This is my magic blog with idea from people and use is other places of magic, I think this is including some point by Atlantis. See for yourself if the magick is real or not, there's lots of info, to whom that looks for spells and magick of all kinds. This is what I think in idea, that's for no feel or so you feel. So I is the use I cause with feel by use by the third eye manifest. This is the brain focus that is conscious thinking or aware by feel concept. This is a cool point.
Seen use by creative abuse
Look to friend me on my facebook page after sending a message or look at the bottom for my facebook page. Otherwise use my whatsapp number to contact me..it is 1(405)706-2328. Otherwise, feel free to look me up on my discord page. That's the invite link and the non-invite server link. If any abuse is there think to stop it then the creator stops what you don't think is necessary or don't need to work better. I think or not and it fits the point, so you see the point you so if you think, then your focus can know what is there by area you think. I figured out you aren't a mental target if you are thinking that your not otherwise thinking your one makes you one. So lets hope that works as you wish.
If you think you're a personal or mental target, stop then think to do something else as long as it's normal. I think i figured out my real illness, If I think to do or write I won't if I panic or if I allow things then I can write the ideal. So I will write as I think or will and I don't have to be there to write it. This is where I think as you want to do things, or work until I don't need to do things as this is use of this. I think this is a blog based off my past life, working with memories that I happen to remember.
Here is an appropriate quote of the day: "Something I realized is that spells and magic don’t work if your soul determines it isn’t best for you or your growth... that’s why some magic works for some people and doesn’t for others. Some can grow wings some can’t, that memory just came to me because I tried to do it." -pup
Just updated; Angel's Magic article.
If you think you're a personal or mental target, stop then think to do something else as long as it's normal. I think i figured out my real illness, If I think to do or write I won't if I panic or if I allow things then I can write the ideal. So I will write as I think or will and I don't have to be there to write it. This is where I think as you want to do things, or work until I don't need to do things as this is use of this. I think this is a blog based off my past life, working with memories that I happen to remember.
Here is an appropriate quote of the day: "Something I realized is that spells and magic don’t work if your soul determines it isn’t best for you or your growth... that’s why some magic works for some people and doesn’t for others. Some can grow wings some can’t, that memory just came to me because I tried to do it." -pup
Just updated; Angel's Magic article.
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Friday, December 14, 2012
Gaming effects
This is where you get games to do what you want and the energy you work with does it. Its simple, think of what you want for your intent, need it and then play. The game responds to your will and intent. Then, it will happen by the subconscious doing things to create that effect with the game itself. This even works with videos and movies. The thinking of being there and doing things there. Then, needing the effect and this acts like an intent. The intent is acted on by the subconscious and the effect is done. An example of this is to think of needing a level boost, then need it and play. The subconscious can fully manifest the boost and makes the game respond to your will. Try not to jinx the game by causing quirks in game play. These are the moments glitches can happen.
Sunday, December 9, 2012
Alternate Game of Life
This is idea taken from The Elder Scrolls series and it is unique to its own way of gameplay.
Skills
To start off with this game effort is the focus as thought in an inclination, as there is use or skills, abilities and levels this game isn't for the thought to use and win as you attack, things used is for the use to learn, discover and get better results in life to hurt by purpose the criminals in an act. The skills are what you learn. When you use your skill as if use is skill to gain the use in ability think in a point and the ability will come with energy thought in purpose.
The ability is where you get results. The ability is measured by how much result per actions that you do. The ability goes up the more you do with your skill. The skill makes the ability so there is positive actions and negative actions. The positive actions push up the ability which are done by doing the right things to do with the skill. The negative actions are the wrong things to do with the skill.
The skills are many, but the actual skill is the ability to get things done. Whatever you apply your skill to, you get results for it. Even no result is a result that says you need but try again. The skills even include magic. The ability is what you think it is and with others input.
Magic metaphysics
This is use of metaphysics and using the elements to get results and magic is counted as a meta skill.
The nature of metaphysics is the basis of all magics and physics and can be considered metamagic or metaphysics based in empirical science.
Emperical natural science, To those who observe facts can make free standing thesis laws till disproven. Often getting nowhere in the end till added with those of scientific basis. The spiritual laws work with metaphysics or natural laws that underlie science. It works with set conditions or cluse as is the clues you see and several cluse allows for a basis or how one thing reacts. Science works with physical laws based on physical interaction and to not destroy unless necessary or to create something better. In combination its to use natural observance corrected by feeling and understanding in examples by theories and correct with philosophy for explaining why.
In compliance to cluse of empirical laws of metaphysics, we can make a strict law of general observance with both sides to reflect, the physical law with the empirical law for use as a example. A rule is a set example or law that can be gotten around by changing the conditions that were set for the law to work. With this rule in place you can use physical laws in spiritual lands. So to set the law of a varied conditioning representing a single effort with scientific and spiritual basis, makes it allowed in this case.
Example 1: a clinical case cannot be founded on facts alone, the case has to have guidance by some philosophy to be correct.
Example law 2 is "A setback of information can be reclaimed by doing things over or make use of the backup, but if no backup or hostile reactions to your claims, your not likely to succeed if consequences are against."
Depictions of a theory or opinion is to claim information is true, with two or more similiar opinions, the basis is true unless the opposing view is to not accept. There is nothing in endless conclusions so empirical science fails in physical world but succeeds if combined with scientific basis as the fundemental reason how and for why as the Empirical reason and people quit for the wasted time of just Empirical. For Empirical laws tend to take months and working off rumours to create the cluses and clauses and then the basis for the factual law. One problem, the cluses are opinion until proved and some aren't, so most give up after moonthes or months.
The nature of metaphysics is that it is set on three rules and the intertwining of such rules.
Rule number one is: Affinity
The affinity of something, is an attraction and unattraction of objects or humans in and of a relation. Think about it as a magnet. Hold another magnet to the magnet with a negative to negative pole of force and one magnet will repulse the other without ever meeting in the middle. If the poles of force are positive to negative or positive to positive, they will attract each other and they will meet in the middle. Chemical actions/reactions are also good classification for this rule.
The second rule is: Thaumaturgy
Like actions that can control or manipulate like actions through linking actions, exerted force over an object, or visualization from a person. 'As above, so below. Make something happen on a small scale, and give it the energy to happen on a large scale.' Witchcraft is a very good example. The act of witchcraft is when the person visualizes an action, and does a moment of action to incur it, that is physical. Thus, making the imagined moment happen through that action. The ultimate goal of thaumaturgy, is to occur an action through exactly the same, or almost the same likenesses, by applied force.
The third rule is: Mind over matter
How much focus, and how much idea that you put into the moment, to occur the moment by instructing energy to make it happen. The amount of thought equals amount of energy. An approach is that you are on a project and the focus is on that project. The more energy you have, the more chance of manifesting or finishing it. If distracted, the project sometimes never gets done, because of sidetracking. The more will one has to occur the project to completion, the more power one puts into it. Eventually, the project is finished. Think of this as power equals amount of will, and focus of energy that gets transferred. What one is philisophically brought up in as beliefs, will flavor the project and how it is achieved. The power of persuasion is based off this, as it is a sheer focus to convince people of your belief. The more will one has, to make the other person believe, in what he or she has said, the more chance of it occurring an action from it. Observation is also keen to this rule of the mind.
Mixed rules:
Since everything is in a state of change, it is only natural that these rules get mixed, or used in union with each other. Where one rule begins, sometimes another ends or works in conjunction with the first. Think of this like a chemistry experiment, where the reaction is equal to the other parts in balance to result in a product. Take one part this rule; and mix it with that rule, to equal the original rule. The objective is to get a reaction by appliance of the new rule.
The elements
The elements are many. The elements are manipulated by imagining their doings and feeling the effects of them. Sometimes stating the end result will occur it more easily as the subconscious makes your intent happen.
Earth: Objects, rocks, anything made of these materials of the planet.
Fire: Chemical interactions, fire itself from heat combustion, self-explanatory
Water: Liquid hydro and things made of liquids.
Air/Thunder: The psychic nature, winds and natural lightning of the clouds and energy nearby.
Void: Anything that is sucking energy that is nothing to create results.
Mana: This is natural nature energy of the planet. This also allows for psi energy. Psi energy is directed mana.
Chaos: This is raw primordial energy from existence itself. Its generated by activity and interactions of many things going on. This energy can lead to decay of what its used on. Also, it could induce a reduction of a working state. In effect, its use is limited to those who want to take the risk of its use.
Elemental Interactions: Elemental interactions and what comes from them. This could be ice from air and water, lava from earth and fire.
Also, there are various ways of summoning them and other skills.
Alteration
The Alteration arts are a usage of the aether by focus of will and imagination. This works by the aether being of a framework of magnetic particles in nature. These particles in nature manipulate the subatomic bond interactions which occur beneath the human eye at on-millionth the size of the atom. The only way to measure use of the aether is to make note of the change of the state in itself of the object being changed.
How to use it is quite simple. Focus your mind by thought provoked in some manner. This thought provoking can occur by: a single word which expresses what you saw, a moment of imagination and a word or two to cause the action, imagination alone, focus on an action word, focus through a device in your hand or around your neck, or to make an action happen by other people believing in it. Once the thought has been achieved, it will make an imprint of the material of aether. The aether will cause the focused upon idea or person to change from within in shape, form, or desire. One note: this effect needs to be practiced until you get a result. Then you can do it anytime afterwards.
The examples are: to see a vision and to mentally change it by imagination if it was dire enough to provoke fear. Another example is to see a spell in action and to be able to mimick its effects by a descriptive word alone that is meaningful to you. To imagine a sequence of events in meditative trance and to see the events happen before your eyes. To speak a single word while provoking the image of the effect in mind to make the spell effect happen through some sort of focusing device. Enchanting an item through the effect of thinking that said item has that power while in some way touching it and "locking" it afterwards, at least, in your mind. Changing your shape by focus on an image you want to become for at least two seconds. Finally, the attempt at morphing an item. This is the alteration art in a nutshell. Expect the result to happen when it happens and not before. The result will happen in the quicker times if you wish it to happen faster.
