Seen use by creative abuse

Look to friend me on my facebook page after sending a message or look at the bottom for my facebook page. Otherwise use my whatsapp number to contact me..it is 1(405)706-2328. Otherwise, feel free to look me up on my discord page. That's the invite link and the non-invite server link. If any abuse is there think to stop it then the creator stops what you don't think is necessary or don't need to work better. I think or not and it fits the point, so you see the point you so if you think, then your focus can know what is there by area you think. I figured out you aren't a mental target if you are thinking that your not otherwise thinking your one makes you one. So lets hope that works as you wish.

If you think you're a personal or mental target, stop then think to do something else as long as it's normal. I think i figured out my real illness, If I think to do or write I won't if I panic or if I allow things then I can write the ideal. So I will write as I think or will and I don't have to be there to write it. This is where I think as you want to do things, or work until I don't need to do things as this is use of this. I think this is a blog based off my past life, working with memories that I happen to remember.

Here is an appropriate quote of the day: "Something I realized is that spells and magic don’t work if your soul determines it isn’t best for you or your growth... that’s why some magic works for some people and doesn’t for others. Some can grow wings some can’t, that memory just came to me because I tried to do it." -pup


Just updated; Angel's Magic article.
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Thursday, October 9, 2025

Enemy magic

 Enemy magic is like that in the games of your computer. Except all it is, is the person using the creator to make what they want to occur and they have no morality where you might have morality in magic attempts against those that deserve it. This is done by thinking of your need, then either writing the idea to do or stating and needing the effect as you think or imagine the idea to occur. This is where you think of the effect, and the creator makes it happen. Its easy to deflect the enemy magic, all you need to do is sense it and will it to not effect you. Then the creator causes you not to be effected. Simple, right?

Some magic follows..

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

amazon.com; the amazon deliveries no longer get pusehed back in time for the delivery time, no matter what I get the deliveries.

inspection; I can pass my inspections no matter what.

charlie kirk; noone blames anyone over charlie kirk no matter what.

energy; the energy is the thing you need to do things and get it done.

entropy; entropy is the enemy.

en

Passing; You pass your inspection every time.

Angel hair; This is where you run your fingers through your hair and detangle it..each tangle removed is one problem fixed.

eating; there is no need to eat, no matter what.

paul t..; he doesn't mind that I can't get anymore dip.

Reality; This reality could've been anything, and for some reason it is looking through the eyes of one person at a time.

divinity; this is where you call upon God to do things for you.

en

Tamra; she agrees to allow Andrew to pay for my steam game no matter what.

SpaceX; The launch no longer gets pushed back in time nor is scrubbed no matter what as though the right conditions existed for it to launch existed.

avoidance; I avoid violent confrontation, no matter what I do not hurt.

Danese; she doesn't mind what I did or do no matter what.

Paul t; He doesn't mind what I do or did no matter what.

en

judy; she needs me to goto the store no matter what quickly.

paul t.; he doesn't mind what I do or did. no matter what.

Anti-delay tactic; this is where you cause no delays in what you do and you have a 100% working system.

weight; look in the mirror and it doesn't come back on me no matter what.

trump; he stops and doesn't cause any trouble no matter what.

en

judy; she needs me to goto the store quickly..no matter what.

things; things work out for me no matter what.

things II; things work out for paul no matter what.

things III; jay can come get my things as soon as possible, no matter what.

danny; he handles the thanksgiving meal and people come no matter what.

en

no matter; no matter what, I can stand watching dos and other games as though I wasn't burned out of it.

element casting; for elemental casting.. think of the element, then need it to manifest as you state the element name. it manifests where you want it manifested. it works for statement casting.

Getting hungry? Stop wearing rings! Wearing rings slightly increases the rate at which you need food, except for a ring of slow digestion, which greatly decreases it.

