Seen use by creative abuse

Look to friend me on my facebook page or look at the bottom for my facebook page. Otherwise use my whatsapp number to contact me..it is 1(405)706-2328. If any abuse is there think to stop it then the creator stops what you don't think is necessary or don't need to work better. I think or not and it fits the point, so you see the point you so if you think, then your focus can know what is there by area you think. I figured out you aren't a mental target if you are thinking that your not otherwise thinking your one makes you one. So lets hope that works as you wish.

If you think you're a personal or mental target, stop then think to do something else as long as it's normal. I think i figured out my real illness, If I think to do or write I won't if I panic or if I allow things then I can write the ideal. So I will write as I think or will and I don't have to be there to write it. This is where I think as you want to do things, or work until I don't need to do things as this is use of this. I think this is a blog based off my past life, working with memories that I happen to remember.

Here is an appropriate quote of the day: "Something I realized is that spells and magic don’t work if your soul determines it isn’t best for you or your growth... that’s why some magic works for some people and doesn’t for others. Some can grow wings some can’t, that memory just came to me because I tried to do it." -pup


Just updated; Angel's Magic article.
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Friday, August 30, 2024

human spells

 This is where you think and create with the idea, that exists as you need or want it to exist. Think of what you need and will it to exist. This is the way of humanity, as they find themselves do the right things. So think and you know what to do.

Some spells follow

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

kamala; she gets along easily with everyone, no matter what.

No matter what; things work for me no matter what.

en; the ending is a surprise.

RFK jr.; he doesn't do the cabinet trade in deal no matter what.

Simba; he comes back to oklahoma sooner than usual no matter what.

en

wasted; any wasted wishes are wishes that don't happen and get returned as cleansed energy to me.

focus; we are prepared for what natural disasters are coming..no matter what.

inner universe; think of your inner world, then expand your consciousness. think of it as though you thought it was a inner universe. that means anywhere you want to be and that includes any planet in your inner universe, you arte by feel or as you want to be there where there is the planet to exist on..

kittymoo; he completes his updates to the character raise no matter what and quickly.

game; the game is not interrupted nor is the level raise process no matter what.

moose; he doesn't mind that david paid me 5 dollars no matter what.

david; he forgets that I got paid by him and otherwise forgets to mention that he paid me. no matter what.

en

kamala; she doesn't die early, no matter what.

hesitant; I am no longer hesitant, no matter what.

bank credit; the bank credits are permenant now no matter what.

driver; the driver arrives here with my delivery from amazon as soon as possible today or tomorrow no matter what.

dr. mebin; he sees me today as quick as possible. Either it is a video visit or physical visit..no matter what.

for dnd

Town portal; This is where you think about the area to go in town..this uses the town's buildings energy and you appear and shift there by the power of the creator. You don't appear to shift into dangerous spaces.

Portal spell; This is where you think about the space or area, then imagine a light forming as a oval that turns out to be a circle you can walk through. Need it to be existing and it forms. Think about it closing after you get through it and you are there. You can always tell if the area is dangerous to be in, its sensed as dangerous. So think and you know what to do.

Risen spell; This is where you focus energy along the deceased spine and will it to revive them. The deceased come back to life, quickly with full energy and health. They also do what you want.

Better eyesight; Think energy of the eyes are improving the eyes itself. So you enable long distance vision. This vision allows you to see 50' further on than normal. Add +6 to perception rolls. This spell lasts for a few hours, if you imbibe mushrooms or lionsbane.

Improved eyesight; This is where you think to your 3rd eye to improve your vision through the 2 eyes. This negates the need to use glasses. The spell costs 10% energy to cast and lasts until you no longer need it.

Condition spell; Think to hold an item, then focus that energy to effect the area you want effected as you think and will the idea for the energy to create. The condition lasts until it no longer needed or thought to be something else. This condition can effect the living or any object.

Geomancy; Think to make use thought to earth with a leyline that is a lava area tunnel. This spell can emulate any spell. Your thoughts are created, that's done by what you need from the influence of the lava programmed by thought and need.. Any geomancy spell created by magma can deal double damage and costs 15% energy in idea. You can recreate any spell using the leylines, that deals double the spells normal damage. Mention to the GM/DM that you cast Geomancy and what spell effect you want done.

The spells you can emulate include: 

Passwall, A spell that allows you to pass the ground or way. 

