This is my magic blog with idea from people and use is other places of magic, I think this is including some point by Atlantis. See for yourself if the magick is real or not, there's lots of info, to whom that looks for spells and magick of all kinds. This is what I think in idea, that's for no feel or so you feel. So I is the use I cause with feel by use by the third eye manifest. This is the brain focus that is conscious thinking or aware by feel concept. This is a cool point.
Seen use by creative abuse
If you think you're a personal or mental target, stop then think to do something else as long as it's normal. I think i figured out my real illness, If I think to do or write I won't if I panic or if I allow things then I can write the ideal. So I will write as I think or will and I don't have to be there to write it. This is where I think as you want to do things, or work until I don't need to do things as this is use of this. I think this is a blog based off my past life, working with memories that I happen to remember.
Here is an appropriate quote of the day: "Something I realized is that spells and magic don’t work if your soul determines it isn’t best for you or your growth... that’s why some magic works for some people and doesn’t for others. Some can grow wings some can’t, that memory just came to me because I tried to do it." -pup
Just updated; Angel's Magic article.
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Tuesday, January 30, 2024
moment magic
Thursday, January 25, 2024
Suggestions
Some suggestions are good some are bad, think and you can make a suggestion as though an affirmation to your subconscious. This means your subconscious mind creates whatever you desire if you intend the idea or need it to happen. Some spells happen after you suggest things to yourself or others. This is the power of the subconscious mind. You can use affirmations in a subliminal that you or others make, and get easier results from its use. This is a known effect as there are possibly 10 or more affirmations in a list. This is interesting, as all you need to do is listen to it to get a result. This can work for magic as well. You can list commands that you want to manifest as magic as it does. However if you don't need the effect, you can block the effect, suggestion or affirmations. Think and you know what to do. Some spells follow..
Here are some spells:
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
thinking; the point is cost, what you think to cost yourself is what you gain.
enn
fat; mem entertainment no longer is making us fat.
the fat; the fat on our bodies goes into the magma, no matter what.
focus; if you focus, then you get what you wanted.
idea; the idea is simple, think and you get what you intend.
the win; bg3 fights that seem impossible are no longer fought or impossible. no matter what you tough that fight.
en
fat II; Nitelife records ain't making you fat.
Warfight; This is a point you think, then do if needed or unless otherwise noted its done.
poof!; This spell causes whatever you don't like to disappear and things you like are there instead that remain. This can even make targets disappear. Think of the disliked idea and state "poof" and the disliked things disappear by the power of the spirit. Otherwise if its needed its restored by the spirit.
landing; you land on your feet and don't break your foot.
replenishment; this effect is a point you do things and by bless you, you cause a positive feeling that replenishes their energy along with the area.
aura of command; this is where you think of the idea and need it to get done, that's as though what you say causes the target to do it using the energy you send from your aura. the target is whomever you speak to. this can be resisted, so if they don't agree its not done.
focus; think and do..if you do you won't have accidents.
en
45; creative number, it happens.
32; its just a number.
roll; we got our rolls in order.
think; the idea is this, the original shadow curse is gone.
thought; the point is this, if you create that idea you make a result.
en; enn
thinking; think of what you need and want it to create it in effect.
whatever; what I think or need I create as I want with the power of the soul.
en
wolfheart; he gets infernal iron and upgrades karlach no matter what.
nikki haley; her policy gets better and thought of what she does is what turns off voters to voting her in.
weight loss; This effect causes the body weight to lessen and your stomach is as thin as a pancake no matter what.
en requirement; This ends all requirements no matter if your running the point and it counts as no requirements.
encouragement; I didn't encourage them.
Ien
I think; lauren boebert doesn't win the election no matter what.
Light; the light is shining from the body so think and you know what you can do.
change; the change is the thing to create change in character of what you want. so any changes you wish are done if you have change.
thought; the point you do things, this is what causes other things. that you need to occur and its a form of manifest.
