Seen use by creative abuse

Look to friend me on my facebook page or look at the bottom for my facebook page. Otherwise use my whatsapp number to contact me..it is 1(405)706-2328. If any abuse is there think to stop it then the creator stops what you don't think is necessary or don't need to work better. I think or not and it fits the point, so you see the point you so if you think, then your focus can know what is there by area you think. I figured out you aren't a mental target if you are thinking that your not otherwise thinking your one makes you one. So lets hope that works as you wish.

If you think you're a personal or mental target, stop then think to do something else as long as it's normal. I think i figured out my real illness, If I think to do or write I won't if I panic or if I allow things then I can write the ideal. So I will write as I think or will and I don't have to be there to write it. This is where I think as you want to do things, or work until I don't need to do things as this is use of this. I think this is a blog based off my past life, working with memories that I happen to remember.

Here is an appropriate quote of the day: "Something I realized is that spells and magic don’t work if your soul determines it isn’t best for you or your growth... that’s why some magic works for some people and doesn’t for others. Some can grow wings some can’t, that memory just came to me because I tried to do it." -pup


Just updated; Angel's Magic article.
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Thursday, July 10, 2025

Think and do

 This is where you think about the idea, and do what is appropriate. That's as your guides are the soul and spirit to navigate around, so you don't run into the people or things around you.

Some spells follow:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

noone; nobody minds what I do or did, I get to keep my apartment no matter what.

shadow magic; the schumann resinance being ultra empowered, it led to several things.. one, the planet radiation. that gets energy from the sun. that's where your mind uses the sun energy to create with shadows. anyone can influence through the energy of the sun. its like living shadows. too much sun energy will cause mental damages that heal. its where the mind creates with the sun energy in the 2nd dimension. in the 2nd dimension of shadows.. the sun energy is used by the mind to make things.. such as trees. it casts its influence at some point in the day. the more the sun energy by feel, the more its influence.

Brilliant; This effect causes you to receive brilliant thoughts and you write them down unless you don't want to..

Because I was enslaved; This causes the targets to be free in what they do.

Of course; This makes the targets off course and they miss their goal.

This; The tripod.com is easier to get the information up via ftp no matter what it works as their server is not down.

The Last Song; Just Pink at his piano...

Ozzy at the Computer; No kidding, I guess you can only see him with a signal mirror in dreamland, but there he is in my house.

Make a statement; This is like, "I think it worked!" or somesuch that creates what you say by the subconscious making it happen.

Skrillex the Delivery Driver; This dude just chugs and jugs... He dropp bass, but not the kind you are thinking... Also beets.

X  Lucky Gold Cat (x3); About as lucky as it gets. Good dirty santa gift. Place it West near the front door where the chi enters the home. 2.0 because Skrillex took forever to find my house.

Black Santa Claus; Well, fore-score and... Seven beers ago...

People; they don't mind me seeing their area of living..no matter what.

Think; the effect is not always done if its bad, so think and you know what to do.

Acceptance; if denied, its accepted.

pain meditation; Now there is a way to meditate pain away too... Let it pass right through you.

Paul; he calms down and thinks better no matter what.

weight transfer; This effect done by the spirit causes the body weight/mass to transfer to yet others that want to gain weight.

common idea; the idea you express is there to be seen or understood by feel.

tripod.com; they fix their sites and server, no matter what and quickly.

niceness; people are nice to me and don't mind what I do or did no matter what.

Level Five of being High; You are asleep and I can make my Gengar give you a Nightmare.

Double Perish Song; She said I'd throw myself away... 1.5 turns and you shall surely die.

calming affluence; this is where you create a point, then make a good act to create with a point. the point calms through the aura and the targets no longer react hostiley.

Chalu; create a free chalupa.

Free Beer; Well we are DOOMed... But at least we have booze.

Liar; Where are the cops?

Thought; whatever drug I take or drink I drink i manage to lose allot of weight quickly no matter what.

He's gone; trump is dead inside of himself..yet incoherent.

throw force; this creates with can a little energy from yourself, the thrown rock making your targets take force damage that lifts them off their feet.

focused creation; this creates upon focus your idea as an illusion, that makes things seem to be there.

Energy bomb; This is where you toss energy shaped into a sphere, this goes to the targets for fire damages that move the targets away.

Sparks; This is where you call fire from the particles, that go as sparks to the targets.

Meditate; this recovers health by meditation.

Revive; this causes the target to be revived and alive once again.

refresh; this effect causes by the creator the targets to recover from any drained attribute, such as health.

witcher ability; think of what you need, need in the idea to happen an it is created as the idea in action and your third eye reveals it to you. this is where you can see the footsteps and trace what happened to them.

deceiving; this creates the point by making stuff up. don't get caught!

lunatical force; this causes the tagets to be like a lunatic and do things without thinking.

lunatikal force; this is physical strength that's greater than normal and its directed at the the targets.

lunatike force; this is where you attempt to use great strength is a way thats strange.

lunatick; this is where you focus the energy of the body and create excessive stregth feats, that's as a bout of stregth to lift a table with ease.

deceive; this lying a white lie to cover up the truth.

deceiving; this creates the point by making stuff up. don't get caught!

deception; this is where you think of the idea to make up what you want and people do what you want.

