Some spells; left side of = means effect, and right side is definition. This is where you say the effect and look to read mentally the definition. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells. So if given enough time for the energies to surge and do the idea for you.
mail; the mail comes early today and brings evan, paul t and donovan their checks today. I also get my packages, if any come along with my mail.
paid; I get paid today by what is done. this happens without any stress. If not today, then tomorrow. This is a way this works.
tf2; the download of the game is completed. The idea is done by feel without any stress despite how long it takes to install. Its not too hard to install tf2.
people; no war exists between me and leah or others. they treat me better from this point on.
en; the end point is done by feel or not, think of what you need and you create the point.
game stuff
These next idea are for a game, that I posted in the ars dnd and ldnd games on http://moisant-silo.vze.com so enjoy what you can of the site.
Sentinel
Sentinel works as though a fighter.
Sentinel (Sentinel)
For the Sentinel's magical skills [#ms] look here. [#sentinel_abl]
Saves: Will good
Weapon & Armor Proficiencies: All normal and martial weapons except exotic with ambidexterity but light or medium armor and no shield. This is Weapon Accuracy proficiency of +3 and medium armor proficiency.
Skill points at 1st: (7+Int Mod)x4
Skill points per level: 7+Int Mod
Class skills: Bluff (Cha), Concentration (Con), Craft (Int), Arcana (Int), Profession (Wis), Perception (Wis) , Survival (Wis), Streetwise (Wis), History (Int), High Bartering (Wis) and Focus (Wis).
Class features:
Any level: They can tune into the area so they know and gain a +3 to any rolled or no dice check. They can also learn spells that are innately done.
1st level gains Digestive magic (Cha) [#sentinel_abl] and Extreme senses (Cha) [#sentinel_abl].
2nd level 2 bonus feats.
3rd level gains spell recognition (Wis) [#Creator_abl] and Emotional creation (Cha) [#sentinel_abl].
4th level 2 bonus feats and creation by idea or feel (cha) [#sentinel].
5th level gains Transformation (Cha) [#sentinel_abl].
6th level gains 2 bonus feats.
7th level gains Power of words (Cha) [#sentinel_abl].
8th level gains 2 bonus feats.
A familiar [Ars_files/Ars_gloss.htm#famlr] is gained any level for free or discount. 2 Bonus feats every two levels starting at level 8 and every three level higher than 20th.
Sentinel class ability
This class has 6 abilities:
Digestive magic, extreme senses, emotional creation, creation by idea or feel, transformation and the power of words. They use charisma by the feel, that is the core stat behind these abilities. A focus or concentration check may be required if to make the ability work, this is with a 10 or above for diced results and 15 or above for no dice. Otherwise you can draw straws and get the longest or shortest cut straw for success. Otherwise a coin toss is possible to make certain to succeed the task.
Digestive magic; This has to deal with things that create sights by what you think to eat. This is a list of things you work with and create by thinking of what you need, and then eating or drinking something.
The magic of what you digest is what forms things internally, that creates the idea outside of yourself by energy that the body casts off in waves. This wave of energy you can direct, that is where thought you focus creates what you need or want.
This works if you can focus, then what you need and think about is formed by the subconscious guiding the spirit.
Extreme senses; the senses are extended and create a sense of calm. The senses are able to create awareness of the moment, think and you can sense things that are almost impossible to know by realization.
This happens to effect your ability to sense the truth. So if you think to extend your abilities, then you create by feel for the sense of falsehood. So you know things by what you imagine or sense. If you don't want to sense it then you won't.
Emotional creation; this is the point that you create with projecting emotional feelings. You can recreate anything you feel, this is done by realization of the moment.
Then focus on the feel of the point you realize by the spirit sense and create the idea by statement or thinking its created, though the soul is what makes this effect, the spirit knows what the soul is doing.
Creation by idea or feel; This is where you think the idea and feel it will happen, then the spirit will create what you need using the power if the soul created the idea.
Transformation; this is where you focus in mind what you think to intend, and feel the change occurs in the body by what you eat or drink as energy for the change. This can cause you to lose weight and allow you to create things from the body change easily.
This is an immediate result by thinking its immediate, yet results prove that this may take moments. Otherwise you could take a year or less. Think to act like the idea you had in mind and you do the intent. If you attempt to transform into a creature, then you will find that creature nearby if any exist for you to change into. This happens by feel, so think and you know what to do.
See with a focus or concentration check that has a 10 or above for normal dicing and 15 or above for no dice, you succeed. What you focus in lengths of seconds is what you can become. This sometimes almost works, so if your concentration breaks after 1 round or a few minutes, then you change back. This is where you create a result in focus ranks.
At 1 to 4 focus ranks you can transform into a dog, cat or other lesser animal like large squirrel or racoon. This includes bugs and similar shapes including female if you were man and man if you were female, that is ruled by your spirit guided by the soul. Again this sometimes almost works, so again if your concentration breaks after 1 round or a few minutes, then you change back.
Otherwise you can transform into yourself again by thinking of yourself as though human and the energy consciousness of the body changes you back to seem yourself. This change takes 1 round
At 5 to 8 focus ranks you can transform back quickly and become yourself. Otherwise you can change into a nice person that does requests. If an animal shape is required in mind, then you can change into a large creature. This transformation takes 1d6 seconds yet actually is with moments.