Destruction
Destruction is where our skill is destroying things and is measured by how we do it with what results we have. When we feel the urge to destroy, always do something with the urge and try to get rid of it when you can. Unless the destruction is hazardous, then ignore it.
Invocations
The Art of Invocation is to invoke the power to work for you by imagination, linking, idea provocation, and focus. Invokers are ambitious and stubborn individualists. To accomplish this art, call out mentally or physically "I call to you power that I bid! Come to me and serve my purposes!" Now expect power to come to you. Now imagine the events you would want. Wait for them to happen. When you are finished, thank the power that aided you.
Another way to do this is to bid the power to come by the method above. Make the action you need by thinking about what you would want and call out the name of said item or person you'd want to affect. Now, focus on what action you would want done by imagining it or saying what you would want to happen to it, her or him. Thank the power after your work is finished.
To do this, by idea provocation, make a call to the power and bid it to do what you need. Now think about an idea appearing in the back of the mind that said person thinks is his. Now imagine the entire idea as if presenting it to a science fair crowd. Afterwards, thank the power for helping. The alternative to a science fair is to project the thought as if in conversation. When the conversation is over, mentally draw yourself back into your mind. This is also called thought projection.
The focus idea is a bit tough, so I would try to do it in meditation. Meditate on an idea that you would want to happen. Keep focus on the idea until it occurs. The idea you were thinking is a certain thing if you feel a shift in the air. When you do, thank the power for helping and allow it to work unhindered by your mind. This is accomplished by you associating in your mind the fact that it is an equal partner. This be in a high level, of yoga practice, by meditation.
Evocation
Evocation is the Art of evoking a reaction to get the result desired. This done through this method of idea. Make a link to some source by imagining the source and yourself as stick figure drawings. Now imagine a line to yourself from the source you chose. This source must not be human! This also cannot be corrupted. I would choose the sun. . The earth is the other choice of mine. Now find a concept in your mind that you want to have happen. Make the concept happen by imagining a hand that scoops up the source. Imagine said hand charged with the purpose of making things happen to your purpose by evoking the right reactions. Thank the source after you are done and dismiss the hand mentally. Evocation is the simplest technique.
You can do this effect through a focusing device as well like a ruby for a fireball, a diamond for cold spells and a wand or staff for almost anything.
A fireball is evocation. You evoke the fire from raw fire force.
Ice or freezing effects are simple, take a diamond and focus raw cold force through it. Now when the cold gets notable as freezing, try to make imagination focused through the gemstone of what type of cold effect you would want to happen and to whom or what. Try also to focus on the target. Now, mentally release the ice force contained in the diamond. Watch it do exactly as you imagined it.
Air is also an evocative force. All it is is taking a compressed force of air to make a puncture in the target.
Mentally imagine a concept of something doing something and it will Same thing for a person.
Conjuring
Conjuring is the act of summoning items and people in general to you or anywhere else you would want. When the conjurer does the act of conjuring try to make a circle of power protection to gain protection from meddling minds and evil natures. Or as an alternative, think and visualize a gray wall that pushes meddling thoughts and evil natures away from you by causing them to not sensing you. When you are protected from meddling and the evil that could be drawn by the act of conjuring, think to yourself the object in mind that you would want. Now imagine that item or object in your hand or on the ground near you. Pull the item mentally by imagining a powerful flow through the link of your needing the object using the knowledge of where it is.
Draw on a piece of paper an arrow of the direction of the flow that could be from the object to you in meaning. Say out loud "Come to me object of my desire to where I need you the most". Now, imagine the object appearing where you want it to be and that would be the place of the object. Just keep imagining the energy flow and feel the power pulling through the flow pulling the object to you. When you feel the moment is right, let go of the energy and the item should appear sometime. Then, cancel out the circle of protection or imagine the gray wall disappearing as you no longer need the protection. This will work no matter what you do so be prepared to wait a period of time unless you put power behind it to make it work faster. The last time I did this the time period was twenty minutes of waiting until it appeared.
Conjuring elemental energies is simple but takes focus. Take in mind the focus of energies of the elemental power of choice. Now, find a focus for the elemental power. These are general descriptions on gemstones: diamond or clear quartz is good for drawing ice or cold energies and if trained, the diamond or clear quartz can do anything else. A ruby is good for fire energies. A piece of copper or semiconductor material is good for electrical energies. Poisonous and bad effects can be made to happen with a black diamond. Good events, healing, and the trapping of energetical spells by thorough focus can be occurred through sunstone and aegate. Onyx or black quartz can be used for deflecting spells, negation, absorption of negative energies, and capturing of spells. Holey stone or a piece of meteorite can be used for healing, protection, and to enhance psychism. Conjuring can be aided by the birth stone of your birth month. Clear quartz can be used for anything.
Conjuring takes endless practice. I took five hours of sheer focus to make my first fireball. Afterwards, it took less time the more I practiced it. When you can summon the fireball within milliseconds of thinking about it or just by instinct then you would win a spell battle. The bigger the summoning, the less refining and power it takes to do it with. Usage of the rule bigger slower smaller faster makes the summoning more powerful the less size it has. And the smaller you try to make the summoning the more power it takes. The larger the summoning the lesser the power it takes with less mental defining in your head. This works with any elemental power base. With poison, care must be taken because when you yield the power of poison there could be poisoning of yourself and mind.
NOTE**** To charge any stone or object: Go into Alpha state by meditation. Once in Alpha, hold the stone or object in our "projecting hand" (right for right handers, left for left handers or those who were supposed to be left handed, but were "changed" by parents) visualize your need, raise your personal power, tighten your muscles until you actually tremble, *push* the energy out of your body (while visualizing your need) and into the stone or object. Then say, "I charge this stone (or object) to catalyze my every thought and deed by my will. Correctly and for the good of all. So mote it be."
For more idea on magic effects, go here @ http://spellhawk.com.
When you attempt magic, there is one simple rule to follow. If the intent is there then magic will be done by the subconscious. This is with ability that makes it gather energy and use it for manipulation of the elements that are needed. So thinking of what you want acts like an intent. Then, stating or thinking the end result or a simple 'done' as an activator phrase word will cause it more easily.
Classes
The class you choose is what you do to support yourself with and what we learn from it. This is where you are making do with what you get and the class name you choose is what you do for a living or for support. Such as, wizard or energy worker for magic/psi use and worker for the work you want to do.
Health
This is where you measure your life by percent each point is a pecent point. This is where you start off at 100 point which is in the morning, unless your sick. Wounded, you lose life points. Critically wounded, you could die from it. However, life is regained and you can recover. even if you go below 0 points. Then, if you still live by some means, you are undead or a ghoul and immune to diseases and poison to some degree. Poison is counted as a sickness. The measure of the poison is the degree of how lethal it can be.
Magic
This is where our bodies and spirit make the use of the energy that abounds and we use our divine energy to amplify what effect we get from it. This magic meter is measuring the ability to use energy and is what we can get from the activity which happens. The activity in energy points is what energy that is there. This is from what you can get from any activity. So, an energy point is the point where energy is used. The more attempts we do, the more points we get. Think energy comes to you and you get it. Divine energy is added into this meter, this is the energy of our own divinity. Which is endless and unlimited. Our subconscious makes the ability of magic possible. This is where our subconscious can make any manipulation of the energy we gather.
Stats
The stats are intelligence, wisdom, charisma, luck and stamina and come from various games.
Intelligence is where you can outwit or think of things to do with what you have by creativity.
Wisdom is where you are wise and more able to cope with things. You even get insights from this.
Charisma is where you can charm a person to get results or things in return.
Luck is where you win at things.
Stamina is where you are measuring how healthy or unhealthy you are.
The gameplay
This is the interaction we do and by use of ability we measure our results. Then, when we had enough of the effect we got we get to stop and do something else. This equates into a flow of life and mana. Where, we get results of that which we want or earn. The greater the flow of life energy, the more we can do. The greater results we build up. Great enough results equal success. The failures also can be used as a learning lesson. Failure is where we get negative results where we expected something more. Where we fail, try try again.
Experience
The experience we get is what we earn as a result. This is where we gain life points or brownie points. The life point is the point of where we experience things and then get our body remembers it. We gain valuable insight from what we observe. There is no levels except for levels of ability.
Postponement
The postponement is where we decide not to do things and get better results and have more energy from our not doings. This means we can choose to do things with the time we have but we get to do things when we want.
The end
This is where you can decide to end your life and go onto some other place. This is the end of our time and gameplay.
Skills
To start off with this game effort is the focus as thought in an inclination, as there is use or skills, abilities and levels this game isn't for the thought to use and win as you attack, things used is for the use to learn, discover and get better results in life to hurt by purpose the criminals in an act. The skills are what you learn. When you use your skill as if use is skill to gain the use in ability think in a point and the ability will come with energy thought in purpose.
The ability is where you get results. The ability is measured by how much result per actions that you do. The ability goes up the more you do with your skill. The skill makes the ability so there is positive actions and negative actions. The positive actions push up the ability which are done by doing the right things to do with the skill. The negative actions are the wrong things to do with the skill.
The skills are many, but the actual skill is the ability to get things done. Whatever you apply your skill to, you get results for it. Even no result is a result that says you need but try again. The skills even include magic. The ability is what you think it is and with others input.
Magic metaphysics
This is use of metaphysics and using the elements to get results and magic is counted as a meta skill.
