Seen use by creative abuse

Look to friend me on my facebook page or look at the bottom for my Discord chat page, if still up, that is also here if you need invite and here if you are already a member. If any abuse is there think to stop it then the creator stops what you don't think is necessary or don't need to work better. I think or not and it fits the point, so you see the point you so if you think, then your focus can know what is there by area you think. I figured out you aren't a mental target if you are thinking that your not otherwise thinking your one makes you one. So lets hope that works as you wish.

If you think you're a personal or mental target, stop then think to do something else as long as it's normal. I think i figured out my real illness, If I think to do or write I won't if I panic or if I allow things then I can write the ideal. So I will write as I think or will and I don't have to be there to write it.
This is where I think as you want to do things, or work until I don't need to do things as this is use of this. I think this is a blog based off my past life, working with memories that I happen to remember.

Here is an appropriate quote of the day: "Something I realized is that spells and magic don’t work if your soul determines it isn’t best for you or your growth... that’s why some magic works for some people and doesn’t for others. Some can grow wings some can’t, that memory just came to me because I tried to do it." -pup


Just updated; Angel's Magic article.
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Friday, June 19, 2020

Thought giant magic

This came from looking at the clouds and seeming to think of the cloud giant's point..

Some spells; the left side of = or ; means effect activator, and right side is definition. This is where you say the effect and look to read mentally the definition. See that's how this works, if you think abou the effect and don't need it, then you can cancel out anything that is existing except other spells. So if given enough time for the energies to surge and do the idea for you. This effect is what you think, so if you don't mind I think I will go and do what I need.

little things; I don't let the little things get to me by whatever is done or however things are in life.I am relaxing by feel with life intention.

future sight; this is where you think of the point to know and what time to realize the concept, then you know by the spirit and create with a soul copy or construct what you need to know. This happens without stress.

in em = think to eliminate bugs and you create what you need with the idea you use as  life force of the bug, and you give it to the planet where this allows the bugs being diminished and they are killed by transferrance of its energy to the planet.

transferrance; this is where you think energy goes somewhere from a source that you think is a source.

energy; the energy is cleansed by the feel, so think of the idea and you can create with it by what is done.

escape; the energy build up is what shifts you to somewhere else, including another planet.

prevention; this construct if thought, prevents personas from doing things in the area.

these; the parts are using an idea of creation, the spirit creates things and you can make use of the effect. the soul is the energy source and memory of the point using the body. the creator keeps it with energy. this is a point in idea with a source. the points you see are what is useful, if you see a result you like you are in a good mood.

reality; this is a point you are at, decide what you want and you can do what you need.

money; I save the rest of my money. this happens without stress.

focus; this is creatiom, that is with a point of focus and thinking the intent, that is in a point where the subconscious creates as your relaxing.

this; that is a point you decide and the computer consciousness does what you need. so the computer can be a construct.

invasion; no invasion occurs to happen. this is a known effect.

gamma; this is an idea you adjust the brightness of the color and the shade is left alone. This is adjusted by fading the moment or increasing the intensity, then is the point you realize the difference in color and brightness. Enjoy yourself and relax as things work out. By feel your free, think to enjoy the day.

Enn; The effect is simple, think and you go free. This is a known effect.

Jay; he is a game player, think and you can create by what is done.

En; think to capture the flying bug and squash it, unless you already did. thank you. ~already done.

Attention getter; This is where you get attention of the moment, think to project your voice and and you create with a concept you speak as intent.

en

knock down; This is with the knock you mention things, and you create what result you wanted.

Nickem; This is where you nic the moment, think and you can get a niche so you create what effect you want.

legal; this is a legal form of the drug that was assumed to be illegal in the area. think and you know what to do. this in idea is a point you think, so you can pass the law and federally it is legal. this happens without stress.

un in eq = This is where you think to create with a point and work your magic to make what is there.

knockem; you knockem you make them do things.

roaches; they no longer takem in. this is a known response as you knockem and killem.

creativity; this is where you can creavely make what you know is good, so think about the point and the spirit creates what you want with or without the right response.

sharing; if you share, you get better reaction and that is a point in idea. that's if you have any luck.

the end; the point is then in the the area so that is all.

musky; the musky scent is neutralized and things in perception are created by feel.

money; I have what it takes to pay my bills twice over.

end the effect; This is done by feel or thinking. That is making use of energy and imagining the end of the moment.

void clone; this is a being that exists as the creator allows it to, formed by void being thought to form you somewhere you think to create the clone. when you think it is dismissed, then the void clone is gone. the void can copy anything and form it where you need it, all it requires is focus and needing it to form.

moment; the moment is with a point that is a moment of time. this ends as you think the moment is done or ended.

