Madkarna is a spirit that you can mention freely. He acts like a God, if you use his name three times with a request. This spirit can give you anything you so desire and isn't a demon. So use him with care.
Some spells follow..
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
affording; I ca easily afford all my bills no matter what.
SpaceX; they manage to get off the launch today without anymore delays..no matter what.
Sanchez; he no longer gets in trouble at work no matter what.
listening; messenger no longer cuts out no matter what.
nusantara; this presents a nuisance to those that state "nusantara".
en
Anti-fail; this causes nullation of failure.
Catch-up; I manage to catch up to the moment and not have to rush.
The end; This is the end point of the moment.
Ashley; she doesn't mind what I do or did..no matter what I do I am not blamed.
Ashley; She manages to fix what is wrong and get things done no matter what.
en
burst; this is a sound burst..that could burst the ears.
enticement; this entices the targets into doing things.
New earth; Everyone works with spirit and their global and individual connections. Versus people not doing that globally normally. It's a positive domino effect.
farron; he decides to negate his step back from the ring of fire quickly..no matter what.
en
spaceX; cloud cover dissipates away quickly over the slc-40 and lc-40 complex..no matter what.
spaceX; nothing violates the launch no matter what.
spaceX; the weather cooperates quickly for spaceX and NSF no matter what.
spaceX; if it doesn't launch, I don't mind.
SpaceX; They don't push back the space launch in time anymore..no matter what spaceX launches easily as though the right conditions existed for the launch.
en
for dnd
Lima; This boosts the bluff skill. Add +5 to bluff related rolls.
Limo; limao, This causes a limo to appear outside down the street as your lying about something. Add +5 to bluff rolls.
Align Chi; Minor rearrangement of furniture/objects to improve energy flow; grants +1 to next Persuasion/Insight check.
Clear Dust; Removes grime or clutter in a 5 ft. cube; +1 minor boost to morale.
Lucky Pebble; Imbue a small stone with +1 luck for one roll (use as Bardic Inspiration lite).
Balance Step; For 1 minute, your footsteps are perfectly silent and leave no trace.
Harmonize Flame; A candle, light, torch, or lantern burns steadily despite wind or draft.
Mirror Ward; Place a mirror that reflects harmful intent, granting +1 AC to the chosen targets.
Flowing Water; Create a soothing trickle of water; allies in range recover some Health during a short rest.
Bagua Blessing; Choose a direction (N/E/S/W); allies moving that way gain +5 advantage on their next saving throw.
Spirit Sweep; Clears a 10 ft. radius of minor curses or lingering necrotic energy.
Lamp of Clarity; A conjured lantern that sheds calming light; allies in range gain +5 advantage on Wisdom saves vs. fear.
Koi's Fortune; Summon a spectral koi fish that circles you; once per hour, reroll one failed saving throw.
Lucky Wind; A refreshing breeze dispels smoke/fog and boosts ranged attack rolls by +1.
Jade Harmony; Stabilize up to 3 dying creatures or targets instantly, restoring 10% Health to each.
Nine Coins Charm; Toss nine enchanted coins; one ally gains temporary Health equal to 2d8.
Ancestor's Advice; Commune briefly with ancestral spirits for a hint or tactical insight (+1d4 on next skill check).
Dragon Vein Pulse; Tap into leyline energy; allies in 20 ft. radius regain half Health and cleanse 1 condition.
Pagoda Shield; Create a shimmering, layered barrier; grants +2 AC to all allies within 10 ft. for 1 minute.
Harmony of Five Elements; Target allies gain resistance to one damage type of choice for 10 minutes.
Golden Laugh of Hotei; Heal half Health and cure frightened condition with contagious laughter.
Flowing Chi Step; Teleport 15 ft. along a waterway, breeze, or leyline line of sight.
Porcelain Tower; Summon a radiant pagoda that projects protective aura; allies inside heal 35% health each round. This costs 20% energy.
Eight Trigrams Seal; Place an energy seal on the ground; creates a zone where hostile magic rolls at -5 disadvantage. This costs 20% energy.
Mirror of Truth; Reflects an enemy's spell back at them (once). This costs 20% energy.
Phoenix Renewal; A fallen ally instantly returns to life with 1% Health, surrounded by warm chi. This costs 20% energy.
Feng Shui Rebalance; You may rearrange up to 1,000 lbs of non-magical objects in a 30 ft. radius into harmonious order; restores all Health to all allies who witness it. This costs 30% energy.
Magical Disguise; This causes you to appear like what you want to appear like, then when your done with the disguise, you appear like yourself.
Magig; Magical disgust happens to your targets. So when you cast this on them, they get so disgusted at you they no longer want to fight.
Magog; This is where you send a nasty odor like a fart in the wind near the targets, then gag them with it. They are unable to do anything for 1d6 rounds.
defined in ancient language
Lima = lying my ass
limo = lying my ass off
lim = limit
limn = no limit
the ancients just knew things psychically, yet they were sometimes wrong.