The nature of metaphysics is the basis of all magics and physics and can be considered metamagic or metaphysics based in empirical science.
Emperical natural science, To those who observe facts can make free standing thesis laws till disproven. Often getting nowhere in the end till added with those of scientific basis. The spiritual laws work with metaphysics or natural laws that underlie science. It works with set conditions or cluse as is the clues you see and several cluse allows for a basis or how one thing reacts. Science works with physical laws based on physical interaction and to not destroy unless necessary or to create something better. In combination its to use natural observance corrected by feeling and understanding in examples by theories and correct with philosophy for explaining why.
In compliance to cluse of empirical laws of metaphysics, we can make a strict law of general observance with both sides to reflect, the physical law with the empirical law for use as a example. A rule is a set example or law that can be gotten around by changing the conditions that were set for the law to work. With this rule in place you can use physical laws in spiritual lands. So to set the law of a varied conditioning representing a single effort with scientific and spiritual basis, makes it allowed in this case.
Example 1: a clinical case cannot be founded on facts alone, the case has to have guidance by some philosophy to be correct.
Example law 2 is "A setback of information can be reclaimed by doing things over or make use of the backup, but if no backup or hostile reactions to your claims, your not likely to succeed if consequences are against."
Depictions of a theory or opinion is to claim information is true, with two or more similiar opinions, the basis is true unless the opposing view is to not accept. There is nothing in endless conclusions so empirical science fails in physical world but succeeds if combined with scientific basis as the fundemental reason how and for why as the Empirical reason and people quit for the wasted time of just Empirical. For Empirical laws tend to take months and working off rumours to create the cluses and clauses and then the basis for the factual law. One problem, the cluses are opinion until proved and some aren't, so most give up after moonthes or months.
The nature of metaphysics is that it is set on three rules and the intertwining of such rules.
Rule number one is: Affinity
The affinity of something, is an attraction and unattraction of objects or humans in and of a relation. Think about it as a magnet. Hold another magnet to the magnet with a negative to negative pole of force and one magnet will repulse the other without ever meeting in the middle. If the poles of force are positive to negative or positive to positive, they will attract each other and they will meet in the middle. Chemical actions/reactions are also good classification for this rule.
The second rule is: Thaumaturgy
Like actions that can control or manipulate like actions through linking actions, exerted force over an object, or visualization from a person. 'As above, so below. Make something happen on a small scale, and give it the energy to happen on a large scale.' Witchcraft is a very good example. The act of witchcraft is when the person visualizes an action, and does a moment of action to incur it, that is physical. Thus, making the imagined moment happen through that action. The ultimate goal of thaumaturgy, is to occur an action through exactly the same, or almost the same likenesses, by applied force.
The third rule is: Mind over matter
How much focus, and how much idea that you put into the moment, to occur the moment by instructing energy to make it happen. The amount of thought equals amount of energy. An approach is that you are on a project and the focus is on that project. The more energy you have, the more chance of manifesting or finishing it. If distracted, the project sometimes never gets done, because of sidetracking. The more will one has to occur the project to completion, the more power one puts into it. Eventually, the project is finished. Think of this as power equals amount of will, and focus of energy that gets transferred. What one is philisophically brought up in as beliefs, will flavor the project and how it is achieved. The power of persuasion is based off this, as it is a sheer focus to convince people of your belief. The more will one has, to make the other person believe, in what he or she has said, the more chance of it occurring an action from it. Observation is also keen to this rule of the mind.
Mixed rules:
Since everything is in a state of change, it is only natural that these rules get mixed, or used in union with each other. Where one rule begins, sometimes another ends or works in conjunction with the first. Think of this like a chemistry experiment, where the reaction is equal to the other parts in balance to result in a product. Take one part this rule; and mix it with that rule, to equal the original rule. The objective is to get a reaction by appliance of the new rule.
The elements
The elements are many. The elements are manipulated by imagining their doings and feeling the effects of them. Sometimes stating the end result will occur it more easily as the subconscious makes your intent happen.
Earth: Objects, rocks, anything made of these materials of the planet.
Fire: Chemical interactions, fire itself from heat combustion, self-explanatory
Water: Liquid hydro and things made of liquids.
Air/Thunder: The psychic nature, winds and natural lightning of the clouds and energy nearby.
Void: Anything that is sucking energy that is nothing to create results.
Mana: This is natural nature energy of the planet. This also allows for psi energy. Psi energy is directed mana.
Chaos: This is raw primordial energy from existence itself. Its generated by activity and interactions of many things going on. This energy can lead to decay of what its used on. Also, it could induce a reduction of a working state. In effect, its use is limited to those who want to take the risk of its use.
Elemental Interactions: Elemental interactions and what comes from them. This could be ice from air and water, lava from earth and fire.
Also, there are various ways of summoning them and other skills.
Alteration
The Alteration arts are a usage of the aether by focus of will and imagination. This works by the aether being of a framework of magnetic particles in nature. These particles in nature manipulate the subatomic bond interactions which occur beneath the human eye at on-millionth the size of the atom. The only way to measure use of the aether is to make note of the change of the state in itself of the object being changed.
How to use it is quite simple. Focus your mind by thought provoked in some manner. This thought provoking can occur by: a single word which expresses what you saw, a moment of imagination and a word or two to cause the action, imagination alone, focus on an action word, focus through a device in your hand or around your neck, or to make an action happen by other people believing in it. Once the thought has been achieved, it will make an imprint of the material of aether. The aether will cause the focused upon idea or person to change from within in shape, form, or desire. One note: this effect needs to be practiced until you get a result. Then you can do it anytime afterwards.
The examples are: to see a vision and to mentally change it by imagination if it was dire enough to provoke fear. Another example is to see a spell in action and to be able to mimick its effects by a descriptive word alone that is meaningful to you. To imagine a sequence of events in meditative trance and to see the events happen before your eyes. To speak a single word while provoking the image of the effect in mind to make the spell effect happen through some sort of focusing device. Enchanting an item through the effect of thinking that said item has that power while in some way touching it and "locking" it afterwards, at least, in your mind. Changing your shape by focus on an image you want to become for at least two seconds. Finally, the attempt at morphing an item. This is the alteration art in a nutshell. Expect the result to happen when it happens and not before. The result will happen in the quicker times if you wish it to happen faster.
Destruction
Destruction is where our skill is destroying things and is measured by how we do it with what results we have. When we feel the urge to destroy, always do something with the urge and try to get rid of it when you can. Unless the destruction is hazardous, then ignore it.
Invocations
The Art of Invocation is to invoke the power to work for you by imagination, linking, idea provocation, and focus. Invokers are ambitious and stubborn individualists. To accomplish this art, call out mentally or physically "I call to you power that I bid! Come to me and serve my purposes!" Now expect power to come to you. Now imagine the events you would want. Wait for them to happen. When you are finished, thank the power that aided you.
Another way to do this is to bid the power to come by the method above. Make the action you need by thinking about what you would want and call out the name of said item or person you'd want to affect. Now, focus on what action you would want done by imagining it or saying what you would want to happen to it, her or him. Thank the power after your work is finished.
To do this, by idea provocation, make a call to the power and bid it to do what you need. Now think about an idea appearing in the back of the mind that said person thinks is his. Now imagine the entire idea as if presenting it to a science fair crowd. Afterwards, thank the power for helping. The alternative to a science fair is to project the thought as if in conversation. When the conversation is over, mentally draw yourself back into your mind. This is also called thought projection.
The focus idea is a bit tough, so I would try to do it in meditation. Meditate on an idea that you would want to happen. Keep focus on the idea until it occurs. The idea you were thinking is a certain thing if you feel a shift in the air. When you do, thank the power for helping and allow it to work unhindered by your mind. This is accomplished by you associating in your mind the fact that it is an equal partner. This be in a high level, of yoga practice, by meditation.
Evocation
Evocation is the Art of evoking a reaction to get the result desired. This done through this method of idea. Make a link to some source by imagining the source and yourself as stick figure drawings. Now imagine a line to yourself from the source you chose. This source must not be human! This also cannot be corrupted. I would choose the sun. . The earth is the other choice of mine. Now find a concept in your mind that you want to have happen. Make the concept happen by imagining a hand that scoops up the source. Imagine said hand charged with the purpose of making things happen to your purpose by evoking the right reactions. Thank the source after you are done and dismiss the hand mentally. Evocation is the simplest technique.
You can do this effect through a focusing device as well like a ruby for a fireball, a diamond for cold spells and a wand or staff for almost anything.
A fireball is evocation. You evoke the fire from raw fire force.
Ice or freezing effects are simple, take a diamond and focus raw cold force through it. Now when the cold gets notable as freezing, try to make imagination focused through the gemstone of what type of cold effect you would want to happen and to whom or what. Try also to focus on the target. Now, mentally release the ice force contained in the diamond. Watch it do exactly as you imagined it.
Air is also an evocative force. All it is is taking a compressed force of air to make a puncture in the target.
Mentally imagine a concept of something doing something and it will Same thing for a person.
Conjuring
Conjuring is the act of summoning items and people in general to you or anywhere else you would want. When the conjurer does the act of conjuring try to make a circle of power protection to gain protection from meddling minds and evil natures. Or as an alternative, think and visualize a gray wall that pushes meddling thoughts and evil natures away from you by causing them to not sensing you. When you are protected from meddling and the evil that could be drawn by the act of conjuring, think to yourself the object in mind that you would want. Now imagine that item or object in your hand or on the ground near you. Pull the item mentally by imagining a powerful flow through the link of your needing the object using the knowledge of where it is.