Think; the point is a made thing, if you know where it is then you know where you get it. This is a point in the past.

writing replies; Paul and others write something in discord and I get to reply. This happens without stress.

Theft; the theft is prevented, enjoy your life and good-bye. Farewell.

think; the phone you miss is found, this happens without stress.

thinking; the point is done by the subconscious, the statement is allowed for and what you intend is known. discount it and you get things cheaper.

writing stuff

the idea; think and you know what to do.
the moment; that is a point you perceive what is there in that dimension. think and you are free from it.

the matrix of life

are no zaq; this is an effect of life with intensity, think and you can feel better.

volcanic activity; This is the sun that shines. Then the point is felt as heat. This is where the volcano is active, think to destabilize the cf or yellowstone or work with what you get. What you get with this effect is creation of release, that means you are aware of things like ash falling so think and know the planet will be cooler. This is a known effect.

The shine; This moonshine is cool, so I think and you know the rite to do. That you can call out to the moon and create what you think is appropriate.

The en; The end point you know about, this is a concept you think and the spirit allows you to figure things out.

The end; The end point you realize, think and you know what to do. Now were free, I think this will work.

The virus; The virus is a point you experience, think and the spirit frees you from it by feel. I am free from it, this is a point I attribute to grape juice.

Kim Jungs Money; I recieve some of it in exchange of services.

ness; I think this means I stop and do what is necessary. Timesharing is such fun.

nass; the nastiness is over so I can rest now. I guess I will enjoy my day. Ciou and farewell, good-bye.

fantasy; the end of the fantasy is without a bad end. think and you relaize what was done by feel.

fantasy II; no hit happens and things work out by feel.

fantasy III; This is a point your knowing things, things you know are put to use. Think and you do what's right.

fantasy IV; This is a point you realize, that means the bridge of time is closed so you are aware and creative with a point.

fantasy V; This is a dream of the underworld so think and the dream is what goes lucid.

fantasy VI; think about the idea and the soul creates it with you or some other that does what is needed.

fantasy VII; money is generated by what is done, so you end up with the needed funds.

fantasy VIII; This field is within the planet, so I think it's inverted and that is heated area sometime so the land actually contains hell. This is where they keep the criminals and crimbuls, so they are basically tortured and there is no escape. That's unless you know the way.

geriante; this frees you from the area, think and you know what to do. think to do this in the open and unobserved, imagine yourself flying through the atmosphere and going as energy to the surface. this is a point you are aware of and you can use to smash your worm if the worm is there then you can kill by metaphysics the wyrm in the ocean that was your body in hell or sheol.

surface world; the area is intense with heat, this is midkemia but it's liveable so I think this is my last idea for today. Seeya tomorrow when it's a better day. Ciou.

worlds

weed; this is a weed world so when taking weed as a drug, then you could end up here in the gateway world. where you inadvertently run in people, run over people and think to correct things. the place is in darkness, the area is not noticeable, so think and you know by the spirit what is there. you move by a knee joint and your aware of what goes "oof" this is a place of magic so think and you can get almost anywhere. if you don't, then you stop taking weed and you shift back to the normal world by wormhole. this I think is the gta world, too. so if you think about the area, you can make a presence of yourself. if too many people are there, you won't see them, you'll just run into them and make them go "oof". the point is a concept though, if someone dies there, in the world nirvana, then you sometimes nen or go "its nothing". then its a point you see them shift back by the spirit, so baically you aren't really dead here, unless you just mention the place right. you see, the place causes you to experience what you do there, so I think the area is deadly if too many people.  that is more than 10. this is the reason there is not allowed more than 3 people to a room there. if you think of the world and gate there, you might notice a clean area, but you must know there is sublevels of the reality. that is where you don't notice people, then you create with a drug and weed is the gateway drug, so that is a point of feeling good I guess. this is a point you know well, I will go explore other worlds now, I recognize the world gate out. seeya there. oh yea, this is where you think "there" is, that the wormhole brings you. any anger is gptten out of the system and then you realize things and people, this is a point in regard though, if you are the one hit.