Dust shooter, some spell that uses a rock to shoot dust at the targets. 

Dig, The spell that causes the earthen wall to turn to dust as you need to pass through the cleared area. 

Petrify, the spell that causes the targets to turn to stone in 1 round. 

Unpetrify, this spell turns the targets back to their original form from stone in 1 round.

Iron Shot, the spell that makes 1d6 iron spheres gated into the area, think and its shot at the targets as it is attracted to the targets by magnetism. The damage dealt is per sphere.

Magnetism, the spell that creates a magnetic pull or push as you will it to exist with the targets. 

Magma Bolt, the spell that gates in magma as 1d6 balls that is shot to the targets. It can melt right through armor! The damage dealt is per ball.

Earthquake, the spell that knocks the targets off their feet and does energy wave damage as well. 

Shatter, the spell that shatters things including crystal walls. 

Absorption, this casts forth a wall of earth that absorbs all damage, no hit actually hits you.

Mud flinging, this spell causes the earth to mix with water and wind lifts it up, thinking to deal damage as it temporarily blinds the targets for 1d6 rounds.

Mudwall, this creates with a focus point, where you create a mudwall. The wall of mud sends forth 1d6 mud balls fast, as it absorbs the energy of the attack.

Shell, this effect is where you surround yourself by mud or stone. This shell creates an absorption to attacks and energy effects like emotion, that you don't like. You don't get damaged.

en

Death star; This spell deals x3 damage on a planet to your targets, think and it takes 30% energy to cast. It uses the air as a lens to focus the heat in the air and casts forth energy damages. Focusing at a planet thinking to destroy it will cause the damage to be enough, that's as though it makes a Higgs Bosun particle, that's projected towards the planet so it destroys the targeted planet entirely. That's done by enveloping it with light energy and making it disappear.

Energy fist; This effect is where you think of the idea, think and the energy of your thoughts energizes the fist you make. Then, the fist waved towards the targets direction, this sends forth energy to cause burn damages. That's from the fist energy being sent forth with a thought.

Glitch removal; This is a spell that removes all major glitches from software and the quirks in the code..

Butterflies; This spell causes butterflies to form in the area made of energy. That distract the targets. 

Butterflies II; This costs 10% energy and is a spell, that polymorphs the allies and yourself into butterflies. This means you and the allies fly away from the area with a gust of wind. They transform back when they or you need them.

Major summons; This is a summoning spell that costs 30% energy, in the water or ocean area it summons 1d6 Rangers, an Aircraft Carrier, a platoon of 1d6 T-80s built by candlelight, and a B-52 for good measure in case you need it.

EMP spell; This is the EMP spell, that knocks out all radio communication. This works through your thoughts sending out a wave of magic, that' amplified and it effects the radio.

The humble UAV; This is the humble UAV spell, that lets you see the enemy on the radar no matter where they are.

Better; This spell improves any situation, no matter what occurs.

The nuke spell; This spell draws upon the area nuclear energy that does in a 1 mile area to the targets x6 damage. This spell costs 40% energy to cast.

The orbital barrage spell; This spell causes what you think with 15% energy used, a barrage of energy to effect the area with x2 damages. 

The Exterminatus spell; This spell causes the idea of extermination by energy you focus, thinking it will go to the area to exterminate what you don't like. Like bugs or pestilence or whatever you want to target wth this..

Nul; The spell that nullifies what you want to effect by this. It completely disappears as a point  is expressed.

Recurrence; This effect causes what you want to occur as a recurrence or something, that occurs again unless you don't need it.

Psychic sense; With this feat you know what is, when it it and how it is by your psychic nature where and when you need to know.

Body change; The body remembers and forgets what you want, the targets effected by this are doing what you wanted. That is like your body forgets its fat, reverts and lessens its own fat by concentration.

Kavach; shield effect.

With time, especially using the element of fire with time, the fire would burn twice as fast for twice as long due to a time warp. Represented as "Fire appears and hangs in the air that does x2 damage that lasts 4 rounds..and it effects the target dummy." Also, with time a cold effect could create a hard freeze that lasts 1d6 rounds and x2 cold damages and etc..

So; This spell is done as you need it. As you summon a soul copy to effect the targets it has your attributes. It has a spirit version of your items, weapons and armor. Think you need it and the soul copy creates what you think as you need it. This is making what you want or target go into and exist here or out of existence and not exist here. Once gone, it doesn't exist here. Once it exists here, it exists as you need it and does what you want. This costs 20% energy to cast.

