These are some of the incredible results that I somewhat managed to get if possible. The results come by feel as you feel the need, then your subconscious creates the idea you got. So think and you know what to do in action.
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect or trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, by what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
the point; the congress doesn't do things that block democrat bills.
the point; the republicans don't block democratic bills.
everyone; people don't mind what I do.
focuser; the point is a concept, think and you know what is what.
thanks; A big thanks to Dr Oselumen i never believe that there still exist a real death spell caster.
ino mo; hit upon no more.
eno in mo; enough not more.
en
gating; I found this way to open gates. think of the area and imagine an oval in the air expand until it is the size of your body and walk through. the soul will make you shift and the spirit will tell you what is occurring. normal shifting is mentally done, your soul is your consciousness. so then with gating you shift your body and soul and as your consciousness shifts with the soul, the spirit creates what you intend to create. then you get to be where you intend to be. so what you have to do with gating, is make certain your not in an area that would kill you. however, with gating you could end up right behind the target, and then shift to somewhere else after taking it out by feel.
See with gating, you could find yourself anywhere. you can cause an effect through an open gate, this is done by saying or thinking of what you intend for there. so think and you know what to do and by feel you know what it is there. This is in use by what is a point from the past. you can teleport anywhere using gating, yet time is a point you make and say as a concept you need as its idea. so think of a point in time that you open a gate to and your there at that time. this is is known as the idea of gateway creation. if you succeed in gating you will have shifted physically, using gating, then you create a gateway to wherever you want to be at the time you decide to be in. Then as you think to exist in the area your there.
scaring; I am not scare of answering juneau's scanning questions. I can answer them satisfactorily.
I am em; this is where I am female man.
null; null any blockages and stuff occurs for you except for those you meant to attack me with..
focused; the point is done if you think it is, so think of what you intend and you can get what you need.
en
entanglement; this is where you focus on the area and think create energy goes there to stimulate the area with the plants sped up in growth or feel. this energy will make the plants grow and think time sped up for the growth. so if you chop down what you don't want to be entangled with by feel, then you save yourself trouble. as the plants grow quickly enough to tangle the feet.
focus point; think and you know what to do.
kozakura; she doesn't mind what I did or do.
En health stats
-2
paul t.; He doesn't mind me for what I do or did.
focus; people repair the internet and youtube works flawlessly no matter what.
lalate; lalate gets out a new episode by feel and things work out in the end.
starvation artist diet; think of the point and don't get food so you force starvation on the body and elongate your life. this makes you look younger but not and you don't eat as much.
but not it; what's there is nothingness, the idea you have is from stored energy in nothing space, this is where you wonder what really is there, well, anything you imagine. this is the secret of imagination space that you imagine the event and you manifest it by the consciousness of energy. this space forms from nulled areas and that means it dissolved into space. then is the answered moment and the idea is what forms if you use the energy.
en
travel using null space, this is the idea you imagine a tardis or a time ship with bigger on the inside aspects and space you can live in, shifting you to somewhere else and temporarily the tardis exists to shift you by feel. if you hear a trigger word that is bad, then think the tardis shifts you like a time soldier or someone that shifts in time. the thing is, the tardis can shift you back as though you were in the wonderful energy of consciousness and this will do what you intend.
the point; the point you think is what forms, so think of the idea and you will get what you intend as you need it. so if you think you have allot of money, then you will eventually get that money. if you think it's not coming, then it may stop being there. so think and you know what to do.
Unlimited recharge; the recharge of energy and restoration of stamina is done using this technique. This makes your stamina 100% if lower than 100, this is done by willing energy comes into you that's cleansed of harmful effects thought up on sending. Also eating or drinking water or some drink creates the energy in the body. Also since the creator is unlimited, you absorb the creator's energy that he sends and cause yourself to become unlimited in energy effects and stamina related actions. You will never get tired, no matter the point.
fate: economy improves and recovers. we still get the bbb and 6th stimulus stimulus checks no matter the point and no matter what.
fate; the democrats including the president joe biden gets reelected or elected into the house and senate of congress, no matter what the point.
fate; the bbb gets done and I get a few stimulus checks from it, no matter what.
en
for dnd
gating; I found this way to open gates. think of the area and imagine an oval in the air expand until it is the size of your body and walk through. the soul will make you shift and the spirit will tell you what is occurring. normal shifting is mentally done, your soul is your consciousness. so then with gating you shift your body and soul and as your consciousness shifts with the soul, the spirit creates what you intend to create. then you get to be where you intend to be. so what you have to do with gating, is make certain your not in an area that would kill you. however, with gating you could end up right behind the target, and then shift to somewhere else after taking it out by feel.
