here are some ideal focuser points to know about. These are focuser devices, like a crystal or object. All you really need is to touch or hold the device and think of your need. Upon thought, the device will do thins you want. If not, think of your need and hold or touch the device as you state what you intend. This is what creates with the object energy and makes with the consciousness odf energy. That is object magic and this is what I did with it.
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect or trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, by what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
angels; angels restore the planet instead of demons when it gets destroyed. I find that I get placed in my old house that I own.
the walmart delivery; the walmart delivery will arrive and I get my shipments.
interesting; the point is created, if you want to know what is there, allow your mind to wander and discover the point as you find out what is there.
make and get; you make the moment and get a chance or get away.
make and know; this is where you know or gnow and do what is appropriate.
en
juneau; he doesn't stress me out and accepts what I do or don't do without the need to contact me. I don't mind what he does. he can tolerate whatever I do.
paul t; he doesn't mind what I do.
the old house; I am there in my old house in recent times and able to live there as I own it and pay my bills.
the cr4stimulus; it gets done and created by feel with stimulus checks sent to us.
the carry; I will carry out with help a bedbug infested couch to the big trash pile.
juneau; he doesn't mind the wait.
en
t elp paras; this is stated as you want once, intending to gain a magic producing parasite that eats all your excess body weight.energy and other parasites. This magic parasite boosts your healthy gut bacteria and causes a slender body. The magic parasite causes your healthy gut bacteria to be in the right balance with your unhealthy gut bacteria. Thus, it reduces the bodyweight. Oh if you don't need it it stops being a parasite and leaves the body.
the internet; it works right no matter the point.
whatever; the point is made, you know what will come.
the idea; I am not illegal no matter the point.
regenerate; I regenerate slimmer in form and with no overhang in gut..
en
paul t; he doesn't mind what I did or do.
Energy seeing; look at the fire
look at the light
look at the water
they already have energy
You are also energy
But you can also do this
Focus on an object and look at it
look for 5-6 minutes
You will start to see the energies
the internet; it works by feel and no matter the point will restore itself.
corey's room; nothing's stolen from it, even if it is left wide open.
mail; the mail is delivered earlier than usual and I get lafayette's letter..
en
ss300; This is where social security gives 300 or 400 dollars added to your check. The ss300 effect is done as the president calls social security and requests cola to be replaced with inflation.
for dnd
Specialist class;
This class is very easily available to those that are level 7.
<p><a name="Specialty" /><b>Specialist</b> (Specialist)<br />
For the Specialist's magical skills look for Specialist in the <a href="#general">Magic system</a> and for (Ex) skills look for <a href="LDnD/ldnd_gloss.htm#Special">Wiccan here</a>.<br />
Special: If your character has level 7 or above and 7 focus ranks or above, they can qualify for this class.<br />
Saves: Will good<br />
Weapon & Armor Proficiencies: All normal and martial weapons except exotic with ambidexterity but light armor or no shield. This is Weapon Accuracy proficiency of +3 and light armor proficiency.<br />
Skill points at 1st: (7+Int Mod)x4<br />
Skill points per level: 7+Int Mod<br />
<br />
Class skills: Bluff (Cha), Concentration (Con), Craft (Int), Arcana (Int), Profession (Wis), Perception (Wis) , Survival (Wis) , Streetwise (Wis), History (Int), High bartering (Wis) and Focus (Wis).<br />
<br />
Class features:<br />
Any level: The specialist can create with spells using the <a href="LDnD/Feats.html#Innate_abl" target="_blank">innate ability feat</a> or <a href="#Remember">learning a spell</a>.<br>
1st level gains <a href="#special">Advanced elementalism (Cha)</a> and <a href="#general">Focus ability (Wis)</a>.<br>
2nd level gains 2 bonus feats.<br>
3rd level gains <a href="#creator_abl">spell recognition (Wis)</a> and <a href="#special">Shatter (Cha)</a>.<br>
4th level 2 bonus feats.<br>
5th level gains Focus (Ex).<br>
6th level gains 2 bonus feats.<br>
8th level gains 2 bonus feats.<br>
10th level gains Specialism (Ex) and 2 bonus feats.<br>
20th level gains 2 bonus feats and Social reform (Ex).<br />
<br />
A <a href="LDnD/ldnd_gloss.htm#Famair" target="_blank">familiar</a> is gained any level for free or discount. 2 Bonus feats every two levels starting at level 12 and every three level higher than 20th.
