Seen use by creative abuse

Look to friend me on my facebook page after sending a message or look at the bottom for my facebook page. Otherwise use my whatsapp number to contact me..it is 1(405)706-2328. Otherwise, feel free to look me up on my discord page. That's the invite link and the non-invite server link. If any abuse is there think to stop it then the creator stops what you don't think is necessary or don't need to work better. I think or not and it fits the point, so you see the point you so if you think, then your focus can know what is there by area you think. I figured out you aren't a mental target if you are thinking that your not otherwise thinking your one makes you one. So lets hope that works as you wish.

If you think you're a personal or mental target, stop then think to do something else as long as it's normal. I think i figured out my real illness, If I think to do or write I won't if I panic or if I allow things then I can write the ideal. So I will write as I think or will and I don't have to be there to write it. This is where I think as you want to do things, or work until I don't need to do things as this is use of this. I think this is a blog based off my past life, working with memories that I happen to remember.

Here is an appropriate quote of the day: "Something I realized is that spells and magic don’t work if your soul determines it isn’t best for you or your growth... that’s why some magic works for some people and doesn’t for others. Some can grow wings some can’t, that memory just came to me because I tried to do it." -pup


Just updated; Angel's Magic article.
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Saturday, November 2, 2019

Postal idea magic

This is about things that create and use of postal energy is what can do this idea. If you think to hold mail and work as though the mail's energy created what you needed, then the mail works as energy and what you intend or think is what is done. So enjoy this little post, ciou and farewell, good-bye.

Some spells; the left side of = or ; means effect activator, and right side is definition. This is where you say the effect and look to read mentally the definition. See that's how this works, if you think abou the effect and don't need it, then you can cancel out anything that is existing except other spells. So if given enough time for the energies to surge and do the idea for you. This effect is what you think, so if you don't mind I think I will go and do what I need.

mantra = “Everything is easy for me. I am capable of anything. Life always works out great for me, wherever I go”. - Great mantra, could feel the energy of it coming into effect. Saying mantras 3 times, or any sacred number I feel is quite powerful.

Soreness = As I’m feeling my body is sore from an intense firedance yesterday... I spoke “There is no such thing as pain. All I experience is joy and bliss” 3 times over and the pain faded and I feel way better.

Money; I gain at least 60 dollars by feel. This happens without any stress.

Sigilizing affirmation(similar thing as visual sigils, cross out repeating letters and then rearrange... so "I am strong" becomes something like "Stram goni") can help with making sure they're implanted into subconscious and are created by feel.

cloaking spell; breath in and out, thinking the energy in the aura makes you unnoticed for what you did as though cloaked. The cloak is where you create with the idea of energy, think the energy seems to cloak you and you are aware of the point. That means you have no actual recognition with what is done from others. The energy is what causes you to not be recognized if your not wanting to be noticed, this effects others and only those you don't want to realize you did things. However, the cloak is revealed by the third eye in use, so if you need to know what is there or done, the energy manipulated by the third eye reveals the things done by spirit use with the soul that finds out information.

Cloaking system augment: This high-power system uses a set of cameras and LEDs to make you blend into your background, rendering you fully invisible to normal vision. However, you may be detected by infrared, sonar, etc.
You might even get a chameleon or octopus mutation that lets you control the pigmentation of your skin to match the texture and colour of your background. Heck, even snipers tie bits of shrubs and moss and leaves to themselves and their rifle as part of their training.

If I determine the enemy's disposition of forces while I have no perceptible form, I can concentrate my forces while the enemy is fragmented. The pinnacle of military deployment approaches the formless: if it is formless, then even the deepest spy cannot discern it nor the wise make plans against it.

-- Sun Tzu, "The Art of War, Datalinks"

cleanliness; Sure, if you'd like to clean your life, then clenli is your spell. This is pronounced "clen-lee", think and this does what you think. This idea, the point is done when you think about the point and react better. So this was not brutal, think about better idea that doesn't make you angry. Then you know what you do by feel.