Soul forge; This spell costs 10% energy and makes a soul copy appear as though an item. It has the same properties as the item itself, except that its a living item, that can change into the shape of any one item. This can be any item you would desire. The item is undestructible and it is there until you don't need it. Think and the idea exists as you need it. When you stop needing it, it disappears. Any item created from a soul copy, it is as though a +5 item.

Shadow and phantom effects

Phantom hit; This is where you hit the person by miming the hit with a hit to an object. The effect is focusing your emotions and sending the hit to be "felt" by the targets. This does weapon damages without being near the target on the target. Interesting, though it is..this won't kill the target unless you overdo the hit with continuous hits to a surface. So, if you hit an object linked to the targets, with your fist or weapon attack. You will have phantomly hit them. If your enraged, you deal double damage. This can cause hits to the groin, hits to the chest, and hits to the head.

@Phantom kiss; This is where you stand nearby and mimick "kissing" the target. That is called the moment of death, that is from released death and decay energy. Where you think to blow a kiss, you cause the target to feel the blow like a kiss of death energy.

Phantom release; This costs 15% energy and is where you release the person from a holding effect, that's done by thinking to release their shadow self from whatever holds them. As you release them, they are released as well. The effect is to remove paralysis, holding spells and similar effects.

Nasty kiss; This is where you focus any element from the area into effecting the target. This you want to use when you need to defend yourself. It effects as you mimick a kiss.

Mimicking effect; This is where you think to focus as you state what you want. Thinking to open your mouth and thaumaturgy, that causes the clouds to appear like you opening your mouth. This is a neat visual effect.

Shadow blade; There is a blade that you weave into existence and it does energy damage as it flies to attack the target.

Paralyze; This causes the body or bodies you target into becoming unable to move. That's as though you caused the creator to make the shadows come and paralyze the targets, until you no longer need them to be paralyzed. Otherwise this ends when you can't focus them into being in paralysis with a hit to yourself, that makes your concentration broken.. Once its not needed or concentration is broken, the hostile shadows disappear.

shadow mimick; This is where you think to mimick to cause an action to be done. Think the creator makes it and you create with the shadows, what effect you desire to create. This causes the targets to mimick your actions by the shadows causing it to occur.

Shadow voice; This is where you think energy to the shadows and the idea is done. The idea in this case is your voice is "heard" psychically. The shadows mimick your voice near the target and they hear your message, from where you want to be.

Shadow strength; This is strength infused into your muscles by the energy of the shadows. Add temporarily +10 to your strength based rolls.

Shadow force; This effect causes you to make a reaction from you projecting your emotions through the shadows. The targets get the feel of your emotions and act as you want. This can even end wars or warlike actions.


Sunday, August 25, 2024

completion magic

Completion magic is where you think about the idea to complete and you create what you want by the soul creating the point of expression. That's as you complete something.

Some spells follow 

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

kamala; she gets along easily with everyone, no matter what.

No matter what; things work for me no matter what.

en; the ending is a surprise.

RFK jr.; he doesn't do the cabinet trade in deal no matter what.

Simba; he comes back to oklahoma sooner than usual no matter what.

en

wasted; any wasted wishes are wishes that don't happen and get returned as cleansed energy to me.

focus; we are prepared for what natural disasters are coming..no matter what.

inner universe; think of your inner world, then expand your consciousness. think of it as though you thought it was a inner universe. that means anywhere you want to be and that includes any planet in your inner universe, you arte by feel or as you want to be there where there is the planet to exist on..

kittymoo; he completes his updates to the character raise no matter what and quickly.

game; the game is not interrupted nor is the level raise process no matter what.

moose; he doesn't mind that david paid me 5 dollars no matter what.

david; he forgets that I got paid by him and otherwise forgets to mention that he paid me. no matter what.

en

kamala; she doesn't die early, no matter what.

hesitant; I am no longer hesitant, no matter what.

bank credit; the bank credits are permenant now no matter what.

driver; the driver arrives here with my delivery from amazon as soon as possible today or tomorrow no matter what.

dr. mebin; he sees me today as quick as possible. Either it is a video visit or physical visit..no matter what.


for dnd

Town portal; This is where you think about the area to go in town..this uses the town's buildings energy and you appear and shift there by the power of the creator. You don't appear to shift into dangerous spaces.