At 9 to 12 ranks you can transform into a creature that's huge. This seems to be instant no matter the amount of time you actually take.
At 13 to 17 ranks you can transform into a gigantic creature, known as dragon or wyvern or similar. This is seemingly instant yet may take a few moments.
At 18 and above ranks you can transform into anything, this is including dinosaur or other creature. This is instant yet may seem to take moments.
The power of words; this is effect done by creation with the subconscious, otherwise you state what you need or want and you make the idea intent that you think will happen.
The subconscious creates what you think, need and want by feel, so really this ability is what you think to occur that you state and you make with the subconscious mind as you direct the subconscious by use of the spirit.
If you don't intend the words to effect a result, then they wont do things by idea or feel. This uses suggested idea and creation is done by the spirit using the soul.
If you think to use this by idea, the point you make is what is done.
Sun runner
The sun runner acts as though a sorcerer with light energy.
Sun Runner (sun_runner)
For Sun runner skills in magic system [#ms] go here [#sun_abl].
Saves: Will good
Weapon & Armor Proficiencies: All martial weapons no exotic with ambidexterity and light armor but not shield. This is accurate weapon and light armor proficiencies.
Skill points at 1st: (4+Int Mod)x4
Skill points per level: 4+Int Mod
Class skills: Bluff (Cha), Concentration (Con), Craft (Int), Arcana (Int), Profession (Wis), Perception (Wis), Survival (Wis) and Focus (Wis).
Class features:
Any level gains +2 to effect or rolls. They can also learn spells that are innately done.
1st level gains sun weaving (Cha) [#sun].
2nd level gains 2 Bonus feats.
3rd level gains Elemental ability (Wis) [#Element_abl].
4th level gains 2 Bonus feats.
5th level gains Creation [#Creator_abl].
6th level gains 2 Bonus feats.
7th level gains spell recognition (Wis) [#Creator_abl].
8th level gains 2 Bonus feats.
9th level gains Khepser (Cha) [#sun].
10th level gains 2 bonus feats.
A familiar [[Ars_files/Ars_gloss.htm#famlr]] is gained any level for free or discount. At any time the weaver can enter into a group they choose by feel, however they are Aes Sedai or Asha'man after the point of tests or acceptance. There's 2 Bonus feats every 2 levels starting with level 10, and every three levels higher than 20th.
Class abilities
This class has two actual abilities, sun weaving and khepser and the rest is whatever they learn. This ability follows the charisma stat as its core. A focus or concentration check may be required if to make the ability work, this is with a 10 or above for diced results and 15 or above for no dice. Otherwise you can draw straws and get the longest or shortest cut straw for success. Otherwise a coin toss is possible to make certain to succeed the task.
Sun weaving is a skill that is what creates by the sun or moon where moonlight is sun energy that is reflected here and the light of this is where they weave into things the light of the sun or the energy of the moon.
This manifests what they wish to see, the consciousness of energy is what does the deed of creating the effect. If you don't need the area effect then work with the idea as it will form anyway. This is the form by the feel.
So the effect is the sun energy and what they think and focus to create the sun does for them. This is where they stand in the sun or moon light, and focus on the light imaging a weave of color effect the formation or target area. Then that is what this does, that's by the power of the mind with what you imagine or feel should effect.
So if you think to protect someone or some area, then feel the light of the sun or moon will do what you need. The light does the deed of protection through a dome or surrounding of light. If you focus the light, then you can melt through things. This takes 6 seconds focus.
If the light of day or night is used by imagining you shift to some area then you appear there and find yourself there. If you imagine or think about the effect you need, as you direct sunlight or moonlight then the idea will effect the target or area.
When you create with a point that's spoken or your with thought, you use solar energy and thinking of the point as if an intent is to make the result what you needed or wanted. This is a point in idea, so think about what your intent is to create the idea as an end result with the power of the solar body and its consciousness.
This is felt when you think to create with the consciousness, that's done by words or thought and this is the first step and needing the result directs the light. This is what is directed by the spirit and of what they imagine is what can happen. This then is done as what you think is result.
This effects by a 1d10+cha mod per every 3 focus ranks until level 6 then its every 2 focus ranks for a point till level 12. Then its 2d10+cha mod per every 2 focus ranks.
After level 18 is reached, then its 3d10+cha mod per every 2 focus points. After level 24 is reached, then its 4d10+cha mod per every 2 focus ranks reached by feel. After level 30 and onwards is reached, this finally is 5d10+cha mod per every 2 focus ranks.
If the effect is not instant, then its where you focus per round in melee, or outside of combat in minutes with concentration checks.
Khepser; this is drawing in light energy by thinking its there and sunlight if not there is gated in. This energy changes things from the inside out.
So feel and think and your thinking is what the energy does by transformation with energy, and that's known as a transformation.
This is achieved by a focus check with the energy doing what you want from a 10 and up result. Otherwise use a drawn straw to achieve a result.
What you change into is up to yourself, yet you may also change others. So this seems instant yet may take moments.
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