The sorrows are what the Soros means, its just missing a few letters. So sorrow as may be, this is a point you think about. Think and the sorrows dissipate from what you do.
Some spells follows:
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
ancient jumping trick; this is where you hold weights and jump, yet when you jump you jump farther. That's about 10" more.
money burner; this causes the target/s to burn through their money.
delay; this delays the moment of anything you dislike till you no longer think to dislike it.
vindictus; this causes feelings of vindication as you do things to those you feel deserve it.
starship by spaceX; This is a "successful" launch and all directives are accomplished no matter what.
SpaceX; This Starship launch has the right conditions and launch, no matter what occurs.
en
paul; he doesn't feel like calling the police on ricardo or losing things no matter what.
paul; he finds what he lost no matter what.
the wait; this is where you make the targets wait unless unneccessary.
for dnd
Advanced Clair Obscur spells in DnD Homebrew style by SH and ChatGPT AI.
Advanced Oblivion Mural; You paint a mural on reality itself. All enemies in 200 ft. are drawn toward it, forced to live out a surreal "scene" of your choosing, taking psychic damage each round for levels 1-9. That's x2 the damage each turn for levels 1-19. That's x3 the damage each action for levels 20 and onward. This costs 40% energy.
Advanced air cannons; This causes cannons of air to shoot high speed void energy particle shots at the targets. You get 1d10 cannons and 3 shots each cannon normally. Each shot deals x2 the energy blow for levels 1-9. Its 6 shots each cannon and x3 the energy blow for levels 10-19. Its 9 shots each cannon and x4 the energy blow for levels 20-29. Its 12 shots each cannon and x5 the energy blow for levels 30 onwards. Your targets can "dodge" the shots, if your targets are making their dodge rolls for no damages..the cost for this is 50% energy.
Gleam of the Hidden; Create a thin shaft of light that illuminates invisible creatures or objects but plunges everything else in shadow.
Veil of Half-Light; You shroud an area in a dim twilight, where creatures count as both lightly obscured and lightly illuminated.
Twin Mirage; You conjure an illusory double of yourself made of light, and a shadow-double beside it; enemies can't tell which is real.
Obscure Luster; A bright object appears dull and unremarkable, or a dull object shines faintly with an alluring glow.
Shadowglide; You slip into a shadow and reappear from another shadow within 30 feet.
Clarity in Darkness; For a brief time, you and allies gain blindsight in darkness, but suffer -5 disadvantage in bright light. This costs 25% energy to cast.
Dazzling Eclipse; A burst of light and shadow blinds foes looking at you, while allies see perfectly through the mix. This costs 25% energy to cast.
Tenebrous Chains; Shadows extend from nearby light sources to bind enemies in restraining grasp for 1d6 rounds. This costs 25% energy to cast.
Refraction of Truth; A beam of refracted light reveals illusions and lies in its glow, but conceals allies who step outside it. This costs 25% energy to cast.
Mirror of Shadow; Create a dark reflection of an enemy that attacks them with their own abilities (shadow damage type). This costs 25% energy to cast.
Halo of Dusk; A twilight aura surrounds you; radiant damage you deal becomes necrotic, and necrotic damage you deal becomes radiant. This costs 35% energy to cast.
Obscurant's Mantle; You become both brightly lit and heavily obscured—enemies cannot target you directly, but you’re visible everywhere. This costs 35% energy to cast.
Shroud of the Eclipse; Day becomes night in a 200-foot radius; allies gain +5 advantage in stealth, but all saving throws against radiant effects are at -5 disadvantage. This costs 35% energy to cast.
Spectral Spotlight; A floating beam of light follows your targets, making them unable to hide and vulnerable to shadow-based attacks. This costs 35% energy to cast.
Stain the Light; Transform radiant energy into necrotic decay, corrupting healing spells in the area. This costs 35% energy to cast.
Twilight Dominion; You seize control of the battlefield's lighting; all areas shift between bright light and magical darkness at your command each round.
Duality Incarnate; You split into two forms: a being of pure light and one of pure shadow, each able to cast spells independently for 1 minute. This costs 45% energy to cast.
Total Obscuration; All sight within a mile is negated—only tremorsense, blindsight, or magical perception function. This costs 45% energy to cast.
Solar Abyss; A burning star of darkness erupts, dealing both radiant and necrotic damage in pulses that grow stronger each round by +30%. This costs 45% energy to cast.
Clair-Obscur Ascension; You ascend as a being of chiaroscuro, gaining immunity to light/dark effects, and once per round you may convert radiant damage to necrotic (or vice versa). This costs 45% energy to cast.
Eternal Eclipse; You plunge a region (up to 10 miles) into endless twilight until dispelled by a wish or divine intervention. This costs 50% energy to cast.
Judgment of Contrast; You judge creatures in your sight; those who embody truth shine with radiant blessing, while deceivers are consumed in shadowflame. This costs 50% energy to cast.
Anamorphic Veil; Reality itself warps in chiaroscuro around your targets: corridors twist, objects shimmer, shadows reach—teleportation, sight, and sound become unreliable. This costs 50% energy to cast.
Oblivion's Dawn; A destructive wave of dawn-shadow light annihilates constructs, undead, and illusions, but scorches mortals too that are your targets with half damage. This costs 50% energy to cast.
The Last Flicker; You snuff out all light sources, magical or natural, across the plane for 1 minute—only your chosen torches and light of radiance remain lit. This costs 50% energy to cast.
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