. Interesting focus; This is where you think about the idea to make thought of as sent to the targets. It effects the targets by distracting them for 1d6 rounds. They do nothing to you and allow what you want to do with them.
Judge Judy; This is where you appear in the minds of the targets as a judge the respect, then you judge them by feel to get them to do what you desire.
Head of lettuce; This is where you get lettuce and touch it where you want to effect the targets, that's done by sending your thoughts into the minds of the targets themselves. Use the lettuce afterwords or throw it away, your choice..
Milkshake; This effect causes a milkshake to be made, it does what you want it to do to the targets that drink it in their minds.
for dnd
The lighter; This effect causes flames to appear on the target item or target foes igniting the targets like a lighter would. The target foes receive burn damage for 1d6 rounds each turn. This costs 20% energy.
Spectral gun; This causes a gun to appear in your free spirit hand, that you can target your targets with spiritual gunshots that deal energy damage.
Spectral void; This causes the effect of void made by your spirit to fill the targets and kill them from within. The void sucks life from the target as it fills them for 1d6 rounds.
Feeless; This spell causes the targets to not be effected by energy effects. That's as you focus void in the body and that draws in the energy of the effects. This lasts for 1d10 rounds.
Turn to dust; This uses the 7th dimension to destroy the body from within and the end result is they are turned to dust as though ice and fire caused self-combustion.
Tainted grail spells:
https://www.youtube.com/watch?v=8lL6eAUqlX8 and https://taintedgrailfoa.wiki.fextralife.com/Magic
Blood transfusion; This is what uses a hand and focus, then the targets' blood energy is transferred to you as energy. 75 STP is drained from the targets to do this.
Blood transfusion II; This is what uses a hand and focus, then the targets' blood energy is transferred to you as energy. 75% energy is drained from the targets to do this.
Burning Ember; This spell causes you to call fire in the hand, that you cast forth to effect burn damages. Focus this effect to make a fireball effect.
Firebolt; This effect is where you call fire in the form of bolts that shoot off to strike the targets with x2 burn damages. This costs 20% energy.
Wolf's call; This summons a wolf to be at your side and defend you. It has 100% health, your stats otherwise and teeth and claws to attack with.
Healing spell; This uses your healing skill to determine how much is healed.
Healing spell II; This spell causes you or a friend to heal x2 the normal healing.
Ice shard; This spell causes your targets to freeze for damage and slow down to 1 action every 1d6 rounds.
Phantom touch; This spell causes you to brush off the targets nearby and you won't get any damages.
Great spectral sword; This spell make a ghostly sword in your spirit hand, that you can attack with energy blows.
Mother's touch; This causes fast regeneration of the party. Your party now regerates energy and health at a rate of 3d12 per minute.
Hailstone; This spell causes hailstones to fall upon the targets dealing ice damages. It also slows down the targets to 1 action per every 1d6 rounds.
Virulent bolt; This poisons the targets per round for 1d6 rounds.
Necromantic call; This summons a skeleton to attack your enemies. Depending on your choice, you can call into existence three types of skeletons. A mage skeleton, A warrior skeleton, and an Archer skeleton. A mage skeleton can cast energy effects uponst your targets. A warrior skeleton can attack in close ranges with a spectral sword that deals energy damages. An archer skeleton can cause arrows of force to fall upon the targets, dealing energy damages. Each skeleton has 100% health and your stats otherwise. They last for 1d10 rounds.
Merlin's thorn; Generates 7 energy projectiles that you shoot from your hand at the targets in fast succession.
Summon light; This spell causes a light in the area that hangs around until not needed.
Scorching blaze; This spell deals x3 fire damage uponst your targets. That means it costs 30% energy to cast.
Nature's salvation; This is a more powerful healing spell, that heals x3 the normal amount.
Listless touch; This slows down the targets to 1 action every 1d6 rounds and aids your party by blessing them with +10 to all rolls for 1d6 rounds.
Weary's breath; Slows down the targets to 1 action every 1d10 rounds.
Pestilent spear; This causes a spectral spear in your spirit hand, that casts forth poison upon the targets. This is x2 poison damage that strikes the targets every turn for 1d6 rounds.
Spectral calamity; This summons in your free spiritual hand a magic sword, that deals x2 the energy damages uponst your targets.
Summon keeper; Summons a keeper that effects energy damages on the targets. This keeper has your stats and your health. He is immune to elemental attacks as he absorbs the element as extra energy for himself. He does as you need him to do.
Soul salvage; Removes targeted Summon and restores your health based on its current health and the Mana Cost of its initial summoning.
Abhartachs calling; This deals Explosion damage in a 40' area around the exploded body. It explodes a random nearby corpse, dealing damage and applying Bleed to enemies in the area. Continuously Heals you from a random nearby corpse.
Flame torrent; Blasts all enemies in melee range. Focused it creates a stream of fire, burning everything before you.
Ghost of Broc Meala; Orders your summoned Ghost to attack a specific target. As a summon you summon the Ghost of Broc Meala to fight by your side. She has your stats and 100% heath, she deals energy damages.
Life Transfusion; This is projectiles that falls on the targets heads. That deals physical energy damage on the targets, it uses 10% Health. If you focus it for extra actions, it shoots projectiles that applies Bleed damage per round for 1d6 rounds. It continuously drains health from the target, healing you instead.
Rumpolt's Revenge; Summon that takes 15% Health. It condensates cheese from your own blood into a solid state in front of you. Focused it Slowly turns the target into cheese in 1 round.
Scorching Pathway; This deals fire damage, it creates a horizontal burning wave of fire, which pierces through all targets. This is a 30' wave increasing in width and damage by +20' and +20% through each action used.
Thunderstorm; Designates up to 10 areas of impact, inhibiting your energy regeneration in the process. Calls down lightning strikes on all designated areas, increasing damage dealt by +20% with each additional action used for its charging.
Winter's Crone Wrath; This deals ice damage as it shoots a spread of Chilling projectiles that falls upon the targets' heads. Focused it shoots a spread of Chilling projectiles, dealing +10% bonus damage per each additional action used.
Did you know that in DND, "when you're asleep, you're(/a person is) considered 'automatically-consenting' (to spell-effects that require the other person/npc's consent)"? Like for example a polymorph or mindreading spell, that requires consent would auto-succeed on a sleeping target.
Water splash; This causes water moisture to condense and wind to splash the targets with it. Waking them up from a dream.
Fire splash; This causes the targets to feel fire splash across them, startling them from the gated in fire of the elemental plane of fire. they lose concentration on their spells and then forget about what's wrong.
Lava splash; This causes lava energy from a gate to splash across the targets, burning them with x4 damages.
Poison splash; This causes poison energy from a gate to splash across the face of the targets. Dealing poison energy to the targets for 1d6 rounds per each and every round.
Acid splash; This is where you summon by gate, powerful acid to shoot forth into the target/s face and eyes. That's doing acid damage in idea that can damage or eats away the flesh of the target for 1d6 rounds in battle or 1d10 minutes outside of battle. That is where each minute is 1 round of damage. Also you blind the target/s, so they can't see you to attack.
Windy blow; This causes blows to land across the targets bodies and they come from air itself.
Windy glance; This is where the wind causes a glancing blow to the targets.
Dust blow; This is where the air blows loose earth as dust near your targets, then your will makes it blow in their eyes. Blinding them for 1d6 rounds.
defined in ancient language
annex = colonize
takimatonga = in their own time and space.