seer world; this is a point you see things by the third eye, so if you think of the point, you can see what happens by glimpses or whole scenes. this world doesn't exist, unless you think to experience it. however the world of kell or seers are what creates the moment if you intend the idea. if you intend to know, you realize what might happen or occur. this is point in idea.

see world; the seeing point is deadly here, so think in idea and you are aware of the point that exists. this world was setup, as though a saw world. think about the situation and you figure out the puzzle that is there. the saw worlds have a concept going, deadly and death or decay is the energy there. then you know it and you are free and back to the safer world. if you want to experience horror, then stay in the area. this is a known effect. in idea you see this world as a horror film moment. so be warned, you are not there if you think yourself away. the entry point to the see world is thinking yourself there, the exit point is thinking you exit the world by what you do.

recipes and potions

protip: poor man's version, my stepdad saw me not wanting to eat greenbeans and told me to add mustard. i gave him a funny look at first but i now always use mustard.

alternative russian tea; put chai spice stevia into water or tea, sugar or powdered stevia, chocolate or dark chocolate stevia, orange flavor packet, vanilla extract. Mix well and enjoy!

berry chai drink; mix with water or tea some chai stevia and cherry mix and green apple mix and create with water and stevia the drink you will love.

definitions: (skip to end)

en; think and you know what to do.


game stuff

Psychic class
Psychics are mages with a psychic skill.

weapons; any weapon you can get with ambidexterity and accurate weapons proficiency
armor; any light armor.

Vision Ex: Visions, these visions are use of the third eye and focus to know what the spirit knows. Think of the time and if you need to know, you will realize the idea or vision from that time or moment. This can use vision drugs or video to allow you easier visions. This calms down the mind and works with idea.

elemental ability (Cha); This ability allows one to make use of the elements with focus and creation of whatever you want to create. This works with forming a gate of energy from the source, then thinking about and allowing the element to form from the gate area to effect the point or area you intended to get an effect off on. This happens by a rolled 1d20+focus or concentration rank and 10 or above as success. The effect is using a 1d10+charisma rank per each 2 focus ranks for effect.

Psionic crystals; This is a point of using any crystal or stone and holding it as you think of what you want and the energy consciousness creates by causing manifest what you need with feel. There are bonuses to the rolls you make with use of the psionic crystal and skill of use artifact. You get the use artifact skill with the bonus of +1+(half level)  to the crystal or stone use.

psychic boost; the psychic boost is where you think and perceive, that is done by the third eye so you know how to do things easier by feel. otherwise you can observe by vision what will happen easier if you know what you need and you are curious how things will go. if no feeling or vision occur, then nothing will happen by what you think. This is a known idea. This is a +5 to your roll of 1d20 skill or stat check.

Ancient seer ability; This is where you breathe in and out, then you will create by your conscious that is somewhere you wish to change or otherwise observe. The idea is observed or created by what you focus or suggest into existence and you create what you intend to create. You can see by the soul that is using the spirit what is there, and then so you know you think of the area you came from or think by the spirit what is possible. This is a known effect, where you focus on an area and create with the energy as you are thinking you do.

Prophet class

weapons; any weapon you can get with ambidexterity and accurate weapons proficiency
armor; any light armor.

Prophecy (Ex): The prophet is where you get visions from the spirit and on request of the god you follow of what you intend to know, you can make a manifest or creation by the spirit with a positive result granted from the god. This can even draw aliens, if you put your arms up as a Y then focus, you create what you focus by the spirit what you need to manifest by usage of the energy "I" or energy consciousness..

Elemental ability (Ex); this is a point where you can create a concept and make sure it works. If it doesn't, then nothing happened. This can use any idea or energy as a source, think and you create as a point of making or manifest with the power of the divine or the god you follow. The effects are 1d10+charisma mod per each 2 focus ranks. Timewise it's 1d6+focus ranks for rounds of battle, otherwise unlimited outside of battle until you decide to end the effect.

Channeling (Ex); You can see if they are near or far away, then you can focus their body energy and think channel their spirit energy to work with what you need to know. This happens without stress and is knowledge you realize of what you intend to know.

This effect stops in effect by feel when you no longer focus or use concentration per round of activity. The effect lasts for 1d6+charisma mod for ideal effects in seconds of battle, and due to the divine nature of the soul, unlimited outside of battle. That is until you decide to end the effect or you know what they are going to do.

