Seen use by creative abuse

Look to friend me on my facebook page or look at the bottom for my facebook page. Otherwise use my whatsapp number to contact me..it is 1(405)706-2328. If any abuse is there think to stop it then the creator stops what you don't think is necessary or don't need to work better. I think or not and it fits the point, so you see the point you so if you think, then your focus can know what is there by area you think. I figured out you aren't a mental target if you are thinking that your not otherwise thinking your one makes you one. So lets hope that works as you wish.

If you think you're a personal or mental target, stop then think to do something else as long as it's normal. I think i figured out my real illness, If I think to do or write I won't if I panic or if I allow things then I can write the ideal. So I will write as I think or will and I don't have to be there to write it. This is where I think as you want to do things, or work until I don't need to do things as this is use of this. I think this is a blog based off my past life, working with memories that I happen to remember.

Here is an appropriate quote of the day: "Something I realized is that spells and magic don’t work if your soul determines it isn’t best for you or your growth... that’s why some magic works for some people and doesn’t for others. Some can grow wings some can’t, that memory just came to me because I tried to do it." -pup


Just updated; Angel's Magic article.
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Sunday, August 25, 2024

completion magic

Completion magic is where you think about the idea to complete and you create what you want by the soul creating the point of expression. That's as you complete something.

Some spells follow 

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

kamala; she gets along easily with everyone, no matter what.

No matter what; things work for me no matter what.

en; the ending is a surprise.

RFK jr.; he doesn't do the cabinet trade in deal no matter what.

Simba; he comes back to oklahoma sooner than usual no matter what.

en

wasted; any wasted wishes are wishes that don't happen and get returned as cleansed energy to me.

focus; we are prepared for what natural disasters are coming..no matter what.

inner universe; think of your inner world, then expand your consciousness. think of it as though you thought it was a inner universe. that means anywhere you want to be and that includes any planet in your inner universe, you arte by feel or as you want to be there where there is the planet to exist on..

kittymoo; he completes his updates to the character raise no matter what and quickly.

game; the game is not interrupted nor is the level raise process no matter what.

moose; he doesn't mind that david paid me 5 dollars no matter what.

david; he forgets that I got paid by him and otherwise forgets to mention that he paid me. no matter what.

en

kamala; she doesn't die early, no matter what.

hesitant; I am no longer hesitant, no matter what.

bank credit; the bank credits are permenant now no matter what.

driver; the driver arrives here with my delivery from amazon as soon as possible today or tomorrow no matter what.

dr. mebin; he sees me today as quick as possible. Either it is a video visit or physical visit..no matter what.


for dnd

Town portal; This is where you think about the area to go in town..this uses the town's buildings energy and you appear and shift there by the power of the creator. You don't appear to shift into dangerous spaces.

Portal spell; This is where you think about the space or area, then imagine a light forming as a oval that turns out to be a circle you can walk through. Need it to be existing and it forms. Think about it closing after you get through it and you are there. You can always tell if the area is dangerous to be in, its sensed as dangerous. So think and you know what to do.