Revive; This causes the target to be revived and alive once again.

for dnd

THought provoction; this creates what you think, a thought that causes the targets to be silent. Think about the idea and its done.

Undue sickness; This is where it causes the targets to be mentally ill. It lasts 1d6 rounds.

Think tragedy; a think tragedy is where you create with life and energy is programmed by the thoughts you have. life surges and makes what you think into manifesting like a tragedy.

Hiting tragedy; whomever you hit is envictomized, this creates a point of idea as a tragedy that occurs personally to them.

Think about it; The idea is programmed in thoughtwaves, to the targets mind and it is done by feel.

Oh cool; This is where your thoughts cool the area down, that you think should be cool.

The idea conception; This is where you think about things and someones messages come through, that you "hear" in the air directed at them.

No chop chop; This is a point you think and chop in your mind, that's as you think your choping up the targets souls and mentally eating it. They collapse on the ground prone and out of the fight.

Hideous and insiduous; This is where you think of nothing, then they the targets think of insiduous things from the mind that are hideous to bear.

Thought bombardment; This is where you think of offense and they the targets percieve it as done to them. This torture is done by the subconscious mind and it creates what you think. Distractions occur to the targets that prevent spellcasting or effect creation for 1d6 rounds. If "things are not distractions" is said, then this cancels out early.

Oh really; This is attitude, think of the idea and it is done. 

Don't target him; This is done by feel, nothing effects your male targets.

Don't target her; This is where your female targets become immune to anything for 1d6 rounds.

I am not a target; This is where you think of the idea, then state "I am not a target" and you are no longer effected as the aggressor is not attacking you for 1d6 rounds.

No targets intended; This effect the target by turning them off of attacking you for anything you do. This lasts 1d10 rounds.

He fixed it; This is where you think of the idea, and it comes to you how to fix anything that's wrong.

She fixed it; This is where you think of the idea, and a female fixes anything by the leylines or lava tubes under the surface of the planet.

David bowie; the David Bowie power move is to make one song guaranteed to fix anything and everything. That song you hear.

Energy absorber; The aura absorbs the energy.

Don the heckler; The effect is done by feel, their energy does your thought and they become you for 1d6 rounds. They basically do as you would want.

Beckle the bystandard; This creates a heckling of the product to make conversation.

Think of the idea; The idea you think is created if you intend it to be created.

Standard production; This causes energy to use a schematic from somewhere, that creates it instantly near or in your inventory.

Staff creativity; This uses a staff, and as you hold it you focus energy through it. You manifest to the use of the energy sent as you use the weapon, that's as guidance and the staff energy as the source. This deals x2 the damages.

Weapon creativity; This uses a weapon, and as you hold it you focus energy through it. You manifest to the use of the energy sent as you use the weapon, that's as guidance and the weapon is used energy as the source. This deals x2 the damages.

Weapon II creativity; This is where you think to use a weapon, think and the energy you put to it is combined with the weapon. Making it deal x3 the damages.

Killing stroke; This effect make the targets have a stroke that takes them out of a fight.

Deathstroke; This is sending forth death and decay energy at the targets' hearts, causing them die in a sudden stroke.

Infinite Indian Cigarette Glitch of Botany; Where to even begin... Infinite faith right off the bat so you can have all the rock concerts you want.

7th Overdose Death; Well now you know why I never inject others and only myself and only if I count my seven Mississippis. This spell causes the overdose on manifested drugs in the victims. That makes them not do things till they recover or die from it. Roll a 1 on a 1d2 for recovery and roll a 2 for death. 

Staff of Wyrms; This spell summons a staff to your spirit hands. Point and shoot to revive a corpse... May cause glitches for lesser minds.

Stretch de neck; This causes a neck condition in the targets by targeting it with death energy that strangles them to death.

Lucky Bow Tie; You gain Magic Resistance and +5 Luck to your luck rolls as you wear a bow tie.

Change the nono; This is where your targets hear "no no" and it distracts them out of curiousity for 1d6 rounds.

Another vapous concept; This effect causes you to become vapor and get what you need, that's as you don't get hurt from attacks.

Odo the no man; This causes a shapeshifter to be there in your place, he is not human yet has your stats, weapons and 100% health.

Owlman; Infinite Wisdom on the 3rd try.

Motion detection; Your third eye detects any motion in the area, then creates a vision of it that you know and sense the idea in the area that was detected by seeing it.

Fireworks; This effect is where your spirit summons a fireworks display in the area.

Get away; You manage to evade the police. Roll a 1d100+luck to determine if you do with a 50 or higher rolled.

The Bug; Grow older by 1d10 years, but not Wiser.

Sparks; This causes the targets to be exposed to electrical damages from a sparking line.

Particles; This is where you excite the particles in the dark and see the lights in the air. However, for this you excite the particles near the targets, that distract them for 1d6 rounds and they do nothing to you.

Lucky Gold Cat; About as lucky as it gets. Your spirit summons a lucky gold cat, that causes +10 to your luck rolls. Good dirty santa gift. Place it West near the front door where the chi enters the home.