</p>
Abilities
Specialist; Specialist ability is what uses the energy of the body and the heat of the air as chi or life energy. This is where you think and/or state the intent and you create by focus with the body as energy. These abilities are based with a free action and charisma. This energy effect can be anything allowable by the GM. The focused and concentrated effect is possible. That is done either as a free action taking a round, unless your using the intensity special ability. That allows multi actions with less time used per each action.
This allows you to use up the round as a point with 1d6 actions per round. Otherwise, that effect uses a focus or concentration check. That's where you are getting 10 or above on a 1d20 for successful action and this is with a 15 or above for no diceno dice. This class has 2 actual abilities: Advanced elementalism (cha) and Shatter (Cha). They use charisma by the feel or with idea to create by a point. That is the core stat behind these abilities.
They that experience the point of an ability, can make it a listed ability. This means they can add Chi master ability, if they use the recall by remembering if what they experienced is useful. Then if they recall what the person did or how it felt with a Arcana check, then they can recreate it as a point. They can add Specialist ability (cha) or whatever ability they recall as an added ability with the skill ranks of 1, if not a perfect roll and if a perfect roll there is a skill rank of 3 with a 20 rolled. This looks like a Specialist ability 3 Ranks.
Advanced elementalism; the elements are easier to manifest. You can summon any element to do what you need, including poison or acid or healing. Think of the element to make, then state that you cast forth the element to manifest results.
The amount of damage or effect is 2d10+charisma mod per each two skill ranks of focus or concentration. The duration of non instant results are 1d10+focus rank in melee for rounds. Outside of battle is unlimited until the caster doesn't desire it.
Shatter; this is where you shatter something by directed energy that destroys the item or what you target at level 9 or below. This is including the spirit shatter at level 10 or the soul shatter at level 15 by feel. The effect is ensuing energy and creating instant death to the body or item. The focus skill roll will detail what effect you get, if above 10 results then you get success in your roll.
Focus (Ex); the focus is the thing that improves the relation or thing you focus upon. If you use this ability, you improve operations of the machine or thing you need.
Specialism (Ex); (lvl 10) the focus is on an element for +5 to the effect, focus skill roll and +3 to profession rolls.
Social reform (Ex); (lvl 20) The attunation to the elements and your profession is perfected. You get +6 to focus and concentration. +5 to profession. You have gained in good karma and have a +5 to charisma and intelligence.
Elemental warrior class;
<p><a name="Elemio" /><b>Elemental Warrior</b> (Element Warrior)<br />
For the Elemental warrior's magical skills look for Elemental warrior in the <a href="#general">Magic system</a> and for (Ex) skills look for <a href="LDnD/ldnd_gloss.htm#Ele_warr">Elemental warrior skills here</a>.<br />
Saves: Will good<br />
Weapon & Armor Proficiencies: All normal and martial weapons except exotic with ambidexterity but heavy armor or no shield. This is Weapon Accuracy proficiency of +3 and heavy armor proficiency.<br />
Skill points at 1st: (8+Int Mod)x4<br />
Skill points per level: 8+Int Mod<br />
<br />
Class skills: Bluff (Cha), Concentration (Con), Craft (Int), Arcana (Int), Profession (Wis), Perception (Wis) , Survival (Wis) , Streetwise (Wis), History (Int), High bartering (Wis) and Focus (Wis).<br />
<br />
Class features:<br />
Any level: The elemental warrir can create with spells using the <a href="LDnD/Feats.html#Innate_abl" target="_blank">innate ability feat</a> or <a href="#Remember">learning a spell</a>.<br>
1st level gains <a href="#ele_warr">Energy manifest (Cha)</a> and <a href="#general">Focus ability (Wis)</a>.<br>
2nd level gains 2 bonus feats.<br>
4th level 2 bonus feats.<br>
5th level gains Elemental ability focus (Ex).<br>
6th level gains 2 bonus feats.<br>
8th level gains 2 bonus feats.<br>
10th level gains <a href="#ele_warr">Weather magic (cha)</a> and 2 bonus feats.<br>
20th level gains The ultimate form (Ex) and 2 bonus feats.<br />
<br />
A <a href="LDnD/ldnd_gloss.htm#Famair" target="_blank">familiar</a> is gained any level for free or discount. 2 Bonus feats every two levels starting at level 12 and every three level higher than 20th.