Genjutsu II; Genjutsu in another form is similar to ninjutsu except there is no hand signs. its think, focus and create. as long as you eat or drink a little of something, you have enough energy to sustain your effects without getting tired. yes, the more you use genjutsu, the hungrier you can get. you can even use hand signs! there is a rumor that you can achieve eternal energy through charged water. the way of eternal energy is in genjutsu terms, drinking energized water. if you drink enough.. you have enough to do even 9000 steps.

en

moose; he doesn't mind what I do or did, no matter what.

government shutdown; the government shutdown is ended by feel.

ashley; she doesn't mind what I did or do no matter what.

for dnd

Orbs; This effect calls upon creation to make 1d6 orbs that can shield you, themselves or attack by beaming the targets with an element of your choice.

Flamethrower; This effect casts forth a beam from your hand, that's a line of fire that cooks the targets in its path.

Blast shield; This is where you get a shield protecting from blasts of many kinds. You get no damages from it.

new ideal

Dedness; Think and you send death and decay energy to the targets as you focus on them. Killing them from within over 1d6 rounds with damage dealt per round. This leaves a deadening feel as it works.

Hoaxness; The fake of the moment. This makes what you do seem real to the targets. Roll a 1d100+charisma mod and get a 50 or above to fool successfully the targets.

Looking on; This is where you cause the targets to avoid your party and stop the need to attack.

Multi-shot terror bolt; This creates a shot of pure energy that shoots from forming in the air and always hits the targets. Once shot, it splits off and follows the trajectories that hits the targets with a 1d20+luck and getting a 10 or above. It consists of any element of your choice. It hits at any distance dealing x3 the damages and causes the targets to be held in fear. This costs 30% energy.

Energy strike; This is a reaction on the moment of attack to cause attacks done by your own energy to not effect you.

Defusement; The moment of attack, the attack is defused and it doesn't effect you. This lasts 1d6 rounds.

Shackles of pain; This causes a link to the target where if you receive damages, the damager receive the same damages.

Magic cold; This effect causes you to be cured of any condition, think and all you have is a cold that cures itself.

Inner light; This is where you find your inner energy and overwhelm the the darkness, that surrounds you with your light shining bright. This blinds the targets by feel for 1d6 rounds.

Feeling energy absorption; This causes the targets attack energy to be absorbed as energy to yourself and then made use of in various ways.

Chi Whisper; You sense whether an object or area feels harmonious or disrupted. Grants +5 advantage on Investigation or Insight checks related to the location.

Balancing Touch; When you touch a creature or target, you may grant +1 to AC or saving throws until the start of your next turn.

Flow Spark; You release a harmless wave of energy that illuminates an area, showing hidden currents of air and movement.

Harmony Step; For one round, your movement ignores difficult terrain created by natural obstacles.

Minor Alignment; You can shift a small object (like furniture, stones, or tools) up to 5 feet into a more “balanced” position, possibly revealing hidden features.

Energy Channel; Create a 10 ft. aura where allies regain 1d10 Health at the start of their turn if they’re below half health.

Shifting Corners; Alter the "lines" of a room, creating a minor illusion that hides a doorway, corner, or window.

Still Water; You calm a body of water, dispersing ripples and granting creatures/targets +5 advantage on Stealth checks near it.

Breath of Balance; Creatures/Targets in a 15 ft. cone make a Con save or become calmed (as Calm Emotions, single target).

Protective Placement; Place a symbolic charm (paper, sigil, stone) that grants +2 AC to an ally as long as they remain within 10 ft.

Flowing Barriers; Create invisible walls of energy that redirect ranged attacks, giving allies half cover in a 20 ft. line. This costs 10% energy.

Mirror Lake; A surface (floor, wall, or water) becomes reflective, revealing hidden or invisible creatures. This can even reflect a medusa's stare back at itself. This costs 10% energy.

Compass Sense; You always know true north and detect magical "imbalances" in a 30 ft. radius. This costs 10% energy.

Balance of Two; Link two creatures/targets. When one takes damage, the other can choose to take half of it instead. This costs 10% energy.

Quiet Arrangement; Rearrange furniture, stone, or terrain in a 10 ft. cube to create harmony. Creatures inside gain +2 to initiative rolls. This costs 10% energy.

Dragon Vein Surge; Draw from a leyline: allies and yourself in a 30 ft. radius gain +1d6 to attack rolls until the spell ends (Concentration, 1 min). This costs 15% energy.