Portal spell; This is where you think about the space or area, then imagine a light forming as a oval that turns out to be a circle you can walk through. Need it to be existing and it forms. Think about it closing after you get through it and you are there. You can always tell if the area is dangerous to be in, its sensed as dangerous. So think and you know what to do.

Risen spell; This is where you focus energy along the deceased spine and will it to revive them. The deceased come back to life, quickly with full energy and health. They also do what you want.
Better eyesight; Think energy of the eyes are improving the eyes itself. So you enable long distance vision. This vision allows you to see 50' further on than normal. Add +6 to perception rolls. This spell lasts for a few hours, if you imbibe mushrooms or lionsbane.
Improved eyesight; This is where you think to your 3rd eye to improve your vision through the 2 eyes. This negates the need to use glasses. The spell costs 10% energy to cast and lasts until you no longer need it.
Condition spell; Think to hold an item, then focus that energy to effect the area you want effected as you think and will the idea for the energy to create. The condition lasts until it no longer needed or thought to be something else. This condition can effect the living or any object.
Geomancy; Think to make use thought to earth with a leyline that is a lava area tunnel. This spell can emulate any spell. Your thoughts are created, that's done by what you need from the influence of the lava programmed by thought and need.. Any geomancy spell created by magma can deal double damage and costs 15% energy in idea. You can recreate any spell using the leylines, that deals double the spells normal damage. Mention to the GM/DM that you cast Geomancy and what spell effect you want done.
The spells you can emulate include: 
Passwall, A spell that allows you to pass the ground or way. 
Dust shooter, some spell that uses a rock to shoot dust at the targets. 
Dig, The spell that causes the earthen wall to turn to dust as you need to pass through the cleared area. 
Petrify, the spell that causes the targets to turn to stone in 1 round. 
Unpetrify, this spell turns the targets back to their original form from stone in 1 round.
Iron Shot, the spell that makes 1d6 iron spheres gated into the area, think and its shot at the targets as it is attracted to the targets by magnetism. The damage dealt is per sphere.
Magnetism, the spell that creates a magnetic pull or push as you will it to exist with the targets. 
Magma Bolt, the spell that gates in magma as 1d6 balls that is shot to the targets. It can melt right through armor! The damage dealt is per ball.
Earthquake, the spell that knocks the targets off their feet and does energy wave damage as well. 
Shatter, the spell that shatters things including crystal walls. 
Absorption, this casts forth a wall of earth that absorbs all damage, no hit actually hits you.
Mud flinging, this spell causes the earth to mix with water and wind lifts it up, thinking to deal damage as it temporarily blinds the targets for 1d6 rounds.
Mudwall, this creates with a focus point, where you create a mudwall. The wall of mud sends forth 1d6 mud balls fast, as it absorbs the energy of the attack.
Shell, this effect is where you surround yourself by mud or stone. This shell creates an absorption to attacks and energy effects like emotion, that you don't like. You don't get damaged.
en
Death star; This spell deals x3 damage on a planet to your targets, think and it takes 30% energy to cast. It uses the air as a lens to focus the heat in the air and casts forth energy damages. Focusing at a planet thinking to destroy it will cause the damage to be enough, that's as though it makes a Higgs Bosun particle, that's projected towards the planet so it destroys the targeted planet entirely. That's done by enveloping it with light energy and making it disappear.
Energy fist; This effect is where you think of the idea, think and the energy of your thoughts energizes the fist you make. Then, the fist waved towards the targets direction, this sends forth energy to cause burn damages. That's from the fist energy being sent forth with a thought.
Glitch removal; This is a spell that removes all major glitches from software and the quirks in the code..
Butterflies; This spell causes butterflies to form in the area made of energy. That distract the targets. 
Butterflies II; This costs 10% energy and is a spell, that polymorphs the allies and yourself into butterflies. This means you and the allies fly away from the area with a gust of wind. They transform back when they or you need them.
Major summons; This is a summoning spell that costs 30% energy, in the water or ocean area it summons 1d6 Rangers, an Aircraft Carrier, a platoon of 1d6 T-80s built by candlelight, and a B-52 for good measure in case you need it.
EMP spell; This is the EMP spell, that knocks out all radio communication. This works through your thoughts sending out a wave of magic, that' amplified and it effects the radio.
The humble UAV; This is the humble UAV spell, that lets you see the enemy on the radar no matter where they are.
Better; This spell improves any situation, no matter what occurs.