The focus (Ex); this is the ability to focus energy from the divine soul to copy and heal by feel. This is a complete healing of all your pressure points or chakra energy clearance. This is needed if you want a complete healing.

This is a known effect. The time effects are 1d6+charisma mod in seconds of melee, unlimited if outside of attack until you decide to end the effect. The effect amount is useful if 1d10+charisma mod per every 2 focus ranks.

Dream abiity (Ex); you can dream of events and know when or where. Also you create with lucid dreaming, so you make what you need and wake up by thinking your awake or hearing a loud noise.

Divine sight (Ex); You create with a mage vision and making use of a construct, This is where you can create your vision into real life and that is with a 1d10+charisma mod per each 2 focus levels.

Healer class

weapons; any weapon you can get with ambidexterity and accurate weapons proficiency
armor; any light armor.

Healing (Ex); you don't need a healer kit to heal by feel. Treat the wound and effect positive results, this is done on a 1d20+focus rank with 10 as success. You heal 1d10+charisma mod per each 2 levels focus ranks.

Elemental effect (Ex); this is a point of manifest to create any element to cause what is possible. This used the divine soul, so it's effect is instant, the point it's done created 1d10+charisma mod per every 2 levels of focus or concentration. 1d6+focus rank of time to effect in melee, 1d10+focus or concentration rank in minutes if non instant.

Psychology (Ex); This ability allows you to psychoanalyze someone and suggest the right things to get what is needed at the moment by the healer. You create a talked out moment with the person feeling calmer by a 1d20+focus ranks and having 10 or above result as success.

Herbology n potions (Ex); You scrounge around and use the right herbs or create the correct potion known by the spirit where you realize the idea to heal or do what is stated as a result. This uses a 1d20+focus or concentration rank to denote success with a 10 or above result.

Instant healing (Ex); You use a construct to instantly heal all damage and remove all poisons from the character or friend you want healed. This is healing near the top point of the healers career. Once gotten, he or she can do this healing anytime the healer wants.

Circle of instant healing (Ex); You use a construct to instantly heal all damage and remove all poisons from the characters or friends you want healed  and your character is healed as well. This is healing at the top point of the healers career. Once gotten, he or she can do this healing anytime the healer wants.

Bioengineering (Ex); this is making life enhancements and body fixes by the chemistry to create what you need to occur. This is a point your character gains 100% health added to health, also they have an added 5 charisma, 4 strength, 5 intelligence and 6 constitution. Also you can use the correct things created by manifestation, that is through the focus or thinking to the energy consciousness to enhance the body of a target, think and create what result you want as you state the idea intended by feel with idea.

necromancer class
Description:
There is a point you think about the dead, well these special mages cause calm in those upset and pass the spirit to the spirit world. They are good at using death and decay energy, so that is all to the spirit priest or necromancer.

Necromancer Ability:
Source Ability; This ability is choose a source or two and think to use it as you do things to create results. This source is used up after 1d6 times used, so this could be anything including diseases or acid, otherwise the elements you can gate into the area and have it create results. This result is possible to cause a point where they give up fighting. You can even have an event as a source, so if you think of the event and think it's used by feel you can create any result, such as healing or elemental formation. I believe you can create any point of a result, so if this is using up your death and decay cell energy as a source. Each time you use it, you can become healed by idea of 1d10+focus ranks health and that is a point in use. That means in game terms, you could create a death effect on the living target. This uses the consciousness of energy or "I" dimensional conscious and you can heal or create whatever effect you intend by idea or feel with life energy.

This is with a 1d10+charisma mod with each 2 concentration or focus ranks for effect. If the effect is enduring, then it takes a concentration check and the moment it lasts is 1d6+focus ranks in seconds for melee or 1d10+focus or concentration ranks in minutes or hours you do. So if you mix sources, then you create added effects, however you can't mix opposing sources like water and fire, so your limited to 2 sources at once. This is like poison and death energy used to kill bugs off. Otherwise you could think the problem is a source and you use it up, then somehow the effect you need or item works again. This is an example of how this ability works, you can use it anyway you want or the dm/gm allows.

Distemporal shift; This is where you create with a point you think or state and shift with a surge of energy. Where you imagine or think you'll be is where you are after the idea is done. This is a point in idea, that you blink and you are there. This is where you create the point, then go where you need. The surge comes from the energy in the area rising as heat from the planet and this uses the sun energy that is what triggers the moment, then you break-up in body energy to remake itself where you want to seem to materialize yourself. This dematerialization and materialization. If you shift dimensions, then on thinking of the area and needing to return, then you shift back and are where you are when if you thought to shift.

