This is where the point is made, then in solid feel you create using the energy of the point. You can create anything by feel or idea that you know to focus your mind to create. Then you can create the point or idea you think about, as a law of atraction idea. write the description or state the idea, then your subconscious creates the moment you can choose to live through. If you don't, then you stand or stay outside of time and can do anything you desire. This is the point you focus, then the energy creates the result that you intend to create by attracting it to you or your area. Think and you know what to do..
Here are some spells that are possible that I attempted..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect or trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, by what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
travis; he doesn't mind what I did.
rpg archive; I manage to get the rpg archive updated and uploaded.
internal magic focus; If you focus the internal energy and will the effect you need. this is the way of manifest. so you will attract your idea that you needed, think of it and you need it and focus the energy within. think and you know what to do. imagine and you get better results. this is a point that you get and not much more. so think and you get what you want. as you need something, you find it in your heart to get what is required as you do things to get it. this is known as creationism, it uses the light and energy within the body or the energy within objects. do this and bear no repeat. so if you can get a result, tell me about it.
I always found that I am interested in what you can do. since this can induce change upon the individual, it's there by feel and that is created by the soul within. this technique asks the soul to create what you will need into existence as though you could get it. also, it requires focus and concentration to make what desire you may have exist. if you don't need anything, then it makes no changes or effects there where you intend them to be. so it works if you need it to work and doesn't work if you don't need it to work. that is what I read in the bible.
In an idea of mine, I thought of things and found them a few days later or immediate results occur. if in thought to link it by touching the object, then attempt to use the energy within it. I created change by idea that I felt or observed. when attempting to think I touched it and made use of what energy there was in the area, I found that it worked the same way. if you believe that you did something, then the subconscious creates what you think so you make what is possible. by this technique, I could attempt to do what is impossible yet know that it won't happen results if I thought it wasn't needed. Realize however, that the change of this method, it happens from within to create itself without. so it was interesting to figure that point of idea out. I had several points that are created by energy and some points that are created by idea and activity.
So I know this works. let me know if you don't get a result. this is an injunction to the effect, that leads to doubt. so that if you doubt this or don't doubt and attempt this technique, you can create results. think of what you want in life as though it were a need and you get results beyond your imagination. this is a point in idea where you have faith in yourself and you create with the power of the creator. the being that created with help this universe. call upon him bt thinking of things you need and think he does them and he will. if you know another technique feel free to tell me about it. I am all ears. thanks for your consideration.
en
child; I won't have a child.. see I can't have a child. it would be deformed since I am in part a faery.
change; the change that's described is not to grow larger by feel.
juneau; he accepts my point and doesn't do anything against me.
moose; he gets his package from UPS, no matter the point. he doesn't blame me.
whatever; maybe I can get it somewhere else. see you.
think; the point is done, if you need something else then ask for it.
the president; joe biden doesn't do a bad job from this point out.
en
the mural; I am not a part of the mural on the wall.
the beating heart; the heart beats so the body is alive, think and you know what to do.
bleeder; Freeze time and stay outside of time, then sneak or walk up to the target. Strike or attack them and let them bleed out as they stand still. Let time continue as normal after the targets die.
writing stuff
writing magic; Writing what you think or need or as you describe the idea by writing or statement otherwise thinking to write it like a story, that makes it by the subconscious creating what you describe. This self-creates the point you make by feel or idea you observe.
for dnd
objects:
magnets; with these magnets you can attract what you need with the focus of the magnet on the target.
sports gear; this is the sports stuff for any sport you want to play to play the sport.
games; these are games that you describe that you have and it can be any game you desire to play.
reenergizer; the reenergizer, this is a crystalline device that restores all lost stamina and mana if you used it in the game. Put your stp (stamina points) and MP (mana points) to 100.
restorer; this device restores you from wounds and restores things to good condition, also it restores you from toxins and makes you energized. On use, it causes 100% health or full health points. Think and you know what to do with it.
Dimensional jail; This is a dimensional place that services as though a jail you have to do wrong to shift there and admit what you did then feel remorse to come back.
Dimensional bathroom; this is a bathroom with working water and sink, bathtub, towels, toilet and shower. You dimensionally can "shift" to go and shift back to return to your activity by will.
Dimensional kitchen; this is a kitchen with running water, sink, counter, and fridge or cold storage area that you "shift" by will to and create with food or drink. This even has a storage area and a working washer and dryer.
Dimensional bedroom; the bed is always good in this space you think to be in. The cabinets are what you can store things in. There is an unnatural light, as well.