The nuke spell; This spell draws upon the area nuclear energy that does in a 1 mile area to the targets x6 damage. This spell costs 40% energy to cast.
The orbital barrage spell; This spell causes what you think with 15% energy used, a barrage of energy to effect the area with x2 damages. 
The Exterminatus spell; This spell causes the idea of extermination by energy you focus, thinking it will go to the area to exterminate what you don't like. Like bugs or pestilence or whatever you want to target wth this..
Nul; The spell that nullifies what you want to effect by this. It completely disappears as a point  is expressed.
Recurrence; This effect causes what you want to occur as a recurrence or something, that occurs again unless you don't need it.

Psychic sense; With this feat you know what is, when it it and how it is by your psychic nature where and when you need to know.
Body change; The body remembers and forgets what you want, the targets effected by this are doing what you wanted. That is like your body forgets its fat, reverts and lessens its own fat by concentration.
Kavach; shield effect.

With time, especially using the element of fire with time, the fire would burn twice as fast for twice as long due to a time warp. Represented as "Fire appears and hangs in the air that does x2 damage that lasts 4 rounds..and it effects the target dummy." Also, with time a cold effect could create a hard freeze that lasts 1d6 rounds and x2 cold damages and etc..

Tuesday, August 20, 2024

depending magic

Depending magic is magic that depends on something created by thinking of your need and willing it to occur.. this makes the moment as though a wish happens.. state under your breath, "I wish for (mention what you need as a want)" then the idea will occur by the subconscious making the idea into a wish that happens for you.

Some spells follow.. these are an interesting list of suggestions to your subconscious mind.

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect  or trigger word and look to read the definition that the subconscious does by feel. So you know what it does.

See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells that you like as though you will the effect to exist. 

So if given enough time, the effect happens for the energies will surge and do the idea for you. This is done in effect by what is what where you think. Think the ghost dismissed and the creator makes it so.

Simba; he makes it back in town within time enough to pay for my claims no matter what.

Too strong; the essential oil scent is no longer too strong no matter what.

Paul t; his check comes in the mail before the 26th no matter what.

Burn away; this is where you summon heat or fire and that is focused into the aura to cause fat to burn away by feel. No matter what.

Work; the idea of life is working, you find a good job and you know I can afford that special idea.

En
Action; the point is done with aplomb, think about it.

Think; the point is ideal we express, think and we manifest what we need.

Thought; the thought is there if we want it as a need. 

People; they don't mind what I do or did no matter what.

Game; the gaming addiction is negated and things work like clockwork for the rest of the idea.

En

Minding; I don't mind what happens to me no matter what.

Trouble; I don't get in trouble for pissing on the ground no matter what.

Resilience; this spell causes you to make whatever effect you want and it lasts until you no longer need it to last.

Resilient sphere; this causes the energy of the aura to make you last allot longer..you increase your health by 50% and energy temporarily goes up by 100%.

Moose; he doesn't mind what I do or did. I don't mind what he does or says.

SpaceX; they no longer push back the launch time and success is theirs in launching the rocket with deployment. No matter what.

En

End in; this you think and the body summons electrical energy to cause what you want. Otherwise known as an ennding.

Enn us; think about it and you end your life.

Go with; this is where you think about the energy shifting you and you go with the energy shifting you to where you think about being.

Town portal; this is where you think about the area to go in town..this uses the town's buildings energy and you appear there by the power of the creator.

Portal spell; this is where you think about the space or area, then imagine a light forming as a oval that turns out to be a circle you can walk through. Need it to be existing and it forms. Think about it closing after you get through it and you are there.

Masagonist attack; self sex yourself thinking to effect the targets with orgasms. This distracts the targets to cause them to think of other things that don't effect you.

Nasagonist attack; this is where you think about the targets and sneeze. Spiritually this gives them a cold.

Kittymoo; he manages to get the character level raises done quickly no matter what.

Kittymoo; he finds it easy to get on and finish it up.

En
Mom; kittymoo's mom doesn't mind what he did or does no matter what.

Antwaine; he doesn't mind what he heard or hears no matter what.

