This effect is where you tour around and explore things. As long as you intend to get things found, your magic will find it. This is like a self making of your need to get things done. So think and you can find nearly anything.
More spells follow:
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
The ad; This is a commercial break that shows whatever you wated to show. It ends when you want it to end. It's seen b the mind's third eye as a vision.
Logic error; call to your God to repair it. even if it wasn't working either the right things are done to fix it or it starts working again.
made by; its made, bye.
thanx; thank god.
physical tripping; you trip to be there, and trip back. this is a physical tripping of the body, not like a trip to somewhere.
An absolute; This creates the idea of absolutes to guide you in what you do.
payment; paul t can pay me the money I am owed, no matter what and remember to do it quickly.
thought; the thoughts empower the effects I need done.
concordia; this is a special of the mage, that does things and thought creates the effect.
aura colors; this is where you get different aura colors per different things done. that's where you drink water and get a blue aura, absorb air energy to get a white and multiple colored aura, walk on earth to get a brown color, think and absorb heat by thinking it goes to the aura to make a red aura color. Black aura comes from the summoning of void energy, think and directing it to the aura by thinking it goes there. Material that you hold, such as an object, lends light brown or green coloration. Think and you know what to do.
terra; she stops testing me no matter what.
damned; this is where your damned to lose weight and be thin. what I lose in weight, I don't gain back.
The curse magic; This comes from witches and it effects by your spirit cursing the target, whether its a body or situation. The curse can by laid upon the target by statement of your intent. This means that big if you cursed yourself to lose 80 lbs and the weight remains down, it will do that.
face in the mirror; this is where you look in the mirror and think your face appears on a surface. thinking it speaks what you say..causes your message to be heard.
virso; this is short for reverse the idea you do get.
en
My computer; it works no matter what occurs.
listening; If you listen you will know.
Xara; she doesn't steal or take others work and results no matter what.
Payee; Paul T's payee pays him more than usual no matter what as soon as possible.
for dnd
ESO
Pattern spike; This is where you think of the pattern to form as energy you sense and this energy shoots up energy spikes. Dealing puncture damages. It can be a circle, a line or a square pattern. If one forms around you, then think to battle its side to destroy it.
Bone spears; This effect creates the idea of energy bones to shoot up from the ground, impaling the targets for puncture damages.
Elemental patterns; This is where you focus into existence, the effect of the elemet as a pattern that you like.
Storm bolt; This causes a storm that is releasing bolts of ligthning upon the targets.
Craft; This allows you to make a spell as you use your craft skill to make exist.
Circle of effect; This can create any element in a whirlwind, that forms over the travelling circle that follows the targets.
Arcane; This effect creates the spell that you need with x2 the damages/healing.
Arcanum; Think to create a spell you pick from a list, it can be any list. Instead of using a craft roll, you can use an Arcane skill check for with a 10 or above rolled for success. Success is generating from energy itself the effect you wish to create where and when you want to create it.
Line of flame; This is the point you draw a line mentally and think the creator creates fire along it. the fire moves to where you want. This causes the fire to do damages to the targets that cross it. You can have as many lines as you wish.
Puncturing Sweeps; A melee magicka ability that deals AoE damage of 30' and heals you for a percentage of damage done.
Soul Shred; An ultimate that stuns enemies and deals magic damage.
Deep Fissure Feral Guardian; Sends shockwaves through the earth or summons a bear companion. It has your stats, 100% health and deals physical magic damages.
Blastbones; Raise skeletons to attack or explode dealing shrapnel damages.
Time Stop Undo; Freeze time for 1d6 rounds, or rewind your health and position.
Mist Form; Transform into a vampire lord that can become mist to avoid damage.
Brutal Pounce; Powerful melee magic-like abilities in werewolf form that deals x3 damages.
Volendrung; This is granting temporary god-like abilities. That's where you can slam the ground making an earthquake, create bridges, think or teleport to another area.
Streak II; A short-range teleport that is within 20' and it stuns enemies.
Teleport Strike; A gap closer that lets you instantly appear behind a target.
Grim Focus; Builds up spectral arrows charges over time for a deadly ranged finisher.
Twisting Path; Leaves a trail of shadows that damage the targets and speed up allies by 20'.
Dawnbreaker; Holy explosion from the energy construct that you create and it damages and stuns undead/Daedra.
Silver Shards; Makes magically enhanced energy crossbow bolts, that shoot forth from an energy xbow to pierce undead.
Inner Fire Inner Rage; A ranged taunt with a visual fire tether that deals fire damages to the targets.
Trapping Webs; Toss magical webs that reduce enemy movement to 1 action every 1d6 rounds and empower allies by boosting their rolls by +5.
Necrotic Orb; Floating orb that heals and restores resources to allies who synergize with it.
Eviscerate; A magicka-based melee attack that scales with missing health by every percent of lost health is 10% extra to the melee attack.
Blood for Blood; Sacrifices your own health to increase damage output by %.
Vampiric Drain; Channels a life-drain beam that heals you the amount drained.
Infectious Claws; AoE attack that applies disease and poison effects. This you cast on your familiar.
Accelerate; Teleports you a short distance forward (about 20') and increases movement speed by 20'.
Meditate; Enter a trance to restore health, energy, and stamina. You’re vulnerable while channeling. Its 3d12+will per action recovered.
Caltrops; Magical spikes that form near the feet of the targets. They damage and slow enemies by making them do 1 action per 1d6 rounds over the time of 1d10 rounds.