Draw on a piece of paper an arrow of the direction of the flow that could be from the object to you in meaning. Say out loud "Come to me object of my desire to where I need you the most". Now, imagine the object appearing where you want it to be and that would be the place of the object. Just keep imagining the energy flow and feel the power pulling through the flow pulling the object to you. When you feel the moment is right, let go of the energy and the item should appear sometime. Then, cancel out the circle of protection or imagine the gray wall disappearing as you no longer need the protection. This will work no matter what you do so be prepared to wait a period of time unless you put power behind it to make it work faster. The last time I did this the time period was twenty minutes of waiting until it appeared.
Conjuring elemental energies is simple but takes focus. Take in mind the focus of energies of the elemental power of choice. Now, find a focus for the elemental power. These are general descriptions on gemstones: diamond or clear quartz is good for drawing ice or cold energies and if trained, the diamond or clear quartz can do anything else. A ruby is good for fire energies. A piece of copper or semiconductor material is good for electrical energies. Poisonous and bad effects can be made to happen with a black diamond. Good events, healing, and the trapping of energetical spells by thorough focus can be occurred through sunstone and aegate. Onyx or black quartz can be used for deflecting spells, negation, absorption of negative energies, and capturing of spells. Holey stone or a piece of meteorite can be used for healing, protection, and to enhance psychism. Conjuring can be aided by the birth stone of your birth month. Clear quartz can be used for anything.
Conjuring takes endless practice. I took five hours of sheer focus to make my first fireball. Afterwards, it took less time the more I practiced it. When you can summon the fireball within milliseconds of thinking about it or just by instinct then you would win a spell battle. The bigger the summoning, the less refining and power it takes to do it with. Usage of the rule bigger slower smaller faster makes the summoning more powerful the less size it has. And the smaller you try to make the summoning the more power it takes. The larger the summoning the lesser the power it takes with less mental defining in your head. This works with any elemental power base. With poison, care must be taken because when you yield the power of poison there could be poisoning of yourself and mind.
NOTE**** To charge any stone or object: Go into Alpha state by meditation. Once in Alpha, hold the stone or object in our "projecting hand" (right for right handers, left for left handers or those who were supposed to be left handed, but were "changed" by parents) visualize your need, raise your personal power, tighten your muscles until you actually tremble, *push* the energy out of your body (while visualizing your need) and into the stone or object. Then say, "I charge this stone (or object) to catalyze my every thought and deed by my will. Correctly and for the good of all. So mote it be."
For more idea on magic effects, go here @ http://spellhawk.com.
When you attempt magic, there is one simple rule to follow. If the intent is there then magic will be done by the subconscious. This is with ability that makes it gather energy and use it for manipulation of the elements that are needed. So thinking of what you want acts like an intent. Then, stating or thinking the end result or a simple 'done' as an activator phrase word will cause it more easily.
Classes
The class you choose is what you do to support yourself with and what we learn from it. This is where you are making do with what you get and the class name you choose is what you do for a living or for support. Such as, wizard or energy worker for magic/psi use and worker for the work you want to do.
Health
This is where you measure your life by percent each point is a pecent point. This is where you start off at 100 point which is in the morning, unless your sick. Wounded, you lose life points. Critically wounded, you could die from it. However, life is regained and you can recover. even if you go below 0 points. Then, if you still live by some means, you are undead or a ghoul and immune to diseases and poison to some degree. Poison is counted as a sickness. The measure of the poison is the degree of how lethal it can be.
Magic
This is where our bodies and spirit make the use of the energy that abounds and we use our divine energy to amplify what effect we get from it. This magic meter is measuring the ability to use energy and is what we can get from the activity which happens. The activity in energy points is what energy that is there. This is from what you can get from any activity. So, an energy point is the point where energy is used. The more attempts we do, the more points we get. Think energy comes to you and you get it. Divine energy is added into this meter, this is the energy of our own divinity. Which is endless and unlimited. Our subconscious makes the ability of magic possible. This is where our subconscious can make any manipulation of the energy we gather.
Stats
The stats are intelligence, wisdom, charisma, luck and stamina and come from various games.
Intelligence is where you can outwit or think of things to do with what you have by creativity.
Wisdom is where you are wise and more able to cope with things. You even get insights from this.
Charisma is where you can charm a person to get results or things in return.
Luck is where you win at things.
Stamina is where you are measuring how healthy or unhealthy you are.
The gameplay
This is the interaction we do and by use of ability we measure our results. Then, when we had enough of the effect we got we get to stop and do something else. This equates into a flow of life and mana. Where, we get results of that which we want or earn. The greater the flow of life energy, the more we can do. The greater results we build up. Great enough results equal success. The failures also can be used as a learning lesson. Failure is where we get negative results where we expected something more. Where we fail, try try again.
Experience
The experience we get is what we earn as a result. This is where we gain life points or brownie points. The life point is the point of where we experience things and then get our body remembers it. We gain valuable insight from what we observe. There is no levels except for levels of ability.
Postponement
The postponement is where we decide not to do things and get better results and have more energy from our not doings. This means we can choose to do things with the time we have but we get to do things when we want.
The end
This is where you can decide to end your life and go onto some other place. This is the end of our time and gameplay.
Friday, December 7, 2012
Soul gazing
Now this win is loss and its very simple as if you are done, think your seeing someones soul and intend it with your need. Then, the subconscious will make it so. Relax your mind and make it calm by soothing thoughts, and you will perceive the soul memory that the subconscious shows you. A soothing thought is thinking your on a beach, reading the memories that your soul gazing on. Saying 'done' or something along the lines of your intent like 'do' will cause it more easily. This the moment of no fear, as you do things their way and yet do your own idea to get what resolve what you want. Their is way too much energy here, so you can get what you wanted from him and go on your way.
Their way or your way, you choose as you get responses and their way is over is if your way is better. What you do is after word is spoken, you can get understood as though thought is were and what you want is done as if permissive to think in mind and do as you need in the thought zone you are good. Shadow is what you do in moment is this moment that is that moment in time this is over by now. So gone is my well, in and now were good done is my weyr so do as you want as I am now gone. Does this work no as it is? Answer is no everytime, as if you are a were you are an idea no in mind. But, you can get better and know not even as you think of what you are in were to an you do. Wrench not as it is as if you were you were not to were now. Thought is what you were to do, as imagination is used and you were to were to open it. Change i to imagination without taking it out.
Their way or your way, you choose as you get responses and their way is over is if your way is better. What you do is after word is spoken, you can get understood as though thought is were and what you want is done as if permissive to think in mind and do as you need in the thought zone you are good. Shadow is what you do in moment is this moment that is that moment in time this is over by now. So gone is my well, in and now were good done is my weyr so do as you want as I am now gone. Does this work no as it is? Answer is no everytime, as if you are a were you are an idea no in mind. But, you can get better and know not even as you think of what you are in were to an you do. Wrench not as it is as if you were you were not to were now. Thought is what you were to do, as imagination is used and you were to were to open it. Change i to imagination without taking it out.
Wednesday, December 5, 2012
Diablo III effects
This is taking from the game diablo III and making the effects become real. If you have enough energy, then they will manifest. The subconscious is the key to the techniques as it makes it manifest through your intention.
Monk effects
Fists of Thunder: This in effect is the effect of holding bunched up energy by thinking the energy is in the muscles and energy body that is bunched up in your fist as in use and striking quickly and with allot by energy with the fists.
Deadly Reach: This is projecting forth lines of pure energy from your body. And, telling the energy by thought to kill what it touches. To project it, think the energy goes forth as you feel the energy flow from you and to tell it, think the thoughts you want it to do at the energy.
Way of the Hundred Fists: This is similar to Fists of thunder, except you strike with the fist over 20 times.
Tempest Rush: This is where you rush forth as you think to your auratic field 'Slow and cripple whom I strike'. Run into and through people to bowl them over as you do.
Wave of Light: This is where you form a light wave by focusing your mind on divine energy. Think it released in the form of a light wave from divine energy in the form of divine punishment. The wave of crippling light will deal serious damage to whomever you want effected by it.
Blinding Flash: This is where you build up light energy by thinking it builds up and think it or feel it release to blind the target for a small amount of time.
Breath of Heaven: This is using your divine energy to cause a healing restore in people that you want healed by your divine energy.
Serenity: This is thinking of the divine energy encompassing you and entering you. This causes you to feel seren and repels damages.
Inner Sanctuary: This is imagining a circle of white light that surrounds you and puts off intrusions and wards off dangers.
Exploding Palm: This is the open hand strike with energy. You strike with the palm at the person and think or feel energy going to the palm area. Then to add the exploding effect, think 'explode' at the target.
Sweeping Wind: This is imagining and feeling wind form as a fast paced circling cyclone arond the body and effecting the area including people.
Cyclone Strike: This is thinking divine energy form as a circling wind cyclone and instructing it to strike and pull people nearer you.
Mystic Ally: This is thinking to an upper dimension to 'help' and it draws them near this place to effect things on your whim.
Fleet Footed: This is making use of energy and gathering it from activity thats happening somewhere. The more energy you gather, the more speed you have, when you focus it near the bottom of the feet. The way to gather it, is to think of a hand that you feel gathers in energy and from the area.
Exalted Soul: This is where you think wormholes draw in energy to your soul from the planet and cause you to be exalted and more energized. To imagine wormholes, think of a black hole that appears and draws the energy from the planet lava itself.
Transcendence: Every time you do things, spirit energy heals you of your problems. This is imagining a wormhole open up to a higher spirit dimension and come to you.
Sixth Sense: This is opening your 3rd eye by thinking it opens and then commanding it to sense things out. Also, telling it to dodge attacks makes you untouched. Tell it by thinking of what you want it to do.
Guiding Light: This is amping your ability to do things as you heal by divine light. Think divine energy to heal you or a target. Then, this make you more potent in ability.
One With Everything: This is the ability to be one with everything. This is where you open your mind and think your one with everything as you spread out your conciousness and start percieving things from the evironment.