Harris; she wins the presidential race and isn't used to pass government policy we won't like..no matter what.

Remember; I will remember when or what no matter what occurs.

Enh; enhanced is the point you explained and used is the idea from it..no matter what.

En
Bedbugs; all bedbugs die and things work out for the idea they are as if flies.

Money; no matter what I can easily handle my money and income.

People; they don't mind what I do or did no matter what.

Kittymoo; he finishes his character updates up no matter what.

SpaceX; the launch succeeds without a hitch or problems.. as though the right condition exists to launch was there.

En

Moose; he doesn't mind what I do with the laundry I did and do for him. No matter what.

People; they don't mind what I do or did.

I win any drawing that occurs..no matter what.

Think; the idea is dealt with so think about doing something else.

kavach; shield effect 

SpaceX; they figure out the problems and work with time not being set back, the weather is good no matter what. They manage to launch successfully no matter what.

Antwaine; he doesn't mind what I do or did no matter what.

Lafayette; he doesn't have trouble getting Internet access on his phone or computer no matter what.

The definition; this is happening . What I saw is occuring! If I need it the creator makes it easier to exist.

Understood; I understand the implications of this..so think about the energy of the moment and you will win as your thoughts program the energy to create what you want.

Defined 
No = nothing 
Yes = ue 
You = blame 
In = sight
Ou= owwy
Out= owwy hit
Ow; owe
Ou; see it to believe it
Ge; get things sent

En

Thursday, August 15, 2024

Trump magic

Trump magic is where you think about the energy of the targets to cause the effect that you want to create as you need the effect to occur.

Some spells follow.. these are an interesting list of suggestions to your subconscious mind.

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect  or trigger word and look to read the definition that the subconscious does by feel. So you know what it does.

See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells that you like as though you will the effect to exist. 

So if given enough time, the effect happens for the energies will surge and do the idea for you. This is done in effect by what is what where you think. Think the ghost dismissed and the creator makes it so.

Merchan; he and other judges aren't unallowed to hand down sentencing and does so with gusto on Trump no matter what.

Acorn magic; eat an acorn and your where you think about to be at the time you intend it. Think to be back as your done.

Simba; he willingly gives me a 400 dollars loan no matter what and calls me today to check up on me..

People; they don't mind what I do or did no matter what.

Media; the fact that Biden slowed down, doesn't matter.. what does matter is that trump is doing it. As well, trump is adding the psychological problems.

The news media; they talk bad of trump no matter what.

Whatever; whatever I say to a candle flame or candle is done if I need or want it done no matter what.

En

Foci; think to focus and you create what you want as a need.

The think; the point you think is what you need to do. Think and you know what to do.

Whomever; whoever is on the top of the democratic ticket will win the race of president..no matter what.

Democrat; the Democrats play it right and do the best as the best is good enough no matter what.

Kamala; she wins the race of the presidency. No matter what.

En

Paul t; he doesn't mind me asking about the money he owes me..no matter what.

Inspection; the manager's inspection doesn't happen to my room. That's unless I want it to occur.

Ashley; she gets her money no matter what. Her phone works no matter what.. she isn't tricked out of her money anymore. She is no longer any problem..to anyone. She gets through to SS and gets her problems resolved no matter what.

Kamala; they vote for her and she gets voted in to the president office..no matter what.

Nothing; nothing is spoken badly of me during the town hall no matter what.

En

Payment; I will owe 0 any time and any day no matter what.

Simba; he doesn't mind giving me 400 dollars as a loan..no matter what he speaks to me about it today.

Instant release; this is stating "instant release" and the subconscious causes the energy of the body to release itself instantly from potential energy.

Known; I know what it costs and manage to get something. No matter what.

Trump failure; trump magic fails when he thinks it doesn't happen or work.

En

Saturday, August 10, 2024

Kamala magic

 This magic is specific to women, where they create what they like as they imagine or think of the idea and need it to exist. Their feelings are what help cause the result. The result is something you would want to create by feel. This is a known effect powered by the creator and made into existence by the soul..

Some spells follow:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

bank; they wait long enough to cause me to not have to pay back the claims no matter what.

extrenuous; think and know, their bank doesn't decline the claim quick enough for my bank to make the credit permenant..no matter what.

getting; I get what I want as I think about what I need and desire or think.

thought; this is the end of xara and all her doings.

kamala; she does well in the polls and trump does badly from this point on. no matter what kamala wins the presidency race.

for dnd

Metavirus: These meta viruses are mind set illnesses created by thinking of the idea you intend, like an energy virus, then the energy makes it into a virus of energy. They, of course, have their own cures. This list made by SH and Kittymoo.