Barrier II; This shields all nearby allies and yourself within 30'. The shield absorbs all damages for 1d10 rounds. This costs 20% energy.
Soul Trap Consuming Trap; This captures a soul if the enemy dies in a crystal that you hold in your inventory.
Soul Assault; A beam that deals huge damage over time, like an energy cannon. The damages are x2 the damage per each second.
Shatter Soul; Explodes the soul of the slain, damaging nearby enemies.
Meatbag Catapult; Launches corpses that apply disease and healing debuffs.
Fire Ballista; Deals pure flame-based magic damage to your targets.
Valkyn Skoria; Calls down a meteor when you deal damage. Lasts 1d6 rounds.
Spell Power Cure; Buffs allies with Major Courage after healing them. This major courage is a +10 to all rolls the Allies do.
Andrews
Bone prison spears; This is where the energy spikes of bones shoot up from the ground, that's with you thinking to surround the targets with it. After 2 actions, it summons a concentrated beam of light to shoot down and stun the targets as it deals radiance damage. Then they disappear. This can be defeated, if it surrounds you all you need to do is strike the bones of energy to get freed.
Limbic attack; This effect is where your weapon is sent your energy by focus and it effects supernatural beings, that are normally resistant to your attacks.
Particle heal; This is where you use the particles in the air, that's directed by thought as you need the wound to heal.
Energy projection; This effects the targets by projecting a soul copy to fight for you.
Earth rocked; this spell causes things to exist, think and that means it makes the area rock vibrate with an earthquake.
hidden as item; this effects the targets by you having a soul copy as an object hidden in plain sight. That means you hear all that's said in the area. Once done, you are able to dissolve the soul copy so the hidden object disappears.
De-attack; This is where you cause any trace attacks to no longer exist.
Dei attack; Think of the targets and they receive bee stings spiritually.
Think and its done; This is where you think and things you want are done by feel.
Dead on arrival; This is a DOA concept where the targets are dead upon arriving in time, that's going to the area by the power of the 4th dimension itself..
Deal on a moment; This is where you think on the idea and speak of it, making a deal in the process. This spell adds a +5 to all charm and charisma rolls.
If you can't say something nice; If the targets are not being nice, think this to them, "If you can't say anything nice don't say anything at all." This acts like a silence spell, that creates better behavior at least vocally.
Excessive dimunization; This is where you cast it on the area, that's done by saying a power word and thinking it effects the area you had in mind. The effect is causing lesser excessive behavior or water engrossment.
Funny thought; This is where you think to stay somewhere else, think of the area and think to project yourself where you normally would be in that area. You appear there as though you were there.
Ztheory; This is where you use the z energy of the dimension itself, think of what you need to know and your aware of the answer.
Ze therapy; This causes z-energy to counsel the targets into not attacking.
Z-form; This spell creates the targets by a polymorph effect into some other shape. They have half their stats and what health they are with atm.
Z-element; What you say, think or write, this transforms into an elemental effect on the targets of your choice. You can either heal or harm with the element, except for what is the immune or resistance they have. If they are immune, then no damages, if they are resistant to the element, then half effect.
Killswitch; This is like russian roulette, the spell causes 1 of 4 reactions set with a 1d4, on a rolled 1 the targets die on the spot from an overload of death and decay energy. On a rolled 2, the targets get a religious moment. Where they say "I believe!" and give up the fight. On a rolled 3, they get no reaction. Except, they pause what they do, as they feel really good suddenly. THis lasts 1d6 rounds. On a rolled 4, they feel like taking a shit, so they are distracted for 1d6 rounds and do nothing to you.
Bait; This is where the targets get mentally baited to either attack themselves, leave the area or do nothing but condemn it as its a feeling of peace. On a rolled 1d3, if they roll a 1, they attack themselves. On a rolled 2, they leave the area so its a fight over. On a rolled 3, they condemn it, their need to fight is over.
]
painter; this paintress allows you to paint the area by creating beings as you think about the idea and possibly rearranging the area by feel.
mouse effect; this kills them off before they get too bad. if you spread your death and decay energy by willing it to be spread near the mice they die sooner.
Idea
rhetorical question = a question that's not answerable
] = end of this line
[ = beginning point
]]; The end end
[[; new beginning
[]; create whats in your mind. otherwise close minded. this is possibly intended as create in a moment.
][; gaol or prison sentence otherwise crosseyed or openminded
I; aye or yes
a; no if used at the front of the word and action if used at the end of the word. a by itself is act like era = here to act. then there's hate to do like aer = not here or fast run where there is nothing here after the fact that you run away from the moment or no hatred and ar = no movement
u; not like uer = not here
r; move, run or movement
h; halt, stop
er; here or her
g; go or good and ger = good here
at = hate at everything
ap = mishap or happy
yeah; yes I agree
t; he, she, it, her, him
do = die off like hate to die off = ado and doa = die off activity
doo = do
doah = halt the dying off not mice
a ha; hate to avoid
ha = avoid
aga = anger, aggreviance or against.
ag = again
fema = disaster relief
ma = leader
e; is, are, am, was, energy
ee; screech, shriek
aa; yell, not act
n; negated, mental stimulus called neureba
na; negated action
d; death
b = beat
db; beating death
mb = music beat, my beat
mbhb = my beating heart, heartbeat
aortus = heart
f = flow like i is flow by injection or force of heart. otherwise its force
fa; force of action
af = peace
wa = war where war is warfare or warring
we = welfare, giving to survive
tah; withholding, tariff
atah; stop tariff making like mn = stop deficit, defiant citation
I am; godlike, figure it out
]