Near Death Experience: This is basic necromancy, where you summon divine energy and tell it by thinking to it, to 'bring me alive after death.' Then, you will either die now or later and be alive after as though it were a miracle.
Witch doctor Effects
Poison Dart: This effect is where you imagine a dart made of energy appear between your thumb and finger and think it is poisonous as you feel radiation pour into it. Then toss it at a target.
Corpse Spiders: This is where you go and think of highly poisonous spiders appearing in the area that you want to target. Then, you think at the spiders to attack the victims. These spiders use the body they attack as food.
Plague of Toads: This is where you imagine poison toads made of energy appear and attack anyone you want attacked.
Firebomb: This is where you feel your inner fire and pump it with energy by thinking energy goes to fuel it. Then, form a firey sphere thats made of your inner fire and heat by imagining it form in the hand and toss it to go where you want effected.
Grasp of the Dead: Imagine the hands of the dead reaching up and pulling the victim down. This brings them to hell or astral.
Firebats: This is where great energy bats made of fire come into existence and attack the victim. The way to do it is stoke your inner fire and reach in and pull it out to form by imagination, firebats. Tell them to attack someone and they will.
Haunt: This is where you call a ghost name that you know of to 'haunt' an area. Once the name is called 3 times,tell it by thinking to it to 'haunt the area'. Then, offer it some energy to do so from yourself.
Locust Swarm: This is where you imagine locusts appear in energy form to swarm the area and the subconscious manifests them. When it works, you will feel a colder area.
Summon Zombie Dogs: These are energy dogs that bite and form zombies. They deal a decent amount of damage too. Just call them into existence by thinking them there. Once there, wherever you are, you will know to tell them by thinking of them and thinking thoughts to them. Tell them to attack the victims you want hurt.
Horrify: This is where you start thinking horrifying thoughts and projecting them at the target through energy. Feel energy form by thinking there is a energy ball that is made of those horrifying thoughts and think it hit the victim.
Spirit Walk: Leave your body and spirit walk for as long as you like. Think you are elswhere and in spirit form. And, you walked there by thoughts and projection. The images from there, which is anywhere you want to be, will come to you if you are perceptive.
Hex: Form an effect by making a sigil. This is to make a symbol that you think will make effects. You trace it with the hand or fingers. And, the effect will manifest like a freehand hex.
Soul Harvest: This is where you feed off of peoples souls and en masse. This is done by thinking of their souls as energy and then drawing it into yourself, thinking it into yourself. Feed only on thier excess.
Sacrifice: This is where you go and sacrifice something to get results. This sacrifice can be to not do something or need something and then you get something in return. Also, you can make your zombie dogs disappear and explode by not needing them and thinking they disperse back to energy and explode while they do so.
Mass Confusion: The effect is simple, think everyone nearby is confused and not coherant. Then, state, 'done' and they become like that.
Zombie Charger: Summon a suicidal zombie that forms from energy to hurt others and make them confused. This is thinking that a suicidal zombie appears from nothing energy. And, then tell it to do his deed of causing pain and suiciding.
Spirit Barrage: This is where you think energy to bombard the target, that forms from nothing and bombards till you decide to stop it.
Acid Cloud: This is where you think and feel the air turn acidic and cloudy, Then, think the acid cloud to go where you want it to go.
Wall of Zombies: Imagine zombies erupt from the ground and they are made of energy. They block those you want blocked till you desire them not to. To dispell them, think the zombie wall gone.
Circle of Life: This is where you form a energy circle that restores people. The circle is formed by imagining the silver blue or white blue circle appear around you. Think it to radiate outward and cause healing on those you want healed.
Jungle Fortitude: This is static energy that is used to reduce the amout of damage taken. Produce it by running your finger through your hair. Then, direct it by thinking it where you want, in the body.
Spiritual Attunement: The spirit is attuned to the element at hand and you get less bad effect from your interaction with it. The energy is atuned by standing still and thinking yourself to be attuned. Feel the element and make it your own.
Bad Medicine: This is making thoughts of poison as you feel radiation collecting in an area to make the poison worse. Think the poison to the target and think the radiation in after. Saying 'done' will make it so and weaken the opponent.
Blood Ritual: This is pricking the finger or other part of the body and needing something to occur, stating 'done' or the effect you wanted done after you put the blood on a candle. This is very potent.
Zombie Handler: This is the idea of handling more zombies that normal. Get energy summoned by thinking it to you. This is used to make more zombies and makes you handle them and others. To summon one, think it is formed by the energy and then made to be used by thinking it is controlling them and others.
Pierce the Veil: This is where a veil of energy is made by thinking of a energy wall that streches a certain amount of feet and is high enough for you. With its presence, all magic is amped and all damage is increased by so much. To remove it, think the made veil to be gone.
Fetish Sycophants: This is the best amping spell to use, summon energy of fire by thinking lava sends energy to you and all your spells are improved.
Rush of Essence: This is commanding energy to 'speed up recovery' by thinking to it to do that.
Vision Quest: This is where you calm your mind and sit or lay in a comfortable position. Then send your mind to the place you want to be. And imagine what happens there. The subconscious supplies the vision.
Fierce Loyalty: This is where you get fierce loyalty by using magic and doing actions that inspire people. Use thought and word effects by thinking of what you want to do and then stating something. Then do actions that are worth peoples attention.
Grave Injustice: This is the idea of using corpses energy and amplifying your own. Basically, think of what you want and make a symbol that you want to effect it with a 'done' being stated.
Tribal Rites: This is where you get to do tribe rites. This is beating a drum and stating an intent with syllables repeated over and over.
Wizard effects
Magic Missile: This is forming a missile of energy that strikes at a target to disable or put off balance. This is imagining a red or yellow fire ball forming that compresses itself to the point of a pinhead and is sent forth to strike the target. Feel the energy form the ball and compress itself. To send it toss your hand forward.
Shock Pulse: This is to form pulses of electrical energy that flow in a direction. This is feeling energy form as you imagine energy flow along the grround towards your targets.
Magic action: This can create any effect you need to happen, as long as the energy is there. This is done by thinking of what you want. Then, feel your need for it and state 'done' or any action word you want that describes your need. Give it at least a second and at most a week to a month to fully manifest, unless you thought of a date that it will happen to effect.
Spectral Blade: This is imagining a blade of energy form in your hand and then you use it any way you wish to.
Electrocute: This is to make lightning or compressed blue fire flow from your fingertips towards the target/s. This is to feel energy build up in you and imagine lightning form from the fingertips in a release of the energy. This can kill if you made enough built up energy.
Ray of Frost : This is to imagine cold white blue energy pulse forth in a beam from the palm of the hand. This freezes a target for a few seconds.
Arcane Orb: This is to imagine white energy form as a sphere and strikes forth to hit a target. This spere should be fast so it should be small.
Arcane Torrent: This is imagining allot of red or yellow small energy balls form. Then, telling them by thinking at them to strike forth to hit the targets.
Disintegrate: This is imagining the target turn to dust. Feeling the energy flow forth and stating 'done' or 'disintegrate'.
Frost Nova: This is to form by feeling and imagination, the ring of frost energy that expands till dismissed. This is feeling cold energy as you imagine cold white blue energy form as a ring around you. Then, expanding that ring in a bursting effect.
Diamond Skin: This is to imagine and feel your skin become like diamonds and then you aren't effected as much by external things.
Slow Time: This is to imagine the hands of a clock slow down in their movement. To speed time up again, imagine the hands of time on a clock speed up to normal.
Teleport: This is thinking of ether as a gray energy that forms as a gate in the air near you. Think of where you want to go. Then, imagine yourself appearing in the space you want to appear in as you walk through it.
Wave of Force: This is spreading out a wave of energy that causes a target to back away. This is imagining clear energy that is felt to go forth as a wave toward the targets.
Energy Twister: This is imaginging red and blue energy form into a cyclone that moves at your will. Dispelled by thinking it disperses.
Hydra: Imagine a 5 headed hydra appear near the target/s and firing energy at them. Disperse it by letting what they did to you go.
Meteor: This is imagining an energy meteor come down from the sky and strike the ground in a great explosion of energy.
Blizzard: This is imagining the blizzard form and strike an area. Let the blizzard that forms within the month disperse by itself.
Ice Armor: This is forming icy armour on you. Basically, imagine blue white energy thats cold form around you and materialize as ice armour.
Storm Armor: This is feeling and imagining silver blue electrical energy form in your aura and shock the people near you.
Magic Weapon: This is making any weapon you hold into a magic one. This is by thinking of what you want the weapon properties to be and touching the weapon. Then, think 'lock' at it. To change it, think 'unlock' at it and think of the properties such as fire damage, ice damage and ect.. Then, think 'lock' at it again. To erase it, think 'unlock' at it and then think 'erase' at it.
Familiar: This is simple, just think of an animal you would want as a familiar and give it a name in your mind. Then, think of it being near you as you call its name three times.
Energy Armor: Think of boosting your energy by thinking energy comes to you. Then, imagine that energy form as a colored armour around you. Air energy is clear white, fire energy is red, water energy is blue, earth energy is green or brown. Mix the colors as you want.
Explosive Blast: Gather red and golden energy around you by imagining the energy form as a red and gold sheen. Then, imagine it explode around you outward. This is having it hit any target that you want to hit.
Mirror Image: This is imagining two or more of you appear near you and as you move. To dispel it, imagine them disappearing.
Archon: This is imagining golden energy stream into you till you feel a change and more poweful. Imagine a sixth finger appear on your hands, another thumb. This makes your abilities into super abilities and you into an archon.
Blur: This is done to blur yourself and give you a cloak of energy. The blur is done by thinking energy comes to you and blurs your form as it wraps around you like a cloak. The cloak is the energy itself.