Dimensional clothes hamper; this is a hamper that is dimensional and it always has good and clean clothes that fit you.
Dimensional storage; this storage space you think about and your there if you intend to be there. Its unlimited in storage and when you think about where you were, you shift back.
Dimensional computer room; this dimensional room you shift to or back again as you think to be there, it holds a generator, as many computer systems that you would need. a small fridge and unlimited food.
Tardus; this is a time ship that creates anything within it, can fly or shift places and is bigger on the inside than the outside and can cause a time shift to the area you think to see as you intend to be there.
Space house; this is a house in space that's gotten to by a portal device and you can be wherever you want to be. It is exactly what is described with washer and dryer, computer room, unlimited bedrooms, generator, kitchen and bathroom. It also has running water.
Freeze gun; the freeze gun upon shooting causes the target to freeze and not move for 1d10 rounds at 30' range.
Lightning gun; the lightning gun literally shoots a spark of lightning to the target using the energy of the body and area. It's specifics are its range is with an arc of lightning of 20' out. It does 4d10+focus ranks in % damage. That means it can do a maximum of 50% with a 10 focus rank. However, the lightning gun heals energy beings instead of damaging them.
Lighting; the lighting is the lights you use that include bulbs and overhead light fixtures. Also you get as many flashlights that you need.
universal cure; this is the cure to all diseases, its a crystal sphere that you touch as you use it and you can not be effected by poison or any disease.
disease test kit; this tests for various diseases including covid-19.
Drug test kit; This test kit can detect any drug that is used on or in the body.
occultist class:
the occultist will do what they want with their ability, the ability of manifest. This means they create with magic, and work their magick on request or necessity. They have 5 abilities.
<a name="occult"></a>
<p><b>Occultist</b> (Occultist)<br>
For Ocuultist abilities not in <a href="#mp">Magic system</a> go <a href="LDnD/ldnd_gloss.htm#occult" target="_blank">here</a>.
<br><br>
Alignment: Any alignment<br>
Saves: Will good<br>
Weapon & Armor Proficiencies: All weapons including gun can be used with ambidexterity and all natural attacks (claw, bite, and so forth) of any form they assume. All light, medium armor (if strength is greater than 16 then heavy armor). Shields are all but tower that can be use.<br>
Skill points at 1st: (7+Int Mod)x4<br>
Skill points per level: 7+Int Mod</p>
<p><b>Class skills</b>: Streetwise (Cha), Profession (Wis), Perception (Wis), Arcana (Int), Endurance (Con), Technician (Int), Stealth (Dex), Bluff (Cha), Focus (Wis), Survival (Wis) and Concentration (Con).</p>
<p><b>Class features</b>:
1st level gains Spirit manifest (Cha), <a href="#general">Focus ability (Wis)</a>.<br>
2nd level gains a Bonus feat.<br>
3rd level gains Element Fundalism (Cha)<br>
4th level gains 2 Bonus feats.<br>
5th level gains Chaos (Cha).<br>
6th level gains 2 Bonus feats.<br>
7th level gains Future effectives (Cha).<br>
8th level gains 2 Bonus feats.<br>
9th level gains P-shifts (cha).<br>
10th level gains 2 Bonus feats.<br>
12th level gains 2 Bonus Feats.<br>
14th level gains 2 Bonus feats.<br>
16th level gains 2 Bonus feats.<br>
18th level gains 2 Bonus feats.<br>
20th level gains 2 Bonus Feats and Enlightened mastery (Ex).</p>
<p> <b>Bonus Feats</b>: At 1st level, an Occultist gets the feat that any 1st-level character gets. The epic Occultist gains 2 bonus feats every 2 levels higher than 20th (22nd, 24th, 26th, and so on). They must still meet all prerequisites for a bonus feat, including ability score.
<br><br>
An Occultist can be any alignment and that they use MP. Any level there is a bonus language.</p>
<h5 align=center><a href="#ctop">Return to class menu</a></h5>
Spirit manifest; This ability causes you to eat or drink something and things happen that you want. That you need is there as you think about the idea to manifest. Its funny as you suddenly feel the urge to drink water. And my thoughts program the particles..then it uses your body to make a manifest.
As you take in the food or drink particles my body creates it by the aura energy. One thing it loves is the energy of items. You don't even have to consume it. Be wary about that though.. don't get too many things. Like your near objects.. the objects hold molecular energy.. By being near them.. and thinking about the effect you need your spirit reaches out and uses them as an energy source.
The idea you had in mind, like creating non tiredness, is there within the body. Suddenly your not tired. So for example wearing a necklace and it has the effect we want. Ah the spirit codes it using our thoughts. All we have to do is need the result. Think it happens and need it and your spirit causes it to occur.
