This is my magic blog with idea from people and use is other places of magic, I think this is including some point by Atlantis. See for yourself if the magick is real or not, there's lots of info, to whom that looks for spells and magick of all kinds. This is what I think in idea, that's for no feel or so you feel. So I is the use I cause with feel by use by the third eye manifest. This is the brain focus that is conscious thinking or aware by feel concept. This is a cool point.
Seen use by creative abuse
If you think you're a personal or mental target, stop then think to do something else as long as it's normal. I think i figured out my real illness, If I think to do or write I won't if I panic or if I allow things then I can write the ideal. So I will write as I think or will and I don't have to be there to write it. This is where I think as you want to do things, or work until I don't need to do things as this is use of this. I think this is a blog based off my past life, working with memories that I happen to remember.
Here is an appropriate quote of the day: "Something I realized is that spells and magic don’t work if your soul determines it isn’t best for you or your growth... that’s why some magic works for some people and doesn’t for others. Some can grow wings some can’t, that memory just came to me because I tried to do it." -pup
Just updated; Angel's Magic article.
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Tuesday, September 15, 2026
creative spells IV
Thursday, September 10, 2026
Devoid magic
Devoiding the idea is devoiding the issue, making it non existant. This creates the point you want, making it not effect you by feel. This means if you summons things to your area, you devoid it and it disappears. This is where it goes its own way. So think and it is done.
Some magic to come..
Saturday, September 5, 2026
Devouring magic
This magic causes the of things you want destroyed. It creates by use of a void in the area of the thing, to draw its energy and its devoured by feel. Think the void to be gone and its gone.
Some magic to follow..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
Moose; he finds his towels no matter what.
Citric Acid + Baking Soda is supposed to be an endothermic reaction. Yeah, soda and baking soda water... Probably easier to reach for an ice cube though.
walmart; they deliver the sweet'n low no matter what to me today..quickly.
Whatever; whatever occurs, I and Paul pass their inspections no matter what.
Innoculous; The effect is simple make for peace and do what they can.
Innicent; I am innicent of all charges no matter what.
en
Weather; it clears up immediately no matter what.
spaceX; they launch the starlinks as though the right weather and equipment conditions no matter what.
Things; Things go my way today, making it a positive day.
stolen; the stolen funds are repaid.
!Munson; Munch on as you watch.
Distraction II; This distracts the targets for 36 seconds, that makes them delayed in manifesting feats.
en
Moose; he doesn't mind what I did or do no matter what.
Paul's sister; Paul T's sister pays him what he is owed no matter what quickly.
I; I get paid what I am owed by paul no matter what the point.
whatever; whatever the case, I am not effected by what I write unless I want to be effected by it.
the case; this is a point you know, think and you know what to do.
en
for dnd
Deswell; This uses herbs and upon swallowing them with water your body reduces in shape. The herb is parsley flakes.
Strength; This is endurance and that's combining Turmeric, ginseng and basil with water then drinking it. Add +5 to all strength related rolls till a long rest.
Quickness; Coffee, cinnamon, lemon juice and pepper imbibed with water will speed you up. The addition to your movement is +10' till long rest.
Water potion rite; This effect is where you add water, maybe some ingredients and ice to a cup and chant over it, "make this a potion of [name what you want it to do]." Then, add in three swirls of honey with the chant of, "Strengthen this potion to make it more effective!" Then, drink. This adds a +5 to rolls for the attribute you named the potion effect till long rest like charm with a +5 to charisma rolls. If a potion of quickness or speed, then its +10'. If sleep or antisleep, then its a 1d6 hours worth of effect.
Lantern magic; The effect is subtle, think to summon energy to create what you need the energy to do. This creates by the consciousness of energy picking up on the need and doing it in some means being done. This is where you think of the idea to do, and need it done. You can create anything with this effect as this is like a lesser wish.
Learned spell; The effect you remember to cast at a point in time. Anything you need to know is remembered as though learned. Its a thought poited out in time. Thus, the creator causes you to remember things so you know what to cast.