By feel; By feel you know, if you do things then you get results by what is done. This is a point in the past by feel.

illi tancata ma dairiol hya varya = elvish for: fix things funny with all. pronounced [ill-lee tan-caught-ah ma dairy-ole hye-ah vare-ee-ah].

dajakk klezn fa'narow xor b'vecko = drow for: fix things funny or strange.

dajakk klezn naurka ulu tlu yugho. = drow for: fix things harsh to be nice.

morfeth klezn yugho. = drow for: make things nice.

ussta ky'kiya gos harl uss-ravhel lu'hueszith-lael wun ky'kiya z'arlathilu lu'queelas, nindol zhah serus tir a satiir. = drow for: my weight goes below one-hundred and fifty-eight in weight naturally and quickly, this is kept off by feel.

ussta ky'kiya gos harl uss-ravhel lu'hueszith-lael wun khel ky'kiya z'arlathilu lu'queelas, nindol zhah serus tir a satiir. = drow for: my weight goes below one-hundred and fifty-eight in body weight naturally and quickly, this is kept off by feel. no matter the point. this is done by feel.

ussta mem neera milka. nindol zhah xuileb phor triank. = drow for: my stomach becomes slim. this is without overhang.

Ji Usstan tlun naut Kle'val natha yah. = drow for: So I am not unlike a god.

Donovan's lu'Evan's tjeak chu wun l'ly'ryus meun. = drow for: Donovan's and Evan's check comes in the letter form.

Donovan's lu'Evan's tjeak chu wun ly'ryus meun. = Drow for: Donovan's and Evan's check comes in the letter form.

writing stuff

Food; Hold off on eating and give half away.

drink; drink what you want and avoid too much in sugar or any high fructose not in fruit.

Suggestions;

Mail: The mail comes today early and brings us our important mail posts. This happens without stress.

Wednesday, October 30, 2019

Focusing and making

The idea you think is what is created as a due, this is a good suggestion for those that want to do business. If you think of the idea, then you create the point by what you do. This is a known effect of will and desire working together. When it doesn't? There is usually discord amonst the area and what you do directs the point that's done. Think about the idea, then you create with a point and make with a thought. This is all known by feel, if you can't realize what is there then you don't know the area or idea that is created is what you needed. This is all in a good day. Enjoy yourself and you get what you may have. This day is amazing. What you do today is not always what you do tomorrow. So this is an effect of the moment, think and you know what you can do. Ciou and farewell until next time, good-bye.

Sunday, October 27, 2019

Short time magic list

This is where you are going to create things and make what you need by feel. That is used by the soul manifesting the idea and you use your spirit to direct by feel. This is using an idea, that you create with the point and make what you need. The idea is done by what you think to do. So what you need is what you get as long as you think you get what you want. This is a point of idea. So ciou and farewell, and good-bye for now I am done with the list.

Some spells; the left side of = or ; means effect activator, and right side is definition. This is where you say the effect and look to read mentally the definition. See that's how this works, if you think abou the effect and don't need it, then you can cancel out anything that is existing except other spells. So if given enough time for the energies to surge and do the idea for you. This effect is what you think, so if you don't mind I think I will go and do what I need.


luck; this uses fortuna and she creates luck for you.

Je $erai riche yo = State that and you will be rich and have your subconscious create that idea..

linking to stones; So you want to make orbs that link to stones and enable you to have the energy around you from said stones?
"this" is the trace point, think to see the link or imagine the stone. See if you can imagine the idea, then you can link to it. So "this is another", what you do is think the stone you imagine is sharing it's properties with you. See it's a linkup, that is broken by thinking it no longer shares it's properties. Although, you can even have one shift to you. Then think it comes to your area and forms there where you can find it. See you can give the stone ability. Think it can do things, then the stone does what you want, as you feel or imagine the stone. Note this also works for severing links with people. Think of what you want and you can do the idea.


writing stuff

Cs-137 viewing; Cs-137, its a planet of beings. If you want to see the exoplanet then you know what's on it. Think your soul shows you by insights with vision from the third eye. The subconscious mind will show you what you need to know. Options are to state you need to see this, then think of what you need to see as you 'need' the point known. Then you will see what you need to know. Otherwise think the name "cs-137" and need the planet to show you what is there. That is yet some idea to do.

Manifest; You can carry energy through the day. When you rise with the sun, it is an active and powerful energy carried with you. When you set intentions at that point, carrier by the power and brilliance of the sun, there is no doubt it will be made manifest.