</p>
Abilities
Elemental warrior; Elemental warrior ability is what uses the energy of the body as bioenergy. This is where you think and/or state the intent and you create by focus with the body as energy that effects if the soul allows for it or no resistance roll is made. These abilities are based with a free action and charisma. This energy effect can be anything allowable by the GM. The focused and concentrated effect is possible. That is done either as a free action taking a round, unless your using the intensity special ability. That allows multi actions with less time used per each action.
This allows you to use up the round as a point with 1d6 actions per round. Otherwise, that effect uses a focus or concentration check. That's where you are getting 10 or above on a 1d20 for successful action and this is with a 15 or above for no diceno dice. This class has 2 actual abilities: Energy manifest (cha) and Weather magic (cha). They use charisma by the feel or with idea to create by a point. That is the core stat behind these abilities.
They that experience the point of an ability, can make it a listed ability. This means they can add Elemental warrior ability, if they use the recall by remembering if what they experienced is useful. Then if they recall what the person did or how it felt with a Arcana check, then they can recreate it as a point. They can add Specialist ability (cha) or whatever ability they recall as an added ability with the skill ranks of 1, if not a perfect roll and if a perfect roll there is a skill rank of 3 with a 20 rolled. This looks like a Elemental warrior ability 3 Ranks.
Energy manifest; the point of energy manipulation is using the aura and as you swirl energy around the body, focus your mind on the thought you want to create. This is thinking to create a result with the energy from the air, that allows you to create what you intend as a result. This is heat energy that's used and once used, that replenishes itself by feel. The rate of replenished energy is a rolled 1d6 seconds. The effect result can be anything with or without gesture or speaking about the idea to create.
The effect itself is 2d6+charisma mod per each 2 ranks in the focus ranks. The duration per each non instant effect is 1d6 for melee in rounds and outside of battle is unlimited until not necessary or desired.
Elemental ability focus (Ex); this is where you choose an element to focus on and you achieve peace with enhanced manifest. The effect roll is added to by +5.
Weather magic; (lvl 10) the weather is good to work with by feel. You can create any weather or weather effect by thinking about the weather that you intend and it manifests.
Including striking a target with lightning. Otherwise making a tornado and controlling it with a 1d4, 1d8 or 1d20 and getting half or more as a die result. It does then what you intend..going through the targets.
The effect attack damage is 3d10 per each 3 focus ranks. Duration in melee is 1d6+charisma mod in rounds and outside of battle is unlimited until undesirable.
The ultimate form (Ex); (lvl 20) The effect of life and memory is improved, the point that is your thought happens more easily. You gain a +10 to the effect roll and +5 to focus skill and concentration skill. This result changes the body into an excellent godlike shape by a +5 to charisma, +4 to strength, +4 to dexterity and +5 to constitution. Add 100% hp to your HP.
defined
know = kill off, kill now (the), this could mean the end of eating where you kill off the need to eat so think and do what you want.
know the need; kill off the need
kill = kill or cut the illness.
sense = sensation to gnow or realize.
max = movie
maxine = moving in a line
ine = line
ine my = stop growth
ne = negate
la = law
le = less
us = plus
em = emanate
en = end point
in = not
pa = part
se = send
w = undo or uu, so new is negate undo
awo = awol, awoken of life
o = of or off
i = on, flow