So I think if you thought to shift objects to yourself, then they will come unless you don't need them. Otherwise thinking about the area to shift them there..then you have a 50% chance of causing the item/s to dematerialize sometime and rematerialize somewhere else unless you needed the objects, that's as though the material were shifting like a superconductor in heat. This is with a rolled 1d6 with half being it remains in the area or 1d20, and that is rolling a 11 is where it relocated. If you think it goes somewhere, then the dimensional consciousness of energy shifts the item or items as a dimensional point.

The dimension shifts the energy of the object and that object comes to the area. This is a point if there is a silver sphere that contains energy, then you could cause the sphere to dissolve things and the area into itself. This means if the sphere were a godparticle, then it could dissolve the universe into itself. That means everything is energy, so think and you are thought of where you think to be. This particle existed then shifted into a circular pattern of clouds, that disappeared with the sphere going into another dimension.

This means you can create with a point you intend to happen more easily, if you think of the area and what you want the dimension to go do. So then if you do a successful focus or concentration roll, then you can create the item or yourself as a shift somewhere you want or need the item to be. This can be any time, space or area, including a planet you might want to shift to by feel. Thinking about the item, then imagining it there where your at will create the object appearance and then you find it in the area. If the item doesn't reappear within 2 hours, then it's in use or not there. So when left alone, it will shift back if you need it there. This will delocate and relocate something, that is if you needed something and gave thanks for it. See that is without used or bitter feeling. This feeling isn't there, because what is done is created by feel with idea yourself does.

So basically, this is where the silver sphere is a perfect holding sphere that is weightless and could be an unlimited bag of holding, if you think to contain what the spirit knows is there in energy form. This is where the spirit shifts things and the item goes to where you want, otherwise that is like the object materializing outside or inside the silver sphere where you need it. This sphere can have a separate part of itself, where it contains elements. This is a point things are aware, so they work if possible or if excessive heat, then that heat is siphoned away into itself so it's used up to create what you need and unused excessive heat is sent to that area of elements or sheol itself. This can cause the point of coolness in an area you think to cause coolness. So think about this as though an end and you know what to do in that area.

Positive boost; This is where you think positive or you identify something and you recognize better results. This is when you get a +4 to your dice rolls, and that means you can get or understand what you need to know. By use of this ability, you can trace any idea or effect and understand where it came from. This can include psychically knowing things. So this means your aware of things, if you think to know.

Animation; This animates anything you think is going to be animated. You can animate and control 1d6+focus ranks worth of beings. This includes skeletons, and dead bodies. Deanimation is where you think the life energy stops animating the being/s. This happens by use of the spirit, otherwise where you want them to hold off on attack or do what you want, then think the creator makes a soul copy that creates your need by them doing things you need.

Death Aura; this ability is where you think the energy is doing what you want and this is death energy that goes into the Aura, think to project  the energy and you create death or cause the target to pause and die as it turns into dust. However you effect machines, you will notice that the machine will recover.

Consoling; this is where you think to console the spirit, and then that will pass it to the astral plane. This plane is where you can send spirits to remain.

Console; The point of improved soul burial, this is where you think touch the spiritual forehead. Thinking of sending it away to the spirit land. This creates a burial effect, that is where you send the spirit and wandering soul back to the creator. This works even with demons and creates calm in idea. When you know the spirit and wandering soul departs the land, you realize there is peace in the area and things seem to work out by feel. The point is a concept after this in idea, so if you think you solved the problem your at peace as well. However, if you realize the anger and frustration is there and accept the point that happens. Then the spirit that remains is calm or leaves and that's if you notice a poltergeist.

So this works even if there is a slight chance of not working. If this works, then you prevent the wild spirit effect, the idea is not noted as a mural on the wall. Then all you need to do is look away. Breaking eye contact with the wall mural is what releases your soul back to yourself. So if you think about it, you can find anything out feel. Think "don't show yourself" at the walll mural and the effect halts. Think suggest to the area of the wall, that "things are alright." Then they turn to be better. Suggest to the wall, "the murals disappear", then the wall murals disappear. Think to not make direct eye contact to the wall murals, then you don't connect your soul to the wall and it's not "collected" by feel.