Thursday, October 24, 2019

focus idea by a point

Focus with an idea is with a point, these idea work with the point and create by focusing. So I think this is interesting. Think about things that are pointed out and you create with the point.

Think; think a point and you will know things by what is done. This happens without stress.

Mail; the mail comes early with what I need to get. This happens without stress.

Maple; any syrup cancels out hunger that won't go away normally. This can cancel out your weight gain.

Vevazz; laser effect that lowers the weight, this happens without stress.

Icon flight; the Pegasus icon flight is a success in launching the rocket. They don't lose communication anymore with the plane. They verify the system components, the system is go. Recycle is completed.

Also for viewing places, I know its this: think of the place and your soul gets to you what you want to know about the place, area or planet. You realize the insight by suddenly known idea about what you need to know about and needing to know.

That is a seeing idea, and use of your third eye to know about things otherwise. This can see across the galaxy, so I think that their is a way to know psychically what a place is like or what some person is doing.

The medical weed trick; if you want to do magic with weed then think of what you want.. Do weed and focus on a statement you or some other makes. Feel or need the moment you think to create the point with the soul.

The soul makes what you need and then you create by the focus and stated idea. This may work with thd oil and definitely with sugar or substitute sugar.

Mail; the mail comes early and things work out by feel. This is done as I get my packages and things work out by feel. The amazon package arrives today earlier than usual.

The trick; My trick is to combine both "NeuroFeedback with Alpha waves". However, don't do that to yourself though it works with each differently.

This could have potential change in the brain of which isn't really a  sure thing if its positive or negative. See mine was positive, but it changed me psychologically speaking.

I don't know if its good or bad. The thing we define "bad" or "good" is based on conditioning, not complex parameters that have no effect on the human spectrum.

So its good if you treat the person positively, otherwise there's unpredictable results. It's not about behavior it's more about how the brain changes in the future. All we are ,  are memories, so that makes sense.

Forest; the Californian forest is kept and saved, they kept their California forest.

The connection; the connection to at&t is restored by feel. This happens without stress. The inet connection stays connected. This works despite having no connection for others.

Cerul technique; think of what you want and need the idea, then you get the idea you need by feel or relaxing. If you think to create something, then you act by idea and make with what is possible.

Cerulean technique; think of your need and work with a point, this is where you think of something then need the idea as result. The mind or third eye directs the soul, and the idea is done by relaxing the mind and the spirit manifested point directed within by guidance from the soul. This is a known effect.

Direct; the direct approach is this caerin need way. The need you think about and the spirit makes what you need seem to be there by magic. Think of what you like and you create something by feel.

This is in the cerulean viewpoint, what arboreans that are forgotten about do is this, think and do things so the effect is done as if magic happens. This is an idea effect that results in restored memories by feel.

Curating; those really addicted get off their addiction by feel. They no longer feel the need to do more illegal in the area drugs.
This is helped to happen by fate that makes things occur.

Cbd transmutation; cbd transmution is thinking the water is a cbd liquid and drink to discover if it worked.

Down; I don't feel down by what occurs. Think and the relationship doesn't go bad.

Thought; the mail if it doesn't come today, comes the next day by feel. This is a known fact.

Relaxing; this is where you relax and create with idea today except for drugs.

Relax; this is a point, you think to create something with idea you have and this is relaxing by feel.

Swell; when a person says swell I reduce in weight and body shape firms up with a point done  by feel.

S'well; this is a drink bottle, filled to the brim of liquid.

In; this is delivered in mail by what you think to order.

Think; the effect is known, if you need anything ask and I can give if I can.

Mail; the mail is done and delivered early, so the mailed check for Evan and donavan come in by feel.

1 mile walk; take 11th to Robinson up to 14 th street up to walker back to 11th then back to PD. Walk that three times for 5k. This is 3 miles.

Nuisance; this is where the nuisance quits by feel. Thinking of the idea and making do with what you have.

Mail; they come early on and the idea is done with getting me the money. The idea is result of Evan getting his check today. This is known by feel.

Vehicle impatience; this is the last one I will write up for the post, this is where you find the vehicle rush is due to impatience.

