The thought you have progress creates the moment of peace in your mind, so that is the magic of progress as you think the progress is good. Think and you know what to do.
Some spells follow:
Spells; Some point for spells; the left side of idea is = or ; that means effect activator, and right side is definition. This is where you say the idea for idea with the effect and that's use of the trigger word and look to read the definition that the subconscious does by feel. See that's how this works, if you think about the effect and don't need it, then you can cancel out anything that is existing except other spells as though you will the effect to exist. So if given enough time for the energies to surge and do the idea for you. This is done in effect by what is what where you think, so if you don't mind I think I will go and do what I need. However, what you don't want to happen won't occur, except by ghost. These are the things I think are possible here.
payment; I can easily afford to pay for all my bills no matter what.
Arrival; you get arrived what you need despite the shipping.
focus on need; upon focusing, you no longer need to eat.
thought focus; upon the thought, the extra weight dissipates or goes down.
thoughts; this is better decisions all around.
en
judy; she doesn't mind what I do or did, no matter what.
yellowstone; The caldera sensors are back online and showing whasigns there are.
rent; the rent doesn't go up no matter what. if it does, it doesn't go up too much.
influence of energy; this is where you think of what you need and the energy influences it into existence as it picks up on what you want.
energy; energy is either produced by generators or created by the body. able to be directed by thought to create what you wanted.
space launches; Everyone's space launch will succeed, no matter what. that's as though they have the best conditions in weather and devices.
en
spacex; I don't worry they decide to launch anyway, despite the weather no matter what.
focus; the effect is done if you need it done.
Hill 192; Put a Big Mac on top of a hill and watch the Allies wipe them out to get it.
spacex; they launch the crew 11 mission successfully today no matter what.
cigs; the marijuana cigs drop to the ground, lost.
heroes; think of the moment and be a hero to solve a problem.
en
enn
spacex; they no longer push back the time. Think and it progresses past the "wiating" or waiting and they launch perfectly no matter what, that's as though the right conditions and weather existed to allow the launch.
spaceX; The kuiper satellites get launched by feel. This is where they have the right conditions in weather and machinery for launch no matter what.
success; succeed in something, then you create a success by good luck.
all about the battlefield; This trick is where you cause the creator to shift you about the area of the battle as you go about.
judy; she recovers and gets gets better quickly no matter what.
judy; she trusts me enough not to need receipts no matter what.
Activity stoppage; Stop the flow of water by turning off the valve, reconnect the drainage then think and you convert the energy released by its stoppage. Then it stops the activity of the targets, unless you need them to do things. They literally stop in their tracks and halt for 1d10 rounds or 60 seconds.
SpaceX; They launch as soon as possible today, the kuiper mission launches today and there is no more holds on the time as though the right conditions and the right weather existed no matter what.
Kuiper; they have luck in launching no matter what even if competitors to starlink.
en
overspenditous; I am cured of overspendititious and can easily pay off alll my bills no matter what.
Ashley; she doesn't mind what I do or did no matter what.
Reciprocal; Things turn back into themselves.
The mail; paul t gets his mail no matter what.
cashapp; paul t. pays me today, no matter what I get paid.
The package; moose gets his package of his daughter's backpack today no matter what as soon as possible.
pauls sister; she allows him to buy his own food no matter what.
YunExpress; They deliver and deliver quickly no matter what. I receive the package that I ordered.
en
fixed; the buying of tools is legal and cheap. the buying of weapons are legal and cheap. no matter what.
enn
for dnd
Ring of the elements; this ring has one big quartz gem that is surrounded by tigers eye, ruby, aquamarine, amethyst and black onyx gemstone. Focus on creating the element of choice and you deal the element damage.
sand shield; this is where you focus sand particulates in forming a shield, that absorbs extra heat and any element sent at you.
sand protection; sand particulates are focused at the area and prevent any twisters and tornados.
soul protection; this is where the creator protects the soul and body of the targets.
residual haunting; this causes a repeat of what happened before.
maxxing agility; Think to convert energy into action, this causes you to get more agility. think to make your dex/agility roll with a +10.
cratomancy; this is where you think of using boxes and barrels. then you get the effect of +5 to your rolls.
stat maximizer; think of it, the energy responds and you get improved stat responses. this is a +5 to all stat rolls.
magnetic shields; This is where your aura makes your body magnetic, think and it will repulse effects that you don't want.
thought shields; this is where your thoughts charge the aura and repel what you don't like including weapon strikes. drink water to relieve the thought tension that may cause headaches.
soda: drink a soda to restore 60% lost energy.
Black Desert Online is a sandbox-oriented fantasy massively multiplayer online role-playing game (MMORPG) developed by Korean video game developer Pearl Abyss and originally published for Microsoft Windows in 2015.
Here are some spells by them..usable in this game.
https://www.invenglobal.com/blackdesertonline/skill/9 Sorceress
https://www.invenglobal.com/blackdesertonline/skill/29 Wizard
https://www.invenglobal.com/blackdesertonline/skill/32 Witch
Psychic Hunter Spells
A psychic hunter is a hunter of people and creatures that uses psychic abilities to do the idea. All their abilities are spells that take 15% energy unless otherwise noted to cast.