See with gating, you could find yourself anywhere. you can cause an effect through a gate by saying or thinking of what you intend for there. so think and you know what to do and by feel you know what it is there. This is in use by what is a point from the past. you can teleport anywhere using gating, yet time is a point you make and say as a concept you need as its idea. so think of a point in time that you open a gate to and your there at that time. this is is known as the idea of gateway creation. if your gm/dm allows you to shift physically, using gating, then you create a gateway to wherever you want to be at the time you decide to be in. Then as you think to exist in the area your there.
feat: clone; Requirements: Any ninja or tengu class. What it is: This is an energy clone formed from some element and only ninja can create one or many of them. They have the same stats and abilities as yourself and upon one hit they dissolve into energy. Because they're a clone, means they share telepathically their experiences and knowledge they happen to pick up and you know what they think all the time. You can unsummon the clone at any time. Once gone they are gone and you know what they knew, so think and you know what to do.
sp. ability: Blocking; The point you think is the point you focus. Then you create by feel. If you intend time to create it, you do. Time to do this is a free action and you can prevent any spell or elemental formation with this effect. Think the blockages are gone to remove it. If you say or think "non block" then the block is gone. If you say or think, "nonblock that persists" then its gone forever. You can block any results with this effect.
solamnic knight
The solamnic knight is a knight that uses their god to get whatever they would want, so they are God knights. They follow the oath and the measure. The oath is the sworn oath to their god that they would remainfaithful to his or her duties. The measure is the point they do things and work with a code of rights.
<a name="Solamn"></a>
<p><b>Templar</b> (Templar)<br>
For Solamnic knight's abilities not in <a href="#ms">Magic system</a> go <a href="Ars_files/Ars_gloss.htm#Solamn" target="_blank">here</a>.
<br><br>
Description: The solamnic knight is a knight that uses their god to get whatever they would want, so they are God knights. They follow the oath and the measure. The oath is the sworn oath to their god that they would remain faithful to his or her duties as he or she serves others in duty. The measure is the point they do things and work with a code of rights.<br>
Alignment: Any Neutral or Good alignment<br>
Saves: Fortitude and Will good<br>
Weapon & Armor Proficiencies: All weapons can be used with ambidexterity and all natural attacks (claw, bite, and so forth) of any form they assume. All light, medium armor (if strength is greater than 16 then heavy armor). Shields are all including tower that can be of use.<br>
Skill points at 1st: (8+Int Mod)x4<br>
Skill points per level: 8+Int Mod</p>
<p><b>Class skills</b>: Streetwise (Cha), Profession (Wis), Perception (Wis), Arcana (Int), Endurance (Con), Stealth (Dex), Bluff (Cha), Focus (Wis), Survival (Wis) and Concentration (Con).</p>
<p><b>Class features</b>: <br>
Any level: They gain and can use Traveling (Cha).<br>
1st level gains Solamnic manifest (Cha), <a href="#foc">Focus ability (Wis)</a>.<br>
2nd level gains a Bonus feat.<br>
3rd level gains Solamnic force (Cha) and Weapon specialty (Ex)<br>
4th level gains 2 Bonus feats.<br>
5th level gains Water Absorption (Cha).<br>
6th level gains 2 Bonus feats and Lunar (Ex).<br>
7th level gains Energy absorption (Cha).<br>
8th level gains 2 Bonus feats.<br>
9th level gains Instances (cha) and Dorce bubbles (Cha).<br>
10th level gains 2 Bonus feats.<br>
11th level gains God weapons (Cha)<br>
12th level gains 2 Bonus Feats and Holy being (Cha).<br>
14th level gains 2 Bonus feats.<br>
16th level gains 2 Bonus feats.<br>
18th level gains 2 Bonus feats.<br>
20th level gains 2 Bonus Feats and Raise in advance (Ex).</p>
<p> <b>Bonus Feats</b>: At 1st level, a Templar gets the feat that any 1st-level character gets. The epic Templar gains 2 bonus feats every 2 levels higher than 20th (22nd, 24th, 26th, and so on). They must still meet all prerequisites for a bonus feat, including ability score.