The vehicle consciousness is what does the drivers need, so think the driver calms down and doesn't rush things. Then the creator created that result.

This is a point in record. The point is done, you created the idea. So that is that, ciou and farewell, good-bye by now.

Defined
This; the fact if illegal is not there. So when you create with a point you make something with idea.
Customs; the basic idea is checked by authorities and things done are in necessity.
Torrents; allot, this is allot of, otherwise mentioned is torrential rain.
On in; the use is comprehended today by idea that seems to occur by idea meant for you. This is a known fact of life. Hope for the best.
Lia; easiness, this is where things get easy by feel and time seems to fly by feel.
Loa; a smooth point like energy that is made from lava flows.

Monday, October 21, 2019

Eldritch effect magic

This is an effect of mana and life that you imagine. See as long as you can imagine the effect, then you can get what results you need. This is the point you speak about in idea. So that means you create as you think, or work with some idea. Enjoy what you need from this list, ciou and farewell till later, good-bye.

Some spells

think and go; This is the point you think about things and go by feel what you need. You always conserve money and think things through their paces. So if you need things you are satisfied enough and don't get illegalities.

Time; this is the time of no time or moments that occur by what you think and need, otherwise think or things not needed are not done as you think it's not done.

writing stuff

I think it's entirely possible, I am the only one typing things. So I think I will create something with what I type. This is a point to create with that I do. So I think people won't mind. This is a point in idea, so bear with it and work things out. That's it for the writing corner. Enjoy and ciou.

definitions: (skip to end)

Magnetic bracelet; Magnets in a bracelet that you can wear and get relief to pain and conditions. Once you wear it, don't take it off unless you want to puff up in swelling.

game stuff

Witch class
Saves: Will good
Weapon & Armor Proficiencies: All  normal and martial weapons except exotic with ambidexterity but light armor or no shield. This is Weapon Accuracy proficiency of +3 and light armor proficiency.
Skill points at 1st: (6+Int Mod)x4
Skill points per level: 6+Int Mod

Class skills: Bluff (Cha), Concentration (Con), Craft (Int), Arcana (Int), Profession (Wis), Perception (Wis) , Survival (Wis), Streetwise (Wis), History (Int) and Focus (Wis).

Class features:
Any level: They follow the superstition (Ex) unless they choose to act normal.
1st level gains Charm magic (Cha)..
2nd level 2 bonus feats.
3rd level gains spell recognition (Wis) and Supernatural ability (Cha) .
4th level 2 bonus feats.
5th level gains Hex magic (Cha).
6th level gains 2 bonus feats.
7th level gains Natural science skill (Ex).
8th level gains 2 bonus feats.
9th level gains Luck (Ex).
10th level gains Abundance (Ex) and 2 bonus feats.
14th level gains Divine self (Ex) and 2 bonus feats.

A familiar is gained any level for free or discount. They follow the moment using their superstition (Ex). 2 Bonus feats every two levels starting at level 12 and every three level higher than 20th.

Witchcraft: This ability is using charisma as the base stat. There is four innate skills in witchcraft: Charm magic, Supernatural ability (Cha), God magic (Cha) and Hex magic. As always, if you need to get success, then use a focus skill check with 10 or above as result. Otherwise you may use the Diceless system.
Charm magic; This uses the angels, sephirim or devas to create what you need, the effect is 1d8+charisma mod per each 2 Focus skill ranks as a point. There is 1d6+focus rank duration. if non-instant, in seconds or rounds within battle and minutes outside of battle unless unlimited amounts of time is allowed.
Supernatural ability; This is using the spirits, their spirit or the spirit that goes through everything, thinking of what you want and need to cause by the soul the spirit, whatever it is, to get what results you want as though a charm. The effect damage or healing is 1d8+focus rank per each 2 levels of the character as a point. The duration is 1d6+focus rank if non-instant. This is done in seconds or rounds in melee and minute outside of battle unless unlimited in time.
God magic; This is using God names to create what is needed, this works as you call out the God name and ask a request. This is what is used by feel for the Wiccan and Witches won't actually use this as an ability . where they their ability is powered by their spirit  guded by their soul.  The effect of God magic is similar to charm magic, except the damage or healing amount is 1d8+Focus rank per each 2 levels as a point for the character. Duration, if non-instant, is 1d6+focus ranks for seconds or rounds in melee and minutes outside of battle unless unlimited in time.
Hex magic; The magic of curses and what you need by the spirit that goes through everything, this uses the third eye  and that is energy used to create your desire.  This is stronger than charms, so instead of 1d8 its 1d10. So  the effect is 1d10+charisma mod per each Focus skill rank as a point. There is 1d8+focus rank duration. if non-stant, in secocond with battle and minutes outside of battle unless unlimited amounts of time is allowed. Witches can use riled or poltergeistic spirits, too. So these riled spirits are Demonic, this means they will do whatever you wish to whomever you want effected. This includes anything you want or need excepting what you don't want or need. Wiccans won't use riled and demonized poltergeistic spirits as they are sometimes too dangerous.