4 Magic 8-Ball; A fortune-telling device from the 1950s.  The kind of moral support you didn't know you needed. This causes you to get a fortune, that you know by the dm/gm rolling a die to determine the fates.

Orange juice; This creates orange juice in the mouth. Rehydration done, you don't die of thirst.

See it; you deem it necessary, then see it and get it if you need it.

Woah; This means stop and take notes, so this causes the targets to stop and take notes as to what is happening for 1d10 rounds as you kill them.

Thinktank moment; You think up what you need to happen and the spirit creates it if you need it.

That's a real one; This causes the targets to experience a real moment in their mind, that pauses their activity and the fight ends as they go.

en

Throw force; This creates with can a little energy from yourself, the thrown rock is making your targets take force damage that lifts them off their feet.

Focused creation; This creates upon focus your idea as an illusion, that makes things seem to be there. The targets believe it is there with a rolled 1d100+luck and getting a 50 or more result.

Energy bomb; This is where you toss energy shaped into a sphere, this goes to the targets for fire damages that move the targets away.

Sparks; This is where you call fire from the particles, that go as sparks to the targets.

Meditate; this recovers health by meditation. Meditate for 1 minute to recover 10% energy and health.

Refresh; This effect causes by the creator the targets to recover from any drained attribute, such as health.

Witcher ability; Think of what you need, need in the idea to happen an it is created as the idea in action and your third eye reveals it to you. this is where you can see the footsteps and trace what happened to them.

Lunatical force; This causes the tagets to be like a lunatic and do things without thinking.

Lunatikal force; This is physical strength that's greater than normal and its directed at the the targets.

Lunatike force; This is where you attempt to use great strength in a way that's strange. This can leave holes in the wall.

Lunatick; This is where you focus the energy of the body and create excessive stregth feats, that's as a bout of stregth to lift a table with ease. This lasts 1d10 rounds.

Containment force; This is imagining 6 points of a circle surrounding the targets, such as a ghost. Then, it cannot move outside of the circle of points. Think it explodes inwards upon the targets and it deals x2 the force damages. You however can walk in and out of it at will.

defined in ancient language

No; nothing, nothingness or dark matter energy directed by thought or the spirit.

Saturday, July 5, 2025

Spells list

A spells list is a listing of effects that you intend to use for creating with a suggestion.. think about the idea and it is formed. You know what to do.

Some spells follow 

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect  or trigger word and look to read the definition that the subconscious does by feel. So you know what it does.

See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells that you like as though you will the effect to exist. 

So if given enough time, the effect happens for the energies will surge and do the idea for you. This is done in effect by what is what where you think. Think the ghost dismissed after offering energy to it and the creator makes it so.

Ashley; she gives up on getting a credit card no matter what quickly.

Ashley; Gloria no longer tries to use remotely Ashley's phone no matter what.

Whatever; whatever Ashley does, she isn't too suspicious.

Ulti weight; the weight goes down no matter what.

The effect; you know it, it stops if you don't like it.

En

Think; the idea is done if you want to do it..or not cancels this effect.

Ashley; she calms down by feel.

Ashley; she stays calm no matter what happens..

Plaza nutrition; think about it, the place is open. They make my drink..no matter what.

In focus out focus; this where your in focus and creating with energy out of your focus no matter what.

En

Swindler; he doesn't come around here anymore.

Paul; he is no longer emotional over things that occur. No matter what.

Judy; she needs me to go to the store for her no matter what.

Gloria; she is no longer in pain no matter what.

Hater; no hatred exists in Ashley no matter what.

En

Ashley fix; all her problems disappear no matter what.

Gotcha; think about it and you know what to do.

Hormones; they don't go out of control no matter what.

Life rune; this is a sigil that causes you to live again with full health and energy.

Energy rune; This rune once made by creating a sigil or empowered mark you draw in the air. It creates the restoration of all energy from the creator.

Stamina rune; This creates by thinking of stamina and drawing a sigil in the air you to have 100 stamina if you don't already.

Effect rune; This sigil you make up and decide it to create an elemental effect of your choice. That's as you trace it in the air and think of the targets. The sigil knows what to do.

En

Effects; this is where you think about the idea and your soul creates it.

Think; if you think I am allowed..they that are there are not remembering the visit.

Things change; things change how you want them to change..think about the change and it's done if there is no counter change.

Substance shift; This allows upon congestion of a substance the shift to an area.

Focus shift; This is where you focus upon an area and think you shift to the area.

Pass; I pass my inspection no matter what easily.

En

Mice; I manage to catch all the mice in the room..no matter what and quickly.

Things work; this means I can get what I need by feel. This is legal if needed.

Finger lash; This is where you think about summoning fire and projection of it is wave your finger at the targets to fire lash them.

Tempering; this balances energy so you don't explode with it.

One big beautiful bill; the one big beautiful bill doesn't pass and the budget bill gets revised to Democrats standards no matter what.

Finger trace; this effect causes the targets to see a dark line or writing, that exists where you trace your finger in the air. That's directing fire energy to appear as the dark line or writing, where you think it to be.

En

Ray tracing; take a light, focus it with magic energy to burn in a wide swath the area or some targets.