Delayed effect; This effect is where the effect is delayed 1d3 bonus actions and deals x3 the damage/healing from the buildup of energy.
Congestion; This effect causes the targets' heart to congest and have an attack. Roll a 1d20+luck to see if they die from it. A 1-10 they live with heart damages. A 11 on up they die. If they have spell reflect you could die instead.
Summon Sayaad; Summon your choice of Incubus or Succubus to charm a foe forcing them to not be able to attack the caster or his party and instead engage in dialogue with the Sayaad.
Summon Haskill; At no cost whatsoever summon the right hand of the Prince of Madness to guide you through tough times. After talking to him he restores all sanity and makes your psyche go from shattered to tranquil.
Distraction II; This distracts the targets for 36 seconds or 1d6 rounds, that makes them delayed in manifesting feats of magic.
Tuesday, September 1, 2026
Trap magic
This magic is where you set up a trap that a person falls into and you catch them in the act of doing things. This usually works by feel, if not in practice. So think about it and then apply this if you must. This is a lesson in trust.
Some magic to come..
Tuesday, August 25, 2026
Ghost magic
Dealing with ghosts is easier than it sounds, think of the ghost and state "I will give you a little energy if you behave." Then , the ghost should turn into an unfelt , unpoltergeistic presence. This works most times so don't get me wrong.
Some magic follows..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
N Na Cl; This is the element of flight.
Moose; he doesn't mind what I do or did and is nicer to me no matter what.
everyone; they don't mind what I did or do no matter what.
persecution; I avoid being persecuted for what I did no matter what.
moose; he doesn't mind what I do or did no matter what.
en
asking; ask a question get a result you desire.
Gentner; This means the gentleman's approach.
noone; Noone minds what I do or did no matter what.
netherbrain; it appears for 10 seconds and gets filmed then disappears.
creation; the thought is what abounds, think and you know what to do.
en
The end; Gentner gets elected no matter the point.
moose; he doesn't mind what I did or do no matter what.
lake mead; it rises no matter what 10 inches quickly.
alzeimers; no longer effected by this.
poop; the poop stench disappears.
en
Sharing; This effect causes an ability to be shared if sharable.
for dnd
Entropy Burst: Causes no decay and destruction to enemies and structures within a radius of 40', reducing their defenses and causing them to take no more damage over time.
Thursday, August 20, 2026
Having fun
Saturday, August 15, 2026
Social dependance
This came from a study on dependence on people for things they do. Thinking of the moment in life you create whate you want and sometimes this uses others to get what you want. That's because you can't get it by yourself. Think about it, if you wanted to get the idea done, you may need to rely on those you work with. So think and you know what to do if they fail you.
Some magic to come..
Monday, August 10, 2026
Societal magic
This is where you rule by example, think about what you want and observe what you see. Then you get improvement. This is the magic of society.
Some magic follows..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
N Na Cl; This is the element of flight.
Moose; he doesn't mind what I do or did and is nicer to me no matter what.
everyone; they don't mind what I did or do no matter what.
persecution; I avoid being persecuted for what I did no matter what.
moose; he doesn't mind what I do or did no matter what.
en
asking; ask a question get a result you desire.
Gentner; This means the gentleman's approach.
noone; Noone minds what I do or did no matter what.
netherbrain; it appears for 10 seconds and gets filmed then disappears.
creation; the thought is what abounds, think and you know what to do.
en
Wednesday, August 5, 2026
Sewer magic
The sewer gas is a preventative. Its gas is restorative to things that are in it. It may smell bad, but its prevents bad health. This is a testable thing, so don't take my word for it.
Some spells follow..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
paul's sister; she pays him enough to pay me enough no matter what quickly.
Bsky; Besty, this is where mispronounciation can kill. It really said besty or best of friends.
moose; he doesn't mind what I did or do, no matter what.
pahrump; powerup
cassidy; I will be like cassidy from this point on with red hair.
Infantino; The infant in action.
Moose II; he doesn't mind what I did or do no matter what.
en
I know; I know everything and don't not know anything.