<br><br>
An Templar can be any alignment and that they use MP. Any level there is a bonus language.</p>
<h5 align="center"><a href="#cindex">goto class index</a></h5>
actions EX
Solamnic force (Ex); This uses the focus of self-creation and intensity, the effect is to create with more speed and greater damage or healing amount. When you focus on a thought, then feel its intense you move faster and get stronger. This is done with a rolled 1d6 actions per round of melee or combat. Also you get a +3 to the strength as a bonus. The damage/healing dealt is + the strength mod as an amount bonus.
Weapon specialty (Ex); On your attack roll you get a +4 bonus. This means you are a specialist in weapon handling and get more effect with it. Also add your strength mod to your weapon damage roll.
Lunar (Ex) With lunar energy, you can create the effect of energy waves using moon energy. The energy waves effect reality and create your thoughts. If you wanted to create an attack wave, then the damage amount would be 1d10+charisma mod per each 2 focus ranks round down. Healing is what effects those you want to heal, same amount. Say you had a 7 charisma mod with 20 focus ranks, then the damage/healing would be 10d10+7 or 107 total possible max.
Raise in advance (Ex); This is improvement to your stats at level 20 due to your God making you better and more attractive. All stats improve by an added +4. Also, you have an additional improvement to health of added +60%. This raise allows improvement on the career path and you become Grand solamnic knight class instead of a solamnic knight.
ability
Traveling; The area you think to be in is the point your spirit shifts you to be in instantaneously.
Solamnic manifest; The ability of a solamnic knight is yours, this is where you can create by feel with your god what you have to create and then make with the idea that is possible by feel. Their ability is done to manifest the idea by what you think coming to fruition or being made by their god. This is intention that the god does as though you, whatever your intent that is a point and the soul creates it with energy from their god as the ability of the body and spiritual magic thereof. That makes the point by the spirit guided with the soul directing their body into doing the right things, this means your area energy is used into creating influenced magic and manifesting using the universes energy by what you want with a prayer spell. You can create anything if you think to make with their god, and this guides the spirit and uses your soul energy into having you realize what was done by the insight.
Water absorption; The water in the body as well as the water in the area can be absorbed as health %. Add on focus 2d10+focus ranks in health. If absorbing from the target body it's potential water particles, after your done the target will collapse.
Energy absorption; The food energy your able to absorb as it's flavored energy that's intense. The food will become flavorless and you will have recovered 3d10+constitution mod in amount of mp and health percent at will.
Instances; Through the power of prayer you get instances. The instance you do things, is the moment that can last forever. You see the instance is an action and this action is a moment that can in idea last forever. The instance ends when you think its ended by other instances or idea you do. Otherwise the moment ends itself by stopping.
Force bubbles; This is where you focus your thought energy and extend out the aura by 1d10 feet to create a bubble of focused force. This means you extended your aura energy and create additional damages or effects. Add 2d10+focus ranks to the total of damages and healing. Add 1d6 rounds to the effect you cast forth in battle. This effects those that get in your force bubble.
God weapons; This is where energy crafts itself as a weapon with prayer. As if directed by god, you can use it anyway you like. The God weapon is created by the deity and you find it in your hand or nearby as a point to use. The area energy and your god energy makes the weapon effect and it does 3d12+focus ranks in magic damage. This effect dispells itself as its not thought about, needed to dissipate or not needed at the moment and it is easily dismissed.