Evocation: This is done by stating the effect or a 'done' after thinking on what you want to happen.
Glass Cannon: This is actively using the glass particles as a source of energy to get results. The use of glass is interesting as it makes you less resistant to elements. But it increases damages you can deal out. The use of glass particles is done by thinking of glass and then attempting an effect. This can be any spell.
Prodigy: This is done by inducing yourself by energy into a state of mind where you get any result easily. The effect is done by thinking energy comes into yourself and induces the prodigy state of mind.
Astral Presence: This makes astral planar energy come into your aura and increases the potency of the spells you do. To do this, imagine a blue dent appear in the air and then think to it to pull in astral energy. This induces an increase in regeneration of your body and others effected by it.
Illusionist: This is the effect of making an illusion from believing the thing to be there. Feel energy come to you and think the thing you want to appear there to being there where you want.
Cold Blooded: This is the effect of using cold energy projected by an emerald. The emerald can be anywhere on your body. The effect is done by focusing cold energy to your aura and having it effect people when your near them.
Conflagration: This is using fire energy, focused by a ruby. The fire energy is amplified by your personal energy. Then, any physical thing done is with more energy and any effect done has a firey effect. To use the ruby, have it on you and touched at least once. Then, think fire energy go through the ruby to your aura.
Paralysis: This is energy thats increased by energy that comes from the surroundings. This energy is thought to goto your aura. Then, applied by sending your energy to the targets brain stem. This can induce paralysis and makes lightning damage dealt to the target.
Galvanizing Ward: This is where you get an influx of energy by thinking it to you. And drawing a symbol that is with a circle around it that you think will empower you. This is a ward and is empowered in the air. This sigil is thought to be a galvanizing ward. This sigil that is a symbol is empowering you and all your effects.
Temporal Flux: This is where you use silver energy of time itself. This is done by needing the time around your target/s to be slower and you to be faster. Doing imagination of silver energy flooding the area. To remove the effect, imagine the silver energy dissipate.
Critical Mass: This effect induces your ability to hit critically anywhere on the body. The effect is done by by summoning energy and this is by thinking it to you. Then telling the energy to 'cause you to do critical hits'.
Arcane Dynamo: This is done by thinking of silver blue energy coming to your aura. It improves drastically any spell you attempt.
Unstable Anomaly: This is when you summon energy to form an unstable anomaly. This energy causes people to be pushed back by an invisible force as it slows them down until the anomaly dissipates. To summon the energy, think the silver red or silver black energy comes to you and heals you and goes out in a shockwave effect. The energy absorbs your bad energy and makes it used when you think to it, 'push back and slowdown' as you imagine it going out as a shockwave.
Demon Hunter Effects
When using demon hunter effects, think of the hate you have of something the target did. Then, use discipline to hone the effect by attempting the idea till its as good as it gets. Too much hate can lead to unbalanced actions, so use some love of actions to counterbalance.
Hungering Arrow: Imagine an arrow of blue energy that you tell to seek out targets. Then fire it at the target with an imaginary bow.
Entangling Shot: This is imagining a shadow arrow or an arrow made of shadow energy. Then firing it with a imagined bowshot at the target.
Bola Shot: Imagine a shot of a firey bola that shoots out and wraps itself around the target. A bola is a weapon consisting of balls connected by strong cord, which when thrown or shot entangles the limbs of the quarry.
Grenades: Imagine a grenade made up of white fire energy and you pulling the pin and tossing it at the target. Only you tell it by thoughts at it when to explode.
Impale: Imagine a stake or dagger that is made of fire energy. Then, think it impales your target.
Rapid Fire: This is rapidly forming arrow shots and firing them. Summon some energy to you by thinking it to you. Then, start firing them quicker.
Chakram: Imagine a chakran made of fire and has a razor sharp edge that you throw forth directed at the the target. This is a flat steel ring with a sharpened outer edge used as a thrown weapon (thrown like a frisbee).
Elemental Arrow: Shoot a fire arrow that impales the target. This is an arrow that is made of fire and you shoot forth with an imaginary bow.
Caltrops: Imagine caltrops made of energy that you 'place' somewhere and foul up someones movement. A caltrop is a spiked metal ball thrown on the ground to impede movement.
Smoke Screen: This is using an imaginary smoke bomb thats made up of energy. And tossing it in the right area.
Shadow Power: Draw the shadow power of which is of the 1st dimension. Think of shadows and the 1st dimension and then try to do any activity or spell.
Companion: This is thinking of a raven and thinking your connected to it and thinking it comes to you. Then, you can see through its eyes and direct its movement by thoughts and feelings. To unconnect, think your unconnected to it.
Marked for Death: This is using a mark of a skull thats imagined to be on the target as you trace the crossbones and skull in the air. It marks them for death.
Evasive Fire: This is drawing in dark red fire by imagining it formed as arrows. And, firing them off at a target. If close range, closer that 15', then you imagine a backflip and seem to evade.
Fan of Knives: This is using red energy knives and imagining them formed and thrown out in a spiral from you.
Spike Trap: This is an imagined spike trap of red and blue fire energy that arms after 1.2 seconds and goes off on anyone whom gets near it.
Sentry: This is dropping an energy turret on the ground and then thinking 'fire' at it to cause it to fire off at nearly anyone whom is in reach of its fire arrows. Except yourself.
Deadly weapon: This is where you imagine a sword, war hammer, axe, dagger or any other weapon formed by thinking its there. This is where you want it. This weapon is made of fire energy and can be any fire color. Use it like a normal weapon.
The fire types are red for hot fire. Blue for absorbing fire that deals decent damage with little heat and is fueled by mana or life force. Yellow for the hottest fire that is possible. White fire for holy fire that is fueled by faith and deals more fire damage than normal red fire. Golden fire is for extremely hot effects with more fire damage and its life enhancing to the summoner of it. Golden fire improves the summoner's life. Dark blue for dark mana fire that causes disturbance and firey effect by mana or life force. Dark red fire is impulse fire that makes fire effect and impulses happen. Black fire for voidal flame that eats a person or thing targeted from within.
Mix the colors as you need to. As in, a dark red middle part and yellow edge or something similar like black fire middle part or handle and yellow hammer head with black edges.
Strafe: Shoot energy arrows at any random target near you that you think deserves it.
Multishot: Fire a massive volley of formed fire arrows that go through the target, disrupting them temporarily.
Cluster Arrow: Imagine a cluster arrow formed from fire and is fired off at targets.
Rain of Vengeance: Fire a massive volley of green fire arrows around you. Arrows fall from the sky dealing fire damage for 5 seconds to all enemies in the area.
Tactical Advantage: This is the taking advantage of the situation and drawing in blue green energy to your self. Then, using the situation to gain a tactical edge as you speed up 60%.
Thrill of the Hunt: As you attack, project forth your feelings towards the target. And, this immobilizes them for a few seconds.
Vengeance: This is thinking of whatever ill the person did to you and thus strengthening your resolve and devotion for revenge.
Steady Aim: This is where you think of 'steady aim' and 'increase damage' as you fire off firey arrows at the targets.
Night Stalker: This is when you think of a night stlker and think 'inter ability' and use it to attack with.
Brooding: This is where you think of whatever happened to you and why. Then, feeling better about it as you take actions against the foe.
Hot Pursuit: When in the midst of pursuit, there is chance of increasing your movement speed. This is done with drawing in energy and having it increase your movement.
Numbing Traps: This is using the blue green fire energy that is thought to come to your aura. And, making traps of any sort that are made of this blue green fire energy. Place them at your need.
Perfectionist: This is where you think 'perfection makes things perfect.' And, using that thought, you perfect whatever you work on.
Custom Engineering: This is using personal knowledge that is of engineering. This knowledge is used for creating better traps and weapons and improve any machine energetically.
Grenadier: This is using blue green and red energy for your energy effects that effect others near you.
Sharpshooter: This is the effect of thinking 'I am a sharpshooter' and firing off shots for critical hits. This also induces long range sniping with accuracy.
Ballistics: This is where you fire off rockets made of dark blue and red fire energy that explode on impact. Imagine them form and hitting the target.
Monk effects
Fists of Thunder: This in effect is the effect of holding bunched up energy by thinking the energy is in the muscles and energy body that is bunched up in your fist as in use and striking quickly and with allot by energy with the fists.
Deadly Reach: This is projecting forth lines of pure energy from your body. And, telling the energy by thought to kill what it touches. To project it, think the energy goes forth as you feel the energy flow from you and to tell it, think the thoughts you want it to do at the energy.
Way of the Hundred Fists: This is similar to Fists of thunder, except you strike with the fist over 20 times.
Tempest Rush: This is where you rush forth as you think to your auratic field 'Slow and cripple whom I strike'. Run into and through people to bowl them over as you do.
Wave of Light: This is where you form a light wave by focusing your mind on divine energy. Think it released in the form of a light wave from divine energy in the form of divine punishment. The wave of crippling light will deal serious damage to whomever you want effected by it.
Blinding Flash: This is where you build up light energy by thinking it builds up and think it or feel it release to blind the target for a small amount of time.
Breath of Heaven: This is using your divine energy to cause a healing restore in people that you want healed by your divine energy.
Serenity: This is thinking of the divine energy encompassing you and entering you. This causes you to feel seren and repels damages.
Inner Sanctuary: This is imagining a circle of white light that surrounds you and puts off intrusions and wards off dangers.
Exploding Palm: This is the open hand strike with energy. You strike with the palm at the person and think or feel energy going to the palm area. Then to add the exploding effect, think 'explode' at the target.
Sweeping Wind: This is imagining and feeling wind form as a fast paced circling cyclone arond the body and effecting the area including people.
Cyclone Strike: This is thinking divine energy form as a circling wind cyclone and instructing it to strike and pull people nearer you.