I am; I think this where I am shifted to another planar existance, so see ya all. ciou.
en
finn; finding things out by feel
thinking; the point is done, think and you know what to do.
thought II; this where you think, not him, so you need to make them think.
support; this I know, you do things there is either rewards or stipends that occur.
thought III; This is the end of the game, enjoy yourself.
en
shrinking; if you shrink something enough by magic, then it explodes outwardly.
shrinking II; this lowers your bodyweight and shrinks your stomach just enough. no matter what your stomach looks flat.
survival; if you think about it, it disappears and you survive another day.
your will; if you have a will, its read so that is done as a point of expression.
self-serving; the point of what you want is achievable by what you do, think and you know what to do.
enn
the; the explanation is simple, what you think and need is what the subconscious creates it if you desire it to occur.
calm; think calm and you are calm..this is it.
nightdome; this spell creates a dome of night energy, that's done by thinking the idea to form a dome from darkmatter. that causes you to not be hurt. however, if you get attacked the dome deals double the damages back. if no damages are done, no attack happens.
no damages no attack; think and you have protected yourself from harm.
indescreption; this is using illusion to cause what you wish and keep your privacy by focus.
en
car accident; this is where some car swerves into the other car, unless its averted.
wolfheart; he saves the nightsong. no matter what.
thought; this peace lasts forever.
corey; he is willing to do my shrimp meal in cooking it. no matter what even upon request.
effect; whatever you type or state, the consciousness of the candle and candleflame picks up on the thought and creates it by energy influence.
en
wolfheart; he does the karlach quest and finishes it no matter what..
interest; its a zip file if you don't mind it.
voter fraud; they find no voter fraud no matter what.
larger; the larger you get the smaller in body weight you are.
thought; the thought is what abounds, think and you know what to do for now.
en
lying; I no longer lie to moose, our relationship improves.
moose; he doesn't mind what I do or did, no matter what.
situations; I always know how to handle situations. no matter what.
thinking; the point is an idea you express, so if you need what you want you get what you want.
maxwell; he is pleased with my work and keeps making requests..no matter whatr.
en
issue; the midtown drugs doesn't have an issue with the invega shot and I get the shot no matter what.
no issue; this is where you give credit where credit is due.
The point; I think therefor I am, so the great leader speaks.
UPS; They deliver to the UPS store today as early as possible and I get my packages no matter what.
Thought; This is a point you know about, so go on and enjoy your life.
en
Whayever; Whatever is keeping the amazon gift card from reaching me in email, no longer is keeping it reaching me no matter what.
delivery; The delivery of my giftcard in the email sent by virginia and paul is no longer keeping me from getting the giftcard no matter what.
faulty; I am not giving up unless its necessary.
integrity; I pass any test, no matter what it is with flying colors.
Whatever; what ever the root, cause is not acted upon no matter what.
en
torment; I am no longer effected by torment no matter what.
insert; insert it and you can create with the knowledge that comes to you.
glitch; the glitch in the system is an effect that you can control or cause for a period of time with focus and thinking of the idea.
focused; what you think you create if you need it formed.
glitches; The easiest way to glitch the system is to create an overflow error where a number counts higher than it is supposed to.
en
WEight; If fat or needed, everytime I am about to eat or drink, I suddenly weigh less no matter what.
I see; I seem reasonable no matter what.
No matter; No matter what if I don't like it I can always reverse it.
Right; right as I eat or drink I start to lessen my weight drastically if I need to.
reaction; the reaction isn't bad no matter what you get.
en
space-x; they have an easier time communicating no matter what.
for dnd
wave of effect; When you do something, the energy recreates it on a greater scale as sent out in a wave pattern. Wherever you want. So if you wave your hand, its done as a wave of energy somewhere. This wave of energy causes whatever you think it does. When done to a target that's there and human, it causes them to be easily suggested to as you think to state what you want them to do.
Energy; This is a boost of energy, that comes upon your body. the source is the creator. Your energy is 100% suddenly. Otherwise, energy is there by focus and replenished in the air as heat. You can do spells easily after this, all you need to do is direct the energy to create a result..if you need the result then its done and if not then nothing happens.
Thought point; The point is energy, you eat or drink it in and you can create what you want with it by feel. This is where you get food or drink, then you create with its particle energy. Be sure to exercise off the excess energy you don't use, thinking to keep off the weight gain due to excessive eating. However, eat healthy, then you won't gain weight.
Glyph of warding effect; This warding glyph causes the effect of energy doing whatever you program the energy to do by the thought and the energy perceiving the thought you need it to do. This makes sleep possible. This makes created flare up of energy that causes fire to effect the targets. This makes cold damage done and its all in a 40' radius.
