This is where you think of the idea, that renewal is interesting as you celebrate the point. So think to renew things and you get a good result as you attempt the idea you do. This means you do an action and it causes what you want. So think and you can get along with others as you need to do things with them.
Some spells follow:
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
The bloat; The bloated body lessens its bloat by removing it no matter what quickly.
pommel; good design and great idea to replicate. thin pommel.
The launch; spaceX launches perfectly its rockets no matter what.
Isis the goddess; this is the goddess of protection. call upon her to protect you from things.
Rocky the Gray Dragonfly; A dog, he walks under your legs and you get goodies.
47's Funeral; Oh... You think I'm dead? I was just planning a funeral massacre...
Vanity... All is Vanity; This allows you to cheat at Poker.
Tyr; Fuck you fire giants! This is the God of justice.
Hail a cab; don't heil a Hitler.
My name is Wingfield; Got a box full of your toys..
freeze time; This causes descalation of the country effected, and stopping of all actual activity.
Chuck Norris Charm; Now the funny thing is this spell only lasts one second.
99 Prayer; So you achieved enlightenment by playing a video game?
max saturation; I reached the maximum in my body weight, so now it will go down. its now or never. so lets go.
project 2025; the project 2025 fails no matter what.
never happened; if it never happened nothing exists from it.
Added stats; I improve all my core stats by +100.
The mom; she gets smarter and realizes hemp is non addictive and not marijuana no matter what.
The rejection; this doesn't happen..unless I need it to occur.
for dnd
Sleep; This gives extra EXP modifiers of +50 Exp per encounter. "Well rested.". Just think of it as a 150% gain of energy and you get extra EXP that lasts until next rest. This passes the time, thinking to create better health and recovery from most wounds. Energy increases in the soul and you gain the energy boost. This is where you think to create with the creator's energy, think and energize yourself in the process.
Deflective; this diverts the mind as a point to do.
Haste IV; Doubles speed, effectively letting you do double the work in half the time. The only downside is that you also burn twice as fast. So this spell costs 30% energy to cast.
Chrono Odyssey
THese spells are chrono odyssey from https://questlog.gg/chrono-odyssey/en/news/chrono-odyssey-combat-classes
Weapon channel II; The weapon you use channels elemental energy for destructive and restorative spells, that means you can focus energy through the weapon you hold and create elemental effects, including time. That's where you cause the targets to slow to 1 action every 1d6 rounds, think and stop time of the targets where they do nothing for 1d6 rounds or speed up with 1d6 actions per every round. Then, turn the targets to dust.
Manasphere; The manasphere you create by thinking a sphere exists near you. It manipulates time to expose enemy weaknesses and allows you to instinctually understand the stats of the targets.
The grimoire; The grimoire you summon to your mind and it emits radiant light through the aura to heal allies and calm your targets. Combat over.
Think; This allows you to enhance ability and magic by +10 to all rolls for every minute you meditate.
Aura of understanding; You know the area you think to know.
Timing; This is where you have a watch and click it or tap it to cause the end of the targets..
Chrono gate; This effect is where you create by imagining it, imagine it open with a virtual slit opening into an oval in the air. Imagine it close with a thought that it closes. This is a time gate that sends you to another place and time of your choosing.
Rage effect; This causes you to get strength bonuses, that's when you feel rage you get +10 to all strength related rolls.
Vigor; This uses your health as a source for ability, that includes any element you choose to create uponst the targets including timed effects. Where you create slowed time of 1 action every 1d6 rounds, think and restore basic nature as you stop the time of the targets where they do nothing for 1d6 rounds and speed time of 1d6 actions every round. Otherwise, time goes back to normal.
Witcher class; Focus unpon the signs you make to create with energy.
ex;
Witcher skill (Ex); Think of what you need, need in the idea to happen and the soul is creating as the idea is there in action and your third eye reveals it to you. this is where you can see the footsteps and trace what happened to them.
Improved focus (Ex); This is where you at level 20, create with improved senses and better energy ability. Add +10 to all rolls and you gain +5 to all core stats.
ability from http://chatgpt.com
Light creation; This is creating with light or particles that are focused by the mind as you make things happen.
Mutant’s Physiology; You have undergone intense mutation: You have Darkvision (60 ft), advantage on saving throws against poison and disease, and you age at 1/10 the normal rate and are sterile.
Duplication; A duplicate of yourself comes to your aid. it has your weapons and ability as it has your stats and 100% health. you get 1d6 duplicates that go their own way after you don't need them.
Throw force; This creates with can a little energy from yourself, the thrown rock is using kinetic force to make your targets take force damage from the creator that lifts them off their feet.