Breaking; I don't break.
relapse; this is where you don't want to do it.
oncai; on call
paul t.; he always makes his doctors meetings no matter what.
en
al passion; This is the passion of all those that want something.
fought; I fought it off.
aagaman; This is where you make the target agonize over something as it means agony.
Goid; Go with identity.
Moose; he doesn't mind what I did or do, no matter what.
en
moose; he accepts me no matter what.
imleta; I will let you.
imlota; im a lot of action.
election; the democrats win the elections anyway..no matter what.
moose; he doesn't mind what I did or do no matter what.
en
moose; he no longer claims I lied to him no matter what.
marbley; the marbles
inspection; they feel like passing me, moose, and paul no matter what.
no more; no more of it. it doesn't exist.
easier; it gets easier to do things after this, so think and know to stay out of the targets path.
lying; he no longer calls you a lyer no matter what.
en
ben; he can afforn to give a donation to me no matter what.
ben; he responds positively to my query.
netcredit; they credit my account today no mater what quickly.
spacex; spacex manages to launch the rocket and succeed in their mission today or whenever quickly no matter what as though the right weather and equipment conditions.
starship; whenever the space launch happens, it succeeds.
en
for dnd
Pump; Think to cast this to pump the energy of the moment.
Undead control; This allows were and vampire control by thinking of the idea, focusing on the point and needing the idea to occur.
Euthanization; This causes the targets to get killed in an accident.
Cuk; This is where you cook the item to perfection.
Positive and negative; This is where it goes and comes as a point is made. The flow of energy makes charisma and constitution go up. This is a temporary boost of +5 to all charisma and constitution based rolls.
Energy field; This is where the energy surrounds you and lifts you up as you reach forth and grab the energy chords of life. You can fly anywhere you wish to go. This is a 50/50 chance so don't expect it not to often work. Roll a 1d100 +luck and get a 50 or higher result for success.
Monotasking special ability; This is where you do a single task per action. This allows no stress on you and your focus is 100% per task. You get 1d4 bonus actions for a single action per round. This means you don't get stupid as you do things, so you can easily think of things to do.
Saturday, August 1, 2026
Astral magic
Astral magic is where you create with magic in the astral plane. Think of what you want and the consciousness of the astral plane does it if you need it. This is the trick to the astral plane. However, you know if it worked by the energy feel that you get from there. So think and you know what you can do.
Some magic to come..
Saturday, July 25, 2026
Subdual magic
Monday, July 20, 2026
creating by feel
Wednesday, July 15, 2026
Singnificant spells
There is such a thing called significant spells, that you chant the words to create the effect, thinking of what you need. This can create anything if you have a candle lit nearby. So think and you know what to do.
Some spells follow..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
inspection; Paul and I pass my room inspection no matter what..the managers doing the inspections feel like passing me and paul.
farron balanced; he gets out a few new vids no matter what quickly.
Pfeifer; This causes the effect of piping in fluid and out waste.
Moose; He doesn't get into an accident no matter what and he and whomever riding with him doesn't get caught by the police for not wearing a seatbealt.
casper; this is where you send calming thoughts and cool feelings.
moose; he doesn't mind what I do or did no matter what.
inspectors; they don't discover any bedbugs in my room or on my bed no matter what.
en
Magic control; The point you make or do controls the moment and you decide when it ends.
whatsapp; it loads no matter what.
inspector; the bedbug inspection for my room turns up no bedbugs..no matter what. I wonder what they were freaked out about?
trump; he succeeds in getting peace with Iran no matter what and quickly. The Iran deal isn't about to collapse no matter what.
focus; the focus is on the moment, think and you know what to do.
en
ok bed bug experts; this inspection comes and looks and does not turn up to find 1 bedbug unless I don't have to pay for the treatment.
Each bug; bedbugs are replaced by fruitflies no matter what.
Spending; spending is curtailed till the necessities are bought, no matter what.
necessities; forever the ncessessities are things you need to buy and nothing else.
spent; whatever I spend or give away I get back 3 times more in funds no matter what.
en
Nix; cut
Tomorrow; they do my room and I have fun for 4 or 5 hours only to return to find things improved..no matter what everything works.
nobody; nobody minds what I did or do no mater what.
