Pal magic is where your a pal and don't mind the request. The needy person asks for things and you the pal deals with it by giving what you have. So think of the need and if you have a pal, then feel free to ask for things. THey may have it. This is pal magic in action.
Some magic..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
crystals; they absorb the negative energy and act as a shock absorber.
Iran; They give in to the president's requests for peace no matter what.
Moose; he doesn't mind what I did or do no matter what.
I; I don't mind what moose did or does no matter what.
I; I don't mind what he or she does no matter what.
en
Eshield; The energy shield that works.
Difficult; mose is no longer being difficult no matter what.
Spacex; they launch no matter what as quickly as possible.
storm; The californian storm is no more.
storm breaker; this calls upon God to break the storm, even if perfect.
en
Jebus; They have their lawn sale on the 24th with no problem from the weather or cops no matter what.
SpaceX; They launch from california as though the right weather and equipment condition no matter what today.
SpaceX; Despite the delay, they launch the payload no matter what today. This is as though the right conditions in weather and equipment.
Vanuatu; Vain you ought to (go).
Pulitzer; Pull it your (on thin ice).
for dnd
Soul crushing; This is where you cause the target's minds to experience extrenuous experiences. Then, in physical response, they the targets become tired and fatigued. They are at 1/4 their stamina and energy for the rest of the fight.
Wizard; This is a moment you distract the targets with by feel in their mind. Physically they do nothing for 1d6 rounds.
Influence; This is energy you cast forth that the targets end up doing the programming of that you programmed by thought.
Trap zone; This causes the targets to trip and fall or have accidents, with the roll of a 1d6 and getting a 1-3 result the targets are prone as they trip and fall for 1d6 rounds. With a roll of a 4-6, they have an accident that leaves them out of the fight.
Trick or treat; This causes the targets to be tricked into peace and are treated fairly thereafter.
Trick or treat 2; This is where you trick the targets into being peaceful. They get treated with spirit food in idea by feel.
Spell zone; This effect is where you cast forth your will to make results that you need happen in a zone of energy. The energy zone is per level. Levels 1-9 have it 40'. Levels 10-19 have it 60'. Levels 20-29 have it 80'. Levels 30 and onward have it 100'. This lasts 1d10 rounds or 1 minute. Cast this spell and you could be making any ideal with an elemental effect on the targets..through the effects of the spell zone. Otherwise, you could cast it and have the magic write a book for you. This costs 40% energy.
Reality bender; This causes reality to change in your favor. Basically, you get what you want.
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