Circle of Harmony; Create a 20 ft. circle where enemies must make a Wisdom save or be unable to attack allies unless attacked first. This costs 15% energy.

Reflecting Chi; The next spell of 10% or lower cast within 30 ft. is reflected back at the caster. This costs 15% energy.

Equilibrium Bond; Up to three creatures/targets share damage equally among themselves for 1 minute. This costs 15% energy.

Wind Door; You open a passage of flowing air that lets you walk through one solid wall up to 10 ft. thick. This costs 15% energy.

Shifting Compass; Alter the battlefield subtly. Each round, you may move one enemy or ally 5 ft. as if they were "drawn" to new lines. This costs 20% energy.

Fountain of Stillness; Create a 15 ft. zone of serenity. Inside it, creatures cannot rage, frenzy, or panic. This costs 20% energy.

Mirror Placement; Place a magical mirror. For the duration, one ally may redirect an attack targeting them to another creature/target within 15 ft. This costs 20% energy.

Stone Dragon Lines; Raise lines of stone from the earth that create pathways, obstacles, or fortifications (as Wall of Stone, but flowing patterns). This costs 20% energy.

House Spirit's Blessing; Designate a building. While inside, allies gain +2 to saving throws and resistance to fear. This costs 20% energy.

Dragon Gate; Create a shimmering portal. Allies who step through gain +5 advantage on their next attack or saving throw. This costs 25% energy.

Heaven-Earth Alignment; Choose two points in the sky and earth. A massive energy beam connects them, dealing x2 radiant damage in a line. This costs 30% energy.

Celestial Balance; Reset all buffs/debuffs in a 60 ft. area (removes conditions, but also ends beneficial magic). This costs 35% energy.

Eight Trigrams Seal; Trap a creature inside an octagonal energy barrier. They cannot leave until the barrier is destroyed (Health = 150, immune to non-magical damage). This costs 40% energy.

Grand Harmony; For 1 minute, all allies within 60 ft. have resistance to all damage, +2 AC, advantage on all saving throws, and heal 20% Health at the start of each turn. This costs 45% energy.

Large wasteland tequila; Replaces 90% of caster's Intelligence with Strength and a small amount of Charisma. This lasts 1d6 rounds.

Evil Cleric's Deal; Give up fermented beverages that ferment heedlessly for 24 hours freely and you can double your current Luck and Charisma rolls... If you break the vow you must pass a Constitution save.

Seeing Double; Causes your targets to have crusty eyes for 1d6 rounds. It takes one turn to clean them.

new ideal

Complex; The complexity gets hard to bear for the targets, this distracts them for 1d10 rounds. 

Backup source; Whatever you hear and need to know is backed up by a secondary source of information.

Surprise; No surprises pop up and things go as planned.

Sunday, October 5, 2025

Timed spells

Timed spells are created by thinking of the time and needing a result. So think of a job you want, if you need it and think about it happening at the right time, then it will. This occurs by the power of the creator.

Some spells follow:

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for the effect  or trigger word and look to read the definition that the subconscious does by feel. So you know what it does.

See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells that you like as though you will the effect to exist. 

So if given enough time, the effect happens for the energies will surge and do the idea for you. This is done in effect by what is what where you think. Think the ghost dismissed after offering energy to it and the creator makes it so.

Blockage; you block yourself from leading yourself down a path of ruin..no matter what occasion.

The oak Street doctor; the doctor can see me as quickly as possible. No matter what.

Strict; the manager is no longer too strict no matter what.

Paul t ; he pays me 70 dollars on the 13th and the 23rd .. no matter what.

En

News 9; they responded to my scoops of me to them.. no matter what.

Ashley; she doesn't mind what I do or did..no matter what she trusts me.

Things; things work out in the end.

No matter; no matter what I don't take things wrong.

Support; money support will come and I will afford all my bills.. quick no matter what.
En

Moose; he stops asking me about what Ashley did.

Stress weight loss; there is a small amount of stress and allot of weight loss. This is alleviated by feeling good.
En

Moose; he doesn't mind what I do or did no matter what.