#1; This is a energy virus that increases damage while lowering defence. Curable by a peppercorn potion. This is done by level..with every 10 levels, this lowers your ac by 2. Levels 1-9 causes you to increase your attack damages by +20%. Levels 10-19 causes you to increase your attack damages by +40%. Levels 20-29 causes you to increase your attack damages by +60%. Levels 30- causes you to increase your attack damages by +80%. This lasts until you cure it.

#2; This is a meta illness that acts like a suppressed cold and yet causes you to do magic. It works by using your bodyweight as a source and thinking to direct it. Drink water or taste salt to cure it.

#3; This is an interesting weight lessening disease that seems normal yet isn't, your weight lessesns by 10 lbs. under its influence. This disease is metaphysical in nature and causes easy magic no matter what. You get a +5 to your healing and focus rolls. Cured by suggesting to yourself that the disease is gone.

#4; This is a metaphysical weight lessening disease that helps boost magic and leaves the stomach as thin as a pancake. This eats your excess fat on the body and lessens the weight by 10 lbs. It boosts magic by adding to your focus and healing rolls a +10 for success. Its curable by drinking some drink.

#5; This is some common cold mutated by meta energy to have all the beneficial traits and it could be cured with salt. Some of the traits being not having to blink, metabolism balance, not having to breathe as much, and getting energy from starlight. You get 20% energy per each 10 minutes in starlight. This lasts until cured.

#6; The teleportitis; When you teleport too much, you develop a disease that casts blink randomly. You can be anywhere you want to be by thinking about it and needing to be there. Cure is removal of magical contamination or some  time in an antimagic field.

#7; This is a disease that develops draconic scales, that increase armor class by +4 while slightly reducing intelligence by -2. It is cured with honey.

#8; Gambler's Curse. A disease that reduces luck by -2 while increasing Charisma by +3. Cured by rolling a nat 20.

#9; Sage's Shakes. Increases Wisdom by +3 while reducing Dexterity by -2. The cure is tea.

#10; Dementor's change; This metavirus causes you to change in demeanor, enough to create a scared visage and you live off of fear. You get a +5 to intimidation checks.. Cure is have faith and positive feelings.

#11; A disease called Withers that increases Constitution by +4 while lowering Strength by -2. The cure is 100 pushups in a day.

#12; Religion change; This meta illness causes the targets to change their religion to what you desire instead. So instead of being christian, the target is druidic instead. The cure is thinking to point out facts about the religion itself.

#13; The love. This illness causes the targets to become in love with you unconditionally. The targets effected will do anything for you, that's including kill themselves or die by taking the death blow. The cure is water drank with spite in mind.

#14; The dereliction. This meta illness creates the laziness feeling to let things be and not want to do anything. The result of this includes not taking care of the area and letting things build up, like trash. You would literally toss the trsh or leave things around and that builds up! The cure is to think its necessary or think it cured.

#15; The forgetfulness. This meta illness seems to effect the targets brain with idea that is forgotten. Thinking of something is forgotten about idea 5 minutes later. The cure is drink water thinking to remember.

#16; The voltron. This is where the meta illness sprouts up to cause the volts of electricity to be greater than usual and that is corrected by the spine being realigned in some manner to be straighter.

#17; Shiiting disorder. This causes the body to shit upon itself or the area, think and sometimes you miss the toilet. The cure is willing yourself to make it to the toilet.

#18; The shinnigami. This is where you create a blade of energy, thinking to make the idea of an energy strike. You can feel the energy form the blade and yet this fools the brain into doing nothings. The cure is dismissing the energy blade, that's as it will unform right after if you don't think about it.

#19; The ghost. This meta virus make you see and sense yourself doing things as you do it and its a 3rd person perspective. Also called the game metavirus. Its cured by thinking to drink water and it disappears.

#20; The slight. This metavirus is where you think of the idea to contend as though your inner world makes you contentious and you are likely to go off on anyone. Including attack them, if nearby. The cure is use salt or drink salt water.