Moose; he doesn't mind what I do or did no matter what.

Funny; fun that you say that, enjoy the launch.

Psychic mark; this is where you think about the energy in the area surging to make a black psychic mark on a surface that your third eye let's you see and cut.

Effects; if effectant, it effects somewhere else.

Completed thought; complete the idea and it's alright.

In emn; this puts the criminals in jail.

En
This pressure; this pressure I feel dissolves into nothing by feel.

Safety; I realize I am safe no matter what.

Focus; this focus is created by idea so think to disrupt it and things work out by feel.

Peer pressure; this is where you feel the thoughts of the targets as though pressure on the side of your head.

Deodra; the god of dark matter.

Dark matter; to direct it, imagine what you want and you direct dark energy to cause dark matter to make what you want. Also, you may write down what you want as you need it. This causes the effect of dark energy creating what you need.

Think; the doctor gives me a good response and review no matter what.

En

Creative; think about it and it will make sense. People don't react to my gambesan no matter what.

Mindy; I don't mind what happened or happens to me no matter what.

What; no matter what things work out well for me no matter what I do.

No matter what; I don't have bad things happen to me.

No matter what; gambesan is not distasteful.

En

It's en enm; this ends war by feel as it seems to not have it happen.

Allergic reaction; I no longer have an allergic reaction to what food or chemicals that are in the area .. my weight drops off and the swelling that happened deswells itself no matter what.

It's an enm; this is where you think about things and have enmity to your pets.

The doctor; he can see me quickly no matter what.

Fixed; this is where you think possible and it's fixed.

En

Moose's part; his car part arrives no matter what and quickly. I get the delivery no matter the point.

Ah; null hate
Ha; halt action 
A; act to do

Moon landing; Japan successfully does an upright moon landing no matter what.

Japan; they succeed at being a space culture and no matter what they succeed at launching missions.

Twixt; this effects the targets of your idea, that you want done to them by the 4th dimension.

No one; no one minds what I do or did.

Weight; I lessen my weight by 80 lbs quickly no matter what.

Whatever; whatever he does the weight doesn't go up..no matter what.

Pass; I pass every inspection and Katrina doesn't do it no matter what.

En

No hard looks or feelings; there is no hard looks or feelings no matter what.

 Corey; he no longer ignores me when I ask a question no matter what.

Eviction; they no longer have any need  to evict me no matter what.

Weight; it lessens by feel no matter what. It is the weight of the body.

Amazon; they ship my package and I get the package as soon as possible.

En

Hero gate; this is the last fight, the fight of the realm. Fare you well.

Here; you are there on another planet you call here.

Tuesday, July 1, 2025

Poison field

 The poison field is a bit of poison in the system that causes the aura to emit influence of poison from its energy wave. This works on focus and the moment you have. 

Some spells after:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

dark resonance; it fades away by feel very quickly. it, however, can form from dark matter energy to electrify the area and your targets.

thinness; I am always thin no matter what.

db; beating death

bd; beat to death

c; seen, see

Ic; accept

Ik; ick

Enn; ending point

du = do

m = 1000, me

dum = dumbness

dumn; sheer luck

enmo; contrivance

di = did or death flow

did = didn't

ca = seek action, can

can = can't, see anger

ucan = no can't

b = be, is

be = being, beat to the evidence

beh; held beating, so behind is a held beating by death

in = by

en

]]

Focused energy; Focus energy on the fluid inside you and release it to magically create results.

alt-sites; they get their ftp site up and working as though the right things were done to make it work. no matter what.

paul t; he doesn't get angry anymore..and treats me good no matter what. his voices in his head, they disappear and don't return no matter what quickly.

Final notes; I can keep the weight down, and it won't come back up. no matter what.

theorized; no matter what, my overall health improved drastically. Overall, I do not need the cholesterol pill and things work out by feel. I take less pills now. So I think I will go on, I hope to see you all again sometime. Ciou.

healing; I think the creator heals on request. so think on the idea and it is done.

inspection; my room inspection passes no matter what if it happens.

en emn

xchange; this is where you swap one thing for another.

think; think of the idea to create what you desire if needed.

en

waking up the building consciousness; think of being awake as you stand in ir near the center of the building. Feel that its awake and it serves your purpose, sometimes on request.

for dnd

Feat: Bio-regeneration; This is where you get an ability to recover from anything that afflicts you from the creator. It includes recovering lost limbs, poison, acid and recovering from any wounds. The idea is achieved by revering health. You regenerate 4d10+con mod per action taken with the creator's energy.

Dark resonance; It fades away by feel very quickly. it, however, can form from dark matter energy to electrify the area and your targets.

Focused energy; Focus energy on the fluid inside you and release it, thinking to magically create from energy itself creating results.

Bio-force; Think to charge up your hand and as the targets are close by, you release the energy as a stream of particles. This causes x2 the energy damages.