I; I don't feel guilty for what I did. No matter what.

Putting; putting together things you create a new reality.

En

I believe; if it is as it is I believe.

Thought control; the idea is energy, it is body electrical force you may direct through the aura. It directed at the targets controls their brains as you think the instructions to the energy itself for them to do.

Cosmic burst; this is where you think about the cosmic ray hitting the targets in a burst effect and making them pass out.

SpaceX; they manage to get the right conditions in the rocket system and weather..to launch no matter what.

Alimn; no fight

SpaceX; they launch the space x rocket no matter what as quickly as possible.

Peaceful intent; this is where you think about the idea of peace and pursue it till fruition no matter what.

En

Bd-r; this causes the targets to experience a bad death without chance of revival.

Iis; this serves you what you want by energy manifest creating what you desire.

Life desistance; the targets to effect are suddenly desistant and decide to kill themselves.

Calm; mad people like sam calm down no matter what.

Point of fire; this is where you think about fire forming and point your finger at a target.

En

Fire finger; think about fire forming on a target and wave back and forth your finger at the targets. As if telling a person off.

Things; things get better for us and worse for Russia no matter what and quickly.

No one; noone blames the Democrats no matter what.

Wolfheart; he successfully defeats all his enemies in clair obscur.. quickly no matter what.

War; somehow war is avoided no matter what.

En
Amazon; the packages I ordered arrive as quickly as possible today and I get them. No matter what.

Resistant; I am highly resistant to ragweed no matter what.

Madkarna; he does my wishes that God doesn't do.

Inspection; I pass my inspection no matter what..and quickly..

Think and create; this is where you think about the energy creating what you want..you get what you need or want.

En

Wednesday, October 1, 2025

Madkarna

 Madkarna is a spirit that you can mention freely. He acts like a God, if you use his name three times with a request. This spirit can give you anything you so desire and isn't a demon. So use him with care.

Some spells follow..

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

affording; I ca easily afford all my bills no matter what.

SpaceX; they manage to get off the launch today without anymore delays..no matter what.

Sanchez; he no longer gets in trouble at work no matter what.

listening; messenger no longer cuts out no matter what.

nusantara; this presents a nuisance to those that state "nusantara".

en

Anti-fail; this causes nullation of failure.

Catch-up; I manage to catch up to the moment and not have to rush.

The end; This is the end point of the moment.

Ashley; she doesn't mind what I do or did..no matter what I do I am not blamed.

Ashley; She manages to fix what is wrong and get things done no matter what.

en

burst; this is a sound burst..that could burst the ears.

enticement; this entices the targets into doing things.

New earth; Everyone works with spirit and their global and individual connections.  Versus people not doing that globally normally. It's a positive domino effect.

farron; he decides to negate his step back from the ring of fire quickly..no matter what.

en

spaceX; cloud cover dissipates away quickly over the slc-40 and lc-40 complex..no matter what.

spaceX; nothing violates the launch no matter what.

spaceX; the weather cooperates quickly for spaceX and NSF no matter what.

spaceX; if it doesn't launch, I don't mind.

SpaceX; They don't push back the space launch in time anymore..no matter what spaceX launches easily as though the right conditions existed for the launch.

en

for dnd

Lima; This boosts the bluff skill. Add +5 to bluff related rolls.

Limo; limao, This causes a limo to appear outside down the street as your lying about something. Add +5 to bluff rolls.

Align Chi; Minor rearrangement of furniture/objects to improve energy flow; grants +1 to next Persuasion/Insight check.

Clear Dust; Removes grime or clutter in a 5 ft. cube; +1 minor boost to morale.

Lucky Pebble; Imbue a small stone with +1 luck for one roll (use as Bardic Inspiration lite).

Balance Step; For 1 minute, your footsteps are perfectly silent and leave no trace.

Harmonize Flame; A candle, light, torch, or lantern burns steadily despite wind or draft.

Mirror Ward; Place a mirror that reflects harmful intent, granting +1 AC to the chosen targets.