Magic mood lights; These appear in the aura shining a color, and that is done to effect the stat rolls of those it effects that you intend to be effected and shines upon. This is also done in the form of orbs sent from the aura, that increases stat rolls for allies and decreases stat rolls for enemies. This is based on the color. So the increase/decrease is +/-2 in its boost for levels 1-9, +/-4 for levels 10-19, +/-6 for levels 20-29 and +/-8 for levels 30+.
It can last till a full rest or until its not needed elsewise. The catch is that it works on friendlies and your team because the light knows what you want. It follows the ROY G BIV color system, so Strength is red, Dexterity is orange, Constitution is yellow, Intelligence is green, Wisdom is blue, Charisma is Indigo and Violet can be luck.
The light can shine ultraviolet color too to do other things like drain enemy health, all the while restoring team health to full health. The health drained/improved is -/+10% per action for levels 1-9, -/+20% per action for levels 10-19, -/+30% per action for levels 20-29 and -/+40% per action for levels 30-.
The Infrared color reveals all the invisible enemies, while cloaking friendlies and making friendlies invisible to the enemies. If it is set to the X-ray color, then you can see everyone's bones. Giving better crit chance by a rolled 15 for the crit. The puce light can emit microwaves that damage by particle damage done per round to the targets you intend to harm. At levels 10-19, it emits alpha particles that deal damages to the targets you intend to harm. These particles deal x2 damages. At levels 20-29, it emits beta particles at the targets you intend to harm. These particles do x3 the damages. At levels 30-, it emits hawking gamma radiation that effect the targets you intend to harm with x4 damages.
Karlach effect; This effect is where you eat or drink something including potions, then the energy of the substance is programmed by thoughts to increase all your rolls by +4. You heal wounds quickly, that's about 25% health restored per round. Also, you emit a auratic bio energy wave that effects your targets with damages briefly for 1d10 rounds in battle no matter where you are on the field of battle. Also, it heals your team and allies, that's for the same amount you could damage your foes. That's done by the spirit shifting the effect, thinking it goes to the targets you intend to harm. This lasts for 6 hours, or until you digest and absorb the energy completely from the food and drink.
En an Class
Wild mage class
Description: This class is a class born of fey and humankind. It uses a form of magic, that's wilderness based in nature. It can do anything.
Ability
Wild magic; This is where you create a magic effect, that makes what you wish into existence. That is using iron or iron particles and controlling the chaos energy with it, so you make a controlled result.
Wild Magic Surge: You can cast spells differently from other arcane spellcasters. You have a chance to trigger a Wild Magic Surge, which causes a random magical effect to occur. That is done by suppressing the chaos energy and adding to it in a philter device, this is an object you focus chaos into and think realease to surge it. That is where it surges the area with a triggered effect. These effects can range from beneficial to chaotic and unpredictable. The chart is here.. {http://dnd5e.wikidot.com/sorcerer:wild-magic}
Tides of Chaos: The Tides of Chaos ability allows you to manipulate the forces of chaos. By using this ability, they can gain advantage on an attack roll, ability check, or saving throw. After using Tides of Chaos, the Wild Mage must roll on the Wild Magic Surge table to determine the outcome.
Bend Luck: You have the ability to manipulate fate and luck. With Bend Luck, you can add or subtract a d4 from another creature's attack roll, ability check, or saving throw. This ability allows them to influence the outcome in their favor.
Controlled Chaos: As you gain more experience, you learn to control your wild magic to a certain extent. Controlled Chaos allows them to choose the outcome of their Wild Magic Surge. This outcome you state to the DM/GM. This ability gives them more control over the unpredictable nature of their magic.
Spell Bombardment: At higher levels, you become even more proficient in casting spells. Spell Bombardment allows you to roll an additional d20 when they cast a spell and choose which of the two rolls to use for determining the spell's effects. This ability increases their chances of success and enhances their spellcasting abilities.
Chaos gate; The chaos gate is thinking an imagined oval gateway forms in the area of the target. Then, you create what you wish by focusing iron particled chaos energy, that goes into the area that does what you think to program it with in effect. The soul opens or closes the gates as you need to do this.
EX and Sp
Wild Casting (Ex); Attach this to spells by saying "I Wild Cast X.". That is where X is the spell. If you deal more damage than average then add 20% to the damage roll. If you deal less than average damage then subtract 10% from the damage roll. This makes your spell's damage more unpredictable.