Writhing electricity wall; This effects the targets by use of darkmatter energy to create with particles the electrical effect in the form of a wall. If they use water they get killed, if they use fire the electrical wall absorbs the fire and turns dark. If they attempt to create with the energy it sends its own energy to them in a line of electricity. This kills them instantly. When they attempt to cross the wall of electricity, they die trying. This wall lasts 1d6 rounds, just long enough for you to get away. This costs 30% energy.

biohazard; this spell makes items biohazardous, the targets' items glow with radiation that deals x2 radiation damages to your targets.

brain regen; this is where you create with energy the brain, that repairs itself and your mind is fully functioning. Add permanently for the rest of the adventure a +5 to all rolls. This is cast once per adventure.

soul trap; hold a gem and then think the wandering soul is in the gem. the creator will do the deed.

Wednesday, June 25, 2025

Touring magic

 This effect is where you tour around and explore things. As long as you intend to get things found, your magic will find it. This is like a self making of your need to get things done. So think and you can find nearly anything.

More spells follow:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

The ad; This is a commercial break that shows whatever you wated to show. It ends when you want it to end. It's seen b the mind's third eye as a vision.

Logic error; call to your God to repair it. even if it wasn't working either the right things are done to fix it or it starts working again.

made by; its made, bye.

thanx; thank god.

physical tripping; you trip to be there, and trip back. this is a physical tripping of the body, not like a trip to somewhere.

An absolute; This creates the idea of absolutes to guide you in what you do.

payment; paul t can pay me the money I am owed, no matter what and remember to do it quickly.

thought; the thoughts empower the effects I need done.

concordia; this is a special of the mage, that does things and thought creates the effect.

aura colors; this is where you get different aura colors per different things done. that's where you drink water and get a blue aura, absorb air energy to get a white and multiple colored aura, walk on earth to get a brown color, think and absorb heat by thinking it goes to the aura to make a red aura color. Black aura comes from the summoning of void energy, think and directing it to the aura by thinking it goes there. Material that you hold, such as an object, lends light brown or green coloration. Think and you know what to do.

terra; she stops testing me no matter what.

damned; this is where your damned to lose weight and be thin. what I lose in weight, I don't gain back.

The curse magic; This comes from witches and it effects by your spirit cursing the target, whether its a body or situation. The curse can by laid upon the target by statement of your intent. This means that big if you cursed yourself to lose 80 lbs and the weight remains down, it will do that.

face in the mirror; this is where you look in the mirror and think your face appears on a surface. thinking it speaks what you say..causes your message to be heard.

virso; this is short for reverse the idea you do get.

en

My computer; it works no matter what occurs.

listening; If you listen you will know.

Xara; she doesn't steal or take others work and results no matter what.

Payee; Paul T's payee pays him more than usual no matter what as soon as possible.

for dnd

ESO

Pattern spike; This is where you think of the pattern to form as energy you sense and this energy shoots up energy spikes. Dealing puncture damages. It can be a circle, a line or a square pattern. If one forms around you, then think to battle its side to destroy it.

Bone spears; This effect creates the idea of energy bones to shoot up from the ground, impaling the targets for puncture damages.

Elemental patterns; This is where you focus into existence, the effect of the elemet as a pattern that you like.

Storm bolt; This causes a storm that is releasing bolts of ligthning upon the targets.

Craft; This allows you to make a spell as you use your craft skill to make exist.

Circle of effect; This can create any element in a whirlwind, that forms over the travelling circle that follows the targets.

Arcane; This effect creates the spell that you need with x2 the damages/healing.

Arcanum; Think to create a spell you pick from a list, it can be any list. Instead of using a craft roll, you can use an Arcane skill check for with a 10 or above rolled for success. Success is generating from energy itself the effect you wish to create where and when you want to create it.

Line of flame; This is the point you draw a line mentally and think the creator creates fire along it. the fire moves to where you want. This causes the fire to do damages to the targets that cross it. You can have as many lines as you wish.

Puncturing Sweeps; A melee magicka ability that deals AoE damage of 30' and heals you for a percentage of damage done.

Soul Shred; An ultimate that stuns enemies and deals magic damage.

Deep Fissure Feral Guardian; Sends shockwaves through the earth or summons a bear companion. It has your stats, 100% health and deals physical magic damages.

Blastbones; Raise skeletons to attack or explode dealing shrapnel damages.

Time Stop Undo; Freeze time for 1d6 rounds, or rewind your health and position.

Mist Form; Transform into a vampire lord that can become mist to avoid damage.

Brutal Pounce; Powerful melee magic-like abilities in werewolf form that deals x3 damages.

Volendrung; This is granting temporary god-like abilities. That's where you can slam the ground making an earthquake, create bridges, think or teleport to another area.

Streak II; A short-range teleport that is within 20' and it stuns enemies.

Teleport Strike; A gap closer that lets you instantly appear behind a target.

Grim Focus; Builds up spectral arrows charges over time for a deadly ranged finisher.

Twisting Path; Leaves a trail of shadows that damage the targets and speed up allies by 20'.

Dawnbreaker; Holy explosion from the energy construct that you create and it damages and stuns undead/Daedra.

Silver Shards; Makes magically enhanced energy crossbow bolts, that shoot forth from an energy xbow to pierce undead.

Inner Fire Inner Rage; A ranged taunt with a visual fire tether that deals fire damages to the targets.

Trapping Webs; Toss magical webs that reduce enemy movement to 1 action every 1d6 rounds and empower allies by boosting their rolls by +5.