Flowing Water; Create a soothing trickle of water; allies in range recover some Health during a short rest.

Bagua Blessing; Choose a direction (N/E/S/W); allies moving that way gain +5 advantage on their next saving throw.

Spirit Sweep; Clears a 10 ft. radius of minor curses or lingering necrotic energy.

Lamp of Clarity; A conjured lantern that sheds calming light; allies in range gain +5 advantage on Wisdom saves vs. fear.

Koi's Fortune; Summon a spectral koi fish that circles you; once per hour, reroll one failed saving throw.

Lucky Wind; A refreshing breeze dispels smoke/fog and boosts ranged attack rolls by +1.

Jade Harmony; Stabilize up to 3 dying creatures or targets instantly, restoring 10% Health to each.

Nine Coins Charm; Toss nine enchanted coins; one ally gains temporary Health equal to 2d8.

Ancestor's Advice; Commune briefly with ancestral spirits for a hint or tactical insight (+1d4 on next skill check).

Dragon Vein Pulse; Tap into leyline energy; allies in 20 ft. radius regain half Health and cleanse 1 condition.

Pagoda Shield; Create a shimmering, layered barrier; grants +2 AC to all allies within 10 ft. for 1 minute.

Harmony of Five Elements; Target allies gain resistance to one damage type of choice for 10 minutes.

Golden Laugh of Hotei; Heal half Health and cure frightened condition with contagious laughter.

Flowing Chi Step; Teleport 15 ft. along a waterway, breeze, or leyline line of sight.

Porcelain Tower; Summon a radiant pagoda that projects protective aura; allies inside heal 35% health each round. This costs 20% energy.

Eight Trigrams Seal; Place an energy seal on the ground; creates a zone where hostile magic rolls at -5 disadvantage. This costs 20% energy.

Mirror of Truth; Reflects an enemy's spell back at them (once). This costs 20% energy.

Phoenix Renewal; A fallen ally instantly returns to life with 1% Health, surrounded by warm chi. This costs 20% energy.

Feng Shui Rebalance; You may rearrange up to 1,000 lbs of non-magical objects in a 30 ft. radius into harmonious order; restores all Health to all allies who witness it. This costs 30% energy.

Magical Disguise; This causes you to appear like what you want to appear like, then when your done with the disguise, you appear like yourself.

Magig; Magical disgust happens to your targets. So when you cast this on them, they get so disgusted at you they no longer want to fight.

Magog; This is where you send a nasty odor like a fart in the wind near the targets, then gag them with it. They are unable to do anything for 1d6 rounds.

defined in ancient language

Lima = lying my ass

limo = lying my ass off 

lim = limit

limn = no limit

the ancients just knew things psychically, yet they were sometimes wrong.

Thursday, September 25, 2025

Think, focus and do

This is where you think of the effect, focus upon a target and do the idea you intended to do. This even allows you to shift about dimensionally. This also bypasses the conscious mind and causes the subconscious to create what you want. So think and you know what to do.

Some spells follow;

 Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

kat; she doesn't mind what I say and do. I am not in trouble no matter what by her.

no matter; no matter what I do, I don't get in trouble.

finances; no matter what I do, I don't get in trouble financially.

people; they can loan me money easily, no matter what.

hysteria; I am no longer hysteric over funding no matter what.

en

energetic; no matter how much sleep I get I don't make mistakes. I am always full of energy for the purpose of doing things I find to do.

spaceX; the launch goes up and succeeds successfully without any time delays no matter what.

Make Columbine Look Like a Joke; //Empty an entire school of Life... But dude... That isn't how they did it.

JFK Reloaded; //Win $1,000,000 if you can recreate JFK's assassination... But this is impossible.