Mystic Ally: This is thinking to an upper dimension to 'help' and it draws them near this place to effect things on your whim.
Fleet Footed: This is making use of energy and gathering it from activity thats happening somewhere. The more energy you gather, the more speed you have, when you focus it near the bottom of the feet. The way to gather it, is to think of a hand that you feel gathers in energy and from the area.
Exalted Soul: This is where you think wormholes draw in energy to your soul from the planet and cause you to be exalted and more energized. To imagine wormholes, think of a black hole that appears and draws the energy from the planet lava itself.
Transcendence: Every time you do things, spirit energy heals you of your problems. This is imagining a wormhole open up to a higher spirit dimension and come to you.
Sixth Sense: This is opening your 3rd eye by thinking it opens and then commanding it to sense things out. Also, telling it to dodge attacks makes you untouched. Tell it by thinking of what you want it to do.
Guiding Light: This is amping your ability to do things as you heal by divine light. Think divine energy to heal you or a target. Then, this make you more potent in ability.
One With Everything: This is the ability to be one with everything. This is where you open your mind and think your one with everything as you spread out your conciousness and start percieving things from the evironment.
Near Death Experience: This is basic necromancy, where you summon divine energy and tell it by thinking to it, to 'bring me alive after death.' Then, you will either die now or later and be alive after as though it were a miracle.
Witch doctor Effects
Poison Dart: This effect is where you imagine a dart made of energy appear between your thumb and finger and think it is poisonous as you feel radiation pour into it. Then toss it at a target.
Corpse Spiders: This is where you go and think of highly poisonous spiders appearing in the area that you want to target. Then, you think at the spiders to attack the victims. These spiders use the body they attack as food.
Plague of Toads: This is where you imagine poison toads made of energy appear and attack anyone you want attacked.
Firebomb: This is where you feel your inner fire and pump it with energy by thinking energy goes to fuel it. Then, form a firey sphere thats made of your inner fire and heat by imagining it form in the hand and toss it to go where you want effected.
Grasp of the Dead: Imagine the hands of the dead reaching up and pulling the victim down. This brings them to hell or astral.
Firebats: This is where great energy bats made of fire come into existence and attack the victim. The way to do it is stoke your inner fire and reach in and pull it out to form by imagination, firebats. Tell them to attack someone and they will.
Haunt: This is where you call a ghost name that you know of to 'haunt' an area. Once the name is called 3 times,tell it by thinking to it to 'haunt the area'. Then, offer it some energy to do so from yourself.
Locust Swarm: This is where you imagine locusts appear in energy form to swarm the area and the subconscious manifests them. When it works, you will feel a colder area.
Summon Zombie Dogs: These are energy dogs that bite and form zombies. They deal a decent amount of damage too. Just call them into existence by thinking them there. Once there, wherever you are, you will know to tell them by thinking of them and thinking thoughts to them. Tell them to attack the victims you want hurt.
Horrify: This is where you start thinking horrifying thoughts and projecting them at the target through energy. Feel energy form by thinking there is a energy ball that is made of those horrifying thoughts and think it hit the victim.
Spirit Walk: Leave your body and spirit walk for as long as you like. Think you are elswhere and in spirit form. And, you walked there by thoughts and projection. The images from there, which is anywhere you want to be, will come to you if you are perceptive.
Hex: Form an effect by making a sigil. This is to make a symbol that you think will make effects. You trace it with the hand or fingers. And, the effect will manifest like a freehand hex.
Soul Harvest: This is where you feed off of peoples souls and en masse. This is done by thinking of their souls as energy and then drawing it into yourself, thinking it into yourself. Feed only on thier excess.
Sacrifice: This is where you go and sacrifice something to get results. This sacrifice can be to not do something or need something and then you get something in return. Also, you can make your zombie dogs disappear and explode by not needing them and thinking they disperse back to energy and explode while they do so.
Mass Confusion: The effect is simple, think everyone nearby is confused and not coherant. Then, state, 'done' and they become like that.
Zombie Charger: Summon a suicidal zombie that forms from energy to hurt others and make them confused. This is thinking that a suicidal zombie appears from nothing energy. And, then tell it to do his deed of causing pain and suiciding.
Spirit Barrage: This is where you think energy to bombard the target, that forms from nothing and bombards till you decide to stop it.
Acid Cloud: This is where you think and feel the air turn acidic and cloudy, Then, think the acid cloud to go where you want it to go.
Wall of Zombies: Imagine zombies erupt from the ground and they are made of energy. They block those you want blocked till you desire them not to. To dispell them, think the zombie wall gone.
Circle of Life: This is where you form a energy circle that restores people. The circle is formed by imagining the silver blue or white blue circle appear around you. Think it to radiate outward and cause healing on those you want healed.
Jungle Fortitude: This is static energy that is used to reduce the amout of damage taken. Produce it by running your finger through your hair. Then, direct it by thinking it where you want, in the body.
Spiritual Attunement: The spirit is attuned to the element at hand and you get less bad effect from your interaction with it. The energy is atuned by standing still and thinking yourself to be attuned. Feel the element and make it your own.
Bad Medicine: This is making thoughts of poison as you feel radiation collecting in an area to make the poison worse. Think the poison to the target and think the radiation in after. Saying 'done' will make it so and weaken the opponent.
Blood Ritual: This is pricking the finger or other part of the body and needing something to occur, stating 'done' or the effect you wanted done after you put the blood on a candle. This is very potent.
Zombie Handler: This is the idea of handling more zombies that normal. Get energy summoned by thinking it to you. This is used to make more zombies and makes you handle them and others. To summon one, think it is formed by the energy and then made to be used by thinking it is controlling them and others.
Pierce the Veil: This is where a veil of energy is made by thinking of a energy wall that streches a certain amount of feet and is high enough for you. With its presence, all magic is amped and all damage is increased by so much. To remove it, think the made veil to be gone.
Fetish Sycophants: This is the best amping spell to use, summon energy of fire by thinking lava sends energy to you and all your spells are improved.
Rush of Essence: This is commanding energy to 'speed up recovery' by thinking to it to do that.
Vision Quest: This is where you calm your mind and sit or lay in a comfortable position. Then send your mind to the place you want to be. And imagine what happens there. The subconscious supplies the vision.
Fierce Loyalty: This is where you get fierce loyalty by using magic and doing actions that inspire people. Use thought and word effects by thinking of what you want to do and then stating something. Then do actions that are worth peoples attention.
Grave Injustice: This is the idea of using corpses energy and amplifying your own. Basically, think of what you want and make a symbol that you want to effect it with a 'done' being stated.
Tribal Rites: This is where you get to do tribe rites. This is beating a drum and stating an intent with syllables repeated over and over.
Wizard effects
Magic Missile: This is forming a missile of energy that strikes at a target to disable or put off balance. This is imagining a red or yellow fire ball forming that compresses itself to the point of a pinhead and is sent forth to strike the target. Feel the energy form the ball and compress itself. To send it toss your hand forward.
Shock Pulse: This is to form pulses of electrical energy that flow in a direction. This is feeling energy form as you imagine energy flow along the grround towards your targets.
Magic action: This can create any effect you need to happen, as long as the energy is there. This is done by thinking of what you want. Then, feel your need for it and state 'done' or any action word you want that describes your need. Give it at least a second and at most a week to a month to fully manifest, unless you thought of a date that it will happen to effect.
Spectral Blade: This is imagining a blade of energy form in your hand and then you use it any way you wish to.
Electrocute: This is to make lightning or compressed blue fire flow from your fingertips towards the target/s. This is to feel energy build up in you and imagine lightning form from the fingertips in a release of the energy. This can kill if you made enough built up energy.
Ray of Frost : This is to imagine cold white blue energy pulse forth in a beam from the palm of the hand. This freezes a target for a few seconds.
Arcane Orb: This is to imagine white energy form as a sphere and strikes forth to hit a target. This spere should be fast so it should be small.
Arcane Torrent: This is imagining allot of red or yellow small energy balls form. Then, telling them by thinking at them to strike forth to hit the targets.
Disintegrate: This is imagining the target turn to dust. Feeling the energy flow forth and stating 'done' or 'disintegrate'.
Frost Nova: This is to form by feeling and imagination, the ring of frost energy that expands till dismissed. This is feeling cold energy as you imagine cold white blue energy form as a ring around you. Then, expanding that ring in a bursting effect.
Diamond Skin: This is to imagine and feel your skin become like diamonds and then you aren't effected as much by external things.
Slow Time: This is to imagine the hands of a clock slow down in their movement. To speed time up again, imagine the hands of time on a clock speed up to normal.
Teleport: This is thinking of ether as a gray energy that forms as a gate in the air near you. Think of where you want to go. Then, imagine yourself appearing in the space you want to appear in as you walk through it.
Wave of Force: This is spreading out a wave of energy that causes a target to back away. This is imagining clear energy that is felt to go forth as a wave toward the targets.
Energy Twister: This is imaginging red and blue energy form into a cyclone that moves at your will. Dispelled by thinking it disperses.
Hydra: Imagine a 5 headed hydra appear near the target/s and firing energy at them. Disperse it by letting what they did to you go.
Meteor: This is imagining an energy meteor come down from the sky and strike the ground in a great explosion of energy.
Blizzard: This is imagining the blizzard form and strike an area. Let the blizzard that forms within the month disperse by itself.
Ice Armor: This is forming icy armour on you. Basically, imagine blue white energy thats cold form around you and materialize as ice armour.
Storm Armor: This is feeling and imagining silver blue electrical energy form in your aura and shock the people near you.