Necrotic Orb; Floating orb that heals and restores resources to allies who synergize with it.

Eviscerate; A magicka-based melee attack that scales with missing health by every percent of lost health is 10% extra to the melee attack.

Blood for Blood; Sacrifices your own health to increase damage output by %.

Vampiric Drain; Channels a life-drain beam that heals you the amount drained.

Infectious Claws; AoE attack that applies disease and poison effects. This you cast on your familiar.

Accelerate; Teleports you a short distance forward (about 20') and increases movement speed by 20'.

Meditate; Enter a trance to restore health, energy, and stamina. You’re vulnerable while channeling. Its 3d12+will per action recovered.

Caltrops; Magical spikes that form near the feet of the targets. They damage and slow enemies by making them do 1 action per 1d6 rounds over the time of 1d10 rounds.

Barrier II; This shields all nearby allies and yourself within 30'. The shield absorbs all damages for 1d10 rounds. This costs 20% energy.

Soul Trap Consuming Trap; This captures a soul if the enemy dies in a crystal that you hold in your inventory.

Soul Assault; A beam that deals huge damage over time, like an energy cannon. The damages are x2 the damage per each second.

Shatter Soul; Explodes the soul of the slain, damaging nearby enemies.

Meatbag Catapult; Launches corpses that apply disease and healing debuffs.

Fire Ballista; Deals pure flame-based magic damage to your targets.

Valkyn Skoria; Calls down a meteor when you deal damage. Lasts 1d6 rounds.

Spell Power Cure; Buffs allies with Major Courage after healing them. This major courage is a +10 to all rolls the Allies do.

Andrews

Bone prison spears; This is where the energy spikes of bones shoot up from the ground, that's with you thinking to surround the targets with it. After 2 actions, it summons a concentrated beam of light to shoot down and stun the targets as it deals radiance damage. Then they disappear. This can be defeated, if it surrounds you all you need to do is strike the bones of energy to get freed.

Limbic attack; This effect is where your weapon is sent your energy by focus and it effects supernatural beings, that are normally resistant to your attacks.

Particle heal; This is where you use the particles in the air, that's directed by thought as you need the wound to heal.

Energy projection; This effects the targets by projecting a soul copy to fight for you.

Earth rocked; this spell causes things to exist, think and that means it makes the area rock vibrate with an earthquake.

hidden as item; this effects the targets by you having a soul copy as an object hidden in plain sight. That means you hear all that's said in the area. Once done, you are able to dissolve the soul copy so the hidden object disappears.

De-attack; This is where you cause any trace attacks to no longer exist.

Dei attack; Think of the targets and they receive bee stings spiritually.

Think and its done; This is where you think and things you want are done by feel.

Dead on arrival; This is a DOA concept where the targets are dead upon arriving in time, that's going to the area by the power of the 4th dimension itself..

Deal on a moment; This is where you think on the idea and speak of it, making a deal in the process. This spell adds a +5 to all charm and charisma rolls.

If you can't say something nice; If the targets are not being nice, think this to them, "If you can't say anything nice don't say anything at all." This acts like a silence spell, that creates better behavior at least vocally.

Excessive dimunization; This is where you cast it on the area, that's done by saying a power word and thinking it effects the area you had in mind. The effect is causing lesser excessive behavior or water engrossment.

Funny thought; This is where you think to stay somewhere else, think of the area and think to project yourself where you normally would be in that area. You appear there as though you were there.

Ztheory; This is where you use the z energy of the dimension itself, think of what you need to know and your aware of the answer.

Ze therapy; This causes z-energy to counsel the targets into not attacking.

Z-form; This spell creates the targets by a polymorph effect into some other shape. They have half their stats and what health they are with atm.

Z-element; What you say, think or write, this transforms into an elemental effect on the targets of your choice. You can either heal or harm with the element, except for what is the immune or resistance they have. If they are immune, then no damages, if they are resistant to the element, then half effect.

Killswitch; This is like russian roulette, the spell causes 1 of 4 reactions set with a 1d4, on a rolled 1 the targets die on the spot from an overload of death and decay energy. On a rolled 2, the targets get a religious moment. Where they say "I believe!" and give up the fight. On a rolled 3, they get no reaction. Except, they pause what they do, as they feel really good suddenly. THis lasts 1d6 rounds. On a rolled 4, they feel like taking a shit, so they are distracted for 1d6 rounds and do nothing to you.

Bait; This is where the targets get mentally baited to either attack themselves, leave the area or do nothing but condemn it as its a feeling of peace. On a rolled 1d3, if they roll a 1, they attack themselves. On a rolled 2, they leave the area so its a fight over. On a rolled 3, they condemn it, their need to fight is over.

]

painter; this paintress allows you to paint the area by creating beings as you think about the idea and possibly rearranging the area by feel.

mouse effect; this kills them off before they get too bad. if you spread your death and decay energy by willing it to be spread near the mice they die sooner.

Idea

rhetorical question = a question that's not answerable

] = end of this line

[ = beginning point

]]; The end end

[[; new beginning

[]; create whats in your mind. otherwise close minded. this is possibly intended as create in a moment.