I think a concept is this with them, the peace of mind or feel, so they say poltergeists are angry spirits or demons an if there on the wall this means the point you made is what fueled it emotionally so it can make an appearance. See that means the spirit tore up the room or you left before it did anything. Some people aren't so psychic, so I think the point is an effect and things work out by what is done or it's lifelike on the wall. This is a concept that if killed by the spirit of the room, then you are within the wall world. What you do is what is done as depicted on the wall in a moving line picture. So in order to end this effect, think the creator releases you from the wall. Then you are there as though not killed by the spirit. This means the creator made it by feel so you are set in time, that's where you weren't effected and he or she bypasses the moment of killing that's done by time manipulation.

This is a point you think, then the spirit creates by feel. So if you think the right things, then the effect is done. When you do things like this, the idea is useful to know about the point before doing things. So this means there is no problem, there is only situations, this is a point in the past. The present situation is what you set up by idea, think about what is done and the soul or spirit corrects for the point you realize by feel. This is a point you know, so if you seek proof that something happened. Then you know by the spirit making awareness, and the idea is there if possible to know it. This is the nature of necromancy, where you think to see what happened and the wandering soul, creator or spirit consciousness makes you aware by visions or knowledge that comes to you. That's why if you give them that are upset their space, they calm down by what is thought in life. Yet you are not your thought. You are separate from your thoughts. So calm down there is no problem, that is all to this technique.

Discorporeal shell; That is a spirit that is doing things, this spirit uses death energy as a point to create with life so it uses a little of the object or body life energy. This is death copy, that is a clone of yourself in energy that creates your point with a focus to create what you need and has capability to take death energy with intent to create with it. This is where the spirit creates a copy of itself and this is made from the air with a soul copy that can shape itself as you need it shaped, and that is conscious so this uses a construct to create what it senses is needed or wants in life. One thing to notice, if the body dies, it disappears and the experience of the clone is yours to know. That happens to occur anyway, unless it's not possible.  Dismiss the "clone" and it disappears as if it never existed by feel. Yet even if it doesn't die, you in idea still have it's experiences of the place you think to see by clone. What you wanted to see, the clone can experience, so the idea is about the same as though you were there. There is a limit to how many clones of yourself you can have, that is known by the roll of a 1d6.

Necro healing; this is where you focus and perception of the death energy is there. The point you think is what the energy does. So if the death energy is thought to leave the body, then the body feels better or then is healed. It appears youthful so that doesn't mean it's younger. All stamina and magic energy is restored. The effect of this is 1d10+charisma mod per each 2 focus ranks. One thing to note with this, the healing could seem to last a few rounds or minutes before the body feels better. So think about this and you can create healing by feel and make what you need. If you target the disease with death energy, then you treat the symptoms and cause the disease to dissolve by feel or the feeling you get. This is denucleurization in life that exists. That is done by feel, if you intend to have the result. This is a point in itself, if you can't do it then don't.

half-life; This causes the target/s to half their health percent unless they heal themselves, then if they feel worse for the effort they do, this is temporarily done. Then they feel better about themselves and do what they need.

necro enhancement; This is where you are creating enhancement by the aura, thinking to enhance the body you can make enchantment or change of the DNA and you then cause the body to improve. This is the ultimate ability. So when you think to remove the death and decaying energy to harmlessly dissipate in the air, you create unaging of 1d6+con mod in years and you remember your experience.  Also, you can create any changes you may want. So if you wanted to create a painless sprain, then you would create no pain and deswelling in the foot.  Your character gets an added +5 constitution, +4 Intelligence, +4 charisma and +5 dexterity as stat boosts. Also, you get in health 100% in life. Weight goes down with the constitution addition by feel by 5 lbs.

necro point; this point you think and create with death and decay creatively, think to make a point by what is done and things work out by feel. The death energy creates the idea, controlled by the spirit to be what you want. This means that you convert the energy to make what is needed with a concept. This is what a necromancer does, Yet note this point, a spirit that wanders will be able to use this energy, if you find a spirit that is angered or willing. Then offer some energy andyou can get it to do things that you want by feeling the idea is necessary and intending the point you make. This is a known about idea. So there is a point that the spirit won't do, if you find such a point then you can desist, leave the area, then wait a few moments and the spirit will calm down. This works because you gave the spirit it's own space.