Risen spell; This is where you focus energy along the deceased spine and will it to revive them. The deceased come back to life, quickly with full energy and health. They also do what you want.
Better eyesight; Think energy of the eyes are improving the eyes itself. So you enable long distance vision. This vision allows you to see 50' further on than normal. Add +6 to perception rolls. This spell lasts for a few hours, if you imbibe mushrooms or lionsbane.
Improved eyesight; This is where you think to your 3rd eye to improve your vision through the 2 eyes. This negates the need to use glasses. The spell costs 10% energy to cast and lasts until you no longer need it.
Condition spell; Think to hold an item, then focus that energy to effect the area you want effected as you think and will the idea for the energy to create. The condition lasts until it no longer needed or thought to be something else. This condition can effect the living or any object.
Geomancy; Think to make use thought to earth with a leyline that is a lava area tunnel. This spell can emulate any spell. Your thoughts are created, that's done by what you need from the influence of the lava programmed by thought and need.. Any geomancy spell created by magma can deal double damage and costs 15% energy in idea. You can recreate any spell using the leylines, that deals double the spells normal damage. Mention to the GM/DM that you cast Geomancy and what spell effect you want done.
The spells you can emulate include: 
Passwall, A spell that allows you to pass the ground or way. 
Dust shooter, some spell that uses a rock to shoot dust at the targets. 
Dig, The spell that causes the earthen wall to turn to dust as you need to pass through the cleared area. 
Petrify, the spell that causes the targets to turn to stone in 1 round. 
Unpetrify, this spell turns the targets back to their original form from stone in 1 round.
Iron Shot, the spell that makes 1d6 iron spheres gated into the area, think and its shot at the targets as it is attracted to the targets by magnetism. The damage dealt is per sphere.
Magnetism, the spell that creates a magnetic pull or push as you will it to exist with the targets. 
Magma Bolt, the spell that gates in magma as 1d6 balls that is shot to the targets. It can melt right through armor! The damage dealt is per ball.
Earthquake, the spell that knocks the targets off their feet and does energy wave damage as well. 
Shatter, the spell that shatters things including crystal walls. 
Absorption, this casts forth a wall of earth that absorbs all damage, no hit actually hits you.
Mud flinging, this spell causes the earth to mix with water and wind lifts it up, thinking to deal damage as it temporarily blinds the targets for 1d6 rounds.
Mudwall, this creates with a focus point, where you create a mudwall. The wall of mud sends forth 1d6 mud balls fast, as it absorbs the energy of the attack.
Shell, this effect is where you surround yourself by mud or stone. This shell creates an absorption to attacks and energy effects like emotion, that you don't like. You don't get damaged.
en
Death star; This spell deals x3 damage on a planet to your targets, think and it takes 30% energy to cast. It uses the air as a lens to focus the heat in the air and casts forth energy damages. Focusing at a planet thinking to destroy it will cause the damage to be enough, that's as though it makes a Higgs Bosun particle, that's projected towards the planet so it destroys the targeted planet entirely. That's done by enveloping it with light energy and making it disappear.
Energy fist; This effect is where you think of the idea, think and the energy of your thoughts energizes the fist you make. Then, the fist waved towards the targets direction, this sends forth energy to cause burn damages. That's from the fist energy being sent forth with a thought.
Glitch removal; This is a spell that removes all major glitches from software and the quirks in the code..
Butterflies; This spell causes butterflies to form in the area made of energy. That distract the targets. 
Butterflies II; This costs 10% energy and is a spell, that polymorphs the allies and yourself into butterflies. This means you and the allies fly away from the area with a gust of wind. They transform back when they or you need them.
Major summons; This is a summoning spell that costs 30% energy, in the water or ocean area it summons 1d6 Rangers, an Aircraft Carrier, a platoon of 1d6 T-80s built by candlelight, and a B-52 for good measure in case you need it.
EMP spell; This is the EMP spell, that knocks out all radio communication. This works through your thoughts sending out a wave of magic, that' amplified and it effects the radio.
The humble UAV; This is the humble UAV spell, that lets you see the enemy on the radar no matter where they are.
Better; This spell improves any situation, no matter what occurs.

The nuke spell; This spell draws upon the area nuclear energy that does in a 1 mile area to the targets x6 damage. This spell costs 40% energy to cast.
The orbital barrage spell; This spell causes what you think with 15% energy used, a barrage of energy to effect the area with x2 damages. 
The Exterminatus spell; This spell causes the idea of extermination by energy you focus, thinking it will go to the area to exterminate what you don't like. Like bugs or pestilence or whatever you want to target wth this..
Nul; The spell that nullifies what you want to effect by this. It completely disappears as a point  is expressed.
Recurrence; This effect causes what you want to occur as a recurrence or something, that occurs again unless you don't need it.

Psychic sense; With this feat you know what is, when it it and how it is by your psychic nature where and when you need to know.
Body change; The body remembers and forgets what you want, the targets effected by this are doing what you wanted. That is like your body forgets its fat, reverts and lessens its own fat by concentration.
Kavach; shield effect.

With time, especially using the element of fire with time, the fire would burn twice as fast for twice as long due to a time warp. Represented as "Fire appears and hangs in the air that does x2 damage that lasts 4 rounds..and it effects the target dummy." Also, with time a cold effect could create a hard freeze that lasts 1d6 rounds and x2 cold damages and etc..

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