][; gaol or prison sentence otherwise crosseyed or openminded

I; aye or yes

a; no if used at the front of the word and action if used at the end of the word. a by itself is act like era = here to act. then there's hate to do like aer = not here or fast run where there is nothing here after the fact that you run away from the moment or no hatred and ar = no movement

u; not like uer = not here

r; move, run or movement

h; halt, stop

er; here or her

g; go or good and ger = good here

at = hate at everything

ap = mishap or happy

yeah; yes I agree

t; he, she, it, her, him

do = die off like hate to die off = ado and doa = die off activity

doo = do

doah = halt the dying off not mice

a ha; hate to avoid

ha = avoid

aga = anger, aggreviance or against.

ag = again

fema = disaster relief

ma = leader

e; is, are, am, was, energy

ee; screech, shriek

aa; yell, not act

n; negated, mental stimulus called neureba

na; negated action

d; death

b = beat

db; beating death

mb = music beat, my beat

mbhb = my beating heart, heartbeat

aortus = heart

f = flow like i is flow by injection or force of heart. otherwise its force

fa; force of action

af = peace

wa = war where war is warfare or warring

we = welfare, giving to survive

tah; withholding, tariff

atah; stop tariff making like mn = stop deficit, defiant citation

I am; godlike, figure it out

]

Thursday, June 19, 2025

Paulette syyndrome

 Paulette Syndrome is where you think to do things and act a woman out as your in part male. The only way to cure this is to drink water as you think to be normal. So think about the idea and you will understand it by feel in life.

Some spells follow:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

Thought control; This is where you see a druggie, that is under the influence. Think of what you want to happen and the thought is perceived by their subconscious mind. It does what you want and makes them do the idea you had.

whatever; people don't mind what I do or did no matter what.

en; This is where you think and say, whatever.

Gambesan; even if I wear it, people don't take notice of it in a bad way..no matter wat.

attack; I no longer feel that everything is an attack no matter what. no matter what I am not a target.

en if it is I in

miasma; this effects the targets by creating uneasiness in feeling.

en

wolfheart; he finds it easier to stream and play games no matter what.

it in en

targeted; anything that targets me targets mice instead.

Bugging; Anything that mentally bugs you turns into a bug of your choice like a cricket.

for dnd

Elden ring: Nightreign 

https://eldenringnightreign.wiki.fextralife.com/Nightfarers+(Classes)

Soulblood song; This creates an effect to the target drawn from your blood energy, that's as you draw a rune thinking of the targets. The rune's consciousness creates the effect using your thoughts to do things. This includes any element you think to cast forth.

Charged spike; This is where you think to create a iron spike, that shoots forth to explode in energy dealing x2 the damages.

Focus; This creates what you desire as you think of the effect.

Less weight; This causes the targets effected by this to lower their weight no matter what without feeling hungry or eating after.

Stupidity; This causes the targets to feel like its stupid to do things, so it isn't done. So if they want to fight, then decide not to fight you or your party.

not dumb; This makes the targets realize it isn't dumb so it is done. This creates the effect of creating with life energy, think and your doing what you can with success.

Ground charge; This creates by a charge of energy through the ground, the effect of making energy strikes to your targets.

Lifelink; If your alive I am alive, that's done through a link of energy. Break the link to die.

Bode; This causes the body death of the targets, instantly from sending death and decay energy to the targets hart from yourself.

Bade; This is where you think about the area and make a comment, that is done by feel.

Whirlwind II; This is where you twirl in a circle the energy weapons that does x2 the damages.

Summon giant eagles; These are summoned by thinking to summon the eagles, that's as you whistle and get picked up by them. They fly to where you want to go and release to to get there.

Think strike; This is where you rise up in the air and fall to strike the target from above with your close ranged combat weapon, that's with your weapon damage and x3 the weapon damages.

Huge animal spirit; This is where you summon the spirit of a huge animal that fights by your side. Think and it does what you want. This spirit has 100% health and your stats otherwise. It deals spirit energy as damages at x2.

Summon spirit; Summon Spirit allows you to choose one family member to assist in combat. That is immune to damages and deals normal energy damages.

Think ultimate: immortal march; This skill will first make you and the party immortal for a limited time of 1d10 rounds via the effect "Temporary Invulnerability". They do activity to fuel this effect. If anyone is killed during this effect, their health will instead be zero and they are unconscious, the soul will be drawing in the health of the targets to raise their health by 10% per action. This is making it perfect for the targets' burn as needed when they are at really low health.

Whirlwind attack; This costs 10% energy. That is where you create a horizontal or vertical whirlwind, this blows things at and past the targets in a line dealing wind and shrapnel damage you create with a gesture. That you decide to use and this means wind summons..and if you summon fire upon the whirlwind you make a firey whirl that spreads fire damages to any targets you had in mind in the area.

Marking; Cut foe with dagger or melee weapon of close combat, creating temporary weak point. This is spiritually done at any range by the spirit making the mark. Once they have a weakness, they get -5 to all their rolls.

