The act of a subconscious mind is to know things by feel or idea that your aware of. This is done by the spirit knowing and the soul sharing what it knows with you. Then with feel or idea you get a glimpse of the point or idea you want to see. Done is done, so enjoy your life. This is some magic that I did recentlly.
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect or trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, by what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
the volcano; if it erupts, it doesn't do much to people.
separate; I separate the roach being from myself no matter what.
retract; I retract what it says.
done
Think; if it was worth the effort, then its done as needed.
en
think; think to not show if bearing.
Focusing; think of the idea and you get it. the bbb act passes the house a second time and the president signs it into law. no matter what.
ricardo; he doesn't mind what I do or did. no matter what.
uheulm = cure body
if; if put in idea its thought about and created by the subconscious mind in some use of idea.
asanchez; he gets his gk money by 10 am today in coinbase, no matter the point unless not possible.
cool spell; think to the air to absorb the energy of the heat in the air and you cool your body off as you use the heat energy to do things..you can however get too much heat and the energy creates a point of faintness. this works in 100 degrees heat or lesser.
magnetism; Think of your aura on a person or thing, and magnetically pull it in or push it out. Then you can make an effect with it quite simply. So imagine your aura and focus it on something and feel or think its pulled towards you or pushed away from you.
loaner; think of the effect and I think you could do it if you wanted to do something unique.
for dnd
Unlimited stamina; think to trick your body into no longer feeling tired..then you have unlimited stamina. The subconscious naturally chooses the energy of the cells in the body. If you think something else as your tired you think of that thing and are no longer tired. You can ignore the stamina uses as you have unlimited stamina, or place an infinity symbol on your character sheet where the stamina is listed..
Unlimited energy; The effects are with use of the subconscious mind and metaphysics that causes it to exist, the process is simple; state what you intent as a thought is there to create. Then, the subconscious uses the body cells as energy and powers the effect with almost unlimited energy. You can ignore the mana points usage or place an infinity symbol on your character sheet where the mana is listed.
Soul effect; The effect is what you think, so what you think and need is what to do that the subconscious does. This can use the soul to create with easier as it is willing to create a result and the effect is done using for energy the cells of the body.
The stem cells are the key cells that unlock the cells energy. So think about them and you can get very powerful effects using the subconscious and the soul. Think of what you want and state out loud, "soul, create for me what I intend or need.." Then think of what you want to create for the efeect to happen. Add 1d12+charisma mod damage or healing bonus to your effects.
Emperical; Emperical natural science, I think to those who observe facts can make free standing thesis laws till disproven. Often getting nowhere in the end till added with those of scientific basis. The spiritual laws work with metaphysics or natural laws that underlie science. It works with set conditions or cluse as is the clues you see and several cluse allows for a basis or how one thing reacts. Science works with physical laws based on physical interaction and to not destroy unless necessary or to create something better. In combination its to use natural observance corrected by feeling and understanding in examples by theories and correct with philosophy for explaining why. In compliance to cluse of empirical laws of metaphysics, we can make a strict law of general observance with both sides to reflect.
So this is the physical law with the empirical law for use as a point by example. A rule is a set example or law that can be gotten around by changing the conditions that were set for the law to work. With this rule in place you can use physical laws in spiritual lands. So to set the law of a varied conditioning representing a single effort with scientific and spiritual basis, makes it allowed in this case.
Example 1: a clinical case cannot be founded on facts alone, the case has to have guidance by some philosophy to be correct.
Example law 2 is where, "A setback of information can be reclaimed by doing things over or make use of the backup, but if no backup or hostile reactions to your claims, your not likely to succeed if consequences are against."
Depictions of a theory or opinion is to claim information is true, with two or more similiar opinions, the basis is true unless the opposing view is to not accept. There is nothing in endless conclusions so empirical science fails in physical world but succeeds if combined with scientific basis as the fundemental reason how and for why as the Empirical reason and people quit for the wasted time of just Empirical. For Empirical laws tend to take months and working off rumours to create the cluses and clauses and then the basis for the factual law. One problem, the cluses are opinion until proved and some aren't, so most give up after moonthes or months.
The nature of metaphysics is that it is set on three rules and the intertwining of such rules. If the rules don't combine, then think to use them separately and equally. That is unless you can't use them equally or in idea, then you know somethings up.
Rule number one is: Affinity
The affinity of something, is an attraction and unattraction of objects or humans in and of a relation. Think about it as a magnet. Hold another magnet to the magnet with a negative to negative pole of force and one magnet will repulse the other without ever meeting in the middle. If the poles of force are positive to negative or positive to positive, they will attract each other and they will meet in the middle. Chemical actions/reactions are also good classification for this rule.
The second rule is: Thaumaturgy
Like actions that can control or manipulate like actions through linking actions, exerted force over an object, or visualization from a person. 'As above, so below. Make something happen on a small scale, and give it the energy to happen on a large scale.' Witchcraft is a very good example. The act of witchcraft is when the person visualizes an action, and does a moment of action to incur it, that is physical. Thus, making the imagined moment happen through that action. The ultimate goal of thaumaturgy, is to occur an action through exactly the same, or almost the same likenesses, by applied force.
The third rule is: Mind over matter
How much focus, and how much idea that you put into the moment, to occur the moment by instructing energy to make it happen. The amount of thought equals amount of energy. An approach is that you are on a project and the focus is on that project. The more energy you have, the more chance of manifesting or finishing it. If distracted, the project sometimes never gets done, because of sidetracking. The more will one has to occur the project to completion, the more power one puts into it. Eventually, the project is finished.
Think of this as power equals amount of will, and focus of energy that gets transferred. What one is philisophically brought up in as beliefs, that will flavor the project and how it is achieved. The power of persuasion is based off this, as it is a sheer focus to convince people of your belief. The more will one has, this can seem to make the other person believe, that what is done by feel in what he or she has said, the more chance of it occurring an action from things. Observation is also keen to this rule of the mind. Think to observe and leave alone by what is there.
Mixed rules:
Since everything is in a state of change, this is only natural that these rules get mixed, or used in union with each other. Where one rule begins, sometimes another ends or works in conjunction with the first. Think of this like a chemistry experiment, where the reaction is equal to the other parts in balance to result in a product. Take one part this rule; and mix it with that rule, to equal the original rule. The objective is to get a reaction by appliance of the new rule.
control feat; With a hit, the target suddenly has been in control by yourself and caused by spirit to attack themselves or do what you want. That is when attacking themselves, they're dealing the amount of damage normally dealt to you. This lasts in battle a 1d10 rounds, and unlimited amount of time outside of battle until not needed by yourself, then it fades away. You are immune to this effect.
defined
retract; remove, unextend. retraction
extr; extract, make come
an; fire