Holy being; This is your god that reforms your body as though it turns into an godlike being and you don't need food or drink. All you need is the energy from your god. You are never hurt unless it's magically induced damage and always keep full health percent as your god restores your hp % instantly except for magic damage, that you heal yourself by prayer spell and restore yourself to full health %. You can turn yourself unsolid or solid at will. If unsolid, all your gear turns unsolid as well. You are unable to be hit by any weapon. Upon turning solid, you can be hit by magic and all your gear returns to solid state as well. At anytime, your god allows you to shapeshift at will into any other form. This is a worthy idea by observation to have in life, if the DM/GM allows for it.
solamnic artist
<a name="Art">/a>
<p><b>Artist</b> (Artist)<br>
For the Solamnic Artist's abilities not in <a href="#mp">Magic system</a> go <a href="LDnD/ldnd_gloss.htm#Art" target="_blank">here</a>.
<br><br>
Description: Your basic solamnic artist is in a practitioner of the arts that is using a point and that is magic used to create what they would desire. They have no oath and they have no measure. Except to use what they can within their means to get what they want done and they create with the soul.<br>
Alignment: Any alignment<br>
Saves: Will good<br>
Weapon & Armor Proficiencies: All weapons can be used with ambidexterity and all natural attacks (claw, bite, and so forth) of any form they assume. All light, medium armor (if strength is greater than 16 then heavy armor). Shields are all including tower that can be of use.<br>
Skill points at 1st: (6+Int Mod)x4<br>
Skill points per level: 6+Int Mod</p>
<p><b>Class skills</b>: Streetwise (Cha), Profession (Wis), Perception (Wis), Arcana (Int), Endurance (Con), Technician (Int), Stealth (Dex), Bluff (Cha), Focus (Wis), Survival (Wis) and Concentration (Con).</p>
<p><b>Class features</b>: <br>
Any level: They gain and can use Third eye manifest (Cha).<br>
1st level gains Solamnic manifestation (Cha), <a href="#general">Focus ability (Wis)</a>.<br>
2nd level gains a Bonus feat.<br>
3rd level gains Effect creation (Ex) and Solamnic force (Ex)<br>
4th level gains 2 Bonus feats.<br>
5th level gains Energy weapons (Cha).<br>
6th level gains 2 Bonus feats and Lunar (Ex).<br>
7th level gains Moment in time (Cha) and Dimensional Travel (Ex).<br>
8th level gains 2 Bonus feats.<br>
9th level gains Radiance bubbles (cha) and Third eye blast (Cha).<br>
10th level gains 2 Bonus feats.<br>
11th level gains Unlimited recharge (Cha).<br>
12th level gains 2 Bonus Feats.<br>
13th level gains Recovery (cha) and Energy being (cha).<br>
14th level gains 2 Bonus feats.<br>
16th level gains 2 Bonus feats.<br>
18th level gains 2 Bonus feats.<br>
20th level gains 2 Bonus Feats and Neomodernism (Ex).</p>
<p> <b>Bonus Feats</b>: At 1st level, a Solamnic Artist gets the feat that any 1st-level character gets. The epic Solamnic Artist gains 2 bonus feats every 2 levels higher than 20th (22nd, 24th, 26th, and so on). They must still meet all prerequisites for a bonus feat, including ability score.
<br><br>
A Solamnic Artist can be any alignment and that they use STP. Any level there is a bonus language.</p>
<h5 align=center><a href="#ctop">Return to class menu</a></h5>
Your basic solamnic artist is in a practitioner of the arts that is using a point and that is magic used to create what they would desire. They have no oath and they have no measure. Except to use what they can within their means to get what they want done and they create with the soul.
actions EX
Effect creation (Ex); Through the power of the spirit you create more effect per effect you attempt. Add your charisma mod to the effect amount that you deal.
Solamnic force (Ex); This uses the focus of self-creation and intensity, the effect is to create with more speed and greater damage or healing amount. When you focus on a thought, then feel its intense you move faster and get stronger. This is done with a rolled 1d6 actions per round of melee or combat. Also you get a +3 to the strength as a bonus. The damage/healing dealt is + the strength mod as an amount bonus.
Dimensional travel (Ex); Think of travelling the dimensions to go where you want, make a fist to compress energy and thrust the fist forth. Think to release the energy to cause what you need, this is with your soul guiding the energy to open a portal. So you get a shift to occur by walking through the "gate", thinking to appear where you need and intend to appear. The subconscious will make the shift occur and this lasts until you don't need it. This technique can shift you in the multiverse and you can appear wherever you want.