Magic coctail; This skill allows you to use the combination of elements, that's seen from Elemental use to trigger various effects based on the combination of elements. Depending on which elements you pull out of enemies, that is like the elements of earth and air were used in one action. Then the combination is wind with pelting earth rocks. Dealting x2 the damages. So the amount of elements, that you put into it is how many times the damages dealt of energy. What the elements combine into is up to the DM/GM to decide.

Single shot; Fire powerful ranged attack that surpasses sound and ignores defense. The shot that is shot with this skill will fly straight through any number of enemies and any type of terrain. So this skill is best used against multiple enemies or multiple bosses that are close to each other.

Energy revive: This is where you focus energy into the party member, reviving them perfectly.

Grace points; These cost 15% energy, they are points of energy the area conscious creates, they act like campfires yet you can set or see by thinking them there. They are instant rest with all your stats restored, all energy and health as well. They also create a saving point, that you can make use of. All stats are restored, think and if you die you can respawn back with full stats, health and energy at a grace point. You can travel instantly between any two grace points. This works no matter the point. You never need to die again. Each time you access a grace point, if you have enough experience then you can do a level raise in-game. During a grace period, you may choose to chat by thinking of the person and talking. They can receive the messages and you can "hear" a reply back psychically. This can be anyone you want to talk to at any distance no matter where they are. Finally, each time you enter a grace point, time is frozen except for the party itself. It unfreezes after you think to unaccess and that means thinking to "leave" one.

Alt spells; This is where you think about the effect of what you want to happen. Will it to occur. The energy creates the results as you need it. This costs 10% energy.

Bleed; The bleed effect is where you cause the targets to bleed to death, that's done by your weapon shooting forth blood energy waves that strikes the targets. Otherwise you create bleed damage to the targets with built up bleeding effects, the bleed build up is 1d20+arcane ranks that is added up per each hit as a build up to 100% bleed. Then each hit causes extra bleed damage, that knocks out the target and causes them to be prone or not move after 1d5 rounds. Those creatures without blood don't bleed like beings or ghosts. It can also cause machines to leak oil too. So much so, that the machine malfunctions with a roll of a 51 on a 1d100+luck..otherwise nothing happens.

Golden runes; This summons energy into the shape of a golden rune that appear in your inventory. Each golden rune weighs 0 lbs. If you "think to eat them", you increase experience by 500 exp per rune. Per level, starting with levels 1-9 you get 1d6 golden runes per spell. Levels 10-19 get 1d8 golden runes. Levels 20-29 get 1d10 golden runes. Levels 30- get 1d12 golden runes.

Potion of energy; This is in sight and trapped where a potion is energy in a spirit flask that appears in your spiritual hand. Its refilled by the creator filling it up. Think and that does what you want, including restore all energy and restore all health. The spirit flask can be destroyed by another spiritual attack. Yet from it's particles it also reforms itself right back in the spiritual hand. Everytime you need to be healed or energy restored, it drinks from it. This lasts 1d10 rounds in battle or 1d10 hours outside of battle.

idea

0% health; This is where your spirit commands your soul copy or soul to enter the body and revive them fully.

more spells:

Sealer cause; This effect causes the targets to be sealed against intrusion. No intrusion can effect you or the targets of this spell.

Clean energy; This effect clears programming from the energy you feel. That gives it a clear feel, that's where you don't feel bad or good you just feel better without bad effects from things.

Comfy; Until next long rest gain +1 Faith and Morale for each chair you sit in. Also gives the option to summon a ghost who was in the chair this whole time. In Feng Shui chairs are a bit ghosty. Ideally you make a square or rectangle with the chairs.

Miasma; This effects the targets by creating uneasiness in feeling.

Condemnation; This spell is cast by stating, "enm" or "em" thinking of the target. That makes the target condemned for every act they do. It effects the public opinion of the targets and their reputation is ruined. They no longer are asked or needed to do anything. This effects 1d10 hours.

Two Horseshoes; With 2 horseshoes, Satan can't get in the house.

Infernal Compassion; Pacifies Evil alignments with a passage from their own book. They no longer want to fight you or your party.

Energy wave blade; This is where you think of the idea to form a wave of energy and make it sharp like a blade. That means the creator causes it to slice through your targets. Giving them energy piercing damages.

Healing Wave; Overheals an entire planet 150% max HP. This does not increase weight. This costs 30% energy to cast.

Ult. healing wave; This effects the entire planet by restoring fully the structures and its peoples health and energy fully. This costs 40% energy to cast.

Ult. illusion; This causes the effect of what you have in mind to be seen as its an illusion created by the matrix. The illusion is seen as a vision, so it creates what impact you want created. No damage can be done by this spell.

Rabbit's luck; Say "Rabbit, Rabbit, Rabbit" when you wake up for good luck all month. This adds +5 to all your luck rolls.

Illness concept; This is where you can set upon the targets an illness made of concepts. That's like you describe an illness and they the targets get it.

Mental sanity; This is where you feel sane, then you are sane. You get a +6 to all rolls.

Clear sailing; This is where you cast upon the targets a blessing, that causes them to receive a +6 to all rolls.

Stop tank; This is thought an effect of creation, where you call upon the targets a stopping effect madeby the creator. End of attack.

defined in ancient language

rhetorical = a statement that's not answerable

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