Seen use by creative abuse

Look to friend me on my facebook page or look at the bottom for my facebook page. Otherwise use my whatsapp number to contact me..it is 1(405)706-2328. If any abuse is there think to stop it then the creator stops what you don't think is necessary or don't need to work better. I think or not and it fits the point, so you see the point you so if you think, then your focus can know what is there by area you think. I figured out you aren't a mental target if you are thinking that your not otherwise thinking your one makes you one. So lets hope that works as you wish.

If you think you're a personal or mental target, stop then think to do something else as long as it's normal. I think i figured out my real illness, If I think to do or write I won't if I panic or if I allow things then I can write the ideal. So I will write as I think or will and I don't have to be there to write it. This is where I think as you want to do things, or work until I don't need to do things as this is use of this. I think this is a blog based off my past life, working with memories that I happen to remember.

Here is an appropriate quote of the day: "Something I realized is that spells and magic don’t work if your soul determines it isn’t best for you or your growth... that’s why some magic works for some people and doesn’t for others. Some can grow wings some can’t, that memory just came to me because I tried to do it." -pup


Just updated; Angel's Magic article.
Click any button to open a new browser window.

Friday, April 5, 2024

Thought magic IV

This is a point you create with a concept and making becomes easier, the more you do it. Think of the idea and you practice it, the more you do it the easier it becomes. This is a point from the past. Some spells follow.

 Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

Andrew Mcdowell; He gets his internet fixed no matter what.

Donald trump; he no longer sends out waves of bad luck no matter what.

Andrew mcdowell; he makes good and quick decisions no matter what the rest of the day.

worse; things get worse before they get better. that's if you decide not to drink. if you drink alcohol, things get worse for you no matter what unless your andrew mcdowell. that should be a lesson to those that drink alcohol.

enforcement; anything enforced that is drinking nonalcoholic beverages is allowable except for pornograpgy or molestation.

paul t; he passes his inspections no matter what.

Appeasement; send a little of your energy to cause the being to do what you want.

energy; jebus holds his yard sale as soon as possible no matter what.

en

things; things get better no matter what.

lafayette; he doesn't mind what I do, no matter what. he isn't too ambitious, no matter what.

thought; he or she doesn't mind what I do or did.

lafayette; he is appeased no matter what.

thinking; the action you take is the thing you do, it has consequences and yet any good action has no karma or consequences.

lafayette's sister; she can get her stuff today, as she needs to get the CDs. no matter what.

en

ATM; Think to send your energy into the ATM device, thinking to store the energy as cash. This can store fat energy and other energy that you don't want. No matter the point. You don't want to regain your weight if your overweight, so you probably don't want to withdraw it to yourself. Otherwise, withdraw and send to it by normal operations. Think send it away to someone else, if you do gain some back.

soyuz; the soyuz-ms-25 mission succeeds in launching..no matter what.

Joke summons; This spell allows you to summon an item, unless you already have the item. Describe the item you want and will it to exist, thinking to cause and be in your inventory or you can find by feel. Unless you don't need it, then it doesn't exist there and disappears otherwise.

Solar relief; This spell causes the sun to not be making a solar flare, as though the mind makes the sun not active or settle down. This in idea can end any solar flare up.

Phantom cigarette spell; You give the illusion you're smoking a cigarette, except it does nothing and disappears at will or when it makes someone vocal against it leaving them confused.

Phantom feel good; This spell causes you to feel good, no matter what happens and it even alleviates headaches. It fades away as you no longer need to feel it.

Phantom punishment; This spell causes you or a target to feel pain and a perceived beating, until it fades away when unendurable or not wanted by you.

Phantom idea; This is an idea that pops into your head, that you remember until you go to write it down.

for dnd

Custom spell; This spell is costing 10% energy. You can craft any spell you'd want from the energy forming what you'd want. As long as you describe it to the DM/GM, think and its created if the GM/DM allows. 

Iron shot; The effect of causing iron particles shoot forth and puncture the targets.

Magma bolt; This is where you summon by gateway the magma from a volcano in the form of a bolt that shoots forth and impales the targets. The gate closes by itself.

High jump; This causes you to be able to long jump..as it focuses energy beneath the feet and then you jump better and longer.

Energy vulnerability; This is a spell that causes the targets to become able to be effected by the elements.

Recharge; This spell costs 10% to cast, think and it makes you fully recharged in energy. The creator recharges you on a thought. Make your energy % list as your full energy amount.

Starshield; This is cast using 15% energy. That is where you summon through a gate the energy of a star to your aura. You direct the energy by will, thinking to create a result. THe protection comes in by you not being touched by energy or physical assaults unless its chaos energy that assaults your senses. See the effect is that those whom attack you receive a backlash. 

This means the solar energy is forming tendrils of itself, that attack the targets who attack. Depending on level, you get different levels of backlash damage as you use different types of stars to do it. This is a felt force, that could overwhelm the targets. So there is a 1d100+luck to determine if they are overwhelmed with heat stroke by a 50 or above rolled. This allows them to be out of the fight for 1d6 rounds.

For levels 1-9: You deal back normal or 1x the damages against your targets. This stage uses an orange sun as the source of energy.

For levels 10-19: You deal back double or 2x the damages against your targets. This stage uses a red giant sun as the source of energy.

For levels 20-29: You deal back triple or 3x the damages against your targets. This stage uses a blue supergiant sun as the source of energy.

For levels 30-: You deal back quadruple or 4x the damages against your targets. This stage uses a huge sun as the source of energy.

time trick; you tricking the mind into believing you were the target and getting away with idea.

Multistrike; This is a strike of a weapon, that hits multiple targets by the weapon essence spiritually hitting them multiple places all at once. That's hitting the targets, as you wave or stab the sword as much as you want to hit them. Then the weapon does damages to allot of people, the essence of the weapon forms spiritual versions of itself and that mimicks itself, this happens as its attacking the targets by feel. The weapon damages are the same wherever it strikes, that's with energy raised by surging the effect. Then, the strike happens and the effect fades away. The effect costs 10% energy.

Substance effect; This is using an effect that allows you to empower your soul, or spirit for those that don't have a soul. Mainly its done by sipping, drinking or eating and the body converts the essence of the substance into energy. That means you re-energized yourself, as you think to create with the energy. Think about the effect, then you create it if you will it to exist. This effect allows you to empower yourself by feel. Add +10% energy per sip. Add an additional +40% energy per drink. Add +10% energy per bite. Add an additional +40% energy per eaten food. This can be any food or drink, think and you don't gain any weight by this effect. This spell lasts until you don't need it. Instead, its like an ozempic effect, where you lose weight instead.

Clown summoning; This is doing a spell that summons a clown version of yourself, but only if you are not currently wearing a clown suit.

Faked realness; this is a spell you use to make illusion real. It causes you to create a real effect by a fake effort. It can be where you act the part, and create a real effect. Otherwise you act as though its real and trick the target into accepting it. 

Cause unrealistic effect; This creates what you need, as it's an idea you discuss. So unrealistically, you make a wanted result. Also, as a side effect, the idea is not taken real, so you aren't blamed for the perceivable idea.

Mental scene; This is where you think of the moment, then it appears as a scene in the mind. It ends when the scene or music ends. This can be a relating moment, where you tell a message to the target in their minds. When it ends, it ceases to exist as though it didn't happen.

put out; this is where you absorb the water splash and spread it throughout the aura, putting the fire out.

No comments:

Post a Comment

Contact Me

Name

Email *

Message *