The point you think is the point you can do. If you thought of the basic idea of creating with light. Then your spirit will do it to make light effects. This is also where you do things physically to create things, that's with the light shining down. So think and you know what to do.
Here is some magic:
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect or trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, by what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
paul t; he gets his money in today in the mail..no matter what. U get paid at least 80 by him.
programming; Take two magnets, place them side by side over a crystal, think of the magnetic field going into the crystal and state your spell. It uses magnetic force. But you need to be psychic to do this I believe.
energy grid spell; Think the spell into the energy of the tendril with an electroball.
magnetism magic; Magnetism magick is relatively easy if you can understand the 'force'. Take a magnet. Place a coin or a dollar on it. Imagine money coming to you and it should. So resistance to magnetization is called reluctance. State a anti-reluctance spell to magnetize quicker.
tara's wish; I manage to solve simba's problems tomorrow by feel.
en
curse of largeness; this is where you say "exfat" thinking of the target. then the target of the curse is cursed with a big as a house stature or very fat indeed. the counter to this is a stated, "unexfat" or "nonfat" and it causes you to become slim again.
curse of slenderness; upon stating "slenderx" and thinking of the target, they transform into a medium or lesser weighted person as though by a curse.
curse of thinness; this is where the target is cursed with a very thin stature and is considered "thin as a rail" and they lose all their extra body fat. this effects those that want to be thin as you say "exthin".
curse of love; the person you think about is cursed to love someone you intend them to love by a stated "lovem" while thinking of the targetr.
for dnd
Psychic magus class:
Ex:
Psychic (ex); You are psychic and know things as or before the moment occurs that you focus to know.
tech (Ex); The psychic mage is able easily to work with technology. Add +4 to the technology skill.
release (Ex); The idea is this, release of any effect that you don't like. This causes the chariot of death to be thought and it brings the effect away from the area and people or things are uncursed.
car of effect (ex); The car becomes a time vehicle and can cast forth an effect, that you or others decide to create somewhere and by some way. This makes aether magic effectively done. The damage/healing possible with this is 1d12+charisma mod, per each 2 focus ranks. Duration or how long it lasts, is 1d6 rounds in battle or unlimited outside of battle. THere is an upgrade to this, at level 10 the damage/healing goes up to 2d8+charisma mod per every 2 focus ranks.
reshaping (Ex); the body becomes with the thought in the shape you want as you eat something or drink something and think of the shape. Then the body reshapes itself to that shape in idea of what you want using the energy of the food or drink. This can change your shape to similar humanoid shapes, that means hobgoblin, elf or similar idea. You can't gain in sight weight from of this use.
devotion (Ex); At level 20 you devote to the moment and you get better results. This is where you devote to the moment so you think and get better results. Think this is done and you get +4 to all the core stats and otherwise +50% more health. The better results are +5 to all rolls unless bad with a 1 rolled.
ability:
Aether magic; You call upon aether and gate it to where you want it to effect. This can create by programming what you desire. Think the idea to the energy, and you program its consciousness into making a manifest of what you want. This can create elemental effect, some effect or what have you. You could even make a cone of force or cold with this effect. Form your hand into a cone shape and make energy go forth as you breath through the "hole" made by forming your hand as though a cone. The energy is amplified as a cone of force or some element that goes forth and strikes the target.
The damage/healing possible with this is 1d10+charisma mod, per each 2 focus ranks. Duration or how long it lasts, is 1d6 rounds in battle or unlimited outside of battle. THere is an upgrade to this, at level 10 the damage/healing goes up to 1d12+charisma mod per every 2 focus ranks.
bubble effect; This is a creation of a bubble of force made from thinking to project the green heart energy and surrounding the target with a green energy that is separating the target from the area by feel. This is undoable by thinking its undone if you want it undone. This will drain the target and the more they try to impact or break it, the stronger you are reinforced by effect damage added as energy to the bubble and this is then applied by thinking energy is applied to you of added MP and extra health percent. This freezees the target in energy and makes any energy effect cast by the target not done for 1d6 rounds in melee/battle or an unlimited time outside of battle..
hell; State hell three times and intend the target to experience it then you cause your target to experience hell in its glory. This is experiencing hellfire for 1d6 rounds in melee/battle, unlimited outside of battle. Damages dealt are 1d12+charisma mod, per each and every 2 focus ranks.
hell send; State "goto hell" as you think of your target/s then they goto there. This can make the target disappear into hell as though pulled by many hands. In a similar manner, you can draw from hell the target by thinking of the target and stating "back from hell".
Hell vision; This vision is a point that is gifted to the person that does wrong and leaves them thinking in remorse. Thus it leaves them in mental illness that is temporary. Think of the idea and it appears in the vision. Thinking of the target and stating he'll vision causes then the vision to be imparted on the target. This distracts the target and until they decide to not attack or they act better. This is really what is stated to cause a person hell.
Energy form; Think energy forms in the air as you feel its electricity that forms an effect. This can cause electricity to be created wherever it is intended to form. It seems you can focus lightning that acts like electricity. It forms in air from fire and heat that flows through the water particles.
The damage/healing possible with this is 2d8+charisma mod, per each 2 focus ranks. Duration or how long it lasts, is an instant zap. There is an upgrade to this, at level 15 the damage/healing goes up to 2d10+charisma mod per every 2 focus ranks.
needles; The energy needles can pierce the target and do damage per each needle. They form by you thinking they are there and willing by acting as though there. Think to hold one so it makes it appear. Think of the target and tossing it forward causes it to be thrown into a target. This damage is done by them, it is 2d8+charisma mod per each 2 focus ranks. You can form 1d10 of them in total amount per round or minute.
Mindblast; this is an ability that causes the excess energy of an idea the body and mind goes through to be directed by thoughts and need..think to focus your mental energy and think to allow your body energy excess released upon the target to effect by feel the target and make things seem almost impossible to them. So this pauses or makes them fazed for 1d8 rounds in melee or battle and 1d10 minutes outside of battle. The damage/healing possible with this is 2d10+charisma mod, per each 2 focus ranks. Duration or how long it lasts, is instantaneous. There is an upgrade to this, at level 20 the damage/healing goes up to 2d12+charisma mod per every 2 focus ranks.
Self-shift; this is shifting yourself into the soul world. The world you know that's represented by the soul. This is purgatory, and by thinking you need to be somewhere in some dimension. You are shifted by the soul to be where you want to seem, any time you want to be in the area by feel.
curse; This is where you think and then your spirit curses the target and causes untimely death. That's unless your immune to death. This is where you can't be effected by thinking of the energy from the protection of the creator. This causes instant death.
defined
im = him
er = her
t = him, her, it
en = end