Focused creation; This creates upon focus your idea as though an illusion, that makes things seem to be there. The targets believe it is there with a rolled 1d100+luck and getting a 50 or more result. If believed, it effects the targets by feel. If disbelieved, it does no effect on the targets. Focus your effect on the targets and you make them conform to your will.
Meditate; This recovers health by meditation. Meditate for 1 minute to recover 10% energy and health.
Signs; You get to focus your energy to create with the signs you do. you make an effect as you trace the sign in the air. you can slow your enemy to 1 action per 1d6 rounds and reveal them if unseen, speed up your party by 1d4 extra actions, create with fire in a wide swath that deals magic fire damages, that is it can set targets on fire (1d6 at start of turn), and project a bomb of mental energy that knocks down your targets or breaks objects. mind control that calms or manipulates enemies (however you want to do it), that can last 1 minute instead of 1 round and there's a protective shield that absorbs damage. this means action to grant 5% temp HP, increases with level by +5% per level. That effects the targets by feel.
Accelerated healing; You have ability to cause healing that is accelerated. Increase your healing to 5d12+con mod in health per action or minute.
Energy Bombs; You can focus energy into a bomb effect. This is like Grapeshot (explosive), that's 2d6 fire damage in 10 ft radius (DEX save). Samum (blinding flash), that's what will blind targets in 10 ft radius (CON save)..
Potions; You gather the necessary herbs and produce the potions you want. That's assuming you have the right container and water. This is like Swallow (healing), Cat (night vision), Thunderbolt (strength).
Chronomaster class; This is where you create a magic that manipulates time and space.
ex ability
Time mastery (Ex); This is where you think to create with time and because you practiced so much, at level 20 you become a master. This means you create with a concept and make what you suggest to the subconscious mind. Think and you know what you can do. Some effects of the time control is increasing your health by +100% and gaining in stats by all core stats getting +5.
ability from http://chatgpt.com and SH
Thought creation; This is the effect of making with the mind and speeding up the creation process. You can create any elemental effect that you want. Think about the idea and its there in an instance.
Dimensional control; this allows you to create results with the diensional reality itself, thinking to make what you wish as a pooint is made. This can cause your targets to disappear and not be there. This can cause whom you want to appear to be there. This can cause those who want to attack, to not attack. End of war.
War god; This summons the war god to attack your foes. He has twice your stats and twice your health. His attack is energy strikes, that attack the targets and create a turning to dust of the targets as he attacks. He heals the party as he is there. The thing is, you sense him there and not see him. He disappears back to where he came from as he is not needed.
Time effect; This is an interesting moment that causes what you need in time, thinking to be somewhere your there in the time you want to be there, thinking to know things and the third eye shows you the events of the time. Think and you know what to do. This is an interesting ability, that can slow the targets to doing 1 action every 1d6 rounds, or increase the time of the moment you and your party does to an extra 1d6 actions per round. Otherwise time is normal again by feel. For some reason, this class likes Barns to be in by time shift, so go figure. This means tha you could learn some language, that's in some time and return back to your original time. Then and in a blink of an eye, you understand the language and how to write and speak it.
Chrono Step; As an action, teleport up to 30 feet to a location you occupied within the last minute.
Temporal Ward; When an enemy hits you with an attack, you can use your reaction to momentarily rewind time and impose disadvantage on the attack and that is -5 to all rolls of your targets..
Echo of Future Action; Designate an action you intend to take on your next turn. On your next turn, that action happens first, as though it already occurred.
Time Clone; Create a duplicate of yourself from another timeline. The clone lasts for until you no longer need it and can copy your action or cast spells on your behalf. The clone has your stats and 100% health.
Moment Lock; Freeze a creature in time (like Hold Person, but works on any creature) for 1d10 rounds. They cannot move, act, or be affected by time-based abilities.
Chrono Break; Deal psychic and force damage in a 20-ft radius, then teleport back to where you were two rounds ago. All enemies affected are dazed (Disadv. on next turn) for 1d6 rounds.
Borrowed Time; Take an additional turn after this one. However, after 1 minute, you must lose a turn (or suffer temporary exhaustion if in combat).
Paradox Mastery; You can hold two timelines in your mind. Choose two outcomes when you make an ability check, saving throw, or attack. Pick the result after knowing the result of the roll.
Chrono Collapse; Once per long rest, collapse the time as you collapse the timeline around you. Force in idea all creatures in 60 feet to make a Constitution save or become undone—effectively removed from time by feel (like a super-banishing effect) for 1d10 rounds.
defined in ancient language
in an = inundance, not important, trudging along