Gloss skills:
Natural science skill; This is learned by intuition or the soul knowledge. The science they understand is what is there to understand, so they understand what is necessary by what is done and the soul intuition is what makes it correct. This is a +4 to int.
Luck; they gain +5 to luck and this is where they can get easier effects by feel.
Abundance; The fact exists, they are abundant in things. So they get things easier. This is a +4 to charisma and +4 to Wisdom as a stat.
Divine Self; The Witch are not unlike a God in their ability to create effects and withstand natural disasters by the power and ability of the Spirits. They gain +4 Con, +4 Int, +4 Cha, +4 Wis and 100 HP.
Superstition; The moment they sense things awry, they are aware of the moment and know the cause, this makes for natural fears and idea that could exist. So if things could go wrong they stop what the think is the cause and work with idea to make what is to exist. Otherwise they make with idea for the moment. This is where they create by feel with the point that the moment is made by themselves. This uses their idea of what exists, then they do what is necessary to avoid the trouble that would come. This is a point they won't do what they feel is uneccesary and will do what they think is fair.

Voodoo Witchdoctor:
Supernatural ability; This is using the spirits, their spirit or the spirit that goes through everything, thinking of what you want and need to cause by the soul the spirit, whatever it is, to get what results you want as though a charm. The effect damage or healing is 1d8+focus rank per each 2 levels of the character as a point. The duration is 1d6+focus rank if non-instant. This is done in seconds or rounds in melee and minute outside of battle unless unlimited in time.
Divine Self; The Witch are not unlike a God in their ability to create effects and withstand natural disasters by the power and ability of the Spirits. They gain +4 Con, +4 Int, +4 Cha, +4 Wis and 100 HP.

The modern witch
Witccan class
Saves: Will good
Weapon & Armor Proficiencies: All  normal and martial weapons except exotic with ambidexterity but light armor or no shield. This is Weapon Accuracy proficiency of +3 and light armor proficiency.
Skill points at 1st: (6+Int Mod)x4
Skill points per level: 6+Int Mod

Class skills: Bluff (Cha), Concentration (Con), Craft (Int), Arcana (Int), Profession (Wis), Perception (Wis) , Survival (Wis) , Streetwise (Wis), History (Int), High bartering (Wis) and Focus (Wis).

Class features:
Any level: They use the Wiccan crede (Ex).
1st level gains Charm magic (Cha)..
2nd level 2 bonus feats.
3rd level gains spell recognition (Wis) and God magic (Cha)..
4th level 2 bonus feats.
5th level gains Hex magic (Cha).
6th level gains 2 bonus feats.
7th level gains Natural science understanding (Ex).
8th level gains 2 bonus feats.
9th level gains Luck (Ex).
10th level gains Abundance (Ex) and 2 bonus feats.
15th level gain Divinity (Ex).

A familiar is gained any level for free or discount. They follow the Wiccan crede (Ex). 2 Bonus feats every two levels starting at level 12 and every three level higher than 20th.