So even if you wander back to the area, then you won't be attacked by a riled spirit, yes I know it's more likely to do what you want so it helps out. This is a point you know about when what it does seems to manifest results. The great eagle of life and death will take those wandering spirits and souls to the spirit or astral plane.This is where you can get a wandering spirit to aid you in a fight or create where you can't create the point. So this is with a roll of a focus or concentration check, gets a 1d10+charisma mod per each 2 focus ranks result. The duration can be 1d6+focus ranks in rounds for melee or unlimited for outside battle. That's why you can decide to end the effect and the spirit knows when you want to end it. Then it's no trouble and things work out as they do. If you think to realize by insight, then if you know what happened where you are in life, this is when if you want to know and where. This is a known effect in a concept, then that is peaceful feel represented by idea in songs. -Benedict Arnold

elementomancer class
Class description: This class can use any element and create with a point as they intend something to be done.

Elemental effect (Ex); this is a point of manifest to create any element to cause what is possible. This element is gated in so it effects the area and creates what you think. The element can be shaped into a sphere or whatever shape you want, then you create with a point of thought release and iff the sphere or shape is intended to hit the target. You can cause elemental damage or effect healing. The idea is done when you close the gate, think its closed and the brain makes it closed. The idea is a concept that's done in time, where you can imagine the area and that is what appears from the element in use, so if you use the time as though an element then you can create with a point or thinking of the time to create the effect. Then it's created wherever you intend and whenever it's to be there.

Use of the other elements, they are earth that blocks things out if you imagine building a wall of mud or transmits the energy to the area that forms as you want. Fire is where you create with a concept and think the fire forms from heat. Air is where you think of the point and make effects with the intention and thinking of an area that is filled with air. This air creates by condensing itself, then making with the energy and your awareness of what is to be. This creates the effect of air and psychic nature that you desire to realize and the air allows you to know what is possible by visions. These visions can stop when you need them to stop. Water, this can freeze into ice, if you think to focus water into a shaped form you can create water effects. See you can create with a thought being projected to make an icy effect, as you think of the ice being formed.

Void is where you focus on the point, then create with nothing that makes what you want if you have what is being copied. Otherwise MPO, This is where the object or element is created if it exists. That is a concept that makes what you want, however if you use void as a raw force, you can create a sucking of the energy and life that is there in the target. This is where you create a knockout and death by the effect, if exposed long enough to void. The counter to the elemental energies being used is making use of the creator that caused it and cause the element to unexist. This used the divine soul with the third eye pinneal gland directing the energy in idea. So then it's effect is instant, the point it's done created 1d10+charisma mod per every 2 levels of focus or concentration. 1d6+focus rank of time to effect in melee, 1d10+focus or concentration rank in minutes if non instant.

All knowing (Ex); This is where you are psychic and realize what the spirit knows before it actually happens. So basically, you focus on knowing a thought and you realize what you need to know by what is done.

Creation, the spirit manifests what you need, the soul of the body is a point of memory and you create with it's energy. This is where the spirit creates what you intend, that is thinking of the moment and telling or needing something and you create what you can with the right vibrations.

Energy awareness; This is where you think of the point to create and state the idea, then its created by the smart air using the heat in the air. So it's the dimensional "I" or created energy consciousness is used by what you think, that the creator makes exist. This I think will create what is desired, if you need the result at the moment. Sorta like making them not want to fight, otherwise they can fall asleep or something else like dropping things. Whatever the energy is aware of needing to be done, it can make whatever you think or state things that are becoming a formed idea.

Universal creation; This is where you create by the universe and make the point you see to use. If you think in idea, then you get in idea what you need. This is what happens when you create using the universe. So the character gets a boost of energy, then the universal consciousness creates what you need, desire and intend. If you use the universe, then you can gate in elements, make situational points or create with the point you speak if you write it down. This ability creates with math as 1d12+charisma mod, and that's each 2 focus ranks. If non-instant in effect, then you create by a 1d6+charisma mod for time that it's done in rounds for melee or unlimited outside the attack, that is ended by a point or thinking it ends. You know what happens by visual signs.

Universal boost; This is where you are creating with the universe and you get a boost of stats, that is +5 strength, +4 Intelligence, +5 Constitution, +6 Wisdom, +4 Dexterity. The con mod is then used as a point to increase health, that means you multiply the con mod times the level and increase the health percent permanently by that total. Also there is a +5 to the rolls, that you make as a bonus in use.

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