This is the Zorai effect, where you think of the idea and create with a point that is an expressed idea. Think about it or need it and it is formed by feel with the power of the soul. Think about it, the soul is infinite. So you can create an infinite amount of things.
This is some spells:
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect or trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, by what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
McCarthy; The speaker of the house goes to a democrat, no matter what.
paul; he gets to do what he wants as things are good.
jay; he does things better, no matter what.
disaster; the disasters that are shown aren't always happening, no matter what.
Carrol's spell prayer; This is where you think to pray to the God you follow, then you create an effect by holding a symbol or item around your neck. Think to focus your energy and you state a verse, thinking to reflect on what you need and call upon the deity to manifest an effect. This verse can be said like, "Oh God, I command thee to create what I need, I need money." then money shall be manifested. Otherwise, to turn and slay undead, "Oh god, you may notice the undead nearby, turn them and slay them where they are." Then, the undead will be turned and slayed. There really isn't much more to that for carrol's spell style. This is a work in effort, so the last two spells are unique to journey quest. They are, "Oh god, heal this person of any illness and disease..", for healing the sick and thinking your prayer as you hold the item around your neck as though a holy symbol. Like hold the symbol, think "I call upon the area a guardian angel to serve my will." That is needing your God to cause a guardian angel to come and attack the target or defend you. So you see, this is a work in progress.
diagon alley; This is in an area where you create an entrance to the actual diagon alley and go places within it. Then experience the moment as you leave the way you came in. The entrance is set by a wire or rod you focus energy along and will the entrance to open as you touch any spot on a brick wall. This takes 1 minute or less to open and it appears like a deset in the wall, that you find yourself in front of at the end and must not actually be done if you don't want to reenter it. Diagon alley looks almost exactly alike the area your from, yet everything is magical. So get an item or two and think to leave and your back as you are aware of the moment. Otherwise the exist is imagining the brick wall and you standing in front of it. Will as you need to be there and you are back before entry.
leaving hell; This is where you place two rods into the ground spaced far enough to allow you to walk in-between them as you think, that energy passes between the rods and makes you shift to the normal realm of existence.
en
Money; As I would normally have gained the funds I gain them here no matter what.
focus; vladimir putin and his army fails by the idea the creator sets in place. putin and others doesn't start ww3. no matter what.
no matter what; this is really no matter what it didn't occur and its gone in life.
no matter what in life; there are life moments you are aware of and your free from your inner world.
nah I saw that; I saw that as a point in life, think and you know what to do.
en
forgiveness; the act is forgiven, think and you know what is possible.
jay's house; whenever I go there, I don't get or find trouble..no matter what I don't get harassed.
danny's house; whenever I get there, I don't find trouble or get harassed. no matter what.
karmic blast; this is where you direct your 3rd eye and cause whatever upon those that target you to be targeted by what they did to you.
thought; the point is done, think and you know what you can do.
the thing; the thing you have and you know about the idea.
en
thinking; you are aware and capable, so you think and know things by the power of the spirit using insight.
null; null force, the energy you project forth nulls the idea that is done.
Psychic defense; The point of holding a weapon somewhere, then being psychically perceived as you think to project yourself there. This is near the target and you mimick with the weapon that your attacking with the weapon. Whatever they do, they can't effect you with an attack or what you don't want them doing to you. This could cause the target to think, that the target got damaged psychically. The defense to this is think your not hurt and your subconscious causes you to instantly recover for the attack. The creator can restore you from anything, as though you weren't effected at all. So don't worry as they could try to respond, dismiss it as its an attack or respond nicely as its chatter. Whatever you do, you know what to do.
Green bubble (Sp); Think to surround the target with a green bubble made from the heart energy. Then, you cause them to not attack or do things near you, that's as you can "seal" them away from reality. The point is expression you do, think about the changes you want then. So, you can cause them to think what you want, then make away with them doing what you intend them to do. That's what the effect really is about. Cast a green bubble, cause all offense to disappear, then you program them with suggestions.
That means the suggestions you can speak, these suggestions are "transmitted" to the target through the 3rd eye, that's serving as instruction to the green energy. Otherwise, the green bubble prevents them from creating what they intend, that's mentally where its not done upon the physical plane. However, the reality they perceive as they are in the green bubble, this is whatever you want them to see. If you don't want them to see anything, then envision darkness and they see nothing but the void. See that uses the crown chakra energy to do this. This can cause your target/s to stop targeting you with psychic attacks as well. Surround the target/s with a green bubble and think to seal them away and they stop.