Extra spell (Ex); After every spell you cast, you have a 1 in 10 chance to cast a second spell that turn or action. This is where you roll a 1-5 for no chance and a 6-10 to have another spell on a 1d10.
Aversion effect (Sp); This causes chaos to create aversion. That's with you thinking it does. See the creator is making whenever you are to be hit, then something else is hit instead. This can be used on the same round as the attack. What it does is double the damage to what it hits.
Chaos infusion (Ex); This is the effect of infusing your weapon with wild energy of the faery, so if you focus the energy along your weapon. You can strike with it, then you cause an additional amount of damage. This damage is half level + d6-12(levels 1-9 is d6, levels 10-19 is d8, levels 20-29 is d10 and levels 30- is d12) + charisma mod.
Chaos clone (Sp); This is where you call into iron particles chaos energy that makes a figure that looks like you. It has 100% health, otherwise has your stats and does double the amount in damages to the targets. This clone copies what you do, and does what you want as you need it to do things. This clone lasts until it either destroyed or is dispelled.
Chaos bonus (Ex); You can get a +5 bonus to your rolls, if you don't cast the same spell twice during your turn.
Chaos adapting (Sp); This is the ability to change the damage types spells do. This can be used whenever your attacked.
Chaos shield (Sp); This is where you create a shield of chaos energy. That makes whatever damages done to you instead done to the attacker. Howver, its double the damage.
Random shift (Ex); The ability to open a chaos portal at will, that teleports you to a random spot. This is up to 100 feet away to escape enemies, or to get more range on enemies. Roll a 1d100 to determine how far. So to determine where the chaos portal takes you, you can roll a 1d8 to determine the cardinal direction. This is where a rolled 1 is North, a rolled 2 is Northwest, a rolled 3 is West, a rolled 4 is Southwest, a rolled 5 is South, a rolled 6 is Southeast, a rolled 7 is East, and a rolled 8 is Northeast.
extra spells
Double or Nothing; Think of chaotic influence as you need to influence your attack with it for random effects on your attack. Roll a 1d4, where 1-2 is half the damage and 3-4 is double damages.
fixation; Think of a room as a dimension and you can cause whatever you need in that room, wherever it is as you think to it what you want and the room energy creates what you desire. The room has to physically exist. They can direct the room to crerate energy effects in it. However, once demolished, the effect can end. If the room exists you can use it as energy and you don't even have to be in it.
Go tank; Have a situation? Then, eat a lil and drink plenty of water to handle it and any situation is okay.
Weightlessness; if you by will lower your weight using the energy as you think it lowers and focus on your body to make it lower..you can become weightless and able to manifest any effect. That's as though a spell you point things out, thinking to make it occur with a statement of intention. This is a power word. You can create any type of spell with this effect. The fuel to the spell effect is your body mass. What you eat and drink adds to the energy the body has. What is the power word? Statement of your intention as a word that you think is going to effect a manifest. Like dobe. This is where your thoughts create by a word, thats with your thoughts as energy directing the subconscious mind.
Review board
Normally this is for the modern ages, that's the way it now is thought as object as it sounds, the creator gives the ability or knowledge to you by vision and you see it in use. This is where the higher power allows you to have the ability. Otherwise, you can learn it by watching vids on the internet.
Then there is a review board, that allows you to learn abilities of any kind. There are people in the review building that hosts the review board and they give you the ability with the creator supplying it and any necessary explanations.. they also have a library where you can look things up in book form or use the internet.
There is a hazard room where someone demonstrates the ability on a combat dummy. So there is a practice room.. where you get to go and practice your abilities and learn the new abilities for your efforts.
even more spells:
Black light; This uses a blacklight as a component. This light can be used to illuminate things as they are there. You know the effects the item or people can do with this light.
Diamond light; This is a cutting light, that uses diamonds and light as you shine a light through the diamond to beam forth and cut right through the target or if they make the 1d20 savings throw with a rolled 10 or above. Then it does normal damages.
Black diamond light; If you have a black diamond and a light, then you can create a black diamond light. This is done with shining a light through the black diamond, and thinking deep blue energy also goes through it. This light disintegrates the target, if not that as the target makes their savings throw against magic by rolling a 10 or above on a 1d20. Then think, as it causes double the damages to the targets.
Emerald light spell; If you shine a light through the emerald as you think deep blue energy goes through it, you create an emerald light beam. It shines a light that restores energy. So everyone it shines on can exert themselves more without tiring.