Fair; This is fair for what I did.
Moose; he doesn't mind what I do or did no matter what.
I; I seem to care no matter what.
en
Moose; he doesn't mind what I do or did no matter what.
Moose; no matter what he is calm and not hyperactive.
Loomer; Alien look or overlook.
people; they don't mind what each other does no matter what they do or did.
for dnd
Nix; This causes you to cut the problem out by feel.
In focus; think and you do what you need.
Toxicity - Exerpt by Caz
The concept of poison. Many poisons exist in forms, some can be gathered from areas like jungles where they exist as roots or stingers of common animals. Others are sold by alchemists in a purified form in ampoules, some to be applied to a weapon or can be applied in any form. The effects are numerous - paralysing agents, ones that stop the heart, or cause delirium. Radiation poisons exist. They are caused by cursed magical artifacts, the poison is in an area and causes stunning effects, leading to an eventual strong poison.
A good toxicity system should make poisons feel different from ordinary damage. Instead of every poison simply dealing poison damage, toxicity can represent how much harmful substance has accumulated in a creature's body. This works well in both fantasy and modern homebrew settings.
Toxicity Score
Each creature has a Toxicity Score that starts at 0.
Whenever a creature is exposed to poison, disease toxins, radiation, cursed energy, venom, or certain alchemical substances, they gain Toxicity Points (TP).
Different poisons add different amounts.
Exposure Toxicity Gained
Weak venom +1 TP
Standard poison +2 TP
Military/alchemical poison +3 TP
Magical poison +4 TP
Radiation zone (per minute) +1–3 TP
Legendary toxin +5+ TP
A creature can suffer multiple different toxins at once.
Toxicity Thresholds
Instead of using HP damage alone, toxicity builds over time.
1–3 TP – Contaminated
Slight nausea
Disadvantage on Perception checks involving smell or taste
Healing restores 1 fewer HP per die
4–6 TP – Poisoned
Gain the Poisoned condition
Speed reduced by 10 ft.
Cannot regain more than half maximum HP from magical healing
7–9 TP – Severe Poisoning
Choose effects based on poison type:
Paralysis
Hallucinations
Tremors
Muscle weakness
Bleeding
Organ damage
Every hour make a Constitution save.
Failure:
Gain one level of Exhaustion
or take poison damage
10–12 TP – Critical Toxicity
Every minute:
Constitution save
Failure:
Become Incapacitated
Fall unconscious
Internal organs begin failing
13+ TP – Terminal Toxicity
Each minute:
Constitution save.
Failure:
Gain two Exhaustion levels
Drop to 0 HP
Heart failure
Permanent injury
Death if untreated
Poison Categories
Instead of one poison type, divide poisons into categories.
Neurotoxins
Examples:
Spider venom
Snake venom
Magical mind poisons
Effects
Paralysis
Confusion
Tremors
Memory loss
Hemotoxins
Effects
Internal bleeding
Reduced healing
Necrosis
HP maximum reduction
Cardiotoxins
Effects
Heart irregularities
Reduced movement
Random unconsciousness
Instant death at high toxicity
Cytotoxins
Effects
Flesh damage
Burns
Lost limbs
Permanent scars
Hallucinogens
Effects
Delirium
Fear
Charm
Illusions only victim can see
Metabolic Poisons
Effects
Hunger
Fatigue
Exhaustion
Slow spell recovery
Radiation Poisoning
Unlike ordinary poison, radiation lingers.
Sources:
Cursed relics
Arcane reactors
Magical wastelands
Meteor fragments
Void crystals
Exposure adds Radiation Toxicity.
Stages
Stage I
Skin irritation
Fatigue
Stage II
Hair loss
Reduced healing
Stage III
Necrotic tissue
Permanent Constitution reduction
Stage IV
Magical mutations
Organ failure
Death
Toxicity Resistance
Resistance reduces Toxicity gained.