Magic Weapon: This is making any weapon you hold into a magic one. This is by thinking of what you want the weapon properties to be and touching the weapon. Then, think 'lock' at it. To change it, think 'unlock' at it and think of the properties such as fire damage, ice damage and ect.. Then, think 'lock' at it again. To erase it, think 'unlock' at it and then think 'erase' at it.
Familiar: This is simple, just think of an animal you would want as a familiar and give it a name in your mind. Then, think of it being near you as you call its name three times.
Energy Armor: Think of boosting your energy by thinking energy comes to you. Then, imagine that energy form as a colored armour around you. Air energy is clear white, fire energy is red, water energy is blue, earth energy is green or brown. Mix the colors as you want.
Explosive Blast: Gather red and golden energy around you by imagining the energy form as a red and gold sheen. Then, imagine it explode around you outward. This is having it hit any target that you want to hit.
Mirror Image: This is imagining two or more of you appear near you and as you move. To dispel it, imagine them disappearing.
Archon: This is imagining golden energy stream into you till you feel a change and more poweful. Imagine a sixth finger appear on your hands, another thumb. This makes your abilities into super abilities and you into an archon.
Blur: This is done to blur yourself and give you a cloak of energy. The blur is done by thinking energy comes to you and blurs your form as it wraps around you like a cloak. The cloak is the energy itself.
Evocation: This is done by stating the effect or a 'done' after thinking on what you want to happen.
Glass Cannon: This is actively using the glass particles as a source of energy to get results. The use of glass is interesting as it makes you less resistant to elements. But it increases damages you can deal out. The use of glass particles is done by thinking of glass and then attempting an effect. This can be any spell.
Prodigy: This is done by inducing yourself by energy into a state of mind where you get any result easily. The effect is done by thinking energy comes into yourself and induces the prodigy state of mind.
Astral Presence: This makes astral planar energy come into your aura and increases the potency of the spells you do. To do this, imagine a blue dent appear in the air and then think to it to pull in astral energy. This induces an increase in regeneration of your body and others effected by it.
Illusionist: This is the effect of making an illusion from believing the thing to be there. Feel energy come to you and think the thing you want to appear there to being there where you want.
Cold Blooded: This is the effect of using cold energy projected by an emerald. The emerald can be anywhere on your body. The effect is done by focusing cold energy to your aura and having it effect people when your near them.
Conflagration: This is using fire energy, focused by a ruby. The fire energy is amplified by your personal energy. Then, any physical thing done is with more energy and any effect done has a firey effect. To use the ruby, have it on you and touched at least once. Then, think fire energy go through the ruby to your aura.
Paralysis: This is energy thats increased by energy that comes from the surroundings. This energy is thought to goto your aura. Then, applied by sending your energy to the targets brain stem. This can induce paralysis and makes lightning damage dealt to the target.
Galvanizing Ward: This is where you get an influx of energy by thinking it to you. And drawing a symbol that is with a circle around it that you think will empower you. This is a ward and is empowered in the air. This sigil is thought to be a galvanizing ward. This sigil that is a symbol is empowering you and all your effects.
Temporal Flux: This is where you use silver energy of time itself. This is done by needing the time around your target/s to be slower and you to be faster. Doing imagination of silver energy flooding the area. To remove the effect, imagine the silver energy dissipate.
Critical Mass: This effect induces your ability to hit critically anywhere on the body. The effect is done by by summoning energy and this is by thinking it to you. Then telling the energy to 'cause you to do critical hits'.
Arcane Dynamo: This is done by thinking of silver blue energy coming to your aura. It improves drastically any spell you attempt.
Unstable Anomaly: This is when you summon energy to form an unstable anomaly. This energy causes people to be pushed back by an invisible force as it slows them down until the anomaly dissipates. To summon the energy, think the silver red or silver black energy comes to you and heals you and goes out in a shockwave effect. The energy absorbs your bad energy and makes it used when you think to it, 'push back and slowdown' as you imagine it going out as a shockwave.
Demon Hunter Effects
When using demon hunter effects, think of the hate you have of something the target did. Then, use discipline to hone the effect by attempting the idea till its as good as it gets. Too much hate can lead to unbalanced actions, so use some love of actions to counterbalance.
Hungering Arrow: Imagine an arrow of blue energy that you tell to seek out targets. Then fire it at the target with an imaginary bow.
Entangling Shot: This is imagining a shadow arrow or an arrow made of shadow energy. Then firing it with a imagined bowshot at the target.
Bola Shot: Imagine a shot of a firey bola that shoots out and wraps itself around the target. A bola is a weapon consisting of balls connected by strong cord, which when thrown or shot entangles the limbs of the quarry.
Grenades: Imagine a grenade made up of white fire energy and you pulling the pin and tossing it at the target. Only you tell it by thoughts at it when to explode.
Impale: Imagine a stake or dagger that is made of fire energy. Then, think it impales your target.
Rapid Fire: This is rapidly forming arrow shots and firing them. Summon some energy to you by thinking it to you. Then, start firing them quicker.
Chakram: Imagine a chakran made of fire and has a razor sharp edge that you throw forth directed at the the target. This is a flat steel ring with a sharpened outer edge used as a thrown weapon (thrown like a frisbee).
Elemental Arrow: Shoot a fire arrow that impales the target. This is an arrow that is made of fire and you shoot forth with an imaginary bow.
Caltrops: Imagine caltrops made of energy that you 'place' somewhere and foul up someones movement. A caltrop is a spiked metal ball thrown on the ground to impede movement.
Smoke Screen: This is using an imaginary smoke bomb thats made up of energy. And tossing it in the right area.
Shadow Power: Draw the shadow power of which is of the 1st dimension. Think of shadows and the 1st dimension and then try to do any activity or spell.
Companion: This is thinking of a raven and thinking your connected to it and thinking it comes to you. Then, you can see through its eyes and direct its movement by thoughts and feelings. To unconnect, think your unconnected to it.
Marked for Death: This is using a mark of a skull thats imagined to be on the target as you trace the crossbones and skull in the air. It marks them for death.
Evasive Fire: This is drawing in dark red fire by imagining it formed as arrows. And, firing them off at a target. If close range, closer that 15', then you imagine a backflip and seem to evade.
Fan of Knives: This is using red energy knives and imagining them formed and thrown out in a spiral from you.
Spike Trap: This is an imagined spike trap of red and blue fire energy that arms after 1.2 seconds and goes off on anyone whom gets near it.
Sentry: This is dropping an energy turret on the ground and then thinking 'fire' at it to cause it to fire off at nearly anyone whom is in reach of its fire arrows. Except yourself.
Deadly weapon: This is where you imagine a sword, war hammer, axe, dagger or any other weapon formed by thinking its there. This is where you want it. This weapon is made of fire energy and can be any fire color. Use it like a normal weapon.
The fire types are red for hot fire. Blue for absorbing fire that deals decent damage with little heat and is fueled by mana or life force. Yellow for the hottest fire that is possible. White fire for holy fire that is fueled by faith and deals more fire damage than normal red fire. Golden fire is for extremely hot effects with more fire damage and its life enhancing to the summoner of it. Golden fire improves the summoner's life. Dark blue for dark mana fire that causes disturbance and firey effect by mana or life force. Dark red fire is impulse fire that makes fire effect and impulses happen. Black fire for voidal flame that eats a person or thing targeted from within.
Mix the colors as you need to. As in, a dark red middle part and yellow edge or something similar like black fire middle part or handle and yellow hammer head with black edges.
Strafe: Shoot energy arrows at any random target near you that you think deserves it.
Multishot: Fire a massive volley of formed fire arrows that go through the target, disrupting them temporarily.
Cluster Arrow: Imagine a cluster arrow formed from fire and is fired off at targets.
Rain of Vengeance: Fire a massive volley of green fire arrows around you. Arrows fall from the sky dealing fire damage for 5 seconds to all enemies in the area.
Tactical Advantage: This is the taking advantage of the situation and drawing in blue green energy to your self. Then, using the situation to gain a tactical edge as you speed up 60%.
Thrill of the Hunt: As you attack, project forth your feelings towards the target. And, this immobilizes them for a few seconds.
Vengeance: This is thinking of whatever ill the person did to you and thus strengthening your resolve and devotion for revenge.
Steady Aim: This is where you think of 'steady aim' and 'increase damage' as you fire off firey arrows at the targets.
Night Stalker: This is when you think of a night stlker and think 'inter ability' and use it to attack with.
Brooding: This is where you think of whatever happened to you and why. Then, feeling better about it as you take actions against the foe.
Hot Pursuit: When in the midst of pursuit, there is chance of increasing your movement speed. This is done with drawing in energy and having it increase your movement.
Numbing Traps: This is using the blue green fire energy that is thought to come to your aura. And, making traps of any sort that are made of this blue green fire energy. Place them at your need.
Perfectionist: This is where you think 'perfection makes things perfect.' And, using that thought, you perfect whatever you work on.
Custom Engineering: This is using personal knowledge that is of engineering. This knowledge is used for creating better traps and weapons and improve any machine energetically.
Grenadier: This is using blue green and red energy for your energy effects that effect others near you.
Sharpshooter: This is the effect of thinking 'I am a sharpshooter' and firing off shots for critical hits. This also induces long range sniping with accuracy.
Ballistics: This is where you fire off rockets made of dark blue and red fire energy that explode on impact. Imagine them form and hitting the target.
Saturday, December 1, 2012
Talking to trees and things
Talking to trees and things is easy.. but harder for the beginner without an open mind..each object and tree has a conscious mind. It can respond if you have the ability to receive visions or perceive things. All you need do is have an calm mind and focus your mind to think or say your thoughts to the tree. Then, the tree might send back its response as a vision or something similar. To make sure of where the vision comes from, you can feel out by sensing where the vision came from. You know that your senses have not been deceived by intuition. If we do fool ourselves, then thats the risk we take.
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