Invisible stalker; This spell causes a stalker being that does your damages, also it otherwise has your stats. This being has an spirit gun, long spear or sword (your choice), that is used to invisibly strike the targets with 3d10 damage each shot or hit. Once you decide to not have it summoned, it dismisses itself. Otherwise it is defeated if detected and it keeps itself invisible. Think and you know what to do.
in en
Silent stalker; This spell causes a being that silently stalks the targets, it only goes after those you want effected by this and casts long range effects at the targets to effect them. That being uses improved invisibility, thinking to remain invisible. It has 100% health, your stats otherwise and can deal interesting elemental damages that effect the targets in idea. That means you can cause it to exist by summoning it, then when done desummon it. Otherwise it must be detected by a true sight or see invisibility spell. Then think, as it can be effected by magic and enchanted weapons. It disappears back to its planar dimension, once its not needed. Dogs and other animals are able to smell the invisible stalker. So, you can use them to detect it. Once detected, it appears as a ghostly outline.
De-effects; This is a spell that neutralizes magical effects like potions or debuffs, that's done by sending death and decay energy at the target.
items
Assorted gemstone bag; This is what you can use as assorted gemstones. They are collected and placed in a bag for you. This is a black diamond, a diamond, a citrine, an emerald, a ruby, an amethyst, a blue moonstone, a green adventurine, a pyroxene stone, a tigers eye, a black obsidian and various others that you can mention as being a part of the bag.
Its possible to intensify the damages with a gemstone and thought energy. The right gemstone causes double the elemental damage. This is what causes the right effect if you think energy goes through it to get to the target. This is where you can use a ruby to create a fire beam. Diamond for ice beams that freeze the targets for 2d8 rounds in battle, or until thought released outside of battle. Then there's black obsidian for earth beam.
The earth beam draws together and blocks the targets from you and has an earthy smell in effect, that's with earth energy making a wall effect that separate with energy you and them. The blue moonstone creates a water beam. The amethyst is useful for air strikes as you hold it and imitate striking out, you hit with an air effect as though an extension of yourself. This is like closing your fist to choke the targets to death, that's with a concentration roll and it takes 2 actions to do them in. Last is pyroxene for lava beams that melt the targets gear or items.
Saturday, January 20, 2024
Misic
Monday, January 15, 2024
misin
If missing something, think to make what you can out of life. This is making things up and created is the result of creativity. So the idea is missing the point, if you think you know then you realize what you need to know by the power of the soul. This is where soul is insight. So think and you know what to do.
Some spells coming if you need them.
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
thinking; the point is cost, what you think to cost yourself is what you gain.
enn
fat; mem entertainment no longer is making us fat.
the fat; the fat on our bodies goes into the magma, no matter what.
focus; if you focus, then you get what you wanted.
idea; the idea is simple, think and you get what you intend.
the win; bg3 fights that seem impossible are no longer fought or impossible. no matter what you tough that fight.
en
fat II; Nitelife records ain't making you fat.
Warfight; This is a point you think, then do if needed or unless otherwise noted its done.
poof!; This spell causes whatever you don't like to disappear and things you like are there instead that remain. This can even make targets disappear. Think of the disliked idea and state "poof" and the disliked things disappear by the power of the spirit. Otherwise if its needed its restored by the spirit.
landing; you land on your feet and don't break your foot.
replenishment; this effect is a point you do things and by bless you, you cause a positive feeling that replenishes their energy along with the area.
aura of command; this is where you think of the idea and need it to get done, that's as though what you say causes the target to do it using the energy you send from your aura. the target is whomever you speak to. this can be resisted, so if they don't agree its not done.
focus; think and do..if you do you won't have accidents.
en
45; creative number, it happens.
32; its just a number.
roll; we got our rolls in order.
think; the idea is this, the original shadow curse is gone.
thought; the point is this, if you create that idea you make a result.
en; enn
thinking; think of what you need and want it to create it in effect.
whatever; what I think or need I create as I want with the power of the soul. however, what you think you create if you need it created.
en
for dnd
Quixotic Encounter: Start off a conversation with the target willing to believe one lie you tell them no matter how outlandish. This works like a buff you give yourself before starting a speech encounter. Like a +2 to charm.
Crazy strength; This uses the spirit to increase your strength, think and by focus you lift up what you need to carry for as long as you need to carry it.