Resistance Effect
Minor Gain 1 less TP
Moderate Gain half TP (rounded up)
Major Ignore weak poisons
Immunity Ignore nonmagical toxins
Radiation resistance is separate.
Recovery
Natural Recovery
Long Rest
Remove 1 TP.
Bed Rest
Remove 2 TP.
Medical Treatment
Medicine check
Success:
Remove 1d4 TP.
Antidotes
Different antidotes treat different toxins.
Item Effect
Universal Antitoxin Remove 2 TP
Snake Antivenom Remove all Neurotoxin TP
Blood Cleanser Remove Hemotoxin TP
Purification Potion Remove 1d6 TP
Divine Restoration Remove all TP
Radiation Chelator Remove Radiation TP only
Poison Crafting
Each poison has five statistics.
Potency (Toxicity gained)
Delivery (injury, inhaled, ingested, contact, radiation)
Onset (instant, 1 round, 1 minute, 1 hour, 1 day)
Duration
Treatment
Example:
Black Marsh Root Venom
Potency: +2 TP
Injury poison
Onset: Immediate
Effect: Paralysis at 6 TP
Antidote: Marsh Antivenom
Radiation Zones
Every area has an Exposure Rating.
Rating Effect
Safe No effect
Low +1 TP every hour
Medium +1 TP every 10 minutes
High +1 TP every minute
Extreme +2 TP each round
Characters wearing protective gear or using magical wards reduce or negate exposure.
Optional Rule: Toxicity Overload
If a creature gains 5 or more TP from a single source or exceeds 15 TP, it must immediately make a Constitution saving throw (DC = 10 + current TP). On a failure, it suffers a catastrophic effect determined by the toxin's type, such as complete paralysis (neurotoxin), cardiac arrest (cardiotoxin), massive internal bleeding (hemotoxin), or uncontrolled magical mutation (radiation). This creates dramatic moments for especially dangerous poisons without making every toxin instantly lethal.
This system keeps poisons distinct from hit point damage, rewards preparation with antidotes and protective gear, and gives you flexibility to represent everything from jungle venoms to cursed radiation fields using the same underlying mechanics.
Supernatural spirit shift; This is where your God teleports you through the spirit. You and your party, if they want to go, go to somewhere you would rather be and wake up there.
Friday, July 10, 2026
worship magic
Sunday, July 5, 2026
creativity magic
Wednesday, July 1, 2026
Rudibel
The effect is the idea you get, think and you know what you need as you do things to achieve the results you desire. This is the end result that you can get, if you try for things so what you do is what you get. Think and you know what to do.
Some spells will come..
Thursday, June 25, 2026
Will magic
This is where you think of the effect and need the result as you do things. So you create the idea you had in mind. Sometimes the results are if its bad, nothing happens. So think and you know what to do.
Some spells follow..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
cuba; russia and china don't react if USA goes for cuba..no matter what.
creative; drink something, then suggest what you want to happpen and the particles of fluid in the body get used as a fuel to make the result.
moon; it causes renewal of the spells that I want renewed.
spacex; the space x starlink launch is a success no matter what, that's as though the weather and equipment were in the right conditions..
moose; he doesn't mind what I do or did no matter what.
en
mrmbb333; he has a new video posted no matter what everyday before 7 pm cst.
rudicel; rudder in the cell
people; they don't mind me and what I do.
enn
for dnd
Lava vortex; Near the area of the targets, the lava energy sprouts up and causes a vortex that spews lava energy to the targets you had in mind. The lava vortex deals double the damage normally dealt, that melts their equipment and burns them. This costs 20% energy.
Pugh; Say "pugh" and you cause the targets to stink so badly they leave the area repugnant to themselves and you at the right time.
Munson; Think this and get the targets to munching by feel. They are distracted into eating energy food for 1d6 rounds.
Arya; This is where you get double the experience points for this next encounter.
Moreno; This effect causes the targets to become moronic, there is a -5 to their intelligence rolls.
Tillet; This effect causes the targets to want to goto the toilet or do it in their clothes. They are distracted for 1d6 rounds.
Drummond; This causes a steady drum beat to be heard in the air for 1 minute.