Example: Think of where you want to go, then make a fist and punch the energy of the fist forth to make a portal that you see with your third eye and if you want to be there, think to shift there and by the power of energy as you walk through the gateway your there. This is useful in escaping the reality your in and upon evasion, you get to a safer place. Physically you may be where you are, but spiritually you will be in the dimension you intended to be.
Neomodernism (Ex); This is done at level 20 where you create the idea and work with it, you become a neomodernist. Your work skills improve by an added +5 to intelligence and +4 to charisma. You get +50% health improvement from the energy consciousness doing what you want.
ability
Third eye manifest; The power of the third eye is used by focusing on what you intend it to do. You can shift by will through this means to where you need to be teleporting. No time is used in getting there.
Solamnic manifestation; The ability of a solamnic artist is yours by feel, this is where you can create by feel with what you have and make with the idea that is possible. Their ability is done to manifest the idea by what you think. This is intention, your intent that is a point and the soul creates with the ability of the body. That makes the point by the spirit guided with the soul directing, this means your area energy is influenced into manifesting using the universes energy. You can create anything if you think to make with the soul and this guides the spirit into having you realize what was done by the insight.
Energy weapons; This is where energy crafts itself as a weapon when you imagine it in your hand or being nearby and acting as though you use it, see it with your third eye and use it as you wish and you can use it anyway you like. The energy weapon is created by the soul and you find it in your hand or nearby as a point to use. The god weapon is similar to this effect, except the energy weapon can create itself from heat of the area and looks like a firey weapon or other element such as an ice bladed weapon where it does 2d12+focus ranks in magic damage. This effect dispells itself as its not thought about, needed to dissipate or not needed at the moment and it is easily dismissed.
Moment in time; This is the moment you think of something, then it manifests at the time you think it should happen to occur. This is a delayed reaction to the will, if necessary.
Radiance bubbles; This is where you focus your thought energy and extend out the aura by 1d10 feet. That is with added radiation in the area to create a bubble of focused force. This means you extended your aura energy and create additional damages or effects. Add 2d10+focus ranks to the total of damages and healing. Add 1d6 rounds to the effect you cast forth in battle. This effects those that get in your radiance bubble. They can be stunned for 1d6 rounds, until you cancel out the radiance bubbles.
Third eye blast; This is where you shoot forth a blast of energy from your third eye. It disintegrates the target into dust, if you get the effect. There is a saving throw versus death, if made you instead get a 1d10+charisma mod amount per each 2 focus skill ranks rounded down. This means you can get with a 13 focus ranks and 5 charisma mod, 6d10+5 damage effect of energy or max of 65% health damage.
Unlimited recharge; the recharege of energy and restoration of stamina is done using this technique. Make your STP 100 if lower than 100, this is done by willing energy comes into you that's cleansed of harmful effects thought up on sending. Also since the creator is unlimited, you absorb the creator's energy that he sends and cause yourself to become unlimited in energy and STP.
Recovery; This spell effect is where you create perfect health, and all you did was allow your soul restore you by feel. Restore your health by making it 100%, or its fhp amount upon willingness of the GM/DM to allow this effect or at will.
Energy being; this is the third eye that reforms your body as though it turns into an energy being and you don't need food or drink. All you need is the energy from the creator. You are never hurt unless it's magically induced damage and always keep full health percent as the creator restores your hp % instantly except for magic damage, that you heal yourself by healing spell and restore yourself to full health %. You can turn yourself unsolid or solid at will. If unsolid, all your gear turns unsolid as well. You are unable to be hit by any weapon. Upon turning solid, you can be hit by magic and all your gear returns to solid state as well. At anytime, you can shapeshift by feel. This is a worthy idea to have, if the DM/GM allows for it.
Definitions
atria = hatred; hate
obito = orbital; obsessed, obsessive, obvious, observe, observation, satellite, obligation; to owe someone with something, owing, acqiesque
lupus = calculation; lump us, calculate, lump sum, thought up, en use
pay = payment; to transfer over credit or give money
queue = lineup; line, duck quack
sue = pursuit; think to enable, follow
oo = cool