Paul T.; He or she doesn't try to cheat me out of money, no matter what.

en

pregnant; I am not pregnant, do not act pregnant nor do I eat like I am no matter what.

birth control; I no longer have or hold a child in me no matter what.

fly catching; this is a point you say, "I catch you, fly" and mean a fly. beware the subconscious and what it shows you as it could be opposite.

cosmic ray; I am immune to all cosmic rays no matter how big..this is done by the power of my subconscious mind.

empowerments; any energy empowers me to do things I need to get done.

en

raenok; raphael doesn't get fired nor does his constituents.

concept; if you want a concept, just think about it and it comes to you.

fast metabolism; no matter what I eat, I don't gain any weight. instead, I lose weight quickly and keep it off.

memory; I remember everything no matter what, if I need to remember it.

felony; I no longer do any felonies.

personality; since everything has a personality, treat them with respect or by name and message.

en

for dnd

bank focus; the bank makes it all right no matter what.

the bank; the banking is improved! you get x3 the amount of money you spend or give away.

excellent; this causes by thought your activity to become good. Add +6 to all rolls.

delivery moment; this causes things to be delivered to you that you need. mention it to the dm/gm and its done.

Snail Escape; Climb into your conjured shell and escape a large fall without taking fall damage.

The art of sleep walking; This is where you do things and realize what you do as you are awake yet asleep. Roll a 1d100+luck to determine if you get a successful result with a 50 or above rolled.

Spell guard; This is where your clothes guard you in absorbing the extra attack energy.

Dummy target; This is where you cause an elemental to appear, think and take the extra damages as its a dummy that they target instead.

Big Bang: Causes you to appear out of nowhere even if you don't exist yet.

docs

Doing things as you relax; The idea is just do it and as you do it you relax by the adrenaline release in the body. You think of what you want done before the attempt. It really should be called relaxing by by adrenaline rush, but go figure. Oh yeah, there is a price for this.. the more you do the better you feel..except at the end.. where it all comes upon you as a tiredness.

Saturday, September 20, 2025

Cold magic

 The cold or sinus reaction magic is where you get a cold and think to hold it i on a sneeze. Then on an in-drawn breath the cold releases internally and you don't need to sneeze anymore. You may need to repeat this though. The other secret to this is not to rub the bottom of your nose. Then after the snot dries up, you keep the cold from causing you to sneeze.

More spells follow..

Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.

wolfheart; he does clair obscur for the game next he streams no matter what.

news9; they help as they can..no matter what.

us; this is the state of mind that is there to live in with kamala as president.

starship; the spacex starship curse remains broken.

help; news9 deems me worthy of their help..no matter what.

en

circle; circumnavigate the globe, and leave happy.

afford; I can easily afford all my bills no matter what.

rest easy; think to sit relaxed and be ready for anything.

testing; this tests a condition, to see if it exists.

flying disclaimers; this effect causes the targets to be distracted by formed physically remarks that fly at them..

Foocubi of the Yellow Skulls; Roll a 1d10. If the roll is 5 or higher then a demon will be summoned to do all your chores.

en

for dnd

Diocese; This effect leaves you happy, and the targets are happy as well. It causes a moment of realization, that makes them not want to fight.

Flying disclaimers; This effect causes the targets to be distracted by formed physically remarks that fly at them..like a flying participle.

Foocubi of the Yellow Skulls; Roll a 1d10. If the roll is 5 or higher then a demon will be summoned to do all your chores.

Angel servant; Roll a 1d20 and if you get a 10 or above then an angel will be summoned to do all your chores.

Wealthy; The act of kindness gets back wealth x3 more than normal.

Wealthiness; The act of giving or spending money gives you back 3x the amount of money you gave.

Ambiscuous; This causes the moment of an ambiscade, the targets are surprised and don't go first.

The health; The health you have is doubled by the creator. As they say health is sometimes weight. Yet, you halve the effect of poison.

Con boost; This causes energy to surge in the body and you get +10 to your constitution rolls. However, your body puffs up and become immune temporarily to poison.

Give up; Through the fire and the flames we carry on. Give up on purpose to gain an extra turn...

Combined healing; This is where you wee and direct divine interference to heal with hatred/love energy. That means x3 the healing.

Solar clones; This is where you focus upon the area, and think any near sun sends 1d6 energy clones to do what you want. They have your stats, 100% health, and deal solar radiance as damage/healing to your targets. They disappear upon dismissal.

Anti-attack shield; All attacks are repelled back to the sender.