En

Monday, August 5, 2024

Focused magic IV

 This is where you focus, and when you focus upon a thought..you create what idea you intend to create by feel. The subconscious uses the soul copy to create what you need and will into existence.. This is a known idea or effect of magic. Some spells follow:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

report; whatever the case, paul t doesn't report me.

Whatever; whatever happens, I manage to get kittymoo to raise his levels on his character.

whatever; Whatever occurs, I manage to get a FIT test done and not have to get a colonoscopy no matter what.

whatever; Whatever happens, trump doe not win reelection, no matter what.

cyst; no matter what, my cyst is gone and things work out in the end.

en

Focus; even in heat I can focus and not forget things..no matter what.

Yellowstone; the yellowstone national park eruption does minimum amount of damages no matter what.

water cure; thinking "cure me" at the water before you drink it will cure you.

en if it is

Losing weight; Calculate your BMR (basil metabolic rate) which is the calories your body uses to keep your HR and breathing going. Then add the amount of calories you burn by being active. BMR + active calories = total calories needed to maintain weight. Then subtract 500 and then you get the amount of calories you need to lose weight. 1 hour with a heart rate of 120-130 BPM is ideal as 120-130 is the fat burning range.

talking; one starts talking, the other doesn't stop talking in necessary. no matter what.

paul t.; he still counts the moment I last gave him the snuff can. no matter what.

kittymoo; he comes back to discord and otherwise chats via texting no matter what and quickly. he feels like texting me idea and things no matter what.

writing stuff 

Sacred flame; Think to pray for a flame to be made and effect the targets. This does double damages to undead.

water cure; thinking "cure me" at the water before you drink it will purify the water and cure you of any diseases.

Thrush; This is where you cause by focusing, your blood to flow faster making the body energized. Think about it and you get all your energy back. You also get 1 more action.

Grease fire; This is where you combine a grease effect, think and use fire to make the targets fall to the ground. Then, the fire causes double damages.

Shadow blade; There is a blade that you weave into existence and it does energy damage as it flies to attack the target.

Bed of energy; think about the energy of the bed reenergizing you and you fully recovered your energy plus money energy. The effect causes you to recover health by laying down. This costs 15% energy to cast.

Energy cage; this surrounds you and protects you from damage and danger. This energy cage absorbs the energy effect you don't like to support it. This costs 10% energy to cast.

Energy ward; this causes by instruction to the energy the effect of warding away danger.

Sunstrike; this causes by energy of the sun to be focused through a gate to strike the targets as you think to strike the targets. This does double damage against vampires and shadows.


Mortal blow; This costs 20% energy as you focus upon as a point upon the weapon and strike the target. This strike kills the targets in one blow.

Undying hunger; This costs 20% energy and is where you cast upon the targets a hunger for food, that comes from a repeating hit. this doesn't die off unless you want it to stop. That distracts the target from the fight with eating too much.

Undying love; This costs 30% energy. Its a spell that causes the target to love you unconditionally till you don't need it. Any target effected by this will do anything you want, and make the ultimate sacrifice and take the blow as you are about to die.

Undying thirst; This spell costs 20% energy, that creates a thirst in the target where they need to drink something, this spell doesn't die off until you no longer need it to effect the target. Cast on a vampire, it could cause them to drain the targets they target of blood. Killing them. So otherwise, they get distracted by the thirst and instead of needing to fight, they drink.

En in; This creates a need to kill the targets that you want dead. Think about your targets and need them dead, then the target you effected by this spell attacks to kill them.

Lifestealing; This effect is placed on the targets, as it causes life energy aka health and energy, thinking the life energy transfers to you.

Everlasting kindness; An actual act of kindness causes them to fight for you not against you. This spell makes a healing action create allies no matter what.

Unlimited sleep; This spell costs 30% energy to sast and causes by the power of the mind using the subconscious, that target or targets you had in mind to be asleep. That's until you need them to wake up.

Vampiric bite; This causes the insane to become sane. A bite on the target's neck appears as though vampirically bitten, think and that does energy damages.

The dr. who transformation; This special ability enacts upon near death or on the character death. Otherwise, you may focus it to change your form and renew you any time you like. It causes the character to change into another similar shape they choose to be. This is  done as though they wanted to be the shape by the power of their spirit, then their spirit revives the character and they are 'alive' with full health and energy again. They of course remain their own self. With this special ability, the character never dies.

en

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