Witchcraft: This ability is using charisma as the base stat. There is four innate skills in witchcraft: Charm magic, Supernatural ability (Cha), God magic (Cha) and Hex magic. As always, if you need to get success, then use a focus skill check with 10 or above as result. Otherwise you may use the Diceless system.
Charm magic; This uses the angels, sephirim or devas to create what you need, the effect is 1d8+charisma mod per each 2 Focus skill ranks as a point. There is 1d6+focus rank duration, if non-instant, in seconds or rounds within battle and minutes outside of battle unless unlimited amounts of time is allowed.
Supernatural ability; This is using the spirits, their spirit or the spirit that goes through everything, thinking of what you want and need to cause by the soul the spirit, whatever it is, to get what results you want as though a charm. The effect damage or healing is 1d8+focus rank per each 2 levels of the character as a point. The duration is 1d6+focus rank if non-instant. This is done in seconds or rounds in melee and minute outside of battle unless unlimited in time.
God magic; This is using God names to create what is needed, this works as you call out the God name and ask a request. This is what is used by feel for the Wiccan and Witches won't actually use this as an ability . where they their ability is powered by their spirit  guded by their soul.  The effect of God magic is similar to charm magic, except the damage or healing amount is 1d8+Focus rank per each 2 levels as a point for the character. Duration, if non-instant, is 1d6+focus ranks for seconds or rounds in melee and minutes outside of battle unless unlimited in time.
Hex magi; The magic of curses and what you need by the spirit that goes through everything, this uses the third eye  and that is energy used to create your desire.  This is stronger than charms, so instead of 1d8 its 1d10. So  the effect is 1d10+charisma mod per each Focus skill rank as a point. There is 1d8+focus rank duration, if non-instant, in secocond with battle and minutes outside of battle unless unlimited amounts of time is allowed.

Gloss skills:
Natural science understanding; This is learned by intuition or the soul knowledge. The science they understand is what is there to understand, so they understand what is necessary by what is done. This is a +4 to int.
Luck; they gain +5 to luck and this is where they can get easier effects by feel.
Abundance; The fact exists, they are abundant in things. So they get things easier. This is a +4 to charisma and +4 to Wisdom as a stat.
Divinity; The Wiccan find belief is enough to get them through anything. Their belief is whatt turns out with idea to be true enough for their Gods to give them ability and create for them what they need or wish. This is where they are divine beings and create as though a God working with the creator. The Wiccan gains by using the power and ability of their Gods +5 Con, +5 Int, +5 Cha, +5 Wis and 100 HP..
Wiccan crede; The wiccan crede is this belief, whatever you do is done in threes if you do things to others and they don't like it, then this is visited upon you by the power of three.

Think and give; this is where you think and know to give what you have. So when you have something you know is bad for you, you give it away  by feel.This happens without stress.

When; his is where you think of the time reality and match reality to the moment that you think into existence, this is also where you can stand still and create some feel or effect.

Herbology; Herbal and otherwise, you know the right things to use for the effect you desire in a potion or drink. This happens without stress and you are calm as you do things. So healing if desired is done. This is a known effect of increased intelligence and wisdom by +3.

Eldritch class
Saves: Will good
Weapon & Armor Proficiencies: All normal and martial weapons except exotic with ambidexterity but light or medium armor and no shield. This is Weapon Accuracy proficiency of +3 and medium armor proficiency.
Skill points at 1st: (6+Int Mod)x4
Skill points per level: 6+Int Mod

Class skills: Bluff (Cha), Concentration (Con), Craft (Int), Arcana (Int), Profession (Wis), Perception (Wis), Survival (Wis), Streetwise (Wis), History (Int) and Focus (Wis).

Class features:
Any level: +2 to familar effects or attack if any gotten. At any time, the eldritch can turn vampiric nature and if they died they are vampires.
1st level gains Chaos effect (Cha).
2nd level 2 bonus feats and Eldritch magic (Cha).
3rd level gains spell recognition (Wis).
4th level 2 bonus feats.
5th level gains  Spell subversion (Cha).
6th level gains 2 bonus feats.
7th level gains Natural science skill (Ex) and Chaos confusion (Cha).
8th level gains 2 bonus feats and Hex magic (Ex).
9th level gains Luck (Ex).
10th level gains Abundance (Ex) and 2 bonus feats.
13th level gains Elder being (Ex) and 2 bonus feats.

A familiar is gained any level for free or discount. They follow the moment using their superstition (Ex). 2 Bonus feats every two levels starting at level 12 and every three level higher than 20th.