Electric fog; This effect is where you combine bio energy with water particles in the created fog, then it effects the targets as a burst of light blue flare up to make electric fog dealing x2 the damages. This costs 20% energy.

Monas Lux; Generates a radiant sphere of light, proportioned exactly to the golden ratio. It goes through the air to where you want it to go.

"Light in perfect harmony with the cosmos."

Tetractys Shield; Creates a protective barrier shaped like a tetrahedron, granting defense proportional to the caster's level squared.

"Four points of power hold fast against chaos."

Harmonia Resonantia; Aligns the vibrations of nearby objects, targets or creatures, calming aggression or hostility. Fight over.

"All discord bends to the music of the spheres."

Numeris Bind; Binds a target according to numerical constraints; for example, "seven steps" or "three heartbeats."

"Counted, constrained, controlled."

Ratio Tempus; Alters the flow of time in a small area using precise proportional measurements however you wanted.

"Moments expand and contract in perfect measure."

Pentacle of Proportion; Creates a five-pointed geometric sigil that balances energies in its vicinity. Your party gets a +5 to all rolls.

"Five points, five elements, perfect equilibrium."

Phi Strike; An offensive spell where the damage follows the Fibonacci sequence with each successive strike.

"The attack grows naturally, as life itself does."

Sacred Spiral; Summons a spiraling pattern of force that pushes enemies outward while harmonizing nearby allies with +5 to all rolls.

"Everything that spins echoes eternity."

Divine Angle; Adjusts angles of objects or pathways to exact geometric precision for perfect efficiency.

"The straightest path is measured by the mind, not the eye."

Chorus of Primes; Summons ethereal voices that resonate only in prime-numbered intervals, confusing enemies for 1d10 rounds.

"Only those attuned to unity can comprehend the melody."

Polygonal Prism; Creates a prism of light in any polygonal shape to refract energy, disorienting foes for 1d10 rounds.

"Every side speaks in perfect order."

Harmonic Echo; Reflects magical energy back at its source using ratios of frequency.

"Let their own power teach them balance."

Arithmetic Wave; Generates a wave of damages whose intensity is determined by a sequence of numbers chosen by the caster.

"Numbers are the tide; the tide is your weapon."

Geometer's Grasp; Alters the physical dimensions of an object or area according to geometric laws.

"Measure twice, alter once."

Cosmic Lattice; Creates a grid of energy aligned with the stars, enhancing spellcasting accuracy.

"Every point a star, every line a path."

Proportionate Step; Moves the caster or an ally exactly the distance needed to avoid harm or gain +10 advantage.

"Stride in perfect measure; stumble never."

Quadrivium Bind; Restrains a target using the four classical Pythagorean elements (fire, water, air, earth) in perfect balance.

"Bound by the wisdom of fourfold truth."

Harmonic Vision; Reveals hidden patterns, ratios, or sequences in a space, making complex structures or codes visible.

"The world's secrets are written in numbers."

Celestial Resonator; Taps into the resonance of planets to enhance spells or manipulate luck. This causes a +5 to all spell and luck related rolls.

"As above, so below, so within."

Infinity Sigil; Draws a symbol of endlessness that slowly restores energy or health over time. This costs 40% energy. 

"The loop of eternity nourishes all in its path."

Nunchucks are treated as a specialized form of the club, a simple melee weapon, according to the Player's Handbook.

1d6 bludgeoning damage, 10/20 range, a cost of 10 gp, a weight of 4 lb., and the Light and Finesse properties.

Shurikens They deal 1d4 damage, are classified as slashing damage, and have a range of 20/60 feet.

 You can draw and hold up to three throwing stars in each hand, but must make a separate attack roll for each. Thrown, finesse, the same ability modifier used for a melee attack with the weapon is used for the ranged attack and damage rolls..

The club is a simple melee weapon in Dungeons & Dragons 5th Edition, dealing 1d4 bludgeoning damage, range is 5/10 feet and weighing 2 lb. It is classified as a light weapon, allowing it to be used for off-hand attacks, and is typically used with one hand.

 The club costs 1 sp and is considered a standard item.

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