Mindtrack; Focus on a target’s psychic imprint within 300 ft., learning their direction and approximate distance for 1 minute.
Thought Snare; Lay an invisible mental trap in a 10 ft. radius; the first target entering makes an Int save or is Stunned for 1 round as psychic pain erupts.
Instinctive Dodge; Briefly read an attacker’s intent, gaining +4 AC vs. that attack.
Mental Beacon; Mark a target’s mind for 1 hour; you always know its location within 1 mile and can communicate telepathically.
Psychometric Reading; Touch an object to receive flashes of its past owners, events, or locations tied to it.
Predatory Focus; Heighten senses through psionics; +5 advantage on Perception, Investigation, and Insight for 10 minutes.
Phantom Shot; Imbue a bullet, arrow, or dart with psychic force, dealing normal magic damage + psychic damage and possibly disorienting the target.
Mind Silence; Suppress telepathy, psionics, and magical mental communication in a 20 ft. radius for 1 minute.
Mind slayer; This causes energy presuures on the targets that ake it hard to think and leaves them mindless. That means they do nothing the rest of the fight.
Fear Pulse; Emit a psychic shockwave; all targets and creatures in 15 ft. must make a Wis save or be Frightened for 1 minute.
Echo Sense; You sense “echoes” of movement and thought in a 60 ft. radius, ignoring invisibility and concealment.
Cerebral Sniper; Channel psychic energy into a ranged attack, dealing additional psychic damage and preventing concentration.
Mental Shackles; Bind a creature’s mind; on a failed save, they cannot willingly move more than 15 ft. away from you for 1 minute.
Hunter’s Premonition; Glance into the immediate future; gain advantage on all attacks, saves, and skill checks against one creature for 1 minute.
Thought Erasure; Erase the last 1 minute of memory from a creature on a failed Int save.
Neural Overload; Overwhelm a creature’s brain with excess sensory input, dealing x2 psychic damage and possibly incapacitating them for 1 round. This costs 20% energy.
Mind Barrier; Project a psychic shield around you and up to 3 allies; each gains resistance to psychic damage and immunity to charm for 1 minute.
Astral Pursuit; Project your consciousness to chase a target’s spirit form; lets you track through any terrain or plane for 10 minutes.
Psychic Suppression Field; In a 30 ft. radius, psionics and psychic spells are weakened — enemies’ psychic damage is halved, and saves are at advantage.
Brain Lance; Fire a concentrated beam of psionic power in a 60 ft. line, dealing x3 psychic damage to all in path. This costs 30% energy.
Mind Dominion; Seize full mental control over your targets or creatures for up to 1 hour (Int save negates, legendary resistance applies). This costs 40% energy.
Cerebral Ping; Send out a mental pulse in a 30 ft. radius; detect all conscious minds, even hidden or invisible, for 1 round.
Neural Tripwire; Set an invisible psychic cord between two points. When crossed, the target takes psychic damage and you instantly know their location.
Target’s Burden; Load the mind of a creature with intrusive thoughts and paranoia, giving them disadvantage on Perception and Insight for 1 minute.
Intuition Surge; Predict an enemy’s next move; impose disadvantage on one attack or ability check of -5.
Pain Echo; Inflict a psychic wound that resonates — targets take x2 psychic damage immediately, then repeats normal damage at the start of its next turn.
Hunter’s Mirage; Project a false image of yourself into the target’s mind; attacks against you have disadvantage for 1 minute or until you attack.
Shadowed Psyche; Cloak your mental signature, making you undetectable by telepathy, mind reading, or psychic tracking for 1 hour.
Mindbreaker Bolt; Strike a target with a psychic-laced projectile that swerves to hit the target; on hit, they take normal weapon damage + psychic damage and must succeed a Con save or lose their next reaction.
Predatory Synchrony; Mentally link to an ally; you and they can share line of sight, advantage rolls, and damage bonuses against one target for 1 minute.
Soul Pin; Anchor a target’s soul to their body with psionic force; prevents teleportation, planar travel, or phasing for up to 10 minutes. This costs 30% energy to cast.
Bee Dance; Give coordinates to a location without talking, just a long dance on where to fly to as you point them out to others.
docs
Should I tell you exactly how to make wine and hard cider in a week?
Step 1: Get the Baker's Yeast and as much juice as you can keep on the counters and maybe closet.
Step 2: Make some room by pouring a glass of each jug and drinking it for yourself.
Step 3: You just add the yeast... Even the tiniest amount will work to each jug... Then you just screw on the cap loose to the CO2 can escape... That is about it too, just wait a week and you'll know it is working when bubbles appear.
You can shake it like a mofo, even put it in your closet... You can even let it age for months or even years... But one week and the wine and hard cider is just done. And it will look exactly like Juice so it has stealth.
Then there is mixed water with grape flavored packets..and let it ferment.
Now if it is too acidic like Lemonade you will have to add some Baking Soda or the Yeast won't make it.
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