Eldritch ability: This ability is using charisma as the base stat. There is one innate skill in eldritch ability: Eldritch magic (Cha). As always, if you need to get success, then use a focus skill check with 10 or above as result. Otherwise you may use the Diceless system.
Eldritch magic; Eldritch is condensed mana magic to cause effects and it transcends time and space. This uses the death of something to get an effect with added personal mana energy and other energy. To kill something doesn't mean you always kill it, you just stop some function. By using this, you can master the negative.

The way we gather it, is think of a container being in an object and this makes the energy gathered by a thought 'anme' at the object. This makes it gather the necessary energy. When used by thinking about it, the effect is possible to create a detriment or death in the object. You create effects with thinking about the container of energy, and stating or making by willing your intent for the effect.

If you decide to end the eldritch energy that effects by objects. Then, decide to stop it, and it stops itself. So if you wanted to get an effect for levels 2 to 7, then its 1d6+cha mod per each 2 focus ranks. For levels 8-13, its 1d8+cha mod per each 2 focus ranks. For levels 14-20, its 1d10+cha mod per each 2 focus ranks. For levels 21-27, its 1d12+cha mod per each 2 focus ranks. For levels 28 and above, its 1d12+cha mod per each focus rank. Now duration is 1d6+focus ranks for levels 2-7, 1d8+focus ranks for levels 8-13, 1d10+focus ranks for levels 14-20 and 1d12+focus ranks for levels 21 and above. That is done in seconds or rounds in melee, minutes outside of battle or unlimited for non timed events unless the person wanted to end the moment..

Gloss skills:
Natural science skill; This is learned by intuition or the soul knowledge. The science they understand is what is there to understand, so they understand what is necessary by what is done and the soul intuition is what makes it correct. This is a +4 to int.
Hex magic; The magic of curses and what you need by the spirit that goes through everything, this uses the third eye by feel and that is energy used to create your desire.  This is stronger than charms, so instead of 1d8 its 1d10. So  the effect is 1d10+charisma mod per each Focus skill rank as a point. There is 1d8+focus rank duration. if non-instant, in second with battle and minutes outside of battle unless unlimited amounts of time is allowed. Witches can use riled or poltergeistic spirits, too. So these riled spirits are Demonic, this means they will do whatever you wish to whomever you want effected. This includes anything you want or need excepting what you don't want or need. Wiccans won't use riled and demonized poltergeistic spirits as they are sometimes too dangerous.
Luck; they gain +5 to luck and this is where they can get easier effects by feel.
Abundance; The fact exists, they are abundant in things. So they get things easier. This is a +4 to charisma and +4 to Wisdom as a stat.
Elder Being; The Eldritch are not unlike a God in their ability to create effects and withstand natural disasters by the power and ability of their own mind. They transform into an energy form, this is where they are unable to be effected by normal weapons. So they are able to do things unnaturally and turn into enrgy, that phases what they have into energy to by the power of their mind if unfocused. So they can turn solid again and this allows magical weapons, that means they are with what they have physically. They absorb all energy attacks in total including elemental, as mp added to their MP total that's temporary and lasts a day. They gain +4 Con, +4 Int, +4 Cha, +4 Wis and 100 HP.
Vampiric;  At any time they can turn vampiric nature if it's nearby. If they died, then they come back as vampires, that have their stats and abilities. Except if in sunlight, they suffer a -2 con bonus and could pass out if exposed to 3 hours sunlight. After 3 hours, if they don't make a concentration check or picks the longest or shortest straw, they could seem to pass out and remain in a death like sleep, comotose. If they survive, then they are likely to seek vengeance for attacks or they can create better by passing off the energy of the need as a source that is all damage turned into mp added to their total MP by the feel of using a crystal or thinking it's a source.

This is in an eldritch effect that uses the idea of life energy to sustain them and death and decay energy to keep them calm. This means they are able to create what they need, by using an enhanced eldritch ability. Instead of what the effect normally is, it's doubled in dice instead. Also they level up normally, so it's not as though the character is stuck at a certain level. It's as though their magic got more powerful by the focus they have with life energy, that helps them as they create their effects by feel with idea that's from being nearby the aura energy waves.

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