Also if you need it to, the green bubble can restore your health by your health being restored by feel. If you want to know where the gated in energy comes from, its through use of the crown chakra. So that's how it works and all you need to do is suggest it to your dm/gm of what you intend this ability to do. That's all for now. Oh yeah, this lasts for up to 36 seconds in battle or unlimitedly outside of battle until otherwise wanted. If not wanted, imagine or think that a energy needle pops the green bubble and it disappears.
Anti-burnout; This is where you don't burnout of things you intended to use or create.
putin; psychological warfare makes vladimir putin stop and cease warring by feel. he can't use it against me.
walmart; walmart delivers me my food I ordered no matter what.
think; the point is done, if you think about it more you will not go insane.
thought; the point isn't done if bad, think about the idea and you know why.
en
target; I am not a target, no matter what.
trouble; whatever they do, I don't get in trouble for their activity.
for dnd
Alchemist class
Description; This is a glorified dweomer master.
Requirements; 16+ int, 16+ wis and con of 15 or greater.
Ex
Alchemy (ex); this skill is where you think of what you need and mix the ingredients you need to create a result that can be unexplosive. There is a 50/50 chance of explosion, roll a 1d100 and get a 51 or above to not have explosion. However, you can mix the right ingredients for the immortality potion, which is lead, mercury and gold. That admixture causes agelessness.
potion making (ex); This is where you make a potion out of ingredients mixed with water and optional is the rite with it. This produces as though psychic, the effect of what you want as you know what top mix and get a good result.
Pay off (ex); this is where you think of things and you create with work a higher pay.
Dead on (ex); this is where you focus on the target and get a hit easily. The attack roll is with a +4 to hit.
Energy body (Ex); Pick at level 20 if you haven't already done so the energy body feat and enhanced energy body feat.
Ability
Summons; this is where you think of something that you need and focus your mind on getting it. This created the item or items that you need. That the soul gated in the area.
Hope; this is where you hope and your energy from the body creates what you desire like a wish.
Broadcast; this is where you think your message and its heard by feel. Anyone you want to hear it will hear it. Hearing a reply will come from the spirit hearing the response and you realize what is needed to know.
Conjour; this is where you think to summon whatever effect that you want to happen. The soul creates what is necessary to get a result from a gated source.
chemical magic; This is where your advanced alchemist is able to use chemicals with magic safely. Where the alchemist can attempt to focus energy into the chemical for potency, it won't explode on you in explosion unless you intend it to explode. So think to mix the chemical and your magic causes it to be mixed right, that's because you think on doing it right.
Wishing; what you wish for is what you get. Think and you know what to do.
geneticist class
Ex
Genetics (Sp); Think on purpose what you want and you create the result, then you create a set pattern in genetics of the body. This pattern shows itself by created body parts or idea that you would want noticed like gray skin.
knowing (Ex); You know what is what and can do things to deal with it or work with it.
memory improvement (Ex); This is where your memory improves and you create with an idea to make things work. Add +4 intelligence.
true genetics (Ex); This is where you change the body to create what genetic pattern you want to create. This is used in idea, where you think about the change and it happens as though a true genetic pattern.
Body adaption (Ex); The body due to energy at level 20, will create an improved formation. The body absorbs the energy cast at it and this can be used to make your own effects. Due to time use of this energy, you toughen if you want to go modern by adding +5 to all core stats and +60% health and lessen your body weight by 75%.
Ability
Rite; This is where you light a few candles and goto an altar, then state to your god to create a result with repeated at least once said phrases that "activate" the manifest. This is where you create by idea statements, like "Oh god, create what I need and desire." This is said as you think of what you want. That is stated to the altar and empowered by the candles creating what you would want.
Psychic surgery; The point is using an expression, think and you know what to do as you create by psychic knife and mimicked or imagined sewing. This is where you sense what's wrong with the body and use surgery to correct it. You can heal or cause someone to recover themselves by this technique. You can even do a frontal lobotomy operation on the target if they have a brain. This separates the two hemispheres of the brain from each other and you that get one, will feel nothing and not react to the psychic phenomenon. If in fact the target receives one, then they will act nice and no longer want to do anything except live. They no no longer want to attack people as all aggression is gone and they feel numbness at first. This is a point in effect where all they can do is complain, so they are harmless. However, one never really recovers from this, so do this only if you need to do it by feel.
Thought change; This is where you use your psychic ability to change with the 3rd eye the thoughts of others, think and stop attacks before they happen.
Mutation; This is where you gene edit the target and cause abnormalcy in the body changes. At first you create a weakness and then maje a good ability, then you cause this in the body and you make a mutation. You of course are immune to mutation or gene editing that you don't intend to effect yourself.
