The poison field is a bit of poison in the system that causes the aura to emit influence of poison from its energy wave. This works on focus and the moment you have.
Some spells after:
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
dark resonance; it fades away by feel very quickly. it, however, can form from dark matter energy to electrify the area and your targets.
thinness; I am always thin no matter what.
db; beating death
bd; beat to death
c; seen, see
Ic; accept
Ik; ick
Enn; ending point
du = do
m = 1000, me
dum = dumbness
dumn; sheer luck
enmo; contrivance
di = did or death flow
did = didn't
ca = seek action, can
can = can't, see anger
ucan = no can't
b = be, is
be = being, beat to the evidence
beh; held beating, so behind is a held beating by death
in = by
en
]]
Focused energy; Focus energy on the fluid inside you and release it to magically create results.
alt-sites; they get their ftp site up and working as though the right things were done to make it work. no matter what.
paul t; he doesn't get angry anymore..and treats me good no matter what. his voices in his head, they disappear and don't return no matter what quickly.
Final notes; I can keep the weight down, and it won't come back up. no matter what.
theorized; no matter what, my overall health improved drastically. Overall, I do not need the cholesterol pill and things work out by feel. I take less pills now. So I think I will go on, I hope to see you all again sometime. Ciou.
healing; I think the creator heals on request. so think on the idea and it is done.
inspection; my room inspection passes no matter what if it happens.
en emn
xchange; this is where you swap one thing for another.
think; think of the idea to create what you desire if needed.
en
waking up the building consciousness; think of being awake as you stand in ir near the center of the building. Feel that its awake and it serves your purpose, sometimes on request.
for dnd
Feat: Bio-regeneration; This is where you get an ability to recover from anything that afflicts you from the creator. It includes recovering lost limbs, poison, acid and recovering from any wounds. The idea is achieved by revering health. You regenerate 4d10+con mod per action taken with the creator's energy.
Dark resonance; It fades away by feel very quickly. it, however, can form from dark matter energy to electrify the area and your targets.
Focused energy; Focus energy on the fluid inside you and release it, thinking to magically create from energy itself creating results.
Bio-force; Think to charge up your hand and as the targets are close by, you release the energy as a stream of particles. This causes x2 the energy damages.
Writhing electricity wall; This effects the targets by use of darkmatter energy to create with particles the electrical effect in the form of a wall. If they use water they get killed, if they use fire the electrical wall absorbs the fire and turns dark. If they attempt to create with the energy it sends its own energy to them in a line of electricity. This kills them instantly. When they attempt to cross the wall of electricity, they die trying. This wall lasts 1d6 rounds, just long enough for you to get away. This costs 30% energy.
biohazard; this spell makes items biohazardous, the targets' items glow with radiation that deals x2 radiation damages to your targets.
brain regen; this is where you create with energy the brain, that repairs itself and your mind is fully functioning. Add permanently for the rest of the adventure a +5 to all rolls. This is cast once per adventure.
soul trap; hold a gem and then think the wandering soul is in the gem. the creator will do the deed.