This ability will create anything by feel, including the elements. The idea is self-created idea that you feel is necessary. This is created into existance here as you think it exists. Think and you know what to do. This is a point you think about as a concept is created by the power of the spirit.
The DnD results using this ability, is per each 3 levels round down. That is with 1d10+focus or concentration ranks in amount. Each amount is in % health. So an amount for a level 31 character with 18 concentration ranks is 10d10+18. That means there is 118% damage healed or dealt. Otherwise its effect lasts 1d6 in melee or battle and until you decide to cancel it out outside of battle.
element fundalism; Thinking with this ability, the elements are a based upon imagination energy, that create the effect of focused desire formed from the elemental plane of energy. If you focus water energy you focus a low level of fire energy that puts out fire in high intensity. This is the effect of void. Voiding out energy of heat or fire particles, you create a nothingness in its space where there is no fire to be seen as it's been drawn by void or nothingness into space.
Otherwise use water from a faucet to put fire out. Space has very little fire from the plasma streaming from the sun as a solar wind. This is a point in space that we do things as a concept so think and you know the idea behind this point of showing what is possible. So as particles of fire is atomic energy, this goes without saying. This ability of manifestation produces a strong elemental effect.
The effect in DnD for this with dice is per each 2 levels round down, where there is 1d12+focus ranks in % effect that effects the target. The duration or how long it lasts, is 1d6 rounds in battle or until you decide it to not exist outside of battle. This ability is interesting as there is a counter to elements at 1/2 the damage. If the target makes a resistance roll, then you can make the damage 1/2 of its %. Say you had a level 30 character, with 17 focus ranks. Then the damage dealt is 15d12+17 or maximum of 197%.
chaos; There is chaos. Its a focused energy force that breaks apart things and causes decay. I played with it before. the chaos energy is a pure manifestation of void and fire. there are two types of chaos energy: void and fire and the second is psionics blue energy from chakras. chaos is the energy of disharmony.
You have the ability to kill anyone remotely thanks to chaos magick. Well except for presidents because they are strong egregores. But its possible, however its dangerous. heck even one person could be tiring. See for some reason its easier to kill 1000 than it is for one person. Chaos magick is weird. STL always said, if you can move on grain of sand. You can kill millions, both require the same energy.
The effect in DnD is every round in battle or every minute outside of battle, there's 2d10+focus or concentration rank in damage. So say you had a level 30 character with 20 focus ranks, once cast forth on a target there is a 40% damage max dealt to the target each round or minute.. This lasts until you decide to not use this ability.
future effectives; The future can affect the past. If you think of a very bad person approaching an accident. But if he intends to be good, he will not make an accident if he is sure that he will be good in the future. Good things he will do in the future change the past. Like you already did. Sometimes energy is not enough. So it doesn't work and negative desires are self-destructive so you could find yourself not doing good. You could say you set up an event and change the outcome of a battle, or you make what you need by the effect of future effectiveness. The imagination is what rules this ability.
P-shifts; Physical shifts of the body into another formation are more interesting. If you can do them.. You have to feel emotional and will the spirit to shift yourself. If the need isn't there you won't shift. Think of the form to shift into and then will the spirit to change you. You have what you need to do it by the soul making it exist there. Your body has a spirit.. it can make impossible results. All you need to do is will that spirit being to make the result. You will yourself into creating the result. But you are not your spirit.. the spirit resides within your body.
It serves the soul. It senses your need and reacts to it by creating what you desire. Its more accurate to say we are our soul. The soul serves as a point of knowledge. This takes several tries and happens when something "changes" in you. So sudden is this change, that you feel your senses change and you find you can do magic no matter your weight. However, the more you p-shift, the more hungrier or thirstier you will feel. The body uses the energy of the sustenance to create in itself some change that is there when you think to notice. Hold off and you won't want to eat, redirect the need like use substitution of a lesser food or drink to keep off the weight.
What you can do with this ability, is shapeshift your body to become what you intend to appear like. On a focus or concentration check, the success brings ability to change your form and you are what shape you want to become. On a failed result, you get no change of the body. On success, what stats that you have are added to by a +4 strength, +5 intelligence, +3 charisma, and a +4 constitution. This change is temporary, as it lasts 1d6+focus rank amount of rounds in battle or melee until you don't desire it. Otherwise it lasts until you don't desire it outside of battle. This all happens with a 1d20+focus ranks and getting a 10 or above. If you use a no-dice system, then its 15 or above as a total for the change to occur.