Envisioning; This is where you think of the effect and you create it by the soul copy, that you make by thinking it exists. Then, you cause the effect by needing what you think or feel will occur.
Other
Godmode
Godmode is a special mode that is granted as if by a God, this is where you can use any ability and thinking done that allows this by the DM/GM. This is where you play as though a God, and things are easily done where you receive no hits and your hitpoints/percentage of health and stamina is always 100%. The stats you have are unaffected by disease or illness or stat drains, so other things such as stat raises still can occur. The idea is done as though telekinetic or able to do things psychically. The Game master can even make this a spell or ability you can do or say, that you grant yourself Godmode as though divine. The Godmode is usually given to the DM/GM character or usual NPC the Game master wants to protect, so think about the idea as a special condition or something similar, if you ask for the Godmode on your own character.
Other idea;
Psychic defense; The point of holding a weapon somewhere, then being psychically perceived as you think to project yourself there. This is near the target and you mimick with the weapon that your attacking with the weapon. Whatever they do, they can't effect you with an attack or what you don't want them doing to you. This could cause the target to think, that the target got damaged psychically.
The defense to this is think your not hurt and your subconscious causes you to instantly recover for the attack. The creator can restore you from anything, as though you weren't effected at all. So don't worry as they could try to respond, dismiss it as its an attack or respond nicely as its chatter. Whatever you do, you know what to do.
Psychic doctor class
Requirement: You must have some sorta doctor listed as your profession.
Ex and Sp
Medicine (Ex); You know what medication is useful and assign the patient what feels right to you. That they can get.
Practice (Ex); This is where you create with the idea and make good results, that's by your practitioner medical efforts being done right. So add +3 to your dexterity and wisdom.
Sure hands (Ex); This is where you check out the patient and think to work with the patients problems. In surgery, you have steady hands and you know what to do. Add +3 to your healing skill and +5 to your luck.
Psychic hands (Ex); This is where you create by focus with a psychic pair of arms and hands that spiritually are there. The pain of use with them is there if you do use them. Also, you can create with an effect of lifting psychically, that's any weight or item that you want without using your normal two hands. Your brain guides your hands, the body acts as though a shock absorber to the pain it causes.
Psionic Combat Modes (Ex): At 1st level, a psychic doctor can choose to learn two of the ten psionic combat modes. At any time after level 1, he or she can use any two additional psionic combat mode chosen from the psionic power list at </span><a href="../DnD_5e_Psionics-Tribality-2.html" target="_blank">here</a>.</span>
Herbalism (Ex); This is where you mix the right herbs with summoned by gateway water and sweetner, thinking of what effects you intend it to do. This effects better brain activity and what you think to create with the body.
Accupuncture (Ex); This is where you use thin long needles of light energy and create no pain or problems with the area. That's done by sticking them into the area that you psychically know where to put, thinking to ease the pains that you have. This works along the right meridian or energy center of the body..
Psychic energy being (Ex); This is where at level 20, you become an energy form and are aware of things that exist in life. You are unaffected by attacks and absorb the energy of the attack as energy you make use of with idea by feel. Since your aware of things, you become psychic in nature as though you knew everything. So everything you have, your able to shift it with you if you unform yourself here and reappear in the spirit realm. If you reappear in the physical plane, then you can shift it to where you are in life. Basically, you can become immune to attacks of energy, that is done as you think to do things. That you wanted to have as though an effect. When you speak its psychic communication, the response back is then "heard" as though spoken to its target audience. The actual speaking mouth is illusion. Food and drinking you absorb the energy of the substance. So finally, you get a boost to your stats due to the energy, add +4 to your core stats and +60% health.
Ability
Psychic defense; The point of holding a weapon somewhere, then being psychically perceived as you think to project yourself there. This is near the target and you mimick with the weapon that your attacking with the weapon. Whatever they do, they can't effect you with an attack or what you don't want them doing to you. This could cause the target to think, that the target got damaged psychically.
The defense to this is think your not hurt and your subconscious causes you to instantly recover for the attack. The creator can restore you from anything, as though you weren't effected at all. So don't worry as they could try to respond, dismiss it as its an attack or respond nicely as its chatter. Whatever you do, you know what to do. However, this if believed, will deal 1/8 the health + the weapon damage in damages to the target, instantly.
Psychic elementalism; This is when you think of the element and gate it in with one hand and project it however you want. You know the effect that's done by psychic feelings. that is using the 3rd eye to strike down the target with the element that you want to effect them by doing this idea. This can last up to 1d6 rounds per combat and until put out or not wanted outside of battle. The amount of damages or healing is possible with this effect. The amount is 1/4 the health of the target that's either removed in damages or healed by adding to the health.