Keating; This causes the moment of a cheat in play, charged water enters the targets mouth and they get a +5 to all rolls for 1d6 rounds.
Mazzei; This causes the effect of mazing the active targets, that means they get shifted into a fairy plane for 1d10 rounds.
McCall; Mike call.. This causes the targets to make a call to create an effect.
Merrick; THis causes the effect of a merry kick of the moment to the targets. THis does energy damage that is felt.
Haynes; This causes the effect of agreeing with what you say as you intend what you mean. Add +5 to charisma rolls for 1d6 rounds.
Sturgell; This causes the effect of a fish scent from hell to emanate from the targets. They give themselves away when hiding.
Taylor; This causes the effect of making a need to get a clothes change and distracts the targets of this spell for 1d10 rounds. There is a -5 to all their rolls.
Forbes; This is where you progress by feel, gain +2 morale.
Flores; This is where you cause the targets to hit the floor and fall down for 1d6 rounds.
Hill; This is where you cause your presence to be a problem to the targets and they either flee or stand their ground. Roll a 1d20 and if you get a 10 or below they flee.
Humphrey; This is where the targets get a surprise and you decide what they get item wise.
Ostrowe; This is where the targets get forced out of the area by a strange energy and they don't return. You win.
Shannon; This is where the targets get something energy wise, that makes them reject you and ignore you for 1d6 rounds.
Weaver; This is where you create the effect of energy into what you desire by feel and directed focus. This does elemental effects of your choice.
Saturday, June 20, 2026
Ingress magic
Ingressional magic is where you think and create with inner energy to make what may be true. This creates what is true in the real world, and in your inner universe you make a semblance of the idea to exist. This creates what you want.. if in a frenzy due to not seemingly getting what you want, you suddenly get what you need as a result. This works worlds as a point is in regard.
More spells follow..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
Great idea; think and it is done.
mrmbb333; he has new videos out no matter what quickly.
consolidate; consolidation, this is the ultimate in paying bills.
moose; he doesn't mind what I did or do no matter what.
judy; she needs me to goto the store for her..no matter what.
en
mrmbb333; he easily comes out with a new video no matter what.
judy; she needs me to goto the store for her quickly no matter what.
Fifth Wind; //Call upon the morning star to the East to grant you energy to make it to the next long rest.
Call wind; With a "conjunction: wind push back" and gesturing back you can cause an invisible wind to push something or someone back..annnnd..with a "conjunction:come here" and gesturing forward you cause a wind to make someone or something come near you.
command; think of what you want and suggest it to the air, the person or thing you intend to do it will do it.
en
paul t.; he gets paid by his sister no matter what this time quickly.
mrmbb333; he comes up with a new video he posts or streams quickly no matter what.
jebus; he comes up with a new video no matter what.
Iran; Iran reaches a ceasefire and peace deal with the USA no matter what and quickly.
reverse curse; think of the curse and say reverse.
en
thought point; the point is there yet on a reverse it disappears.
dementia; reverse dementia by feel
lafayette; he finds his way back home quickly no matter what easily.
Paul t; he gets paid by his sister and I get paid by him no matter what quickly.
be it to it; think to hold and place something and you send your fat to the point of it.
know it do it see it; This is where you know the idea to do the thing, and see the results except you see no fat results.
know it think it do it; This is where you think it to know it, then think it to get it done yet don't think it to not do it.
en
for dnd
Formless form; This is where your body breaks apart into energy. Able to manipulate reality by feel.
Tidal wave; This draws in the area energy and presences.
Outwave; This causes an outward wave of energy that makes things go away from you.
Special attack; laugh and convert the laughter into energy that you send forth as bio electricity. this just proves a positive energy source is still an energy souce.
Ability grant; This is where you grant yourself or some other the ability you pray to give yourself or some other. This could be the ability to resist fire, water, cold, air, earth and other elements like poison, acid and etc...Also, you could cause the ability to resist sleep and wakefulness, the abilities can be anything of practical use. Including resist illness and diseases. Since you always had the ability to cast spells, its an auto gained ability by the power of your deity.