Enlightened mastery (Ex); This is where the occultist gets mastery of his or her skills and abilities. They are enlightened and create with their God that they chose to follow. This means they create with a heightened sense and make what they need. They are suddenly thin and gain a +4 to Constitution, Intelligence and Strength. The point is then what they want to create, not wat they do. So they gain a +5 to their rolls. This is a bonus to what they normally get. So when they roll for something, they get to add 5 to the roll results.
all classes;
magic focus; if you think about the effect you want, then the soul creates the idea with the spirit gathering energy as a form of manifest. The subconscious directs the soul. What you need is done and creates itself by what you intend. You can create any element or any effect, such as making something shrink. If you make an element, you create with the elemental plane energy being gated in to an area and manifest the elements that are void, poison, acid, earth, air, fire, water, ice, and the poison, acid and fire can create longer lasting effects. The duration is the lasting period of time where in acid, the damage lingers or with fire things catch on fire or with poison you cause a lingering decay. The void can with singularity or miniature black holes, suck the life out of a target over time. If sucked of life, they drop dead. Of course, this is all possible by a willing DM/GM. So ask for this ability and you could get the effect.
The void is nothingness, that holds energy and that energy is gated here to create what you think. This energy is infinite and comes from singularities, if you focus the energy around you to create a singularity and gate in its energy. The fact that they exist is amazing, they can gate in any energy of a source area. This means you can create with the consciousness of energy and make what results that you want as a need. This also means what you focus on creating, is what you project forth to make or manifest as a thought is there. The soul is the source of the body that makes energy possible to work with, its your thought and if you don't intend to create anything. Then, nothing is created by feel of what you intend.
This is the point of idea, you point out what you want and it manifests.. what you think to effect will be effected, each effect is a point you state and the idea you know by feel or observation. The effect is with an indrawn breath and an exhaled energy to create by the law of attraction. If you don't need it, it stops manifesting so think of the idea and you know what to do. This includes heat, or subtle fire in the air that is creating what heats up you need. What you void out with a sigularity or energy sucking, is the excess heat or energy in the breath. That remains until you find it is gone.
The energy in the breath and what you rub together creates the idea you think to make, that breath which is exhaled will share itself with the area and your thought is programming to the air combined with rubbed energy. That goes to the target as an effect you intend and it effects the target. This heat energy loses itself to the void sucking it, so as you think the idea your consciousness shares itself with the air and makes the effect. As time goes on, the heat energy dissipates and this cools down the area. The effect is where you cast a result, where the result is an effect made by the law of attraction, then it dissipates away harmlessly as the effect disappears.
So Sigils are a part of this, they are empowered lines that your mind empowers to create a result. They can create any result. The Sigils you make create its effect by making fat converted to energy, That is done by the power of the mind and the energy converted by thought doing what you intend. In order to make sure that sigils are created, you think of your need and intent by focusing on the thought as you draw or trace the line drawn out.
This is done in the air to make it effect what you need, thinking is done using the consciousness of energy by charging the heat in the air to make what you want. Positive thinking and reinforcement will create the result faster. This is basically done by saying "it works" or "it worked" and this causes the subconscious to make the result needed by feel. This serves as a boost so the energy will do what you intend if you think it will. If thought exists, then anything can exist by the power of the creator.
The duration period is 1d6+charisma mod in rounds will do things, until you don't want the effect or they die. The damage/healing amount is 1d10+focus rank per each 2 levels round down. So say you cast forth a healing manifest or creation effect, that makes a 10d10+15 for 115% healed with 20 levels and 15 focus ranks. Also you wanted to poison someone, that is with level 10 and 10 focus ranks a 5d10+10 or 60% poison effect. That lingers 5 rounds by a rolled 5 on a 1d6 with 60% health taken down per round max for a level 10 character.
This means you killed them unless they are resistant to poison or they have an antidote.. then they get 1/2 damage per round. There is no resistance to void attacks until you cancel out the effect for no damage dealt. This is done by thinking the singularity closes up and ceases to exist. In fact, any durable effect is cancellable by using water on fire, causing the poison to be sucked out, acid attacks to be nulled by water and etc, so on with the idea and what you get with results is what you will. You know what it is that occurs or what you have, by the energy consciousness telling you what is what or nothing is thought.
worlds
dimensional mental hospital; this is a space that has psyche doctors and drugs that treat the brain or mind.
dimensional hospital; this you think to enter into and you get treated as though a miraculous treatment were done to cure your ill.
defined
sup = eat, eating, food
saw = solve
sal = sail, set sail
h = halt
j = do
i = go or flow