Psychically done surgery; The point is using an expression, think and you know what to do as you create by psychic knife and mimicked or imagined sewing. The strings or thread you use to sutre with are made of energy, where the needle is energy formed as well. This is where you sense what's wrong with the body and use surgery to correct it. You can heal or cause someone to recover themselves by this technique. You can even do a frontal lobotomy operation on the target if they have a brain.
This separates the two hemispheres of the brain from each other and you that get one, will feel nothing and not react to the psychic phenomenon. If in fact the target receives one, then they will act nice and no longer want to do anything except live. They no no longer want to attack people as all aggression is gone and they feel numbness at first. This is a point in effect where all they can do is complain, so they are harmless. However if you want to know, one never really recovers from this, so do this only if you need to do it by feel.
Threads; This is where you think to sew "threads" of light energy, see that can cause the target to be still and not move for the length of time that is up to 36 seconds in combat. If they move and are held by threads, they are sliced apart. At level 10, you can hold them in battle for up to 48 seconds in battle. At level 20, you can hold them for up to 60 seconds in battle. If outside of battle, its there unlimitedly until you decide to not hold them. These threads can create thoughts, make idea seem to happen or cause the target to explode into little pieces or be paralyzed. Your level is how old you are btw..
Thought focus; This is where your thought penetrates the body and energy from you does what you want it to do. This includes healing wounds and damages, creating energy damage to the target and making conditions of the body. The effect can last 1d6 rounds per battle and unlimitedly outside of battle. The damages or healing effect done by this is 1/4 the health removed or restored.
Psyche boost; This is where you boost your energy and morality with positive thinking. Your energy is added to by 20% and your effects are added to in rolls by adding the focus ranks to the effect rolls.
Psychic creationism; This is where you call upon the God you follow or the creator. Thinking of what you want to happen, then the deity causes a moment to be perceived. Doing that very thing. So if you wanted that event, you cause it to exist here. If you didn't, it disappears as the vision that it is. This lasts only as long as you want it to last, dealing 1/2 the health in damages or healing if you intended the effect to hurt or heal the target.
Zelda royalty class
Decision (Ex); This is the executive decision, think about the idea and need it as you exclaim or tell about the point. Then what you say as a point is done. Add +4 to decisions skill and Intelligence.
The effect (Sp); This can be used 3 times a day. Think of the idea, then it forms from thin air or gated in void energy. This cannot be used for attacks, it can however be used to form items and beings from thin air. So think of the use and you create with a will of your own. Enjoy yourself as you use this ability. Its at the DM/GM's discretion.
Impervious (Sp); This can be done 3 times per day. You make whatever you want happen and your iumpervious or immune to energy as its effects what you don't like. You basically become immune to corruption itself.
Ability
Elemental manifestation; This is where you create a point of expression in idea, that you need and it makes itself from gated in energy. This can take the form of elements you want to use by feel. That includes air, earth, water, fire, void, acid and poison. So you deal 1/4 the health of the target in damages or healing. The effect is done in an instance. If it doesn't, then wait 1 minute or more until the heat in the air returns, then you can get what effect you intended.
Flight; The ability to fly is the way of thinking and you do. You fly by willing yourself to lift off the ground. The direction you go and how high you are is by will you think to happen. You fly at 30' per minute.
Encasement; Think of this as a point of overcoming the problem and making it a situation that's easily handled as you encase the idea in some item by thinking its there by magic.
Energy creation; This is where you can transform into energy, think and become a form or become part of a formation like an item.
Created items; Think about the idea and you make it exist if you need it, if you don't need it anymore it ceases to exist.
Tears; You can fake cry or emotional release, yet while misting your eyes, you become invulnerable to all attack. You remain invulnerable till 1d8 rounds pass in battle or until you stop misting your eyes. You absorb the energy around the area and while misty eyed, can form an attack of energy concentrated by emotion that effects the target and you deal 1/2 the health of the target in damages. However, after it fades away, you start noticing the aches and pains of the moment. If you took any damages, its gone. You are perfectly healthy and able to handle anything.
other:
Breakage; Think of the effect, then make use of the item. There is a 50/50 chance that the item will break after 10 uses. Represented by a luck roll of 1d20+luck and getting a success of 10 or above. Each success makes it 10 more times of use for the item before it breaks, etc..
Songs and vids
Koe Wetzel - Creeps
recipes and potions
potion of healing; this is a combined oregano, basil, turmeric and sweetner mixed with water.