This is the magic of the moment, where you use magic by thinking of your need and stating the effect intention. The subconscious does the idea and lowers your aggression by the need being expressed. The idea is done using the creator as a source of energy. This is an effect done by feel. Think and you know what to do.
Here are some magic effects to try out if you so desire them..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
focus; things are alright, think and you know what to do.
judy; she doesn't mind no matter what I did or do.
thought; to have fought you have peace no matter what.
self-generation; so basically, if you want to generate power, focus energy along your arms to your hands. focus energy to exist and the two hands will create a live in current, that staarts low and gets intense. thats how you do it. before you touch a device.. touch a surface of a cabinet or similar. then you won't short it out. basically, discharge your self..
balance; he no longer gives me the cold shoulder, no matter what.
in breeding; this no longer happens by feel.
en
double chin; I no longer have a double chin upon detecting it no matter what.
amazon; They deliver my packages no matter what quickly.
wolfheart; wolfheart succeeds in geting the golden dice no matter what. he doesn't feel nervous no matter what occurs..
Aerosol; The effect is forming clouds that create a cooling down of the area.
bills; I can afford paying my bills doubly over no matter what.
wealth; Think the word "Wealth" in my head before you go to sleep. it makes the dreams that lead you to money.
en
en; enn
the end is all in the light of the moment. you know, I do.
the point you know; this is a point you realize by what is done. think and you know what to do.
False life; This spell is easy to cast. That causes you to gain temporary health. That's if its done by the shadows granting you, and your allies the health from your targets you target.
mom; I don't lose my mom no matter what.
death; I don't die no matter what unless I want to.
en
sheila; she gets put in a nursing home quickly..no matter what the case.
I; I am no longer effected by the actions of the past..no matter what my conscious is clean.
biden; he improves his poll numbers to be better than trump..easily no matter what.
politics; people pay attention to politics no matter what.
for dnd
hectogon - 100 sided
chiliagon - 1000 sided
myriagon - 10000 sided
decemyriagon is 100,000 sided
megagon - million sided
Rescinding attack of energy; This attack is what creates the effect of energy attacks, that are firey and fall from the sky to effect the targets. This effect lasts 1d6 rounds.
Rescinding elemental attack; This attack is what creates the effect of any element in attacks, that are the element and fall from the sky to effect the targets. This effect lasts 1d6 rounds.
ascending attack; this is costing 10% energy, where you send up a construct 30' that goes into the air above your targets. its an energy ball that does what you want. think to it to cause it to attack your targets, it attacks them below it and it does this with whatever element you desire to send their way.
Item powered focus; Hold an item, then focus your mind on the thought you want to summon. This is the idea you create by making, that's with the power of the soul. You can create any effect, that's done by willing it to exist and it manifests as you want. You could create ice effects, fire effects, lightning after standing back and concentrating. Also, you can create with the power of the item and the energy of the target. The effects are instant if formed, they can effect multiple targets and you control the element you create.
Aesthetic powers; This is where you create an effect, that's done by making with the spirit using the creator to make a manifest. Think and that means you can focus, through the spirits hands you create what you desire. This includes any element or purification done by feel.
Focus points; This is a concept, that ghosts use. They focus as they think to use the items or the creator, that they have nearby as energy. THen, they create what they need to occur in a manifest by use of that energy.
Zoria: Age of Shattering
docs
Technomancy, or techno-magic, is a modern term that refers to the practice of incorporating technology into magical or mystical practices. When considering time in the context of technomancy, several intriguing ideas emerge:
1. *Digital Ritual Timing*: Technomancers may utilize digital calendars, scheduling apps, or even astrological software to determine auspicious times for their magical workings. They might integrate algorithms or AI-generated data to optimize their rituals based on planetary alignments, lunar phases, or other esoteric timing systems.
2. *Real-Time Connectivity*: With the advent of the internet and social media, technomancers can connect with fellow practitioners across the globe in real-time. This allows for synchronous group rituals and shared magical experiences regardless of geographical location. Time zones become less of a barrier as practitioners can coordinate rituals using online platforms.
3. *Temporal Distortion and Simulation*: In technomancy, the concept of time can be explored in unconventional ways, reflecting the digital realm's fluidity and malleability. Practitioners may experiment with virtual reality simulations or augmented reality experiences to alter their perception of time during rituals, creating immersive and transformative magical experiences.
4. *Data-driven Divination*: Technomancers may leverage algorithms, data analysis, and machine learning techniques to perform divination or gain insights into future events. They might analyze patterns in large datasets, such as social media trends or financial markets, to inform their magical practices and decision-making processes.
5. *Temporal Loops and Recursive Magick*: Inspired by concepts from computer science and mathematics, technomancers may explore ideas of temporal loops, recursion, and feedback loops in their magical workings. They might create digital sigils or algorithms that recursively modify themselves over time, harnessing the power of iterative processes for manifestation and transformation.
6. *Cybernetic Time-keeping Devices*: Technomancers may create or utilize enchanted devices, such as smartwatches or biofeedback sensors, to track and manipulate their physiological rhythms and subjective experience of time. These cybernetic tools could be programmed to synchronize with specific magical intentions or rituals, enhancing practitioners' awareness and control over temporal phenomena.
7. *Time Travel and Alternate Realities*: While more speculative, some technomancers may explore virtual reality environments or alternate reality games as metaphysical spaces for time travel or exploration of alternate timelines. These digital realms offer unique opportunities for immersive storytelling, collective imagination, and experiential magic beyond conventional physical constraints.
In summary, technomancy offers a fascinating intersection of technology and magic, where practitioners can creatively engage with time in innovative ways, leveraging digital tools, algorithms, and virtual environments to enhance their magical practice and expand their understanding of temporal phenomena.
defined
doffing; taking off
dawning; putting on
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